mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-25 13:21:08 +00:00
c55f11d8b9
OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c Fix Team Arena server refresh time format Fix -1 (unlimited) ammo decreasing ammo time remaining Correct spelling mistakes Fix invalid model frame developer warnings in Team Arena
1077 lines
29 KiB
C
1077 lines
29 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
// cl.input.c -- builds an intended movement command to send to the server
|
|
|
|
#include "client.h"
|
|
|
|
unsigned frame_msec;
|
|
int old_com_frameTime;
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
KEY BUTTONS
|
|
|
|
Continuous button event tracking is complicated by the fact that two different
|
|
input sources (say, mouse button 1 and the control key) can both press the
|
|
same button, but the button should only be released when both of the
|
|
pressing key have been released.
|
|
|
|
When a key event issues a button command (+forward, +attack, etc), it appends
|
|
its key number as argv(1) so it can be matched up with the release.
|
|
|
|
argv(2) will be set to the time the event happened, which allows exact
|
|
control even at low framerates when the down and up events may both get qued
|
|
at the same time.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
kbutton_t in_left, in_right, in_forward, in_back;
|
|
kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
|
|
kbutton_t in_strafe, in_speed;
|
|
kbutton_t in_up, in_down;
|
|
|
|
#ifdef USE_VOIP
|
|
kbutton_t in_voiprecord;
|
|
#endif
|
|
|
|
kbutton_t in_buttons[16];
|
|
|
|
|
|
qboolean in_mlooking;
|
|
|
|
|
|
void IN_MLookDown( void ) {
|
|
in_mlooking = qtrue;
|
|
}
|
|
|
|
void IN_MLookUp( void ) {
|
|
in_mlooking = qfalse;
|
|
if ( !cl_freelook->integer ) {
|
|
IN_CenterView ();
|
|
}
|
|
}
|
|
|
|
void IN_KeyDown( kbutton_t *b ) {
|
|
int k;
|
|
char *c;
|
|
|
|
c = Cmd_Argv(1);
|
|
if ( c[0] ) {
|
|
k = atoi(c);
|
|
} else {
|
|
k = -1; // typed manually at the console for continuous down
|
|
}
|
|
|
|
if ( k == b->down[0] || k == b->down[1] ) {
|
|
return; // repeating key
|
|
}
|
|
|
|
if ( !b->down[0] ) {
|
|
b->down[0] = k;
|
|
} else if ( !b->down[1] ) {
|
|
b->down[1] = k;
|
|
} else {
|
|
Com_Printf ("Three keys down for a button!\n");
|
|
return;
|
|
}
|
|
|
|
if ( b->active ) {
|
|
return; // still down
|
|
}
|
|
|
|
// save timestamp for partial frame summing
|
|
c = Cmd_Argv(2);
|
|
b->downtime = atoi(c);
|
|
|
|
b->active = qtrue;
|
|
b->wasPressed = qtrue;
|
|
}
|
|
|
|
void IN_KeyUp( kbutton_t *b ) {
|
|
int k;
|
|
char *c;
|
|
unsigned uptime;
|
|
|
|
c = Cmd_Argv(1);
|
|
if ( c[0] ) {
|
|
k = atoi(c);
|
|
} else {
|
|
// typed manually at the console, assume for unsticking, so clear all
|
|
b->down[0] = b->down[1] = 0;
|
|
b->active = qfalse;
|
|
return;
|
|
}
|
|
|
|
if ( b->down[0] == k ) {
|
|
b->down[0] = 0;
|
|
} else if ( b->down[1] == k ) {
|
|
b->down[1] = 0;
|
|
} else {
|
|
return; // key up without coresponding down (menu pass through)
|
|
}
|
|
if ( b->down[0] || b->down[1] ) {
|
|
return; // some other key is still holding it down
|
|
}
|
|
|
|
b->active = qfalse;
|
|
|
|
// save timestamp for partial frame summing
|
|
c = Cmd_Argv(2);
|
|
uptime = atoi(c);
|
|
if ( uptime ) {
|
|
b->msec += uptime - b->downtime;
|
|
} else {
|
|
b->msec += frame_msec / 2;
|
|
}
|
|
|
|
b->active = qfalse;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_KeyState
|
|
|
|
Returns the fraction of the frame that the key was down
|
|
===============
|
|
*/
|
|
float CL_KeyState( kbutton_t *key ) {
|
|
float val;
|
|
int msec;
|
|
|
|
msec = key->msec;
|
|
key->msec = 0;
|
|
|
|
if ( key->active ) {
|
|
// still down
|
|
if ( !key->downtime ) {
|
|
msec = com_frameTime;
|
|
} else {
|
|
msec += com_frameTime - key->downtime;
|
|
}
|
|
key->downtime = com_frameTime;
|
|
}
|
|
|
|
#if 0
|
|
if (msec) {
|
|
Com_Printf ("%i ", msec);
|
|
}
|
|
#endif
|
|
|
|
val = (float)msec / frame_msec;
|
|
if ( val < 0 ) {
|
|
val = 0;
|
|
}
|
|
if ( val > 1 ) {
|
|
val = 1;
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
|
|
|
|
void IN_UpDown(void) {IN_KeyDown(&in_up);}
|
|
void IN_UpUp(void) {IN_KeyUp(&in_up);}
|
|
void IN_DownDown(void) {IN_KeyDown(&in_down);}
|
|
void IN_DownUp(void) {IN_KeyUp(&in_down);}
|
|
void IN_LeftDown(void) {IN_KeyDown(&in_left);}
|
|
void IN_LeftUp(void) {IN_KeyUp(&in_left);}
|
|
void IN_RightDown(void) {IN_KeyDown(&in_right);}
