q3rally/engine/code/game/g_bot.c
zturtleman 0d5fb492cd ioquake3 resync to revision 3444 from 3393.
Fix GCC 6 misleading-indentation warning
add SECURITY.md
OpenGL2: Restore adding fixed ambient light when HDR is enabled
Few LCC memory fixes.
fix a few potential buffer overwrite in Game VM
Enable compiler optimization on all macOS architectures
Don't allow qagame module to create "botlib.log" at ANY filesystem location
Make FS_BuildOSPath for botlib.log consistent with typical usage
tiny readme thing
Remove extra plus sign from Huff_Compress()
Fix VMs being able to change CVAR_PROTECTED cvars
Don't register fs_game cvar everywhere just to get the value
Don't let VMs change engine latch cvars immediately
Fix fs_game '..' reading outside of home and base path
Fix VMs forcing engine latch cvar to update to latched value
Revert my recent cvar latch changes
Revert "Don't let VMs change engine latch cvars immediately"
Partially revert "Fix fs_game '..' reading outside of home and base path"
Revert "Fix VMs forcing engine latch cvar to update to latched value"
Fix exploit to bypass filename restrictions on Windows
Changes to systemd q3a.service
Fix Q_vsnprintf for mingw-w64
Fix timelimit causing an infinite map ending loop
Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea()
Fix negative frag/capturelimit causing an infinite map end loop
OpenGL2: Fix dark lightmap on shader in mpteam6
Make FS_InvalidGameDir() consider subdirectories invalid
[qcommon] Remove dead serialization code
[qcommon] Make several zone variables and functions static.
Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later
Increase q3_ui .arena filename list buffer size to 4096 bytes
OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces
Support Unicode characters greater than 0xFF in cl_consoleKeys
Fix macOS app bundle with space in name
OpenGL1: Use glGenTextures instead of hardcoded values
Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function
Update libogg from 1.3.2 to 1.3.3
Rename (already updated) libogg-1.3.2 to libogg-1.3.3
Update libvorbis from 1.3.5 to 1.3.6
* Fix CVE-2018-5146 - out-of-bounds write on codebook decoding.
* Fix CVE-2017-14632 - free() on unitialized data
* Fix CVE-2017-14633 - out-of-bounds read
Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6
Update opus from 1.1.4 to 1.2.1
Rename (already updated) opus-1.1.4 to opus-1.2.1
Update opusfile from 0.8 to 0.9
Rename (already updated) opusfile-0.8 to opusfile-0.9
First swing at a CONTRIBUTING.md
Allow loading system OpenAL library on macOS again
Remove duplicate setting of FREETYPE_CFLAGS in Makefile
Fix exploit to reset player by sending wrong serverId
Fix "Going to CS_ZOMBIE for [clientname]" developer message
Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00

1074 lines
23 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// g_bot.c
#include "g_local.h"
static int g_numBots;
static char *g_botInfos[MAX_BOTS];
int g_numArenas;
static char *g_arenaInfos[MAX_ARENAS];
#define BOT_BEGIN_DELAY_BASE 2000
#define BOT_BEGIN_DELAY_INCREMENT 1500
#define BOT_SPAWN_QUEUE_DEPTH 16
typedef struct {
int clientNum;
int spawnTime;
} botSpawnQueue_t;
static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
vmCvar_t bot_minplayers;
extern gentity_t *podium1;
extern gentity_t *podium2;
extern gentity_t *podium3;
float trap_Cvar_VariableValue( const char *var_name ) {
char buf[128];
trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
return atof(buf);
}
/*
===============
G_ParseInfos
===============
*/
int G_ParseInfos( char *buf, int max, char *infos[] ) {
char *token;
int count;
char key[MAX_TOKEN_CHARS];
char info[MAX_INFO_STRING];
count = 0;
while ( 1 ) {
token = COM_Parse( &buf );
if ( !token[0] ) {
break;
}
if ( strcmp( token, "{" ) ) {
Com_Printf( "Missing { in info file\n" );
break;
}
if ( count == max ) {
Com_Printf( "Max infos exceeded\n" );
break;
}
info[0] = '\0';
while ( 1 ) {
token = COM_ParseExt( &buf, qtrue );
if ( !token[0] ) {
Com_Printf( "Unexpected end of info file\n" );
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
Q_strncpyz( key, token, sizeof( key ) );
token = COM_ParseExt( &buf, qfalse );
if ( !token[0] ) {
strcpy( token, "<NULL>" );
}
Info_SetValueForKey( info, key, token );
}
//NOTE: extra space for arena number
