mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-26 22:01:50 +00:00
636 lines
19 KiB
C
636 lines
19 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
// client.h -- primary header for client
|
|
|
|
#include "../qcommon/q_shared.h"
|
|
#include "../qcommon/qcommon.h"
|
|
#include "../renderer/tr_public.h"
|
|
#include "../ui/ui_public.h"
|
|
#include "keys.h"
|
|
#include "snd_public.h"
|
|
#include "../cgame/cg_public.h"
|
|
#include "../game/bg_public.h"
|
|
|
|
#ifdef USE_CURL
|
|
#include "cl_curl.h"
|
|
#endif /* USE_CURL */
|
|
|
|
#ifdef USE_VOIP
|
|
#include "speex/speex.h"
|
|
#include "speex/speex_preprocess.h"
|
|
#endif
|
|
|
|
// file full of random crap that gets used to create cl_guid
|
|
#define QKEY_FILE "qkey"
|
|
#define QKEY_SIZE 2048
|
|
|
|
#define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits
|
|
|
|
// snapshots are a view of the server at a given time
|
|
typedef struct {
|
|
qboolean valid; // cleared if delta parsing was invalid
|
|
int snapFlags; // rate delayed and dropped commands
|
|
|
|
int serverTime; // server time the message is valid for (in msec)
|
|
|
|
int messageNum; // copied from netchan->incoming_sequence
|
|
int deltaNum; // messageNum the delta is from
|
|
int ping; // time from when cmdNum-1 was sent to time packet was reeceived
|
|
byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
|
|
|
int cmdNum; // the next cmdNum the server is expecting
|
|
playerState_t ps; // complete information about the current player at this time
|
|
|
|
int numEntities; // all of the entities that need to be presented
|
|
int parseEntitiesNum; // at the time of this snapshot
|
|
|
|
int serverCommandNum; // execute all commands up to this before
|
|
// making the snapshot current
|
|
} clSnapshot_t;
|
|
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
the clientActive_t structure is wiped completely at every
|
|
new gamestate_t, potentially several times during an established connection
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
typedef struct {
|
|
int p_cmdNumber; // cl.cmdNumber when packet was sent
|
|
int p_serverTime; // usercmd->serverTime when packet was sent
|
|
int p_realtime; // cls.realtime when packet was sent
|
|
} outPacket_t;
|
|
|
|
// the parseEntities array must be large enough to hold PACKET_BACKUP frames of
|
|
// entities, so that when a delta compressed message arives from the server
|
|
// it can be un-deltad from the original
|
|
#define MAX_PARSE_ENTITIES 2048
|
|
|
|
extern int g_console_field_width;
|
|
|
|
typedef struct {
|
|
int timeoutcount; // it requres several frames in a timeout condition
|
|
// to disconnect, preventing debugging breaks from
|
|
// causing immediate disconnects on continue
|
|
clSnapshot_t snap; // latest received from server
|
|
|
|
int serverTime; // may be paused during play
|
|
int oldServerTime; // to prevent time from flowing bakcwards
|
|
int oldFrameServerTime; // to check tournament restarts
|
|
int serverTimeDelta; // cl.serverTime = cls.realtime + cl.serverTimeDelta
|
|
// this value changes as net lag varies
|
|
qboolean extrapolatedSnapshot; // set if any cgame frame has been forced to extrapolate
|
|
// cleared when CL_AdjustTimeDelta looks at it
|
|
qboolean newSnapshots; // set on parse of any valid packet
|
|
|
|
gameState_t gameState; // configstrings
|
|
char mapname[MAX_QPATH]; // extracted from CS_SERVERINFO
|
|
|
|
int parseEntitiesNum; // index (not anded off) into cl_parse_entities[]
|
|
|
|
int mouseDx[2], mouseDy[2]; // added to by mouse events
|
|
int mouseIndex;
|
|
int joystickAxis[MAX_JOYSTICK_AXIS]; // set by joystick events
|
|
|
|
// cgame communicates a few values to the client system
|
|
int cgameUserCmdValue; // current weapon to add to usercmd_t
|
|
float cgameSensitivity;
|
|
|
|
// cmds[cmdNumber] is the predicted command, [cmdNumber-1] is the last
|
|
// properly generated command
|
|
usercmd_t cmds[CMD_BACKUP]; // each mesage will send several old cmds
|
|
int cmdNumber; // incremented each frame, because multiple
|
|
// frames may need to be packed into a single packet
|
|
|
|
outPacket_t outPackets[PACKET_BACKUP]; // information about each packet we have sent out
|
|
|
|
// the client maintains its own idea of view angles, which are
|
|
// sent to the server each frame. It is cleared to 0 upon entering each level.
