mirror of
https://github.com/Q3Rally-Team/q3rally.git
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3b4f4cdfa9
Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
1584 lines
41 KiB
C
1584 lines
41 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_models.c -- model loading and caching
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#include "tr_local.h"
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#define LL(x) x=LittleLong(x)
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static qboolean R_LoadMD3(model_t *mod, int lod, void *buffer, int bufferSize, const char *modName);
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static qboolean R_LoadMD4(model_t *mod, void *buffer, const char *name );
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#ifdef RAVENMD4
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static qboolean R_LoadMDR(model_t *mod, void *buffer, int filesize, const char *name );
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#endif
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/*
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====================
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R_RegisterMD3
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====================
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*/
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qhandle_t R_RegisterMD3(const char *name, model_t *mod)
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{
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union {
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unsigned *u;
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void *v;
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} buf;
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int size;
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int lod;
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int ident;
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qboolean loaded = qfalse;
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int numLoaded;
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char filename[MAX_QPATH], namebuf[MAX_QPATH+20];
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char *fext, defex[] = "md3";
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numLoaded = 0;
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strcpy(filename, name);
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fext = strchr(filename, '.');
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if(!fext)
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fext = defex;
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else
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{
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*fext = '\0';
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fext++;
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}
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for (lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod--)
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{
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if(lod)
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Com_sprintf(namebuf, sizeof(namebuf), "%s_%d.%s", filename, lod, fext);
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else
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Com_sprintf(namebuf, sizeof(namebuf), "%s.%s", filename, fext);
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size = ri.FS_ReadFile( namebuf, &buf.v );
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if(!buf.u)
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continue;
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ident = LittleLong(* (unsigned *) buf.u);
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if (ident == MD4_IDENT)
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loaded = R_LoadMD4(mod, buf.u, name);
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else
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{
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if (ident == MD3_IDENT)
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loaded = R_LoadMD3(mod, lod, buf.u, size, name);
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else
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ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name);
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}
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ri.FS_FreeFile(buf.v);
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if(loaded)
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{
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mod->numLods++;
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numLoaded++;
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}
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else
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break;
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}
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if(numLoaded)
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{
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// duplicate into higher lod spots that weren't
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// loaded, in case the user changes r_lodbias on the fly
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for(lod--; lod >= 0; lod--)
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{
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mod->numLods++;
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mod->mdv[lod] = mod->mdv[lod + 1];
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}
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return mod->index;
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}
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#ifdef _DEBUG
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ri.Printf(PRINT_WARNING,"R_RegisterMD3: couldn't load %s\n", name);
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#endif
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mod->type = MOD_BAD;
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return 0;
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}
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#ifdef RAVENMD4
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/*
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====================
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R_RegisterMDR
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====================
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*/
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qhandle_t R_RegisterMDR(const char *name, model_t *mod)
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{
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union {
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unsigned *u;
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void *v;
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} buf;
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int ident;
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qboolean loaded = qfalse;
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int filesize;
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filesize = ri.FS_ReadFile(name, (void **) &buf.v);
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if(!buf.u)
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{
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mod->type = MOD_BAD;
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return 0;
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}
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ident = LittleLong(*(unsigned *)buf.u);
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if(ident == MDR_IDENT)
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loaded = R_LoadMDR(mod, buf.u, filesize, name);
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ri.FS_FreeFile (buf.v);
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if(!loaded)
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{
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ri.Printf(PRINT_WARNING,"R_RegisterMDR: couldn't load mdr file %s\n", name);
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mod->type = MOD_BAD;
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return 0;
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}
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return mod->index;
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}
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#endif
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/*
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====================
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R_RegisterIQM
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====================
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*/
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qhandle_t R_RegisterIQM(const char *name, model_t *mod)
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{
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union {
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unsigned *u;
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void *v;
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} buf;
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qboolean loaded = qfalse;
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int filesize;
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filesize = ri.FS_ReadFile(name, (void **) &buf.v);
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if(!buf.u)
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{
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mod->type = MOD_BAD;
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return 0;
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}
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loaded = R_LoadIQM(mod, buf.u, filesize, name);
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ri.FS_FreeFile (buf.v);
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if(!loaded)
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{
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ri.Printf(PRINT_WARNING,"R_RegisterIQM: couldn't load iqm file %s\n", name);
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mod->type = MOD_BAD;
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return 0;
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}
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return mod->index;
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}
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typedef struct
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{
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char *ext;
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qhandle_t (*ModelLoader)( const char *, model_t * );
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} modelExtToLoaderMap_t;
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// Note that the ordering indicates the order of preference used
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// when there are multiple models of different formats available
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static modelExtToLoaderMap_t modelLoaders[ ] =
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{
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{ "iqm", R_RegisterIQM },
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#ifdef RAVENMD4
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{ "mdr", R_RegisterMDR },
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#endif
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{ "md4", R_RegisterMD3 },
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{ "md3", R_RegisterMD3 }
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};
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static int numModelLoaders = ARRAY_LEN(modelLoaders);
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//===============================================================================
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/*
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** R_GetModelByHandle
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*/
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model_t *R_GetModelByHandle( qhandle_t index ) {
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model_t *mod;
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// out of range gets the defualt model
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if ( index < 1 || index >= tr.numModels ) {
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return tr.models[0];
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}
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mod = tr.models[index];
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return mod;
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}
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//===============================================================================
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/*
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** R_AllocModel
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*/
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model_t *R_AllocModel( void ) {
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model_t *mod;
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if ( tr.numModels == MAX_MOD_KNOWN ) {
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return NULL;
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}
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mod = ri.Hunk_Alloc( sizeof( *tr.models[tr.numModels] ), h_low );
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mod->index = tr.numModels;
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tr.models[tr.numModels] = mod;
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tr.numModels++;
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return mod;
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}
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/*
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====================
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RE_RegisterModel
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Loads in a model for the given name
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Zero will be returned if the model fails to load.
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An entry will be retained for failed models as an
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optimization to prevent disk rescanning if they are
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asked for again.
