mirror of
https://github.com/Q3Rally-Team/q3rally.git
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0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2009 lines
54 KiB
C
2009 lines
54 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// sv_client.c -- server code for dealing with clients
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#include "server.h"
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static void SV_CloseDownload( client_t *cl );
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/*
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=================
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SV_GetChallenge
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A "getchallenge" OOB command has been received
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Returns a challenge number that can be used
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in a subsequent connectResponse command.
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We do this to prevent denial of service attacks that
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flood the server with invalid connection IPs. With a
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challenge, they must give a valid IP address.
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If we are authorizing, a challenge request will cause a packet
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to be sent to the authorize server.
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When an authorizeip is returned, a challenge response will be
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sent to that ip.
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ioquake3: we added a possibility for clients to add a challenge
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to their packets, to make it more difficult for malicious servers
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to hi-jack client connections.
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Also, the auth stuff is completely disabled for com_standalone games
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as well as IPv6 connections, since there is no way to use the
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v4-only auth server for these new types of connections.
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=================
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*/
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void SV_GetChallenge(netadr_t from)
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{
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int i;
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int oldest;
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int oldestTime;
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int oldestClientTime;
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int clientChallenge;
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challenge_t *challenge;
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qboolean wasfound = qfalse;
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char *gameName;
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qboolean gameMismatch;
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// ignore if we are in single player
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if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) {
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return;
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}
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// Prevent using getchallenge as an amplifier
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if ( SVC_RateLimitAddress( from, 10, 1000 ) ) {
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Com_DPrintf( "SV_GetChallenge: rate limit from %s exceeded, dropping request\n",
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NET_AdrToString( from ) );
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return;
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}
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// Allow getchallenge to be DoSed relatively easily, but prevent
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// excess outbound bandwidth usage when being flooded inbound
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if ( SVC_RateLimit( &outboundLeakyBucket, 10, 100 ) ) {
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Com_DPrintf( "SV_GetChallenge: rate limit exceeded, dropping request\n" );
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return;
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}
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gameName = Cmd_Argv(2);
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#ifdef LEGACY_PROTOCOL
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// gamename is optional for legacy protocol
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if (com_legacyprotocol->integer && !*gameName)
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gameMismatch = qfalse;
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else
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#endif
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gameMismatch = !*gameName || strcmp(gameName, com_gamename->string) != 0;
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// reject client if the gamename string sent by the client doesn't match ours
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if (gameMismatch)
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{
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NET_OutOfBandPrint(NS_SERVER, from, "print\nGame mismatch: This is a %s server\n",
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com_gamename->string);
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return;
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}
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oldest = 0;
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oldestClientTime = oldestTime = 0x7fffffff;
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// see if we already have a challenge for this ip
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challenge = &svs.challenges[0];
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clientChallenge = atoi(Cmd_Argv(1));
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for(i = 0 ; i < MAX_CHALLENGES ; i++, challenge++)
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{
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if(!challenge->connected && NET_CompareAdr(from, challenge->adr))
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{
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wasfound = qtrue;
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if(challenge->time < oldestClientTime)
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oldestClientTime = challenge->time;
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}
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if(wasfound && i >= MAX_CHALLENGES_MULTI)
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{
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i = MAX_CHALLENGES;
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break;
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}
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if(challenge->time < oldestTime)
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{
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oldestTime = challenge->time;
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oldest = i;
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}
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}
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if (i == MAX_CHALLENGES)
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{
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// this is the first time this client has asked for a challenge
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challenge = &svs.challenges[oldest];
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challenge->clientChallenge = clientChallenge;
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challenge->adr = from;
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challenge->firstTime = svs.time;
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challenge->connected = qfalse;
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}
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// always generate a new challenge number, so the client cannot circumvent sv_maxping
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challenge->challenge = ( ((unsigned int)rand() << 16) ^ (unsigned int)rand() ) ^ svs.time;
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challenge->wasrefused = qfalse;
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challenge->time = svs.time;
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#ifndef STANDALONE
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// Drop the authorize stuff if this client is coming in via v6 as the auth server does not support ipv6.
