q3rally/engine/code/cgame/cg_draw.c
2023-12-09 22:51:45 -06:00

3236 lines
73 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// cg_draw.c -- draw all of the graphical elements during
// active (after loading) gameplay
#include "cg_local.h"
#ifdef MISSIONPACK
#include "../ui/ui_shared.h"
// used for scoreboard
extern displayContextDef_t cgDC;
menuDef_t *menuScoreboard = NULL;
#else
int drawTeamOverlayModificationCount = -1;
#endif
int sortedTeamPlayers[TEAM_MAXOVERLAY];
int numSortedTeamPlayers;
char systemChat[256];
char teamChat1[256];
char teamChat2[256];
#ifdef MISSIONPACK
int CG_Text_Width(const char *text, float scale, int limit) {
int count,len;
float out;
glyphInfo_t *glyph;
float useScale;
const char *s = text;
fontInfo_t *font = &cgDC.Assets.textFont;
if (scale <= cg_smallFont.value) {
font = &cgDC.Assets.smallFont;
} else if (scale > cg_bigFont.value) {
font = &cgDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
out = 0;
if (text) {
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
if ( Q_IsColorString(s) ) {
s += 2;
continue;
} else {
glyph = &font->glyphs[*s & 255];
out += glyph->xSkip;
s++;
count++;
}
}
}
return out * useScale;
}
int CG_Text_Height(const char *text, float scale, int limit) {
int len, count;
float max;
glyphInfo_t *glyph;
float useScale;
const char *s = text;
fontInfo_t *font = &cgDC.Assets.textFont;
if (scale <= cg_smallFont.value) {
font = &cgDC.Assets.smallFont;
} else if (scale > cg_bigFont.value) {
font = &cgDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
max = 0;
if (text) {
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
if ( Q_IsColorString(s) ) {
s += 2;
continue;
} else {
glyph = &font->glyphs[*s & 255];
if (max < glyph->height) {
max = glyph->height;
}
s++;
count++;
}
}
}
return max * useScale;
}
void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) {
float w, h;
w = width * scale;
h = height * scale;
CG_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader );
}
void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) {
int len, count;
vec4_t newColor;
glyphInfo_t *glyph;
float useScale;
fontInfo_t *font = &cgDC.Assets.textFont;
if (scale <= cg_smallFont.value) {
font = &cgDC.Assets.smallFont;
} else if (scale > cg_bigFont.value) {
font = &cgDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
if (text) {
const char *s = text;
trap_R_SetColor( color );
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
glyph = &font->glyphs[*s & 255];
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
trap_R_SetColor( newColor );
s += 2;
continue;
} else {
float yadj = useScale * glyph->top;
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
colorBlack[3] = newColor[3];
trap_R_SetColor( colorBlack );
CG_Text_PaintChar(x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
colorBlack[3] = 1.0;
trap_R_SetColor( newColor );
}
CG_Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
// CG_DrawPic(x, y - yadj, scale * cgDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * cgDC.Assets.textFont.glyphs[text[i]].imageHeight, cgDC.Assets.textFont.glyphs[text[i]].glyph);
x += (glyph->xSkip * useScale) + adjust;
s++;
count++;
}
}
trap_R_SetColor( NULL );
}
}
#endif
/*
==============================================================
CG_DrawField - Draws large numbers for status bar and powerups
==============================================================
*/
#ifndef MISSIONPACK
static void CG_DrawField (int x, int y, int width, int value) {
char num[16], *ptr;
int l;
int frame;
if ( width < 1 ) {
return;
}
// draw number string
if ( width > 5 ) {
width = 5;
}
switch ( width ) {
case 1:
value = value > 9 ? 9 : value;
value = value < 0 ? 0 : value;
break;
case 2:
value = value > 99 ? 99 : value;
value = value < -9 ? -9 : value;
break;
case 3:
value = value > 999 ? 999 : value;
value = value < -99 ? -99 : value;
break;
case 4:
value = value > 9999 ? 9999 : value;
value = value < -999 ? -999 : value;
break;
}
Com_sprintf (num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
l = width;
x += 2 + CHAR_WIDTH*(width - l);
// center x, move y to bottom.
x += (1.0f-cg_statusScale.value)*l*CHAR_WIDTH*0.5f;
y += (1.0f-cg_statusScale.value)*CHAR_HEIGHT;
ptr = num;
while (*ptr && l)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
CG_DrawPic( x,y, CHAR_WIDTH*cg_statusScale.value, CHAR_HEIGHT*cg_statusScale.value, cgs.media.numberShaders[frame] );
x += CHAR_WIDTH*cg_statusScale.value;
ptr++;
l--;
}
}
#endif // MISSIONPACK
/*
==============
CG_Draw3DModel
==============
*/
void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles ) {
refdef_t refdef;
refEntity_t ent;
if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) {
return;
}
CG_AdjustFrom640( &x, &y, &w, &h );
memset( &refdef, 0, sizeof( refdef ) );
memset( &ent, 0, sizeof( ent ) );
AnglesToAxis( angles, ent.axis );
VectorCopy( origin, ent.origin );
ent.hModel = model;
ent.customSkin = skin;
ent.renderfx = RF_NOSHADOW; // no stencil shadows
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
refdef.fov_x = 30;
refdef.fov_y = 30;
refdef.x = x;
refdef.y = y;
refdef.width = w;
refdef.height = h;
refdef.time = cg.time;
trap_R_ClearScene();
trap_R_AddRefEntityToScene( &ent );
trap_R_RenderScene( &refdef );
}
/*
==================
CG_DrawHealthModel
==================
*/
void CG_DrawHealthModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, qhandle_t model2, vec3_t origin, vec3_t angles, float yaw2 ) {
refdef_t refdef;
refEntity_t ent;
if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) {
return;
}
CG_AdjustFrom640( &x, &y, &w, &h );
memset( &refdef, 0, sizeof( refdef ) );
memset( &ent, 0, sizeof( ent ) );
AnglesToAxis( angles, ent.axis );
VectorCopy( origin, ent.origin );
ent.hModel = model;
ent.customSkin = skin;
ent.renderfx = RF_NOSHADOW; // no stencil shadows
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
refdef.fov_x = 30;
refdef.fov_y = 30;
refdef.x = x;
refdef.y = y;
refdef.width = w;
refdef.height = h;
refdef.time = cg.time;
trap_R_ClearScene();
trap_R_AddRefEntityToScene( &ent );
if ( model2 ) {
ent.hModel = model2;
angles[YAW] = yaw2;
AnglesToAxis( angles, ent.axis );
trap_R_AddRefEntityToScene( &ent );
}
trap_R_RenderScene( &refdef );
}
/*
==================================================================
CG_DrawFlagModel - Used for both the status bar and the scoreboard
==================================================================
*/
void CG_DrawFlagModel( float x, float y, float w, float h, int team, qboolean force2D ) {
qhandle_t cm;
float len;
vec3_t origin, angles;
vec3_t mins, maxs;
qhandle_t handle;
if ( !force2D && cg_draw3dIcons.integer ) {
VectorClear( angles );
cm = cgs.media.redFlagModel;
// offset the origin y and z to center the flag
trap_R_ModelBounds( cm, mins, maxs );
origin[2] = -0.5 * ( mins[2] + maxs[2] );
origin[1] = 0.5 * ( mins[1] + maxs[1] );
// calculate distance so the flag nearly fills the box
// assume heads are taller than wide
len = 0.5 * ( maxs[2] - mins[2] );
origin[0] = len / 0.268; // len / tan( fov/2 )
angles[YAW] = 60 * sin( cg.time / 2000.0 );;
if( team == TEAM_RED ) {
handle = cgs.media.redFlagModel;
} else if( team == TEAM_BLUE ) {
handle = cgs.media.blueFlagModel;
} else if( team == TEAM_FREE ) {
handle = cgs.media.neutralFlagModel;
} else {
return;
}
CG_Draw3DModel( x, y, w, h, handle, 0, origin, angles );
} else if ( cg_drawIcons.integer ) {
gitem_t *item;
if( team == TEAM_RED ) {
item = BG_FindItemForPowerup( PW_REDFLAG );
} else if( team == TEAM_BLUE ) {
item = BG_FindItemForPowerup( PW_BLUEFLAG );
} else if( team == TEAM_FREE ) {
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
} else {
return;
}
if (item) {
CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon );
}
}
}
/*
====================
CG_DrawStatusBarHead
====================
*/
#ifndef MISSIONPACK
#if 0 // ZTM: Not used by Q3Rally
static void CG_DrawStatusBarHead( float x ) {
vec3_t angles;
float size, stretch;
float frac;
VectorClear( angles );
if ( cg.damageTime && cg.time - cg.damageTime < DAMAGE_TIME ) {
frac = (float)(cg.time - cg.damageTime ) / DAMAGE_TIME;
size = ICON_SIZE * 1.25 * ( 1.5 - frac * 0.5 );
stretch = size - ICON_SIZE * 1.25;
// kick in the direction of damage
x -= stretch * 0.5 + cg.damageX * stretch * 0.5;
cg.headStartYaw = 180 + cg.damageX * 45;
cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
