mirror of
https://github.com/Q3Rally-Team/q3rally.git
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0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
112 lines
4.7 KiB
C
112 lines
4.7 KiB
C
/***********************************************************************
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Copyright (C) 2014 Vidyo
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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- Neither the name of Internet Society, IETF or IETF Trust, nor the
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names of specific contributors, may be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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***********************************************************************/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <arm_neon.h>
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#include "main.h"
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#include "stack_alloc.h"
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#include "NSQ.h"
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#include "celt/cpu_support.h"
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#include "celt/arm/armcpu.h"
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opus_int32 silk_noise_shape_quantizer_short_prediction_neon(const opus_int32 *buf32, const opus_int32 *coef32, opus_int order)
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{
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int32x4_t coef0 = vld1q_s32(coef32);
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int32x4_t coef1 = vld1q_s32(coef32 + 4);
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int32x4_t coef2 = vld1q_s32(coef32 + 8);
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int32x4_t coef3 = vld1q_s32(coef32 + 12);
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int32x4_t a0 = vld1q_s32(buf32 - 15);
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int32x4_t a1 = vld1q_s32(buf32 - 11);
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int32x4_t a2 = vld1q_s32(buf32 - 7);
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int32x4_t a3 = vld1q_s32(buf32 - 3);
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int32x4_t b0 = vqdmulhq_s32(coef0, a0);
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int32x4_t b1 = vqdmulhq_s32(coef1, a1);
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int32x4_t b2 = vqdmulhq_s32(coef2, a2);
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int32x4_t b3 = vqdmulhq_s32(coef3, a3);
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int32x4_t c0 = vaddq_s32(b0, b1);
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int32x4_t c1 = vaddq_s32(b2, b3);
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int32x4_t d = vaddq_s32(c0, c1);
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int64x2_t e = vpaddlq_s32(d);
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int64x1_t f = vadd_s64(vget_low_s64(e), vget_high_s64(e));
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opus_int32 out = vget_lane_s32(vreinterpret_s32_s64(f), 0);
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out += silk_RSHIFT( order, 1 );
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return out;
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}
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opus_int32 silk_NSQ_noise_shape_feedback_loop_neon(const opus_int32 *data0, opus_int32 *data1, const opus_int16 *coef, opus_int order)
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{
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opus_int32 out;
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if (order == 8)
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{
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int32x4_t a00 = vdupq_n_s32(data0[0]);
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int32x4_t a01 = vld1q_s32(data1); /* data1[0] ... [3] */
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int32x4_t a0 = vextq_s32 (a00, a01, 3); /* data0[0] data1[0] ...[2] */
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int32x4_t a1 = vld1q_s32(data1 + 3); /* data1[3] ... [6] */
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/*TODO: Convert these once in advance instead of once per sample, like
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silk_noise_shape_quantizer_short_prediction_neon() does.*/
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int16x8_t coef16 = vld1q_s16(coef);
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int32x4_t coef0 = vmovl_s16(vget_low_s16(coef16));
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int32x4_t coef1 = vmovl_s16(vget_high_s16(coef16));
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/*This is not bit-exact with the C version, since we do not drop the
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lower 16 bits of each multiply, but wait until the end to truncate
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precision. This is an encoder-specific calculation (and unlike
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silk_noise_shape_quantizer_short_prediction_neon(), is not meant to
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simulate what the decoder will do). We still could use vqdmulhq_s32()
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like silk_noise_shape_quantizer_short_prediction_neon() and save
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half the multiplies, but the speed difference is not large, since we
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then need two extra adds.*/
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int64x2_t b0 = vmull_s32(vget_low_s32(a0), vget_low_s32(coef0));
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int64x2_t b1 = vmlal_s32(b0, vget_high_s32(a0), vget_high_s32(coef0));
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int64x2_t b2 = vmlal_s32(b1, vget_low_s32(a1), vget_low_s32(coef1));
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int64x2_t b3 = vmlal_s32(b2, vget_high_s32(a1), vget_high_s32(coef1));
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int64x1_t c = vadd_s64(vget_low_s64(b3), vget_high_s64(b3));
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int64x1_t cS = vrshr_n_s64(c, 15);
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int32x2_t d = vreinterpret_s32_s64(cS);
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out = vget_lane_s32(d, 0);
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vst1q_s32(data1, a0);
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vst1q_s32(data1 + 4, a1);
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return out;
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}
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return silk_NSQ_noise_shape_feedback_loop_c(data0, data1, coef, order);
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}
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