|
|
void IN_RightUp(void) {IN_KeyUp(&in_right);}
|
|
void IN_ForwardDown(void) {IN_KeyDown(&in_forward);}
|
|
void IN_ForwardUp(void) {IN_KeyUp(&in_forward);}
|
|
void IN_BackDown(void) {IN_KeyDown(&in_back);}
|
|
void IN_BackUp(void) {IN_KeyUp(&in_back);}
|
|
void IN_LookupDown(void) {IN_KeyDown(&in_lookup);}
|
|
void IN_LookupUp(void) {IN_KeyUp(&in_lookup);}
|
|
void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);}
|
|
void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);}
|
|
void IN_MoveleftDown(void) {IN_KeyDown(&in_moveleft);}
|
|
void IN_MoveleftUp(void) {IN_KeyUp(&in_moveleft);}
|
|
void IN_MoverightDown(void) {IN_KeyDown(&in_moveright);}
|
|
void IN_MoverightUp(void) {IN_KeyUp(&in_moveright);}
|
|
|
|
void IN_SpeedDown(void) {IN_KeyDown(&in_speed);}
|
|
void IN_SpeedUp(void) {IN_KeyUp(&in_speed);}
|
|
void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);}
|
|
void IN_StrafeUp(void) {IN_KeyUp(&in_strafe);}
|
|
|
|
#ifdef USE_VOIP
|
|
void IN_VoipRecordDown(void)
|
|
{
|
|
IN_KeyDown(&in_voiprecord);
|
|
Cvar_Set("cl_voipSend", "1");
|
|
}
|
|
|
|
void IN_VoipRecordUp(void)
|
|
{
|
|
IN_KeyUp(&in_voiprecord);
|
|
Cvar_Set("cl_voipSend", "0");
|
|
}
|
|
#endif
|
|
|
|
void IN_Button0Down(void) {IN_KeyDown(&in_buttons[0]);}
|
|
void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);}
|
|
void IN_Button1Down(void) {IN_KeyDown(&in_buttons[1]);}
|
|
void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);}
|
|
void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);}
|
|
void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);}
|
|
void IN_Button3Down(void) {IN_KeyDown(&in_buttons[3]);}
|
|
void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);}
|
|
void IN_Button4Down(void) {IN_KeyDown(&in_buttons[4]);}
|
|
void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);}
|
|
void IN_Button5Down(void) {IN_KeyDown(&in_buttons[5]);}
|
|
void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);}
|
|
void IN_Button6Down(void) {IN_KeyDown(&in_buttons[6]);}
|
|
void IN_Button6Up(void) {IN_KeyUp(&in_buttons[6]);}
|
|
void IN_Button7Down(void) {IN_KeyDown(&in_buttons[7]);}
|
|
void IN_Button7Up(void) {IN_KeyUp(&in_buttons[7]);}
|
|
void IN_Button8Down(void) {IN_KeyDown(&in_buttons[8]);}
|
|
void IN_Button8Up(void) {IN_KeyUp(&in_buttons[8]);}
|
|
void IN_Button9Down(void) {IN_KeyDown(&in_buttons[9]);}
|
|
void IN_Button9Up(void) {IN_KeyUp(&in_buttons[9]);}
|
|
void IN_Button10Down(void) {IN_KeyDown(&in_buttons[10]);}
|
|
void IN_Button10Up(void) {IN_KeyUp(&in_buttons[10]);}
|
|
void IN_Button11Down(void) {IN_KeyDown(&in_buttons[11]);}
|
|
void IN_Button11Up(void) {IN_KeyUp(&in_buttons[11]);}
|
|
void IN_Button12Down(void) {IN_KeyDown(&in_buttons[12]);}
|
|
void IN_Button12Up(void) {IN_KeyUp(&in_buttons[12]);}
|
|
void IN_Button13Down(void) {IN_KeyDown(&in_buttons[13]);}
|
|
void IN_Button13Up(void) {IN_KeyUp(&in_buttons[13]);}
|
|
void IN_Button14Down(void) {IN_KeyDown(&in_buttons[14]);}
|
|
void IN_Button14Up(void) {IN_KeyUp(&in_buttons[14]);}
|
|
void IN_Button15Down(void) {IN_KeyDown(&in_buttons[15]);}
|
|
void IN_Button15Up(void) {IN_KeyUp(&in_buttons[15]);}
|
|
|
|
void IN_CenterView (void) {
|
|
cl.viewangles[PITCH] = -SHORT2ANGLE(cl.snap.ps.delta_angles[PITCH]);
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
|
|
cvar_t *cl_yawspeed;
|
|
cvar_t *cl_pitchspeed;
|
|
|
|
cvar_t *cl_run;
|
|
|
|
cvar_t *cl_anglespeedkey;
|
|
|
|
|
|
/*
|
|
================
|
|
CL_AdjustAngles
|
|
|
|
Moves the local angle positions
|
|
================
|
|
*/
|
|
void CL_AdjustAngles( void ) {
|
|
float speed;
|
|
|
|
if ( in_speed.active ) {
|
|
speed = 0.001 * cls.frametime * cl_anglespeedkey->value;
|
|
} else {
|
|
speed = 0.001 * cls.frametime;
|
|
}
|
|
|
|
if ( !in_strafe.active ) {
|
|
cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
|
|
cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
|
|
}
|
|
|
|
cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_lookup);
|
|
cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown);
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_KeyMove
|
|
|
|
Sets the usercmd_t based on key states
|
|
================
|
|
*/
|
|
void CL_KeyMove( usercmd_t *cmd ) {
|
|
int movespeed;
|
|
int forward, side, up;
|
|
|
|
//
|
|
// adjust for speed key / running
|
|
// the walking flag is to keep animations consistent
|
|
// even during acceleration and develeration
