mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 12:01:44 +00:00
866aa787cf
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
1081 lines
39 KiB
XML
1081 lines
39 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="opengl2"
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ProjectGUID="{F7B397A4-8111-421B-A23B-B9A2CE509183}"
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RootNamespace="opengl2"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Release TA|Win32"
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OutputDirectory="..\..\build\opengl2_release_ta"
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IntermediateDirectory="..\..\build\opengl2_release_ta"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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|
Description="Stringify GLSL files"
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|
CommandLine="mkdir ..\..\build\dynamic
mkdir ..\..\build\dynamic\renderergl2
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="true"
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SuppressStartupBanner="true"
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TargetEnvironment="1"
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TypeLibraryName="$(IntDir)\opengl2.tlb"
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HeaderFileName=""
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/>
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<Tool
|
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Name="VCCLCompilerTool"
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|
Optimization="2"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
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PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(IntDir)\opengl2.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="4"
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SuppressStartupBanner="true"
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CompileAs="1"
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FloatingPointModel="2"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
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OutputFile="$(OutDir)\renderer_opengl2_x86.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\code\libs\win32"
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GenerateDebugInformation="false"
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ProgramDatabaseFile="$(IntDir)\opengl2.pdb"
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GenerateMapFile="true"
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MapFileName="$(IntDir)\opengl2.map"
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SubSystem="2"
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StackReserveSize="8388608"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
|
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Name="VCFxCopTool"
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/>
|
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<Tool
|
|
Name="VCAppVerifierTool"
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|
/>
|
|
<Tool
|
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Name="VCPostBuildEventTool"
|
|
Description="Post build processing.."
|
|
CommandLine="rem bash -c "perl ./unix/cons -- release-TA""
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/>
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</Configuration>
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<Configuration
|
|
Name="Debug|Win32"
|
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OutputDirectory="..\..\build\opengl2_debug"
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|
IntermediateDirectory="..\..\build\opengl2_debug"
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|
ConfigurationType="2"
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|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
Description="Stringify GLSL files"
|
|
CommandLine="mkdir ..\..\build\dynamic
mkdir ..\..\build\dynamic\renderergl2
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
"
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|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
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|
PreprocessorDefinitions="_DEBUG"
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|
MkTypLibCompatible="true"
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|
SuppressStartupBanner="true"
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|
TargetEnvironment="1"
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|
TypeLibraryName="$(IntDir)\opengl2.tlb"
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|
HeaderFileName=""
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|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
|
|
PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
|
|
RuntimeLibrary="3"
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|
UsePrecompiledHeader="0"
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|
PrecompiledHeaderFile="$(IntDir)\opengl2.pch"
|
|
AssemblerListingLocation="$(IntDir)\"
|
|
ObjectFile="$(IntDir)\"
|
|
ProgramDataBaseFileName="$(IntDir)\"
|
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BrowseInformation="1"
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BrowseInformationFile="$(IntDir)\"
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WarningLevel="3"
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|
SuppressStartupBanner="true"
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DebugInformationFormat="4"
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|
CompileAs="1"
|
|
FloatingPointModel="2"
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|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
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/>
|
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<Tool
|
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Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
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|
Culture="1033"
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ResourceOutputFileName="..\winquake.res"
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/>
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<Tool
|
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Name="VCPreLinkEventTool"
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/>
|
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<Tool
|
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Name="VCLinkerTool"
|
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
|
|
OutputFile="$(OutDir)\renderer_opengl2_x86.dll"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="true"
|
|
AdditionalLibraryDirectories="..\..\code\libs\win32"
|
|
IgnoreDefaultLibraryNames=""
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile="$(IntDir)\opengl2.pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)\opengl2.map"
|
|
SubSystem="2"
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StackReserveSize="8388608"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="1"
|
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/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Post build processing.."
