mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-29 23:22:55 +00:00
393 lines
11 KiB
C
393 lines
11 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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SETUP MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define SETUP_MENU_VERTICAL_SPACING 34
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#define ID_CUSTOMIZEPLAYER 10
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#define ID_CUSTOMIZECONTROLS 11
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#define ID_SYSTEMCONFIG 12
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#define ID_GAME 13
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#define ID_CDKEY 14
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#define ID_LOAD 15
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#define ID_SAVE 16
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#define ID_DEFAULTS 17
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#define ID_BACK 18
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// STONELANCE
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#define ID_Q3ROPTIONS 19
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// END
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typedef struct {
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menuframework_s menu;
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menutext_s banner;
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menutext_s setupplayer;
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menutext_s setupcontrols;
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menutext_s setupsystem;
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menutext_s game;
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menutext_s cdkey;
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menutext_s q3rOptions;
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menutext_s defaults;
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menutext_s back;
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} setupMenuInfo_t;
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static setupMenuInfo_t setupMenuInfo;
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/*
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=================
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Setup_ResetDefaults_Action
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=================
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*/
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static void Setup_ResetDefaults_Action( qboolean result ) {
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if( !result ) {
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return;
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}
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trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
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trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
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trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
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}
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/*
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=================
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Setup_ResetDefaults_Draw
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=================
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*/
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static void Setup_ResetDefaults_Draw( void ) {
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UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, color_yellow );
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UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, color_yellow );
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}
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/*
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===============
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UI_SetupMenu_Event
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===============
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*/
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static void UI_SetupMenu_Event( void *ptr, int event ) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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/*
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case ID_CUSTOMIZEPLAYER:
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UI_PlayerSettingsMenu();
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break;
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case ID_CUSTOMIZECONTROLS:
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UI_ControlsMenu();
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break;
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case ID_SYSTEMCONFIG:
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UI_GraphicsOptionsMenu();
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break;
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case ID_GAME:
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UI_PreferencesMenu();
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break;
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case ID_CDKEY:
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UI_CDKeyMenu();
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break;
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// case ID_LOAD:
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// UI_LoadConfigMenu();
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// break;
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// case ID_SAVE:
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// UI_SaveConfigMenu();
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// break;
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case ID_DEFAULTS:
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UI_ConfirmMenu( "SET TO DEFAULTS?", Setup_ResetDefaults_Draw, Setup_ResetDefaults_Action );
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break;
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case ID_BACK:
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UI_PopMenu();
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break;
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*/
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default:
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setupMenuInfo.menu.transitionMenu = ((menucommon_s*)ptr)->id;
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uis.transitionOut = uis.realtime;
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break;
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// END
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}
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}
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// STONELANCE
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/*
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=================
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UI_SetupMenu_ChangeMenu
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=================
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*/
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void UI_SetupMenu_ChangeMenu( int menuID ){
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switch(menuID){
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case ID_CUSTOMIZEPLAYER:
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UI_PlayerSettingsMenu();
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break;
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case ID_CUSTOMIZECONTROLS:
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UI_ControlsMenu();
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break;
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case ID_SYSTEMCONFIG:
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UI_GraphicsOptionsMenu();
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break;
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case ID_GAME:
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UI_PreferencesMenu();
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break;
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case ID_CDKEY:
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UI_CDKeyMenu();
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break;
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case ID_Q3ROPTIONS:
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UI_Q3ROptionsMenu();
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break;
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case ID_DEFAULTS:
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UI_ConfirmMenu( "SET TO DEFAULTS?", Setup_ResetDefaults_Draw, Setup_ResetDefaults_Action );
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break;
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case ID_BACK:
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// uis.transitionIn = uis.realtime;
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UI_PopMenu();
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break;
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}
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}
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/*
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=================
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UI_SetupMenu_RunTransition
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=================
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*/
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void UI_SetupMenu_RunTransition(float frac){
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uis.text_color[0] = text_color_normal[0];
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uis.text_color[1] = text_color_normal[1];
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uis.text_color[2] = text_color_normal[2];
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uis.text_color[3] = text_color_normal[3] * frac;
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setupMenuInfo.banner.color = uis.text_color;
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setupMenuInfo.cdkey.color = uis.text_color;
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setupMenuInfo.defaults.color = uis.text_color;
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setupMenuInfo.game.color = uis.text_color;
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setupMenuInfo.q3rOptions.color = uis.text_color;
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setupMenuInfo.setupcontrols.color = uis.text_color;
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setupMenuInfo.setupplayer.color = uis.text_color;
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setupMenuInfo.setupsystem.color = uis.text_color;
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}
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/*
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===============
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UI_SetupMenu_Init
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===============
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*/
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static void UI_SetupMenu_Init( void ) {
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int y;
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UI_SetupMenu_Cache();
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memset( &setupMenuInfo, 0, sizeof(setupMenuInfo) );
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setupMenuInfo.menu.wrapAround = qtrue;
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setupMenuInfo.menu.fullscreen = qtrue;
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setupMenuInfo.menu.transition = UI_SetupMenu_RunTransition;
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setupMenuInfo.menu.changeMenu = UI_SetupMenu_ChangeMenu;
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setupMenuInfo.banner.generic.type = MTYPE_BTEXT;
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setupMenuInfo.banner.generic.x = 320;
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setupMenuInfo.banner.generic.y = 16;
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setupMenuInfo.banner.string = "SETUP";
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setupMenuInfo.banner.color = color_white;
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setupMenuInfo.banner.style = UI_CENTER;
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y = 134;
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setupMenuInfo.setupplayer.generic.type = MTYPE_PTEXT;
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setupMenuInfo.setupplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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setupMenuInfo.setupplayer.generic.x = 320;
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setupMenuInfo.setupplayer.generic.y = y;
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setupMenuInfo.setupplayer.generic.id = ID_CUSTOMIZEPLAYER;
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setupMenuInfo.setupplayer.generic.callback = UI_SetupMenu_Event;
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setupMenuInfo.setupplayer.string = "PLAYER";
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setupMenuInfo.setupplayer.color = text_color_normal;
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setupMenuInfo.setupplayer.style = UI_CENTER;
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y += SETUP_MENU_VERTICAL_SPACING;
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setupMenuInfo.setupcontrols.generic.type = MTYPE_PTEXT;
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setupMenuInfo.setupcontrols.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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setupMenuInfo.setupcontrols.generic.x = 320;
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setupMenuInfo.setupcontrols.generic.y = y;
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setupMenuInfo.setupcontrols.generic.id = ID_CUSTOMIZECONTROLS;
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setupMenuInfo.setupcontrols.generic.callback = UI_SetupMenu_Event;
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setupMenuInfo.setupcontrols.string = "CONTROLS";
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setupMenuInfo.setupcontrols.color = text_color_normal;
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setupMenuInfo.setupcontrols.style = UI_CENTER;
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y += SETUP_MENU_VERTICAL_SPACING;
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setupMenuInfo.setupsystem.generic.type = MTYPE_PTEXT;
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setupMenuInfo.setupsystem.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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setupMenuInfo.setupsystem.generic.x = 320;
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setupMenuInfo.setupsystem.generic.y = y;
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setupMenuInfo.setupsystem.generic.id = ID_SYSTEMCONFIG;
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setupMenuInfo.setupsystem.generic.callback = UI_SetupMenu_Event;
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setupMenuInfo.setupsystem.string = "SYSTEM";
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setupMenuInfo.setupsystem.color = text_color_normal;
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setupMenuInfo.setupsystem.style = UI_CENTER;
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y += SETUP_MENU_VERTICAL_SPACING;
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setupMenuInfo.game.generic.type = MTYPE_PTEXT;
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setupMenuInfo.game.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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setupMenuInfo.game.generic.x = 320;
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setupMenuInfo.game.generic.y = y;
