mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-26 05:41:46 +00:00
96a9e2a9aa
This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
772 lines
15 KiB
C
772 lines
15 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include <signal.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <sys/types.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <string.h>
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#include <ctype.h>
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#include <errno.h>
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#ifndef DEDICATED
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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# include "SDL_cpuinfo.h"
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#else
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# include <SDL.h>
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# include <SDL_cpuinfo.h>
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#endif
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#endif
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#include "sys_local.h"
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#include "sys_loadlib.h"
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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static char binaryPath[ MAX_OSPATH ] = { 0 };
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static char installPath[ MAX_OSPATH ] = { 0 };
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/*
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=================
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Sys_SetBinaryPath
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=================
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*/
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void Sys_SetBinaryPath(const char *path)
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{
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Q_strncpyz(binaryPath, path, sizeof(binaryPath));
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}
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/*
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=================
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Sys_BinaryPath
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=================
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*/
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char *Sys_BinaryPath(void)
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{
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return binaryPath;
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}
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/*
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=================
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Sys_SetDefaultInstallPath
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=================
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*/
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void Sys_SetDefaultInstallPath(const char *path)
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{
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Q_strncpyz(installPath, path, sizeof(installPath));
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}
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/*
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=================
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Sys_DefaultInstallPath
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=================
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*/
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char *Sys_DefaultInstallPath(void)
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{
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if (*installPath)
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return installPath;
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else
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return Sys_Cwd();
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}
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/*
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=================
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Sys_DefaultAppPath
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=================
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*/
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char *Sys_DefaultAppPath(void)
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{
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return Sys_BinaryPath();
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}
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/*
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=================
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Sys_In_Restart_f
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Restart the input subsystem
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=================
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*/
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void Sys_In_Restart_f( void )
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{
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#ifndef DEDICATED
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if( !SDL_WasInit( SDL_INIT_VIDEO ) )
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{
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Com_Printf( "in_restart: Cannot restart input while video is shutdown\n" );
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return;
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}
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#endif
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IN_Restart( );
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}
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/*
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=================
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Sys_ConsoleInput
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Handle new console input
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=================
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*/
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char *Sys_ConsoleInput(void)
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{
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return CON_Input( );
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}
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/*
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==================
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Sys_GetClipboardData
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==================
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*/
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char *Sys_GetClipboardData(void)
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{
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#ifdef DEDICATED
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return NULL;
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#else
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char *data = NULL;
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char *cliptext;
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if ( ( cliptext = SDL_GetClipboardText() ) != NULL ) {
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if ( cliptext[0] != '\0' ) {
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size_t bufsize = strlen( cliptext ) + 1;
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data = Z_Malloc( bufsize );
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Q_strncpyz( data, cliptext, bufsize );
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// find first listed char and set to '\0'
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strtok( data, "\n\r\b" );
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}
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SDL_free( cliptext );
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}
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return data;
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#endif
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}
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#ifdef DEDICATED
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# define PID_FILENAME PRODUCT_NAME "_server.pid"
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#else
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# define PID_FILENAME PRODUCT_NAME ".pid"
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#endif
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/*
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=================
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Sys_PIDFileName
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=================
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*/
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static char *Sys_PIDFileName( const char *gamedir )
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{
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const char *homePath = Cvar_VariableString( "fs_homepath" );
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if( *homePath != '\0' )
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return va( "%s/%s/%s", homePath, gamedir, PID_FILENAME );
