mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-29 23:22:55 +00:00
305 lines
13 KiB
C
305 lines
13 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
|
|
|
This file is part of q3rally source code.
|
|
|
|
q3rally source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
q3rally source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with q3rally; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "ui_local.h"
|
|
|
|
|
|
#define SCROLLSPEED 3.20 // pixels/seconds
|
|
|
|
#define BACKGROUND_SHADER
|
|
// uncomment this for a background shader, otherwise a solid color
|
|
// defined in the vec4_t "color_background" is filled to the screen
|
|
|
|
|
|
typedef struct {
|
|
menuframework_s menu;
|
|
} creditsmenu_t;
|
|
|
|
static creditsmenu_t s_credits;
|
|
|
|
int starttime; // game time at which credits are started
|
|
float mvolume; // records the original music volume level, as it is
|
|
// modified for the credits
|
|
|
|
// change this to change the background colour on credits
|
|
vec4_t color_background = {0.00, 0.00, 0.00, 0.00};
|
|
// these are just example colours that are used in credits[]
|
|
vec4_t color_headertext = {1.00, 1.00, 1.00, 1.00};
|
|
vec4_t color_maintext = {1.00, 1.00, 1.00, 1.00};
|
|
|
|
qhandle_t BackgroundShader; // definition of the background shader pointer
|
|
|
|
/*
|
|
Constants to be used for the "style" field of the cr_line credits[] structure...
|
|
UI_LEFT - Align to the left of the screen
|
|
UI_CENTER - Align to the center
|
|
UI_RIGHT - Align to the right of the screen
|
|
UI_FORMATMASK - Not sure...
|
|
UI_SMALLFONT - Small font
|
|
UI_BIGFONT - Big font
|
|
UI_GIANTFONT - Giant font
|
|
UI_DROPSHADOW - A drop shadow is created behind the text
|
|
UI_BLINK - The text blinks
|
|
UI_INVERSE - The text is inverted?
|
|
UI_PULSE - The text pulses
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
char *string;
|
|
int style;
|
|
vec4_t *colour;
|
|
} cr_line;
|
|
|
|
cr_line credits[] = { // edit this as necessary for your credits
|
|
|
|
{ "Q3Rally Team", UI_CENTER|UI_BIGFONT|UI_DROPSHADOW|UI_PULSE, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Programming:", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW|UI_PULSE, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Steven 'Stonelance' Heijsters", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Per 'Perle' Thormann", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Eddy Valdez aka. 'TheBigBuu'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "ZTurtleMan from TurtleArena", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Eraser from EntityPlus", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Mapping:", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW|UI_PULSE, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Jeff 'Stecki' Garstecki", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Jim 'gout' Bahe", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Simon 'System Krash' Batty", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Jonathan 'Amphetamine' Garrod", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Michael 'Cyberdemon' Kaminsky", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Per 'Perle' Thormann", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "'MysteriousPoetd' aka 'Poet'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "'OliverV'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Thomas aka. 'To-mos'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Eddy Valdez aka. 'thebigbuu'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "'ailmanki' aka. 'peyote'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Art and Models", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW|UI_PULSE, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Jeff 'Stecki' Garstecki", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "'Steel Painter'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Thomas aka. 'To-mos'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Sound Design and Music", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW|UI_PULSE, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "P.Andersson", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "F.Segerfalk", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Dale Wilson", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Thomas aka. 'To-mos'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Texture Design", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW|UI_PULSE, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Melanie aka. 'Toxicity'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Eddy Valdez aka. 'thebigbuu'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Document Design and Layout", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW|UI_PULSE, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Richard Smith", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Per 'Perle' Thormann", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Mirco 'PaniC' Herrmann", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "BETA Testing", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW|UI_PULSE, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "To-Mos", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Eddy Valdez aka. 'thebigbuu'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Per 'Perle' Thormann", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Mirco 'PaniC' Herrmann", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Jeremiah aka. 'BETAMONKEY'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "'Onai'", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "iD Software is:", UI_CENTER|UI_BIGFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Programming:", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "John Carmack, John Cash", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_maintext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Art:", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Adrian Carmack, Kevin Cloud,", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_maintext },
|
|
{ "Paul Steed, Kenneth Scott", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_maintext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Game Designer:", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Graeme Devine", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_maintext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Level Design:", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Tim Willits, Christian Antkow", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_maintext },
|
|
{ "Paul Jaquays", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_maintext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "CEO:", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Todd Hollenshead", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_maintext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Director of Business Development:", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Katherine Anna Kang", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_maintext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
{ "Biz Assist and id mom:", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_headertext },
|
|
{ "Donna Jackson", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_maintext },
|
|
{ "", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, &color_blue },
|
|
|
|
{NULL}
|
|
};
|
|
|
|
/*
|
|
=================
|
|
UI_CreditMenu_Key
|
|
=================
|
|
*/
|
|
static sfxHandle_t UI_CreditMenu_Key( int key ) {
|
|
if( key & K_CHAR_FLAG ) {
|
|
return 0;
|
|
}
|
|
|
|
// pressing the escape key or clicking the mouse will exit
|
|
// we also reset the music volume to the user's original
|
|
// choice here, by setting s_musicvolume to the stored var
|
|
trap_Cmd_ExecuteText( EXEC_APPEND,
|
|
va("s_musicvolume %f; quit\n", mvolume));
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ScrollingCredits_Draw
|
|
This is the main drawing function for the credits.