infos[count] = G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
if (infos[count]) {
strcpy(infos[count], info);
count++;
}
}
return count;
}
/*
===============
G_LoadArenasFromFile
===============
*/
static void G_LoadArenasFromFile( char *filename ) {
int len;
fileHandle_t f;
char buf[MAX_ARENAS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_ARENAS_TEXT ) {
trap_FS_FCloseFile( f );
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_ARENAS_TEXT ) );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] );
}
/*
===============
G_LoadArenas
===============
*/
static void G_LoadArenas( void ) {
int numdirs;
vmCvar_t arenasFile;
char filename[128];
char dirlist[1024];
char* dirptr;
int i, n;
int dirlen;
g_numArenas = 0;
trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
if( *arenasFile.string ) {
G_LoadArenasFromFile(arenasFile.string);
}
else {
// STONELANCE
// G_LoadArenasFromFile("scripts/arenas.txt");
G_LoadArenasFromFile("scripts/q3r_arenas.txt");
// END
}
// get all arenas from .arena files
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadArenasFromFile(filename);
}
trap_Print( va( "%i arenas parsed\n", g_numArenas ) );
for( n = 0; n < g_numArenas; n++ ) {
Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
}
}
/*
===============
G_GetArenaInfoByNumber
===============
*/
const char *G_GetArenaInfoByMap( const char *map ) {
int n;
for( n = 0; n < g_numArenas; n++ ) {
if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) {
return g_arenaInfos[n];
}
}
return NULL;
}
/*
=================
PlayerIntroSound
=================
*/
static void PlayerIntroSound( const char *modelAndSkin ) {
char model[MAX_QPATH];
char *skin;
Q_strncpyz( model, modelAndSkin, sizeof(model) );
skin = strrchr( model, '/' );
if ( skin ) {
*skin++ = '\0';
}
else {
skin = model;
}
if( Q_stricmp( skin, "default" ) == 0 ) {
skin = model;
}
trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
}
/*
===============
G_CountBotPlayersByName
Check connected and connecting (delay join) bots.
Returns number of bots with name on specified team or whole server if team is -1.
===============
*/
int G_CountBotPlayersByName( const char *name, int team ) {
int i, num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected == CON_DISCONNECTED ) {
continue;
}
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
if ( name && Q_stricmp( name, cl->pers.netname ) ) {
continue;
}
num++;
}
return num;
}
/*
===============
G_SelectRandomBotInfo
Get random least used bot info on team or whole server if team is -1.
===============
*/
int G_SelectRandomBotInfo( int team ) {
int selection[MAX_BOTS];
int n, num;
int count, bestCount;
char *value;
// don't add duplicate bots to the server if there are less bots than bot types
if ( team != -1 && G_CountBotPlayersByName( NULL, -1 ) < g_numBots ) {
team = -1;
}
num = 0;
bestCount = MAX_CLIENTS;
for ( n = 0; n < g_numBots ; n++ ) {
value = Info_ValueForKey( g_botInfos[n], "funname" );
if ( !value[0] ) {
value = Info_ValueForKey( g_botInfos[n], "name" );
}
//
count = G_CountBotPlayersByName( value, team );
if ( count < bestCount ) {
bestCount = count;
num = 0;
}
if ( count == bestCount ) {
selection[num++] = n;
if ( num == MAX_BOTS ) {
break;
}
}
}
if ( num > 0 ) {
num = random() * ( num - 1 );
return selection[num];
}
return -1;
}
/*
===============
G_AddRandomBot
===============
*/
void G_AddRandomBot( int team ) {
char *teamstr;
float skill;
skill = trap_Cvar_VariableValue( "g_spSkill" );
if (team == TEAM_RED) teamstr = "red";
else if (team == TEAM_BLUE) teamstr = "blue";
else teamstr = "free";
trap_SendConsoleCommand( EXEC_INSERT, va("addbot random %f %s %i\n", skill, teamstr, 0) );
}
/*
===============
G_RemoveRandomBot
===============
*/
int G_RemoveRandomBot( int team ) {
int i;
gclient_t *cl;
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
trap_SendConsoleCommand( EXEC_INSERT, va("clientkick %d\n", i) );
return qtrue;
}
return qfalse;
}
/*
===============
G_CountHumanPlayers
===============
*/
int G_CountHumanPlayers( int team ) {
int i, num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( g_entities[i].r.svFlags & SVF_BOT ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
num++;
}
return num;
}
/*
===============
G_CountBotPlayers
Check connected and connecting (delay join) bots.
