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https://github.com/Q3Rally-Team/q3rally.git
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795 lines
16 KiB
C
795 lines
16 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// console.c
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#include "client.h"
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int g_console_field_width = 78;
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#define NUM_CON_TIMES 4
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#define CON_TEXTSIZE 32768
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typedef struct {
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qboolean initialized;
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short text[CON_TEXTSIZE];
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int current; // line where next message will be printed
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int x; // offset in current line for next print
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int display; // bottom of console displays this line
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int linewidth; // characters across screen
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int totallines; // total lines in console scrollback
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float xadjust; // for wide aspect screens
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float displayFrac; // aproaches finalFrac at scr_conspeed
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float finalFrac; // 0.0 to 1.0 lines of console to display
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int vislines; // in scanlines
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int times[NUM_CON_TIMES]; // cls.realtime time the line was generated
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// for transparent notify lines
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vec4_t color;
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} console_t;
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extern console_t con;
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console_t con;
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cvar_t *con_conspeed;
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cvar_t *con_notifytime;
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#define DEFAULT_CONSOLE_WIDTH 78
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vec4_t console_color = {1.0, 1.0, 1.0, 1.0};
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/*
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================
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Con_ToggleConsole_f
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================
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*/
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void Con_ToggleConsole_f (void) {
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// Can't toggle the console when it's the only thing available
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if ( cls.state == CA_DISCONNECTED && Key_GetCatcher( ) == KEYCATCH_CONSOLE ) {
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return;
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}
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Field_Clear( &g_consoleField );
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g_consoleField.widthInChars = g_console_field_width;
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Con_ClearNotify ();
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
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}
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/*
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================
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Con_MessageMode_f
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================
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*/
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void Con_MessageMode_f (void) {
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chat_playerNum = -1;
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chat_team = qfalse;
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_MESSAGE );
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}
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/*
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================
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Con_MessageMode2_f
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================
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*/
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void Con_MessageMode2_f (void) {
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chat_playerNum = -1;
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chat_team = qtrue;
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Field_Clear( &chatField );
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chatField.widthInChars = 25;
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_MESSAGE );
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}
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/*
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================
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Con_MessageMode3_f
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================
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*/
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void Con_MessageMode3_f (void) {
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chat_playerNum = VM_Call( cgvm, CG_CROSSHAIR_PLAYER );
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if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
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chat_playerNum = -1;
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return;
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}
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chat_team = qfalse;
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_MESSAGE );
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}
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/*
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================
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Con_MessageMode4_f
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================
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*/
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void Con_MessageMode4_f (void) {
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chat_playerNum = VM_Call( cgvm, CG_LAST_ATTACKER );
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if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
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chat_playerNum = -1;
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return;
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}
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chat_team = qfalse;
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_MESSAGE );
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}
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/*
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================
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Con_Clear_f
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================
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*/
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void Con_Clear_f (void) {
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int i;
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for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
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con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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}
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Con_Bottom(); // go to end
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}
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/*
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================
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Con_Dump_f
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Save the console contents out to a file
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================
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*/
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void Con_Dump_f (void)
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{
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int l, x, i;
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short *line;
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fileHandle_t f;
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char buffer[1024];
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if (Cmd_Argc() != 2)
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{
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Com_Printf ("usage: condump <filename>\n");
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return;
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}
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Com_Printf ("Dumped console text to %s.\n", Cmd_Argv(1) );
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f = FS_FOpenFileWrite( Cmd_Argv( 1 ) );
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if (!f)
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{
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Com_Printf ("ERROR: couldn't open.\n");
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return;
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}
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// skip empty lines
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for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
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{
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line = con.text + (l%con.totallines)*con.linewidth;
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for (x=0 ; x<con.linewidth ; x++)
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if ((line[x] & 0xff) != ' ')
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break;
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if (x != con.linewidth)
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break;
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}
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// write the remaining lines
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buffer[con.linewidth] = 0;
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for ( ; l <= con.current ; l++)
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{
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line = con.text + (l%con.totallines)*con.linewidth;
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for(i=0; i<con.linewidth; i++)
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buffer[i] = line[i] & 0xff;
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for (x=con.linewidth-1 ; x>=0 ; x--)
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{
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if (buffer[x] == ' ')
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buffer[x] = 0;
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else
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break;
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}
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strcat( buffer, "\n" );
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FS_Write(buffer, strlen(buffer), f);
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}
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FS_FCloseFile( f );
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}
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/*
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================
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Con_ClearNotify
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================
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*/
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void Con_ClearNotify( void ) {
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int i;
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for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
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con.times[i] = 0;
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}
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}
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/*
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================
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Con_CheckResize
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If the line width has changed, reformat the buffer.
