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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
413 lines
15 KiB
C
413 lines
15 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_scancode.h
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*
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* Defines keyboard scancodes.
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*/
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#ifndef SDL_scancode_h_
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#define SDL_scancode_h_
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#include "SDL_stdinc.h"
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/**
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* \brief The SDL keyboard scancode representation.
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*
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* Values of this type are used to represent keyboard keys, among other places
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* in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
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* SDL_Event structure.
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*
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* The values in this enumeration are based on the USB usage page standard:
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* https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
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*/
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typedef enum
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{
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SDL_SCANCODE_UNKNOWN = 0,
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/**
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* \name Usage page 0x07
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*
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* These values are from usage page 0x07 (USB keyboard page).
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*/
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/* @{ */
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SDL_SCANCODE_A = 4,
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SDL_SCANCODE_B = 5,
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SDL_SCANCODE_C = 6,
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SDL_SCANCODE_D = 7,
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SDL_SCANCODE_E = 8,
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SDL_SCANCODE_F = 9,
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SDL_SCANCODE_G = 10,
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SDL_SCANCODE_H = 11,
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SDL_SCANCODE_I = 12,
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SDL_SCANCODE_J = 13,
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SDL_SCANCODE_K = 14,
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SDL_SCANCODE_L = 15,
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SDL_SCANCODE_M = 16,
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SDL_SCANCODE_N = 17,
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SDL_SCANCODE_O = 18,
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SDL_SCANCODE_P = 19,
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SDL_SCANCODE_Q = 20,
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SDL_SCANCODE_R = 21,
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SDL_SCANCODE_S = 22,
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SDL_SCANCODE_T = 23,
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SDL_SCANCODE_U = 24,
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SDL_SCANCODE_V = 25,
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SDL_SCANCODE_W = 26,
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SDL_SCANCODE_X = 27,
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SDL_SCANCODE_Y = 28,
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SDL_SCANCODE_Z = 29,
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SDL_SCANCODE_1 = 30,
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SDL_SCANCODE_2 = 31,
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SDL_SCANCODE_3 = 32,
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SDL_SCANCODE_4 = 33,
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SDL_SCANCODE_5 = 34,
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SDL_SCANCODE_6 = 35,
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SDL_SCANCODE_7 = 36,
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SDL_SCANCODE_8 = 37,
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SDL_SCANCODE_9 = 38,
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SDL_SCANCODE_0 = 39,
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SDL_SCANCODE_RETURN = 40,
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SDL_SCANCODE_ESCAPE = 41,
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SDL_SCANCODE_BACKSPACE = 42,
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SDL_SCANCODE_TAB = 43,
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SDL_SCANCODE_SPACE = 44,
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SDL_SCANCODE_MINUS = 45,
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SDL_SCANCODE_EQUALS = 46,
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SDL_SCANCODE_LEFTBRACKET = 47,
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SDL_SCANCODE_RIGHTBRACKET = 48,
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SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
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* key on ISO keyboards and at the right end
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* of the QWERTY row on ANSI keyboards.
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* Produces REVERSE SOLIDUS (backslash) and
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* VERTICAL LINE in a US layout, REVERSE
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* SOLIDUS and VERTICAL LINE in a UK Mac
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* layout, NUMBER SIGN and TILDE in a UK
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* Windows layout, DOLLAR SIGN and POUND SIGN
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* in a Swiss German layout, NUMBER SIGN and
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* APOSTROPHE in a German layout, GRAVE
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* ACCENT and POUND SIGN in a French Mac
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* layout, and ASTERISK and MICRO SIGN in a
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* French Windows layout.
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*/
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SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
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* instead of 49 for the same key, but all
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* OSes I've seen treat the two codes
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* identically. So, as an implementor, unless
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* your keyboard generates both of those
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* codes and your OS treats them differently,
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* you should generate SDL_SCANCODE_BACKSLASH
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* instead of this code. As a user, you
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* should not rely on this code because SDL
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* will never generate it with most (all?)
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* keyboards.