===============
*/
int G_CountBotPlayers( int team ) {
int i, num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected == CON_DISCONNECTED ) {
continue;
}
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
num++;
}
return num;
}
/*
===============
G_CheckMinimumPlayers
===============
*/
void G_CheckMinimumPlayers( void ) {
int minplayers;
int humanplayers, botplayers;
static int checkminimumplayers_time;
if (level.intermissiontime) return;
//only check once each 10 seconds
if (checkminimumplayers_time > level.time - 10000) {
return;
}
checkminimumplayers_time = level.time;
trap_Cvar_Update(&bot_minplayers);
minplayers = bot_minplayers.integer;
if (minplayers <= 0) return;
if (g_gametype.integer >= GT_TEAM) {
if (minplayers >= g_maxclients.integer / 2) {
minplayers = (g_maxclients.integer / 2) -1;
}
humanplayers = G_CountHumanPlayers( TEAM_RED );
botplayers = G_CountBotPlayers( TEAM_RED );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_RED );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_RED );
}
//
humanplayers = G_CountHumanPlayers( TEAM_BLUE );
botplayers = G_CountBotPlayers( TEAM_BLUE );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_BLUE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_BLUE );
}
}
// STONELANCE - removed gametype
/*
else if (g_gametype.integer == GT_TOURNAMENT ) {
if (minplayers >= g_maxclients.integer) {
minplayers = g_maxclients.integer-1;
}
humanplayers = G_CountHumanPlayers( -1 );
botplayers = G_CountBotPlayers( -1 );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_FREE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
// try to remove spectators first
if (!G_RemoveRandomBot( TEAM_SPECTATOR )) {
// just remove the bot that is playing
G_RemoveRandomBot( -1 );
}
}
}
// STONELANCE - UPDATE: enable this for all game modes
else if (g_gametype.integer == GT_FFA) {
if (minplayers >= g_maxclients.integer) {
minplayers = g_maxclients.integer-1;
}
humanplayers = G_CountHumanPlayers( TEAM_FREE );
botplayers = G_CountBotPlayers( TEAM_FREE );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_FREE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_FREE );
}
}
*/
// END
}
/*
===============
G_CheckBotSpawn
===============
*/
void G_CheckBotSpawn( void ) {
int n;
char userinfo[MAX_INFO_VALUE];
G_CheckMinimumPlayers();
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( !botSpawnQueue[n].spawnTime ) {
continue;
}
if ( botSpawnQueue[n].spawnTime > level.time ) {
continue;
}
ClientBegin( botSpawnQueue[n].clientNum );
botSpawnQueue[n].spawnTime = 0;
if( g_gametype.integer == GT_SINGLE_PLAYER ) {
trap_GetUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) );
PlayerIntroSound( Info_ValueForKey (userinfo, "model") );
}
}
}
/*
===============
AddBotToSpawnQueue
===============
*/
static void AddBotToSpawnQueue( int clientNum, int delay ) {
int n;
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( !botSpawnQueue[n].spawnTime ) {
botSpawnQueue[n].spawnTime = level.time + delay;
botSpawnQueue[n].clientNum = clientNum;
return;
}
}
G_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" );
ClientBegin( clientNum );
}
/*
===============
G_RemoveQueuedBotBegin
Called on client disconnect to make sure the delayed spawn
doesn't happen on a freed index
===============
*/
