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https://github.com/Q3Rally-Team/q3rally.git
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49 lines
2.2 KiB
HTML
49 lines
2.2 KiB
HTML
<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<meta name="GENERATOR" content="Microsoft FrontPage 4.0">
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<meta name="ProgId" content="FrontPage.Editor.Document">
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<title>Introduction</title>
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</head>
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<body background="../pics/background.jpg" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF">
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<b><font SIZE="5">
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<p align="center">Introduction</p>
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</font></b><font FACE="Times New Roman">
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<div align="right">
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<table border="1" cellpadding="10" width="100%" bgcolor="#000000" bordercolor="#808080" cellspacing="1">
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<tr>
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<td width="100%" bordercolor="#000000"><font FACE="Times New Roman">
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<p><font color="#FFFFFF"> <font size="3">Creating workable terrain style maps for the Q3A engine takes some
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reorganizing of thought, but in many ways is not substantially different from
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making a halls-and-rooms type of map. The designer still has to be concerned
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about how much can be seen at one time and give thought to map flow and play.
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The rules and restrictions that guide conventional map design are still there
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… it just occurs on a much grander scale. You still have to think about poly
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counts, that hasn’t changed; but generally speaking, the polys that you will
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use to make your game terrain are VERY large and less are likely to be seen all
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at once during a game.</font></font></p>
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<p><font face="Times New Roman" size="3" color="#FFFFFF">
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The “<i>terrain</i>” style maps in Quake III: Team Arena do not represent any
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changes to the Quake 3 Engine. The power to make them work has always been there,
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unrealized and untapped. What has changed is the way map files are created and
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processed. These construction techniques rely on changes in the <a href="http://www.qeradiant.com/" target="_blank"> Q3Radiant editor</a>
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and the q3map program that processes the map files into game files.</font></p>
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</font>
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<p align="center"><a href="table_of_contents.html">Back</a> - <a href="table_of_contents.html">Table
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of Contents</a> - <a href="key_changes.html"> Key Changes</a></p>
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</td>
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</tr>
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</table>
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</div>
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</font>
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<p align="center"> </p>
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<p align="center"> </p>
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<p align="center">-3-</p>
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</body>
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</html>
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