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====================
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*/
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qhandle_t RE_RegisterModel( const char *name ) {
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model_t *mod;
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qhandle_t hModel;
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qboolean orgNameFailed = qfalse;
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int orgLoader = -1;
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int i;
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char localName[ MAX_QPATH ];
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const char *ext;
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char altName[ MAX_QPATH ];
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if ( !name || !name[0] ) {
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ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" );
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return 0;
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}
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if ( strlen( name ) >= MAX_QPATH ) {
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ri.Printf( PRINT_ALL, "Model name exceeds MAX_QPATH\n" );
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return 0;
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}
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//
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// search the currently loaded models
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//
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for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) {
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mod = tr.models[hModel];
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if ( !strcmp( mod->name, name ) ) {
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if( mod->type == MOD_BAD ) {
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return 0;
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}
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return hModel;
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}
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}
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// allocate a new model_t
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if ( ( mod = R_AllocModel() ) == NULL ) {
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ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name);
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return 0;
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}
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// only set the name after the model has been successfully loaded
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Q_strncpyz( mod->name, name, sizeof( mod->name ) );
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// make sure the render thread is stopped
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R_SyncRenderThread();
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mod->type = MOD_BAD;
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mod->numLods = 0;
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//
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// load the files
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//
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Q_strncpyz( localName, name, MAX_QPATH );
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ext = COM_GetExtension( localName );
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if( *ext )
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{
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// Look for the correct loader and use it
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for( i = 0; i < numModelLoaders; i++ )
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{
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if( !Q_stricmp( ext, modelLoaders[ i ].ext ) )
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{
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// Load
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hModel = modelLoaders[ i ].ModelLoader( localName, mod );
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break;
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}
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}
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// A loader was found
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if( i < numModelLoaders )
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{
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if( !hModel )
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{
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// Loader failed, most likely because the file isn't there;
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// try again without the extension
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orgNameFailed = qtrue;
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orgLoader = i;
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COM_StripExtension( name, localName, MAX_QPATH );
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}
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else
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{
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// Something loaded
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return mod->index;
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}
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}
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}
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// Try and find a suitable match using all
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// the model formats supported
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for( i = 0; i < numModelLoaders; i++ )
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{
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if (i == orgLoader)
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continue;
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Com_sprintf( altName, sizeof (altName), "%s.%s", localName, modelLoaders[ i ].ext );
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// Load
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hModel = modelLoaders[ i ].ModelLoader( altName, mod );
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if( hModel )
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{
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if( orgNameFailed )
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{
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ri.Printf( PRINT_DEVELOPER, "WARNING: %s not present, using %s instead\n",
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name, altName );
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}
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break;
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}
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}
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return hModel;
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}
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/*
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=================
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R_LoadMD3
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=================
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*/
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static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, const char *modName)
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{
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int f, i, j, k;
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md3Header_t *md3Model;
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md3Frame_t *md3Frame;
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md3Surface_t *md3Surf;
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md3Shader_t *md3Shader;
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md3Triangle_t *md3Tri;
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md3St_t *md3st;
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md3XyzNormal_t *md3xyz;
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md3Tag_t *md3Tag;
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mdvModel_t *mdvModel;
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mdvFrame_t *frame;
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mdvSurface_t *surf;//, *surface;
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int *shaderIndex;
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srfTriangle_t *tri;
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mdvVertex_t *v;
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mdvSt_t *st;
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mdvTag_t *tag;
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mdvTagName_t *tagName;
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int version;
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int size;
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md3Model = (md3Header_t *) buffer;
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version = LittleLong(md3Model->version);
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if(version != MD3_VERSION)
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{
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ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has wrong version (%i should be %i)\n", modName, version, MD3_VERSION);
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return qfalse;
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}
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mod->type = MOD_MESH;
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size = LittleLong(md3Model->ofsEnd);
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mod->dataSize += size;
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mdvModel = mod->mdv[lod] = ri.Hunk_Alloc(sizeof(mdvModel_t), h_low);
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// Com_Memcpy(mod->md3[lod], buffer, LittleLong(md3Model->ofsEnd));
