mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-29 23:22:55 +00:00
96a9e2a9aa
This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
413 lines
15 KiB
C
413 lines
15 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_scancode.h
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*
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* Defines keyboard scancodes.
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*/
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#ifndef SDL_scancode_h_
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#define SDL_scancode_h_
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#include "SDL_stdinc.h"
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/**
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* \brief The SDL keyboard scancode representation.
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*
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* Values of this type are used to represent keyboard keys, among other places
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* in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
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* SDL_Event structure.
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*
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* The values in this enumeration are based on the USB usage page standard:
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* http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
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*/
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typedef enum
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{
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SDL_SCANCODE_UNKNOWN = 0,
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/**
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* \name Usage page 0x07
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*
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* These values are from usage page 0x07 (USB keyboard page).
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*/
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/* @{ */
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SDL_SCANCODE_A = 4,
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SDL_SCANCODE_B = 5,
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SDL_SCANCODE_C = 6,
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SDL_SCANCODE_D = 7,
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SDL_SCANCODE_E = 8,
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SDL_SCANCODE_F = 9,
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SDL_SCANCODE_G = 10,
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SDL_SCANCODE_H = 11,
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SDL_SCANCODE_I = 12,
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SDL_SCANCODE_J = 13,
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SDL_SCANCODE_K = 14,
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SDL_SCANCODE_L = 15,
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SDL_SCANCODE_M = 16,
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SDL_SCANCODE_N = 17,
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SDL_SCANCODE_O = 18,
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SDL_SCANCODE_P = 19,
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SDL_SCANCODE_Q = 20,
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SDL_SCANCODE_R = 21,
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SDL_SCANCODE_S = 22,
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SDL_SCANCODE_T = 23,
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SDL_SCANCODE_U = 24,
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SDL_SCANCODE_V = 25,
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SDL_SCANCODE_W = 26,
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SDL_SCANCODE_X = 27,
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SDL_SCANCODE_Y = 28,
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SDL_SCANCODE_Z = 29,
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SDL_SCANCODE_1 = 30,
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SDL_SCANCODE_2 = 31,
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SDL_SCANCODE_3 = 32,
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SDL_SCANCODE_4 = 33,
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SDL_SCANCODE_5 = 34,
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SDL_SCANCODE_6 = 35,
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SDL_SCANCODE_7 = 36,
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SDL_SCANCODE_8 = 37,
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SDL_SCANCODE_9 = 38,
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SDL_SCANCODE_0 = 39,
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SDL_SCANCODE_RETURN = 40,
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SDL_SCANCODE_ESCAPE = 41,
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SDL_SCANCODE_BACKSPACE = 42,
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SDL_SCANCODE_TAB = 43,
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SDL_SCANCODE_SPACE = 44,
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SDL_SCANCODE_MINUS = 45,
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SDL_SCANCODE_EQUALS = 46,
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SDL_SCANCODE_LEFTBRACKET = 47,
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SDL_SCANCODE_RIGHTBRACKET = 48,
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SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
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* key on ISO keyboards and at the right end
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* of the QWERTY row on ANSI keyboards.
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* Produces REVERSE SOLIDUS (backslash) and
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* VERTICAL LINE in a US layout, REVERSE
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* SOLIDUS and VERTICAL LINE in a UK Mac
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* layout, NUMBER SIGN and TILDE in a UK
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* Windows layout, DOLLAR SIGN and POUND SIGN
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* in a Swiss German layout, NUMBER SIGN and
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* APOSTROPHE in a German layout, GRAVE
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* ACCENT and POUND SIGN in a French Mac
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* layout, and ASTERISK and MICRO SIGN in a
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* French Windows layout.
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*/
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SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
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* instead of 49 for the same key, but all
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* OSes I've seen treat the two codes
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* identically. So, as an implementor, unless
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* your keyboard generates both of those
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* codes and your OS treats them differently,
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* you should generate SDL_SCANCODE_BACKSLASH
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* instead of this code. As a user, you
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* should not rely on this code because SDL
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* will never generate it with most (all?)
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* keyboards.