cg.headEndPitch = 5 * cos( crandom()*M_PI );
cg.headStartTime = cg.time;
cg.headEndTime = cg.time + 100 + random() * 2000;
} else {
if ( cg.time >= cg.headEndTime ) {
// select a new head angle
cg.headStartYaw = cg.headEndYaw;
cg.headStartPitch = cg.headEndPitch;
cg.headStartTime = cg.headEndTime;
cg.headEndTime = cg.time + 100 + random() * 2000;
cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
cg.headEndPitch = 5 * cos( crandom()*M_PI );
}
size = ICON_SIZE * 1.25;
}
// if the server was frozen for a while we may have a bad head start time
if ( cg.headStartTime > cg.time ) {
cg.headStartTime = cg.time;
}
frac = ( cg.time - cg.headStartTime ) / (float)( cg.headEndTime - cg.headStartTime );
frac = frac * frac * ( 3 - 2 * frac );
angles[YAW] = cg.headStartYaw + ( cg.headEndYaw - cg.headStartYaw ) * frac;
angles[PITCH] = cg.headStartPitch + ( cg.headEndPitch - cg.headStartPitch ) * frac;
}
#endif
#endif // MISSIONPACK
/*
====================
CG_DrawStatusBarFlag
====================
*/
#ifndef MISSIONPACK
static void CG_DrawStatusBarFlag( float x, int team ) {
int iconSize = ICON_SIZE*cg_statusScale.value;
CG_DrawFlagModel( x+(1.0f-cg_statusScale.value)*ICON_SIZE*0.5f, 480 - iconSize, iconSize, iconSize, team, qfalse );
}
#endif // MISSIONPACK
/*
=====================
CG_DrawTeamBackground
=====================
*/
void CG_DrawTeamBackground( int x, int y, int w, int h, float alpha, int team )
{
vec4_t hcolor;
hcolor[3] = alpha;
if ( team == TEAM_RED ) {
hcolor[0] = 1;
hcolor[1] = 0;
hcolor[2] = 0;
} else if ( team == TEAM_BLUE ) {
hcolor[0] = 0;
hcolor[1] = 0;
hcolor[2] = 1;
}
// Q3Rally Code Start
else if ( team == TEAM_GREEN ) {
hcolor[0] = 0;
hcolor[1] = 1;
hcolor[2] = 0;
}
else if ( team == TEAM_YELLOW ) {
hcolor[0] = 1;
hcolor[1] = 1;
hcolor[2] = 0;
}
// END
else {
return;
}
trap_R_SetColor( hcolor );
CG_SetScreenPlacement(PLACE_STRETCH, CG_GetScreenVerticalPlacement());
CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
CG_PopScreenPlacement();
trap_R_SetColor( NULL );
}
/*
===============
CG_DrawSigilHUD
===============
*/
void CG_DrawSigilHUD( void ) {
int i, x=440, y=0;
for (i=0; i<MAX_SIGILS; i++) {
switch ( cgs.sigil[i] )
{
case SIGIL_ISRED:
CG_DrawPic( x, y, 18, 18, cgs.media.redsigilShader );
break;
case SIGIL_ISBLUE:
CG_DrawPic( x, y, 18, 18, cgs.media.bluesigilShader );
break;
case SIGIL_ISGREEN:
CG_DrawPic( x, y, 18, 18, cgs.media.greensigilShader );
break;
case SIGIL_ISYELLOW:
CG_DrawPic( x, y, 18, 18, cgs.media.yellowsigilShader );
break;
case SIGIL_ISWHITE:
CG_DrawPic( x, y, 18, 18, cgs.media.sigilShader );
break;
case SIGIL_NONE:
break;
}
x+= 19;
}
}
/*
================
CG_DrawStatusBar
================
*/
#ifndef MISSIONPACK
#if 0
static void CG_DrawStatusBar( void ) {
int color;
centity_t *cent;
playerState_t *ps;
int value;
vec4_t hcolor;
vec3_t angles;
vec3_t origin;
float scale, iconSize;
static float colors[4][4] = {
// { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} };
{ 1.0f, 0.69f, 0.0f, 1.0f }, // normal
{ 1.0f, 0.2f, 0.2f, 1.0f }, // low health
{ 0.5f, 0.5f, 0.5f, 1.0f }, // weapon firing
{ 1.0f, 1.0f, 1.0f, 1.0f } }; // health > 100
if ( cg_drawStatus.integer == 0 ) {
return;
}
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
scale = Com_Clamp( 0.1f, 2, cg_statusScale.value);
iconSize = scale * ICON_SIZE;
// draw the team background
CG_DrawTeamBackground( 0, 480 - 60*scale, 640, 60*scale, 0.33f, cg.snap->ps.persistant[PERS_TEAM] );
cent = &cg_entities[cg.snap->ps.clientNum];
ps = &cg.snap->ps;
VectorClear( angles );
// draw any 3D icons first, so the changes back to 2D are minimized
if ( cent->currentState.weapon && cg_weapons[ cent->currentState.weapon ].ammoModel ) {
origin[0] = 70;
origin[1] = 0;
origin[2] = 0;
angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );
CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480-iconSize, iconSize, iconSize,
cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
}
if ( cg_drawStatusHead.integer == 2 ) {
origin[0] = 60;
origin[1] = 0;
origin[2] = -5;
angles[YAW] = ( cg.time & 2047 ) * 360 / 4096.0;
CG_DrawHealthModel( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480-iconSize, iconSize, iconSize,
cg_items[ 6 /*item_health_large*/].models[0], 0, cg_items[ 6 /*item_health_large*/].models[1], origin, angles, 0 );
// if we didn't draw a 3D icon, draw a 2D icon for health
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
CG_DrawPic( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480 - iconSize, iconSize, iconSize, cg_items[6/*item_health_large*/].icon );
}
}
else if ( cg_drawStatusHead.integer == 1 )
CG_DrawStatusBarHead( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE );
if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
}
if ( ps->stats[ STAT_ARMOR ] ) {
origin[0] = 90;
origin[1] = 0;
origin[2] = -10;
angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480 - iconSize, iconSize, iconSize,
cgs.media.armorModel, 0, origin, angles );
}
//
// ammo
//
if ( cent->currentState.weapon ) {
value = ps->ammo[cent->currentState.weapon];
if ( value > -1 ) {
if ( cg.predictedPlayerState.weaponstate == WEAPON_FIRING
&& (cg.predictedPlayerState.weaponTime & NORMAL_WEAPON_TIME_MASK) > 100 ) {
// draw as dark grey when reloading
color = 2; // dark grey
} else {
if ( value >= 0 ) {
color = 0; // green
} else {
color = 1; // red
}
}
trap_R_SetColor( colors[color] );
CG_DrawField (0, 432, 3, value);
trap_R_SetColor( NULL );
// if we didn't draw a 3D icon, draw a 2D icon for ammo
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
qhandle_t icon;
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
if ( icon ) {
CG_DrawPic( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480 - iconSize, iconSize, iconSize, icon );
}
}
}
}
//
// health
//
value = ps->stats[STAT_HEALTH];
if ( value > 100 ) {
trap_R_SetColor( colors[3] ); // white
} else if (value > 25) {
trap_R_SetColor( colors[0] ); // green
} else if (value > 0) {
color = (cg.time >> 8) & 1; // flash
trap_R_SetColor( colors[color] );
} else {
trap_R_SetColor( colors[1] ); // red
}
// stretch the health up when taking damage
CG_DrawField ( 185, 432, 3, value);
CG_ColorForHealth( hcolor );
trap_R_SetColor( hcolor );
//
// armor
//
value = ps->stats[STAT_ARMOR];
if (value > 0 ) {
trap_R_SetColor( colors[0] );
CG_DrawField (370, 432, 3, value);
trap_R_SetColor( NULL );
// if we didn't draw a 3D icon, draw a 2D icon for armor
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
CG_DrawPic( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480 - iconSize, iconSize, iconSize, cgs.media.armorIcon );
}
}
}
#endif
/*
=====================
CG_DrawRallyStatusBar
=====================
*/
static void CG_DrawRallyStatusBar( void ) {
int color;
centity_t *cent;
playerState_t *ps;
int value;
vec4_t hcolor;
vec3_t angles;
vec3_t origin;
qhandle_t healthModel;
vec4_t bg_color;
int weapon, i;
if ( !cg_drawStatus.integer ) {
return;
}
// draw the dtf sigils
if ( cgs.gametype == GT_DOMINATION )
CG_DrawSigilHUD();
cent = &cg_entities[cg.snap->ps.clientNum];
ps = &cg.snap->ps;
VectorClear( angles );
switch (cgs.clientinfo[cg.snap->ps.clientNum].team){
case TEAM_RED:
Vector4Copy(colorRed, bg_color);
bg_color[3] = 0.5;
break;
case TEAM_BLUE:
Vector4Copy(colorBlue, bg_color);
bg_color[3] = 0.5;
break;
case TEAM_GREEN:
Vector4Copy(colorGreen, bg_color);
bg_color[3] = 0.5;
break;
case TEAM_YELLOW:
Vector4Copy(colorYellow, bg_color);
bg_color[3] = 0.5;
break;
default:
Vector4Copy(bgColor, bg_color);
}
// draw ammo background
value = ps->ammo[cent->currentState.weapon];
if ( value > -1 )
CG_FillRect( 20, 476 - 30, 90, 24, bg_color );
// health background
CG_FillRect( 210, 476 - 30, 90, 24, bg_color );
// armor background
if ( ps->stats[ STAT_ARMOR ] )
CG_FillRect( 305, 476 - 30, 90, 24, bg_color );
// rearammo background
weapon = 0;
for (i = RWP_SMOKE; i < WP_NUM_WEAPONS; i++){
if (ps->stats[STAT_WEAPONS] & ( 1 << i )){
if (ps->ammo[ i ]){
weapon = i;
break;
}
}
}
if ( weapon )
CG_FillRect( 115, 476 - 30, 90, 24, bg_color );
// draw any 3D icons now, so the changes back to 2D are minimized
if ( cent->currentState.weapon && cg_weapons[ cent->currentState.weapon ].ammoModel ) {
origin[0] = 70;
origin[1] = 0;
origin[2] = 0;
angles[YAW] = 270 * sin( cg.time / 1000.0 );
CG_Draw3DModel( 26, 476 - 27, 19, 19,
cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
}
// Replace head with '+' sign.