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return NULL;
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}
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/*
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=================
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Sys_RemovePIDFile
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=================
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*/
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void Sys_RemovePIDFile( const char *gamedir )
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{
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char *pidFile = Sys_PIDFileName( gamedir );
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if( pidFile != NULL )
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remove( pidFile );
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}
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/*
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=================
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Sys_WritePIDFile
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Return qtrue if there is an existing stale PID file
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=================
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*/
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static qboolean Sys_WritePIDFile( const char *gamedir )
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{
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char *pidFile = Sys_PIDFileName( gamedir );
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FILE *f;
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qboolean stale = qfalse;
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if( pidFile == NULL )
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return qfalse;
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// First, check if the pid file is already there
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if( ( f = fopen( pidFile, "r" ) ) != NULL )
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{
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char pidBuffer[ 64 ] = { 0 };
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int pid;
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pid = fread( pidBuffer, sizeof( char ), sizeof( pidBuffer ) - 1, f );
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fclose( f );
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if(pid > 0)
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{
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pid = atoi( pidBuffer );
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if( !Sys_PIDIsRunning( pid ) )
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stale = qtrue;
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}
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else
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stale = qtrue;
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}
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if( FS_CreatePath( pidFile ) ) {
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return 0;
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}
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if( ( f = fopen( pidFile, "w" ) ) != NULL )
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{
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fprintf( f, "%d", Sys_PID( ) );
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fclose( f );
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}
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else
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Com_Printf( S_COLOR_YELLOW "Couldn't write %s.\n", pidFile );
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return stale;
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}
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/*
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=================
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Sys_InitPIDFile
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=================
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*/
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void Sys_InitPIDFile( const char *gamedir ) {
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if( Sys_WritePIDFile( gamedir ) ) {
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#ifndef DEDICATED
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char message[1024];
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char modName[MAX_OSPATH];
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FS_GetModDescription( gamedir, modName, sizeof ( modName ) );
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Q_CleanStr( modName );
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Com_sprintf( message, sizeof (message), "The last time %s ran, "
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"it didn't exit properly. This may be due to inappropriate video "
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"settings. Would you like to start with \"safe\" video settings?", modName );
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if( Sys_Dialog( DT_YES_NO, message, "Abnormal Exit" ) == DR_YES ) {
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Cvar_Set( "com_abnormalExit", "1" );
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}
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#endif
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}
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}
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/*
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=================
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Sys_Exit
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Single exit point (regular exit or in case of error)
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=================
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*/
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static __attribute__ ((noreturn)) void Sys_Exit( int exitCode )
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{
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CON_Shutdown( );
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#ifndef DEDICATED
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SDL_Quit( );
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#endif
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if( exitCode < 2 && com_fullyInitialized )
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{
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// Normal exit
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Sys_RemovePIDFile( FS_GetCurrentGameDir() );
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}
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NET_Shutdown( );
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Sys_PlatformExit( );
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exit( exitCode );
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}
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/*
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=================
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Sys_Quit
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=================
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*/
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void Sys_Quit( void )
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{
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Sys_Exit( 0 );
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}
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/*
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=================
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Sys_GetProcessorFeatures
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=================
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*/
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cpuFeatures_t Sys_GetProcessorFeatures( void )
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{
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cpuFeatures_t features = 0;
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#ifndef DEDICATED
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if( SDL_HasRDTSC( ) ) features |= CF_RDTSC;
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if( SDL_Has3DNow( ) ) features |= CF_3DNOW;
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if( SDL_HasMMX( ) ) features |= CF_MMX;
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if( SDL_HasSSE( ) ) features |= CF_SSE;
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if( SDL_HasSSE2( ) ) features |= CF_SSE2;
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if( SDL_HasAltiVec( ) ) features |= CF_ALTIVEC;
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#endif
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return features;
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}
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/*
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=================
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Sys_Init
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=================
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*/