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*/
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SDL_SCANCODE_SEMICOLON = 51,
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SDL_SCANCODE_APOSTROPHE = 52,
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SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
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* and ISO keyboards). Produces GRAVE ACCENT and
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* TILDE in a US Windows layout and in US and UK
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* Mac layouts on ANSI keyboards, GRAVE ACCENT
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* and NOT SIGN in a UK Windows layout, SECTION
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* SIGN and PLUS-MINUS SIGN in US and UK Mac
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* layouts on ISO keyboards, SECTION SIGN and
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* DEGREE SIGN in a Swiss German layout (Mac:
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* only on ISO keyboards), CIRCUMFLEX ACCENT and
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* DEGREE SIGN in a German layout (Mac: only on
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* ISO keyboards), SUPERSCRIPT TWO and TILDE in a
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* French Windows layout, COMMERCIAL AT and
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* NUMBER SIGN in a French Mac layout on ISO
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* keyboards, and LESS-THAN SIGN and GREATER-THAN
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* SIGN in a Swiss German, German, or French Mac
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* layout on ANSI keyboards.
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*/
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SDL_SCANCODE_COMMA = 54,
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SDL_SCANCODE_PERIOD = 55,
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SDL_SCANCODE_SLASH = 56,
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SDL_SCANCODE_CAPSLOCK = 57,
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SDL_SCANCODE_F1 = 58,
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SDL_SCANCODE_F2 = 59,
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SDL_SCANCODE_F3 = 60,
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SDL_SCANCODE_F4 = 61,
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SDL_SCANCODE_F5 = 62,
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SDL_SCANCODE_F6 = 63,
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SDL_SCANCODE_F7 = 64,
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SDL_SCANCODE_F8 = 65,
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SDL_SCANCODE_F9 = 66,
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SDL_SCANCODE_F10 = 67,
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SDL_SCANCODE_F11 = 68,
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SDL_SCANCODE_F12 = 69,
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SDL_SCANCODE_PRINTSCREEN = 70,
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SDL_SCANCODE_SCROLLLOCK = 71,
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SDL_SCANCODE_PAUSE = 72,
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SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
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does send code 73, not 117) */
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SDL_SCANCODE_HOME = 74,
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SDL_SCANCODE_PAGEUP = 75,
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SDL_SCANCODE_DELETE = 76,
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SDL_SCANCODE_END = 77,
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SDL_SCANCODE_PAGEDOWN = 78,
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SDL_SCANCODE_RIGHT = 79,
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SDL_SCANCODE_LEFT = 80,
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SDL_SCANCODE_DOWN = 81,
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SDL_SCANCODE_UP = 82,
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SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
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*/
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SDL_SCANCODE_KP_DIVIDE = 84,
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SDL_SCANCODE_KP_MULTIPLY = 85,
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SDL_SCANCODE_KP_MINUS = 86,
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SDL_SCANCODE_KP_PLUS = 87,
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SDL_SCANCODE_KP_ENTER = 88,
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SDL_SCANCODE_KP_1 = 89,
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SDL_SCANCODE_KP_2 = 90,
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SDL_SCANCODE_KP_3 = 91,
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SDL_SCANCODE_KP_4 = 92,
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SDL_SCANCODE_KP_5 = 93,
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SDL_SCANCODE_KP_6 = 94,
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SDL_SCANCODE_KP_7 = 95,
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SDL_SCANCODE_KP_8 = 96,
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SDL_SCANCODE_KP_9 = 97,
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SDL_SCANCODE_KP_0 = 98,
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SDL_SCANCODE_KP_PERIOD = 99,
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SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
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* keyboards have over ANSI ones,
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* located between left shift and Y.