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// Drop also for addresses coming in on local LAN and for stand-alone games independent from id's assets.
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if(challenge->adr.type == NA_IP && !com_standalone->integer && !Sys_IsLANAddress(from))
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{
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// look up the authorize server's IP
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if (svs.authorizeAddress.type == NA_BAD)
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{
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Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
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if (NET_StringToAdr(AUTHORIZE_SERVER_NAME, &svs.authorizeAddress, NA_IP))
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{
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svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE );
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Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
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svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1],
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svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3],
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BigShort( svs.authorizeAddress.port ) );
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}
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}
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// we couldn't contact the auth server, let them in.
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if(svs.authorizeAddress.type == NA_BAD)
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Com_Printf("Couldn't resolve auth server address\n");
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// if they have been challenging for a long time and we
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// haven't heard anything from the authorize server, go ahead and
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// let them in, assuming the id server is down
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else if(svs.time - oldestClientTime > AUTHORIZE_TIMEOUT)
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Com_DPrintf( "authorize server timed out\n" );
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else
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{
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// otherwise send their ip to the authorize server
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const char *game;
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Com_DPrintf( "sending getIpAuthorize for %s\n", NET_AdrToString( from ));
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game = Cvar_VariableString( "fs_game" );
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if (game[0] == 0) {
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game = BASEGAME;
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}
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// the 0 is for backwards compatibility with obsolete sv_allowanonymous flags
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// getIpAuthorize <challenge> <IP> <game> 0 <auth-flag>
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NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
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"getIpAuthorize %i %i.%i.%i.%i %s 0 %s", challenge->challenge,
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from.ip[0], from.ip[1], from.ip[2], from.ip[3], game, sv_strictAuth->string );
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return;
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}
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}
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#endif
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challenge->pingTime = svs.time;
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NET_OutOfBandPrint(NS_SERVER, challenge->adr, "challengeResponse %d %d %d",
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challenge->challenge, clientChallenge, com_protocol->integer);
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}
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#ifndef STANDALONE
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/*
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====================
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SV_AuthorizeIpPacket
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A packet has been returned from the authorize server.
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If we have a challenge adr for that ip, send the
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challengeResponse to it
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====================
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*/
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void SV_AuthorizeIpPacket( netadr_t from ) {
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int challenge;
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int i;
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char *s;
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char *r;
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challenge_t *challengeptr;
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if ( !NET_CompareBaseAdr( from, svs.authorizeAddress ) ) {
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Com_Printf( "SV_AuthorizeIpPacket: not from authorize server\n" );
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return;
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}
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challenge = atoi( Cmd_Argv( 1 ) );
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for (i = 0 ; i < MAX_CHALLENGES ; i++) {
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if ( svs.challenges[i].challenge == challenge ) {
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break;
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}
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}
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if ( i == MAX_CHALLENGES ) {
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Com_Printf( "SV_AuthorizeIpPacket: challenge not found\n" );
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return;
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}
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challengeptr = &svs.challenges[i];
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// send a packet back to the original client
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challengeptr->pingTime = svs.time;
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s = Cmd_Argv( 2 );
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r = Cmd_Argv( 3 ); // reason
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if ( !Q_stricmp( s, "demo" ) ) {
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// they are a demo client trying to connect to a real server
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NET_OutOfBandPrint( NS_SERVER, challengeptr->adr, "print\nServer is not a demo server\n" );
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// clear the challenge record so it won't timeout and let them through
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Com_Memset( challengeptr, 0, sizeof( *challengeptr ) );
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return;
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}
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if ( !Q_stricmp( s, "accept" ) ) {
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NET_OutOfBandPrint(NS_SERVER, challengeptr->adr,
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"challengeResponse %d %d %d", challengeptr->challenge, challengeptr->clientChallenge, com_protocol->integer);
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return;
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}
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if ( !Q_stricmp( s, "unknown" ) ) {
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if (!r) {
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NET_OutOfBandPrint( NS_SERVER, challengeptr->adr, "print\nAwaiting CD key authorization\n" );
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} else {
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NET_OutOfBandPrint( NS_SERVER, challengeptr->adr, "print\n%s\n", r);
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}
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// clear the challenge record so it won't timeout and let them through
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Com_Memset( challengeptr, 0, sizeof( *challengeptr ) );
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return;
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}
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// authorization failed
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if (!r) {
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NET_OutOfBandPrint( NS_SERVER, challengeptr->adr, "print\nSomeone is using this CD Key\n" );
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} else {
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NET_OutOfBandPrint( NS_SERVER, challengeptr->adr, "print\n%s\n", r );
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}
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// clear the challenge record so it won't timeout and let them through
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Com_Memset( challengeptr, 0, sizeof(*challengeptr) );
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}
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#endif
