q3rally/baseq3r/scripts/oalite.shader
2011-02-18 14:31:32 +00:00

2515 lines
49 KiB
Text

textures/base_light/xlight5
{
qer_editorimage textures/base_light/xlight5.tga
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-glow
{
map textures/effects/envmap2.tga
rgbGen identity
tcGen environment
}
{
map textures/base_light/xlight5.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xlight5.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 300
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbgen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 300
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/proto_light
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm metalsteps
q3map_surfacelight 666
q3map_flare flareShader-wide
{
map textures/base_light/proto_light.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/proto_lightmap.tga
blendfunc add
}
}
//03-04-07 dmn_clown
textures/base_light/proto_light_2k
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/proto_light.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/proto_lightmap.tga
blendfunc add
}
}
//for backwards compatibility
//01-27-07 dmn_clown
//03-04-07 better looking texture dmn_clown
textures/base_light/baslt4_1_2k
{
qer_editorimage textures/base_light/baslt4_1.jpg
q3map_lightimage textures/base_light/baslt4_1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.jpg
blendFunc filter
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.jpg
blendfunc add
}
}
textures/base_light/baslt4_1_4k
{
qer_editorimage textures/base_light/baslt4_1.jpg
surfaceparm nomarks
q3map_surfacelight 4000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.jpg
blendFunc filter
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.jpg
blendfunc add
}
}
textures/base_light/proto_lightred
{
surfaceparm nomarks
q3map_surfacelight 400
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/proto_lightred2
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/ceil1_38
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 300
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_10k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_20k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_30k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_40k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_50k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_70k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_90k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 300
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/gothic_light/skulllight01
{
qer_editorimage textures/gothic_light/skulllight01.tga
q3map_lightimage textures/gothic_light/s_light2_blend.tga
surfaceparm nomarks
q3map_surfacelight 300
{
map textures/gothic_light/skulllight01.tga
blendfunc gl_one gl_zero
rgbgen identity
}
{
map $lightmap
blendfunc filter
tcgen lightmap
}
{
map textures/gothic_light/s_light2_blend.tga
blendfunc add
rgbGen wave sin 0.25 0.25 0 .5
}
}
//02-28-07 dmn_clown
textures/base_light/light1_1500
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1dark
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1_3000
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1_5000
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_800
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 800
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_1500
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_2000
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_5000
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1red_2000
{
qer_editorimage textures/base_light/light1red.jpg
q3map_lightimage textures/base_light/light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1red.blend.jpg
blendfunc add
}
}
textures/base_light/light1red_5000
{
qer_editorimage textures/base_light/light1red.jpg
q3map_lightimage textures/base_light/light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1red.blend.jpg
blendfunc add
}
}
textures/base_light/light5_3000
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_5k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_10k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_15k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite
{
qer_editorimage textures/base_light/patch10_pj_lite.jpg
q3map_lightimage textures/base_light/patch10_pj_lite.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite2
{
qer_editorimage textures/base_light/patch10_pj_lite2.jpg
q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite2_1000
{
qer_editorimage textures/base_light/patch10_pj_lite2.jpg
q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.jpg
blendfunc add
}
}
textures/base_light/runway
{
qer_editorimage textures/base_light/runway.tga
q3map_lightimage textures/base_light/runwayb.jpg
surfaceparm nomarks
q3map_surfacelight 500
{
map textures/base_light/runway_glow.jpg
rgbgen wave square 1 4 0 8
tcmod scale 1 .3
tcmod scroll 0 1
}
{
map textures/base_light/runway.tga
blendfunc blend
rgbgen identity
}
{
map $lightmap
rgbgen identity
blendfunc filter
}
{
map textures/base_light/runwayb.tga
blendFunc add
rgbGen identity
}
}
textures/base_light/ceil1_30
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_8k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_trans
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_10k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_1k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_2k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_5k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
//03-04-07 dmn_clown
textures/base_light/ceil1_22a_8k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_10k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_trans
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 300