|
|
//
|
|
if ( in_speed.active ^ cl_run->integer ) {
|
|
movespeed = 127;
|
|
cmd->buttons &= ~BUTTON_TURBO;
|
|
} else {
|
|
cmd->buttons |= BUTTON_TURBO;
|
|
movespeed = 64;
|
|
}
|
|
|
|
forward = 0;
|
|
side = 0;
|
|
up = 0;
|
|
if ( in_strafe.active ) {
|
|
side += movespeed * CL_KeyState (&in_right);
|
|
side -= movespeed * CL_KeyState (&in_left);
|
|
}
|
|
|
|
side += movespeed * CL_KeyState (&in_moveright);
|
|
side -= movespeed * CL_KeyState (&in_moveleft);
|
|
|
|
|
|
up += movespeed * CL_KeyState (&in_up);
|
|
up -= movespeed * CL_KeyState (&in_down);
|
|
|
|
forward += movespeed * CL_KeyState (&in_forward);
|
|
forward -= movespeed * CL_KeyState (&in_back);
|
|
|
|
cmd->forwardmove = ClampChar( forward );
|
|
cmd->rightmove = ClampChar( side );
|
|
cmd->upmove = ClampChar( up );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_MouseEvent
|
|
=================
|
|
*/
|
|
void CL_MouseEvent( int dx, int dy, int time ) {
|
|
if ( Key_GetCatcher( ) & KEYCATCH_UI ) {
|
|
VM_Call( uivm, UI_MOUSE_EVENT, dx, dy );
|
|
} else if (Key_GetCatcher( ) & KEYCATCH_CGAME) {
|
|
VM_Call (cgvm, CG_MOUSE_EVENT, dx, dy);
|
|
} else {
|
|
cl.mouseDx[cl.mouseIndex] += dx;
|
|
cl.mouseDy[cl.mouseIndex] += dy;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_JoystickEvent
|
|
|
|
Joystick values stay set until changed
|
|
=================
|
|
*/
|
|
void CL_JoystickEvent( int axis, int value, int time ) {
|
|
if ( axis < 0 || axis >= MAX_JOYSTICK_AXIS ) {
|
|
Com_Error( ERR_DROP, "CL_JoystickEvent: bad axis %i", axis );
|
|
}
|
|
cl.joystickAxis[axis] = value;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_JoystickMove
|
|
=================
|
|
*/
|
|
void CL_JoystickMove( usercmd_t *cmd ) {
|
|
float anglespeed;
|
|
|
|
float yaw = j_yaw->value * cl.joystickAxis[j_yaw_axis->integer];
|
|
float right = j_side->value * cl.joystickAxis[j_side_axis->integer];
|
|
float forward = j_forward->value * cl.joystickAxis[j_forward_axis->integer];
|
|
float pitch = j_pitch->value * cl.joystickAxis[j_pitch_axis->integer];
|
|
float up = j_up->value * cl.joystickAxis[j_up_axis->integer];
|
|
|
|
if ( !(in_speed.active ^ cl_run->integer) ) {
|
|
cmd->buttons |= BUTTON_TURBO;
|
|
}
|
|
|
|
if ( in_speed.active ) {
|
|
anglespeed = 0.001 * cls.frametime * cl_anglespeedkey->value;
|
|
} else {
|
|
anglespeed = 0.001 * cls.frametime;
|
|
}
|
|
|
|
if ( !in_strafe.active ) {
|
|
cl.viewangles[YAW] += anglespeed * yaw;
|
|
cmd->rightmove = ClampChar( cmd->rightmove + (int)right );
|
|
} else {
|
|
cl.viewangles[YAW] += anglespeed * right;
|
|
cmd->rightmove = ClampChar( cmd->rightmove + (int)yaw );
|
|
}
|
|
|
|
if ( in_mlooking ) {
|
|
cl.viewangles[PITCH] += anglespeed * forward;
|
|
cmd->forwardmove = ClampChar( cmd->forwardmove + (int)pitch );
|
|
} else {
|
|
cl.viewangles[PITCH] += anglespeed * pitch;
|
|
cmd->forwardmove = ClampChar( cmd->forwardmove + (int)forward );
|
|
}
|
|
|
|
cmd->upmove = ClampChar( cmd->upmove + (int)up );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_MouseMove
|
|
=================
|
|
*/
|
|
|
|
void CL_MouseMove(usercmd_t *cmd)
|
|
{
|
|
float mx, my;
|
|
|
|
// allow mouse smoothing
|
|
if (m_filter->integer)
|
|
{
|
|
mx = (cl.mouseDx[0] + cl.mouseDx[1]) * 0.5f;
|
|
my = (cl.mouseDy[0] + cl.mouseDy[1]) * 0.5f;
|
|
}
|
|
else
|
|
{
|
|
mx = cl.mouseDx[cl.mouseIndex];
|
|
my = cl.mouseDy[cl.mouseIndex];
|
|
}
|
|
|
|
cl.mouseIndex ^= 1;
|
|
cl.mouseDx[cl.mouseIndex] = 0;
|
|
cl.mouseDy[cl.mouseIndex] = 0;
|
|
|
|
if (mx == 0.0f && my == 0.0f)
|
|
return;
|
|
|
|
if (cl_mouseAccel->value != 0.0f)
|
|
{
|
|
if(cl_mouseAccelStyle->integer == 0)
|
|
{
|
|
float accelSensitivity;
|
|
float rate;
|
|
|
|
rate = sqrt(mx * mx + my * my) / (float) frame_msec;
|
|
|
|
accelSensitivity = cl_sensitivity->value + rate * cl_mouseAccel->value;
|
|
mx *= accelSensitivity;
|
|
my *= accelSensitivity;
|
|
|
|
if(cl_showMouseRate->integer)
|
|
Com_Printf("rate: %f, accelSensitivity: %f\n", rate, accelSensitivity);
|
|
}
|
|
else
|
|
{
|
|
float rate[2];
|
|
float power[2];
|
|
|
|
// sensitivity remains pretty much unchanged at low speeds
|
|
// cl_mouseAccel is a power value to how the acceleration is shaped
|
|
// cl_mouseAccelOffset is the rate for which the acceleration will have doubled the non accelerated amplification
|
|
// NOTE: decouple the config cvars for independent acceleration setup along X and Y?
