q3rally/engine/code/libvorbis-1.3.6/lib/codec_internal.h
zturtleman 0d5fb492cd ioquake3 resync to revision 3444 from 3393.
Fix GCC 6 misleading-indentation warning
add SECURITY.md
OpenGL2: Restore adding fixed ambient light when HDR is enabled
Few LCC memory fixes.
fix a few potential buffer overwrite in Game VM
Enable compiler optimization on all macOS architectures
Don't allow qagame module to create "botlib.log" at ANY filesystem location
Make FS_BuildOSPath for botlib.log consistent with typical usage
tiny readme thing
Remove extra plus sign from Huff_Compress()
Fix VMs being able to change CVAR_PROTECTED cvars
Don't register fs_game cvar everywhere just to get the value
Don't let VMs change engine latch cvars immediately
Fix fs_game '..' reading outside of home and base path
Fix VMs forcing engine latch cvar to update to latched value
Revert my recent cvar latch changes
Revert "Don't let VMs change engine latch cvars immediately"
Partially revert "Fix fs_game '..' reading outside of home and base path"
Revert "Fix VMs forcing engine latch cvar to update to latched value"
Fix exploit to bypass filename restrictions on Windows
Changes to systemd q3a.service
Fix Q_vsnprintf for mingw-w64
Fix timelimit causing an infinite map ending loop
Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea()
Fix negative frag/capturelimit causing an infinite map end loop
OpenGL2: Fix dark lightmap on shader in mpteam6
Make FS_InvalidGameDir() consider subdirectories invalid
[qcommon] Remove dead serialization code
[qcommon] Make several zone variables and functions static.
Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later
Increase q3_ui .arena filename list buffer size to 4096 bytes
OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces
Support Unicode characters greater than 0xFF in cl_consoleKeys
Fix macOS app bundle with space in name
OpenGL1: Use glGenTextures instead of hardcoded values
Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function
Update libogg from 1.3.2 to 1.3.3
Rename (already updated) libogg-1.3.2 to libogg-1.3.3
Update libvorbis from 1.3.5 to 1.3.6
* Fix CVE-2018-5146 - out-of-bounds write on codebook decoding.
* Fix CVE-2017-14632 - free() on unitialized data
* Fix CVE-2017-14633 - out-of-bounds read
Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6
Update opus from 1.1.4 to 1.2.1
Rename (already updated) opus-1.1.4 to opus-1.2.1
Update opusfile from 0.8 to 0.9
Rename (already updated) opusfile-0.8 to opusfile-0.9
First swing at a CONTRIBUTING.md
Allow loading system OpenAL library on macOS again
Remove duplicate setting of FREETYPE_CFLAGS in Makefile
Fix exploit to reset player by sending wrong serverId
Fix "Going to CS_ZOMBIE for [clientname]" developer message
Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00

166 lines
5.3 KiB
C

/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
function: libvorbis codec headers
********************************************************************/
#ifndef _V_CODECI_H_
#define _V_CODECI_H_
#include "envelope.h"
#include "codebook.h"
#define BLOCKTYPE_IMPULSE 0
#define BLOCKTYPE_PADDING 1
#define BLOCKTYPE_TRANSITION 0
#define BLOCKTYPE_LONG 1
#define PACKETBLOBS 15
typedef struct vorbis_block_internal{
float **pcmdelay; /* this is a pointer into local storage */
float ampmax;
int blocktype;
oggpack_buffer *packetblob[PACKETBLOBS]; /* initialized, must be freed;
blob [PACKETBLOBS/2] points to
the oggpack_buffer in the
main vorbis_block */
} vorbis_block_internal;
typedef void vorbis_look_floor;
typedef void vorbis_look_residue;
typedef void vorbis_look_transform;
/* mode ************************************************************/
typedef struct {
int blockflag;
int windowtype;
int transformtype;
int mapping;
} vorbis_info_mode;
typedef void vorbis_info_floor;
typedef void vorbis_info_residue;
typedef void vorbis_info_mapping;
#include "psy.h"
#include "bitrate.h"
typedef struct private_state {
/* local lookup storage */
envelope_lookup *ve; /* envelope lookup */
int window[2];
vorbis_look_transform **transform[2]; /* block, type */
drft_lookup fft_look[2];
int modebits;
vorbis_look_floor **flr;
vorbis_look_residue **residue;
vorbis_look_psy *psy;
vorbis_look_psy_global *psy_g_look;
/* local storage, only used on the encoding side. This way the
application does not need to worry about freeing some packets'
memory and not others'; packet storage is always tracked.
Cleared next call to a _dsp_ function */
unsigned char *header;
unsigned char *header1;
unsigned char *header2;
bitrate_manager_state bms;
ogg_int64_t sample_count;
} private_state;
/* codec_setup_info contains all the setup information specific to the
specific compression/decompression mode in progress (eg,
psychoacoustic settings, channel setup, options, codebook
etc).
*********************************************************************/
#include "highlevel.h"
typedef struct codec_setup_info {
/* Vorbis supports only short and long blocks, but allows the
encoder to choose the sizes */
long blocksizes[2];
/* modes are the primary means of supporting on-the-fly different
blocksizes, different channel mappings (LR or M/A),
different residue backends, etc. Each mode consists of a
blocksize flag and a mapping (along with the mapping setup */
int modes;
int maps;
int floors;
int residues;
int books;
int psys; /* encode only */
vorbis_info_mode *mode_param[64];
int map_type[64];
vorbis_info_mapping *map_param[64];
int floor_type[64];
vorbis_info_floor *floor_param[64];
int residue_type[64];
vorbis_info_residue *residue_param[64];
static_codebook *book_param[256];
codebook *fullbooks;
vorbis_info_psy *psy_param[4]; /* encode only */
vorbis_info_psy_global psy_g_param;
bitrate_manager_info bi;
highlevel_encode_setup hi; /* used only by vorbisenc.c. It's a
highly redundant structure, but
improves clarity of program flow. */
int halfrate_flag; /* painless downsample for decode */
} codec_setup_info;
extern vorbis_look_psy_global *_vp_global_look(vorbis_info *vi);
extern void _vp_global_free(vorbis_look_psy_global *look);
typedef struct {
int sorted_index[VIF_POSIT+2];
int forward_index[VIF_POSIT+2];
int reverse_index[VIF_POSIT+2];
int hineighbor[VIF_POSIT];
int loneighbor[VIF_POSIT];
int posts;
int n;
int quant_q;
vorbis_info_floor1 *vi;
long phrasebits;
long postbits;
long frames;
} vorbis_look_floor1;
extern int *floor1_fit(vorbis_block *vb,vorbis_look_floor1 *look,
const float *logmdct, /* in */
const float *logmask);
extern int *floor1_interpolate_fit(vorbis_block *vb,vorbis_look_floor1 *look,
int *A,int *B,
int del);
extern int floor1_encode(oggpack_buffer *opb,vorbis_block *vb,
vorbis_look_floor1 *look,
int *post,int *ilogmask);
#endif