|
|
// the server sends a delta each frame which is added to the locally
|
|
// tracked view angles to account for standing on rotating objects,
|
|
// and teleport direction changes
|
|
vec3_t viewangles;
|
|
|
|
int serverId; // included in each client message so the server
|
|
// can tell if it is for a prior map_restart
|
|
// big stuff at end of structure so most offsets are 15 bits or less
|
|
clSnapshot_t snapshots[PACKET_BACKUP];
|
|
|
|
entityState_t entityBaselines[MAX_GENTITIES]; // for delta compression when not in previous frame
|
|
|
|
entityState_t parseEntities[MAX_PARSE_ENTITIES];
|
|
} clientActive_t;
|
|
|
|
extern clientActive_t cl;
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
the clientConnection_t structure is wiped when disconnecting from a server,
|
|
either to go to a full screen console, play a demo, or connect to a different server
|
|
|
|
A connection can be to either a server through the network layer or a
|
|
demo through a file.
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
#define MAX_TIMEDEMO_DURATIONS 4096
|
|
|
|
typedef struct {
|
|
|
|
connstate_t state; // connection status
|
|
|
|
int clientNum;
|
|
int lastPacketSentTime; // for retransmits during connection
|
|
int lastPacketTime; // for timeouts
|
|
|
|
char servername[MAX_OSPATH]; // name of server from original connect (used by reconnect)
|
|
netadr_t serverAddress;
|
|
int connectTime; // for connection retransmits
|
|
int connectPacketCount; // for display on connection dialog
|
|
char serverMessage[MAX_STRING_TOKENS]; // for display on connection dialog
|
|
|
|
int challenge; // from the server to use for connecting
|
|
int checksumFeed; // from the server for checksum calculations
|
|
|
|
// these are our reliable messages that go to the server
|
|
int reliableSequence;
|
|
int reliableAcknowledge; // the last one the server has executed
|
|
char reliableCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS];
|
|
|
|
// server message (unreliable) and command (reliable) sequence
|
|
// numbers are NOT cleared at level changes, but continue to
|
|
// increase as long as the connection is valid
|
|
|
|
// message sequence is used by both the network layer and the
|
|
// delta compression layer
|
|
int serverMessageSequence;
|
|
|
|
// reliable messages received from server
|
|
int serverCommandSequence;
|
|
int lastExecutedServerCommand; // last server command grabbed or executed with CL_GetServerCommand
|
|
char serverCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS];
|
|
|
|
// file transfer from server
|
|
fileHandle_t download;
|
|
char downloadTempName[MAX_OSPATH];
|
|
char downloadName[MAX_OSPATH];
|
|
#ifdef USE_CURL
|
|
qboolean cURLEnabled;
|
|
qboolean cURLUsed;
|
|
qboolean cURLDisconnected;
|
|
char downloadURL[MAX_OSPATH];
|
|
CURL *downloadCURL;
|
|
CURLM *downloadCURLM;
|
|
#endif /* USE_CURL */
|
|
int sv_allowDownload;
|
|
char sv_dlURL[MAX_CVAR_VALUE_STRING];
|
|
int downloadNumber;
|
|
int downloadBlock; // block we are waiting for
|
|
int downloadCount; // how many bytes we got
|
|
int downloadSize; // how many bytes we got
|
|
char downloadList[MAX_INFO_STRING]; // list of paks we need to download
|
|
qboolean downloadRestart; // if true, we need to do another FS_Restart because we downloaded a pak
|
|
|
|
// demo information
|
|
char demoName[MAX_QPATH];
|
|
qboolean spDemoRecording;
|
|
qboolean demorecording;
|
|
qboolean demoplaying;
|
|
qboolean demowaiting; // don't record until a non-delta message is received
|
|
qboolean firstDemoFrameSkipped;
|
|
fileHandle_t demofile;
|
|
|
|
int timeDemoFrames; // counter of rendered frames
|
|
int timeDemoStart; // cls.realtime before first frame
|
|
int timeDemoBaseTime; // each frame will be at this time + frameNum * 50
|
|
int timeDemoLastFrame;// time the last frame was rendered
|
|
int timeDemoMinDuration; // minimum frame duration
|
|
int timeDemoMaxDuration; // maximum frame duration
|
|
unsigned char timeDemoDurations[ MAX_TIMEDEMO_DURATIONS ]; // log of frame durations
|
|
|
|
#ifdef USE_VOIP
|
|
qboolean voipEnabled;
|
|
qboolean speexInitialized;
|
|
int speexFrameSize;
|
|
int speexSampleRate;
|
|
|
|
// incoming data...
