q3rally/baseq3r/scripts/weaponry.shader
2011-03-12 21:16:14 +00:00

86 lines
1.2 KiB
GLSL

// models/weapons2/shotgun/f_shotgun
//{
// sort additive
// cull disable
// {
// map models/weapons2/shotgun/f_shotgun.tga
// blendfunc add
// }
//}
muzzleSprite
{
sort additive
cull disable
deformVertexes autosprite
{
map models/weapons2/shotgun/shotgun_flash.tga
blendfunc add
}
}
muzzleSide
{
sort additive
deformVertexes autosprite2
{
map models/weapons2/shotgun/shotgun_flashside.tga
blendfunc add
}
}
muzzleSphere
{
sort additive
cull disable
{
map models/weapons2/shotgun/shotgun_flash.tga
blendfunc add
}
}
rocketProjectile
{
{
map models/ammo/rocket/rocket.tga
rgbGen lightingDiffuse
}
{
map models/weapons2/machinegun/woodspec.tga
blendfunc gl_dst_color gl_src_color
//rgbGen lightingDiffuse
tcGen environment
}
}
rocketThrustf
{
deformVertexes autosprite2
{
map models/weapons2/machinegun/f_machinegun.tga
blendfunc add
tcMod rotate 1246
}
{
map models/weapons2/machinegun/f_machinegun.tga
blendfunc add
tcMod rotate -1246
}
}
rocketThrust
{
{
// do nothing.
}
}
rocketFlare
{
deformVertexes autosprite
{
map textures/oafx/rocketflare.tga
blendfunc add
}
}