VectorClear( angles );
if (ps->stats[STAT_HEALTH] < 25)
healthModel = trap_R_RegisterModel( "models/powerups/health/large_cross.md3" );
else if (ps->stats[STAT_HEALTH] < 50)
healthModel = trap_R_RegisterModel( "models/powerups/health/medium_cross.md3" );
else
healthModel = trap_R_RegisterModel( "models/powerups/health/small_cross.md3" );
if ( healthModel ) {
origin[0] = 68;
origin[1] = 0;
origin[2] = 0;
angles[YAW] = 270 * sin( cg.time / 1000.0 );
CG_Draw3DModel( 212, 476 - 26, 19, 19,
healthModel, 0, origin, angles );
}
if (cg.predictedPlayerState.powerups[PW_REDFLAG])
CG_DrawStatusBarFlag( 495, TEAM_RED);
else if (cg.predictedPlayerState.powerups[PW_BLUEFLAG])
CG_DrawStatusBarFlag( 495, TEAM_BLUE);
else if (cg_entities[cg.snap->ps.clientNum].finishRaceTime &&
cg_entities[cg.snap->ps.clientNum].currentPosition == 1){
CG_DrawStatusBarFlag( 495, 15);
}
if ( ps->stats[ STAT_ARMOR ] ) {
origin[0] = 45;
origin[1] = 0;
origin[2] = -10;
angles[YAW] = 270 * sin( cg.time / 1000.0 );
// CG_Draw3DModel( 196, 476 - 64, 26, 26,
CG_Draw3DModel( 311, 476 - 27, 19, 19,
cgs.media.armorModel, 0, origin, angles );
}
//
// Draw numbers and 2D icons now
//
//
// ammo
//
if ( cent->currentState.weapon ) {
value = ps->ammo[cent->currentState.weapon];
if ( value > -1 ) {
if ( cg.predictedPlayerState.weaponstate == WEAPON_FIRING
&& (cg.predictedPlayerState.weaponTime & NORMAL_WEAPON_TIME_MASK) > 100 ) {
// draw as dark grey when reloading
color = 2; // dark grey
} else {
if ( value >= 0 ) {
color = 0; // green
} else {
color = 1; // red
}
}
trap_R_SetColor( colors[color] );
CG_DrawField (42, 476 - 28, 3, value);
trap_R_SetColor( NULL );
// if we didn't draw a 3D icon, draw a 2D icon for ammo
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
qhandle_t icon;
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
if ( icon ) {
CG_DrawPic( 10, 476 - 28, 26, 26, icon );
}
}
}
}
//
// rear ammo
//
if ( weapon && cg_weapons[ weapon ].weaponModel ) {
origin[0] = 70;
origin[1] = 0;
origin[2] = 0;
angles[YAW] = 270 * sin( cg.time / 1000.0 );
CG_Draw3DModel( 120, 476 - 28, 19, 19,
cg_weapons[ weapon ].weaponModel, 0, origin, angles );
}
if ( weapon ) {
value = ps->ammo[weapon];
if ( value > -1 ) {
if ( cg.predictedPlayerState.weaponstate == WEAPON_REARFIRING
&& ((cg.predictedPlayerState.weaponTime & REAR_WEAPON_TIME_MASK) >> 16) > 100 ) {
// draw as dark grey when reloading
color = 2; // dark grey
} else {
if ( value >= 0 ) {
color = 0; // green
} else {
color = 1; // red
}
}
trap_R_SetColor( colors[color] );
CG_DrawField (158, 476 - 28, 2, value);
trap_R_SetColor( NULL );
// if we didn't draw a 3D icon, draw a 2D icon for ammo
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
qhandle_t icon;
icon = cg_weapons[ weapon ].weaponIcon;
if ( icon ) {
CG_DrawPic( 6, 480 - 67, 26, 26, icon );
}
}
}
}
//
// health
//
value = ps->stats[STAT_HEALTH];
if ( value > 100 ) {
trap_R_SetColor( colors[3] ); // white
} else if (value > 25) {
trap_R_SetColor( colors[0] ); // green
} else if (value > 0) {
color = (cg.time >> 8) & 1; // flash
trap_R_SetColor( colors[color] );
} else {
trap_R_SetColor( colors[1] ); // red
}
// stretch the health up when taking damage
CG_DrawField ( 232, 476 - 28, 3, value);
CG_ColorForHealth( hcolor );
trap_R_SetColor( hcolor );
//
// armor
//
value = ps->stats[STAT_ARMOR];
if (value > 0 ) {
trap_R_SetColor( colors[0] );
// CG_DrawField ( 242, 476 - 64, 3, value);
CG_DrawField ( 327, 476 - 28, 3, value);
trap_R_SetColor( NULL );
// if we didn't draw a 3D icon, draw a 2D icon for armor
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
CG_DrawPic( 196, 476 - 64, 26, 26, cgs.media.armorIcon );
}
}
}
#endif
/*
================
CG_DrawPowerups
================
*/
#ifndef MISSIONPACK
#if 0 // ZTM: Not used by Q3Rally
static float CG_DrawPowerups( float y ) {
int sorted[MAX_POWERUPS];
int sortedTime[MAX_POWERUPS];
int i, j, k;
int active;
playerState_t *ps;
int t;
gitem_t *item;
int x;
int color;
float size;
float f;
static float colors[2][4] = {
{ 0.2f, 1.0f, 0.2f, 1.0f } ,
{ 1.0f, 0.2f, 0.2f, 1.0f }
};
ps = &cg.snap->ps;
if ( ps->stats[STAT_HEALTH] <= 0 ) {
return y;
}
// sort the list by time remaining
active = 0;
for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
if ( !ps->powerups[ i ] ) {
continue;
}
// ZOID--don't draw if the power up has unlimited time
// This is true of the CTF flags
if ( ps->powerups[ i ] == INT_MAX ) {
continue;
}
t = ps->powerups[ i ] - cg.time;
if ( t <= 0 ) {
continue;
}
// insert into the list
for ( j = 0 ; j < active ; j++ ) {
if ( sortedTime[j] >= t ) {
for ( k = active - 1 ; k >= j ; k-- ) {
sorted[k+1] = sorted[k];
sortedTime[k+1] = sortedTime[k];
}
break;
}
}
sorted[j] = i;
sortedTime[j] = t;
active++;
}
// draw the icons and timers
x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
for ( i = 0 ; i < active ; i++ ) {
item = BG_FindItemForPowerup( sorted[i] );
if (item) {
color = 1;
y -= ICON_SIZE;
trap_R_SetColor( colors[color] );
CG_DrawField( x, y, 2, sortedTime[ i ] / 1000 );
t = ps->powerups[ sorted[i] ];
if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
trap_R_SetColor( NULL );
} else {
vec4_t modulate;
f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
f -= (int)f;
modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
trap_R_SetColor( modulate );
}
if ( cg.powerupActive == sorted[i] &&
cg.time - cg.powerupTime < PULSE_TIME ) {
f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
size = ICON_SIZE * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
} else {
size = ICON_SIZE;
}
CG_DrawPic( 640 - size, y + ICON_SIZE / 2 - size / 2,
size, size, trap_R_RegisterShader( item->icon ) );
}
}
trap_R_SetColor( NULL );
return y;
}
#endif
// Q3Rally Code Start
/*
====================
CG_DrawRallyPowerups
====================
*/
static float CG_DrawRallyPowerups( float y ) {
int sorted[MAX_POWERUPS];
int sortedTime[MAX_POWERUPS];
int i, j, k;
int active;
playerState_t *ps;
int t;
gitem_t *item;
int color;
float size;
float f;
vec4_t bg_color;
static float colors[2][4] = {
{ 0.2f, 1.0f, 0.2f, 1.0f } ,
{ 1.0f, 0.2f, 0.2f, 1.0f }
};
ps = &cg.snap->ps;
if ( ps->stats[STAT_HEALTH] <= 0 ) {
return y;
}
switch (cgs.clientinfo[cg.snap->ps.clientNum].team){
case TEAM_RED:
Vector4Copy(colorRed, bg_color);
bg_color[3] = 0.5f;
break;
case TEAM_BLUE:
Vector4Copy(colorBlue, bg_color);
bg_color[3] = 0.5f;
break;
case TEAM_GREEN:
Vector4Copy(colorGreen, bg_color);
bg_color[3] = 0.5f;
break;
case TEAM_YELLOW:
Vector4Copy(colorYellow, bg_color);
bg_color[3] = 0.5f;
break;
default:
Vector4Copy(bgColor, bg_color);
}
// sort the list by time remaining
active = 0;
for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
if ( !ps->powerups[ i ] ) {
continue;
}
t = ps->powerups[ i ] - cg.time;
if (i == PW_TURBO && ps->powerups[ i ] < 0)
t = -ps->powerups[ i ];
// ZOID--don't draw if the power up has unlimited time (999 seconds)
// This is true of the CTF flags
if ( t < 0 || t > 999000 ) {
continue;
}
// insert into the list
for ( j = 0 ; j < active ; j++ ) {
if ( sortedTime[j] >= t ) {
for ( k = active - 1 ; k >= j ; k-- ) {
sorted[k+1] = sorted[k];
sortedTime[k+1] = sortedTime[k];
}
break;
}
}
sorted[j] = i;
sortedTime[j] = t;
active++;
}
// draw the icons and timers
for ( i = 0 ; i < active ; i++ ) {
item = BG_FindItemForPowerup( sorted[i] );
color = 1;
CG_FillRect( 402, 476 - 28, 90, 24, bg_color );
trap_R_SetColor( colors[color] );
CG_DrawField( 424 + CHAR_WIDTH, 476 - 26, 2, sortedTime[ i ] / 1000 );
t = ps->powerups[ sorted[i] ];
if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
trap_R_SetColor( NULL );
}
// dont blink turbo when not on
else if (item->giTag == PW_TURBO && ps->powerups[ item->giTag ] < 0){
trap_R_SetColor( NULL );
}
else {
vec4_t modulate;
f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
f -= (int)f;
modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
trap_R_SetColor( modulate );
}
if ( cg.powerupActive == sorted[i] &&
cg.time - cg.powerupTime < PULSE_TIME ) {
f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
size = 19 * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
} else {
size = 19;
}
CG_DrawPic( 408, 476 - 25, size, size, trap_R_RegisterShader( item->icon ) );
// y -= 36;
}
trap_R_SetColor( NULL );
return y;
}
#endif // MISSIONPACK
// Q3Rally Code END
/*
===========================================================================================
UPPER RIGHT CORNER
===========================================================================================
*/
/*
================
CG_DrawAttacker
================
*/
static float CG_DrawAttacker( float y ) {
int t;
float size;
// Q3Rally Code
//vec3_t angles;