|
|
CommandLine="rem bash -c "perl ./unix/cons -- debug""
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory="..\..\build\opengl2_release"
|
|
IntermediateDirectory="..\..\build\opengl2_release"
|
|
ConfigurationType="2"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
Description="Stringify GLSL files"
|
|
CommandLine="mkdir ..\..\build\dynamic
mkdir ..\..\build\dynamic\renderergl2
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
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|
Name="VCWebServiceProxyGeneratorTool"
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/>
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|
<Tool
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|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="NDEBUG"
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|
MkTypLibCompatible="true"
|
|
SuppressStartupBanner="true"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName="$(IntDir)\opengl2.tlb"
|
|
HeaderFileName=""
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
InlineFunctionExpansion="2"
|
|
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
|
|
PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
|
|
StringPooling="true"
|
|
RuntimeLibrary="0"
|
|
EnableFunctionLevelLinking="true"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderFile="$(IntDir)\opengl2.pch"
|
|
AssemblerListingLocation="$(IntDir)\"
|
|
ObjectFile="$(IntDir)\"
|
|
ProgramDataBaseFileName="$(IntDir)\"
|
|
WarningLevel="4"
|
|
SuppressStartupBanner="true"
|
|
CompileAs="1"
|
|
FloatingPointModel="2"
|
|
/>
|
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<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"
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|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
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/>
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|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
|
|
OutputFile="$(OutDir)\renderer_opengl2_x86.dll"
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|
LinkIncremental="1"
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SuppressStartupBanner="true"
|
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AdditionalLibraryDirectories="..\..\code\libs\win32"
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|
GenerateDebugInformation="false"
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ProgramDatabaseFile="$(IntDir)\opengl2.pdb"
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|
GenerateMapFile="true"
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MapFileName="$(IntDir)\opengl2.map"
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SubSystem="2"
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|
StackReserveSize="8388608"
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RandomizedBaseAddress="1"
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|
DataExecutionPrevention="0"
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TargetMachine="1"
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/>
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Name="VCALinkTool"
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/>
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Name="VCManifestTool"
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/>
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Name="VCXDCMakeTool"
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/>
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Name="VCBscMakeTool"
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/>
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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|
|
Name="Debug TA|Win32"
|
|
OutputDirectory="..\..\build\opengl2_debug_ta"
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IntermediateDirectory="..\..\build\opengl2_debug_ta"
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|
ConfigurationType="2"
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|
UseOfMFC="0"
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|
ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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|
Name="VCPreBuildEventTool"
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|
Description="Stringify GLSL files"
|
|
CommandLine="mkdir ..\..\build\dynamic
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
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|
/>
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|
<Tool
|
|
Name="VCMIDLTool"
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|
PreprocessorDefinitions="_DEBUG"
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|
MkTypLibCompatible="true"
|
|
SuppressStartupBanner="true"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName="$(IntDir)\opengl2.tlb"
|
|
HeaderFileName=""
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
|
|
PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
|
|
RuntimeLibrary="3"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderFile="$(IntDir)\opengl2.pch"
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|
AssemblerListingLocation="$(IntDir)\"
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|
ObjectFile="$(IntDir)\"
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|
ProgramDataBaseFileName="$(IntDir)\"
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|
BrowseInformation="1"
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|
BrowseInformationFile="$(IntDir)\"
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|
WarningLevel="3"
|
|
SuppressStartupBanner="true"
|
|
DebugInformationFormat="4"
|
|
CompileAs="1"
|
|
FloatingPointModel="2"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
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|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"
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|
ResourceOutputFileName="..\winquake.res"
|
|
/>
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|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
|
|
OutputFile="$(OutDir)\renderer_opengl2_x86.dll"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="true"
|
|
AdditionalLibraryDirectories="..\..\code\libs\win32"
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|
GenerateDebugInformation="true"
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|
ProgramDatabaseFile="$(IntDir)\opengl2.pdb"
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|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)\opengl2.map"
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|
SubSystem="2"
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|
StackReserveSize="8388608"
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|
RandomizedBaseAddress="1"
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|
DataExecutionPrevention="0"
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|
TargetMachine="1"
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|
/>
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Name="VCALinkTool"
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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|
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|
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Name="VCBscMakeTool"
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|
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|
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|
|
Name="VCFxCopTool"
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|
Name="VCAppVerifierTool"
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|
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|
|
Name="VCPostBuildEventTool"
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|
Description="Post build processing.."
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|
CommandLine="rem bash -c "perl ./unix/cons -- debug-TA""
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|
/>
|
|
</Configuration>
|
|
</Configurations>
|
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<References>
|
|
</References>
|
|
<Files>
|
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<Filter
|
|
Name="Source Files"
|
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Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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|
>
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<File
|
|
RelativePath="..\..\code\qcommon\puff.c"
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|
>
|
|
</File>
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|
<File
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|
RelativePath="..\..\code\.\qcommon\q_math.c"
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|
>
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|
</File>
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<File
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|
RelativePath="..\..\code\.\qcommon\q_shared.c"
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|
>
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|
</File>
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<File
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|
RelativePath="..\..\code\sdl\sdl_gamma.c"
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|
>
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|
</File>
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<File
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|
RelativePath="..\..\code\sdl\sdl_glimp.c"
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|
>
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|
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|
RelativePath="..\..\code\renderergl2\tr_animation.c"
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|
>
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|
RelativePath="..\..\code\renderergl2\tr_backend.c"
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|
>
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|
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|
RelativePath="..\..\code\renderergl2\tr_bsp.c"
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|
>
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|
</File>
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|
<File
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|
RelativePath="..\..\code\renderergl2\tr_cmds.c"
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|
>
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</File>
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|
RelativePath="..\..\code\renderergl2\tr_curve.c"