void G_RemoveQueuedBotBegin( int clientNum ) {
int n;
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( botSpawnQueue[n].clientNum == clientNum ) {
botSpawnQueue[n].spawnTime = 0;
return;
}
}
}
/*
===============
G_BotConnect
===============
*/
qboolean G_BotConnect( int clientNum, qboolean restart ) {
bot_settings_t settings;
char userinfo[MAX_INFO_STRING];
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
if (!BotAISetupClient( clientNum, &settings, restart )) {
trap_DropClient( clientNum, "BotAISetupClient failed" );
return qfalse;
}
return qtrue;
}
/*
===============
G_AddBot
===============
*/
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
int clientNum;
int teamNum;
int botinfoNum;
char *botinfo;
char *key;
char *s;
char *botname;
char *model;
char *headmodel;
char userinfo[MAX_INFO_STRING];
// have the server allocate a client slot
clientNum = trap_BotAllocateClient();
if ( clientNum == -1 ) {
G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
return;
}
// set default team
if( !team || !*team ) {
if( g_gametype.integer >= GT_TEAM ) {
if( PickTeam(clientNum) == TEAM_RED) {
team = "red";
}
else {
team = "blue";
}
}
else {
team = "free";
}
}
// get the botinfo from bots.txt
if ( Q_stricmp( name, "random" ) == 0 ) {
if ( Q_stricmp( team, "red" ) == 0 || Q_stricmp( team, "r" ) == 0 ) {
teamNum = TEAM_RED;
}
else if ( Q_stricmp( team, "blue" ) == 0 || Q_stricmp( team, "b" ) == 0 ) {
teamNum = TEAM_BLUE;
}
else if ( !Q_stricmp( team, "spectator" ) || !Q_stricmp( team, "s" ) ) {
teamNum = TEAM_SPECTATOR;
}
else {
teamNum = TEAM_FREE;
}
botinfoNum = G_SelectRandomBotInfo( teamNum );
if ( botinfoNum < 0 ) {
G_Printf( S_COLOR_RED "Error: Cannot add random bot, no bot info available.\n" );
trap_BotFreeClient( clientNum );
return;
}
botinfo = G_GetBotInfoByNumber( botinfoNum );
}
else {
botinfo = G_GetBotInfoByName( name );
}
if ( !botinfo ) {
G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
trap_BotFreeClient( clientNum );
return;
}
// create the bot's userinfo
userinfo[0] = '\0';
botname = Info_ValueForKey( botinfo, "funname" );
if( !botname[0] ) {
botname = Info_ValueForKey( botinfo, "name" );
}
// check for an alternative name
if (altname && altname[0]) {
botname = altname;
}
Info_SetValueForKey( userinfo, "name", botname );
Info_SetValueForKey( userinfo, "rate", "25000" );
Info_SetValueForKey( userinfo, "snaps", "20" );
Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) );
Info_SetValueForKey( userinfo, "teampref", team );
if ( skill >= 1 && skill < 2 ) {
Info_SetValueForKey( userinfo, "handicap", "50" );
}
else if ( skill >= 2 && skill < 3 ) {
Info_SetValueForKey( userinfo, "handicap", "70" );
}
else if ( skill >= 3 && skill < 4 ) {
Info_SetValueForKey( userinfo, "handicap", "90" );
}
key = "model";
model = Info_ValueForKey( botinfo, key );
if ( !*model ) {
model = "visor/default";
}
Info_SetValueForKey( userinfo, key, model );
key = "team_model";
Info_SetValueForKey( userinfo, key, model );
// STONELANCE
// key = "headmodel";
key = "head";
// END
headmodel = Info_ValueForKey( botinfo, key );
if ( !*headmodel ) {
headmodel = model;
}
Info_SetValueForKey( userinfo, key, headmodel );
key = "team_headmodel";
Info_SetValueForKey( userinfo, key, headmodel );
key = "gender";
s = Info_ValueForKey( botinfo, key );
if ( !*s ) {