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_10k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_1k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_2k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_5k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil_white5k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 300
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_1
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_10k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_110k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_15k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_20k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_2k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_30k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_500k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_50k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_5k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_70k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_90k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_a
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_b
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/proto_lightred2_flare
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/proto_lightred_flare
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
}
}
textures/proto2/proto_lightblue_flare
{
qer_editorimage textures/proto2/bluelight_on.tga
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/proto2/bluelight_on.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/proto2/bluelight_on.tga
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
//03-04-07 dmn_clown
textures/base_light/geolight
{
qer_editorimage textures/base_light/geolight.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/geolight.tga
rgbgen identity
}
{
map textures/base_light/geolight_glow.jpg
blendfunc add
rgbgen wave sin .1 .1 0 2
}
}
textures/base_light/jaildr1_3
{
qer_editorimage textures/base_light/jaildr1_3.jpg
q3map_lightimage textures/base_light/jaildr1_3.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/jaildr1_3.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/jaildr1_3.blend.jpg
blendfunc add
rgbgen wave sin .1 .1 0 2
}
}
textures/base_light/jaildr03_2
{
qer_editorimage textures/base_light/jaildr03_2.jpg
q3map_lightimage textures/base_light/jaildr03_2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/jaildr03_2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/jaildr03_2.blend.jpg
blendfunc add
rgbgen wave sin .9 .9 .5 2
}
}
textures/base_floor/skylight1
{
qer_editorimage textures/base_floor/skylight1.tga
q3map_lightimage textures/base_floor/skylight1_lm.tga
q3map_surfacelight 150
{
map $lightmap
rgbgen identity
}
{
map textures/base_floor/skylight1.tga
blendfunc filter
rgbgen identity
}
{
map textures/base_floor/skylight1_lm.tga
blendfunc add
rgbgen wave sin .5 6 0 3.2
}
}
textures/base_light/proto_lightblue
{
qer_editorimage textures/base_light/proto_lightblue.jpg
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/proto_lightblue_flare
{
qer_editorimage textures/base_light/proto_lightblue.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
///////////////////////////////////////
// Gothic Lights //
///////////////////////////////////////
//moved from oanew to here
//textures/base_light/ceil1_4
//{
// {
// map textures/base_light/ceil1_34.tga
// }
// {
// map textures/base_light/ceil1_34.blend.tga
// blendfunc add
// rgbGen wave noise 0.8 0.2 0 1
// }
//}
textures/gothic_light/pentagram_light1_3k
{
qer_editorimage textures/gothic_light/pentagram_light1_3k.tga
q3map_lightimage textures/gothic_light/pentagram_light1_3k_blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader
{
map textures/gothic_light/pentagram_light1_3k.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/pentagram_light1_3k_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/base_light/wsupprt1_12
{
qer_editorimage textures/base_light/wsupprt1_12.tga
q3map_lightimage textures/base_light/wsupprt1_12.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader
{
map textures/base_light/wsupprt1_12.tga
rgbGen identity
}
}
textures/base_light/wsupprt1_12
{
q3map_lightimage textures/base_light/wsupprt1_12.tga
q3map_surfacelight 600
q3map_flare flareShader
{
map textures/base_light/wsupprt1_12.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/wsupprt1_12.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_1000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 1000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_10000
{
qer_editorimage textures/gothic_light/ironcrosslt2_10000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_10000_blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_10000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_10000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_5000
{
qer_editorimage textures/gothic_light/ironcrosslt2_10000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_5000_blend.tga
q3map_surfacelight 5000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_5000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_5000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_20000
{
qer_editorimage textures/gothic_light/ironcrosslt2.jpg
q3map_lightimage textures/gothic_light/icl_blend.jpg
q3map_surfacelight 20000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2.jpg
rgbgen identity
}
{
map $lightmap
blendfunc filter
tcgen lightmap
}
{
map textures/gothic_light/icl_blend.jpg
blendfunc add
rgbGen wave sin .1 .1 0 .2
}
}
textures/gothic_light/ironcrosslt2_25000
{
qer_editorimage textures/gothic_light/ironcrosslt2.jpg
q3map_lightimage textures/gothic_light/icl_blend.jpg
