q3rally/engine/code/rend2/tr_font.c
zturtleman 3b4f4cdfa9 ioquake3 resync to revision 2369 from 2317.
Some revision messages:

Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00

555 lines
16 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_font.c
//
//
// The font system uses FreeType 2.x to render TrueType fonts for use within the game.
// As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and
// about 90% of the cgame presentation. A few areas of the CGAME were left uses the old
// fonts since the code is shared with standard Q3A.
//
// If you include this font rendering code in a commercial product you MUST include the
// following somewhere with your product, see www.freetype.org for specifics or changes.
// The Freetype code also uses some hinting techniques that MIGHT infringe on patents
// held by apple so be aware of that also.
//
// As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code
// disabled. This removes any potential patent issues and it keeps us from having to
// distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require
// an act of god to accomplish.
//
// What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType
// credit in the credits ) and then saved off the glyph data and then hand touched up the
// font bitmaps so they scale a bit better in GL.
//
// There are limitations in the way fonts are saved and reloaded in that it is based on
// point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point
// you will end up with a single 18 point data file and image set. Typically you will want to
// choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system
//
// In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we
// use three or four scales, most of them exactly equaling the specific rendered size. We
// rendered three sizes in Team Arena, 12, 16, and 20.
//
// To generate new font data you need to go through the following steps.
// 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path.
// 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and
// point size. the original TrueType fonts must exist in fonts at this point.
// 3. run the game, you should see things normally.
// 4. Exit the game and there will be three dat files and at least three tga files. The
// tga's are in 256x256 pages so if it takes three images to render a 24 point font you
// will end up with fontImage_0_24.tga through fontImage_2_24.tga
// 5. In future runs of the game, the system looks for these images and data files when a s
// specific point sized font is rendered and loads them for use.
// 6. Because of the original beta nature of the FreeType code you will probably want to hand
// touch the font bitmaps.
//
// Currently a define in the project turns on or off the FreeType code which is currently
// defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and
// uncheck the exclude from build check box in the FreeType2 area of the Renderer project.
#include "tr_local.h"
#include "../qcommon/qcommon.h"
#ifdef BUILD_FREETYPE
#include <ft2build.h>
#include FT_ERRORS_H
#include FT_SYSTEM_H
#include FT_IMAGE_H
#include FT_FREETYPE_H
#include FT_OUTLINE_H
#define _FLOOR(x) ((x) & -64)
#define _CEIL(x) (((x)+63) & -64)
#define _TRUNC(x) ((x) >> 6)
FT_Library ftLibrary = NULL;
#endif
#define MAX_FONTS 6
static int registeredFontCount = 0;
static fontInfo_t registeredFont[MAX_FONTS];
#ifdef BUILD_FREETYPE
void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) {
*left = _FLOOR( glyph->metrics.horiBearingX );
*right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width );
*width = _TRUNC(*right - *left);
*top = _CEIL( glyph->metrics.horiBearingY );
*bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height );
*height = _TRUNC( *top - *bottom );
*pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 );
}
FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) {
FT_Bitmap *bit2;
int left, right, width, top, bottom, height, pitch, size;
R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch);
if ( glyph->format == ft_glyph_format_outline ) {
size = pitch*height;
bit2 = ri.Malloc(sizeof(FT_Bitmap));
bit2->width = width;
bit2->rows = height;
bit2->pitch = pitch;
bit2->pixel_mode = ft_pixel_mode_grays;
//bit2->pixel_mode = ft_pixel_mode_mono;
bit2->buffer = ri.Malloc(pitch*height);
bit2->num_grays = 256;
Com_Memset( bit2->buffer, 0, size );
FT_Outline_Translate( &glyph->outline, -left, -bottom );
FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 );
glyphOut->height = height;
glyphOut->pitch = pitch;
glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1;
