mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-29 23:22:55 +00:00
e8d2946d6c
*** still needs some fixes ***
823 lines
21 KiB
C
823 lines
21 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "g_local.h"
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qboolean G_SpawnString( const char *key, const char *defaultString, char **out ) {
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int i;
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if ( !level.spawning ) {
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*out = (char *)defaultString;
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// G_Error( "G_SpawnString() called while not spawning" );
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}
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for ( i = 0 ; i < level.numSpawnVars ; i++ ) {
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if ( !Q_stricmp( key, level.spawnVars[i][0] ) ) {
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*out = level.spawnVars[i][1];
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return qtrue;
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}
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}
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*out = (char *)defaultString;
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return qfalse;
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}
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qboolean G_SpawnFloat( const char *key, const char *defaultString, float *out ) {
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char *s;
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qboolean present;
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present = G_SpawnString( key, defaultString, &s );
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*out = atof( s );
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return present;
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}
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qboolean G_SpawnInt( const char *key, const char *defaultString, int *out ) {
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char *s;
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qboolean present;
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present = G_SpawnString( key, defaultString, &s );
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*out = atoi( s );
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return present;
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}
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qboolean G_SpawnVector( const char *key, const char *defaultString, float *out ) {
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char *s;
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qboolean present;
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present = G_SpawnString( key, defaultString, &s );
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sscanf( s, "%f %f %f", &out[0], &out[1], &out[2] );
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return present;
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}
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//
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// fields are needed for spawning from the entity string
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//
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typedef enum {
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F_INT,
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F_FLOAT,
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F_STRING,
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F_VECTOR,
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F_ANGLEHACK
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} fieldtype_t;
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typedef struct
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{
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char *name;
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size_t ofs;
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fieldtype_t type;
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} field_t;
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field_t fields[] = {
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{"classname", FOFS(classname), F_STRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"model", FOFS(model), F_STRING},
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{"model2", FOFS(model2), F_STRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"target", FOFS(target), F_STRING},
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{"targetname", FOFS(targetname), F_STRING},
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{"message", FOFS(message), F_STRING},
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{"team", FOFS(team), F_STRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"dmg", FOFS(damage), F_INT},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"targetShaderName", FOFS(targetShaderName), F_STRING},
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{"targetShaderNewName", FOFS(targetShaderNewName), F_STRING},
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// STONELANCE
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{"number", FOFS(number), F_INT},
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{"laps", FOFS(laps), F_INT},
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{"script", FOFS(script), F_STRING},
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{"bezierPos", FOFS(s.origin2), F_VECTOR},
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{"bezierDir", FOFS(s.angles2), F_VECTOR},
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// END
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{"distance", FOFS(distance), F_FLOAT}, // Rotating Doors
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{NULL}
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};
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typedef struct {
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char *name;
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void (*spawn)(gentity_t *ent);
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} spawn_t;
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void SP_info_player_start (gentity_t *ent);
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void SP_info_player_deathmatch (gentity_t *ent);
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void SP_info_player_intermission (gentity_t *ent);
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void SP_func_plat (gentity_t *ent);
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void SP_func_static (gentity_t *ent);
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void SP_func_breakable (gentity_t *ent);
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void SP_func_rotating (gentity_t *ent);
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void SP_func_bobbing (gentity_t *ent);
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void SP_func_pendulum( gentity_t *ent );
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void SP_func_button (gentity_t *ent);
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void SP_func_door (gentity_t *ent);
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void SP_func_train (gentity_t *ent);
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void SP_func_timer (gentity_t *self);
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void SP_trigger_always (gentity_t *ent);