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/*
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==================
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SV_IsBanned
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Check whether a certain address is banned
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==================
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*/
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static qboolean SV_IsBanned(netadr_t *from, qboolean isexception)
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{
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int index;
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serverBan_t *curban;
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if(!isexception)
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{
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// If this is a query for a ban, first check whether the client is excepted
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if(SV_IsBanned(from, qtrue))
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return qfalse;
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}
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for(index = 0; index < serverBansCount; index++)
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{
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curban = &serverBans[index];
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if(curban->isexception == isexception)
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{
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if(NET_CompareBaseAdrMask(curban->ip, *from, curban->subnet))
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return qtrue;
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}
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}
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return qfalse;
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}
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/*
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==================
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SV_DirectConnect
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A "connect" OOB command has been received
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==================
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*/
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void SV_DirectConnect( netadr_t from ) {
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char userinfo[MAX_INFO_STRING];
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int i;
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client_t *cl, *newcl;
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client_t temp;
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sharedEntity_t *ent;
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int clientNum;
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int version;
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int qport;
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int challenge;
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char *password;
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int startIndex;
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intptr_t denied;
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int count;
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char *ip;
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#ifdef LEGACY_PROTOCOL
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qboolean compat = qfalse;
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#endif
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Com_DPrintf ("SVC_DirectConnect ()\n");
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// Check whether this client is banned.
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if(SV_IsBanned(&from, qfalse))
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{
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NET_OutOfBandPrint(NS_SERVER, from, "print\nYou are banned from this server.\n");
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return;
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}
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Q_strncpyz( userinfo, Cmd_Argv(1), sizeof(userinfo) );
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version = atoi(Info_ValueForKey(userinfo, "protocol"));
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#ifdef LEGACY_PROTOCOL
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if(version > 0 && com_legacyprotocol->integer == version)
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compat = qtrue;
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else
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#endif
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{
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if(version != com_protocol->integer)
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{
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NET_OutOfBandPrint(NS_SERVER, from, "print\nServer uses protocol version %i "
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"(yours is %i).\n", com_protocol->integer, version);
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Com_DPrintf(" rejected connect from version %i\n", version);
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return;
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}
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}
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challenge = atoi( Info_ValueForKey( userinfo, "challenge" ) );
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qport = atoi( Info_ValueForKey( userinfo, "qport" ) );
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// quick reject
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for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) {
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if ( cl->state == CS_FREE ) {
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continue;
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}
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if ( NET_CompareBaseAdr( from, cl->netchan.remoteAddress )
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&& ( cl->netchan.qport == qport
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|| from.port == cl->netchan.remoteAddress.port ) ) {
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if (( svs.time - cl->lastConnectTime)
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< (sv_reconnectlimit->integer * 1000)) {
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Com_DPrintf ("%s:reconnect rejected : too soon\n", NET_AdrToString (from));
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return;
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}
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break;
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}
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}
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// don't let "ip" overflow userinfo string
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if ( NET_IsLocalAddress (from) )
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ip = "localhost";
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else
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ip = (char *)NET_AdrToString( from );
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if( ( strlen( ip ) + strlen( userinfo ) + 4 ) >= MAX_INFO_STRING ) {
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NET_OutOfBandPrint( NS_SERVER, from,
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"print\nUserinfo string length exceeded. "
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"Try removing setu cvars from your config.\n" );
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return;
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}
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Info_SetValueForKey( userinfo, "ip", ip );
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// see if the challenge is valid (LAN clients don't need to challenge)
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if (!NET_IsLocalAddress(from))
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{
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int ping;
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challenge_t *challengeptr;
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for (i=0; i<MAX_CHALLENGES; i++)
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{
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if (NET_CompareAdr(from, svs.challenges[i].adr))
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{
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if(challenge == svs.challenges[i].challenge)
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break;
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}
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}
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if (i == MAX_CHALLENGES)
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{
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NET_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for your address.\n" );
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return;
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}
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challengeptr = &svs.challenges[i];
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if(challengeptr->wasrefused)
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{
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// Return silently, so that error messages written by the server keep being displayed.