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LL(md3Model->ident);
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LL(md3Model->version);
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LL(md3Model->numFrames);
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LL(md3Model->numTags);
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LL(md3Model->numSurfaces);
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LL(md3Model->ofsFrames);
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LL(md3Model->ofsTags);
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LL(md3Model->ofsSurfaces);
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LL(md3Model->ofsEnd);
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if(md3Model->numFrames < 1)
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{
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ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has no frames\n", modName);
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return qfalse;
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}
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// swap all the frames
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mdvModel->numFrames = md3Model->numFrames;
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mdvModel->frames = frame = ri.Hunk_Alloc(sizeof(*frame) * md3Model->numFrames, h_low);
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md3Frame = (md3Frame_t *) ((byte *) md3Model + md3Model->ofsFrames);
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for(i = 0; i < md3Model->numFrames; i++, frame++, md3Frame++)
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{
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frame->radius = LittleFloat(md3Frame->radius);
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for(j = 0; j < 3; j++)
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{
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frame->bounds[0][j] = LittleFloat(md3Frame->bounds[0][j]);
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frame->bounds[1][j] = LittleFloat(md3Frame->bounds[1][j]);
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frame->localOrigin[j] = LittleFloat(md3Frame->localOrigin[j]);
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}
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}
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// swap all the tags
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mdvModel->numTags = md3Model->numTags;
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mdvModel->tags = tag = ri.Hunk_Alloc(sizeof(*tag) * (md3Model->numTags * md3Model->numFrames), h_low);
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md3Tag = (md3Tag_t *) ((byte *) md3Model + md3Model->ofsTags);
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for(i = 0; i < md3Model->numTags * md3Model->numFrames; i++, tag++, md3Tag++)
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{
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for(j = 0; j < 3; j++)
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{
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tag->origin[j] = LittleFloat(md3Tag->origin[j]);
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tag->axis[0][j] = LittleFloat(md3Tag->axis[0][j]);
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tag->axis[1][j] = LittleFloat(md3Tag->axis[1][j]);
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tag->axis[2][j] = LittleFloat(md3Tag->axis[2][j]);
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}
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}
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mdvModel->tagNames = tagName = ri.Hunk_Alloc(sizeof(*tagName) * (md3Model->numTags), h_low);
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md3Tag = (md3Tag_t *) ((byte *) md3Model + md3Model->ofsTags);
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for(i = 0; i < md3Model->numTags; i++, tagName++, md3Tag++)
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{
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Q_strncpyz(tagName->name, md3Tag->name, sizeof(tagName->name));
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}
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// swap all the surfaces
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mdvModel->numSurfaces = md3Model->numSurfaces;
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mdvModel->surfaces = surf = ri.Hunk_Alloc(sizeof(*surf) * md3Model->numSurfaces, h_low);
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md3Surf = (md3Surface_t *) ((byte *) md3Model + md3Model->ofsSurfaces);
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for(i = 0; i < md3Model->numSurfaces; i++)
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{
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LL(md3Surf->ident);
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LL(md3Surf->flags);
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LL(md3Surf->numFrames);
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LL(md3Surf->numShaders);
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LL(md3Surf->numTriangles);
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LL(md3Surf->ofsTriangles);
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LL(md3Surf->numVerts);
|
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LL(md3Surf->ofsShaders);
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LL(md3Surf->ofsSt);
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LL(md3Surf->ofsXyzNormals);
|
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LL(md3Surf->ofsEnd);
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|
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if(md3Surf->numVerts > SHADER_MAX_VERTEXES)
|
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{
|
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ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on a surface (%i)",
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modName, SHADER_MAX_VERTEXES, md3Surf->numVerts);
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return qfalse;
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}
|
|
if(md3Surf->numTriangles * 3 > SHADER_MAX_INDEXES)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on a surface (%i)",
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modName, SHADER_MAX_INDEXES / 3, md3Surf->numTriangles);
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return qfalse;
|
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}
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|
|
// change to surface identifier
|
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surf->surfaceType = SF_MDV;
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|
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// give pointer to model for Tess_SurfaceMDX
|
|
surf->model = mdvModel;
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|
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// copy surface name
|
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Q_strncpyz(surf->name, md3Surf->name, sizeof(surf->name));
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|
|
// lowercase the surface name so skin compares are faster
|
|
Q_strlwr(surf->name);
|
|
|
|
// strip off a trailing _1 or _2
|
|
// this is a crutch for q3data being a mess
|
|
j = strlen(surf->name);
|
|
if(j > 2 && surf->name[j - 2] == '_')
|
|
{
|
|
surf->name[j - 2] = 0;
|
|
}
|
|
|
|
// register the shaders
|
|
surf->numShaderIndexes = md3Surf->numShaders;
|
|
surf->shaderIndexes = shaderIndex = ri.Hunk_Alloc(sizeof(*shaderIndex) * md3Surf->numShaders, h_low);
|
|
|
|
md3Shader = (md3Shader_t *) ((byte *) md3Surf + md3Surf->ofsShaders);
|
|
for(j = 0; j < md3Surf->numShaders; j++, shaderIndex++, md3Shader++)
|
|
{
|
|
shader_t *sh;
|
|
|
|
sh = R_FindShader(md3Shader->name, LIGHTMAP_NONE, qtrue);
|
|
if(sh->defaultShader)
|
|
{
|
|
*shaderIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
*shaderIndex = sh->index;
|
|
}
|
|
}
|
|
|
|
// swap all the triangles
|
|
surf->numTriangles = md3Surf->numTriangles;
|
|
surf->triangles = tri = ri.Hunk_Alloc(sizeof(*tri) * md3Surf->numTriangles, h_low);
|
|
|
|
md3Tri = (md3Triangle_t *) ((byte *) md3Surf + md3Surf->ofsTriangles);
|
|
for(j = 0; j < md3Surf->numTriangles; j++, tri++, md3Tri++)
|
|
{
|
|
tri->indexes[0] = LittleLong(md3Tri->indexes[0]);
|
|
tri->indexes[1] = LittleLong(md3Tri->indexes[1]);
|
|
tri->indexes[2] = LittleLong(md3Tri->indexes[2]);
|
|
}
|
|
|
|
R_CalcSurfaceTriangleNeighbors(surf->numTriangles, surf->triangles);
|
|
|
|
// swap all the XyzNormals
|
|
surf->numVerts = md3Surf->numVerts;
|
|
surf->verts = v = ri.Hunk_Alloc(sizeof(*v) * (md3Surf->numVerts * md3Surf->numFrames), h_low);
|
|
|
|
md3xyz = (md3XyzNormal_t *) ((byte *) md3Surf + md3Surf->ofsXyzNormals);
|
|
for(j = 0; j < md3Surf->numVerts * md3Surf->numFrames; j++, md3xyz++, v++)
|
|
{
|
|
unsigned lat, lng;
|
|
unsigned short normal;
|
|
|
|
v->xyz[0] = LittleShort(md3xyz->xyz[0]) * MD3_XYZ_SCALE;
|
|
v->xyz[1] = LittleShort(md3xyz->xyz[1]) * MD3_XYZ_SCALE;
|
|
v->xyz[2] = LittleShort(md3xyz->xyz[2]) * MD3_XYZ_SCALE;
|
|
|
|
normal = LittleShort(md3xyz->normal);
|
|
|
|
lat = ( normal >> 8 ) & 0xff;
|
|
lng = ( normal & 0xff );
|
|
lat *= (FUNCTABLE_SIZE/256);
|
|
lng *= (FUNCTABLE_SIZE/256);
|
|
|
|
// decode X as cos( lat ) * sin( long )
|
|
// decode Y as sin( lat ) * sin( long )
|
|
// decode Z as cos( long )
|
|
|
|
v->normal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng];
|
|
v->normal[1] = tr.sinTable[lat] * tr.sinTable[lng];
|
|
v->normal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK];
|
|
}
|
|
|
|
// swap all the ST
|
|
surf->st = st = ri.Hunk_Alloc(sizeof(*st) * md3Surf->numVerts, h_low);
|
|
|
|
md3st = (md3St_t *) ((byte *) md3Surf + md3Surf->ofsSt);
|
|
for(j = 0; j < md3Surf->numVerts; j++, md3st++, st++)
|
|
{
|
|
st->st[0] = LittleFloat(md3st->st[0]);
|
|
st->st[1] = LittleFloat(md3st->st[1]);
|
|
}
|
|
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
// calc tangent spaces
|
|
{
|
|
// Valgrind complaints: Conditional jump or move depends on uninitialised value(s)
|
|
// So lets Initialize them.