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void SP_trigger_multiple (gentity_t *ent);
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void SP_trigger_push (gentity_t *ent);
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void SP_trigger_teleport (gentity_t *ent);
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void SP_trigger_hurt (gentity_t *ent);
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void SP_target_remove_powerups( gentity_t *ent );
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void SP_target_give (gentity_t *ent);
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void SP_target_delay (gentity_t *ent);
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void SP_target_speaker (gentity_t *ent);
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void SP_target_print (gentity_t *ent);
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void SP_target_laser (gentity_t *self);
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void SP_target_score( gentity_t *ent );
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void SP_target_teleporter( gentity_t *ent );
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void SP_target_relay (gentity_t *ent);
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void SP_target_kill (gentity_t *ent);
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void SP_target_position (gentity_t *ent);
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void SP_target_location (gentity_t *ent);
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void SP_target_push (gentity_t *ent);
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void SP_target_gravity (gentity_t *ent);
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void SP_target_earthquake (gentity_t *ent);
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void SP_light (gentity_t *self);
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void SP_info_null (gentity_t *self);
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void SP_info_notnull (gentity_t *self);
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void SP_info_camp (gentity_t *self);
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void SP_path_corner (gentity_t *self);
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void SP_misc_teleporter_dest (gentity_t *self);
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void SP_misc_model(gentity_t *ent);
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void SP_misc_portal_camera(gentity_t *ent);
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void SP_misc_portal_surface(gentity_t *ent);
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void SP_shooter_rocket( gentity_t *ent );
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void SP_shooter_plasma( gentity_t *ent );
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void SP_shooter_grenade( gentity_t *ent );
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void SP_team_CTF_redplayer( gentity_t *ent );
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void SP_team_CTF_blueplayer( gentity_t *ent );
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void SP_team_CTF_redspawn( gentity_t *ent );
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void SP_team_CTF_bluespawn( gentity_t *ent );
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void SP_func_door_rotating( gentity_t *ent ); // Rotating Doors
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#ifdef MISSIONPACK
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void SP_team_blueobelisk( gentity_t *ent );
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void SP_team_redobelisk( gentity_t *ent );
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void SP_team_neutralobelisk( gentity_t *ent );
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#endif
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void SP_item_botroam( gentity_t *ent ) { }
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// STONELANCE
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void SP_rally_startfinish( gentity_t *ent );
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void SP_rally_checkpoint( gentity_t *ent );
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void SP_rally_sun( gentity_t *ent );
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void SP_info_observer_spot( gentity_t *ent );
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// weather
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void SP_rally_weather_rain( gentity_t *ent );
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void SP_rally_weather_snow( gentity_t *ent );
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// scripted map object
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void SP_rally_scripted_object( gentity_t *ent );
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// END
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spawn_t spawns[] = {
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// info entities don't do anything at all, but provide positional
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// information for things controlled by other processes
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{"info_player_start", SP_info_player_start},
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{"info_player_deathmatch", SP_info_player_deathmatch},
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{"info_player_intermission", SP_info_player_intermission},
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// STONELANCE
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{"info_observer_spot", SP_info_observer_spot},
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// END
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{"info_null", SP_info_null},
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{"info_notnull", SP_info_notnull}, // use target_position instead
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{"info_camp", SP_info_camp},
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{"func_plat", SP_func_plat},
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{"func_button", SP_func_button},
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{"func_door", SP_func_door},
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{"func_static", SP_func_static},
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{"func_rotating", SP_func_rotating},
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{"func_bobbing", SP_func_bobbing},
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{"func_pendulum", SP_func_pendulum},
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{"func_train", SP_func_train},
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{"func_group", SP_info_null},
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{"func_timer", SP_func_timer}, // rename trigger_timer?
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{"func_breakable", SP_func_breakable},
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// Triggers are brush objects that cause an effect when contacted
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// by a living player, usually involving firing targets.
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// While almost everything could be done with
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// a single trigger class and different targets, triggered effects
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// could not be client side predicted (push and teleport).