glyphOut->bottom = bottom;
return bit2;
} else {
ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n");
}
return NULL;
}
void WriteTGA (char *filename, byte *data, int width, int height) {
byte *buffer;
int i, c;
int row;
unsigned char *flip;
unsigned char *src, *dst;
buffer = ri.Malloc(width*height*4 + 18);
Com_Memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = width&255;
buffer[13] = width>>8;
buffer[14] = height&255;
buffer[15] = height>>8;
buffer[16] = 32; // pixel size
// swap rgb to bgr
c = 18 + width * height * 4;
for (i=18 ; i<c ; i+=4)
{
buffer[i] = data[i-18+2]; // blue
buffer[i+1] = data[i-18+1]; // green
buffer[i+2] = data[i-18+0]; // red
buffer[i+3] = data[i-18+3]; // alpha
}
// flip upside down
flip = (unsigned char *)ri.Malloc(width*4);
for(row = 0; row < height/2; row++)
{
src = buffer + 18 + row * 4 * width;
dst = buffer + 18 + (height - row - 1) * 4 * width;
Com_Memcpy(flip, src, width*4);
Com_Memcpy(src, dst, width*4);
Com_Memcpy(dst, flip, width*4);
}
ri.Free(flip);
ri.FS_WriteFile(filename, buffer, c);
//f = fopen (filename, "wb");
//fwrite (buffer, 1, c, f);
//fclose (f);
ri.Free (buffer);
}
static glyphInfo_t *RE_ConstructGlyphInfo(unsigned char *imageOut, int *xOut, int *yOut, int *maxHeight, FT_Face face, const unsigned char c, qboolean calcHeight) {
int i;
static glyphInfo_t glyph;
unsigned char *src, *dst;
float scaled_width, scaled_height;
FT_Bitmap *bitmap = NULL;
Com_Memset(&glyph, 0, sizeof(glyphInfo_t));
// make sure everything is here
if (face != NULL) {
FT_Load_Glyph(face, FT_Get_Char_Index( face, c), FT_LOAD_DEFAULT );
bitmap = R_RenderGlyph(face->glyph, &glyph);
if (bitmap) {
glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1;
} else {
return &glyph;
}
if (glyph.height > *maxHeight) {
*maxHeight = glyph.height;
}
if (calcHeight) {
ri.Free(bitmap->buffer);
ri.Free(bitmap);
return &glyph;
}
/*
// need to convert to power of 2 sizes so we do not get
// any scaling from the gl upload
for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1)
;
for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1)
;
*/
scaled_width = glyph.pitch;
scaled_height = glyph.height;
// we need to make sure we fit
if (*xOut + scaled_width + 1 >= 255) {
*xOut = 0;
*yOut += *maxHeight + 1;
}
if (*yOut + *maxHeight + 1 >= 255) {
*yOut = -1;
*xOut = -1;
ri.Free(bitmap->buffer);
ri.Free(bitmap);
return &glyph;
}
src = bitmap->buffer;
dst = imageOut + (*yOut * 256) + *xOut;
if (bitmap->pixel_mode == ft_pixel_mode_mono) {
for (i = 0; i < glyph.height; i++) {
int j;
unsigned char *_src = src;
unsigned char *_dst = dst;
unsigned char mask = 0x80;
unsigned char val = *_src;
for (j = 0; j < glyph.pitch; j++) {
if (mask == 0x80) {
val = *_src++;
}
if (val & mask) {
*_dst = 0xff;
}
mask >>= 1;
if ( mask == 0 ) {
mask = 0x80;
}
_dst++;
}
src += glyph.pitch;
dst += 256;
}
} else {
for (i = 0; i < glyph.height; i++) {
Com_Memcpy(dst, src, glyph.pitch);
src += glyph.pitch;
dst += 256;
}
}
// we now have an 8 bit per pixel grey scale bitmap
// that is width wide and pf->ftSize->metrics.y_ppem tall
glyph.imageHeight = scaled_height;
glyph.imageWidth = scaled_width;
glyph.s = (float)*xOut / 256;
glyph.t = (float)*yOut / 256;
glyph.s2 = glyph.s + (float)scaled_width / 256;
glyph.t2 = glyph.t + (float)scaled_height / 256;
*xOut += scaled_width + 1;
ri.Free(bitmap->buffer);
ri.Free(bitmap);
}
return &glyph;
}
#endif
static int fdOffset;
static byte *fdFile;
int readInt( void ) {
int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24);
fdOffset += 4;
return i;
}
typedef union {
byte fred[4];
float ffred;
} poor;
float readFloat( void ) {
poor me;
#if defined Q3_BIG_ENDIAN
me.fred[0] = fdFile[fdOffset+3];
me.fred[1] = fdFile[fdOffset+2];
me.fred[2] = fdFile[fdOffset+1];
me.fred[3] = fdFile[fdOffset+0];
#elif defined Q3_LITTLE_ENDIAN
me.fred[0] = fdFile[fdOffset+0];
me.fred[1] = fdFile[fdOffset+1];
me.fred[2] = fdFile[fdOffset+2];
me.fred[3] = fdFile[fdOffset+3];
#endif
fdOffset += 4;
return me.ffred;
}
void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
#ifdef BUILD_FREETYPE
FT_Face face;
int j, k, xOut, yOut, lastStart, imageNumber;
int scaledSize, newSize, maxHeight, left;
unsigned char *out, *imageBuff;
glyphInfo_t *glyph;
image_t *image;
qhandle_t h;
float max;
float dpi = 72;
float glyphScale;
#endif
void *faceData;
int i, len;
char name[1024];
if (!fontName) {
ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n");
return;
}
if (pointSize <= 0) {
pointSize = 12;
}
// make sure the render thread is stopped
R_SyncRenderThread();
