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866aa787cf
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
9 lines
143 B
GLSL
9 lines
143 B
GLSL
uniform vec4 u_Color;
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varying float var_Scale;
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void main()
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{
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gl_FragColor = u_Color;
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gl_FragColor.a = sqrt(clamp(var_Scale, 0.0, 1.0));
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}
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