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https://github.com/Q3Rally-Team/q3rally.git
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866aa787cf
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
309 lines
4.8 KiB
C
309 lines
4.8 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#ifndef __KEYCODES_H__
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#define __KEYCODES_H__
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//
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// these are the key numbers that should be passed to KeyEvent
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//
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// normal keys should be passed as lowercased ascii
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typedef enum {
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K_TAB = 9,
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K_ENTER = 13,
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K_ESCAPE = 27,
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K_SPACE = 32,
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K_BACKSPACE = 127,
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K_COMMAND = 128,
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K_CAPSLOCK,
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K_POWER,
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K_PAUSE,
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K_UPARROW,
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K_DOWNARROW,
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K_LEFTARROW,
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K_RIGHTARROW,
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K_ALT,
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K_CTRL,
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K_SHIFT,
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K_INS,
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K_DEL,
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K_PGDN,
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K_PGUP,
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K_HOME,
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K_END,
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K_F1,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_F11,
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K_F12,
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K_F13,
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K_F14,
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K_F15,
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K_KP_HOME,
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K_KP_UPARROW,
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K_KP_PGUP,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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K_KP_END,
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K_KP_DOWNARROW,
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K_KP_PGDN,
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K_KP_ENTER,
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K_KP_INS,
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K_KP_DEL,
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K_KP_SLASH,
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K_KP_MINUS,
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K_KP_PLUS,
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K_KP_NUMLOCK,
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K_KP_STAR,
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K_KP_EQUALS,
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K_MOUSE1,
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K_MOUSE2,
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K_MOUSE3,
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K_MOUSE4,
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K_MOUSE5,
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K_MWHEELDOWN,
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K_MWHEELUP,
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K_JOY1,
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K_JOY2,
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K_JOY3,
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K_JOY4,
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K_JOY5,
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K_JOY6,
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K_JOY7,
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K_JOY8,
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K_JOY9,
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K_JOY10,
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K_JOY11,
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K_JOY12,
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K_JOY13,
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K_JOY14,
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K_JOY15,
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K_JOY16,
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K_JOY17,
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K_JOY18,
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K_JOY19,
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K_JOY20,
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K_JOY21,
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K_JOY22,
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K_JOY23,
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K_JOY24,
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K_JOY25,
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K_JOY26,
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K_JOY27,
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K_JOY28,
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K_JOY29,
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K_JOY30,
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K_JOY31,
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K_JOY32,
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K_AUX1,
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K_AUX2,
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K_AUX3,
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K_AUX4,
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K_AUX5,
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K_AUX6,
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K_AUX7,
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K_AUX8,
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K_AUX9,
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K_AUX10,
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K_AUX11,
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K_AUX12,
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K_AUX13,
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K_AUX14,
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K_AUX15,
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K_AUX16,
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K_WORLD_0,
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K_WORLD_1,
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K_WORLD_2,
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K_WORLD_3,
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K_WORLD_4,
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K_WORLD_5,
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K_WORLD_6,
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K_WORLD_7,
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K_WORLD_8,
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K_WORLD_9,
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K_WORLD_10,
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K_WORLD_11,
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K_WORLD_12,
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K_WORLD_13,
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K_WORLD_14,
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K_WORLD_15,
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K_WORLD_16,
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K_WORLD_17,
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K_WORLD_18,
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K_WORLD_19,
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K_WORLD_20,
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K_WORLD_21,
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K_WORLD_22,
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K_WORLD_23,
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K_WORLD_24,
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K_WORLD_25,
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K_WORLD_26,
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K_WORLD_27,
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K_WORLD_28,
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K_WORLD_29,
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K_WORLD_30,
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K_WORLD_31,
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K_WORLD_32,
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K_WORLD_33,
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K_WORLD_34,
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K_WORLD_35,
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K_WORLD_36,
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K_WORLD_37,
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K_WORLD_38,
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K_WORLD_39,
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K_WORLD_40,
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K_WORLD_41,
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K_WORLD_42,
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K_WORLD_43,
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K_WORLD_44,
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K_WORLD_45,
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K_WORLD_46,
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K_WORLD_47,
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K_WORLD_48,
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K_WORLD_49,
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K_WORLD_50,
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K_WORLD_51,
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K_WORLD_52,
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K_WORLD_53,
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K_WORLD_54,
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K_WORLD_55,
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K_WORLD_56,
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K_WORLD_57,
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K_WORLD_58,
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K_WORLD_59,
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K_WORLD_60,
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K_WORLD_61,
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K_WORLD_62,
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K_WORLD_63,
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K_WORLD_64,
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K_WORLD_65,
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K_WORLD_66,
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K_WORLD_67,
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K_WORLD_68,
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K_WORLD_69,
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K_WORLD_70,
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K_WORLD_71,
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K_WORLD_72,
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K_WORLD_73,
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K_WORLD_74,
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K_WORLD_75,
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K_WORLD_76,
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K_WORLD_77,
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K_WORLD_78,
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K_WORLD_79,
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K_WORLD_80,
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K_WORLD_81,
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K_WORLD_82,
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K_WORLD_83,
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K_WORLD_84,
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K_WORLD_85,
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K_WORLD_86,
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K_WORLD_87,
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K_WORLD_88,
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K_WORLD_89,
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K_WORLD_90,
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K_WORLD_91,
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K_WORLD_92,
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K_WORLD_93,
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K_WORLD_94,
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K_WORLD_95,
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K_SUPER,
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K_COMPOSE,
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K_MODE,
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K_HELP,
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K_PRINT,
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K_SYSREQ,
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K_SCROLLOCK,
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K_BREAK,
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K_MENU,
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K_EURO,
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K_UNDO,
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// Gamepad controls
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// Ordered to match SDL2 game controller buttons and axes
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// Do not change this order without also changing IN_GamepadMove() in SDL_input.c
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K_PAD0_A,
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K_PAD0_B,
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K_PAD0_X,
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K_PAD0_Y,
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K_PAD0_BACK,
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K_PAD0_GUIDE,
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K_PAD0_START,
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K_PAD0_LEFTSTICK_CLICK,
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K_PAD0_RIGHTSTICK_CLICK,
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K_PAD0_LEFTSHOULDER,
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K_PAD0_RIGHTSHOULDER,
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K_PAD0_DPAD_UP,
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K_PAD0_DPAD_DOWN,
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K_PAD0_DPAD_LEFT,
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K_PAD0_DPAD_RIGHT,
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K_PAD0_LEFTSTICK_LEFT,
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K_PAD0_LEFTSTICK_RIGHT,
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K_PAD0_LEFTSTICK_UP,
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K_PAD0_LEFTSTICK_DOWN,
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K_PAD0_RIGHTSTICK_LEFT,
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K_PAD0_RIGHTSTICK_RIGHT,
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K_PAD0_RIGHTSTICK_UP,
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K_PAD0_RIGHTSTICK_DOWN,
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K_PAD0_LEFTTRIGGER,
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K_PAD0_RIGHTTRIGGER,
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// Pseudo-key that brings the console down
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K_CONSOLE,
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MAX_KEYS
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} keyNum_t;
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// MAX_KEYS replaces K_LAST_KEY, however some mods may have used K_LAST_KEY
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// in detecting binds, so we leave it defined to the old hardcoded value
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// of maxiumum keys to prevent mods from crashing older versions of the engine
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#define K_LAST_KEY 256
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// The menu code needs to get both key and char events, but
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// to avoid duplicating the paths, the char events are just
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// distinguished by or'ing in K_CHAR_FLAG (ugly)
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#define K_CHAR_FLAG 1024
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#endif
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