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{"trigger_always", SP_trigger_always},
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{"trigger_multiple", SP_trigger_multiple},
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{"trigger_push", SP_trigger_push},
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{"trigger_teleport", SP_trigger_teleport},
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{"trigger_hurt", SP_trigger_hurt},
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// targets perform no action by themselves, but must be triggered
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// by another entity
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{"target_give", SP_target_give},
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{"target_remove_powerups", SP_target_remove_powerups},
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{"target_delay", SP_target_delay},
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{"target_speaker", SP_target_speaker},
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{"target_print", SP_target_print},
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{"target_laser", SP_target_laser},
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{"target_score", SP_target_score},
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{"target_teleporter", SP_target_teleporter},
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{"target_relay", SP_target_relay},
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{"target_kill", SP_target_kill},
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{"target_position", SP_target_position},
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{"target_location", SP_target_location},
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{"target_push", SP_target_push},
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{"target_gravity", SP_target_gravity},
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{"target_earthquake", SP_target_earthquake},
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{"light", SP_light},
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{"path_corner", SP_path_corner},
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{"misc_teleporter_dest", SP_misc_teleporter_dest},
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{"misc_model", SP_misc_model},
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{"misc_portal_surface", SP_misc_portal_surface},
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{"misc_portal_camera", SP_misc_portal_camera},
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{"shooter_rocket", SP_shooter_rocket},
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{"shooter_grenade", SP_shooter_grenade},
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{"shooter_plasma", SP_shooter_plasma},
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{"team_CTF_redplayer", SP_team_CTF_redplayer},
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{"team_CTF_blueplayer", SP_team_CTF_blueplayer},
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{"team_CTF_redspawn", SP_team_CTF_redspawn},
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{"team_CTF_bluespawn", SP_team_CTF_bluespawn},
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{"func_door_rotating", SP_func_door_rotating}, // Rotating Doors
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#ifdef MISSIONPACK
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{"team_redobelisk", SP_team_redobelisk},
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{"team_blueobelisk", SP_team_blueobelisk},
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{"team_neutralobelisk", SP_team_neutralobelisk},
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#endif
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{"item_botroam", SP_item_botroam},
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// STONELANCE
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{"rally_startfinish", SP_rally_startfinish},
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{"rally_checkpoint", SP_rally_checkpoint},
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{"rally_sun", SP_rally_sun},
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{"rally_weather_rain", SP_rally_weather_rain},
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{"rally_weather_snow", SP_rally_weather_snow},
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{"rally_scripted_object", SP_rally_scripted_object},
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// END
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{NULL, 0}
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};
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/*
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===============
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G_CallSpawn
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Finds the spawn function for the entity and calls it,
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returning qfalse if not found
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===============
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*/
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qboolean G_CallSpawn( gentity_t *ent ) {
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spawn_t *s;
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gitem_t *item;
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if ( !ent->classname ) {
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G_Printf ("G_CallSpawn: NULL classname\n");
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return qfalse;
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}
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// Q3Rally Code Start
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if (g_gametype.integer == GT_DOMINATION)
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{
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RegisterItem(BG_FindItemForPowerup(PW_SIGILWHITE));
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RegisterItem(BG_FindItemForPowerup(PW_SIGILRED));
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RegisterItem(BG_FindItemForPowerup(PW_SIGILBLUE));
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}
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// Q3Rally Code END
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// check item spawn functions