s = "male";
}
Info_SetValueForKey( userinfo, "sex", s );
key = "color1";
s = Info_ValueForKey( botinfo, key );
if ( !*s ) {
s = "4";
}
Info_SetValueForKey( userinfo, key, s );
key = "color2";
s = Info_ValueForKey( botinfo, key );
if ( !*s ) {
s = "5";
}
Info_SetValueForKey( userinfo, key, s );
s = Info_ValueForKey(botinfo, "aifile");
if (!*s ) {
trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" );
trap_BotFreeClient( clientNum );
return;
}
Info_SetValueForKey( userinfo, "characterfile", s );
// don't send tinfo to bots, they don't parse it
Info_SetValueForKey( userinfo, "teamoverlay", "0" );
// register the userinfo
trap_SetUserinfo( clientNum, userinfo );
// have it connect to the game as a normal client
if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
return;
}
if( delay == 0 ) {
ClientBegin( clientNum );
return;
}
AddBotToSpawnQueue( clientNum, delay );
}
/*
===============
Svcmd_AddBot_f
===============
*/
void Svcmd_AddBot_f( void ) {
float skill;
int delay;
char name[MAX_TOKEN_CHARS];
char altname[MAX_TOKEN_CHARS];
char string[MAX_TOKEN_CHARS];
char team[MAX_TOKEN_CHARS];
// are bots enabled?
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
return;
}
// name
trap_Argv( 1, name, sizeof( name ) );
if ( !name[0] ) {
trap_Print( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
return;
}
// skill
trap_Argv( 2, string, sizeof( string ) );
if ( !string[0] ) {
skill = 4;
}
else {
skill = Com_Clamp( 1, 5, atof( string ) );
}
// team
trap_Argv( 3, team, sizeof( team ) );
// delay
trap_Argv( 4, string, sizeof( string ) );
if ( !string[0] ) {
delay = 0;
}
else {
delay = atoi( string );
}
// alternative name
trap_Argv( 5, altname, sizeof( altname ) );
G_AddBot( name, skill, team, delay, altname );
// if this was issued during gameplay and we are playing locally,
// go ahead and load the bot's media immediately
if ( level.time - level.startTime > 1000 &&
trap_Cvar_VariableIntegerValue( "cl_running" ) ) {
trap_SendServerCommand( -1, "loaddefered\n" ); // FIXME: spelled wrong, but not changing for demo
}
}
/*
===============
Svcmd_BotList_f
===============
*/
void Svcmd_BotList_f( void ) {
int i;
char name[MAX_TOKEN_CHARS];
char funname[MAX_TOKEN_CHARS];
char model[MAX_TOKEN_CHARS];
char aifile[MAX_TOKEN_CHARS];
trap_Print("^1name model aifile funname\n");
for (i = 0; i < g_numBots; i++) {
Q_strncpyz(name, Info_ValueForKey( g_botInfos[i], "name" ), sizeof( name ));
if ( !*name ) {
strcpy(name, "UnnamedPlayer");
}
Q_strncpyz(funname, Info_ValueForKey( g_botInfos[i], "funname" ), sizeof( funname ));
if ( !*funname ) {
strcpy(funname, "");
}
Q_strncpyz(model, Info_ValueForKey( g_botInfos[i], "model" ), sizeof( model ));
if ( !*model ) {
strcpy(model, "visor/default");
}
Q_strncpyz(aifile, Info_ValueForKey( g_botInfos[i], "aifile"), sizeof( aifile ));
if (!*aifile ) {
strcpy(aifile, "bots/default_c.c");
}
trap_Print(va("%-16s %-16s %-20s %-20s\n", name, model, aifile, funname));
}
}
/*
===============
G_SpawnBots
===============
*/
static void G_SpawnBots( char *botList, int baseDelay ) {
char *bot;
char *p;
float skill;
int delay;
char bots[MAX_INFO_VALUE];
podium1 = NULL;
podium2 = NULL;
podium3 = NULL;
skill = trap_Cvar_VariableValue( "g_spSkill" );
if( skill < 1 ) {
trap_Cvar_Set( "g_spSkill", "1" );
skill = 1;