|
|
Most of the code is self-explanatory.
|
|
=================
|
|
*/
|
|
static void ScrollingCredits_Draw(void)
|
|
{
|
|
int x = 320, y, n, ysize = 0;
|
|
|
|
// ysize is used to determine the entire length
|
|
// of the credits in pixels.
|
|
// We can then use this in further calculations
|
|
if(!ysize) // ysize not calculated, so calculate it dammit!
|
|
{
|
|
// loop through entire credits array
|
|
for(n = 0; n <= sizeof(credits) - 1; n++)
|
|
{
|
|
// it is a small character
|
|
if(credits[n].style & UI_SMALLFONT)
|
|
{
|
|
// add small character height
|
|
ysize += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
|
|
|
|
// it is a big character
|
|
}else if(credits[n].style & UI_BIGFONT)
|
|
{
|
|
// add big character size
|
|
ysize += PROP_HEIGHT;
|
|
|
|
// it is a huge character
|
|
}else if(credits[n].style & UI_GIANTFONT)
|
|
{
|
|
// add giant character size.
|
|
ysize += PROP_HEIGHT * (1 / PROP_SMALL_SIZE_SCALE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// first, fill the background with the specified colour/shader
|
|
// we are drawing a shader
|
|
#ifdef BACKGROUND_SHADER
|
|
UI_DrawHandlePic(-uis.bias, 0, SCREEN_WIDTH+uis.bias*2, SCREEN_HEIGHT, BackgroundShader);
|
|
|
|
#else
|
|
// we are just filling a color
|
|
UI_FillRect(-uis.bias, 0, SCREEN_WIDTH+uis.bias*2, SCREEN_HEIGHT, color_background);
|
|
#endif
|
|
|
|
|
|
// let's draw the stuff
|
|
// set initial y location
|
|
y = 480 - SCROLLSPEED * (float)(uis.realtime - starttime) / 100;
|
|
|
|
// loop through the entire credits sequence
|
|
for(n = 0; n <= sizeof(credits) - 1; n++)
|
|
{
|
|
// this NULL string marks the end of the credits struct
|
|
if(credits[n].string == NULL)
|
|
{
|
|
if(y < -16) // credits sequence is completely off screen
|
|
{
|
|
trap_Cmd_ExecuteText( EXEC_APPEND,
|
|
va("s_musicvolume %f; quit\n", mvolume));
|
|
break; // end of credits
|
|
}
|
|
break;
|
|
}
|
|
|
|
if( strlen(credits[n].string) == 1) // spacer string, no need to draw
|
|
continue;
|
|
|
|
if( y > -(PROP_HEIGHT * (1 / PROP_SMALL_SIZE_SCALE)))
|
|
// the line is within the visible range of the screen
|
|
UI_DrawProportionalString(x, y, credits[n].string,
|
|
credits[n].style, *credits[n].colour );
|
|
|
|
// re-adjust y for next line
|
|
if(credits[n].style & UI_SMALLFONT)
|
|
{
|
|
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
|
|
}else if(credits[n].style & UI_BIGFONT)
|
|
{
|
|
y += PROP_HEIGHT;
|
|
}else if(credits[n].style & UI_GIANTFONT)
|
|
{
|
|
y += PROP_HEIGHT * (1 / PROP_SMALL_SIZE_SCALE);
|
|
}
|
|
|
|
// if y is off the screen, break out of loop
|
|
if (y > 480)
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_CreditMenu
|
|
===============
|
|
*/
|
|
void UI_CreditMenu( void ) {
|
|
memset( &s_credits, 0 ,sizeof(s_credits) );
|
|
|
|
s_credits.menu.draw = ScrollingCredits_Draw;
|
|
s_credits.menu.key = UI_CreditMenu_Key;
|
|
s_credits.menu.fullscreen = qtrue;
|
|
UI_PushMenu ( &s_credits.menu );
|
|
|
|
starttime = uis.realtime; // record start time for credits to scroll properly
|
|
mvolume = trap_Cvar_VariableValue( "s_musicvolume" );
|
|
if(mvolume < 0.5)
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "s_musicvolume 0.5\n" );
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "music music/amp6_22k\n" );
|
|
|
|
// load the background shader
|
|
#ifdef BACKGROUND_SHADER
|
|
BackgroundShader =
|
|
trap_R_RegisterShaderNoMip("menu/art/menu_back");
|
|
#endif
|
|
}
|