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void Sys_Init(void)
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{
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Cmd_AddCommand( "in_restart", Sys_In_Restart_f );
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Cvar_Set( "arch", OS_STRING " " ARCH_STRING );
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Cvar_Set( "username", Sys_GetCurrentUser( ) );
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}
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/*
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=================
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Sys_AnsiColorPrint
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Transform Q3 colour codes to ANSI escape sequences
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=================
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*/
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void Sys_AnsiColorPrint( const char *msg )
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{
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static char buffer[ MAXPRINTMSG ];
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int length = 0;
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static int q3ToAnsi[ 8 ] =
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{
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30, // COLOR_BLACK
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31, // COLOR_RED
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32, // COLOR_GREEN
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33, // COLOR_YELLOW
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34, // COLOR_BLUE
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36, // COLOR_CYAN
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35, // COLOR_MAGENTA
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0 // COLOR_WHITE
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};
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while( *msg )
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{
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if( Q_IsColorString( msg ) || *msg == '\n' )
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{
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// First empty the buffer
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if( length > 0 )
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{
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buffer[ length ] = '\0';
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fputs( buffer, stderr );
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length = 0;
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}
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if( *msg == '\n' )
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{
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// Issue a reset and then the newline
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fputs( "\033[0m\n", stderr );
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msg++;
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}
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else
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{
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// Print the color code
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Com_sprintf( buffer, sizeof( buffer ), "\033[%dm",
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q3ToAnsi[ ColorIndex( *( msg + 1 ) ) ] );
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fputs( buffer, stderr );
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msg += 2;
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}
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}
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else
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{
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if( length >= MAXPRINTMSG - 1 )
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break;
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buffer[ length ] = *msg;
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length++;
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msg++;
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}
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}
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// Empty anything still left in the buffer
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if( length > 0 )
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{
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buffer[ length ] = '\0';
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fputs( buffer, stderr );
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}
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}
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/*
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=================
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Sys_Print
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=================
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*/
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void Sys_Print( const char *msg )
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{
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CON_LogWrite( msg );
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CON_Print( msg );
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}
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/*
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=================
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Sys_Error
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=================
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*/
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void Sys_Error( const char *error, ... )
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,error);
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Q_vsnprintf (string, sizeof(string), error, argptr);
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va_end (argptr);
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Sys_ErrorDialog( string );
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Sys_Exit( 3 );
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}
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#if 0
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/*
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=================
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Sys_Warn
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=================
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*/
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static __attribute__ ((format (printf, 1, 2))) void Sys_Warn( char *warning, ... )
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,warning);
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Q_vsnprintf (string, sizeof(string), warning, argptr);
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va_end (argptr);
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CON_Print( va( "Warning: %s", string ) );
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}
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#endif
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/*
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============
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Sys_FileTime
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returns -1 if not present
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============
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*/
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int Sys_FileTime( char *path )
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{
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struct stat buf;
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if (stat (path,&buf) == -1)
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return -1;
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return buf.st_mtime;
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}
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/*
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=================
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Sys_UnloadDll
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=================
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*/
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void Sys_UnloadDll( void *dllHandle )
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{
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if( !dllHandle )
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{
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Com_Printf("Sys_UnloadDll(NULL)\n");
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return;
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}
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Sys_UnloadLibrary(dllHandle);
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}
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/*
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=================
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Sys_LoadDll
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First try to load library name from system library path,
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from executable path, then fs_basepath.