q3map_surfacelight 25000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2.jpg
rgbgen identity
}
{
map $lightmap
blendfunc filter
tcgen lightmap
}
{
map textures/gothic_light/icl_blend.jpg
blendfunc add
rgbGen wave sin .1 .1 0 .2
}
}
//03-04-07 dmn_clown
textures/gothic_light/border7_ceil39_6k
{
qer_editorimage textures/gothic_light/border7_ceil39.jpg
q3map_lightimage textures/gothic_light/border7_ceil39blend.jpg
q3map_surfacelight 6000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/border7_ceil39.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/border7_ceil39blend.jpg
blendfunc add
}
}
textures/gothic_light/gothic_light2_1k
{
qer_editorimage textures/gothic_light/gothic_light2.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 1000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light2.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light2_2k
{
qer_editorimage textures/gothic_light/gothic_light2.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 2000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light2.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light2_4k
{
qer_editorimage textures/gothic_light/gothic_light2.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 4000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light2.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/flicker_light15k
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 15000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen wave noise .4 .4 0 .9
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/base_light/proto_light2.jpg
blendfunc add
rgbgen wave triangle 4 4 0 6
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave noise .4 .4 0 .9
}
}
textures/gothic_light/gothic_light3_10K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 10000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_1K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 1000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_15K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 15000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_20K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 20000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_2K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 2000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_3K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 3000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_4K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 4000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_5K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 5000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_6K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 6000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_7K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 7000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light3_8K
{
qer_editorimage textures/gothic_light/gothic_light3.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 8000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light3.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light2_lrg_1k
{
qer_editorimage textures/gothic_light/gothic_light2.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 1000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light2.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light2_lrg_200
{
qer_editorimage textures/gothic_light/gothic_light2.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 200
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light2.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light2_lrg_2k
{
qer_editorimage textures/gothic_light/gothic_light2.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 2000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light2.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/goth_lt2_lrg2k
{
qer_editorimage textures/gothic_light/gothic_light2.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 2000
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light2.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/gothic_light/gothic_light2_lrg_500
{
qer_editorimage textures/gothic_light/gothic_light2.jpg
q3map_lightimage textures/gothic_light/gothic_light2_blend.jpg
q3map_surfacelight 500
surfaceparm nomarks
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/gothic_light2.jpg
rgbgen identity
blendfunc filter
}
{
map textures/gothic_light/gothic_light2_blend.jpg
blendfunc add
rgbgen wave sin .4 .4 0 .1
}
}
textures/dsi/cretetrimlight2
{
qer_editorimage textures/dsi/cretetrimlight2.tga
q3map_lightimage textures/dsi/cretelighttrim2_glow.tga
surfaceparm nomarks
q3map_lightsubdivide 32
q3map_surfacelight 1000
{
map textures/dsi/cretetrimlight2.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/dsi/cretetrimlight2_glow.tga
blendfunc add
}
}
textures/dsi/cretetrimlight2r
{
qer_editorimage textures/dsi/cretetrimlight2r.tga
q3map_lightimage textures/dsi/cretelighttrim2r_glow.tga
surfaceparm nomarks
q3map_lightsubdivide 32
q3map_surfacelight 1000
{
map textures/dsi/cretetrimlight2r.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/dsi/cretetrimlight2r_glow.tga
blendfunc add
}
}
textures/dsi/tlight
{
qer_editorimage textures/dsi/tlight.tga
q3map_lightimage textures/dsi/tlight.blend.tga
surfaceparm nomarks
q3map_lightsubdivide 32
q3map_surfacelight 1000
{
map textures/dsi/tlight.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/dsi/tlight.blend.tga
blendfunc add
}
}
textures/dsi/tlightr
{
qer_editorimage textures/dsi/tlightr.tga
q3map_lightimage textures/dsi/tlightr.blend.tga
surfaceparm nomarks
q3map_lightsubdivide 32
q3map_surfacelight 1000
{
map textures/dsi/tlightr.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/dsi/tlightr.blend.tga
blendfunc add
}
}