// Q3Rally Code END
const char *info;
const char *name;
int clientNum;
if ( cg.predictedPlayerState.stats[STAT_HEALTH] <= 0 ) {
return y;
}
if ( !cg.attackerTime ) {
return y;
}
clientNum = cg.predictedPlayerState.persistant[PERS_ATTACKER];
if ( clientNum < 0 || clientNum >= MAX_CLIENTS || clientNum == cg.snap->ps.clientNum ) {
return y;
}
if ( !cgs.clientinfo[clientNum].infoValid ) {
cg.attackerTime = 0;
return y;
}
t = cg.time - cg.attackerTime;
if ( t > ATTACKER_HEAD_TIME ) {
cg.attackerTime = 0;
return y;
}
size = ICON_SIZE * 1.25;
// Q3Rally Code ( removed function )
// angles[PITCH] = 0;
// angles[YAW] = 180;
// angles[ROLL] = 0;
// CG_DrawHead( 640 - size, y, size, size, clientNum, angles );
// Q3Rally Code END
info = CG_ConfigString( CS_PLAYERS + clientNum );
name = Info_ValueForKey( info, "n" );
y += size;
CG_DrawBigString( 640 - ( Q_PrintStrlen( name ) * BIGCHAR_WIDTH), y, name, 0.5 );
return y + BIGCHAR_HEIGHT + 2;
}
/*
===============
CG_DrawSnapshot
===============
*/
static float CG_DrawSnapshot( float y ) {
char *s;
int w;
s = va( "time:%i snap:%i cmd:%i", cg.snap->serverTime,
cg.latestSnapshotNum, cgs.serverCommandSequence );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
return y + BIGCHAR_HEIGHT + 4;
}
/*
==========
CG_DrawFPS
==========
*/
#define FPS_FRAMES 4
static float CG_DrawFPS( float y ) {
char *s;
int w;
static int previousTimes[FPS_FRAMES];
static int index;
int i, total;
int fps;
static int previous;
int t, frameTime;
// don't use serverTime, because that will be drifting to
// correct for internet lag changes, timescales, timedemos, etc
t = trap_Milliseconds();
frameTime = t - previous;
previous = t;
previousTimes[index % FPS_FRAMES] = frameTime;
index++;
if ( index > FPS_FRAMES ) {
// average multiple frames together to smooth changes out a bit
total = 0;
for ( i = 0 ; i < FPS_FRAMES ; i++ ) {
total += previousTimes[i];
}
if ( !total ) {
total = 1;
}
fps = 1000 * FPS_FRAMES / total;
s = va( "%ifps", fps );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
}
return y + BIGCHAR_HEIGHT + 4;
}
/*
============
CG_DrawTimer
============
*/
static float CG_DrawTimer( float y ) {
char *s;
int w;
int mins, seconds, tens;
int msec;
msec = cg.time - cgs.levelStartTime;
seconds = msec / 1000;
mins = seconds / 60;
seconds -= mins * 60;
tens = seconds / 10;
seconds -= tens * 10;
s = va( "%i:%i%i", mins, tens, seconds );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
return y + BIGCHAR_HEIGHT + 4;
}
/*
==================
CG_DrawTeamOverlay
==================
*/
static float CG_DrawTeamOverlay( float y, qboolean right, qboolean upper ) {
int x, w, h, xx;
int i, j, len;
const char *p;
vec4_t hcolor;
int pwidth, lwidth;
int plyrs;
char st[16];
clientInfo_t *ci;
gitem_t *item;
int ret_y, count;
if ( !cg_drawTeamOverlay.integer ) {
return y;
}
if ( cg.snap->ps.persistant[PERS_TEAM] != TEAM_RED && cg.snap->ps.persistant[PERS_TEAM] != TEAM_BLUE ) {
return y; // Not on any team
}
plyrs = 0;
// max player name width
pwidth = 0;
count = (numSortedTeamPlayers > 8) ? 8 : numSortedTeamPlayers;
for (i = 0; i < count; i++) {
ci = cgs.clientinfo + sortedTeamPlayers[i];
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
plyrs++;
len = CG_DrawStrlen(ci->name);
if (len > pwidth)
pwidth = len;
}
}
if (!plyrs)
return y;
if (pwidth > TEAM_OVERLAY_MAXNAME_WIDTH)
pwidth = TEAM_OVERLAY_MAXNAME_WIDTH;
// max location name width
lwidth = 0;
for (i = 1; i < MAX_LOCATIONS; i++) {
p = CG_ConfigString(CS_LOCATIONS + i);
if (p && *p) {
len = CG_DrawStrlen(p);
if (len > lwidth)
lwidth = len;
}
}
if (lwidth > TEAM_OVERLAY_MAXLOCATION_WIDTH)
lwidth = TEAM_OVERLAY_MAXLOCATION_WIDTH;
w = (pwidth + lwidth + 4 + 7) * TINYCHAR_WIDTH;
if ( right )
x = 640 - w;
else
x = 0;
h = plyrs * TINYCHAR_HEIGHT;
if ( upper ) {
ret_y = y + h;
} else {
y -= h;
ret_y = y;
}
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
hcolor[0] = 1.0f;
hcolor[1] = 0.0f;
hcolor[2] = 0.0f;
hcolor[3] = 0.33f;
} else { // if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
hcolor[0] = 0.0f;
hcolor[1] = 0.0f;
hcolor[2] = 1.0f;
hcolor[3] = 0.33f;
}
trap_R_SetColor( hcolor );
CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
trap_R_SetColor( NULL );
for (i = 0; i < count; i++) {
ci = cgs.clientinfo + sortedTeamPlayers[i];
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
hcolor[0] = hcolor[1] = hcolor[2] = hcolor[3] = 1.0;
xx = x + TINYCHAR_WIDTH;
CG_DrawStringExt( xx, y,
ci->name, hcolor, qfalse, qfalse,
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, TEAM_OVERLAY_MAXNAME_WIDTH);
if (lwidth) {
p = CG_ConfigString(CS_LOCATIONS + ci->location);
if (!p || !*p)
p = "unknown";
// len = CG_DrawStrlen(p);
// if (len > lwidth)
// len = lwidth;
// xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth +
// ((lwidth/2 - len/2) * TINYCHAR_WIDTH);
xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth;
CG_DrawStringExt( xx, y,
p, hcolor, qfalse, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
TEAM_OVERLAY_MAXLOCATION_WIDTH);
}
CG_GetColorForHealth( ci->health, ci->armor, hcolor );
Com_sprintf (st, sizeof(st), "%3i %3i", ci->health, ci->armor);
xx = x + TINYCHAR_WIDTH * 3 +
TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth;
CG_DrawStringExt( xx, y,
st, hcolor, qfalse, qfalse,
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
// draw weapon icon
xx += TINYCHAR_WIDTH * 3;
if ( cg_weapons[ci->curWeapon].weaponIcon ) {
CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
cg_weapons[ci->curWeapon].weaponIcon );
} else {
CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
cgs.media.deferShader );
}
// Draw powerup icons
if (right) {
xx = x;
} else {
xx = x + w - TINYCHAR_WIDTH;
}
for (j = 0; j <= PW_NUM_POWERUPS; j++) {
if (ci->powerups & (1 << j)) {
item = BG_FindItemForPowerup( j );
if (item) {
CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
trap_R_RegisterShader( item->icon ) );
if (right) {
xx -= TINYCHAR_WIDTH;
} else {
xx += TINYCHAR_WIDTH;
}
}
}
}
y += TINYCHAR_HEIGHT;
}
}
return ret_y;
//#endif
}
/*
=================
CG_DrawUpperRight
=================
*/
static void CG_DrawUpperRight(stereoFrame_t stereoFrame)
{
float y;
y = 0;
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_TOP);
y = CG_DrawUpperRightHUD( y );
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 1 ) {
y = CG_DrawTeamOverlay( y, qtrue, qtrue );
}
if ( cg_drawSnapshot.integer ) {
y = CG_DrawSnapshot( y );
}
if (cg_drawFPS.integer && (stereoFrame == STEREO_CENTER || stereoFrame == STEREO_RIGHT)) {
y = CG_DrawFPS( y );
}
if ( cg_drawTimer.integer ) {
y = CG_DrawTimer( y );
}
if ( cg_drawAttacker.integer ) {
CG_DrawAttacker( y );
}
}
/*
===========================================================================================
LOWER RIGHT CORNER
===========================================================================================
*/
/*
================================================
CG_DrawScores - Draw the small two score display
================================================
*/
#ifndef MISSIONPACK
float CG_DrawScores( float x, float y ) {
const char *s;
int s1, s2, score;
int s3, s4, w;
int v;
vec4_t color;
float y1;
gitem_t *item;
if ( !cg_drawScores.integer ) {
return y;
}
s1 = cgs.scores1;
s2 = cgs.scores2;
s3 = cgs.scores3;
s4 = cgs.scores4;
y1 = y + 18;
// draw from the right side to left
if ( cgs.gametype >= GT_TEAM ) {
CG_FillRect( x - 80, y, 96, 18, bgColor );
if (cgs.gametype >= GT_TEAM){
// draw yellow
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 0.0f;
color[3] = 0.33f;
s = va( "%2i", s4 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_YELLOW ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
// draw green
color[0] = 0.0f;
color[1] = 1.0f;
color[2] = 0.0f;
color[3] = 0.33f;
s = va( "%2i", s3 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_GREEN ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
}
color[0] = 0.0f;
color[1] = 0.0f;
color[2] = 1.0f;
color[3] = 0.33f;
s = va( "%2i", s2 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) {
// Display flag status
item = BG_FindItemForPowerup( PW_BLUEFLAG );
if (item) {
y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.blueFlagShader[cgs.blueflag] );
}
}
}
color[0] = 1.0f;
color[1] = 0.0f;
color[2] = 0.0f;
color[3] = 0.33f;
s = va( "%2i", s1 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
CG_FillRect( x+1, y+1, w-2, 16, color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
if ( cgs.gametype == GT_CTF ) {
// Display flag status
item = BG_FindItemForPowerup( PW_REDFLAG );
if (item) {
y1 = y + TINYCHAR_HEIGHT + 8;
if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
}
}
}
#ifdef MISSIONPACK
