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https://github.com/Q3Rally-Team/q3rally.git
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0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
89 lines
2.7 KiB
C
89 lines
2.7 KiB
C
/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
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* by the Xiph.Org Foundation http://www.xiph.org/ *
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* *
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********************************************************************
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function: linear scale -> dB, Bark and Mel scales
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********************************************************************/
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#ifndef _V_SCALES_H_
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#define _V_SCALES_H_
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#include <math.h>
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#include "os.h"
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#ifdef _MSC_VER
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/* MS Visual Studio doesn't have C99 inline keyword. */
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#define inline __inline
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#endif
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/* 20log10(x) */
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#define VORBIS_IEEE_FLOAT32 1
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#ifdef VORBIS_IEEE_FLOAT32
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static inline float unitnorm(float x){
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union {
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ogg_uint32_t i;
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float f;
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} ix;
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ix.f = x;
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ix.i = (ix.i & 0x80000000U) | (0x3f800000U);
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return ix.f;
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}
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/* Segher was off (too high) by ~ .3 decibel. Center the conversion correctly. */
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static inline float todB(const float *x){
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union {
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ogg_uint32_t i;
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float f;
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} ix;
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ix.f = *x;
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ix.i = ix.i&0x7fffffff;
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return (float)(ix.i * 7.17711438e-7f -764.6161886f);
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}
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#define todB_nn(x) todB(x)
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#else
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static float unitnorm(float x){
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if(x<0)return(-1.f);
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return(1.f);
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}
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#define todB(x) (*(x)==0?-400.f:log(*(x)**(x))*4.34294480f)
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#define todB_nn(x) (*(x)==0.f?-400.f:log(*(x))*8.6858896f)
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#endif
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#define fromdB(x) (exp((x)*.11512925f))
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/* The bark scale equations are approximations, since the original
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table was somewhat hand rolled. The below are chosen to have the
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best possible fit to the rolled tables, thus their somewhat odd
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appearance (these are more accurate and over a longer range than
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the oft-quoted bark equations found in the texts I have). The
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approximations are valid from 0 - 30kHz (nyquist) or so.
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all f in Hz, z in Bark */
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#define toBARK(n) (13.1f*atan(.00074f*(n))+2.24f*atan((n)*(n)*1.85e-8f)+1e-4f*(n))
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#define fromBARK(z) (102.f*(z)-2.f*pow(z,2.f)+.4f*pow(z,3.f)+pow(1.46f,z)-1.f)
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#define toMEL(n) (log(1.f+(n)*.001f)*1442.695f)
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#define fromMEL(m) (1000.f*exp((m)/1442.695f)-1000.f)
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/* Frequency to octave. We arbitrarily declare 63.5 Hz to be octave
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0.0 */
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#define toOC(n) (log(n)*1.442695f-5.965784f)
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#define fromOC(o) (exp(((o)+5.965784f)*.693147f))
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#endif
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