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================
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*/
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void Con_CheckResize (void)
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{
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int i, j, width, oldwidth, oldtotallines, numlines, numchars;
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short tbuf[CON_TEXTSIZE];
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width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
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if (width == con.linewidth)
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return;
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if (width < 1) // video hasn't been initialized yet
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{
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width = DEFAULT_CONSOLE_WIDTH;
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con.linewidth = width;
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con.totallines = CON_TEXTSIZE / con.linewidth;
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for(i=0; i<CON_TEXTSIZE; i++)
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con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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}
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else
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{
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oldwidth = con.linewidth;
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con.linewidth = width;
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oldtotallines = con.totallines;
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con.totallines = CON_TEXTSIZE / con.linewidth;
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numlines = oldtotallines;
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if (con.totallines < numlines)
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numlines = con.totallines;
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numchars = oldwidth;
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if (con.linewidth < numchars)
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numchars = con.linewidth;
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Com_Memcpy (tbuf, con.text, CON_TEXTSIZE * sizeof(short));
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for(i=0; i<CON_TEXTSIZE; i++)
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con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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for (i=0 ; i<numlines ; i++)
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{
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for (j=0 ; j<numchars ; j++)
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{
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con.text[(con.totallines - 1 - i) * con.linewidth + j] =
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tbuf[((con.current - i + oldtotallines) %
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oldtotallines) * oldwidth + j];
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}
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}
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Con_ClearNotify ();
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}
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con.current = con.totallines - 1;
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con.display = con.current;
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}
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/*
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==================
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Cmd_CompleteTxtName
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==================
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*/
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void Cmd_CompleteTxtName( char *args, int argNum ) {
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if( argNum == 2 ) {
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Field_CompleteFilename( "", "txt", qfalse );
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}
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}
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/*
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================
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Con_Init
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================
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*/
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void Con_Init (void) {
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int i;
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con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
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con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
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Field_Clear( &g_consoleField );
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g_consoleField.widthInChars = g_console_field_width;
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for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
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Field_Clear( &historyEditLines[i] );
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historyEditLines[i].widthInChars = g_console_field_width;
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}
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CL_LoadConsoleHistory( );
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Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
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Cmd_AddCommand ("messagemode", Con_MessageMode_f);
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Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
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Cmd_AddCommand ("messagemode3", Con_MessageMode3_f);
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Cmd_AddCommand ("messagemode4", Con_MessageMode4_f);
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Cmd_AddCommand ("clear", Con_Clear_f);
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Cmd_AddCommand ("condump", Con_Dump_f);
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Cmd_SetCommandCompletionFunc( "condump", Cmd_CompleteTxtName );
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}
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/*
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===============
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Con_Linefeed
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===============
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*/
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void Con_Linefeed (qboolean skipnotify)
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{
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int i;
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// mark time for transparent overlay
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if (con.current >= 0)
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{
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if (skipnotify)
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con.times[con.current % NUM_CON_TIMES] = 0;
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else
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con.times[con.current % NUM_CON_TIMES] = cls.realtime;
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}
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con.x = 0;
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if (con.display == con.current)
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con.display++;
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con.current++;
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for(i=0; i<con.linewidth; i++)
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con.text[(con.current%con.totallines)*con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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}
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/*
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================
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CL_ConsolePrint
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Handles cursor positioning, line wrapping, etc
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All console printing must go through this in order to be logged to disk
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If no console is visible, the text will appear at the top of the game window
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================
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*/
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void CL_ConsolePrint( char *txt ) {
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int y;
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int c, l;
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int color;
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qboolean skipnotify = qfalse; // NERVE - SMF
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int prev; // NERVE - SMF
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// TTimo - prefix for text that shows up in console but not in notify
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// backported from RTCW
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if ( !Q_strncmp( txt, "[skipnotify]", 12 ) ) {
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skipnotify = qtrue;
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txt += 12;
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}
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// for some demos we don't want to ever show anything on the console
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if ( cl_noprint && cl_noprint->integer ) {
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return;
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}
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if (!con.initialized) {
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con.color[0] =
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con.color[1] =
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con.color[2] =
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con.color[3] = 1.0f;
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con.linewidth = -1;
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Con_CheckResize ();
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con.initialized = qtrue;
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}
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color = ColorIndex(COLOR_WHITE);
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while ( (c = *txt) != 0 ) {
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if ( Q_IsColorString( txt ) ) {
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color = ColorIndex( *(txt+1) );
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txt += 2;
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continue;
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}
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// count word length