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*/
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SDL_SCANCODE_SEMICOLON = 51,
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SDL_SCANCODE_APOSTROPHE = 52,
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SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
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* and ISO keyboards). Produces GRAVE ACCENT and
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* TILDE in a US Windows layout and in US and UK
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* Mac layouts on ANSI keyboards, GRAVE ACCENT
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* and NOT SIGN in a UK Windows layout, SECTION
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* SIGN and PLUS-MINUS SIGN in US and UK Mac
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* layouts on ISO keyboards, SECTION SIGN and
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* DEGREE SIGN in a Swiss German layout (Mac:
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* only on ISO keyboards), CIRCUMFLEX ACCENT and
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* DEGREE SIGN in a German layout (Mac: only on
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* ISO keyboards), SUPERSCRIPT TWO and TILDE in a
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* French Windows layout, COMMERCIAL AT and
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* NUMBER SIGN in a French Mac layout on ISO
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* keyboards, and LESS-THAN SIGN and GREATER-THAN
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* SIGN in a Swiss German, German, or French Mac
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* layout on ANSI keyboards.
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*/
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SDL_SCANCODE_COMMA = 54,
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SDL_SCANCODE_PERIOD = 55,
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SDL_SCANCODE_SLASH = 56,
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SDL_SCANCODE_CAPSLOCK = 57,
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SDL_SCANCODE_F1 = 58,
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SDL_SCANCODE_F2 = 59,
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SDL_SCANCODE_F3 = 60,
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SDL_SCANCODE_F4 = 61,
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SDL_SCANCODE_F5 = 62,
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SDL_SCANCODE_F6 = 63,
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SDL_SCANCODE_F7 = 64,
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SDL_SCANCODE_F8 = 65,
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SDL_SCANCODE_F9 = 66,
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SDL_SCANCODE_F10 = 67,
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SDL_SCANCODE_F11 = 68,
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SDL_SCANCODE_F12 = 69,
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SDL_SCANCODE_PRINTSCREEN = 70,
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SDL_SCANCODE_SCROLLLOCK = 71,
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SDL_SCANCODE_PAUSE = 72,
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SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
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does send code 73, not 117) */
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SDL_SCANCODE_HOME = 74,
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SDL_SCANCODE_PAGEUP = 75,
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SDL_SCANCODE_DELETE = 76,
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SDL_SCANCODE_END = 77,
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SDL_SCANCODE_PAGEDOWN = 78,
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SDL_SCANCODE_RIGHT = 79,
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SDL_SCANCODE_LEFT = 80,
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SDL_SCANCODE_DOWN = 81,
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SDL_SCANCODE_UP = 82,
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SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
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*/
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SDL_SCANCODE_KP_DIVIDE = 84,
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SDL_SCANCODE_KP_MULTIPLY = 85,
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SDL_SCANCODE_KP_MINUS = 86,
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SDL_SCANCODE_KP_PLUS = 87,
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SDL_SCANCODE_KP_ENTER = 88,
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SDL_SCANCODE_KP_1 = 89,
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SDL_SCANCODE_KP_2 = 90,
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SDL_SCANCODE_KP_3 = 91,
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SDL_SCANCODE_KP_4 = 92,
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SDL_SCANCODE_KP_5 = 93,
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SDL_SCANCODE_KP_6 = 94,
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SDL_SCANCODE_KP_7 = 95,
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SDL_SCANCODE_KP_8 = 96,
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SDL_SCANCODE_KP_9 = 97,
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SDL_SCANCODE_KP_0 = 98,
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SDL_SCANCODE_KP_PERIOD = 99,
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SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
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* keyboards have over ANSI ones,
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* located between left shift and Y.