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|
>
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|
RelativePath="..\..\code\renderergl2\tr_extensions.c"
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|
>
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</File>
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|
RelativePath="..\..\code\renderergl2\tr_extramath.c"
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|
>
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|
RelativePath="..\..\code\renderergl2\tr_fbo.c"
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|
>
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|
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|
RelativePath="..\..\code\renderergl2\tr_flares.c"
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|
>
|
|
</File>
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|
RelativePath="..\..\code\renderercommon\tr_font.c"
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|
>
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|
</File>
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|
RelativePath="..\..\code\renderergl2\tr_glsl.c"
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|
>
|
|
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|
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|
>
|
|
</File>
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|
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|
RelativePath="..\..\code\renderercommon\tr_image_bmp.c"
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|
>
|
|
</File>
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|
<File
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|
RelativePath="..\..\code\renderercommon\tr_image_jpg.c"
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|
>
|
|
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<File
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|
RelativePath="..\..\code\renderercommon\tr_image_pcx.c"
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|
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|
|
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|
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|
RelativePath="..\..\code\renderercommon\tr_image_png.c"
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|
>
|
|
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<File
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|
RelativePath="..\..\code\renderercommon\tr_image_tga.c"
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|
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|
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|
RelativePath="..\..\code\renderergl2\tr_init.c"
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|
>
|
|
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|
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|
RelativePath="..\..\code\renderergl2\tr_light.c"
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|
>
|
|
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|
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|
|
RelativePath="..\..\code\renderergl2\tr_main.c"
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|
>
|
|
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|
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|
|
RelativePath="..\..\code\renderergl2\tr_marks.c"
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|
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|
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|
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|
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|
|
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|
|
RelativePath="..\..\code\renderergl2\tr_model.c"
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|
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|
|
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|
|
RelativePath="..\..\code\renderergl2\tr_model_iqm.c"
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|
>
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|
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|
>
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|
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|
|
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|
>
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|
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|
|
RelativePath="..\..\code\renderergl2\tr_scene.c"
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|
>
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|
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|
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|
>
|
|
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|
RelativePath="..\..\code\renderergl2\tr_shade_calc.c"
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|
>
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|
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|
|
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|
>
|
|
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|
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|
|
RelativePath="..\..\code\renderergl2\tr_shadows.c"
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|
>
|
|
</File>
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|
<File
|
|
RelativePath="..\..\code\renderergl2\tr_sky.c"
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|
>
|
|
</File>
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|
<File
|
|
RelativePath="..\..\code\renderergl2\tr_subs.c"
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|
>
|
|
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|
<File
|
|
RelativePath="..\..\code\renderergl2\tr_surface.c"
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|
>
|
|
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|
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|
|
RelativePath="..\..\code\renderergl2\tr_vbo.c"
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|
>
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|
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|
RelativePath="..\..\code\renderergl2\tr_world.c"
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|
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|
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;fi;fd"
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>
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<File
|
|
RelativePath="..\..\code\qcommon\puff.h"
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|
>
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</File>
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<File
|
|
RelativePath="..\..\code\.\qcommon\q_shared.h"
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|
>
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<File
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|
RelativePath="..\..\code\qcommon\qcommon.h"
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>
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</File>
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<File
|
|
RelativePath="..\..\code\qcommon\qfiles.h"
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|
>
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|
</File>
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<File
|
|
RelativePath="..\..\code\renderercommon\qgl.h"
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|
>
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|
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<File
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|
RelativePath="..\..\code\win32\resource.h"
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>
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|
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<File
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|
RelativePath="..\..\code\server\server.h"
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|
RelativePath="..\..\code\client\snd_local.h"
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|
>
|
|
</File>
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<File
|
|
RelativePath="..\..\code\client\snd_public.h"
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|
>
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|
</File>
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<File
|
|
RelativePath="..\..\code\.\qcommon\surfaceflags.h"
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|
>
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|
</File>
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|
<File
|
|
RelativePath="..\..\code\renderergl2\tr_extramath.h"
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|
>
|
|
</File>
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|
<File
|
|
RelativePath="..\..\code\renderergl2\tr_extratypes.h"
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|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\renderergl2\tr_fbo.h"
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|
>
|
|
</File>
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|
<File
|
|
RelativePath="..\..\code\renderergl2\tr_local.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\renderergl2\tr_postprocess.h"
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|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\renderercommon\tr_public.h"
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|
>
|
|
</File>
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|
<File
|
|
RelativePath="..\..\code\cgame\tr_types.h"
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|
>
|
|
</File>
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<File
|
|
RelativePath="..\..\code\ui\ui_public.h"
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|
>
|
|
</File>
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|
<File
|
|
RelativePath="..\..\code\qcommon\unzip.h"
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|
>
|
|
</File>
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|
<File
|
|
RelativePath="..\..\code\qcommon\vm_local.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\win32\win_local.h"
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|
>
|
|
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<Filter
|
|
Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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|
>
|
|
</Filter>
|
|
<Filter
|
|
Name="jpeg"
|
|
>
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|
<Filter
|
|
Name="Source Files"
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|
>
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