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for (l=0 ; l< con.linewidth ; l++) {
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if ( txt[l] <= ' ') {
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break;
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}
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}
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// word wrap
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if (l != con.linewidth && (con.x + l >= con.linewidth) ) {
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Con_Linefeed(skipnotify);
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}
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txt++;
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switch (c)
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{
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case '\n':
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Con_Linefeed (skipnotify);
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break;
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case '\r':
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con.x = 0;
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break;
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default: // display character and advance
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y = con.current % con.totallines;
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con.text[y*con.linewidth+con.x] = (color << 8) | c;
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con.x++;
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if (con.x >= con.linewidth) {
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Con_Linefeed(skipnotify);
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con.x = 0;
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}
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break;
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}
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}
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// mark time for transparent overlay
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if (con.current >= 0) {
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// NERVE - SMF
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if ( skipnotify ) {
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prev = con.current % NUM_CON_TIMES - 1;
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if ( prev < 0 )
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prev = NUM_CON_TIMES - 1;
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con.times[prev] = 0;
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}
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else
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// -NERVE - SMF
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con.times[con.current % NUM_CON_TIMES] = cls.realtime;
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}
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}
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/*
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==============================================================================
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DRAWING
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==============================================================================
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*/
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/*
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================
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Con_DrawInput
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Draw the editline after a ] prompt
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================
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*/
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void Con_DrawInput (void) {
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int y;
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if ( cls.state != CA_DISCONNECTED && !(Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
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return;
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}
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y = con.vislines - ( SMALLCHAR_HEIGHT * 2 );
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re.SetColor( con.color );
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SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' );
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Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
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SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue );
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}
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/*
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================
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Con_DrawNotify
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Draws the last few lines of output transparently over the game top
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================
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*/
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void Con_DrawNotify (void)
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{
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int x, v;
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short *text;
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int i;
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int time;
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int skip;
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int currentColor;
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currentColor = 7;
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re.SetColor( g_color_table[currentColor] );
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v = 0;
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for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
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{
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if (i < 0)
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continue;
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time = con.times[i % NUM_CON_TIMES];
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if (time == 0)
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continue;
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time = cls.realtime - time;
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if (time > con_notifytime->value*1000)
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continue;
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text = con.text + (i % con.totallines)*con.linewidth;
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if (cl.snap.ps.pm_type != PM_INTERMISSION && Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
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continue;
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}
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for (x = 0 ; x < con.linewidth ; x++) {
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if ( ( text[x] & 0xff ) == ' ' ) {
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continue;
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}
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if ( ( (text[x]>>8)&7 ) != currentColor ) {
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currentColor = (text[x]>>8)&7;
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re.SetColor( g_color_table[currentColor] );
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}
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SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff );
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}
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v += SMALLCHAR_HEIGHT;
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}
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re.SetColor( NULL );
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if (Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
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return;
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}
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|
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// draw the chat line
|
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if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE )
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{
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if (chat_team)
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{
|
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SCR_DrawBigString (8, v, "say_team:", 1.0f, qfalse );
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skip = 10;
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}
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else
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{
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SCR_DrawBigString (8, v, "say:", 1.0f, qfalse );
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skip = 5;
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}
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Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v,
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SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue, qtrue );
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|
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v += BIGCHAR_HEIGHT;
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}
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}
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|
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/*
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================
|
|
Con_DrawSolidConsole
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Draws the console with the solid background
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================
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*/
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void Con_DrawSolidConsole( float frac ) {
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int i, x, y;
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int rows;
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short *text;
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int row;
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int lines;
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// qhandle_t conShader;
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int currentColor;
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vec4_t color;
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lines = cls.glconfig.vidHeight * frac;
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if (lines <= 0)
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return;
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if (lines > cls.glconfig.vidHeight )
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lines = cls.glconfig.vidHeight;
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// on wide screens, we will center the text
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con.xadjust = 0;