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return;
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}
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ping = svs.time - challengeptr->pingTime;
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// never reject a LAN client based on ping
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if ( !Sys_IsLANAddress( from ) ) {
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if ( sv_minPing->value && ping < sv_minPing->value ) {
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NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for high pings only\n" );
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Com_DPrintf ("Client %i rejected on a too low ping\n", i);
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challengeptr->wasrefused = qtrue;
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return;
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}
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if ( sv_maxPing->value && ping > sv_maxPing->value ) {
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NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for low pings only\n" );
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Com_DPrintf ("Client %i rejected on a too high ping\n", i);
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challengeptr->wasrefused = qtrue;
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return;
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}
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}
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Com_Printf("Client %i connecting with %i challenge ping\n", i, ping);
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challengeptr->connected = qtrue;
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}
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newcl = &temp;
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Com_Memset (newcl, 0, sizeof(client_t));
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// if there is already a slot for this ip, reuse it
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for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) {
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if ( cl->state == CS_FREE ) {
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continue;
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}
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if ( NET_CompareBaseAdr( from, cl->netchan.remoteAddress )
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&& ( cl->netchan.qport == qport
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|| from.port == cl->netchan.remoteAddress.port ) ) {
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Com_Printf ("%s:reconnect\n", NET_AdrToString (from));
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newcl = cl;
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// this doesn't work because it nukes the players userinfo
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// // disconnect the client from the game first so any flags the
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|
// // player might have are dropped
|
|
// VM_Call( gvm, GAME_CLIENT_DISCONNECT, newcl - svs.clients );
|
|
//
|
|
goto gotnewcl;
|
|
}
|
|
}
|
|
|
|
// find a client slot
|
|
// if "sv_privateClients" is set > 0, then that number
|
|
// of client slots will be reserved for connections that
|
|
// have "password" set to the value of "sv_privatePassword"
|
|
// Info requests will report the maxclients as if the private
|
|
// slots didn't exist, to prevent people from trying to connect
|
|
// to a full server.
|
|
// This is to allow us to reserve a couple slots here on our
|
|
// servers so we can play without having to kick people.