}
else if ( skill > 5 ) {
trap_Cvar_Set( "g_spSkill", "5" );
skill = 5;
}
Q_strncpyz( bots, botList, sizeof(bots) );
p = &bots[0];
delay = baseDelay;
while( *p ) {
//skip spaces
while( *p && *p == ' ' ) {
p++;
}
if( !*p ) {
break;
}
// mark start of bot name
bot = p;
// skip until space of null
while( *p && *p != ' ' ) {
p++;
}
if( *p ) {
*p++ = 0;
}
// we must add the bot this way, calling G_AddBot directly at this stage
// does "Bad Things"
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) );
delay += BOT_BEGIN_DELAY_INCREMENT;
}
}
/*
===============
G_LoadBotsFromFile
===============
*/
static void G_LoadBotsFromFile( char *filename ) {
int len;
fileHandle_t f;
char buf[MAX_BOTS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_BOTS_TEXT ) {
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_BOTS_TEXT ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
}
/*
===============
G_LoadBots
===============
*/
static void G_LoadBots( void ) {
vmCvar_t botsFile;
int numdirs;
char filename[128];
char dirlist[1024];
char* dirptr;
int i;
int dirlen;
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
return;
}
g_numBots = 0;
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
if( *botsFile.string ) {
G_LoadBotsFromFile(botsFile.string);
}
else {
G_LoadBotsFromFile("scripts/bots.txt");
}
// get all bots from .bot files
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadBotsFromFile(filename);
}
trap_Print( va( "%i bots parsed\n", g_numBots ) );
}
/*
===============
G_GetBotInfoByNumber
===============
*/
char *G_GetBotInfoByNumber( int num ) {
if( num < 0 || num >= g_numBots ) {
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
return NULL;
}
return g_botInfos[num];
}
/*
===============
G_GetBotInfoByName
===============
*/
char *G_GetBotInfoByName( const char *name ) {
int n;
char *value;
for ( n = 0; n < g_numBots ; n++ ) {
value = Info_ValueForKey( g_botInfos[n], "name" );
if ( !Q_stricmp( value, name ) ) {
return g_botInfos[n];
}
}
return NULL;
}
/*
===============
G_InitBots
===============
*/
void G_InitBots( qboolean restart ) {
int fragLimit;
int timeLimit;
const char *arenainfo;
char *strValue;
int basedelay;
char map[MAX_QPATH];
char serverinfo[MAX_INFO_STRING];
G_LoadBots();
G_LoadArenas();
trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );
if( g_gametype.integer == GT_SINGLE_PLAYER ) {
trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
Q_strncpyz( map, Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) );
arenainfo = G_GetArenaInfoByMap( map );
if ( !arenainfo ) {
return;
}
strValue = Info_ValueForKey( arenainfo, "fraglimit" );
fragLimit = atoi( strValue );
if ( fragLimit ) {
trap_Cvar_Set( "fraglimit", strValue );
}
else {
trap_Cvar_Set( "fraglimit", "0" );
}
strValue = Info_ValueForKey( arenainfo, "timelimit" );
timeLimit = atoi( strValue );
if ( timeLimit ) {
trap_Cvar_Set( "timelimit", strValue );
}
else {
trap_Cvar_Set( "timelimit", "0" );
}
if ( !fragLimit && !timeLimit ) {
trap_Cvar_Set( "fraglimit", "10" );
trap_Cvar_Set( "timelimit", "0" );
}
basedelay = BOT_BEGIN_DELAY_BASE;
strValue = Info_ValueForKey( arenainfo, "special" );
if( Q_stricmp( strValue, "training" ) == 0 ) {
basedelay += 10000;
}
if( !restart ) {
G_SpawnBots( Info_ValueForKey( arenainfo, "bots" ), basedelay );
}
}
}