|
|
const float *v0 = NULL, *v1 = NULL, *v2 = NULL;
|
|
const float *t0 = NULL, *t1 = NULL, *t2 = NULL;
|
|
vec3_t tangent = { 0, 0, 0 };
|
|
vec3_t bitangent = { 0, 0, 0 };
|
|
vec3_t normal = { 0, 0, 0 };
|
|
|
|
for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++)
|
|
{
|
|
VectorClear(v->tangent);
|
|
VectorClear(v->bitangent);
|
|
if (r_recalcMD3Normals->integer)
|
|
VectorClear(v->normal);
|
|
}
|
|
|
|
for(f = 0; f < mdvModel->numFrames; f++)
|
|
{
|
|
for(j = 0, tri = surf->triangles; j < surf->numTriangles; j++, tri++)
|
|
{
|
|
v0 = surf->verts[surf->numVerts * f + tri->indexes[0]].xyz;
|
|
v1 = surf->verts[surf->numVerts * f + tri->indexes[1]].xyz;
|
|
v2 = surf->verts[surf->numVerts * f + tri->indexes[2]].xyz;
|
|
|
|
t0 = surf->st[tri->indexes[0]].st;
|
|
t1 = surf->st[tri->indexes[1]].st;
|
|
t2 = surf->st[tri->indexes[2]].st;
|
|
|
|
if (!r_recalcMD3Normals->integer)
|
|
VectorCopy(v->normal, normal);
|
|
else
|
|
VectorClear(normal);
|
|
|
|
#if 1
|
|
R_CalcTangentSpace(tangent, bitangent, normal, v0, v1, v2, t0, t1, t2);
|
|
#else
|
|
R_CalcNormalForTriangle(normal, v0, v1, v2);
|
|
R_CalcTangentsForTriangle(tangent, bitangent, v0, v1, v2, t0, t1, t2);
|
|
#endif
|
|
|
|
for(k = 0; k < 3; k++)
|
|
{
|
|
float *v;
|
|
|
|
v = surf->verts[surf->numVerts * f + tri->indexes[k]].tangent;
|
|
VectorAdd(v, tangent, v);
|
|
|
|
v = surf->verts[surf->numVerts * f + tri->indexes[k]].bitangent;
|
|
VectorAdd(v, bitangent, v);
|
|
|
|
if (r_recalcMD3Normals->integer)
|
|
{
|
|
v = surf->verts[surf->numVerts * f + tri->indexes[k]].normal;
|
|
VectorAdd(v, normal, v);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++)
|
|
{
|
|
VectorNormalize(v->tangent);
|
|
VectorNormalize(v->bitangent);
|
|
VectorNormalize(v->normal);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// find the next surface
|
|
md3Surf = (md3Surface_t *) ((byte *) md3Surf + md3Surf->ofsEnd);
|
|
surf++;
|
|
}
|
|
|
|
{
|
|
srfVBOMDVMesh_t *vboSurf;
|
|
|
|
mdvModel->numVBOSurfaces = mdvModel->numSurfaces;
|
|
mdvModel->vboSurfaces = ri.Hunk_Alloc(sizeof(*mdvModel->vboSurfaces) * mdvModel->numSurfaces, h_low);
|
|
|
|
vboSurf = mdvModel->vboSurfaces;
|
|
surf = mdvModel->surfaces;
|
|
for (i = 0; i < mdvModel->numSurfaces; i++, vboSurf++, surf++)
|
|
{
|
|
vec3_t *verts;
|
|
vec3_t *normals;
|
|
vec2_t *texcoords;
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
vec3_t *tangents;
|
|
vec3_t *bitangents;
|
|
#endif
|
|
|
|
byte *data;
|
|
int dataSize;
|
|
|
|
int ofs_xyz, ofs_normal, ofs_st;
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
int ofs_tangent, ofs_bitangent;
|
|
#endif
|
|
|
|
dataSize = 0;
|
|
|
|
ofs_xyz = dataSize;
|
|
dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*verts);
|
|
|
|
ofs_normal = dataSize;
|
|
dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*normals);
|
|
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
ofs_tangent = dataSize;
|
|
dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*tangents);
|
|
|
|
ofs_bitangent = dataSize;
|
|
dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*bitangents);
|
|
#endif
|
|
|
|
ofs_st = dataSize;
|
|
dataSize += surf->numVerts * sizeof(*texcoords);
|
|
|
|
data = ri.Malloc(dataSize);
|
|
|
|
verts = (void *)(data + ofs_xyz);
|
|
normals = (void *)(data + ofs_normal);
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
tangents = (void *)(data + ofs_tangent);
|
|
bitangents = (void *)(data + ofs_bitangent);
|
|
#endif
|
|
texcoords = (void *)(data + ofs_st);
|
|
|
|
v = surf->verts;
|
|
for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ )
|
|
{
|
|
VectorCopy(v->xyz, verts[j]);
|
|
VectorCopy(v->normal, normals[j]);
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
VectorCopy(v->tangent, tangents[j]);
|
|
VectorCopy(v->bitangent, bitangents[j]);
|
|
#endif
|
|
}
|
|
|
|
st = surf->st;
|
|
for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
|
|
texcoords[j][0] = st->st[0];
|
|
texcoords[j][1] = st->st[1];
|
|
}
|
|
|
|
vboSurf->surfaceType = SF_VBO_MDVMESH;
|
|
vboSurf->mdvModel = mdvModel;
|
|
vboSurf->mdvSurface = surf;
|
|
vboSurf->numIndexes = surf->numTriangles * 3;
|
|
vboSurf->numVerts = surf->numVerts;
|
|
|
|
vboSurf->minIndex = 0;
|
|
vboSurf->maxIndex = surf->numVerts;
|
|
|
|
vboSurf->vbo = R_CreateVBO(va("staticMD3Mesh_VBO '%s'", surf->name), data, dataSize, VBO_USAGE_STATIC);
|
|
|
|
vboSurf->vbo->ofs_xyz = ofs_xyz;
|
|
vboSurf->vbo->ofs_normal = ofs_normal;
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
vboSurf->vbo->ofs_tangent = ofs_tangent;
|
|
vboSurf->vbo->ofs_bitangent = ofs_bitangent;
|
|
#endif
|
|
vboSurf->vbo->ofs_st = ofs_st;
|
|
|
|
vboSurf->vbo->stride_xyz = sizeof(*verts);
|
|
vboSurf->vbo->stride_normal = sizeof(*normals);
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
vboSurf->vbo->stride_tangent = sizeof(*tangents);
|
|
vboSurf->vbo->stride_bitangent = sizeof(*bitangents);
|
|
#endif
|
|
vboSurf->vbo->stride_st = sizeof(*st);
|
|
|
|
vboSurf->vbo->size_xyz = sizeof(*verts) * surf->numVerts;
|
|
vboSurf->vbo->size_normal = sizeof(*normals) * surf->numVerts;
|
|
|
|
ri.Free(data);
|
|
|
|
vboSurf->ibo = R_CreateIBO2(va("staticMD3Mesh_IBO %s", surf->name), surf->numTriangles, surf->triangles, VBO_USAGE_STATIC);
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
#ifdef RAVENMD4
|
|
|
|
/*
|
|
=================
|
|
R_LoadMDR
|
|
=================
|
|
*/
|
|
static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char *mod_name )
|
|
{
|
|
int i, j, k, l;
|
|
mdrHeader_t *pinmodel, *mdr;
|
|
mdrFrame_t *frame;
|
|
mdrLOD_t *lod, *curlod;
|
|
mdrSurface_t *surf, *cursurf;
|
|
mdrTriangle_t *tri, *curtri;
|
|
mdrVertex_t *v, *curv;
|
|
mdrWeight_t *weight, *curweight;
|
|
mdrTag_t *tag, *curtag;
|
|
int size;
|
|
shader_t *sh;
|
|
|
|
pinmodel = (mdrHeader_t *)buffer;
|
|
|
|
pinmodel->version = LittleLong(pinmodel->version);
|
|
if (pinmodel->version != MDR_VERSION)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has wrong version (%i should be %i)\n", mod_name, pinmodel->version, MDR_VERSION);
|
|
return qfalse;
|
|
}
|
|
|
|
size = LittleLong(pinmodel->ofsEnd);
|
|
|
|
if(size > filesize)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: Header of %s is broken. Wrong filesize declared!\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
mod->type = MOD_MDR;
|
|
|
|
LL(pinmodel->numFrames);
|
|
LL(pinmodel->numBones);
|
|
LL(pinmodel->ofsFrames);
|
|
|
|
// This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame
|
|
// over and over again, we'll uncompress it in this function already, so we must adjust the size of the target md4.