|
|
|
|
rate[0] = fabs(mx) / (float) frame_msec;
|
|
rate[1] = fabs(my) / (float) frame_msec;
|
|
power[0] = powf(rate[0] / cl_mouseAccelOffset->value, cl_mouseAccel->value);
|
|
power[1] = powf(rate[1] / cl_mouseAccelOffset->value, cl_mouseAccel->value);
|
|
|
|
mx = cl_sensitivity->value * (mx + ((mx < 0) ? -power[0] : power[0]) * cl_mouseAccelOffset->value);
|
|
my = cl_sensitivity->value * (my + ((my < 0) ? -power[1] : power[1]) * cl_mouseAccelOffset->value);
|
|
|
|
if(cl_showMouseRate->integer)
|
|
Com_Printf("ratex: %f, ratey: %f, powx: %f, powy: %f\n", rate[0], rate[1], power[0], power[1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mx *= cl_sensitivity->value;
|
|
my *= cl_sensitivity->value;
|
|
}
|
|
|
|
// ingame FOV
|
|
mx *= cl.cgameSensitivity;
|
|
my *= cl.cgameSensitivity;
|
|
|
|
// add mouse X/Y movement to cmd
|
|
if(in_strafe.active)
|
|
cmd->rightmove = ClampChar(cmd->rightmove + m_side->value * mx);
|
|
else
|
|
cl.viewangles[YAW] -= m_yaw->value * mx;
|
|
|
|
if ((in_mlooking || cl_freelook->integer) && !in_strafe.active)
|
|
cl.viewangles[PITCH] += m_pitch->value * my;
|
|
else
|
|
cmd->forwardmove = ClampChar(cmd->forwardmove - m_forward->value * my);
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
CL_CmdButtons
|
|
==============
|
|
*/
|
|
void CL_CmdButtons( usercmd_t *cmd ) {
|
|
int i;
|
|
|
|
//
|
|
// figure button bits
|
|
// send a button bit even if the key was pressed and released in
|
|
// less than a frame
|
|
//
|
|
for (i = 0 ; i < 15 ; i++) {
|
|
if ( in_buttons[i].active || in_buttons[i].wasPressed ) {
|
|
cmd->buttons |= 1 << i;
|
|
}
|
|
in_buttons[i].wasPressed = qfalse;
|
|
}
|
|
|
|
if ( Key_GetCatcher( ) ) {
|
|
cmd->buttons |= BUTTON_TALK;
|
|
}
|
|
|
|
// allow the game to know if any key at all is
|
|
// currently pressed, even if it isn't bound to anything
|
|
if ( anykeydown && Key_GetCatcher( ) == 0 ) {
|
|
cmd->buttons |= BUTTON_ANY;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
CL_FinishMove
|
|
==============
|
|
*/
|
|
void CL_FinishMove( usercmd_t *cmd ) {
|
|
int i;
|
|
|
|
// copy the state that the cgame is currently sending
|
|
cmd->weapon = cl.cgameUserCmdValue;
|
|
|
|
// send the current server time so the amount of movement
|
|
// can be determined without allowing cheating
|
|
cmd->serverTime = cl.serverTime;
|
|
|
|
for (i=0 ; i<3 ; i++) {
|
|
cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_CreateCmd
|
|
=================
|
|
*/
|
|
usercmd_t CL_CreateCmd( void ) {
|
|
usercmd_t cmd;
|
|
vec3_t oldAngles;
|
|
|
|
VectorCopy( cl.viewangles, oldAngles );
|
|
|
|
// keyboard angle adjustment
|
|
CL_AdjustAngles ();
|
|
|
|
Com_Memset( &cmd, 0, sizeof( cmd ) );
|
|
|
|
CL_CmdButtons( &cmd );
|
|
|
|
// get basic movement from keyboard
|
|
CL_KeyMove( &cmd );
|
|
|
|
// get basic movement from mouse
|
|
CL_MouseMove( &cmd );
|
|
|
|
// get basic movement from joystick
|
|
CL_JoystickMove( &cmd );
|
|
|
|
// check to make sure the angles haven't wrapped
|
|
if ( cl.viewangles[PITCH] - oldAngles[PITCH] > 90 ) {
|
|
cl.viewangles[PITCH] = oldAngles[PITCH] + 90;
|
|
} else if ( oldAngles[PITCH] - cl.viewangles[PITCH] > 90 ) {
|
|
cl.viewangles[PITCH] = oldAngles[PITCH] - 90;
|
|
}
|
|
|
|
// store out the final values
|
|
CL_FinishMove( &cmd );
|
|
|
|
// draw debug graphs of turning for mouse testing
|
|
if ( cl_debugMove->integer ) {
|
|
if ( cl_debugMove->integer == 1 ) {
|
|
SCR_DebugGraph( fabs(cl.viewangles[YAW] - oldAngles[YAW]) );
|
|
}
|
|
if ( cl_debugMove->integer == 2 ) {
|
|
SCR_DebugGraph( fabs(cl.viewangles[PITCH] - oldAngles[PITCH]) );
|
|
}
|
|
}
|
|
|
|
return cmd;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_CreateNewCommands