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* Produces GRAVE ACCENT and TILDE in a
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* US or UK Mac layout, REVERSE SOLIDUS
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* (backslash) and VERTICAL LINE in a
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* US or UK Windows layout, and
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* LESS-THAN SIGN and GREATER-THAN SIGN
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* in a Swiss German, German, or French
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* layout. */
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SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
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SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
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* not a physical key - but some Mac keyboards
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* do have a power key. */
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SDL_SCANCODE_KP_EQUALS = 103,
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SDL_SCANCODE_F13 = 104,
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SDL_SCANCODE_F14 = 105,
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SDL_SCANCODE_F15 = 106,
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SDL_SCANCODE_F16 = 107,
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SDL_SCANCODE_F17 = 108,
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SDL_SCANCODE_F18 = 109,
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SDL_SCANCODE_F19 = 110,
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SDL_SCANCODE_F20 = 111,
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SDL_SCANCODE_F21 = 112,
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SDL_SCANCODE_F22 = 113,
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SDL_SCANCODE_F23 = 114,
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SDL_SCANCODE_F24 = 115,
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SDL_SCANCODE_EXECUTE = 116,
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SDL_SCANCODE_HELP = 117,
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SDL_SCANCODE_MENU = 118,
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SDL_SCANCODE_SELECT = 119,
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SDL_SCANCODE_STOP = 120,
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SDL_SCANCODE_AGAIN = 121, /**< redo */
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SDL_SCANCODE_UNDO = 122,
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SDL_SCANCODE_CUT = 123,
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SDL_SCANCODE_COPY = 124,
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SDL_SCANCODE_PASTE = 125,
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SDL_SCANCODE_FIND = 126,
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SDL_SCANCODE_MUTE = 127,
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SDL_SCANCODE_VOLUMEUP = 128,
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SDL_SCANCODE_VOLUMEDOWN = 129,
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/* not sure whether there's a reason to enable these */
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/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
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/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
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/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
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SDL_SCANCODE_KP_COMMA = 133,
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SDL_SCANCODE_KP_EQUALSAS400 = 134,
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SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
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footnotes in USB doc */
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SDL_SCANCODE_INTERNATIONAL2 = 136,
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SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
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SDL_SCANCODE_INTERNATIONAL4 = 138,
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SDL_SCANCODE_INTERNATIONAL5 = 139,
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SDL_SCANCODE_INTERNATIONAL6 = 140,
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SDL_SCANCODE_INTERNATIONAL7 = 141,
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SDL_SCANCODE_INTERNATIONAL8 = 142,
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SDL_SCANCODE_INTERNATIONAL9 = 143,
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SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
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SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
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SDL_SCANCODE_LANG3 = 146, /**< Katakana */
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SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
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SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
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SDL_SCANCODE_LANG6 = 149, /**< reserved */
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SDL_SCANCODE_LANG7 = 150, /**< reserved */
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SDL_SCANCODE_LANG8 = 151, /**< reserved */
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SDL_SCANCODE_LANG9 = 152, /**< reserved */
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SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
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SDL_SCANCODE_SYSREQ = 154,
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SDL_SCANCODE_CANCEL = 155,
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SDL_SCANCODE_CLEAR = 156,
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SDL_SCANCODE_PRIOR = 157,
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SDL_SCANCODE_RETURN2 = 158,
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SDL_SCANCODE_SEPARATOR = 159,
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SDL_SCANCODE_OUT = 160,
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SDL_SCANCODE_OPER = 161,
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SDL_SCANCODE_CLEARAGAIN = 162,
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SDL_SCANCODE_CRSEL = 163,
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SDL_SCANCODE_EXSEL = 164,
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SDL_SCANCODE_KP_00 = 176,
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SDL_SCANCODE_KP_000 = 177,
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SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
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SDL_SCANCODE_DECIMALSEPARATOR = 179,
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SDL_SCANCODE_CURRENCYUNIT = 180,
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SDL_SCANCODE_CURRENCYSUBUNIT = 181,
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SDL_SCANCODE_KP_LEFTPAREN = 182,
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SDL_SCANCODE_KP_RIGHTPAREN = 183,
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SDL_SCANCODE_KP_LEFTBRACE = 184,
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SDL_SCANCODE_KP_RIGHTBRACE = 185,
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SDL_SCANCODE_KP_TAB = 186,
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SDL_SCANCODE_KP_BACKSPACE = 187,
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SDL_SCANCODE_KP_A = 188,
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SDL_SCANCODE_KP_B = 189,
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SDL_SCANCODE_KP_C = 190,
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SDL_SCANCODE_KP_D = 191,
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SDL_SCANCODE_KP_E = 192,
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SDL_SCANCODE_KP_F = 193,
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SDL_SCANCODE_KP_XOR = 194,