|
|
// !!! FIXME: convert from parallel arrays to array of a struct.
|
|
SpeexBits speexDecoderBits[MAX_CLIENTS];
|
|
void *speexDecoder[MAX_CLIENTS];
|
|
byte voipIncomingGeneration[MAX_CLIENTS];
|
|
int voipIncomingSequence[MAX_CLIENTS];
|
|
float voipGain[MAX_CLIENTS];
|
|
qboolean voipIgnore[MAX_CLIENTS];
|
|
qboolean voipMuteAll;
|
|
|
|
// outgoing data...
|
|
// if voipTargets[i / 8] & (1 << (i % 8)),
|
|
// then we are sending to clientnum i.
|
|
uint8_t voipTargets[(MAX_CLIENTS + 7) / 8];
|
|
uint8_t voipFlags;
|
|
SpeexPreprocessState *speexPreprocessor;
|
|
SpeexBits speexEncoderBits;
|
|
void *speexEncoder;
|
|
int voipOutgoingDataSize;
|
|
int voipOutgoingDataFrames;
|
|
int voipOutgoingSequence;
|
|
byte voipOutgoingGeneration;
|
|
byte voipOutgoingData[1024];
|
|
float voipPower;
|
|
#endif
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
qboolean compat;
|
|
#endif
|
|
|
|
// big stuff at end of structure so most offsets are 15 bits or less
|
|
netchan_t netchan;
|
|
} clientConnection_t;
|
|
|
|
extern clientConnection_t clc;
|
|
|
|
/*
|
|
==================================================================
|
|
|
|
the clientStatic_t structure is never wiped, and is used even when
|
|
no client connection is active at all
|
|
|
|
==================================================================
|
|
*/
|
|
|
|
typedef struct {
|
|
netadr_t adr;
|
|
int start;
|
|
int time;
|
|
char info[MAX_INFO_STRING];
|
|
} ping_t;
|
|
|
|
typedef struct {
|
|
netadr_t adr;
|
|
char hostName[MAX_NAME_LENGTH];
|
|
char mapName[MAX_NAME_LENGTH];
|
|
char game[MAX_NAME_LENGTH];
|
|
int netType;
|
|
int gameType;
|
|
int clients;
|
|
int maxClients;
|
|
int minPing;
|
|
int maxPing;
|
|
int ping;
|
|
qboolean visible;
|
|
int punkbuster;
|
|
int g_humanplayers;
|
|
int g_needpass;
|
|
} serverInfo_t;
|
|
|
|
typedef struct {
|
|
qboolean cddialog; // bring up the cd needed dialog next frame
|
|
|
|
// when the server clears the hunk, all of these must be restarted
|
|
qboolean rendererStarted;
|
|
qboolean soundStarted;
|
|
qboolean soundRegistered;
|
|
qboolean uiStarted;
|
|
qboolean cgameStarted;
|
|
|
|
int framecount;
|
|
int frametime; // msec since last frame
|
|
|
|
int realtime; // ignores pause
|
|
int realFrametime; // ignoring pause, so console always works
|
|
|
|
int numlocalservers;
|
|
serverInfo_t localServers[MAX_OTHER_SERVERS];
|
|
|
|
int numglobalservers;
|
|
serverInfo_t globalServers[MAX_GLOBAL_SERVERS];
|
|
// additional global servers
|
|
int numGlobalServerAddresses;
|
|
netadr_t globalServerAddresses[MAX_GLOBAL_SERVERS];
|
|
|
|
int numfavoriteservers;
|
|
serverInfo_t favoriteServers[MAX_OTHER_SERVERS];
|
|
|
|