|
|
|
|
Create a new usercmd_t structure for this frame
|
|
=================
|
|
*/
|
|
void CL_CreateNewCommands( void ) {
|
|
int cmdNum;
|
|
|
|
// no need to create usercmds until we have a gamestate
|
|
if ( clc.state < CA_PRIMED ) {
|
|
return;
|
|
}
|
|
|
|
frame_msec = com_frameTime - old_com_frameTime;
|
|
|
|
// if running over 1000fps, act as if each frame is 1ms
|
|
// prevents divisions by zero
|
|
if ( frame_msec < 1 ) {
|
|
frame_msec = 1;
|
|
}
|
|
|
|
// if running less than 5fps, truncate the extra time to prevent
|
|
// unexpected moves after a hitch
|
|
if ( frame_msec > 200 ) {
|
|
frame_msec = 200;
|
|
}
|
|
old_com_frameTime = com_frameTime;
|
|
|
|
|
|
// generate a command for this frame
|
|
cl.cmdNumber++;
|
|
cmdNum = cl.cmdNumber & CMD_MASK;
|
|
cl.cmds[cmdNum] = CL_CreateCmd ();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ReadyToSendPacket
|
|
|
|
Returns qfalse if we are over the maxpackets limit
|
|
and should choke back the bandwidth a bit by not sending
|
|
a packet this frame. All the commands will still get
|
|
delivered in the next packet, but saving a header and
|
|
getting more delta compression will reduce total bandwidth.
|
|
=================
|
|
*/
|
|
qboolean CL_ReadyToSendPacket( void ) {
|
|
int oldPacketNum;
|
|
int delta;
|
|
|
|
// don't send anything if playing back a demo
|
|
if ( clc.demoplaying || clc.state == CA_CINEMATIC ) {
|
|
return qfalse;
|
|
}
|
|
|
|
// If we are downloading, we send no less than 50ms between packets
|
|
if ( *clc.downloadTempName &&
|
|
cls.realtime - clc.lastPacketSentTime < 50 ) {
|
|
return qfalse;
|
|
}
|
|
|
|
// if we don't have a valid gamestate yet, only send
|
|
// one packet a second
|
|
if ( clc.state != CA_ACTIVE &&
|
|
clc.state != CA_PRIMED &&
|
|
!*clc.downloadTempName &&
|
|
cls.realtime - clc.lastPacketSentTime < 1000 ) {
|
|
return qfalse;
|
|
}
|
|
|
|
// send every frame for loopbacks
|
|
if ( clc.netchan.remoteAddress.type == NA_LOOPBACK ) {
|
|
return qtrue;
|
|
}
|
|
|
|
// send every frame for LAN
|
|
if ( cl_lanForcePackets->integer && Sys_IsLANAddress( clc.netchan.remoteAddress ) ) {
|
|
return qtrue;
|
|
}
|
|
|
|
// check for exceeding cl_maxpackets
|
|
if ( cl_maxpackets->integer < 15 ) {
|
|
Cvar_Set( "cl_maxpackets", "15" );
|
|
} else if ( cl_maxpackets->integer > 125 ) {
|
|
Cvar_Set( "cl_maxpackets", "125" );
|
|
}
|
|
oldPacketNum = (clc.netchan.outgoingSequence - 1) & PACKET_MASK;
|
|
delta = cls.realtime - cl.outPackets[ oldPacketNum ].p_realtime;
|
|
if ( delta < 1000 / cl_maxpackets->integer ) {
|
|
// the accumulated commands will go out in the next packet
|
|
return qfalse;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_WritePacket
|
|
|
|
Create and send the command packet to the server
|
|
Including both the reliable commands and the usercmds
|
|
|
|
During normal gameplay, a client packet will contain something like:
|
|
|
|
4 sequence number
|
|
2 qport
|
|
4 serverid
|
|
4 acknowledged sequence number
|
|
4 clc.serverCommandSequence
|
|
<optional reliable commands>
|
|
1 clc_move or clc_moveNoDelta
|
|
1 command count
|
|
<count * usercmds>
|
|
|
|
===================
|
|
*/
|
|
void CL_WritePacket( void ) {
|
|
msg_t buf;
|
|
byte data[MAX_MSGLEN];
|
|
int i, j;
|
|
usercmd_t *cmd, *oldcmd;
|
|
usercmd_t nullcmd;
|
|
int packetNum;
|
|
int oldPacketNum;
|
|
int count, key;
|
|
|
|
// don't send anything if playing back a demo
|
|
if ( clc.demoplaying || clc.state == CA_CINEMATIC ) {
|
|
return;
|
|
}
|
|
|
|
Com_Memset( &nullcmd, 0, sizeof(nullcmd) );
|
|
oldcmd = &nullcmd;
|
|
|
|
MSG_Init( &buf, data, sizeof(data) );
|
|
|
|
MSG_Bitstream( &buf );
|
|
// write the current serverId so the server