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=================
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*/
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void *Sys_LoadDll(const char *name, qboolean useSystemLib)
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{
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void *dllhandle = NULL;
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if(!Sys_DllExtension(name))
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{
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Com_Printf("Refusing to attempt to load library \"%s\": Extension not allowed.\n", name);
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return NULL;
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}
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if(useSystemLib)
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{
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Com_Printf("Trying to load \"%s\"...\n", name);
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dllhandle = Sys_LoadLibrary(name);
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}
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if(!dllhandle)
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{
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const char *topDir;
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char libPath[MAX_OSPATH];
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int len;
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topDir = Sys_BinaryPath();
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if(!*topDir)
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topDir = ".";
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len = Com_sprintf(libPath, sizeof(libPath), "%s%c%s", topDir, PATH_SEP, name);
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if(len < sizeof(libPath))
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{
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Com_Printf("Trying to load \"%s\" from \"%s\"...\n", name, topDir);
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dllhandle = Sys_LoadLibrary(libPath);
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}
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else
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{
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Com_Printf("Skipping trying to load \"%s\" from \"%s\", file name is too long.\n", name, topDir);
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}
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if(!dllhandle)
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{
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const char *basePath = Cvar_VariableString("fs_basepath");
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if(!basePath || !*basePath)
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basePath = ".";
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if(FS_FilenameCompare(topDir, basePath))
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{
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len = Com_sprintf(libPath, sizeof(libPath), "%s%c%s", basePath, PATH_SEP, name);
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if(len < sizeof(libPath))
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{
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Com_Printf("Trying to load \"%s\" from \"%s\"...\n", name, basePath);
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dllhandle = Sys_LoadLibrary(libPath);
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}
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else
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{
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Com_Printf("Skipping trying to load \"%s\" from \"%s\", file name is too long.\n", name, basePath);
|
|
}
|
|
}
|
|
|
|
if(!dllhandle)
|
|
Com_Printf("Loading \"%s\" failed\n", name);
|
|
}
|
|
}
|
|
|
|
return dllhandle;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_LoadGameDll
|
|
|
|
Used to load a development dll instead of a virtual machine
|
|
=================
|
|
*/
|
|
void *Sys_LoadGameDll(const char *name,
|
|
intptr_t (QDECL **entryPoint)(int, ...),
|
|
intptr_t (*systemcalls)(intptr_t, ...))
|
|
{
|
|
void *libHandle;
|
|
void (*dllEntry)(intptr_t (*syscallptr)(intptr_t, ...));
|
|
|
|
assert(name);
|
|
|
|
if(!Sys_DllExtension(name))
|
|
{
|
|
Com_Printf("Refusing to attempt to load library \"%s\": Extension not allowed.\n", name);