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SDL_SCANCODE_KP_POWER = 195,
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SDL_SCANCODE_KP_PERCENT = 196,
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SDL_SCANCODE_KP_LESS = 197,
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SDL_SCANCODE_KP_GREATER = 198,
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SDL_SCANCODE_KP_AMPERSAND = 199,
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SDL_SCANCODE_KP_DBLAMPERSAND = 200,
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SDL_SCANCODE_KP_VERTICALBAR = 201,
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SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
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SDL_SCANCODE_KP_COLON = 203,
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SDL_SCANCODE_KP_HASH = 204,
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SDL_SCANCODE_KP_SPACE = 205,
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SDL_SCANCODE_KP_AT = 206,
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SDL_SCANCODE_KP_EXCLAM = 207,
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SDL_SCANCODE_KP_MEMSTORE = 208,
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SDL_SCANCODE_KP_MEMRECALL = 209,
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SDL_SCANCODE_KP_MEMCLEAR = 210,
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SDL_SCANCODE_KP_MEMADD = 211,
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SDL_SCANCODE_KP_MEMSUBTRACT = 212,
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SDL_SCANCODE_KP_MEMMULTIPLY = 213,
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SDL_SCANCODE_KP_MEMDIVIDE = 214,
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SDL_SCANCODE_KP_PLUSMINUS = 215,
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SDL_SCANCODE_KP_CLEAR = 216,
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SDL_SCANCODE_KP_CLEARENTRY = 217,
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SDL_SCANCODE_KP_BINARY = 218,
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SDL_SCANCODE_KP_OCTAL = 219,
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SDL_SCANCODE_KP_DECIMAL = 220,
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SDL_SCANCODE_KP_HEXADECIMAL = 221,
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SDL_SCANCODE_LCTRL = 224,
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SDL_SCANCODE_LSHIFT = 225,
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SDL_SCANCODE_LALT = 226, /**< alt, option */
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SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
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SDL_SCANCODE_RCTRL = 228,
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SDL_SCANCODE_RSHIFT = 229,
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SDL_SCANCODE_RALT = 230, /**< alt gr, option */
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SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
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SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
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* by any of the above, but since there's a
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* special KMOD_MODE for it I'm adding it here
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*/
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/* @} *//* Usage page 0x07 */
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/**
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* \name Usage page 0x0C
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*
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* These values are mapped from usage page 0x0C (USB consumer page).
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*/
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/* @{ */
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SDL_SCANCODE_AUDIONEXT = 258,
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SDL_SCANCODE_AUDIOPREV = 259,
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SDL_SCANCODE_AUDIOSTOP = 260,
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SDL_SCANCODE_AUDIOPLAY = 261,
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SDL_SCANCODE_AUDIOMUTE = 262,
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SDL_SCANCODE_MEDIASELECT = 263,
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SDL_SCANCODE_WWW = 264,
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SDL_SCANCODE_MAIL = 265,
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SDL_SCANCODE_CALCULATOR = 266,
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SDL_SCANCODE_COMPUTER = 267,
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SDL_SCANCODE_AC_SEARCH = 268,
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SDL_SCANCODE_AC_HOME = 269,
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SDL_SCANCODE_AC_BACK = 270,
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SDL_SCANCODE_AC_FORWARD = 271,
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SDL_SCANCODE_AC_STOP = 272,
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SDL_SCANCODE_AC_REFRESH = 273,
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SDL_SCANCODE_AC_BOOKMARKS = 274,
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/* @} *//* Usage page 0x0C */
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/**
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* \name Walther keys
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*
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* These are values that Christian Walther added (for mac keyboard?).
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*/
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/* @{ */
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SDL_SCANCODE_BRIGHTNESSDOWN = 275,
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SDL_SCANCODE_BRIGHTNESSUP = 276,
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SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
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switch, video mode switch */
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SDL_SCANCODE_KBDILLUMTOGGLE = 278,
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SDL_SCANCODE_KBDILLUMDOWN = 279,
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SDL_SCANCODE_KBDILLUMUP = 280,
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SDL_SCANCODE_EJECT = 281,
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SDL_SCANCODE_SLEEP = 282,
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SDL_SCANCODE_APP1 = 283,
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SDL_SCANCODE_APP2 = 284,
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/* @} *//* Walther keys */
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/**
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* \name Usage page 0x0C (additional media keys)
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*
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* These values are mapped from usage page 0x0C (USB consumer page).
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*/
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/* @{ */
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SDL_SCANCODE_AUDIOREWIND = 285,
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SDL_SCANCODE_AUDIOFASTFORWARD = 286,
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/* @} *//* Usage page 0x0C (additional media keys) */
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/* Add any other keys here. */
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SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
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for array bounds */
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} SDL_Scancode;
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#endif /* SDL_scancode_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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