mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 12:01:44 +00:00
455 lines
7.7 KiB
GLSL
455 lines
7.7 KiB
GLSL
//================
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// Mirror
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//================
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textures/common/mirrortut
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{
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qer_editorimage textures/common/mirrortut.tga
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surfaceparm nolightmap
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portal
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{
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map textures/common/mirrortut.tga
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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depthWrite
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}
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}
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//============================
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// rally_weather_rain
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//============================
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textures/common/rain
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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//============================
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// rally_weather_snow
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//============================
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textures/common/snow
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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//======================
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// q3r_checkpoint
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//======================
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textures/common/checkpoint
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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//======================
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// q3r_startfinish
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//======================
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textures/common/startfinish
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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//======================
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// Areaportal
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//======================
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textures/common/areaportal
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{
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm structural
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm areaportal
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}
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//================
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// Caulk
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//================
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textures/common/caulk
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{
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nomarks
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}
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//================
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// Clip
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//================
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textures/common/clip
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm noimpact
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surfaceparm playerclip
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}
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//======================
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// Clusterportal
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//======================
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textures/common/clusterportal
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{
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm clusterportal
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}
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//======================
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// Cushion
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//======================
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textures/common/cushion
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{
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qer_nocarve
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm nodamage
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}
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//======================
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// DoNotEnter
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//======================
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textures/common/donotenter
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{
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm donotenter
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}
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//======================
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// Full Clip
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//======================
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textures/common/full_clip // maybe removing?
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm playerclip
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}
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//================
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// Hint
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//================
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textures/common/hint // should NOT use surfaceparm hint.. strange but true
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{
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qer_nocarve
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qer_trans 0.30
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm structural
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surfaceparm trans
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surfaceparm noimpact
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surfaceparm hint // ydnar: yes it should.
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}
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//======================
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// Invisible
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//======================
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textures/common/invisible // solid, transparent polygons, casts shadows
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{
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surfaceparm nolightmap
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{
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map textures/common/invisible.tga
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alphaFunc GE128
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depthWrite
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rgbGen vertex
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}
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}
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//======================
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// Missile Clip
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//======================
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textures/common/missileclip
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{
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qer_trans 0.40
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surfaceparm nodamage
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surfaceparm nomarks
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surfaceparm nodraw
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//surfaceparm nonsolid
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surfaceparm playerclip
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surfaceparm trans
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}
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//================
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// No Draw
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//================
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textures/common/nodraw
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{
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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//============================
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// No Draw Non Solid
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//============================
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textures/common/nodrawnonsolid
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{
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surfaceparm nonsolid
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surfaceparm nolightmap
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surfaceparm nodraw
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}
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//================
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// No Drop
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//================
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textures/common/nodrop
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{
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qer_nocarve
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm nodrop
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}
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//================
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// No Impact
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//================
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textures/common/noimpact
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{
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qer_editorimage textures/common/nolightmap.tga
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surfaceparm noimpact
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}
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//======================
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// No Lightmap
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//======================
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textures/common/nolightmap
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{
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surfaceparm nolightmap
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}
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//================
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// Origin
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//================
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textures/common/origin
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{
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qer_nocarve
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm origin
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}
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//================
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// Portal
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//================
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textures/common/portal
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{
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qer_editorimage textures/common/qer_portal.tga
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surfaceparm nolightmap
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portal
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{
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map textures/common/mirror1.tga
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tcMod turb 0 0.25 0 0.05
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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depthWrite
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}
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}
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//================
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// Slick
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//================
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textures/common/slick
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{
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nomarks
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surfaceparm trans
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surfaceparm slick
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}
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//================
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// Terrain
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//================
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textures/common/terrain
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{
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q3map_terrain
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nomarks
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}
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//================
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// Terrain 2
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//================
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textures/common/terrain2
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{
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q3map_terrain
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qer_editorimage textures/common/terrain.tga
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surfaceparm dust
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surfaceparm nodraw
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surfaceparm nomarks
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surfaceparm nolightmap
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}
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//================
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// Tim Portal
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//================
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textures/common/timportal
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{
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qer_editorimage textures/common/qer_portal.tga
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portal
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surfaceparm nolightmap
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{
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map textures/common/portal.tga
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tcMod turb 0 0.25 0 0.05
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blendFunc GL_ONE GL_SRC_ALPHA
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depthWrite
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}
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}
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//================
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// Trigger
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//================
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textures/common/trigger
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{
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qer_trans 0.50
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qer_nocarve
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surfaceparm nodraw
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}
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//================
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// Weapon Clip
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//================
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textures/common/weapclip
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm trans
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surfaceparm nomarks
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}
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//================
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// Metal Clip
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//================
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textures/common/metalclip
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm noimpact
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surfaceparm playerclip
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surfaceparm metalsteps
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}
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//================
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// Bot Clip
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//================
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textures/common/botclip
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm noimpact
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surfaceparm botclip
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}
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//=================================================================
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// ydnar q3map lightgrid bounds
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//
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// the min/max bounds of brushes with this shader in a map
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// will define the bounds of the map's lightgrid (model lighting)
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// note: make it as small as possible around player space
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// to minimize bsp size and compile time
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//=================================================================
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textures/common/lightgrid
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm detail
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surfaceparm nomarks
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surfaceparm trans
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surfaceparm lightgrid
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}
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//================
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// q3r checkpoint sign 1
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//================
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textures/common/q3r_checkpoint_a
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{
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qer_editorimage textures/common/q3r_checkpoint_a.tga
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cull disable
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{
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AnimMap 2 textures/common/q3r_checkpoint_a.tga textures/common/q3r_checkpoint_ainv.tga
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}
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}
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