|
|
return NULL;
|
|
}
|
|
|
|
Com_Printf( "Loading DLL file: %s\n", name);
|
|
libHandle = Sys_LoadLibrary(name);
|
|
|
|
if(!libHandle)
|
|
{
|
|
Com_Printf("Sys_LoadGameDll(%s) failed:\n\"%s\"\n", name, Sys_LibraryError());
|
|
return NULL;
|
|
}
|
|
|
|
dllEntry = Sys_LoadFunction( libHandle, "dllEntry" );
|
|
*entryPoint = Sys_LoadFunction( libHandle, "vmMain" );
|
|
|
|
if ( !*entryPoint || !dllEntry )
|
|
{
|
|
Com_Printf ( "Sys_LoadGameDll(%s) failed to find vmMain function:\n\"%s\" !\n", name, Sys_LibraryError( ) );
|
|
Sys_UnloadLibrary(libHandle);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Com_Printf ( "Sys_LoadGameDll(%s) found vmMain function at %p\n", name, *entryPoint );
|
|
dllEntry( systemcalls );
|
|
|
|
return libHandle;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_ParseArgs
|
|
=================
|
|
*/
|
|
void Sys_ParseArgs( int argc, char **argv )
|
|
{
|
|
if( argc == 2 )
|
|
{
|
|
if( !strcmp( argv[1], "--version" ) ||
|
|
!strcmp( argv[1], "-v" ) )
|
|
{
|
|
const char* date = PRODUCT_DATE;
|
|
#ifdef DEDICATED
|
|
fprintf( stdout, Q3_VERSION " dedicated server (%s)\n", date );
|
|
#else
|
|
fprintf( stdout, Q3_VERSION " client (%s)\n", date );
|
|
#endif
|
|
Sys_Exit( 0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef DEFAULT_BASEDIR
|
|
# ifdef __APPLE__
|
|
# define DEFAULT_BASEDIR Sys_StripAppBundle(Sys_BinaryPath())
|
|
# else
|
|
# define DEFAULT_BASEDIR Sys_BinaryPath()
|
|
# endif
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
Sys_SigHandler
|
|
=================
|
|
*/
|
|
void Sys_SigHandler( int signal )
|
|
{
|
|
static qboolean signalcaught = qfalse;
|
|
|
|
if( signalcaught )
|
|
{
|
|
fprintf( stderr, "DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n",
|
|
signal );
|
|
}
|
|
else
|
|
{
|
|
signalcaught = qtrue;
|
|
VM_Forced_Unload_Start();
|
|
#ifndef DEDICATED
|
|
CL_Shutdown(va("Received signal %d", signal), qtrue, qtrue);
|
|
#endif
|
|
SV_Shutdown(va("Received signal %d", signal) );
|
|
VM_Forced_Unload_Done();
|
|
}
|
|
|
|
if( signal == SIGTERM || signal == SIGINT )
|
|
Sys_Exit( 1 );
|
|
else
|
|
Sys_Exit( 2 );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
main
|
|
=================
|
|
*/
|
|
int main( int argc, char **argv )
|
|
{
|
|
int i;
|
|
char commandLine[ MAX_STRING_CHARS ] = { 0 };
|
|
|
|
extern void Sys_LaunchAutoupdater(int argc, char **argv);
|
|
Sys_LaunchAutoupdater(argc, argv);
|
|
|
|
#ifndef DEDICATED
|
|
// SDL version check
|
|
|
|
// Compile time
|
|
# if !SDL_VERSION_ATLEAST(MINSDL_MAJOR,MINSDL_MINOR,MINSDL_PATCH)
|
|
# error A more recent version of SDL is required
|
|
# endif
|
|
|
|
// Run time
|
|
SDL_version ver;
|
|
SDL_GetVersion( &ver );
|
|
|
|
#define MINSDL_VERSION \
|
|
XSTRING(MINSDL_MAJOR) "." \
|
|
XSTRING(MINSDL_MINOR) "." \
|
|
XSTRING(MINSDL_PATCH)
|
|
|
|
if( SDL_VERSIONNUM( ver.major, ver.minor, ver.patch ) <
|
|
SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) )
|
|
{
|
|
Sys_Dialog( DT_ERROR, va( "SDL version " MINSDL_VERSION " or greater is required, "
|
|
"but only version %d.%d.%d was found. You may be able to obtain a more recent copy "
|
|
"from http://www.libsdl.org/.", ver.major, ver.minor, ver.patch ), "SDL Library Too Old" );
|
|
|
|
Sys_Exit( 1 );
|
|
}
|
|
#endif
|
|
|
|
Sys_PlatformInit( );
|
|
|
|
// Set the initial time base
|
|
Sys_Milliseconds( );
|
|
|
|
#ifdef __APPLE__
|
|
// This is passed if we are launched by double-clicking
|
|
if ( argc >= 2 && Q_strncmp ( argv[1], "-psn", 4 ) == 0 )
|
|
argc = 1;
|
|
#endif
|
|
|
|
Sys_ParseArgs( argc, argv );
|
|
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
|
|
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
|
|
|
|
// Concatenate the command line for passing to Com_Init
|
|
for( i = 1; i < argc; i++ )
|
|
{
|
|
const qboolean containsSpaces = strchr(argv[i], ' ') != NULL;
|
|
if (containsSpaces)
|
|
Q_strcat( commandLine, sizeof( commandLine ), "\"" );
|
|
|
|
Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );
|
|
|
|
if (containsSpaces)
|
|
Q_strcat( commandLine, sizeof( commandLine ), "\"" );
|
|
|
|
Q_strcat( commandLine, sizeof( commandLine ), " " );
|
|
}
|
|
|
|
CON_Init( );
|
|
Com_Init( commandLine );
|
|
NET_Init( );
|
|
|
|
signal( SIGILL, Sys_SigHandler );
|
|
signal( SIGFPE, Sys_SigHandler );
|
|
signal( SIGSEGV, Sys_SigHandler );
|
|
signal( SIGTERM, Sys_SigHandler );
|
|
signal( SIGINT, Sys_SigHandler );
|
|
|
|
while( 1 )
|
|
{
|
|
Com_Frame( );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|