if ( cgs.gametype == GT_1FCTF ) {
// Display flag status
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
if (item) {
y1 = y - BIGCHAR_HEIGHT - 8;
if( cgs.flagStatus >= 0 && cgs.flagStatus <= 3 ) {
CG_DrawPic( x, y1-4, w, BIGCHAR_HEIGHT+8, cgs.media.flagShader[cgs.flagStatus] );
}
}
}
#endif
if ( cgs.gametype >= GT_CTF ) {
v = cgs.capturelimit;
} else {
v = cgs.fraglimit;
}
if ( v && !isRallyRace()) {
s = va( "%2i", v );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
}
} else {
qboolean spectator;
CG_FillRect( x - 80, y, 96, 18, bgColor );
score = cg.snap->ps.persistant[PERS_SCORE];
spectator = ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR );
// always show your score in the second box if not in first place
if ( s1 != score ) {
s2 = score;
}
if ( s2 != SCORE_NOT_PRESENT ) {
s = va( "%2i", s2 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
if ( !spectator && score == s2 && score != s1 ) {
color[0] = 1.0f;
color[1] = 0.0f;
color[2] = 0.0f;
color[3] = 0.33f;
CG_FillRect( x+1, y+1, w-2, 16, color );
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
} else {
color[0] = 0.5f;
color[1] = 0.5f;
color[2] = 0.5f;
color[3] = 0.33f;
CG_FillRect( x+1, y+1, w-2, 16, color );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
}
// first place
if ( s1 != SCORE_NOT_PRESENT ) {
s = va( "%2i", s1 );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
if ( !spectator && score == s1 ) {
color[0] = 0.0f;
color[1] = 0.0f;
color[2] = 1.0f;
color[3] = 0.33f;
CG_FillRect( x+1, y+1, w-2, 16, color );
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
} else {
color[0] = 0.5f;
color[1] = 0.5f;
color[2] = 0.5f;
color[3] = 0.33f;
CG_FillRect( x+1, y+1, w-2, 16, color );
}
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
}
if ( cgs.fraglimit ) {
s = va( "%2i", cgs.fraglimit );
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
x -= w;
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
}
}
return y1;
}
#endif // MISSIONPACK
/*
=================
CG_DrawLowerRight
=================
*/
#ifndef MISSIONPACK
static void CG_DrawLowerRight( void ) {
float y;
y = 470;
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
if ( isRaceObserver( cg.snap->ps.clientNum ) )
return;
CG_DrawRallyPowerups( 476 );
y = CG_DrawLowerRightHUD( y );
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 2 ) {
y = CG_DrawTeamOverlay( y, qtrue, qfalse );
}
}
#endif // MISSIONPACK
/*
=================
CG_DrawPickupItem
=================
*/
#ifndef MISSIONPACK
static int CG_DrawPickupItem( int y ) {
int value;
float *fadeColor;
float iconSize, charWidth, charHeight;
if ( cg_drawPickups.value <= 0 ) {
return y;
}
if ( cg.snap->ps.stats[STAT_HEALTH] <= 0 ) {
return y;
}
iconSize = ICON_SIZE*cg_drawPickups.value;
charWidth = BIGCHAR_WIDTH*cg_drawPickups.value;
charHeight = BIGCHAR_HEIGHT*cg_drawPickups.value;
y -= iconSize;
value = cg.itemPickup;
if ( value ) {
fadeColor = CG_FadeColor( cg.itemPickupTime, 3000 );
if ( fadeColor ) {
CG_RegisterItemVisuals( value );
trap_R_SetColor( fadeColor );
CG_DrawPic( 8, y, iconSize, iconSize, cg_items[ value ].icon );
CG_DrawStringExt( iconSize + 16, y + (iconSize/2 - charHeight/2), bg_itemlist[ value ].pickup_name, fadeColor, qfalse, qtrue, charWidth, charHeight, 0 );
trap_R_SetColor( NULL );
}
}
return y;
}
#endif // MISSIONPACK
/*
================
CG_DrawLowerLeft
================
*/
#ifndef MISSIONPACK
static void CG_DrawLowerLeft( void ) {
float y;
y = 480;
CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
if (y > 404)
y = 404;
y = CG_DrawLowerLeftHUD( y );
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 3 ) {
y = CG_DrawTeamOverlay( y, qfalse, qfalse );
}
CG_DrawPickupItem( y );
}
#endif // MISSIONPACK
//===========================================================================================
/*
=================
CG_DrawTeamInfo
=================
*/
#ifndef MISSIONPACK
static void CG_DrawTeamInfo( void ) {
int h;
int i;
vec4_t hcolor;
int chatHeight;
#define CHATLOC_Y 420 // bottom end
#define CHATLOC_X 0
if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT)
chatHeight = cg_teamChatHeight.integer;
else
chatHeight = TEAMCHAT_HEIGHT;
if (chatHeight <= 0)
return; // disabled
CG_SetScreenPlacement( PLACE_LEFT, PLACE_BOTTOM );
if (cgs.teamLastChatPos != cgs.teamChatPos) {
if (cg.time - cgs.teamChatMsgTimes[cgs.teamLastChatPos % chatHeight] > cg_teamChatTime.integer) {
cgs.teamLastChatPos++;
}
h = (cgs.teamChatPos - cgs.teamLastChatPos) * TINYCHAR_HEIGHT;
if ( cgs.clientinfo[cg.clientNum].team == TEAM_RED ) {
hcolor[0] = 1.0f;
hcolor[1] = 0.0f;
hcolor[2] = 0.0f;
hcolor[3] = 0.33f;
} else if ( cgs.clientinfo[cg.clientNum].team == TEAM_BLUE ) {
hcolor[0] = 0.0f;
hcolor[1] = 0.0f;
hcolor[2] = 1.0f;
hcolor[3] = 0.33f;
} else {
hcolor[0] = 0.0f;
hcolor[1] = 1.0f;
hcolor[2] = 0.0f;
hcolor[3] = 0.33f;
}
trap_R_SetColor( hcolor );
CG_DrawPic( CHATLOC_X, CHATLOC_Y - h, 640, h, cgs.media.teamStatusBar );
trap_R_SetColor( NULL );
hcolor[0] = hcolor[1] = hcolor[2] = 1.0f;
hcolor[3] = 1.0f;
for (i = cgs.teamChatPos - 1; i >= cgs.teamLastChatPos; i--) {
CG_DrawStringExt( CHATLOC_X + TINYCHAR_WIDTH,
CHATLOC_Y - (cgs.teamChatPos - i)*TINYCHAR_HEIGHT,
cgs.teamChatMsgs[i % chatHeight], hcolor, qfalse, qfalse,
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
}
}
}
#endif // MISSIONPACK
/*
===================
CG_DrawHoldableItem
===================
*/
#ifndef MISSIONPACK
static void CG_DrawHoldableItem( void ) {
int value;
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
value = cg.snap->ps.stats[STAT_HOLDABLE_ITEM];
if ( value ) {
CG_RegisterItemVisuals( value );
CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
}
}
#endif // MISSIONPACK
#ifdef MISSIONPACK
/*
========================
CG_DrawPersistantPowerup
========================
*/
#if 0 // sos001208 - DEAD
static void CG_DrawPersistantPowerup( void ) {
int value;
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
value = cg.snap->ps.stats[STAT_PERSISTANT_POWERUP];
if ( value ) {
CG_RegisterItemVisuals( value );
CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2 - ICON_SIZE, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
}
}
#endif
#endif // MISSIONPACK
/*
=============
CG_DrawReward
=============
*/
static void CG_DrawReward( void ) {
float *color;
int i, count;
float x, y;
char buf[32];
if ( !cg_drawRewards.integer ) {
return;
}
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
if ( !color ) {
if (cg.rewardStack > 0) {
for(i = 0; i < cg.rewardStack; i++) {
cg.rewardSound[i] = cg.rewardSound[i+1];
cg.rewardShader[i] = cg.rewardShader[i+1];
cg.rewardCount[i] = cg.rewardCount[i+1];
}
cg.rewardTime = cg.time;
cg.rewardStack--;
color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
trap_S_StartLocalSound(cg.rewardSound[0], CHAN_ANNOUNCER);
} else {
return;
}
}
trap_R_SetColor( color );
/*
count = cg.rewardCount[0]/10; // number of big rewards to draw
if (count) {
y = 4;
x = 320 - count * ICON_SIZE;
for ( i = 0 ; i < count ; i++ ) {
CG_DrawPic( x, y, (ICON_SIZE*2)-4, (ICON_SIZE*2)-4, cg.rewardShader[0] );
x += (ICON_SIZE*2);
}
}
count = cg.rewardCount[0] - count*10; // number of small rewards to draw
*/
if ( cg.rewardCount[0] >= 10 ) {
y = 112;
x = 320 - ICON_SIZE/2;
CG_DrawPic( x, y, ICON_SIZE-4, ICON_SIZE-4, cg.rewardShader[0] );
Com_sprintf(buf, sizeof(buf), "%d", cg.rewardCount[0]);
x = ( SCREEN_WIDTH - SMALLCHAR_WIDTH * CG_DrawStrlen( buf ) ) / 2;
CG_DrawStringExt( x, y+ICON_SIZE, buf, color, qfalse, qtrue,
SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
}
else {
count = cg.rewardCount[0];
y = 112;
x = 320 - count * ICON_SIZE/2;
for ( i = 0 ; i < count ; i++ ) {
CG_DrawPic( x, y, ICON_SIZE-4, ICON_SIZE-4, cg.rewardShader[0] );
x += ICON_SIZE;
}
}
trap_R_SetColor( NULL );
}
/*
=========
LAGOMETER
=========
*/
#define LAG_SAMPLES 128
typedef struct {
int frameSamples[LAG_SAMPLES];
int frameCount;
int snapshotFlags[LAG_SAMPLES];
int snapshotSamples[LAG_SAMPLES];
int snapshotCount;
} lagometer_t;
lagometer_t lagometer;
/*
========================================================================================
CG_AddLagometerFrameInfo - Adds the current interpolate / extrapolate bar for this frame
========================================================================================
*/
void CG_AddLagometerFrameInfo( void ) {
int offset;
offset = cg.time - cg.latestSnapshotTime;
lagometer.frameSamples[ lagometer.frameCount & ( LAG_SAMPLES - 1) ] = offset;
lagometer.frameCount++;
}
/*
=======================================================
CG_AddLagometerSnapshotInfo
Each time a snapshot is received, log its ping time and
the number of snapshots that were dropped before it.