|
|
if(pinmodel->ofsFrames < 0)
|
|
{
|
|
// mdrFrame_t is larger than mdrCompFrame_t:
|
|
size += pinmodel->numFrames * sizeof(frame->name);
|
|
// now add enough space for the uncompressed bones.
|
|
size += pinmodel->numFrames * pinmodel->numBones * ((sizeof(mdrBone_t) - sizeof(mdrCompBone_t)));
|
|
}
|
|
|
|
// simple bounds check
|
|
if(pinmodel->numBones < 0 ||
|
|
sizeof(*mdr) + pinmodel->numFrames * (sizeof(*frame) + (pinmodel->numBones - 1) * sizeof(*frame->bones)) > size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
mod->dataSize += size;
|
|
mod->modelData = mdr = ri.Hunk_Alloc( size, h_low );
|
|
|
|
// Copy all the values over from the file and fix endian issues in the process, if necessary.
|
|
|
|
mdr->ident = LittleLong(pinmodel->ident);
|
|
mdr->version = pinmodel->version; // Don't need to swap byte order on this one, we already did above.
|
|
Q_strncpyz(mdr->name, pinmodel->name, sizeof(mdr->name));
|
|
mdr->numFrames = pinmodel->numFrames;
|
|
mdr->numBones = pinmodel->numBones;
|
|
mdr->numLODs = LittleLong(pinmodel->numLODs);
|
|
mdr->numTags = LittleLong(pinmodel->numTags);
|
|
// We don't care about the other offset values, we'll generate them ourselves while loading.
|
|
|
|
mod->numLods = mdr->numLODs;
|
|
|
|
if ( mdr->numFrames < 1 )
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has no frames\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
/* The first frame will be put into the first free space after the header */
|
|
frame = (mdrFrame_t *)(mdr + 1);
|
|
mdr->ofsFrames = (int)((byte *) frame - (byte *) mdr);
|
|
|
|
if (pinmodel->ofsFrames < 0)
|
|
{
|
|
mdrCompFrame_t *cframe;
|
|
|
|
// compressed model...
|
|
cframe = (mdrCompFrame_t *)((byte *) pinmodel - pinmodel->ofsFrames);
|
|
|
|
for(i = 0; i < mdr->numFrames; i++)
|
|
{
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
frame->bounds[0][j] = LittleFloat(cframe->bounds[0][j]);
|
|
frame->bounds[1][j] = LittleFloat(cframe->bounds[1][j]);
|
|
frame->localOrigin[j] = LittleFloat(cframe->localOrigin[j]);
|
|
}
|
|
|
|
frame->radius = LittleFloat(cframe->radius);
|
|
frame->name[0] = '\0'; // No name supplied in the compressed version.
|
|
|
|
for(j = 0; j < mdr->numBones; j++)
|
|
{
|
|
for(k = 0; k < (sizeof(cframe->bones[j].Comp) / 2); k++)
|
|
{
|
|
// Do swapping for the uncompressing functions. They seem to use shorts
|
|
// values only, so I assume this will work. Never tested it on other
|
|
// platforms, though.
|
|
|
|
((unsigned short *)(cframe->bones[j].Comp))[k] =
|
|
LittleShort( ((unsigned short *)(cframe->bones[j].Comp))[k] );
|
|
}
|
|
|
|
/* Now do the actual uncompressing */
|
|
MC_UnCompress(frame->bones[j].matrix, cframe->bones[j].Comp);
|
|
}
|
|
|
|
// Next Frame...
|
|
cframe = (mdrCompFrame_t *) &cframe->bones[j];
|
|
frame = (mdrFrame_t *) &frame->bones[j];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mdrFrame_t *curframe;
|
|
|
|
// uncompressed model...
|
|
//
|
|
|
|
curframe = (mdrFrame_t *)((byte *) pinmodel + pinmodel->ofsFrames);
|
|
|
|
// swap all the frames
|
|
for ( i = 0 ; i < mdr->numFrames ; i++)
|
|
{
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
frame->bounds[0][j] = LittleFloat(curframe->bounds[0][j]);
|
|
frame->bounds[1][j] = LittleFloat(curframe->bounds[1][j]);
|
|
frame->localOrigin[j] = LittleFloat(curframe->localOrigin[j]);
|
|
}
|
|
|
|
frame->radius = LittleFloat(curframe->radius);
|
|
Q_strncpyz(frame->name, curframe->name, sizeof(frame->name));
|
|
|
|
for (j = 0; j < (int) (mdr->numBones * sizeof(mdrBone_t) / 4); j++)
|
|
{
|
|
((float *)frame->bones)[j] = LittleFloat( ((float *)curframe->bones)[j] );
|
|
}
|
|
|
|
curframe = (mdrFrame_t *) &curframe->bones[mdr->numBones];
|
|
frame = (mdrFrame_t *) &frame->bones[mdr->numBones];
|
|
}
|
|
}
|
|
|
|
// frame should now point to the first free address after all frames.
|
|
lod = (mdrLOD_t *) frame;
|
|
mdr->ofsLODs = (int) ((byte *) lod - (byte *)mdr);
|
|
|
|
curlod = (mdrLOD_t *)((byte *) pinmodel + LittleLong(pinmodel->ofsLODs));
|
|
|
|
// swap all the LOD's
|
|
for ( l = 0 ; l < mdr->numLODs ; l++)
|
|
{
|
|
// simple bounds check
|
|
if((byte *) (lod + 1) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
lod->numSurfaces = LittleLong(curlod->numSurfaces);
|
|
|
|
// swap all the surfaces
|
|
surf = (mdrSurface_t *) (lod + 1);
|
|
lod->ofsSurfaces = (int)((byte *) surf - (byte *) lod);
|
|
cursurf = (mdrSurface_t *) ((byte *)curlod + LittleLong(curlod->ofsSurfaces));
|
|
|
|
for ( i = 0 ; i < lod->numSurfaces ; i++)
|
|
{
|
|
// simple bounds check
|
|
if((byte *) (surf + 1) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
// first do some copying stuff
|
|
|
|
surf->ident = SF_MDR;
|
|
Q_strncpyz(surf->name, cursurf->name, sizeof(surf->name));
|
|
Q_strncpyz(surf->shader, cursurf->shader, sizeof(surf->shader));
|
|
|
|
surf->ofsHeader = (byte *) mdr - (byte *) surf;
|
|
|
|
surf->numVerts = LittleLong(cursurf->numVerts);
|
|
surf->numTriangles = LittleLong(cursurf->numTriangles);
|
|
// numBoneReferences and BoneReferences generally seem to be unused
|
|
|
|
// now do the checks that may fail.