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SCR_AdjustFrom640( &con.xadjust, NULL, NULL, NULL );
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// draw the background
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y = frac * SCREEN_HEIGHT;
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if ( y < 1 ) {
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y = 0;
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}
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else {
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SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader );
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}
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color[0] = 1;
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color[1] = 0;
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color[2] = 0;
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color[3] = 1;
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SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color );
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// draw the version number
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re.SetColor( g_color_table[ColorIndex(COLOR_RED)] );
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i = strlen( Q3_VERSION );
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for (x=0 ; x<i ; x++) {
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SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH,
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lines - SMALLCHAR_HEIGHT, Q3_VERSION[x] );
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}
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// draw the text
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con.vislines = lines;
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rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
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y = lines - (SMALLCHAR_HEIGHT*3);
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// draw from the bottom up
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if (con.display != con.current)
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{
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// draw arrows to show the buffer is backscrolled
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re.SetColor( g_color_table[ColorIndex(COLOR_RED)] );
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for (x=0 ; x<con.linewidth ; x+=4)
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SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' );
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y -= SMALLCHAR_HEIGHT;
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rows--;
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}
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row = con.display;
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if ( con.x == 0 ) {
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row--;
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}
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currentColor = 7;
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re.SetColor( g_color_table[currentColor] );
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for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--)
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{
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if (row < 0)
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break;
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if (con.current - row >= con.totallines) {
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// past scrollback wrap point
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continue;
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}
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text = con.text + (row % con.totallines)*con.linewidth;
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for (x=0 ; x<con.linewidth ; x++) {
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if ( ( text[x] & 0xff ) == ' ' ) {
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continue;
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}
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if ( ( (text[x]>>8)&7 ) != currentColor ) {
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currentColor = (text[x]>>8)&7;
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re.SetColor( g_color_table[currentColor] );
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}
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SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff );
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}
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}
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// draw the input prompt, user text, and cursor if desired
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Con_DrawInput ();
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re.SetColor( NULL );
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}
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/*
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==================
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Con_DrawConsole
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==================
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*/
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void Con_DrawConsole( void ) {
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// check for console width changes from a vid mode change
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Con_CheckResize ();
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// if disconnected, render console full screen
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if ( cls.state == CA_DISCONNECTED ) {
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if ( !( Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
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Con_DrawSolidConsole( 1.0 );
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return;
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}
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}
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if ( con.displayFrac ) {
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Con_DrawSolidConsole( con.displayFrac );
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} else {
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// draw notify lines
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if ( cls.state == CA_ACTIVE ) {
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Con_DrawNotify ();
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}
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}
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}
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//================================================================
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/*
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==================
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Con_RunConsole
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Scroll it up or down
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==================
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*/
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void Con_RunConsole (void) {
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// decide on the destination height of the console
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if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
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con.finalFrac = 0.5; // half screen
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else
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con.finalFrac = 0; // none visible
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// scroll towards the destination height
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if (con.finalFrac < con.displayFrac)
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{
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con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001;
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if (con.finalFrac > con.displayFrac)
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con.displayFrac = con.finalFrac;
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}
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else if (con.finalFrac > con.displayFrac)
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{
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con.displayFrac += con_conspeed->value*cls.realFrametime*0.001;
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if (con.finalFrac < con.displayFrac)
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con.displayFrac = con.finalFrac;
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}
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}
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void Con_PageUp( void ) {
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con.display -= 2;
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if ( con.current - con.display >= con.totallines ) {
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con.display = con.current - con.totallines + 1;
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}
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}
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void Con_PageDown( void ) {
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con.display += 2;
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if (con.display > con.current) {
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con.display = con.current;
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}
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}
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void Con_Top( void ) {
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con.display = con.totallines;
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if ( con.current - con.display >= con.totallines ) {
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con.display = con.current - con.totallines + 1;
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}
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}
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void Con_Bottom( void ) {
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con.display = con.current;
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}
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void Con_Close( void ) {
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if ( !com_cl_running->integer ) {
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return;
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}
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Field_Clear( &g_consoleField );
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Con_ClearNotify ();
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CONSOLE );
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con.finalFrac = 0; // none visible
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con.displayFrac = 0;
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}
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