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* Produces GRAVE ACCENT and TILDE in a
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* US or UK Mac layout, REVERSE SOLIDUS
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* (backslash) and VERTICAL LINE in a
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* US or UK Windows layout, and
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* LESS-THAN SIGN and GREATER-THAN SIGN
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* in a Swiss German, German, or French
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* layout. */
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SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
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SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
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* not a physical key - but some Mac keyboards
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* do have a power key. */
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SDL_SCANCODE_KP_EQUALS = 103,
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SDL_SCANCODE_F13 = 104,
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SDL_SCANCODE_F14 = 105,
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SDL_SCANCODE_F15 = 106,
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SDL_SCANCODE_F16 = 107,
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SDL_SCANCODE_F17 = 108,
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SDL_SCANCODE_F18 = 109,
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SDL_SCANCODE_F19 = 110,
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SDL_SCANCODE_F20 = 111,
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SDL_SCANCODE_F21 = 112,
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SDL_SCANCODE_F22 = 113,
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SDL_SCANCODE_F23 = 114,
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SDL_SCANCODE_F24 = 115,
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SDL_SCANCODE_EXECUTE = 116,
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SDL_SCANCODE_HELP = 117,
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SDL_SCANCODE_MENU = 118,
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SDL_SCANCODE_SELECT = 119,
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SDL_SCANCODE_STOP = 120,
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SDL_SCANCODE_AGAIN = 121, /**< redo */
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SDL_SCANCODE_UNDO = 122,
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SDL_SCANCODE_CUT = 123,
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SDL_SCANCODE_COPY = 124,
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SDL_SCANCODE_PASTE = 125,
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SDL_SCANCODE_FIND = 126,
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SDL_SCANCODE_MUTE = 127,
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SDL_SCANCODE_VOLUMEUP = 128,
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SDL_SCANCODE_VOLUMEDOWN = 129,
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/* not sure whether there's a reason to enable these */
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/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
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/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
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/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
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SDL_SCANCODE_KP_COMMA = 133,
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SDL_SCANCODE_KP_EQUALSAS400 = 134,
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SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
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footnotes in USB doc */
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SDL_SCANCODE_INTERNATIONAL2 = 136,
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SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
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SDL_SCANCODE_INTERNATIONAL4 = 138,
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SDL_SCANCODE_INTERNATIONAL5 = 139,
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SDL_SCANCODE_INTERNATIONAL6 = 140,
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SDL_SCANCODE_INTERNATIONAL7 = 141,
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SDL_SCANCODE_INTERNATIONAL8 = 142,
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SDL_SCANCODE_INTERNATIONAL9 = 143,
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SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
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SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
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SDL_SCANCODE_LANG3 = 146, /**< Katakana */
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SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
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SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
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SDL_SCANCODE_LANG6 = 149, /**< reserved */
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SDL_SCANCODE_LANG7 = 150, /**< reserved */
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SDL_SCANCODE_LANG8 = 151, /**< reserved */
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SDL_SCANCODE_LANG9 = 152, /**< reserved */
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SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
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SDL_SCANCODE_SYSREQ = 154,
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SDL_SCANCODE_CANCEL = 155,
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SDL_SCANCODE_CLEAR = 156,
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SDL_SCANCODE_PRIOR = 157,
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SDL_SCANCODE_RETURN2 = 158,
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SDL_SCANCODE_SEPARATOR = 159,
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SDL_SCANCODE_OUT = 160,
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SDL_SCANCODE_OPER = 161,
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SDL_SCANCODE_CLEARAGAIN = 162,
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SDL_SCANCODE_CRSEL = 163,
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SDL_SCANCODE_EXSEL = 164,
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SDL_SCANCODE_KP_00 = 176,
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SDL_SCANCODE_KP_000 = 177,
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SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
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SDL_SCANCODE_DECIMALSEPARATOR = 179,
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SDL_SCANCODE_CURRENCYUNIT = 180,
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SDL_SCANCODE_CURRENCYSUBUNIT = 181,
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SDL_SCANCODE_KP_LEFTPAREN = 182,
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SDL_SCANCODE_KP_RIGHTPAREN = 183,
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SDL_SCANCODE_KP_LEFTBRACE = 184,
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SDL_SCANCODE_KP_RIGHTBRACE = 185,
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SDL_SCANCODE_KP_TAB = 186,
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SDL_SCANCODE_KP_BACKSPACE = 187,
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SDL_SCANCODE_KP_A = 188,
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SDL_SCANCODE_KP_B = 189,
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SDL_SCANCODE_KP_C = 190,
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SDL_SCANCODE_KP_D = 191,
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SDL_SCANCODE_KP_E = 192,
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SDL_SCANCODE_KP_F = 193,
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SDL_SCANCODE_KP_XOR = 194,