|
|
|
|
// check for privateClient password
|
|
password = Info_ValueForKey( userinfo, "password" );
|
|
if ( *password && !strcmp( password, sv_privatePassword->string ) ) {
|
|
startIndex = 0;
|
|
} else {
|
|
// skip past the reserved slots
|
|
startIndex = sv_privateClients->integer;
|
|
}
|
|
|
|
newcl = NULL;
|
|
for ( i = startIndex; i < sv_maxclients->integer ; i++ ) {
|
|
cl = &svs.clients[i];
|
|
if (cl->state == CS_FREE) {
|
|
newcl = cl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !newcl ) {
|
|
if ( NET_IsLocalAddress( from ) ) {
|
|
count = 0;
|
|
for ( i = startIndex; i < sv_maxclients->integer ; i++ ) {
|
|
cl = &svs.clients[i];
|
|
if (cl->netchan.remoteAddress.type == NA_BOT) {
|
|
count++;
|
|
}
|
|
}
|
|
// if they're all bots
|
|
if (count >= sv_maxclients->integer - startIndex) {
|
|
SV_DropClient(&svs.clients[sv_maxclients->integer - 1], "only bots on server");
|
|
newcl = &svs.clients[sv_maxclients->integer - 1];
|
|
}
|
|
else {
|
|
Com_Error( ERR_FATAL, "server is full on local connect" );
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is full.\n" );
|
|
Com_DPrintf ("Rejected a connection.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// we got a newcl, so reset the reliableSequence and reliableAcknowledge
|
|
cl->reliableAcknowledge = 0;
|
|
cl->reliableSequence = 0;
|
|
|
|
gotnewcl:
|
|
// build a new connection
|
|
// accept the new client
|
|
// this is the only place a client_t is ever initialized
|
|
*newcl = temp;
|
|
clientNum = newcl - svs.clients;
|
|
ent = SV_GentityNum( clientNum );
|
|
newcl->gentity = ent;
|
|
|
|
// save the challenge
|
|
newcl->challenge = challenge;
|
|
|
|
// save the address
|
|
#ifdef LEGACY_PROTOCOL
|
|
newcl->compat = compat;
|
|
Netchan_Setup(NS_SERVER, &newcl->netchan, from, qport, challenge, compat);
|
|
#else
|
|
Netchan_Setup(NS_SERVER, &newcl->netchan, from, qport, challenge, qfalse);
|
|
#endif
|
|
// init the netchan queue
|
|
newcl->netchan_end_queue = &newcl->netchan_start_queue;
|
|
|
|
// save the userinfo
|
|
Q_strncpyz( newcl->userinfo, userinfo, sizeof(newcl->userinfo) );
|
|
|
|
// get the game a chance to reject this connection or modify the userinfo
|
|
denied = VM_Call( gvm, GAME_CLIENT_CONNECT, clientNum, qtrue, qfalse ); // firstTime = qtrue
|
|
if ( denied ) {
|
|
// we can't just use VM_ArgPtr, because that is only valid inside a VM_Call
|
|
char *str = VM_ExplicitArgPtr( gvm, denied );
|
|
|
|
NET_OutOfBandPrint( NS_SERVER, from, "print\n%s\n", str );
|
|
Com_DPrintf ("Game rejected a connection: %s.\n", str);
|
|
return;
|
|
}
|
|
|
|
SV_UserinfoChanged( newcl );
|
|
|
|
// send the connect packet to the client
|
|
NET_OutOfBandPrint(NS_SERVER, from, "connectResponse %d", challenge);
|
|
|
|
Com_DPrintf( "Going from CS_FREE to CS_CONNECTED for %s\n", newcl->name );
|
|
|
|
newcl->state = CS_CONNECTED;
|
|
newcl->lastSnapshotTime = 0;
|
|
newcl->lastPacketTime = svs.time;
|
|
newcl->lastConnectTime = svs.time;
|
|
|
|
// when we receive the first packet from the client, we will
|
|
// notice that it is from a different serverid and that the
|
|
// gamestate message was not just sent, forcing a retransmit
|
|
newcl->gamestateMessageNum = -1;
|
|
|
|
// if this was the first client on the server, or the last client
|
|
// the server can hold, send a heartbeat to the master.
