q3rally/engine/misc/msvc142/opengl1.vcxproj
Zack Middleton 22a0949a26 ioquake3 resync to commit 4610a240 from bc8737d7
Upgrade to build and run from VS2019
Upgrades to Xcode project and Apple Silicon support
Update SDL2 to 2.0.14
Updated SDL2 include files to fix Mac build in GitHub Actions
Added another mention of arm64 to command line help
Restored original opus sse files, excluded from Xcode
Added arm64 to the post-build symlinking step
Merge branch 'main' into xcode
Merge branch 'main' into vs2019
Added shell script to compile Universal 2 binary (x86_64+arm64)
Reverting alert style to deprecated methods
Upgrades to Xcode project and Apple Silicon support
Update SDL2 to 2.0.14
Added another mention of arm64 to command line help
Restored original opus sse files, excluded from Xcode
Added arm64 to the post-build symlinking step
Added shell script to compile Universal 2 binary (x86_64+arm64)
Reverting alert style to deprecated methods
Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode
Removed signature from SDL dylib, enabled dark mode on macOS.
spaces > tabs
Ad-hoc signed libSDL2-2.0.0.dylib
Fix compiling against SDL 2.0.17
UB2 now signs and notarizes, upgraded to SDL 2.0.16
Architectures in libSDL2 restored for ppc and i386
Merge remote-tracking branch 'upstream/main' into vs2019
Update SDL2 to 2.0.16
Added rudimentary support for automatically finding Microsoft Store version of Quake 3
GHA deprecated Ubuntu 16.04 - update to 18.04
qsort cannot be called with NULL
Merge remote-tracking branch 'upstream/main' into vs2019
Addressed string concatenation issue and added dummy method for Mac/Linux
Added missing variable.
Merge remote-tracking branch 'upstream/main' into xcode
Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions
Addressed PR suggestions
Modified MS Store path handling to better follow the pattern of Steam/GOG
Merge pull request #481 from tomkidd/xcode
Merge pull request #482 from tomkidd/vs2019
OpenGL2: Fix r_grayscale 1 making everything solid black
Print full GL_EXTENSIONS list for OpenGL contexts before 3.0
Fix being unable to enter Team Arena CD key
OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core
Improve setting Microsoft Store path
Update building for macOS in README
Make macOS arm64 default to target macOS 11 in Makefile
Fix error when cross-compiling for macOS arm64 using Makefile
Fix passing arguments to VM dylib on Apple M1
Fix compiling on older macOS
Fix memory corruption in S_TransferPaintBuffer
Fix memset
Fix hex digit
Fix uninitialized variable
some old URL and doc updates
Update README.md
Update FUNDING.yml
code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler
Revert "code/curl: update ifdef condition for MCST-LCC compiler"
Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option"
More predictable mesh normals generation
vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019)
Add keys for SDL 2.0.14's new gamepad buttons
Fix in_availableJoysticks cvar not updating
Fix (disabled) Wavelet sound decompression
Update to SDL 2.24.0 and add separate macOS UB2 dylib
Update macOS UB1 to SDL 2.0.22
Fix running make-macosx{,-ub2}.sh on Linux
Update MSVC .lib files to SDL 2.24.0
2023-03-02 23:13:18 -06:00

432 lines
No EOL
24 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug TA|Win32">
<Configuration>Debug TA</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release TA|Win32">
<Configuration>Release TA</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{CD289B03-887C-4602-BDCE-AB6785A7489E}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
<OutDir>..\..\build\release_ta-msvc142-x86\</OutDir>
<IntDir>..\..\build\release_ta-msvc142-x86\opengl1\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>renderer_opengl1_x86</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>..\..\build\debug-msvc142-x86\</OutDir>
<IntDir>..\..\build\debug-msvc142-x86\opengl1\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>renderer_opengl1_x86</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>..\..\build\release-msvc142-x86\</OutDir>
<IntDir>..\..\build\release-msvc142-x86\opengl1\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>renderer_opengl1_x86</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
<OutDir>..\..\build\debug_ta-msvc142-x86\</OutDir>
<IntDir>..\..\build\debug_ta-msvc142-x86\opengl1\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>renderer_opengl1_x86</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
<PreBuildEvent>
<Command />
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>$(IntDir)opengl1.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader />
<PrecompiledHeaderOutputFile>$(IntDir)opengl1.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>CompileAsC</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)renderer_opengl1_x86.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)opengl1.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)opengl1.map</MapFileName>
<SubSystem>Windows</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
<Command>rem bash -c "perl ./unix/cons -- release-TA"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command />
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>$(IntDir)opengl1.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader />
<PrecompiledHeaderOutputFile>$(IntDir)opengl1.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<ResourceOutputFileName>winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)renderer_opengl1_x86.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)opengl1.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)opengl1.map</MapFileName>
<SubSystem>Windows</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
<Command>rem bash -c "perl ./unix/cons -- debug"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command />
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>$(IntDir)opengl1.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader />
<PrecompiledHeaderOutputFile>$(IntDir)opengl1.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>CompileAsC</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)renderer_opengl1_x86.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)opengl1.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)opengl1.map</MapFileName>
<SubSystem>Windows</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
<PreBuildEvent>
<Command />
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>$(IntDir)opengl1.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader />
<PrecompiledHeaderOutputFile>$(IntDir)opengl1.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<ResourceOutputFileName>winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)renderer_opengl1_x86.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)opengl1.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)opengl1.map</MapFileName>
<SubSystem>Windows</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
<Command>rem bash -c "perl ./unix/cons -- debug-TA"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\code\jpeg-8c\jaricom.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcapimin.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcapistd.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcarith.c" />
<ClCompile Include="..\..\code\jpeg-8c\jccoefct.c" />
<ClCompile Include="..\..\code\jpeg-8c\jccolor.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcdctmgr.c" />
<ClCompile Include="..\..\code\jpeg-8c\jchuff.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcinit.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcmainct.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcmarker.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcmaster.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcomapi.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcparam.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcprepct.c" />
<ClCompile Include="..\..\code\jpeg-8c\jcsample.c" />
<ClCompile Include="..\..\code\jpeg-8c\jctrans.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdapimin.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdapistd.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdarith.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdatadst.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdatasrc.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdcoefct.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdcolor.c" />
<ClCompile Include="..\..\code\jpeg-8c\jddctmgr.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdhuff.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdinput.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdmainct.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdmarker.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdmaster.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdmerge.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdpostct.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdsample.c" />
<ClCompile Include="..\..\code\jpeg-8c\jdtrans.c" />
<ClCompile Include="..\..\code\jpeg-8c\jerror.c" />
<ClCompile Include="..\..\code\jpeg-8c\jfdctflt.c" />
<ClCompile Include="..\..\code\jpeg-8c\jfdctfst.c" />