|
|
if ( surf->numVerts > SHADER_MAX_VERTEXES )
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on a surface (%i).\n",
|
|
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
|
return qfalse;
|
|
}
|
|
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on a surface (%i).\n",
|
|
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
|
return qfalse;
|
|
}
|
|
// lowercase the surface name so skin compares are faster
|
|
Q_strlwr( surf->name );
|
|
|
|
// register the shaders
|
|
sh = R_FindShader(surf->shader, LIGHTMAP_NONE, qtrue);
|
|
if ( sh->defaultShader ) {
|
|
surf->shaderIndex = 0;
|
|
} else {
|
|
surf->shaderIndex = sh->index;
|
|
}
|
|
|
|
// now copy the vertexes.
|
|
v = (mdrVertex_t *) (surf + 1);
|
|
surf->ofsVerts = (int)((byte *) v - (byte *) surf);
|
|
curv = (mdrVertex_t *) ((byte *)cursurf + LittleLong(cursurf->ofsVerts));
|
|
|
|
for(j = 0; j < surf->numVerts; j++)
|
|
{
|
|
LL(curv->numWeights);
|
|
|
|
// simple bounds check
|
|
if(curv->numWeights < 0 || (byte *) (v + 1) + (curv->numWeights - 1) * sizeof(*weight) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
v->normal[0] = LittleFloat(curv->normal[0]);
|
|
v->normal[1] = LittleFloat(curv->normal[1]);
|
|
v->normal[2] = LittleFloat(curv->normal[2]);
|
|
|
|
v->texCoords[0] = LittleFloat(curv->texCoords[0]);
|
|
v->texCoords[1] = LittleFloat(curv->texCoords[1]);
|
|
|
|
v->numWeights = curv->numWeights;
|
|
weight = &v->weights[0];
|
|
curweight = &curv->weights[0];
|
|
|
|
// Now copy all the weights
|
|
for(k = 0; k < v->numWeights; k++)
|
|
{
|
|
weight->boneIndex = LittleLong(curweight->boneIndex);
|
|
weight->boneWeight = LittleFloat(curweight->boneWeight);
|
|
|
|
weight->offset[0] = LittleFloat(curweight->offset[0]);
|
|
weight->offset[1] = LittleFloat(curweight->offset[1]);
|
|
weight->offset[2] = LittleFloat(curweight->offset[2]);
|
|
|
|
weight++;
|
|
curweight++;
|
|
}
|
|
|
|
v = (mdrVertex_t *) weight;
|
|
curv = (mdrVertex_t *) curweight;
|
|
}
|
|
|
|
// we know the offset to the triangles now:
|
|
tri = (mdrTriangle_t *) v;
|
|
surf->ofsTriangles = (int)((byte *) tri - (byte *) surf);
|
|
curtri = (mdrTriangle_t *)((byte *) cursurf + LittleLong(cursurf->ofsTriangles));
|
|
|
|
// simple bounds check
|
|
if(surf->numTriangles < 0 || (byte *) (tri + surf->numTriangles) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
for(j = 0; j < surf->numTriangles; j++)
|
|
{
|
|
tri->indexes[0] = LittleLong(curtri->indexes[0]);
|
|
tri->indexes[1] = LittleLong(curtri->indexes[1]);
|
|
tri->indexes[2] = LittleLong(curtri->indexes[2]);
|
|
|
|
tri++;
|
|
curtri++;
|
|
}
|
|
|
|
// tri now points to the end of the surface.
|
|
surf->ofsEnd = (byte *) tri - (byte *) surf;
|
|
surf = (mdrSurface_t *) tri;
|
|
|
|
// find the next surface.
|
|
cursurf = (mdrSurface_t *) ((byte *) cursurf + LittleLong(cursurf->ofsEnd));
|
|
}
|
|
|
|
// surf points to the next lod now.
|
|
lod->ofsEnd = (int)((byte *) surf - (byte *) lod);
|
|
lod = (mdrLOD_t *) surf;
|
|
|
|
// find the next LOD.
|
|
curlod = (mdrLOD_t *)((byte *) curlod + LittleLong(curlod->ofsEnd));
|
|
}
|
|
|
|
// lod points to the first tag now, so update the offset too.
|
|
tag = (mdrTag_t *) lod;
|
|
mdr->ofsTags = (int)((byte *) tag - (byte *) mdr);
|
|
curtag = (mdrTag_t *) ((byte *)pinmodel + LittleLong(pinmodel->ofsTags));
|
|
|
|
// simple bounds check
|
|
if(mdr->numTags < 0 || (byte *) (tag + mdr->numTags) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
for (i = 0 ; i < mdr->numTags ; i++)
|
|
{
|
|
tag->boneIndex = LittleLong(curtag->boneIndex);
|
|
Q_strncpyz(tag->name, curtag->name, sizeof(tag->name));
|
|
|
|
tag++;
|
|
curtag++;
|
|
}
|
|
|
|
// And finally we know the real offset to the end.
|
|
mdr->ofsEnd = (int)((byte *) tag - (byte *) mdr);
|
|
|
|
// phew! we're done.