|
|
count = 0;
|
|
for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) {
|
|
if ( svs.clients[i].state >= CS_CONNECTED ) {
|
|
count++;
|
|
}
|
|
}
|
|
if ( count == 1 || count == sv_maxclients->integer ) {
|
|
SV_Heartbeat_f();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
SV_FreeClient
|
|
|
|
Destructor for data allocated in a client structure
|
|
=====================
|
|
*/
|
|
void SV_FreeClient(client_t *client)
|
|
{
|
|
#ifdef USE_VOIP
|
|
int index;
|
|
|
|
for(index = client->queuedVoipIndex; index < client->queuedVoipPackets; index++)
|
|
{
|
|
index %= ARRAY_LEN(client->voipPacket);
|
|
|
|
Z_Free(client->voipPacket[index]);
|
|
}
|
|
|
|
client->queuedVoipPackets = 0;
|
|
#endif
|
|
|
|
SV_Netchan_FreeQueue(client);
|
|
SV_CloseDownload(client);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
SV_DropClient
|
|
|
|
Called when the player is totally leaving the server, either willingly
|
|
or unwillingly. This is NOT called if the entire server is quiting
|
|
or crashing -- SV_FinalMessage() will handle that
|
|
=====================
|
|
*/
|
|
void SV_DropClient( client_t *drop, const char *reason ) {
|
|
int i;
|
|
challenge_t *challenge;
|
|
const qboolean isBot = drop->netchan.remoteAddress.type == NA_BOT;
|
|
|
|
if ( drop->state == CS_ZOMBIE ) {
|
|
return; // already dropped
|
|
}
|
|
|
|
if ( !isBot ) {
|
|
// see if we already have a challenge for this ip
|
|
challenge = &svs.challenges[0];
|
|
|
|
for (i = 0 ; i < MAX_CHALLENGES ; i++, challenge++)
|
|
{
|
|
if(NET_CompareAdr(drop->netchan.remoteAddress, challenge->adr))
|
|
{
|
|
Com_Memset(challenge, 0, sizeof(*challenge));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Free all allocated data on the client structure
|
|
SV_FreeClient(drop);
|
|
|
|
// tell everyone why they got dropped
|
|
SV_SendServerCommand( NULL, "print \"%s" S_COLOR_WHITE " %s\n\"", drop->name, reason );
|
|
|
|
// call the prog function for removing a client
|
|
// this will remove the body, among other things
|
|
VM_Call( gvm, GAME_CLIENT_DISCONNECT, drop - svs.clients );
|
|
|
|
// add the disconnect command
|
|
SV_SendServerCommand( drop, "disconnect \"%s\"", reason);
|
|
|
|
if ( isBot ) {
|
|
SV_BotFreeClient( drop - svs.clients );
|
|
|
|
// bots shouldn't go zombie, as there's no real net connection.
|
|
drop->state = CS_FREE;
|
|
} else {
|
|
Com_DPrintf( "Going to CS_ZOMBIE for %s\n", drop->name );
|
|
drop->state = CS_ZOMBIE; // become free in a few seconds
|
|
}
|
|
|
|
// nuke user info
|
|
SV_SetUserinfo( drop - svs.clients, "" );
|
|
|
|
// if this was the last client on the server, send a heartbeat
|
|
// to the master so it is known the server is empty
|
|
// send a heartbeat now so the master will get up to date info
|
|
// if there is already a slot for this ip, reuse it
|
|
for (i=0 ; i < sv_maxclients->integer ; i++ ) {
|
|
if ( svs.clients[i].state >= CS_CONNECTED ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( i == sv_maxclients->integer ) {
|
|
SV_Heartbeat_f();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_SendClientGameState
|
|
|
|
Sends the first message from the server to a connected client.
|
|
This will be sent on the initial connection and upon each new map load.
|
|
|
|
It will be resent if the client acknowledges a later message but has
|
|
the wrong gamestate.
|
|
================
|
|
*/
|
|
static void SV_SendClientGameState( client_t *client ) {
|
|
int start;
|
|
entityState_t *base, nullstate;
|
|
msg_t msg;
|
|
byte msgBuffer[MAX_MSGLEN];
|
|
|
|
Com_DPrintf ("SV_SendClientGameState() for %s\n", client->name);
|
|
Com_DPrintf( "Going from CS_CONNECTED to CS_PRIMED for %s\n", client->name );
|
|
client->state = CS_PRIMED;
|
|
client->pureAuthentic = 0;
|
|
client->gotCP = qfalse;
|
|
|
|
// when we receive the first packet from the client, we will
|
|
// notice that it is from a different serverid and that the
|
|
// gamestate message was not just sent, forcing a retransmit
|
|
client->gamestateMessageNum = client->netchan.outgoingSequence;
|
|
|
|
MSG_Init( &msg, msgBuffer, sizeof( msgBuffer ) );
|
|
|
|
// NOTE, MRE: all server->client messages now acknowledge
|
|
// let the client know which reliable clientCommands we have received
|
|
MSG_WriteLong( &msg, client->lastClientCommand );
|
|
|
|
// send any server commands waiting to be sent first.