<ClCompile Include="..\..\code\jpeg-8c\jfdctint.c" />
<ClCompile Include="..\..\code\jpeg-8c\jidctflt.c" />
<ClCompile Include="..\..\code\jpeg-8c\jidctfst.c" />
<ClCompile Include="..\..\code\jpeg-8c\jidctint.c" />
<ClCompile Include="..\..\code\jpeg-8c\jmemmgr.c" />
<ClCompile Include="..\..\code\jpeg-8c\jmemnobs.c" />
<ClCompile Include="..\..\code\jpeg-8c\jquant1.c" />
<ClCompile Include="..\..\code\jpeg-8c\jquant2.c" />
<ClCompile Include="..\..\code\jpeg-8c\jutils.c" />
<ClCompile Include="..\..\code\qcommon\puff.c" />
<ClCompile Include="..\..\code\qcommon\q_math.c" />
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
<ClCompile Include="..\..\code\renderercommon\tr_font.c" />
<ClCompile Include="..\..\code\renderercommon\tr_image_bmp.c" />
<ClCompile Include="..\..\code\renderercommon\tr_image_jpg.c" />
<ClCompile Include="..\..\code\renderercommon\tr_image_pcx.c" />
<ClCompile Include="..\..\code\renderercommon\tr_image_png.c" />
<ClCompile Include="..\..\code\renderercommon\tr_image_tga.c" />
<ClCompile Include="..\..\code\renderercommon\tr_noise.c" />
<ClCompile Include="..\..\code\renderergl1\tr_animation.c" />
<ClCompile Include="..\..\code\renderergl1\tr_backend.c" />
<ClCompile Include="..\..\code\renderergl1\tr_bsp.c" />
<ClCompile Include="..\..\code\renderergl1\tr_cmds.c" />
<ClCompile Include="..\..\code\renderergl1\tr_curve.c" />
<ClCompile Include="..\..\code\renderergl1\tr_flares.c" />
<ClCompile Include="..\..\code\renderergl1\tr_image.c" />
<ClCompile Include="..\..\code\renderergl1\tr_init.c" />
<ClCompile Include="..\..\code\renderergl1\tr_light.c" />
<ClCompile Include="..\..\code\renderergl1\tr_main.c" />
<ClCompile Include="..\..\code\renderergl1\tr_marks.c" />
<ClCompile Include="..\..\code\renderergl1\tr_mesh.c" />
<ClCompile Include="..\..\code\renderergl1\tr_model.c" />
<ClCompile Include="..\..\code\renderergl1\tr_model_iqm.c" />
<ClCompile Include="..\..\code\renderergl1\tr_scene.c" />
<ClCompile Include="..\..\code\renderergl1\tr_shade.c" />
<ClCompile Include="..\..\code\renderergl1\tr_shader.c" />
<ClCompile Include="..\..\code\renderergl1\tr_shade_calc.c" />
<ClCompile Include="..\..\code\renderergl1\tr_shadows.c" />
<ClCompile Include="..\..\code\renderergl1\tr_sky.c" />
<ClCompile Include="..\..\code\renderergl1\tr_subs.c" />
<ClCompile Include="..\..\code\renderergl1\tr_surface.c" />
<ClCompile Include="..\..\code\renderergl1\tr_world.c" />
<ClCompile Include="..\..\code\sdl\sdl_gamma.c" />
<ClCompile Include="..\..\code\sdl\sdl_glimp.c" />
<ClCompile Include="..\..\code\zlib\adler32.c" />
<ClCompile Include="..\..\code\zlib\crc32.c" />
<ClCompile Include="..\..\code\zlib\inffast.c" />
<ClCompile Include="..\..\code\zlib\inflate.c" />
<ClCompile Include="..\..\code\zlib\inftrees.c" />
<ClCompile Include="..\..\code\zlib\zutil.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\code\cgame\tr_types.h" />
<ClInclude Include="..\..\code\client\snd_local.h" />
<ClInclude Include="..\..\code\client\snd_public.h" />
<ClInclude Include="..\..\code\jpeg-6b\jchuff.h" />
<ClInclude Include="..\..\code\jpeg-6b\jconfig.h" />
<ClInclude Include="..\..\code\jpeg-6b\jdct.h" />
<ClInclude Include="..\..\code\jpeg-6b\jdhuff.h" />
<ClInclude Include="..\..\code\jpeg-6b\jerror.h" />
<ClInclude Include="..\..\code\jpeg-6b\jinclude.h" />
<ClInclude Include="..\..\code\jpeg-6b\jmemsys.h" />
<ClInclude Include="..\..\code\jpeg-6b\jmorecfg.h" />
<ClInclude Include="..\..\code\jpeg-6b\jpegint.h" />
<ClInclude Include="..\..\code\jpeg-6b\jpeglib.h" />
<ClInclude Include="..\..\code\jpeg-6b\jversion.h" />
<ClInclude Include="..\..\code\qcommon\puff.h" />
<ClInclude Include="..\..\code\qcommon\qcommon.h" />
<ClInclude Include="..\..\code\qcommon\qfiles.h" />
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
<ClInclude Include="..\..\code\qcommon\unzip.h" />
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
<ClInclude Include="..\..\code\renderercommon\qgl.h" />
<ClInclude Include="..\..\code\renderercommon\tr_public.h" />
<ClInclude Include="..\..\code\renderergl1\tr_extramath.h" />
<ClInclude Include="..\..\code\renderergl1\tr_extratypes.h" />
<ClInclude Include="..\..\code\renderergl1\tr_fbo.h" />
<ClInclude Include="..\..\code\renderergl1\tr_local.h" />
<ClInclude Include="..\..\code\renderergl1\tr_postprocess.h" />
<ClInclude Include="..\..\code\server\server.h" />
<ClInclude Include="..\..\code\ui\ui_public.h" />
<ClInclude Include="..\..\code\win32\resource.h" />
<ClInclude Include="..\..\code\win32\win_local.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>