if (registeredFontCount >= MAX_FONTS) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
return;
}
Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
for (i = 0; i < registeredFontCount; i++) {
if (Q_stricmp(name, registeredFont[i].name) == 0) {
Com_Memcpy(font, &registeredFont[i], sizeof(fontInfo_t));
return;
}
}
len = ri.FS_ReadFile(name, NULL);
if (len == sizeof(fontInfo_t)) {
ri.FS_ReadFile(name, &faceData);
fdOffset = 0;
fdFile = faceData;
for(i=0; i<GLYPHS_PER_FONT; i++) {
font->glyphs[i].height = readInt();
font->glyphs[i].top = readInt();
font->glyphs[i].bottom = readInt();
font->glyphs[i].pitch = readInt();
font->glyphs[i].xSkip = readInt();
font->glyphs[i].imageWidth = readInt();
font->glyphs[i].imageHeight = readInt();
font->glyphs[i].s = readFloat();
font->glyphs[i].t = readFloat();
font->glyphs[i].s2 = readFloat();
font->glyphs[i].t2 = readFloat();
font->glyphs[i].glyph = readInt();
Q_strncpyz(font->glyphs[i].shaderName, (const char *)&fdFile[fdOffset], sizeof(font->glyphs[i].shaderName));
fdOffset += sizeof(font->glyphs[i].shaderName);
}
font->glyphScale = readFloat();
Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH);
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
Q_strncpyz(font->name, name, sizeof(font->name));
for (i = GLYPH_START; i < GLYPH_END; i++) {
font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName);
}
Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
return;
}
#ifndef BUILD_FREETYPE
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType code not available\n");
#else
if (ftLibrary == NULL) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType not initialized.\n");
return;
}
len = ri.FS_ReadFile(fontName, &faceData);
if (len <= 0) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Unable to read font file '%s'\n", fontName);
return;
}
// allocate on the stack first in case we fail
if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to allocate new face.\n");
return;
}
if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to set face char size.\n");
return;
}
//*font = &registeredFonts[registeredFontCount++];
// make a 256x256 image buffer, once it is full, register it, clean it and keep going
// until all glyphs are rendered
out = ri.Malloc(1024*1024);
if (out == NULL) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Malloc failure during output image creation.\n");
return;
}
Com_Memset(out, 0, 1024*1024);
maxHeight = 0;
for (i = GLYPH_START; i < GLYPH_END; i++) {
RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue);
}
xOut = 0;
yOut = 0;
i = GLYPH_START;
lastStart = i;
imageNumber = 0;
while ( i <= GLYPH_END ) {
glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
if (xOut == -1 || yOut == -1 || i == GLYPH_END) {
// ran out of room
// we need to create an image from the bitmap, set all the handles in the glyphs to this point
//
scaledSize = 256*256;
newSize = scaledSize * 4;
imageBuff = ri.Malloc(newSize);
left = 0;
max = 0;
for ( k = 0; k < (scaledSize) ; k++ ) {
if (max < out[k]) {
max = out[k];
}
}
if (max > 0) {
max = 255/max;
}
for ( k = 0; k < (scaledSize) ; k++ ) {
imageBuff[left++] = 255;
imageBuff[left++] = 255;
imageBuff[left++] = 255;
imageBuff[left++] = ((float)out[k] * max);
}
Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize);
if (r_saveFontData->integer) {
WriteTGA(name, imageBuff, 256, 256);
}
//Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP_TO_EDGE);
h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse);
for (j = lastStart; j < i; j++) {
font->glyphs[j].glyph = h;
Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName));
}
lastStart = i;
Com_Memset(out, 0, 1024*1024);
xOut = 0;
yOut = 0;
ri.Free(imageBuff);
i++;
} else {
Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t));
i++;
}
}
// change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 )
glyphScale = 72.0f / dpi;
// we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font
glyphScale *= 48.0f / pointSize;
registeredFont[registeredFontCount].glyphScale = glyphScale;
font->glyphScale = glyphScale;
Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
if (r_saveFontData->integer) {
ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t));
}
ri.Free(out);
ri.FS_FreeFile(faceData);
#endif
}
void R_InitFreeType(void) {
#ifdef BUILD_FREETYPE
if (FT_Init_FreeType( &ftLibrary )) {
ri.Printf(PRINT_WARNING, "R_InitFreeType: Unable to initialize FreeType.\n");
}
#endif
registeredFontCount = 0;
}
void R_DoneFreeType(void) {
#ifdef BUILD_FREETYPE
if (ftLibrary) {
FT_Done_FreeType( ftLibrary );
ftLibrary = NULL;
}
#endif
registeredFontCount = 0;
}