|
|
// can tell if this is from the current gameState
|
|
MSG_WriteLong( &buf, cl.serverId );
|
|
|
|
// write the last message we received, which can
|
|
// be used for delta compression, and is also used
|
|
// to tell if we dropped a gamestate
|
|
MSG_WriteLong( &buf, clc.serverMessageSequence );
|
|
|
|
// write the last reliable message we received
|
|
MSG_WriteLong( &buf, clc.serverCommandSequence );
|
|
|
|
// write any unacknowledged clientCommands
|
|
for ( i = clc.reliableAcknowledge + 1 ; i <= clc.reliableSequence ; i++ ) {
|
|
MSG_WriteByte( &buf, clc_clientCommand );
|
|
MSG_WriteLong( &buf, i );
|
|
MSG_WriteString( &buf, clc.reliableCommands[ i & (MAX_RELIABLE_COMMANDS-1) ] );
|
|
}
|
|
|
|
// we want to send all the usercmds that were generated in the last
|
|
// few packet, so even if a couple packets are dropped in a row,
|
|
// all the cmds will make it to the server
|
|
if ( cl_packetdup->integer < 0 ) {
|
|
Cvar_Set( "cl_packetdup", "0" );
|
|
} else if ( cl_packetdup->integer > 5 ) {
|
|
Cvar_Set( "cl_packetdup", "5" );
|
|
}
|
|
oldPacketNum = (clc.netchan.outgoingSequence - 1 - cl_packetdup->integer) & PACKET_MASK;
|
|
count = cl.cmdNumber - cl.outPackets[ oldPacketNum ].p_cmdNumber;
|
|
if ( count > MAX_PACKET_USERCMDS ) {
|
|
count = MAX_PACKET_USERCMDS;
|
|
Com_Printf("MAX_PACKET_USERCMDS\n");
|
|
}
|
|
|
|
#ifdef USE_VOIP
|
|
if (clc.voipOutgoingDataSize > 0)
|
|
{
|
|
if((clc.voipFlags & VOIP_SPATIAL) || Com_IsVoipTarget(clc.voipTargets, sizeof(clc.voipTargets), -1))
|
|
{
|
|
MSG_WriteByte (&buf, clc_voipOpus);
|
|
MSG_WriteByte (&buf, clc.voipOutgoingGeneration);
|
|
MSG_WriteLong (&buf, clc.voipOutgoingSequence);
|
|
MSG_WriteByte (&buf, clc.voipOutgoingDataFrames);
|
|
MSG_WriteData (&buf, clc.voipTargets, sizeof(clc.voipTargets));
|
|
MSG_WriteByte(&buf, clc.voipFlags);
|
|
MSG_WriteShort (&buf, clc.voipOutgoingDataSize);
|
|
MSG_WriteData (&buf, clc.voipOutgoingData, clc.voipOutgoingDataSize);
|
|
|
|
// If we're recording a demo, we have to fake a server packet with
|
|
// this VoIP data so it gets to disk; the server doesn't send it
|
|
// back to us, and we might as well eliminate concerns about dropped
|
|
// and misordered packets here.
|
|
if(clc.demorecording && !clc.demowaiting)
|
|
{
|
|
const int voipSize = clc.voipOutgoingDataSize;
|
|
msg_t fakemsg;
|
|
byte fakedata[MAX_MSGLEN];
|
|
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
|
|
MSG_Bitstream (&fakemsg);
|
|
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
|
|
MSG_WriteByte (&fakemsg, svc_voipOpus);
|
|
MSG_WriteShort (&fakemsg, clc.clientNum);
|
|
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
|
|
MSG_WriteLong (&fakemsg, clc.voipOutgoingSequence);
|
|
MSG_WriteByte (&fakemsg, clc.voipOutgoingDataFrames);
|
|
MSG_WriteShort (&fakemsg, clc.voipOutgoingDataSize );
|
|
MSG_WriteBits (&fakemsg, clc.voipFlags, VOIP_FLAGCNT);
|
|
MSG_WriteData (&fakemsg, clc.voipOutgoingData, voipSize);
|
|
MSG_WriteByte (&fakemsg, svc_EOF);
|
|
CL_WriteDemoMessage (&fakemsg, 0);
|
|
}
|
|
|
|
clc.voipOutgoingSequence += clc.voipOutgoingDataFrames;
|
|
clc.voipOutgoingDataSize = 0;
|
|
clc.voipOutgoingDataFrames = 0;
|
|
}
|
|
else
|
|
{
|
|
// We have data, but no targets. Silently discard all data
|
|
clc.voipOutgoingDataSize = 0;
|
|
clc.voipOutgoingDataFrames = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ( count >= 1 ) {
|
|
if ( cl_showSend->integer ) {
|
|
Com_Printf( "(%i)", count );
|
|
}
|
|
|
|
// begin a client move command
|
|
if ( cl_nodelta->integer || !cl.snap.valid || clc.demowaiting
|
|
|| clc.serverMessageSequence != cl.snap.messageNum ) {
|
|
MSG_WriteByte (&buf, clc_moveNoDelta);