|
|
|
|
return qtrue;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
R_LoadMD4
|
|
=================
|
|
*/
|
|
|
|
static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
|
|
int i, j, k, lodindex;
|
|
md4Header_t *pinmodel, *md4;
|
|
md4Frame_t *frame;
|
|
md4LOD_t *lod;
|
|
md4Surface_t *surf;
|
|
md4Triangle_t *tri;
|
|
md4Vertex_t *v;
|
|
int version;
|
|
int size;
|
|
shader_t *sh;
|
|
int frameSize;
|
|
|
|
pinmodel = (md4Header_t *)buffer;
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != MD4_VERSION) {
|
|
ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has wrong version (%i should be %i)\n",
|
|
mod_name, version, MD4_VERSION);
|
|
return qfalse;
|
|
}
|
|
|
|
mod->type = MOD_MD4;
|
|
size = LittleLong(pinmodel->ofsEnd);
|
|
mod->dataSize += size;
|
|
mod->modelData = md4 = ri.Hunk_Alloc( size, h_low );
|
|
|
|
Com_Memcpy(md4, buffer, size);
|
|
|
|
LL(md4->ident);
|
|
LL(md4->version);
|
|
LL(md4->numFrames);
|
|
LL(md4->numBones);
|
|
LL(md4->numLODs);
|
|
LL(md4->ofsFrames);
|
|
LL(md4->ofsLODs);
|
|
md4->ofsEnd = size;
|
|
|
|
if ( md4->numFrames < 1 ) {
|
|
ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has no frames\n", mod_name );
|
|
return qfalse;
|
|
}
|
|
|
|
// we don't need to swap tags in the renderer, they aren't used
|
|
|
|
// swap all the frames
|
|
frameSize = (size_t)( &((md4Frame_t *)0)->bones[ md4->numBones ] );
|
|
for ( i = 0 ; i < md4->numFrames ; i++) {
|
|
frame = (md4Frame_t *) ( (byte *)md4 + md4->ofsFrames + i * frameSize );
|
|
frame->radius = LittleFloat( frame->radius );
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] );
|
|
frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] );
|
|
frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] );
|
|
}
|
|
for ( j = 0 ; j < md4->numBones * sizeof( md4Bone_t ) / 4 ; j++ ) {
|
|
((float *)frame->bones)[j] = LittleFloat( ((float *)frame->bones)[j] );
|
|
}
|
|
}
|
|
|
|
// swap all the LOD's
|
|
lod = (md4LOD_t *) ( (byte *)md4 + md4->ofsLODs );
|
|
for ( lodindex = 0 ; lodindex < md4->numLODs ; lodindex++ ) {
|
|
|
|
// swap all the surfaces
|
|
surf = (md4Surface_t *) ( (byte *)lod + lod->ofsSurfaces );
|
|
for ( i = 0 ; i < lod->numSurfaces ; i++) {
|
|
LL(surf->ident);
|
|
LL(surf->numTriangles);
|
|
LL(surf->ofsTriangles);
|
|
LL(surf->numVerts);
|
|
LL(surf->ofsVerts);
|
|
LL(surf->ofsEnd);
|
|
|
|
if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
|
|
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on a surface (%i).\n",
|
|
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
|
return qfalse;
|
|
}
|
|
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
|
|
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on a surface (%i).\n",
|
|
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
|
return qfalse;
|
|
}
|
|
|
|
// change to surface identifier
|
|
surf->ident = SF_MD4;
|
|
|
|
// lowercase the surface name so skin compares are faster
|
|
Q_strlwr( surf->name );
|
|
|
|
// register the shaders
|
|
sh = R_FindShader( surf->shader, LIGHTMAP_NONE, qtrue );
|
|
if ( sh->defaultShader ) {
|
|
surf->shaderIndex = 0;
|
|
} else {
|
|
surf->shaderIndex = sh->index;
|
|
}
|
|
|
|
// swap all the triangles
|
|
tri = (md4Triangle_t *) ( (byte *)surf + surf->ofsTriangles );
|
|
for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) {
|
|
LL(tri->indexes[0]);
|
|
LL(tri->indexes[1]);
|
|
LL(tri->indexes[2]);
|
|
}
|
|
|
|
// swap all the vertexes
|
|
// FIXME
|
|
// This makes TFC's skeletons work. Shouldn't be necessary anymore, but left
|
|
// in for reference.
|
|
//v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts + 12);
|
|
v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts);
|
|
for ( j = 0 ; j < surf->numVerts ; j++ ) {
|
|
v->normal[0] = LittleFloat( v->normal[0] );
|
|
v->normal[1] = LittleFloat( v->normal[1] );
|
|
v->normal[2] = LittleFloat( v->normal[2] );
|
|
|
|
v->texCoords[0] = LittleFloat( v->texCoords[0] );
|
|
v->texCoords[1] = LittleFloat( v->texCoords[1] );
|
|
|
|
v->numWeights = LittleLong( v->numWeights );
|
|
|
|
for ( k = 0 ; k < v->numWeights ; k++ ) {
|
|
v->weights[k].boneIndex = LittleLong( v->weights[k].boneIndex );
|
|
v->weights[k].boneWeight = LittleFloat( v->weights[k].boneWeight );
|
|
v->weights[k].offset[0] = LittleFloat( v->weights[k].offset[0] );
|
|
v->weights[k].offset[1] = LittleFloat( v->weights[k].offset[1] );
|
|
v->weights[k].offset[2] = LittleFloat( v->weights[k].offset[2] );
|
|
}
|
|
// FIXME
|
|
// This makes TFC's skeletons work. Shouldn't be necessary anymore, but left
|
|
// in for reference.
|
|
//v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 );
|
|
v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights]);
|
|
}
|
|
|
|
// find the next surface
|
|
surf = (md4Surface_t *)( (byte *)surf + surf->ofsEnd );
|
|
}
|
|
|
|
// find the next LOD
|
|
lod = (md4LOD_t *)( (byte *)lod + lod->ofsEnd );
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
** RE_BeginRegistration
|
|
*/
|
|
void RE_BeginRegistration( glconfig_t *glconfigOut ) {
|
|
|
|
R_Init();
|
|
|
|
*glconfigOut = glConfig;
|
|
|
|
R_SyncRenderThread();
|
|
|
|
tr.visIndex = 0;
|
|
memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate
|
|
|
|
R_ClearFlares();
|
|
RE_ClearScene();
|
|
|
|
tr.registered = qtrue;
|
|
|
|
// NOTE: this sucks, for some reason the first stretch pic is never drawn
|
|
// without this we'd see a white flash on a level load because the very
|
|
// first time the level shot would not be drawn
|
|
// RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
R_ModelInit
|
|
===============
|
|
*/
|
|
void R_ModelInit( void ) {
|
|
model_t *mod;
|
|
|
|
// leave a space for NULL model
|
|
tr.numModels = 0;
|
|
|
|
mod = R_AllocModel();
|
|
mod->type = MOD_BAD;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_Modellist_f
|
|
================
|
|
*/
|
|
void R_Modellist_f( void ) {
|
|
int i, j;
|
|
model_t *mod;
|
|
int total;
|
|
int lods;
|
|
|
|
total = 0;
|
|
for ( i = 1 ; i < tr.numModels; i++ ) {
|
|
mod = tr.models[i];
|
|
lods = 1;
|
|
for ( j = 1 ; j < MD3_MAX_LODS ; j++ ) {
|
|
if ( mod->mdv[j] && mod->mdv[j] != mod->mdv[j-1] ) {
|
|
lods++;
|
|
}
|
|
}
|
|
ri.Printf( PRINT_ALL, "%8i : (%i) %s\n",mod->dataSize, lods, mod->name );
|
|
total += mod->dataSize;
|
|
}
|
|
ri.Printf( PRINT_ALL, "%8i : Total models\n", total );
|
|
|
|
#if 0 // not working right with new hunk
|
|
if ( tr.world ) {
|
|
ri.Printf( PRINT_ALL, "\n%8i : %s\n", tr.world->dataSize, tr.world->name );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
================
|
|
R_GetTag
|
|
================
|
|
*/
|
|
static mdvTag_t *R_GetTag( mdvModel_t *mod, int frame, const char *_tagName ) {
|
|
int i;
|
|
mdvTag_t *tag;
|
|
mdvTagName_t *tagName;
|
|
|
|
if ( frame >= mod->numFrames ) {
|
|
// it is possible to have a bad frame while changing models, so don't error
|
|
frame = mod->numFrames - 1;
|
|
}
|
|
|
|
tag = mod->tags + frame * mod->numTags;
|
|
tagName = mod->tagNames;
|
|
for(i = 0; i < mod->numTags; i++, tag++, tagName++)
|
|
{
|
|
if(!strcmp(tagName->name, _tagName))
|
|
{
|
|
return tag;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef RAVENMD4
|
|
void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest)
|
|
{
|
|
int i, j, k;
|
|
int frameSize;
|
|
mdrFrame_t *frame;
|
|
mdrTag_t *tag;
|
|
|
|
if ( framenum >= mod->numFrames )
|
|
{
|
|
// it is possible to have a bad frame while changing models, so don't error
|
|
framenum = mod->numFrames - 1;
|
|
}
|
|
|
|
tag = (mdrTag_t *)((byte *)mod + mod->ofsTags);
|
|
for ( i = 0 ; i < mod->numTags ; i++, tag++ )
|
|
{
|
|
if ( !strcmp( tag->name, tagName ) )
|
|
{
|
|
Q_strncpyz(dest->name, tag->name, sizeof(dest->name));
|
|
|
|
// uncompressed model...