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setupMenuInfo.game.generic.id = ID_GAME;
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setupMenuInfo.game.generic.callback = UI_SetupMenu_Event;
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setupMenuInfo.game.string = "GAME OPTIONS";
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setupMenuInfo.game.color = text_color_normal;
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setupMenuInfo.game.style = UI_CENTER;
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y += SETUP_MENU_VERTICAL_SPACING;
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setupMenuInfo.q3rOptions.generic.type = MTYPE_PTEXT;
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setupMenuInfo.q3rOptions.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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setupMenuInfo.q3rOptions.generic.x = 320;
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setupMenuInfo.q3rOptions.generic.y = y;
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setupMenuInfo.q3rOptions.generic.id = ID_Q3ROPTIONS;
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setupMenuInfo.q3rOptions.generic.callback = UI_SetupMenu_Event;
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setupMenuInfo.q3rOptions.string = "Q3R OPTIONS";
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setupMenuInfo.q3rOptions.color = text_color_normal;
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setupMenuInfo.q3rOptions.style = UI_CENTER;
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if( !trap_Cvar_VariableValue( "cl_paused" ) ) {
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#if 0
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y += SETUP_MENU_VERTICAL_SPACING;
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setupMenuInfo.load.generic.type = MTYPE_PTEXT;
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setupMenuInfo.load.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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setupMenuInfo.load.generic.x = 320;
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setupMenuInfo.load.generic.y = y;
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setupMenuInfo.load.generic.id = ID_LOAD;
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setupMenuInfo.load.generic.callback = UI_SetupMenu_Event;
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setupMenuInfo.load.string = "LOAD";
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setupMenuInfo.load.color = color_red;
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setupMenuInfo.load.style = UI_CENTER;
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y += SETUP_MENU_VERTICAL_SPACING;
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setupMenuInfo.save.generic.type = MTYPE_PTEXT;
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setupMenuInfo.save.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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setupMenuInfo.save.generic.x = 320;
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setupMenuInfo.save.generic.y = y;
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setupMenuInfo.save.generic.id = ID_SAVE;
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setupMenuInfo.save.generic.callback = UI_SetupMenu_Event;
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setupMenuInfo.save.string = "SAVE";
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setupMenuInfo.save.color = color_red;
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setupMenuInfo.save.style = UI_CENTER;
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#endif
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y += SETUP_MENU_VERTICAL_SPACING;
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setupMenuInfo.defaults.generic.type = MTYPE_PTEXT;
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setupMenuInfo.defaults.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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setupMenuInfo.defaults.generic.x = 320;
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setupMenuInfo.defaults.generic.y = y;
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setupMenuInfo.defaults.generic.id = ID_DEFAULTS;
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setupMenuInfo.defaults.generic.callback = UI_SetupMenu_Event;
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setupMenuInfo.defaults.string = "DEFAULT";
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setupMenuInfo.defaults.color = text_color_normal;
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setupMenuInfo.defaults.style = UI_CENTER;
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}
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setupMenuInfo.back.generic.type = MTYPE_PTEXT;
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setupMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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setupMenuInfo.back.generic.x = 20;
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setupMenuInfo.back.generic.y = 480 - 50;
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setupMenuInfo.back.generic.id = ID_BACK;
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setupMenuInfo.back.generic.callback = UI_SetupMenu_Event;
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setupMenuInfo.back.string = "< BACK";
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setupMenuInfo.back.color = text_color_normal;
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setupMenuInfo.back.style = UI_LEFT | UI_SMALLFONT;
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.banner );
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupplayer );
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupcontrols );
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupsystem );
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.game );
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.q3rOptions );
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if( !trap_Cvar_VariableValue( "cl_paused" ) ) {
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.defaults );
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}
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.back );
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uis.transitionIn = uis.realtime;
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}
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/*
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=================
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UI_SetupMenu_Cache
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=================
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*/
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void UI_SetupMenu_Cache( void ) {
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// BAGPUSS
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/*
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trap_R_RegisterShaderNoMip( ART_BACK0 );
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trap_R_RegisterShaderNoMip( ART_BACK1 );
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trap_R_RegisterShaderNoMip( ART_FRAMEL );
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trap_R_RegisterShaderNoMip( ART_FRAMER );
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*/
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// END
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}
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/*
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===============
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UI_SetupMenu
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===============
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*/
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void UI_SetupMenu( void ) {
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UI_SetupMenu_Init();
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UI_PushMenu( &setupMenuInfo.menu );
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}
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