|
|
} else {
|
|
MSG_WriteByte (&buf, clc_move);
|
|
}
|
|
|
|
// write the command count
|
|
MSG_WriteByte( &buf, count );
|
|
|
|
// use the checksum feed in the key
|
|
key = clc.checksumFeed;
|
|
// also use the message acknowledge
|
|
key ^= clc.serverMessageSequence;
|
|
// also use the last acknowledged server command in the key
|
|
key ^= MSG_HashKey(clc.serverCommands[ clc.serverCommandSequence & (MAX_RELIABLE_COMMANDS-1) ], 32);
|
|
|
|
// write all the commands, including the predicted command
|
|
for ( i = 0 ; i < count ; i++ ) {
|
|
j = (cl.cmdNumber - count + i + 1) & CMD_MASK;
|
|
cmd = &cl.cmds[j];
|
|
MSG_WriteDeltaUsercmdKey (&buf, key, oldcmd, cmd);
|
|
oldcmd = cmd;
|
|
}
|
|
}
|
|
|
|
//
|
|
// deliver the message
|
|
//
|
|
packetNum = clc.netchan.outgoingSequence & PACKET_MASK;
|
|
cl.outPackets[ packetNum ].p_realtime = cls.realtime;
|
|
cl.outPackets[ packetNum ].p_serverTime = oldcmd->serverTime;
|
|
cl.outPackets[ packetNum ].p_cmdNumber = cl.cmdNumber;
|
|
clc.lastPacketSentTime = cls.realtime;
|
|
|
|
if ( cl_showSend->integer ) {
|
|
Com_Printf( "%i ", buf.cursize );
|
|
}
|
|
|
|
CL_Netchan_Transmit (&clc.netchan, &buf);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
|
|
Called every frame to builds and sends a command packet to the server.
|
|
=================
|
|
*/
|
|
void CL_SendCmd( void ) {
|
|
// don't send any message if not connected
|
|
if ( clc.state < CA_CONNECTED ) {
|
|
return;
|
|
}
|
|
|
|
// don't send commands if paused
|
|
if ( com_sv_running->integer && sv_paused->integer && cl_paused->integer ) {
|
|
return;
|
|
}
|
|
|
|
// we create commands even if a demo is playing,
|
|
CL_CreateNewCommands();
|
|
|
|
// don't send a packet if the last packet was sent too recently
|
|
if ( !CL_ReadyToSendPacket() ) {
|
|
if ( cl_showSend->integer ) {
|
|
Com_Printf( ". " );
|
|
}
|
|
return;
|
|
}
|
|
|
|
CL_WritePacket();
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitInput
|
|
============
|
|
*/
|
|
void CL_InitInput( void ) {
|
|
Cmd_AddCommand ("centerview",IN_CenterView);
|
|
|
|
Cmd_AddCommand ("+moveup",IN_UpDown);
|
|
Cmd_AddCommand ("-moveup",IN_UpUp);
|
|
Cmd_AddCommand ("+movedown",IN_DownDown);
|
|
Cmd_AddCommand ("-movedown",IN_DownUp);
|
|
Cmd_AddCommand ("+left",IN_LeftDown);
|
|
Cmd_AddCommand ("-left",IN_LeftUp);
|
|
Cmd_AddCommand ("+right",IN_RightDown);
|
|
Cmd_AddCommand ("-right",IN_RightUp);
|
|
Cmd_AddCommand ("+forward",IN_ForwardDown);
|
|
Cmd_AddCommand ("-forward",IN_ForwardUp);
|
|
Cmd_AddCommand ("+back",IN_BackDown);
|
|
Cmd_AddCommand ("-back",IN_BackUp);
|
|
Cmd_AddCommand ("+lookup", IN_LookupDown);
|
|
Cmd_AddCommand ("-lookup", IN_LookupUp);
|
|
Cmd_AddCommand ("+lookdown", IN_LookdownDown);
|
|
Cmd_AddCommand ("-lookdown", IN_LookdownUp);
|
|
Cmd_AddCommand ("+strafe", IN_StrafeDown);
|
|
Cmd_AddCommand ("-strafe", IN_StrafeUp);
|
|
Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
|
|
Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
|
|
Cmd_AddCommand ("+moveright", IN_MoverightDown);
|
|
Cmd_AddCommand ("-moveright", IN_MoverightUp);
|
|
Cmd_AddCommand ("+speed", IN_SpeedDown);
|
|
Cmd_AddCommand ("-speed", IN_SpeedUp);
|
|
Cmd_AddCommand ("+attack", IN_Button0Down);
|
|
Cmd_AddCommand ("-attack", IN_Button0Up);
|
|
Cmd_AddCommand ("+button0", IN_Button0Down);
|
|
Cmd_AddCommand ("-button0", IN_Button0Up);
|
|
Cmd_AddCommand ("+button1", IN_Button1Down);
|
|
Cmd_AddCommand ("-button1", IN_Button1Up);
|
|
Cmd_AddCommand ("+button2", IN_Button2Down);
|
|
Cmd_AddCommand ("-button2", IN_Button2Up);
|
|
Cmd_AddCommand ("+button3", IN_Button3Down);
|
|
Cmd_AddCommand ("-button3", IN_Button3Up);
|
|
Cmd_AddCommand ("+button4", IN_Button4Down);
