mirror of
https://github.com/Q3Rally-Team/q3rally.git
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96a9e2a9aa
This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
254 lines
7.8 KiB
C
254 lines
7.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_rwops.h
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*
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* This file provides a general interface for SDL to read and write
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* data streams. It can easily be extended to files, memory, etc.
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*/
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#ifndef SDL_rwops_h_
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#define SDL_rwops_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* RWops Types */
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#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */
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#define SDL_RWOPS_WINFILE 1U /**< Win32 file */
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#define SDL_RWOPS_STDFILE 2U /**< Stdio file */
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#define SDL_RWOPS_JNIFILE 3U /**< Android asset */
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#define SDL_RWOPS_MEMORY 4U /**< Memory stream */
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#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */
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/**
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* This is the read/write operation structure -- very basic.
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*/
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typedef struct SDL_RWops
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{
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/**
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* Return the size of the file in this rwops, or -1 if unknown
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*/
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Sint64 (SDLCALL * size) (struct SDL_RWops * context);
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/**
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* Seek to \c offset relative to \c whence, one of stdio's whence values:
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* RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
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*
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* \return the final offset in the data stream, or -1 on error.
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*/
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Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset,
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int whence);
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/**
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* Read up to \c maxnum objects each of size \c size from the data
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* stream to the area pointed at by \c ptr.
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*
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* \return the number of objects read, or 0 at error or end of file.
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*/
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size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr,
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size_t size, size_t maxnum);
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/**
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* Write exactly \c num objects each of size \c size from the area
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* pointed at by \c ptr to data stream.
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*
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* \return the number of objects written, or 0 at error or end of file.
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*/
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size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr,
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size_t size, size_t num);
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/**
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* Close and free an allocated SDL_RWops structure.
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*
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* \return 0 if successful or -1 on write error when flushing data.
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*/
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int (SDLCALL * close) (struct SDL_RWops * context);
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Uint32 type;
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union
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{
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#if defined(__ANDROID__)
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struct
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{
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void *fileNameRef;
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void *inputStreamRef;
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void *readableByteChannelRef;
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void *readMethod;
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void *assetFileDescriptorRef;
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long position;
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long size;
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long offset;
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int fd;
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} androidio;
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#elif defined(__WIN32__)
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struct
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{
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SDL_bool append;
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void *h;
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struct
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{
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void *data;
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size_t size;
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size_t left;
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} buffer;
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} windowsio;
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#endif
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#ifdef HAVE_STDIO_H
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struct
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{
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SDL_bool autoclose;
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FILE *fp;
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} stdio;
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#endif
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struct
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{
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Uint8 *base;
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Uint8 *here;
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Uint8 *stop;
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} mem;
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struct
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{
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void *data1;
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void *data2;
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} unknown;
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} hidden;
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} SDL_RWops;
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/**
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* \name RWFrom functions
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*
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* Functions to create SDL_RWops structures from various data streams.
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*/
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/* @{ */
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extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
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const char *mode);
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#ifdef HAVE_STDIO_H
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extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
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SDL_bool autoclose);
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#else
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extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
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SDL_bool autoclose);
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#endif
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extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
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extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
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int size);
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/* @} *//* RWFrom functions */
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extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
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extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
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#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
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#define RW_SEEK_CUR 1 /**< Seek relative to current read point */
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#define RW_SEEK_END 2 /**< Seek relative to the end of data */
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/**
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* \name Read/write macros
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*
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* Macros to easily read and write from an SDL_RWops structure.
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*/
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/* @{ */
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#define SDL_RWsize(ctx) (ctx)->size(ctx)
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#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
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#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
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#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
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#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
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#define SDL_RWclose(ctx) (ctx)->close(ctx)
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/* @} *//* Read/write macros */
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/**
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* Load all the data from an SDL data stream.
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*
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* The data is allocated with a zero byte at the end (null terminated)
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*
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* If \c datasize is not NULL, it is filled with the size of the data read.
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*
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* If \c freesrc is non-zero, the stream will be closed after being read.
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*
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* The data should be freed with SDL_free().
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*
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* \return the data, or NULL if there was an error.
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize,
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int freesrc);
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/**
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* Load an entire file.
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*
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* Convenience macro.
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*/
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#define SDL_LoadFile(file, datasize) SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1)
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/**
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* \name Read endian functions
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*
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* Read an item of the specified endianness and return in native format.
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*/
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/* @{ */
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extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
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extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
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extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
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extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
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extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
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extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
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extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
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/* @} *//* Read endian functions */
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/**
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* \name Write endian functions
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*
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* Write an item of native format to the specified endianness.
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*/
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/* @{ */
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extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
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extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
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extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
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extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
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extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
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extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
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extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
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/* @} *//* Write endian functions */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_rwops_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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