|
|
// we have to do this cause we send the client->reliableSequence
|
|
// with a gamestate and it sets the clc.serverCommandSequence at
|
|
// the client side
|
|
SV_UpdateServerCommandsToClient( client, &msg );
|
|
|
|
// send the gamestate
|
|
MSG_WriteByte( &msg, svc_gamestate );
|
|
MSG_WriteLong( &msg, client->reliableSequence );
|
|
|
|
// write the configstrings
|
|
for ( start = 0 ; start < MAX_CONFIGSTRINGS ; start++ ) {
|
|
if (sv.configstrings[start][0]) {
|
|
MSG_WriteByte( &msg, svc_configstring );
|
|
MSG_WriteShort( &msg, start );
|
|
MSG_WriteBigString( &msg, sv.configstrings[start] );
|
|
}
|
|
}
|
|
|
|
// write the baselines
|
|
Com_Memset( &nullstate, 0, sizeof( nullstate ) );
|
|
for ( start = 0 ; start < MAX_GENTITIES; start++ ) {
|
|
base = &sv.svEntities[start].baseline;
|
|
if ( !base->number ) {
|
|
continue;
|
|
}
|
|
MSG_WriteByte( &msg, svc_baseline );
|
|
MSG_WriteDeltaEntity( &msg, &nullstate, base, qtrue );
|
|
}
|
|
|
|
MSG_WriteByte( &msg, svc_EOF );
|
|
|
|
MSG_WriteLong( &msg, client - svs.clients);
|
|
|
|
// write the checksum feed
|
|
MSG_WriteLong( &msg, sv.checksumFeed);
|
|
|
|
// deliver this to the client
|
|
SV_SendMessageToClient( &msg, client );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_ClientEnterWorld
|
|
==================
|
|
*/
|
|
void SV_ClientEnterWorld( client_t *client, usercmd_t *cmd ) {
|
|
int clientNum;
|
|
sharedEntity_t *ent;
|
|
|
|
Com_DPrintf( "Going from CS_PRIMED to CS_ACTIVE for %s\n", client->name );
|
|
client->state = CS_ACTIVE;
|
|
|
|
// resend all configstrings using the cs commands since these are
|
|
// no longer sent when the client is CS_PRIMED
|
|
SV_UpdateConfigstrings( client );
|
|
|
|
// set up the entity for the client
|
|
clientNum = client - svs.clients;
|
|
ent = SV_GentityNum( clientNum );
|
|
ent->s.number = clientNum;
|
|
client->gentity = ent;
|
|
|
|
client->deltaMessage = -1;
|
|
client->lastSnapshotTime = 0; // generate a snapshot immediately
|
|
|
|
if(cmd)
|
|
memcpy(&client->lastUsercmd, cmd, sizeof(client->lastUsercmd));
|
|
else
|
|
memset(&client->lastUsercmd, '\0', sizeof(client->lastUsercmd));
|
|
|
|
// call the game begin function
|
|
VM_Call( gvm, GAME_CLIENT_BEGIN, client - svs.clients );
|
|
}
|
|
|
|
/*
|
|
============================================================
|
|
|
|
CLIENT COMMAND EXECUTION
|
|
|
|
============================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
SV_CloseDownload
|
|
|
|
clear/free any download vars
|
|
==================
|
|
*/
|
|
static void SV_CloseDownload( client_t *cl ) {
|
|
int i;
|
|
|
|
// EOF
|
|
if (cl->download) {
|
|
FS_FCloseFile( cl->download );
|
|
}
|
|
cl->download = 0;
|
|
*cl->downloadName = 0;
|
|
|
|
// Free the temporary buffer space
|
|
for (i = 0; i < MAX_DOWNLOAD_WINDOW; i++) {
|
|
if (cl->downloadBlocks[i]) {
|
|
Z_Free(cl->downloadBlocks[i]);
|
|
cl->downloadBlocks[i] = NULL;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_StopDownload_f
|
|
|
|
Abort a download if in progress
|
|
==================
|
|
*/
|
|
static void SV_StopDownload_f( client_t *cl ) {
|
|