Pass NULL for a dropped packet.
=======================================================
*/
void CG_AddLagometerSnapshotInfo( snapshot_t *snap ) {
// dropped packet
if ( !snap ) {
lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = -1;
lagometer.snapshotCount++;
return;
}
// add this snapshot's info
lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->ping;
lagometer.snapshotFlags[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->snapFlags;
lagometer.snapshotCount++;
}
/*
==================================================================================
CG_DrawDisconnect - Should we draw something differnet for long lag vs no packets?
==================================================================================
*/
static void CG_DrawDisconnect( void ) {
float x, y;
int cmdNum;
usercmd_t cmd;
const char *s;
int w;
// draw the phone jack if we are completely past our buffers
cmdNum = trap_GetCurrentCmdNumber() - CMD_BACKUP + 1;
trap_GetUserCmd( cmdNum, &cmd );
if ( cmd.serverTime <= cg.snap->ps.commandTime
|| cmd.serverTime > cg.time ) { // special check for map_restart
return;
}
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
// also add text in center of screen
s = "Connection Interrupted";
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 320 - w/2, 100, s, 1.0F);
// blink the icon
if ( ( cg.time >> 9 ) & 1 ) {
return;
}
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
#ifdef MISSIONPACK
x = 640 - 48;
y = 480 - 144;
#else
x = 640 - 48;
y = 480 - 48;
#endif
CG_DrawPic( x, y, 48, 48, trap_R_RegisterShader("gfx/2d/net.tga" ) );
}
#define MAX_LAGOMETER_PING 900
#define MAX_LAGOMETER_RANGE 300
/*
================
CG_DrawLagometer
================
*/
static void CG_DrawLagometer( void ) {
int a, x, y, i;
float v;
float ax, ay, aw, ah, mid, range;
int color;
float vscale;
if ( !cg_lagometer.integer || cgs.localServer ) {
CG_DrawDisconnect();
return;
}
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
//
// draw the graph
//
#ifdef MISSIONPACK
x = 640 - 48;
y = 480 - 144;
#else
x = 640 - 48;
y = 480 - 48;
#endif
trap_R_SetColor( NULL );
CG_DrawPic( x, y, 48, 48, cgs.media.lagometerShader );
ax = x;
ay = y;
aw = 48;
ah = 48;
CG_AdjustFrom640( &ax, &ay, &aw, &ah );
color = -1;
range = ah / 3;
mid = ay + range;
vscale = range / MAX_LAGOMETER_RANGE;
// draw the frame interpoalte / extrapolate graph
for ( a = 0 ; a < aw ; a++ ) {
i = ( lagometer.frameCount - 1 - a ) & (LAG_SAMPLES - 1);
v = lagometer.frameSamples[i];
v *= vscale;
if ( v > 0 ) {
if ( color != 1 ) {
color = 1;
trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
}
if ( v > range ) {
v = range;
}
trap_R_DrawStretchPic ( ax + aw - a, mid - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
} else if ( v < 0 ) {
if ( color != 2 ) {
color = 2;
trap_R_SetColor( g_color_table[ColorIndex(COLOR_BLUE)] );
}
v = -v;
if ( v > range ) {
v = range;
}
trap_R_DrawStretchPic( ax + aw - a, mid, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
}
}
// draw the snapshot latency / drop graph
range = ah / 2;
vscale = range / MAX_LAGOMETER_PING;
for ( a = 0 ; a < aw ; a++ ) {
i = ( lagometer.snapshotCount - 1 - a ) & (LAG_SAMPLES - 1);
v = lagometer.snapshotSamples[i];
if ( v > 0 ) {
if ( lagometer.snapshotFlags[i] & SNAPFLAG_RATE_DELAYED ) {
if ( color != 5 ) {
color = 5; // YELLOW for rate delay
trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
}
} else {
if ( color != 3 ) {
color = 3;
trap_R_SetColor( g_color_table[ColorIndex(COLOR_GREEN)] );
}
}
v = v * vscale;
if ( v > range ) {
v = range;
}
trap_R_DrawStretchPic( ax + aw - a, ay + ah - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
} else if ( v < 0 ) {
if ( color != 4 ) {
color = 4; // RED for dropped snapshots
trap_R_SetColor( g_color_table[ColorIndex(COLOR_RED)] );
}
trap_R_DrawStretchPic( ax + aw - a, ay + ah - range, 1, range, 0, 0, 0, 0, cgs.media.whiteShader );
}
}
trap_R_SetColor( NULL );
if ( cg_nopredict.integer || cg_synchronousClients.integer ) {
CG_DrawBigString( x, y, "snc", 1.0 );
}
CG_DrawDisconnect();
}
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
/*
==============
CG_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void CG_CenterPrint( const char *str, int y, int charWidth ) {
char *s;
Q_strncpyz( cg.centerPrint, str, sizeof(cg.centerPrint) );
cg.centerPrintTime = cg.time;
cg.centerPrintY = y;
cg.centerPrintCharWidth = charWidth;
// count the number of lines for centering
cg.centerPrintLines = 1;
s = cg.centerPrint;
while( *s ) {
if (*s == '\n')
cg.centerPrintLines++;
s++;
}
}
/*
===================
CG_DrawCenterString
===================
*/
static void CG_DrawCenterString( void ) {
char *start;
int l;
int x, y, w;
#ifdef MISSIONPACK
int h;
#endif
float *color;
if ( !cg.centerPrintTime ) {
return;
}
color = CG_FadeColor( cg.centerPrintTime, 1000 * cg_centertime.value );
if ( !color ) {
return;
}
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
trap_R_SetColor( color );
start = cg.centerPrint;
y = cg.centerPrintY - cg.centerPrintLines * BIGCHAR_HEIGHT / 2;
while ( 1 ) {
char linebuffer[1024];
for ( l = 0; l < 50; l++ ) {
if ( !start[l] || start[l] == '\n' ) {
break;
}
linebuffer[l] = start[l];
}
linebuffer[l] = 0;
#ifdef MISSIONPACK
w = CG_Text_Width(linebuffer, 0.5, 0);
h = CG_Text_Height(linebuffer, 0.5, 0);
x = (SCREEN_WIDTH - w) / 2;
CG_Text_Paint(x, y + h, 0.5, color, linebuffer, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
y += h + 6;
#else
w = cg.centerPrintCharWidth * CG_DrawStrlen( linebuffer );
x = ( SCREEN_WIDTH - w ) / 2;
CG_DrawStringExt( x, y, linebuffer, color, qfalse, qtrue,
cg.centerPrintCharWidth, (int)(cg.centerPrintCharWidth * 1.5), 0 );
y += cg.centerPrintCharWidth * 1.5;
#endif
while ( *start && ( *start != '\n' ) ) {
start++;
}
if ( !*start ) {
break;
}
start++;
}
trap_R_SetColor( NULL );
}
/*
================================================================================
CROSSHAIR
================================================================================
*/
/*
=================
CG_DrawCrosshair
=================
static void CG_DrawCrosshair(void)
{
float w, h;
qhandle_t hShader;
float f;
float x, y;
int ca;
if ( !cg_drawCrosshair.integer ) {
return;
}
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR) {
return;
}
if ( cg.renderingThirdPerson ) {
return;
}
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
// set color based on health
if ( cg_crosshairHealth.integer ) {
vec4_t hcolor;
CG_ColorForHealth( hcolor );
trap_R_SetColor( hcolor );
} else {
trap_R_SetColor( NULL );
}
w = h = cg_crosshairSize.value;
// pulse the size of the crosshair when picking up items
f = cg.time - cg.itemPickupBlendTime;
if ( f > 0 && f < ITEM_BLOB_TIME ) {
f /= ITEM_BLOB_TIME;
w *= ( 1 + f );
h *= ( 1 + f );
}
x = cg_crosshairX.integer;
y = cg_crosshairY.integer;
ca = cg_drawCrosshair.integer;
if (ca < 0) {
ca = 0;
}
hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
CG_DrawPic( ((SCREEN_WIDTH-w)*0.5f)+x, ((SCREEN_HEIGHT-h)*0.5f)+y, w, h, hShader );
trap_R_SetColor( NULL );
}
*/
/*
==================
CG_DrawCrosshair3D
==================
static void CG_DrawCrosshair3D(void)
{
float w;
qhandle_t hShader;
float f;
int ca;
trace_t trace;
vec3_t endpos;
float stereoSep, zProj, maxdist, xmax;
char rendererinfos[128];
refEntity_t ent;
if ( !cg_drawCrosshair.integer ) {
return;
}
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR) {
return;
}
if ( cg.renderingThirdPerson ) {
return;
}
w = cg_crosshairSize.value;
// pulse the size of the crosshair when picking up items
f = cg.time - cg.itemPickupBlendTime;
if ( f > 0 && f < ITEM_BLOB_TIME ) {
f /= ITEM_BLOB_TIME;
w *= ( 1 + f );
}
ca = cg_drawCrosshair.integer;
if (ca < 0) {
ca = 0;
}
hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
// Use a different method rendering the crosshair so players don't see two of them when
// focusing their eyes at distant objects with high stereo separation
// We are going to trace to the next shootable object and place the crosshair in front of it.
