q3rally/baseq3r/botfiles/bots/sergei_t.c
2011-02-18 14:31:32 +00:00

284 lines
8.1 KiB
C

/*
===========================================================================
Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
system found in Quake 3 Arena.
Open Arena is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
chat "Sergei"
{
//the teamplay.h file is included for all kinds of teamplay chats
#include "teamplay.h"
//======================================================
//======================================================
type "game_enter" //initiated when the bot enters the game
{
"Ever feel like you've been cheated?";
"Time to die!";
0, " is a tosser!";
"Now that your daddy is gone...";
HELLO1;
// 0 = bot name
// 1 = random opponent
// 4 = level's title
} //end type
type "game_exit" //initiated when the bot exits the game
{
"Your daddy is here, got to go.";
"Adios.";
4, " sucks, l8r.";
"I'm going to get drunk, l8r";
GOODBYE1;
GOODBYE0;
// 0 = bot name
// 1 = random opponent
// 4 = level's title
} //end type
type "level_start" //initiated when a new level starts
{
"Wow this is worse than oa_bases3!";
0, " is going down.";
HELLO2;
// 0 = bot name
} //end type
type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings
{
3, " sucks!";
2, ", I let you win.";
4, " worst level ever! Let's play it again!";
// 0 = bot name
// 1 = random opponent
// 2 = opponent in first place
// 3 = opponent in last place
// 4 = level's title
} //end type
type "level_end_victory" //initiated when a level ends and the bot is first in the rankings
{
LEVEL_END_VICTORY0;
LEVEL_END_VICTORY1;
// 0 = bot name
// 1 = random opponent
// 3 = opponent in last place
// 4 = level's title
} //end type
type "level_end_lose" //initiated when a level ends and the bot is last in the rankings
{
2, " got lucky.";
1, " kept spawn camping.";
4, " has never been good to me.";
// 0 = bot name
// 1 = random opponent
// 2 = opponent in first place
// 4 = level's title
} //end type
//======================================================
//======================================================
type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
{
"So much for sportsmanship...";
"Loser!";
"Wanker!";
"Putz";
"Tosser";
DEATH_TALKING;
// 0 = shooter
// 1 = weapon used by shooter
} //end type
type "hit_nodeath" //bot is hit by an opponent's weapon attack but didn't die; either praise or insult
{
"Sissy";
"Wuss";
"Heh, you suck.";
"Dick Cheney is a better shot than you!";
"Ya pansy!";
// 0 = shooter
// 1 = weapon used by shooter
} //end type
type "hit_nokill" //bot hits an opponent but does not kill it
{
HIT_NOKILL0;
HIT_NOKILL1;
// 0 = opponent
} //end type
type "enemy_suicide" //enemy of the bot commits suicide
{
"LOL!";
// 0 = enemy
} //end type
//======================================================
//======================================================
type "death_telefrag" //initiated when the bot is killed by a telefrag
{
DEATH_TELEFRAGGED0;
DEATH_TELEFRAGGED1;
// 0 = enemy name
} //end type
type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage
{
DEATH_FALLING0;
// 0 = random opponent
} //end type
type "death_lava" //initiated when the bot dies in lava
{
"Mmmm... toasted nuts!";
DEATH_SUICIDE0;
DEATH_SUICIDE1;
// 0 = random opponent
} //end type
type "death_slime" //initiated when the bot dies in slime
{
DEATH_SLIME0;
DEATH_SLIME1;
// 0 = random opponent
} //end type
type "death_drown" //initiated when the bot drowns
{
"I need to spend some time at the Y.";
"All of that time in those swimming lessons for naught.";
"I should grow gills...";
"Crayon should have taught me how to swim...";
// 0 = random opponent
} //end type
type "death_suicide" //initiated when bot blows self up with a weapon or craters
{
"crap!";
"Shutup!";
DEATH_SUICIDE2;
DEATH_SUICIDE1;
// 0 = random opponent
} //end type
type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack
{
DEATH_GAUNTLET0;
DEATH_GAUNTLET1;
// 0 = enemy name
// 1 = weapon used by enemy (NOTE: always set to Gauntlet)
} //end type
type "death_rail" //initiated when the bot is killed by a rail gun shot
{
DEATH_INSULT0;
DEATH_INSULT5;
// 0 = enemy name
// 1 = weapon used by enemy (NOTE: always set to Railgun)
} //end type
type "death_bfg" //initiated when the bot died by a BFG
{
DEATH_BFG0;
DEATH_BFG2;
// 0 = enemy name
// 1 = weapon used by enemy (NOTE: always set to BFG10K)
} //end type
type "death_insult" //insult initiated when the bot died
{
"Das schlechteste setzt sich durch";
"Wuss";
"Sissy";
"Pansy!";
"Come back here... I'll chew your leg off!";
DEATH_INSULT2;
DEATH_INSULT0;
// 0 = enemy name
// 1 = weapon used by enemy
} //end type
type "death_praise" //praise initiated when the bot died
{
D_PRAISE0;
D_PRAISE1;
// 0 = enemy name
// 1 = weapon used by enemy
} //end type
//======================================================
//======================================================
type "kill_rail" //initiated when the bot kills someone with rail gun
{
"Pff, try a real weapon next time.";
KILL_RAIL1;
KILL_RAIL0;
// 0 = enemy name
} //end type
type "kill_gauntlet" //initiated when the bot kills someone with gauntlet
{
"LOL!";
// 0 = enemy name
} //end type
type "kill_telefrag" //initiated when the bot telefragged someone
{
"LOL!";
TELEFRAGGED2;
// 0 = enemy name
} //end type
type "kill_insult" //insult initiated when the bot killed someone
{
KILL_INSULT4;
KILL_INSULT2;
// 0 = enemy name
} //end type
type "kill_praise" //praise initiated when the bot killed someone
{
PRAISE0;
PRAISE1;
// 0 = enemy name
} //end type
//======================================================
//======================================================
type "random_insult" //insult initiated randomly (just when the bot feels like it)
{
"Fascist pig!";
"Capitalist swine";
"Marxist scum!";
"Neo-liberal twit!";
"Neo-conservative twit!";
"Redneck";
"White Trash";
TAUNT0;
TAUNT1;
// 0 = name of randomly chosen player
// 1 = name of the last player killed by this bot
// 4 = level's title
// 5 = random weapon from weapon list
} //end type
type "random_misc" //miscellanous chats initiated randomly
{
"...we'll sacrifice the older ones, they're livin' in the past, we'll burn up their religion and we'll all be free at last...";
"OI! OI! PUNK ROCK'S NOT DEAD!";
"...you sit around the house in your daddy's clothes, you're lookin' a mess, you're pickin' your nose...";
"...can't stand rock n' roll, no I can't stand rock n' roll, up your bum with rock n' roll...";
"Viva la revolucion!";
"Cheap holiday in other people's misery...";
GUYTALK1;
// 0 = name of randomly chosen player
// 1 = name of the last player killed by this bot
// 4 = level's title
// 5 = random weapon from weapon list
} //end type
} //end chat