mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-29 07:01:59 +00:00
22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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*.rsuser
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# Visual Studio 2017 auto generated files
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Generated\ Files/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# Benchmark Results
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BenchmarkDotNet.Artifacts/
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# .NET Core
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project.lock.json
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project.fragment.lock.json
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artifacts/
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# StyleCop
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StyleCopReport.xml
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# Files built by Visual Studio
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*_i.c
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*_p.c
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*_h.h
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*.ilk
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*.meta
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*.obj
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*.iobj
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*.pch
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*.pdb
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*.ipdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*_wpftmp.csproj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# Visual Studio Trace Files
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*.e2e
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# AxoCover is a Code Coverage Tool
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.axoCover/*
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!.axoCover/settings.json
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# Visual Studio code coverage results
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*.coverage
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*.coveragexml
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/[Pp]ackages/repositories.config
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# NuGet v3's project.json files produces more ignorable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Windows Store app package directories and files
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AppPackages/
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BundleArtifacts/
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Package.StoreAssociation.xml
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_pkginfo.txt
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*.appx
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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*.publishsettings
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orleans.codegen.cs
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# Including strong name files can present a security risk
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# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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#*.snk
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# ASP.NET Core default setup: bower directory is configured as wwwroot/lib/ and bower restore is true
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**/wwwroot/lib/
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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ServiceFabricBackup/
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*.rptproj.bak
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# SQL Server files
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*.mdf
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*.ldf
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*.ndf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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*.rptproj.rsuser
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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node_modules/
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# Visual Studio 6 build log
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*.plg
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# Visual Studio 6 workspace options file
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*.opt
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# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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*.vbw
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# Visual Studio LightSwitch build output
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# Paket dependency manager
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# JetBrains Rider
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.idea/
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*.sln.iml
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# CodeRush personal settings
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.cr/personal
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# Tabs Studio
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*.tss
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# Telerik's JustMock configuration file
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*.jmconfig
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# BizTalk build output
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*.btp.cs
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*.btm.cs
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*.odx.cs
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*.xsd.cs
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# OpenCover UI analysis results
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OpenCover/
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# Azure Stream Analytics local run output
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ASALocalRun/
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# MSBuild Binary and Structured Log
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*.binlog
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# NVidia Nsight GPU debugger configuration file
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*.nvuser
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# MFractors (Xamarin productivity tool) working folder
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.mfractor/
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# Local History for Visual Studio
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.localhistory/
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winquake.res |