|
|
Cmd_AddCommand ("-button4", IN_Button4Up);
|
|
Cmd_AddCommand ("+button5", IN_Button5Down);
|
|
Cmd_AddCommand ("-button5", IN_Button5Up);
|
|
Cmd_AddCommand ("+button6", IN_Button6Down);
|
|
Cmd_AddCommand ("-button6", IN_Button6Up);
|
|
Cmd_AddCommand ("+button7", IN_Button7Down);
|
|
Cmd_AddCommand ("-button7", IN_Button7Up);
|
|
Cmd_AddCommand ("+button8", IN_Button8Down);
|
|
Cmd_AddCommand ("-button8", IN_Button8Up);
|
|
Cmd_AddCommand ("+button9", IN_Button9Down);
|
|
Cmd_AddCommand ("-button9", IN_Button9Up);
|
|
Cmd_AddCommand ("+button10", IN_Button10Down);
|
|
Cmd_AddCommand ("-button10", IN_Button10Up);
|
|
Cmd_AddCommand ("+button11", IN_Button11Down);
|
|
Cmd_AddCommand ("-button11", IN_Button11Up);
|
|
Cmd_AddCommand ("+button12", IN_Button12Down);
|
|
Cmd_AddCommand ("-button12", IN_Button12Up);
|
|
Cmd_AddCommand ("+button13", IN_Button13Down);
|
|
Cmd_AddCommand ("-button13", IN_Button13Up);
|
|
Cmd_AddCommand ("+button14", IN_Button14Down);
|
|
Cmd_AddCommand ("-button14", IN_Button14Up);
|
|
Cmd_AddCommand ("+mlook", IN_MLookDown);
|
|
Cmd_AddCommand ("-mlook", IN_MLookUp);
|
|
|
|
#ifdef USE_VOIP
|
|
Cmd_AddCommand ("+voiprecord", IN_VoipRecordDown);
|
|
Cmd_AddCommand ("-voiprecord", IN_VoipRecordUp);
|
|
#endif
|
|
|
|
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
|
|
cl_debugMove = Cvar_Get ("cl_debugMove", "0", 0);
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_ShutdownInput
|
|
============
|
|
*/
|
|
void CL_ShutdownInput(void)
|
|
{
|
|
Cmd_RemoveCommand("centerview");
|
|
|
|
Cmd_RemoveCommand("+moveup");
|
|
Cmd_RemoveCommand("-moveup");
|
|
Cmd_RemoveCommand("+movedown");
|
|
Cmd_RemoveCommand("-movedown");
|
|
Cmd_RemoveCommand("+left");
|
|
Cmd_RemoveCommand("-left");
|
|
Cmd_RemoveCommand("+right");
|
|
Cmd_RemoveCommand("-right");
|
|
Cmd_RemoveCommand("+forward");
|
|
Cmd_RemoveCommand("-forward");
|
|
Cmd_RemoveCommand("+back");
|
|
Cmd_RemoveCommand("-back");
|
|
Cmd_RemoveCommand("+lookup");
|
|
Cmd_RemoveCommand("-lookup");
|
|
Cmd_RemoveCommand("+lookdown");
|
|
Cmd_RemoveCommand("-lookdown");
|
|
Cmd_RemoveCommand("+strafe");
|
|
Cmd_RemoveCommand("-strafe");
|
|
Cmd_RemoveCommand("+moveleft");
|
|
Cmd_RemoveCommand("-moveleft");
|
|
Cmd_RemoveCommand("+moveright");
|
|
Cmd_RemoveCommand("-moveright");
|
|
Cmd_RemoveCommand("+speed");
|
|
Cmd_RemoveCommand("-speed");
|
|
Cmd_RemoveCommand("+attack");
|
|
Cmd_RemoveCommand("-attack");
|
|
Cmd_RemoveCommand("+button0");
|
|
Cmd_RemoveCommand("-button0");
|
|
Cmd_RemoveCommand("+button1");
|
|
Cmd_RemoveCommand("-button1");
|
|
Cmd_RemoveCommand("+button2");
|
|
Cmd_RemoveCommand("-button2");
|
|
Cmd_RemoveCommand("+button3");
|
|
Cmd_RemoveCommand("-button3");
|
|
Cmd_RemoveCommand("+button4");
|
|
Cmd_RemoveCommand("-button4");
|
|
Cmd_RemoveCommand("+button5");
|
|
Cmd_RemoveCommand("-button5");
|
|
Cmd_RemoveCommand("+button6");
|
|
Cmd_RemoveCommand("-button6");
|
|
Cmd_RemoveCommand("+button7");
|
|
Cmd_RemoveCommand("-button7");
|
|
Cmd_RemoveCommand("+button8");
|
|
Cmd_RemoveCommand("-button8");
|
|
Cmd_RemoveCommand("+button9");
|
|
Cmd_RemoveCommand("-button9");
|
|
Cmd_RemoveCommand("+button10");
|
|
Cmd_RemoveCommand("-button10");
|
|
Cmd_RemoveCommand("+button11");
|
|
Cmd_RemoveCommand("-button11");
|
|
Cmd_RemoveCommand("+button12");
|
|
Cmd_RemoveCommand("-button12");
|
|
Cmd_RemoveCommand("+button13");
|
|
Cmd_RemoveCommand("-button13");
|
|
Cmd_RemoveCommand("+button14");
|
|
Cmd_RemoveCommand("-button14");
|
|
Cmd_RemoveCommand("+mlook");
|
|
Cmd_RemoveCommand("-mlook");
|
|
|
|
#ifdef USE_VOIP
|
|
Cmd_RemoveCommand("+voiprecord");
|
|
Cmd_RemoveCommand("-voiprecord");
|
|
#endif
|
|
}
|