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for ( item=bg_itemlist+1 ; item->classname ; item++ ) {
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if ( !strcmp(item->classname, ent->classname) ) {
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// Q3Rally Code Start
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if (isRallyNonDMRace() || g_gametype.integer == GT_DERBY){
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if (item->giType == IT_WEAPON || item->giType == IT_RFWEAPON
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|| item->giType == IT_AMMO || item->giTag == PW_QUAD
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|| item->giTag == PW_HASTE || item->giTag == PW_SHIELD ){
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return qfalse;
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}
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}
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if ( item->giType == IT_TEAM && g_gametype.integer == GT_DOMINATION ) {
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item = BG_FindItemForPowerup(PW_SIGILWHITE);
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ent->classname = item->classname;
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ent->r.svFlags = SVF_BROADCAST;
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}
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G_SpawnItem( ent, item );
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return qtrue;
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}
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}
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// Q3Rally Code END
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// check normal spawn functions
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for ( s=spawns ; s->name ; s++ ) {
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if ( !strcmp(s->name, ent->classname) ) {
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// found it
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s->spawn(ent);
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return qtrue;
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}
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}
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G_Printf ("%s doesn't have a spawn function\n", ent->classname);
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return qfalse;
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}
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/*
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=============
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G_NewString
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Builds a copy of the string, translating \n to real linefeeds
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so message texts can be multi-line
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=============
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*/
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char *G_NewString( const char *string ) {
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char *newb, *new_p;
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int i,l;
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l = strlen(string) + 1;
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newb = G_Alloc( l );
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new_p = newb;
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// turn \n into a real linefeed
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for ( i=0 ; i< l ; i++ ) {
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if (string[i] == '\\' && i < l-1) {
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i++;
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if (string[i] == 'n') {
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*new_p++ = '\n';
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} else {
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*new_p++ = '\\';
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}
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} else {
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*new_p++ = string[i];
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}
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}
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return newb;
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}
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/*
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===============
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G_ParseField
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Takes a key/value pair and sets the binary values
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in a gentity
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===============
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*/
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void G_ParseField( const char *key, const char *value, gentity_t *ent ) {
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field_t *f;
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byte *b;
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float v;
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vec3_t vec;
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for ( f=fields ; f->name ; f++ ) {
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if ( !Q_stricmp(f->name, key) ) {
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// found it
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b = (byte *)ent;
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switch( f->type ) {
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case F_STRING:
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*(char **)(b+f->ofs) = G_NewString (value);
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break;
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case F_VECTOR:
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sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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((float *)(b+f->ofs))[0] = vec[0];
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((float *)(b+f->ofs))[1] = vec[1];
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((float *)(b+f->ofs))[2] = vec[2];
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break;
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case F_INT:
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*(int *)(b+f->ofs) = atoi(value);
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break;
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case F_FLOAT:
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*(float *)(b+f->ofs) = atof(value);
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break;
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case F_ANGLEHACK:
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v = atof(value);
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((float *)(b+f->ofs))[0] = 0;
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((float *)(b+f->ofs))[1] = v;
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((float *)(b+f->ofs))[2] = 0;
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break;
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}
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return;
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}
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}
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|
}
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|
|
#define ADJUST_AREAPORTAL() \
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|
if(ent->s.eType == ET_MOVER) \
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{ \
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trap_LinkEntity(ent); \
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trap_AdjustAreaPortalState(ent, qtrue); \
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}
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|
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/*
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|
===================
|
|
G_SpawnGEntityFromSpawnVars
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|
|
|
Spawn an entity and fill in all of the level fields from
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level.spawnVars[], then call the class specific spawn function
|
|
===================
|
|
*/
|
|
void G_SpawnGEntityFromSpawnVars( void ) {
|
|
int i;
|
|
gentity_t *ent;
|
|
char *s, *value, *gametypeName;
|
|
// UPDATE : change these
|
|
// STONELANCE
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|
// static char *gametypeNames[] = {"ffa", "tournament", "single", "team", "ctf", "oneflag", "obelisk", "harvester"};
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|
static char *gametypeNames[] = {"racing", "racing_dm", "single", "derby", "dm", "team", "team_racing", "team_racing_dm", "ctf"};
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// END
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// get the next free entity
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|
ent = G_Spawn();
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|
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for ( i = 0 ; i < level.numSpawnVars ; i++ ) {
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|
G_ParseField( level.spawnVars[i][0], level.spawnVars[i][1], ent );
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|
}
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|
|
// check for "notsingle" flag
|
|
if ( g_gametype.integer == GT_SINGLE_PLAYER ) {
|
|
G_SpawnInt( "notsingle", "0", &i );
|
|
if ( i ) {
|
|
ADJUST_AREAPORTAL();
|
|
G_FreeEntity( ent );
|
|
return;
|
|
}
|
|
}
|
|
// check for "notteam" flag (GT_FFA, GT_TOURNAMENT, GT_SINGLE_PLAYER)
|
|
if ( g_gametype.integer >= GT_TEAM ) {
|
|
G_SpawnInt( "notteam", "0", &i );
|
|
if ( i ) {
|
|
ADJUST_AREAPORTAL();
|
|
G_FreeEntity( ent );
|
|
return;
|
|
}
|
|
} else {
|
|
G_SpawnInt( "notfree", "0", &i );
|
|
if ( i ) {
|
|
ADJUST_AREAPORTAL();
|
|
G_FreeEntity( ent );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( G_SpawnString( "gametype", NULL, &value ) ) {
|
|
// STONELANCE - removed gametype
|
|
// if( g_gametype.integer >= GT_FFA && g_gametype.integer < GT_MAX_GAME_TYPE ) {
|
|
if( g_gametype.integer >= GT_RACING && g_gametype.integer < GT_MAX_GAME_TYPE ) {
|
|
// END
|
|
gametypeName = gametypeNames[g_gametype.integer];
|
|
|
|
s = strstr( value, gametypeName );
|
|
if( !s ) {
|
|
ADJUST_AREAPORTAL();
|
|
G_FreeEntity( ent );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// STONELANCE
|
|
// entities for different length tracks
|
|
if (g_trackReversed.integer && level.trackIsReversable){
|
|
G_SpawnInt( "notreversed", "0", &i );
|
|
if ( i ) {
|
|
G_FreeEntity( ent );
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
G_SpawnInt( "notforward", "0", &i );
|
|
if ( i ) {
|
|
G_FreeEntity( ent );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// entities for different length tracks
|
|
G_SpawnString( "onlyTrackLength", "012", &value );
|
|
if ( g_trackLength.integer == 0 && !strchr(value, '0') ){ // short track
|
|
// G_SpawnInt( "onlytracklength", "0", &i );
|
|
// if (i != 0){ // dont spawn non short track entities
|
|
G_FreeEntity( ent );
|
|
return;
|
|
// }
|
|
}
|
|
else if ( g_trackLength.integer == 1 && !strchr(value, '1') ){ // medium track
|
|
// G_SpawnInt( "onlytracklength", "1", &i );
|
|
// if (i != 1){ // dont spawn non medium track entities
|
|
G_FreeEntity( ent );
|
|
return;
|
|
// }
|
|
}
|
|
else if ( g_trackLength.integer == 2 && !strchr(value, '2') ){ // long track
|
|
// G_SpawnInt( "onlytracklength", "2", &i );
|
|
// if (i != 2){ // dont spawn non long track entities
|
|
G_FreeEntity( ent );
|
|
return;
|
|
// }
|
|
}
|
|
// END
|
|
|
|
// move editor origin to pos
|
|
VectorCopy( ent->s.origin, ent->s.pos.trBase );
|
|
VectorCopy( ent->s.origin, ent->r.currentOrigin );
|
|
|
|
// if we didn't get a classname, don't bother spawning anything
|
|
if ( !G_CallSpawn( ent ) ) {
|
|
G_FreeEntity( ent );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
====================
|
|
G_AddSpawnVarToken
|
|
====================
|
|
*/
|
|
char *G_AddSpawnVarToken( const char *string ) {
|
|
int l;
|
|
char *dest;
|
|
|
|
l = strlen( string );
|
|
if ( level.numSpawnVarChars + l + 1 > MAX_SPAWN_VARS_CHARS ) {
|
|
G_Error( "G_AddSpawnVarToken: MAX_SPAWN_VARS_CHARS" );
|
|
}
|
|
|
|
dest = level.spawnVarChars + level.numSpawnVarChars;
|
|
memcpy( dest, string, l+1 );
|
|
|
|
level.numSpawnVarChars += l + 1;
|
|
|
|
return dest;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
G_ParseSpawnVars
|
|
|
|
Parses a brace bounded set of key / value pairs out of the
|
|
level's entity strings into level.spawnVars[]
|
|
|
|
This does not actually spawn an entity.