int pingUpdateSource; // source currently pinging or updating
|
|
|
|
char oldGame[MAX_QPATH];
|
|
qboolean oldGameSet;
|
|
|
|
// update server info
|
|
netadr_t updateServer;
|
|
char updateChallenge[MAX_TOKEN_CHARS];
|
|
char updateInfoString[MAX_INFO_STRING];
|
|
|
|
netadr_t authorizeServer;
|
|
|
|
// rendering info
|
|
glconfig_t glconfig;
|
|
qhandle_t charSetShader;
|
|
qhandle_t whiteShader;
|
|
qhandle_t consoleShader;
|
|
} clientStatic_t;
|
|
|
|
extern clientStatic_t cls;
|
|
|
|
//=============================================================================
|
|
|
|
extern vm_t *cgvm; // interface to cgame dll or vm
|
|
extern vm_t *uivm; // interface to ui dll or vm
|
|
extern refexport_t re; // interface to refresh .dll
|
|
|
|
|
|
//
|
|
// cvars
|
|
//
|
|
extern cvar_t *cl_nodelta;
|
|
extern cvar_t *cl_debugMove;
|
|
extern cvar_t *cl_noprint;
|
|
extern cvar_t *cl_timegraph;
|
|
extern cvar_t *cl_maxpackets;
|
|
extern cvar_t *cl_packetdup;
|
|
extern cvar_t *cl_shownet;
|
|
extern cvar_t *cl_showSend;
|
|
extern cvar_t *cl_timeNudge;
|
|
extern cvar_t *cl_showTimeDelta;
|
|
extern cvar_t *cl_freezeDemo;
|
|
|
|
extern cvar_t *cl_yawspeed;
|
|
extern cvar_t *cl_pitchspeed;
|
|
extern cvar_t *cl_run;
|
|
extern cvar_t *cl_anglespeedkey;
|
|
|
|
extern cvar_t *cl_sensitivity;
|
|
extern cvar_t *cl_freelook;
|
|
|
|
extern cvar_t *cl_mouseAccel;
|
|
extern cvar_t *cl_mouseAccelOffset;
|
|
extern cvar_t *cl_mouseAccelStyle;
|
|
extern cvar_t *cl_showMouseRate;
|
|
|
|
extern cvar_t *m_pitch;
|
|
extern cvar_t *m_yaw;
|
|
extern cvar_t *m_forward;
|
|
extern cvar_t *m_side;
|
|
extern cvar_t *m_filter;
|
|
|
|
extern cvar_t *j_pitch;
|
|
extern cvar_t *j_yaw;
|
|
extern cvar_t *j_forward;
|
|
extern cvar_t *j_side;
|
|
extern cvar_t *j_up;
|
|
extern cvar_t *j_pitch_axis;
|
|
extern cvar_t *j_yaw_axis;
|
|
extern cvar_t *j_forward_axis;
|
|
extern cvar_t *j_side_axis;
|
|
extern cvar_t *j_up_axis;
|
|
|
|
extern cvar_t *cl_timedemo;
|
|
extern cvar_t *cl_aviFrameRate;
|
|
extern cvar_t *cl_aviMotionJpeg;
|
|
|
|
extern cvar_t *cl_activeAction;
|
|
|
|
extern cvar_t *cl_allowDownload;
|
|
extern cvar_t *cl_downloadMethod;
|
|
extern cvar_t *cl_conXOffset;
|
|
extern cvar_t *cl_inGameVideo;
|
|
|
|
extern cvar_t *cl_lanForcePackets;
|
|
extern cvar_t *cl_autoRecordDemo;
|
|
|
|
extern cvar_t *cl_consoleKeys;
|
|
|
|
#ifdef USE_MUMBLE
|
|
extern cvar_t *cl_useMumble;
|
|
extern cvar_t *cl_mumbleScale;
|
|
#endif
|
|
|
|
#ifdef USE_VOIP
|
|
// cl_voipSendTarget is a string: "all" to broadcast to everyone, "none" to
|
|
// send to no one, or a comma-separated list of client numbers:
|
|
// "0,7,2,23" ... an empty string is treated like "all".