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SDL_SCANCODE_KP_POWER = 195,
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SDL_SCANCODE_KP_PERCENT = 196,
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SDL_SCANCODE_KP_LESS = 197,
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SDL_SCANCODE_KP_GREATER = 198,
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SDL_SCANCODE_KP_AMPERSAND = 199,
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SDL_SCANCODE_KP_DBLAMPERSAND = 200,
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SDL_SCANCODE_KP_VERTICALBAR = 201,
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SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
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SDL_SCANCODE_KP_COLON = 203,
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SDL_SCANCODE_KP_HASH = 204,
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SDL_SCANCODE_KP_SPACE = 205,
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SDL_SCANCODE_KP_AT = 206,
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SDL_SCANCODE_KP_EXCLAM = 207,
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SDL_SCANCODE_KP_MEMSTORE = 208,
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SDL_SCANCODE_KP_MEMRECALL = 209,
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SDL_SCANCODE_KP_MEMCLEAR = 210,
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SDL_SCANCODE_KP_MEMADD = 211,
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SDL_SCANCODE_KP_MEMSUBTRACT = 212,
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SDL_SCANCODE_KP_MEMMULTIPLY = 213,
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SDL_SCANCODE_KP_MEMDIVIDE = 214,
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SDL_SCANCODE_KP_PLUSMINUS = 215,
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SDL_SCANCODE_KP_CLEAR = 216,
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SDL_SCANCODE_KP_CLEARENTRY = 217,
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SDL_SCANCODE_KP_BINARY = 218,
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SDL_SCANCODE_KP_OCTAL = 219,
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SDL_SCANCODE_KP_DECIMAL = 220,
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SDL_SCANCODE_KP_HEXADECIMAL = 221,
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SDL_SCANCODE_LCTRL = 224,
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SDL_SCANCODE_LSHIFT = 225,
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SDL_SCANCODE_LALT = 226, /**< alt, option */
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SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
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SDL_SCANCODE_RCTRL = 228,
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SDL_SCANCODE_RSHIFT = 229,
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SDL_SCANCODE_RALT = 230, /**< alt gr, option */
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SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
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SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
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* by any of the above, but since there's a
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* special KMOD_MODE for it I'm adding it here
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*/
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/* @} *//* Usage page 0x07 */
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/**
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* \name Usage page 0x0C
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*
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* These values are mapped from usage page 0x0C (USB consumer page).
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*/
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/* @{ */
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SDL_SCANCODE_AUDIONEXT = 258,
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SDL_SCANCODE_AUDIOPREV = 259,
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SDL_SCANCODE_AUDIOSTOP = 260,
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SDL_SCANCODE_AUDIOPLAY = 261,
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SDL_SCANCODE_AUDIOMUTE = 262,
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SDL_SCANCODE_MEDIASELECT = 263,
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SDL_SCANCODE_WWW = 264,
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SDL_SCANCODE_MAIL = 265,
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SDL_SCANCODE_CALCULATOR = 266,
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SDL_SCANCODE_COMPUTER = 267,
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SDL_SCANCODE_AC_SEARCH = 268,
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SDL_SCANCODE_AC_HOME = 269,
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SDL_SCANCODE_AC_BACK = 270,
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SDL_SCANCODE_AC_FORWARD = 271,
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SDL_SCANCODE_AC_STOP = 272,
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SDL_SCANCODE_AC_REFRESH = 273,
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SDL_SCANCODE_AC_BOOKMARKS = 274,
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/* @} *//* Usage page 0x0C */
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/**
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* \name Walther keys
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*
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* These are values that Christian Walther added (for mac keyboard?).
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*/
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/* @{ */
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SDL_SCANCODE_BRIGHTNESSDOWN = 275,
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SDL_SCANCODE_BRIGHTNESSUP = 276,
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SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
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switch, video mode switch */
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SDL_SCANCODE_KBDILLUMTOGGLE = 278,
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SDL_SCANCODE_KBDILLUMDOWN = 279,
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SDL_SCANCODE_KBDILLUMUP = 280,
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SDL_SCANCODE_EJECT = 281,
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SDL_SCANCODE_SLEEP = 282,
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SDL_SCANCODE_APP1 = 283,
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SDL_SCANCODE_APP2 = 284,
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/* @} *//* Walther keys */
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/**
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* \name Usage page 0x0C (additional media keys)
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*
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* These values are mapped from usage page 0x0C (USB consumer page).
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*/
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/* @{ */
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SDL_SCANCODE_AUDIOREWIND = 285,
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SDL_SCANCODE_AUDIOFASTFORWARD = 286,
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/* @} *//* Usage page 0x0C (additional media keys) */
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/* Add any other keys here. */
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SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
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for array bounds */
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} SDL_Scancode;
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#endif /* SDL_scancode_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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