|
|
====================
|
|
*/
|
|
qboolean G_ParseSpawnVars( void ) {
|
|
char keyname[MAX_TOKEN_CHARS];
|
|
char com_token[MAX_TOKEN_CHARS];
|
|
|
|
level.numSpawnVars = 0;
|
|
level.numSpawnVarChars = 0;
|
|
|
|
// parse the opening brace
|
|
if ( !trap_GetEntityToken( com_token, sizeof( com_token ) ) ) {
|
|
// end of spawn string
|
|
return qfalse;
|
|
}
|
|
if ( com_token[0] != '{' ) {
|
|
G_Error( "G_ParseSpawnVars: found %s when expecting {",com_token );
|
|
}
|
|
|
|
// go through all the key / value pairs
|
|
while ( 1 ) {
|
|
// parse key
|
|
if ( !trap_GetEntityToken( keyname, sizeof( keyname ) ) ) {
|
|
G_Error( "G_ParseSpawnVars: EOF without closing brace" );
|
|
}
|
|
|
|
if ( keyname[0] == '}' ) {
|
|
break;
|
|
}
|
|
|
|
// parse value
|
|
if ( !trap_GetEntityToken( com_token, sizeof( com_token ) ) ) {
|
|
G_Error( "G_ParseSpawnVars: EOF without closing brace" );
|
|
}
|
|
|
|
if ( com_token[0] == '}' ) {
|
|
G_Error( "G_ParseSpawnVars: closing brace without data" );
|
|
}
|
|
if ( level.numSpawnVars == MAX_SPAWN_VARS ) {
|
|
G_Error( "G_ParseSpawnVars: MAX_SPAWN_VARS" );
|
|
}
|
|
level.spawnVars[ level.numSpawnVars ][0] = G_AddSpawnVarToken( keyname );
|
|
level.spawnVars[ level.numSpawnVars ][1] = G_AddSpawnVarToken( com_token );
|
|
level.numSpawnVars++;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
|
|
/*QUAKED worldspawn (0 0 0) ?
|
|
|
|
Every map should have exactly one worldspawn.
|
|
"music" music wav file
|
|
"gravity" 800 is default gravity
|
|
"message" Text to print during connection process
|
|
*/
|
|
void SP_worldspawn( void ) {
|
|
char *s;
|
|
// STONELANCE
|
|
char *pstr;
|
|
char image[MAX_QPATH];
|
|
int allowTrack[3];
|
|
// END
|
|
|
|
G_SpawnString( "classname", "", &s );
|
|
if ( Q_stricmp( s, "worldspawn" ) ) {
|
|
G_Error( "SP_worldspawn: The first entity isn't 'worldspawn'" );
|
|
}
|
|
|
|
// make some data visible to connecting client
|
|
trap_SetConfigstring( CS_GAME_VERSION, GAME_VERSION );
|
|
|
|
trap_SetConfigstring( CS_LEVEL_START_TIME, va("%i", level.startTime ) );
|
|
|
|
G_SpawnString( "music", "", &s );
|
|
trap_SetConfigstring( CS_MUSIC, s );
|
|
|
|
G_SpawnString( "message", "", &s );
|
|
trap_SetConfigstring( CS_MESSAGE, s ); // map specific message
|
|
|
|
trap_SetConfigstring( CS_MOTD, g_motd.string ); // message of the day
|
|
|
|
// STONELANCE
|
|
// G_SpawnString( "gravity", "800", &s );
|
|
G_SpawnString( "gravity", "1100", &s );
|
|
// END
|
|
trap_Cvar_Set( "g_gravity", s );
|
|
|
|
G_SpawnString( "enableDust", "0", &s );
|
|
trap_Cvar_Set( "g_enableDust", s );
|
|
|
|
G_SpawnString( "enableBreath", "0", &s );
|
|
trap_Cvar_Set( "g_enableBreath", s );
|
|
|
|
// STONELANCE
|
|
if ( isRallyRace() ){
|
|
G_SpawnString( "allowShortTrack", "1", &s );
|
|
allowTrack[0] = atoi(s);
|
|
G_SpawnString( "allowMediumTrack", "1", &s );
|
|
allowTrack[1] = atoi(s);
|
|
G_SpawnString( "allowLongTrack", "1", &s );
|
|
allowTrack[2] = atoi(s);
|
|
|
|
if ( !allowTrack[0] && !allowTrack[1] && !allowTrack[2] )
|
|
G_Error( "This race map does not support any length of track." );
|
|
|
|
if ( g_trackLength.integer < 0 || g_trackLength.integer > 2 )
|
|
g_trackLength.integer = 0;
|
|
|
|
while ( !allowTrack[ g_trackLength.integer ] ){
|
|
g_trackLength.integer = (g_trackLength.integer + 1) % 3;
|
|
}
|
|
|
|
// UPDATE: set g_trackLength cvar now?
