q3rally/engine/code/client/keycodes.h
zturtleman 866aa787cf ioquake3 resync to 3306 from 1951.
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
2017-07-10 01:33:41 +00:00

309 lines
4.8 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#ifndef __KEYCODES_H__
#define __KEYCODES_H__
//
// these are the key numbers that should be passed to KeyEvent
//
// normal keys should be passed as lowercased ascii
typedef enum {
K_TAB = 9,
K_ENTER = 13,
K_ESCAPE = 27,
K_SPACE = 32,
K_BACKSPACE = 127,
K_COMMAND = 128,
K_CAPSLOCK,
K_POWER,
K_PAUSE,
K_UPARROW,
K_DOWNARROW,
K_LEFTARROW,
K_RIGHTARROW,
K_ALT,
K_CTRL,
K_SHIFT,
K_INS,
K_DEL,
K_PGDN,
K_PGUP,
K_HOME,
K_END,
K_F1,
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
K_F11,
K_F12,
K_F13,
K_F14,
K_F15,
K_KP_HOME,
K_KP_UPARROW,
K_KP_PGUP,
K_KP_LEFTARROW,
K_KP_5,
K_KP_RIGHTARROW,
K_KP_END,
K_KP_DOWNARROW,
K_KP_PGDN,
K_KP_ENTER,
K_KP_INS,
K_KP_DEL,
K_KP_SLASH,
K_KP_MINUS,
K_KP_PLUS,
K_KP_NUMLOCK,
K_KP_STAR,
K_KP_EQUALS,
K_MOUSE1,
K_MOUSE2,
K_MOUSE3,
K_MOUSE4,
K_MOUSE5,
K_MWHEELDOWN,
K_MWHEELUP,
K_JOY1,
K_JOY2,
K_JOY3,
K_JOY4,
K_JOY5,
K_JOY6,
K_JOY7,
K_JOY8,
K_JOY9,
K_JOY10,
K_JOY11,
K_JOY12,
K_JOY13,
K_JOY14,
K_JOY15,
K_JOY16,
K_JOY17,
K_JOY18,
K_JOY19,
K_JOY20,
K_JOY21,
K_JOY22,
K_JOY23,
K_JOY24,
K_JOY25,
K_JOY26,
K_JOY27,
K_JOY28,
K_JOY29,
K_JOY30,
K_JOY31,
K_JOY32,
K_AUX1,
K_AUX2,
K_AUX3,
K_AUX4,
K_AUX5,
K_AUX6,
K_AUX7,
K_AUX8,
K_AUX9,
K_AUX10,
K_AUX11,
K_AUX12,
K_AUX13,
K_AUX14,
K_AUX15,
K_AUX16,
K_WORLD_0,
K_WORLD_1,
K_WORLD_2,
K_WORLD_3,
K_WORLD_4,
K_WORLD_5,
K_WORLD_6,
K_WORLD_7,
K_WORLD_8,
K_WORLD_9,
K_WORLD_10,
K_WORLD_11,
K_WORLD_12,
K_WORLD_13,
K_WORLD_14,
K_WORLD_15,
K_WORLD_16,
K_WORLD_17,
K_WORLD_18,
K_WORLD_19,
K_WORLD_20,
K_WORLD_21,
K_WORLD_22,
K_WORLD_23,
K_WORLD_24,
K_WORLD_25,
K_WORLD_26,
K_WORLD_27,
K_WORLD_28,
K_WORLD_29,
K_WORLD_30,
K_WORLD_31,
K_WORLD_32,
K_WORLD_33,
K_WORLD_34,
K_WORLD_35,
K_WORLD_36,
K_WORLD_37,
K_WORLD_38,
K_WORLD_39,
K_WORLD_40,
K_WORLD_41,
K_WORLD_42,
K_WORLD_43,
K_WORLD_44,
K_WORLD_45,
K_WORLD_46,
K_WORLD_47,
K_WORLD_48,
K_WORLD_49,
K_WORLD_50,
K_WORLD_51,
K_WORLD_52,
K_WORLD_53,
K_WORLD_54,
K_WORLD_55,
K_WORLD_56,
K_WORLD_57,
K_WORLD_58,
K_WORLD_59,
K_WORLD_60,
K_WORLD_61,
K_WORLD_62,
K_WORLD_63,
K_WORLD_64,
K_WORLD_65,
K_WORLD_66,
K_WORLD_67,
K_WORLD_68,
K_WORLD_69,
K_WORLD_70,
K_WORLD_71,
K_WORLD_72,
K_WORLD_73,
K_WORLD_74,
K_WORLD_75,
K_WORLD_76,
K_WORLD_77,
K_WORLD_78,
K_WORLD_79,
K_WORLD_80,
K_WORLD_81,
K_WORLD_82,
K_WORLD_83,
K_WORLD_84,
K_WORLD_85,
K_WORLD_86,
K_WORLD_87,
K_WORLD_88,
K_WORLD_89,
K_WORLD_90,
K_WORLD_91,
K_WORLD_92,
K_WORLD_93,
K_WORLD_94,
K_WORLD_95,
K_SUPER,
K_COMPOSE,
K_MODE,
K_HELP,
K_PRINT,
K_SYSREQ,
K_SCROLLOCK,
K_BREAK,
K_MENU,
K_EURO,
K_UNDO,
// Gamepad controls
// Ordered to match SDL2 game controller buttons and axes
// Do not change this order without also changing IN_GamepadMove() in SDL_input.c
K_PAD0_A,
K_PAD0_B,
K_PAD0_X,
K_PAD0_Y,
K_PAD0_BACK,
K_PAD0_GUIDE,
K_PAD0_START,
K_PAD0_LEFTSTICK_CLICK,
K_PAD0_RIGHTSTICK_CLICK,
K_PAD0_LEFTSHOULDER,
K_PAD0_RIGHTSHOULDER,
K_PAD0_DPAD_UP,
K_PAD0_DPAD_DOWN,
K_PAD0_DPAD_LEFT,
K_PAD0_DPAD_RIGHT,
K_PAD0_LEFTSTICK_LEFT,
K_PAD0_LEFTSTICK_RIGHT,
K_PAD0_LEFTSTICK_UP,
K_PAD0_LEFTSTICK_DOWN,
K_PAD0_RIGHTSTICK_LEFT,
K_PAD0_RIGHTSTICK_RIGHT,
K_PAD0_RIGHTSTICK_UP,
K_PAD0_RIGHTSTICK_DOWN,
K_PAD0_LEFTTRIGGER,
K_PAD0_RIGHTTRIGGER,
// Pseudo-key that brings the console down
K_CONSOLE,
MAX_KEYS
} keyNum_t;
// MAX_KEYS replaces K_LAST_KEY, however some mods may have used K_LAST_KEY
// in detecting binds, so we leave it defined to the old hardcoded value
// of maxiumum keys to prevent mods from crashing older versions of the engine
#define K_LAST_KEY 256
// The menu code needs to get both key and char events, but
// to avoid duplicating the paths, the char events are just
// distinguished by or'ing in K_CHAR_FLAG (ugly)
#define K_CHAR_FLAG 1024
#endif