|
|
extern cvar_t *cl_voipUseVAD;
|
|
extern cvar_t *cl_voipVADThreshold;
|
|
extern cvar_t *cl_voipSend;
|
|
extern cvar_t *cl_voipSendTarget;
|
|
extern cvar_t *cl_voipGainDuringCapture;
|
|
extern cvar_t *cl_voipCaptureMult;
|
|
extern cvar_t *cl_voipShowMeter;
|
|
extern cvar_t *cl_voip;
|
|
#endif
|
|
|
|
//=================================================
|
|
|
|
//
|
|
// cl_main
|
|
//
|
|
|
|
void CL_Init (void);
|
|
void CL_AddReliableCommand(const char *cmd, qboolean isDisconnectCmd);
|
|
|
|
void CL_StartHunkUsers( qboolean rendererOnly );
|
|
|
|
void CL_Disconnect_f (void);
|
|
void CL_GetChallengePacket (void);
|
|
void CL_Vid_Restart_f( void );
|
|
void CL_Snd_Restart_f (void);
|
|
void CL_StartDemoLoop( void );
|
|
void CL_NextDemo( void );
|
|
void CL_ReadDemoMessage( void );
|
|
void CL_StopRecord_f(void);
|
|
|
|
void CL_InitDownloads(void);
|
|
void CL_NextDownload(void);
|
|
|
|
void CL_GetPing( int n, char *buf, int buflen, int *pingtime );
|
|
void CL_GetPingInfo( int n, char *buf, int buflen );
|
|
void CL_ClearPing( int n );
|
|
int CL_GetPingQueueCount( void );
|
|
|
|
void CL_ShutdownRef( void );
|
|
void CL_InitRef( void );
|
|
qboolean CL_CDKeyValidate( const char *key, const char *checksum );
|
|
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
|
|
|
|
qboolean CL_CheckPaused(void);
|
|
|
|
//
|
|
// cl_input
|
|
//
|
|
typedef struct {
|
|
int down[2]; // key nums holding it down
|
|
unsigned downtime; // msec timestamp
|
|
unsigned msec; // msec down this frame if both a down and up happened
|
|
qboolean active; // current state
|
|
qboolean wasPressed; // set when down, not cleared when up
|
|
} kbutton_t;
|
|
|
|
void CL_InitInput(void);
|
|
void CL_ShutdownInput(void);
|
|
void CL_SendCmd (void);
|
|
void CL_ClearState (void);
|
|
void CL_ReadPackets (void);
|
|
|
|
void CL_WritePacket( void );
|
|
void IN_CenterView (void);
|
|
|
|
void CL_VerifyCode( void );
|
|
|
|
float CL_KeyState (kbutton_t *key);
|
|
int Key_StringToKeynum( char *str );
|
|
char *Key_KeynumToString (int keynum);
|
|
|
|
//
|
|
// cl_parse.c
|
|
//
|
|
extern int cl_connectedToPureServer;
|
|
extern int cl_connectedToCheatServer;
|
|
|
|
#ifdef USE_VOIP
|
|
void CL_Voip_f( void );
|
|
#endif
|
|
|
|
void CL_SystemInfoChanged( void );
|
|
void CL_ParseServerMessage( msg_t *msg );
|
|
|
|
//====================================================================
|
|
|
|
void CL_ServerInfoPacket( netadr_t from, msg_t *msg );
|
|
void CL_LocalServers_f( void );
|
|
void CL_GlobalServers_f( void );
|
|
void CL_FavoriteServers_f( void );
|
|
void CL_Ping_f( void );
|
|
qboolean CL_UpdateVisiblePings_f( int source );
|
|
|
|
|
|
//
|
|
// console
|
|
//
|
|
void Con_DrawCharacter (int cx, int line, int num);
|
|
|
|
void Con_CheckResize (void);
|
|
void Con_Init(void);
|
|
void Con_Shutdown(void);
|
|
void Con_Clear_f (void);
|
|
void Con_ToggleConsole_f (void);
|
|
void Con_DrawNotify (void);
|
|
void Con_ClearNotify (void);
|
|
void Con_RunConsole (void);
|
|
void Con_DrawConsole (void);
|
|