|
|
}
|
|
|
|
G_SpawnString( "reflectionImage", "/textures/reflect/chrometest2", &s );
|
|
|
|
strncpy(image, s, sizeof(image));
|
|
pstr = strchr(image, '.');
|
|
if (pstr)
|
|
*pstr = '\0';
|
|
Q_strcat(image, sizeof(image), ".jpg");
|
|
|
|
trap_SetConfigstring( CS_REFLECTION_IMAGE, image );
|
|
|
|
// allow the track to be raced in reverse
|
|
G_SpawnString( "reversable", "0", &s );
|
|
level.trackIsReversable = atoi(s);
|
|
// END
|
|
|
|
g_entities[ENTITYNUM_WORLD].s.number = ENTITYNUM_WORLD;
|
|
g_entities[ENTITYNUM_WORLD].r.ownerNum = ENTITYNUM_NONE;
|
|
g_entities[ENTITYNUM_WORLD].classname = "worldspawn";
|
|
|
|
g_entities[ENTITYNUM_NONE].s.number = ENTITYNUM_NONE;
|
|
g_entities[ENTITYNUM_NONE].r.ownerNum = ENTITYNUM_NONE;
|
|
g_entities[ENTITYNUM_NONE].classname = "nothing";
|
|
|
|
// see if we want a warmup time
|
|
trap_SetConfigstring( CS_WARMUP, "" );
|
|
if ( g_restarted.integer ) {
|
|
trap_Cvar_Set( "g_restarted", "0" );
|
|
level.warmupTime = 0;
|
|
} else if ( g_doWarmup.integer ) { // Turn it on
|
|
level.warmupTime = -1;
|
|
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
|
|
G_LogPrintf( "Warmup:\n" );
|
|
}
|
|
|
|
// STONELANCE
|
|
if (isRallyRace() || g_gametype.integer == GT_DERBY){
|
|
CreateRallyStarter();
|
|
}
|
|
|
|
// loadBezierPathFile("maps/q3rloop.bzp");
|
|
// END
|
|
}
|
|
|
|
|
|
/*
|
|
============================
|
|
G_ValidateSigils
|
|
============================
|
|
*/
|
|
void G_ValidateSigils()
|
|
{
|
|
gentity_t *it_ent;
|
|
|
|
it_ent = G_Spawn();
|
|
it_ent->think = ValidateSigilsInMap;
|
|
it_ent->nextthink = level.time + 500;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
G_SpawnEntitiesFromString
|
|
|
|
Parses textual entity definitions out of an entstring and spawns gentities.
|
|
==============
|
|
*/
|
|
void G_SpawnEntitiesFromString( void ) {
|
|
// allow calls to G_Spawn*()
|
|
level.spawning = qtrue;
|
|
level.numSpawnVars = 0;
|
|
|
|
// the worldspawn is not an actual entity, but it still
|
|
// has a "spawn" function to perform any global setup
|
|
// needed by a level (setting configstrings or cvars, etc)
|
|
if ( !G_ParseSpawnVars() ) {
|
|
G_Error( "SpawnEntities: no entities" );
|
|
}
|
|
SP_worldspawn();
|
|
|
|
// parse ents
|
|
while( G_ParseSpawnVars() ) {
|
|
G_SpawnGEntityFromSpawnVars();
|
|
}
|
|
|
|
// make sure Domination maps have a 3rd sigil
|
|
if (g_gametype.integer == GT_DOMINATION)
|
|
G_ValidateSigils();
|
|
|
|
|
|
level.spawning = qfalse; // any future calls to G_Spawn*() will be errors
|
|
}
|