q3rally/engine/code/renderergl2/glsl/generic_fp.glsl
zturtleman 866aa787cf ioquake3 resync to 3306 from 1951.
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
2017-07-10 01:33:41 +00:00

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GLSL

uniform sampler2D u_DiffuseMap;
varying vec2 var_DiffuseTex;
varying vec4 var_Color;
void main()
{
vec4 color = texture2D(u_DiffuseMap, var_DiffuseTex);
gl_FragColor = color * var_Color;
}