// first get all the important renderer information
trap_Cvar_VariableStringBuffer("r_zProj", rendererinfos, sizeof(rendererinfos));
zProj = atof(rendererinfos);
trap_Cvar_VariableStringBuffer("r_stereoSeparation", rendererinfos, sizeof(rendererinfos));
stereoSep = zProj / atof(rendererinfos);
xmax = zProj * tan(cg.refdef.fov_x * M_PI / 360.0f);
// let the trace run through until a change in stereo separation of the crosshair becomes less than one pixel.
maxdist = cgs.glconfig.vidWidth * stereoSep * zProj / (2 * xmax);
VectorMA(cg.refdef.vieworg, maxdist, cg.refdef.viewaxis[0], endpos);
CG_Trace(&trace, cg.refdef.vieworg, NULL, NULL, endpos, 0, MASK_SHOT);
memset(&ent, 0, sizeof(ent));
ent.reType = RT_SPRITE;
ent.renderfx = RF_DEPTHHACK | RF_CROSSHAIR;
VectorCopy(trace.endpos, ent.origin);
// scale the crosshair so it appears the same size for all distances
ent.radius = w / 640 * xmax * trace.fraction * maxdist / zProj;
ent.customShader = hShader;
trap_R_AddRefEntityToScene(&ent);
}
*/
/*
=========================
CG_ScanForCrosshairEntity
=========================
*/
static void CG_ScanForCrosshairEntity( void ) {
trace_t trace;
vec3_t start, end;
int content;
VectorCopy( cg.refdef.vieworg, start );
VectorMA( start, 131072, cg.refdef.viewaxis[0], end );
CG_Trace( &trace, start, vec3_origin, vec3_origin, end,
cg.snap->ps.clientNum, CONTENTS_SOLID|CONTENTS_BODY );
if ( trace.entityNum >= MAX_CLIENTS ) {
return;
}
// if the player is in fog, don't show it
content = CG_PointContents( trace.endpos, 0 );
if ( content & CONTENTS_FOG ) {
return;
}
// if the player is invisible, don't show it
if ( cg_entities[ trace.entityNum ].currentState.powerups & ( 1 << PW_INVIS ) ) {
return;
}
// update the fade timer
cg.crosshairClientNum = trace.entityNum;
cg.crosshairClientTime = cg.time;
}
/*
=====================
CG_DrawCrosshairNames
=====================
*/
static void CG_DrawCrosshairNames( void ) {
float *color;
char *name;
float w;
if ( !cg_drawCrosshair.integer ) {
return;
}
if ( !cg_drawCrosshairNames.integer ) {
return;
}
if ( cg.renderingThirdPerson ) {
return;
}
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
// scan the known entities to see if the crosshair is sighted on one
CG_ScanForCrosshairEntity();
// draw the name of the player being looked at
color = CG_FadeColor( cg.crosshairClientTime, 1000 );
if ( !color ) {
trap_R_SetColor( NULL );
return;
}
name = cgs.clientinfo[ cg.crosshairClientNum ].name;
#ifdef MISSIONPACK
color[3] *= 0.5f;
w = CG_Text_Width(name, 0.3f, 0);
CG_Text_Paint( 320 - w / 2, 190, 0.3f, color, name, 0, 0, ITEM_TEXTSTYLE_SHADOWED);
#else
w = CG_DrawStrlen( name ) * BIGCHAR_WIDTH;
CG_DrawBigString( 320 - w / 2, 170, name, color[3] * 0.5f );
#endif
trap_R_SetColor( NULL );
}
//==============================================================================
/*
=================
CG_DrawSpectator
=================
*/
static void CG_DrawSpectator(void) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
CG_DrawBigString(320 - 9 * 8, 440, "SPECTATOR", 1.0F);
// Q3Rally Code Start - removed gametype
/*
if ( cgs.gametype == GT_TOURNAMENT ) {
CG_DrawBigString(320 - 15 * 8, 460, "waiting to play", 1.0F);
}
else
*/
// Q3Rally Code END
if ( cgs.gametype >= GT_TEAM ) {
CG_DrawBigString(320 - 39 * 8, 460, "press ESC and use the START menu to play", 1.0F);
}
}
/*
===========
CG_DrawVote
===========
*/
static void CG_DrawVote(void) {
char *s;
int sec;
if ( !cgs.voteTime ) {
return;
}
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
// play a talk beep whenever it is modified
if ( cgs.voteModified ) {
cgs.voteModified = qfalse;
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
}
sec = ( VOTE_TIME - ( cg.time - cgs.voteTime ) ) / 1000;
if ( sec < 0 ) {
sec = 0;
}
#ifdef MISSIONPACK
s = va("VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo);
CG_DrawSmallString( 0, 58, s, 1.0F );
s = "or press ESC then click Vote";
CG_DrawSmallString( 0, 58 + SMALLCHAR_HEIGHT + 2, s, 1.0F );
#else
s = va("VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo );
CG_DrawSmallString( 0, 58, s, 1.0F );
#endif
}
/*
===============
CG_DrawTeamVote
===============
*/
static void CG_DrawTeamVote(void) {
char *s;
int sec, cs_offset;
if ( cgs.clientinfo[cg.clientNum].team == TEAM_RED )
cs_offset = 0;
else if ( cgs.clientinfo[cg.clientNum].team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !cgs.teamVoteTime[cs_offset] ) {
return;
}
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
// play a talk beep whenever it is modified
if ( cgs.teamVoteModified[cs_offset] ) {
cgs.teamVoteModified[cs_offset] = qfalse;
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
}
sec = ( VOTE_TIME - ( cg.time - cgs.teamVoteTime[cs_offset] ) ) / 1000;
if ( sec < 0 ) {
sec = 0;
}
s = va("TEAMVOTE(%i):%s yes:%i no:%i", sec, cgs.teamVoteString[cs_offset],
cgs.teamVoteYes[cs_offset], cgs.teamVoteNo[cs_offset] );
CG_DrawSmallString( 0, 90, s, 1.0F );
}
static qboolean CG_DrawScoreboard( void ) {
#ifdef MISSIONPACK
static qboolean firstTime = qtrue;
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
if (menuScoreboard) {
menuScoreboard->window.flags &= ~WINDOW_FORCED;
}
if (cg_paused.integer) {
cg.deferredPlayerLoading = 0;
firstTime = qtrue;
return qfalse;
}
// should never happen in Team Arena
if (cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
cg.deferredPlayerLoading = 0;
firstTime = qtrue;
return qfalse;
}
// don't draw scoreboard during death while warmup up
if ( cg.warmup && !cg.showScores ) {
return qfalse;
}
if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
} else {
if ( !CG_FadeColor( cg.scoreFadeTime, FADE_TIME ) ) {
// next time scoreboard comes up, don't print killer
cg.deferredPlayerLoading = 0;
cg.killerName[0] = 0;
firstTime = qtrue;
return qfalse;
}
}
if (menuScoreboard == NULL) {
if ( cgs.gametype >= GT_TEAM ) {
menuScoreboard = Menus_FindByName("teamscore_menu");
} else {
menuScoreboard = Menus_FindByName("score_menu");
}
}
if (menuScoreboard) {
if (firstTime) {
CG_SetScoreSelection(menuScoreboard);
firstTime = qfalse;
}
Menu_Paint(menuScoreboard, qtrue);
}
// load any models that have been deferred
if ( ++cg.deferredPlayerLoading > 10 ) {
CG_LoadDeferredPlayers();
}
return qtrue;
#else
return CG_DrawOldScoreboard();
#endif
}
/*
===================
CG_DrawIntermission
===================
*/
static void CG_DrawIntermission( void ) {
// int key;
#ifdef MISSIONPACK
//if (cg_singlePlayer.integer) {
// CG_DrawCenterString();
// return;
//}
#else
if ( cgs.gametype == GT_SINGLE_PLAYER ) {
CG_DrawCenterString();
return;
}
#endif
cg.scoreFadeTime = cg.time;
// Q3Rally Code Start
cg.scoreBoardShowing = CG_DrawHUD();
if (!cg.scoreBoardShowing)
// Q3Rally Code END
cg.scoreBoardShowing = CG_DrawScoreboard();
}
/*
=============
CG_DrawFollow
=============
*/
static qboolean CG_DrawFollow( void ) {
float x;
vec4_t color;
const char *name;
if ( !(cg.snap->ps.pm_flags & PMF_FOLLOW) ) {
return qfalse;
}
CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
color[0] = 1;
color[1] = 1;
color[2] = 1;
color[3] = 1;
CG_DrawBigString( 320 - 9 * BIGCHAR_WIDTH/2, 24, "following", 1.0F );
name = cgs.clientinfo[ cg.snap->ps.clientNum ].name;
