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https://github.com/Q3Rally-Team/q3rally.git
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96a9e2a9aa
This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
134 lines
4.5 KiB
C
134 lines
4.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_harness.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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/*
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Defines types for test case definitions and the test execution harness API.
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Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
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*/
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#ifndef SDL_test_h_arness_h
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#define SDL_test_h_arness_h
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ! Definitions for test case structures */
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#define TEST_ENABLED 1
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#define TEST_DISABLED 0
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/* ! Definition of all the possible test return values of the test case method */
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#define TEST_ABORTED -1
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#define TEST_STARTED 0
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#define TEST_COMPLETED 1
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#define TEST_SKIPPED 2
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/* ! Definition of all the possible test results for the harness */
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#define TEST_RESULT_PASSED 0
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#define TEST_RESULT_FAILED 1
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#define TEST_RESULT_NO_ASSERT 2
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#define TEST_RESULT_SKIPPED 3
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#define TEST_RESULT_SETUP_FAILURE 4
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/* !< Function pointer to a test case setup function (run before every test) */
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typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
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/* !< Function pointer to a test case function */
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typedef int (*SDLTest_TestCaseFp)(void *arg);
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/* !< Function pointer to a test case teardown function (run after every test) */
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typedef void (*SDLTest_TestCaseTearDownFp)(void *arg);
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/**
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* Holds information about a single test case.
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*/
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typedef struct SDLTest_TestCaseReference {
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/* !< Func2Stress */
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SDLTest_TestCaseFp testCase;
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/* !< Short name (or function name) "Func2Stress" */
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char *name;
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/* !< Long name or full description "This test pushes func2() to the limit." */
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char *description;
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/* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
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int enabled;
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} SDLTest_TestCaseReference;
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/**
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* Holds information about a test suite (multiple test cases).
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*/
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typedef struct SDLTest_TestSuiteReference {
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/* !< "PlatformSuite" */
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char *name;
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/* !< The function that is run before each test. NULL skips. */
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SDLTest_TestCaseSetUpFp testSetUp;
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/* !< The test cases that are run as part of the suite. Last item should be NULL. */
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const SDLTest_TestCaseReference **testCases;
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/* !< The function that is run after each test. NULL skips. */
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SDLTest_TestCaseTearDownFp testTearDown;
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} SDLTest_TestSuiteReference;
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/**
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* \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z).
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*
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* Note: The returned string needs to be deallocated by the caller.
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*
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* \param length The length of the seed string to generate
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*
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* \returns The generated seed string
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*/
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char *SDLTest_GenerateRunSeed(const int length);
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/**
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* \brief Execute a test suite using the given run seed and execution key.
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*
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* \param testSuites Suites containing the test case.
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* \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one.
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* \param userExecKey Custom execution key provided by user, or 0 to autogenerate one.
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* \param filter Filter specification. NULL disables. Case sensitive.
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* \param testIterations Number of iterations to run each test case.
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*
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* \returns Test run result; 0 when all tests passed, 1 if any tests failed.
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*/
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int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_test_h_arness_h */
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/* vi: set ts=4 sw=4 expandtab: */
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