void Con_PageUp( void );
|
|
void Con_PageDown( void );
|
|
void Con_Top( void );
|
|
void Con_Bottom( void );
|
|
void Con_Close( void );
|
|
|
|
void CL_LoadConsoleHistory( void );
|
|
void CL_SaveConsoleHistory( void );
|
|
|
|
//
|
|
// cl_scrn.c
|
|
//
|
|
void SCR_Init (void);
|
|
void SCR_UpdateScreen (void);
|
|
|
|
void SCR_DebugGraph (float value);
|
|
|
|
int SCR_GetBigStringWidth( const char *str ); // returns in virtual 640x480 coordinates
|
|
|
|
void SCR_AdjustFrom640( float *x, float *y, float *w, float *h );
|
|
void SCR_FillRect( float x, float y, float width, float height,
|
|
const float *color );
|
|
void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader );
|
|
void SCR_DrawNamedPic( float x, float y, float width, float height, const char *picname );
|
|
|
|
void SCR_DrawBigString( int x, int y, const char *s, float alpha, qboolean noColorEscape ); // draws a string with embedded color control characters with fade
|
|
void SCR_DrawBigStringColor( int x, int y, const char *s, vec4_t color, qboolean noColorEscape ); // ignores embedded color control characters
|
|
void SCR_DrawSmallStringExt( int x, int y, const char *string, float *setColor, qboolean forceColor, qboolean noColorEscape );
|
|
void SCR_DrawSmallChar( int x, int y, int ch );
|
|
|
|
|
|
//
|
|
// cl_cin.c
|
|
//
|
|
|
|
void CL_PlayCinematic_f( void );
|
|
void SCR_DrawCinematic (void);
|
|
void SCR_RunCinematic (void);
|
|
void SCR_StopCinematic (void);
|
|
int CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits);
|
|
e_status CIN_StopCinematic(int handle);
|
|
e_status CIN_RunCinematic (int handle);
|
|
void CIN_DrawCinematic (int handle);
|
|
void CIN_SetExtents (int handle, int x, int y, int w, int h);
|
|
void CIN_SetLooping (int handle, qboolean loop);
|
|
void CIN_UploadCinematic(int handle);
|
|
void CIN_CloseAllVideos(void);
|
|
|
|
//
|
|
// cl_cgame.c
|
|
//
|
|
void CL_InitCGame( void );
|
|
void CL_ShutdownCGame( void );
|
|
qboolean CL_GameCommand( void );
|
|
void CL_CGameRendering( stereoFrame_t stereo );
|
|
void CL_SetCGameTime( void );
|
|
void CL_FirstSnapshot( void );
|
|
void CL_ShaderStateChanged(void);
|
|
|
|
//
|
|
// cl_ui.c
|
|
//
|
|
void CL_InitUI( void );
|
|
void CL_ShutdownUI( void );
|
|
int Key_GetCatcher( void );
|
|
void Key_SetCatcher( int catcher );
|
|
void LAN_LoadCachedServers( void );
|
|
void LAN_SaveServersToCache( void );
|
|
|
|
|
|
//
|
|
// cl_net_chan.c
|
|
//
|
|
void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg); //int length, const byte *data );
|
|
qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg );
|
|
|
|
//
|
|
// cl_avi.c
|
|
//
|
|
qboolean CL_OpenAVIForWriting( const char *filename );
|
|
void CL_TakeVideoFrame( void );
|
|
void CL_WriteAVIVideoFrame( const byte *imageBuffer, int size );
|
|
void CL_WriteAVIAudioFrame( const byte *pcmBuffer, int size );
|
|
qboolean CL_CloseAVI( void );
|
|
qboolean CL_VideoRecording( void );
|
|
|
|
//
|
|
// cl_main.c
|
|
//
|
|
void CL_WriteDemoMessage ( msg_t *msg, int headerBytes );
|
|
|