|
|
//
|
|
frameSize = (intptr_t)( &((mdrFrame_t *)0)->bones[ mod->numBones ] );
|
|
frame = (mdrFrame_t *)((byte *)mod + mod->ofsFrames + framenum * frameSize );
|
|
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
for (k = 0; k < 3; k++)
|
|
dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j];
|
|
}
|
|
|
|
dest->origin[0]=frame->bones[tag->boneIndex].matrix[0][3];
|
|
dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3];
|
|
dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3];
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
AxisClear( dest->axis );
|
|
VectorClear( dest->origin );
|
|
strcpy(dest->name,"");
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
R_LerpTag
|
|
================
|
|
*/
|
|
int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame,
|
|
float frac, const char *tagName ) {
|
|
mdvTag_t *start, *end;
|
|
#ifdef RAVENMD4
|
|
md3Tag_t start_space, end_space;
|
|
#endif
|
|
int i;
|
|
float frontLerp, backLerp;
|
|
model_t *model;
|
|
|
|
model = R_GetModelByHandle( handle );
|
|
if ( !model->mdv[0] )
|
|
{
|
|
#ifdef RAVENMD4
|
|
if(model->type == MOD_MDR)
|
|
{
|
|
start = &start_space;
|
|
end = &end_space;
|
|
R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, start);
|
|
R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, end);
|
|
}
|
|
else
|
|
#endif
|
|
if( model->type == MOD_IQM ) {
|
|
return R_IQMLerpTag( tag, model->modelData,
|
|
startFrame, endFrame,
|
|
frac, tagName );
|
|
} else {
|
|
|
|
AxisClear( tag->axis );
|
|
VectorClear( tag->origin );
|
|
return qfalse;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
start = R_GetTag( model->mdv[0], startFrame, tagName );
|
|
end = R_GetTag( model->mdv[0], endFrame, tagName );
|
|
if ( !start || !end ) {
|
|
AxisClear( tag->axis );
|
|
VectorClear( tag->origin );
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
frontLerp = frac;
|
|
backLerp = 1.0f - frac;
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
tag->origin[i] = start->origin[i] * backLerp + end->origin[i] * frontLerp;
|
|
tag->axis[0][i] = start->axis[0][i] * backLerp + end->axis[0][i] * frontLerp;
|
|
tag->axis[1][i] = start->axis[1][i] * backLerp + end->axis[1][i] * frontLerp;
|
|
tag->axis[2][i] = start->axis[2][i] * backLerp + end->axis[2][i] * frontLerp;
|
|
}
|
|
VectorNormalize( tag->axis[0] );
|
|
VectorNormalize( tag->axis[1] );
|
|
VectorNormalize( tag->axis[2] );
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
R_ModelBounds
|
|
====================
|
|
*/
|
|
void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) {
|
|
model_t *model;
|
|
|
|
model = R_GetModelByHandle( handle );
|
|
|
|
if(model->type == MOD_BRUSH) {
|
|
VectorCopy( model->bmodel->bounds[0], mins );
|
|
VectorCopy( model->bmodel->bounds[1], maxs );
|
|
|
|
return;
|
|
} else if (model->type == MOD_MESH) {
|
|
mdvModel_t *header;
|
|
mdvFrame_t *frame;
|
|
|
|
header = model->mdv[0];
|
|
frame = header->frames;
|
|
|
|
VectorCopy( frame->bounds[0], mins );
|
|
VectorCopy( frame->bounds[1], maxs );
|
|
|
|
return;
|
|
} else if (model->type == MOD_MD4) {
|
|
md4Header_t *header;
|
|
md4Frame_t *frame;
|
|
|
|
header = (md4Header_t *)model->modelData;
|
|
frame = (md4Frame_t *) ((byte *)header + header->ofsFrames);
|
|
|
|
VectorCopy( frame->bounds[0], mins );
|
|
VectorCopy( frame->bounds[1], maxs );
|
|
|
|
return;
|
|
#ifdef RAVENMD4
|
|
} else if (model->type == MOD_MDR) {
|
|
mdrHeader_t *header;
|
|
mdrFrame_t *frame;
|
|
|
|
header = (mdrHeader_t *)model->modelData;
|
|
frame = (mdrFrame_t *) ((byte *)header + header->ofsFrames);
|
|
|
|
VectorCopy( frame->bounds[0], mins );
|
|
VectorCopy( frame->bounds[1], maxs );
|
|
|
|
return;
|
|
#endif
|
|
} else if(model->type == MOD_IQM) {
|
|
iqmData_t *iqmData;
|
|
|
|
iqmData = model->modelData;
|
|
|
|
if(iqmData->bounds)
|
|
{
|
|
VectorCopy(iqmData->bounds, mins);
|
|
VectorCopy(iqmData->bounds + 3, maxs);
|
|
return;
|
|
}
|
|
}
|
|
|
|
VectorClear( mins );
|
|
VectorClear( maxs );
|
|
}
|