mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-26 22:01:50 +00:00
181 lines
4.7 KiB
C
181 lines
4.7 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "cg_local.h"
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/*
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===============
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CG_DrawDigitalChar
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Coordinates and size in 640*480 virtual screen size
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===============
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*/
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void CG_DrawDigitalChar( int x, int y, int width, int height, int ch ) {
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int row, col;
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float frow, fcol;
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float size;
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float ax, ay, aw, ah;
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ch &= 255;
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if ( ch == ' ' ) {
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return;
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}
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ax = x;
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ay = y;
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aw = width;
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ah = height;
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CG_AdjustFrom640( &ax, &ay, &aw, &ah );
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row = ch>>4;
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col = ch&15;
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frow = 0.5 + row*0.0625;
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fcol = col*0.0625;
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size = 0.0625;
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trap_R_DrawStretchPic( ax, ay, aw, ah,
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fcol, frow,
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fcol + size, frow + size,
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cgs.media.charsetShader );
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}
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/*
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==================
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CG_DrawDigitalStringExt
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Draws a multi-colored string with a drop shadow, optionally forcing
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to a fixed color.
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Coordinates are at 640 by 480 virtual resolution
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==================
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*/
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void CG_DrawDigitalStringExt( int x, int y, const char *string, const float *setColor,
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qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars ) {
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vec4_t color;
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const char *s;
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int xx;
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int cnt;
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if (maxChars <= 0)
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maxChars = 32767; // do them all!
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// Q3Rally Code Start - move font closer together
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x -= 1;
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// END
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// draw the drop shadow
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if (shadow) {
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color[0] = color[1] = color[2] = 0;
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color[3] = setColor[3];
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trap_R_SetColor( color );
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s = string;
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xx = x;
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cnt = 0;
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while ( *s && cnt < maxChars) {
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if ( Q_IsColorString( s ) ) {
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s += 2;
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continue;
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}
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CG_DrawDigitalChar( xx + 2, y + 2, charWidth, charHeight, *s );
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cnt++;
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xx += charWidth - 2;
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s++;
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}
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}
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// draw the colored text
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s = string;
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xx = x;
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cnt = 0;
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trap_R_SetColor( setColor );
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while ( *s && cnt < maxChars) {
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if ( Q_IsColorString( s ) ) {
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if ( !forceColor ) {
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memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
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color[3] = setColor[3];
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trap_R_SetColor( color );
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}
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s += 2;
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continue;
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}
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CG_DrawDigitalChar( xx, y, charWidth, charHeight, *s );
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xx += charWidth - 2;
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cnt++;
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s++;
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}
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trap_R_SetColor( NULL );
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}
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void CG_DrawGiantDigitalString( int x, int y, const char *s, float alpha ) {
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float color[4];
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color[0] = color[1] = color[2] = 1.0;
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color[3] = alpha;
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CG_DrawDigitalStringExt( x, y, s, color, qfalse, qfalse, GIANTCHAR_WIDTH, GIANTCHAR_HEIGHT, 0 );
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}
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void CG_DrawGiantDigitalStringColor( int x, int y, const char *s, vec4_t color ) {
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CG_DrawDigitalStringExt( x, y, s, color, qtrue, qfalse, GIANTCHAR_WIDTH, GIANTCHAR_HEIGHT, 0 );
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}
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void CG_DrawSmallDigitalString( int x, int y, const char *s, float alpha ) {
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float color[4];
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color[0] = color[1] = color[2] = 1.0;
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color[3] = alpha;
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CG_DrawDigitalStringExt( x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH+2, SMALLCHAR_HEIGHT, 0 );
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}
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void CG_DrawSmallDigitalStringColor( int x, int y, const char *s, vec4_t color ) {
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CG_DrawDigitalStringExt( x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH+2, SMALLCHAR_HEIGHT, 0 );
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}
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void CG_DrawTinyDigitalString( int x, int y, const char *s, float alpha ) {
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float color[4];
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color[0] = color[1] = color[2] = 1.0;
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color[3] = alpha;
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CG_DrawDigitalStringExt( x, y, s, color, qfalse, qfalse, TINYCHAR_WIDTH+2, TINYCHAR_HEIGHT, 0 );
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}
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void CG_DrawTinyDigitalStringColor( int x, int y, const char *s, vec4_t color ) {
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CG_DrawDigitalStringExt( x, y, s, color, qtrue, qfalse, TINYCHAR_WIDTH+2, TINYCHAR_HEIGHT, 0 );
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}
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void CG_DrawTinyString( int x, int y, const char *s, float alpha ) {
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float color[4];
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color[0] = color[1] = color[2] = 1.0;
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color[3] = alpha;
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CG_DrawStringExt( x, y, s, color, qfalse, qfalse, TINYCHAR_WIDTH+2, TINYCHAR_HEIGHT, 0 );
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}
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void CG_DrawTinyStringColor( int x, int y, const char *s, vec4_t color ) {
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CG_DrawStringExt( x, y, s, color, qtrue, qfalse, TINYCHAR_WIDTH+2, TINYCHAR_HEIGHT, 0 );
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}
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