x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( name ) );
CG_DrawStringExt( x, 40, name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
return qtrue;
}
/*
==================
CG_DrawAmmoWarning
==================
*/
static void CG_DrawAmmoWarning( void ) {
const char *s;
int w;
// Q3Rally Code Start
if (isRallyNonDMRace()){
return;
}
// Q3Rally Code END
if ( cg_drawAmmoWarning.integer == 0 ) {
return;
}
if ( !cg.lowAmmoWarning ) {
return;
}
CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
if ( cg.lowAmmoWarning == 2 ) {
s = "OUT OF AMMO";
} else {
s = "LOW AMMO WARNING";
}
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString(320 - w / 2, 98, s, 1.0F);
}
#ifdef MISSIONPACK
/*
==================
CG_DrawProxWarning
==================
*/
static void CG_DrawProxWarning( void ) {
char s [32];
int w;
static int proxTime;
int proxTick;
if( !(cg.snap->ps.eFlags & EF_TICKING ) ) {
proxTime = 0;
return;
}
CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
if (proxTime == 0) {
proxTime = cg.time;
}
proxTick = 10 - ((cg.time - proxTime) / 1000);
if (proxTick > 0 && proxTick <= 5) {
Com_sprintf(s, sizeof(s), "INTERNAL COMBUSTION IN: %i", proxTick);
} else {
Com_sprintf(s, sizeof(s), "YOU HAVE BEEN MINED");
}
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigStringColor( 320 - w / 2, 64 + BIGCHAR_HEIGHT, s, g_color_table[ColorIndex(COLOR_RED)] );
}
#endif
//========================
//CG_DrawSigilLocationInfo
//========================
void CG_DrawSigilLocationInfo( vec3_t origin, vec3_t target, qhandle_t shader, vec4_t color ) {
int x = 320, y = 240;
int w = 320, h = 240;
float angle, distance;
vec3_t temp, angles;
VectorSubtract(origin, target, temp);
distance=VectorLength(temp);
VectorNormalize(temp);
vectoangles(temp,angles);
angles[YAW]=AngleSubtract(cg.refdefViewAngles[YAW],angles[YAW]);
angle=(angles[YAW] + 180.0f)/360.0f;
angle -=0.25;
angle *= (2*M_PI);
w=sqrt((w*w)+(h*h));
x +=cos(angle)*w;
y +=sin(angle)*w;
if (x<15)
x=15;
else {
if (x>605)
x=605;
}
if (y<20)
y=20;
else
{
if (y>440)
y=440;
}
CG_DrawPic( x, y, 20, 20, shader );
CG_DrawStringExt( x-50, y+20, va("%10.2f",distance/100.0), color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
}
//=====================
//CG_DrawSigilLocations
//=====================
static void CG_DrawSigilLocations( void ) {
snapshot_t *snap;
int i;
vec3_t origin, end;
int redSigil, blueSigil, greenSigil, yellowSigil, whiteSigil;
if ( cgs.gametype != GT_DOMINATION)
return;
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR )
return;
if ( cg.nextSnap && (!cg.nextFrameTeleport && !cg.thisFrameTeleport))
snap = cg.nextSnap;
else
snap = cg.snap;
VectorCopy(cg.snap->ps.origin,origin);
redSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILRED ) );
blueSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILBLUE ) );
greenSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILGREEN ) );
yellowSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILYELLOW ) );
whiteSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILWHITE ) );
for ( i = 0; i < snap->numEntities; i++ )
{
centity_t *target = &cg_entities[snap->entities[i].number];
if (target->currentState.eType != ET_ITEM)
continue;
if ( target->currentState.modelindex != redSigil && target->currentState.modelindex != blueSigil && target->currentState.modelindex != greenSigil && target->currentState.modelindex != yellowSigil && target->currentState.modelindex != whiteSigil )
continue;
VectorCopy(target->lerpOrigin,end);
if (target->currentState.modelindex == redSigil)
CG_DrawSigilLocationInfo(origin, end, cgs.media.redsigilShader, colorRed);
else if (target->currentState.modelindex == blueSigil)
CG_DrawSigilLocationInfo(origin, end, cgs.media.bluesigilShader, colorBlue);
else if (target->currentState.modelindex == greenSigil)
CG_DrawSigilLocationInfo(origin, end, cgs.media.greensigilShader, colorGreen);
else if (target->currentState.modelindex == yellowSigil)
CG_DrawSigilLocationInfo(origin, end, cgs.media.yellowsigilShader, colorYellow);
else if (target->currentState.modelindex == whiteSigil)
CG_DrawSigilLocationInfo(origin, end, cgs.media.sigilShader, colorWhite);
}
}
//==================================================================================
#ifdef MISSIONPACK
/*
=================
CG_DrawTimedMenus
=================
*/
void CG_DrawTimedMenus( void ) {
if (cg.voiceTime) {
int t = cg.time - cg.voiceTime;
if ( t > 2500 ) {
Menus_CloseByName("voiceMenu");
trap_Cvar_Set("cl_conXOffset", "0");
cg.voiceTime = 0;
}
}
}
#endif
/*
=========
CG_Draw2D
=========
*/
static void CG_Draw2D(stereoFrame_t stereoFrame)
{
#ifdef MISSIONPACK
if (cgs.orderPending && cg.time > cgs.orderTime) {
CG_CheckOrderPending();
}
#endif
// if we are taking a levelshot for the menu, don't draw anything
if ( cg.levelShot ) {
return;
}
if ( cg_draw2D.integer == 0 ) {
return;
}
if ( cg.snap->ps.pm_type == PM_INTERMISSION ) {
CG_DrawIntermission();
return;
}
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
|| isRaceObserver( cg.snap->ps.clientNum ) ) {
CG_DrawSpectator();
if(stereoFrame == STEREO_CENTER)
CG_DrawCrosshairNames();
} else {
// don't draw any status if dead or the scoreboard is being explicitly shown
if ( !cg.showScores && cg.snap->ps.stats[STAT_HEALTH] > 0 ) {
#ifdef MISSIONPACK
if ( cg_drawStatus.integer ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
Menu_PaintAll();
CG_DrawTimedMenus();
}
#else
CG_DrawRallyStatusBar();
#endif
CG_DrawAmmoWarning();
#ifdef MISSIONPACK
CG_DrawProxWarning();
#endif
if(stereoFrame == STEREO_CENTER)
CG_DrawCrosshairNames();
CG_DrawWeaponSelect();
#ifndef MISSIONPACK
CG_DrawHoldableItem();
#else
#endif
CG_DrawReward();
}
}
if ( cgs.gametype >= GT_TEAM ) {
#ifndef MISSIONPACK
CG_DrawTeamInfo();
#endif
}
CG_DrawVote();
CG_DrawTeamVote();
CG_DrawLagometer();
if (cg_sigilLocator.integer == 1)
CG_DrawSigilLocations();
#ifdef MISSIONPACK
if (!cg_paused.integer) {
CG_DrawUpperRight(stereoFrame);
}
#else
CG_DrawUpperRight(stereoFrame);
#endif
#ifndef MISSIONPACK
CG_DrawLowerRight();
CG_DrawLowerLeft();
#endif
CG_DrawFollow();
cg.scoreBoardShowing = CG_DrawHUD();
// don't draw center string if scoreboard is up
if (!cg.scoreBoardShowing)
cg.scoreBoardShowing = CG_DrawScoreboard();
if ( !cg.scoreBoardShowing) {
CG_DrawCenterString();
CG_DrawRaceCountDown();
}
}
/*
========================================================================
CG_DrawActive - Perform all drawing needed to completely fill the screen
========================================================================
*/
void CG_DrawActive( stereoFrame_t stereoView ) {
// optionally draw the info screen instead
if ( !cg.snap ) {
CG_DrawInformation();
return;
}
// clear around the rendered view if sized down
CG_TileClear();
if(stereoView != STEREO_CENTER)
// CG_DrawCrosshair3D();
// apply earthquake effect
CG_Earthquake();
// draw 3D view
trap_R_RenderScene( &cg.refdef );
// Q3Rally Code Start
if ( !cg.scoreBoardShowing )
CG_DrawRearviewMirror( 170, 10, 300, 75);
CG_DrawMMap( 0, 25, 160, 120); //TBB draw minimap function
// Q3Rally Code END
// draw status bar and other floating elements
CG_Draw2D(stereoView);
}