if (*cl->downloadName)
|
|
Com_DPrintf( "clientDownload: %d : file \"%s\" aborted\n", (int) (cl - svs.clients), cl->downloadName );
|
|
|
|
SV_CloseDownload( cl );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_DoneDownload_f
|
|
|
|
Downloads are finished
|
|
==================
|
|
*/
|
|
static void SV_DoneDownload_f( client_t *cl ) {
|
|
if ( cl->state == CS_ACTIVE )
|
|
return;
|
|
|
|
Com_DPrintf( "clientDownload: %s Done\n", cl->name);
|
|
// resend the game state to update any clients that entered during the download
|
|
SV_SendClientGameState(cl);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_NextDownload_f
|
|
|
|
The argument will be the last acknowledged block from the client, it should be
|
|
the same as cl->downloadClientBlock
|
|
==================
|
|
*/
|
|
static void SV_NextDownload_f( client_t *cl )
|
|
{
|
|
int block = atoi( Cmd_Argv(1) );
|
|
|
|
if (block == cl->downloadClientBlock) {
|
|
Com_DPrintf( "clientDownload: %d : client acknowledge of block %d\n", (int) (cl - svs.clients), block );
|
|
|
|
// Find out if we are done. A zero-length block indicates EOF
|
|
if (cl->downloadBlockSize[cl->downloadClientBlock % MAX_DOWNLOAD_WINDOW] == 0) {
|
|
Com_Printf( "clientDownload: %d : file \"%s\" completed\n", (int) (cl - svs.clients), cl->downloadName );
|
|
SV_CloseDownload( cl );
|
|
return;
|
|
}
|
|
|
|
cl->downloadSendTime = svs.time;
|
|
cl->downloadClientBlock++;
|
|
return;
|
|
}
|
|
// We aren't getting an acknowledge for the correct block, drop the client
|
|
// FIXME: this is bad... the client will never parse the disconnect message
|
|
// because the cgame isn't loaded yet
|
|
SV_DropClient( cl, "broken download" );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_BeginDownload_f
|
|
==================
|
|
*/
|
|
static void SV_BeginDownload_f( client_t *cl ) {
|
|
|
|
// Kill any existing download
|
|
SV_CloseDownload( cl );
|
|
|
|
// cl->downloadName is non-zero now, SV_WriteDownloadToClient will see this and open
|
|
// the file itself
|
|
Q_strncpyz( cl->downloadName, Cmd_Argv(1), sizeof(cl->downloadName) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_WriteDownloadToClient
|
|
|
|
Check to see if the client wants a file, open it if needed and start pumping the client
|
|
Fill up msg with data, return number of download blocks added
|
|
==================
|
|
*/
|
|
int SV_WriteDownloadToClient(client_t *cl, msg_t *msg)
|
|
{
|
|
int curindex;
|
|
int unreferenced = 1;
|
|
char errorMessage[1024];
|
|
char pakbuf[MAX_QPATH], *pakptr;
|
|
int numRefPaks;
|
|
|
|
if (!*cl->downloadName)
|
|
return 0; // Nothing being downloaded
|
|
|
|
if(!cl->download)
|
|
{
|
|
qboolean idPack = qfalse;
|
|
#ifndef STANDALONE
|
|
qboolean missionPack = qfalse;
|
|
#endif
|
|
|
|
// Chop off filename extension.
|
|
Com_sprintf(pakbuf, sizeof(pakbuf), "%s", cl->downloadName);
|
|
pakptr = strrchr(pakbuf, '.');
|
|
|
|
if(pakptr)
|
|
{
|
|
*pakptr = '\0';
|
|
|
|
// Check for pk3 filename extension
|
|
if(!Q_stricmp(pakptr + 1, "pk3"))
|
|
{
|
|
const char *referencedPaks = FS_ReferencedPakNames();
|
|
|
|
// Check whether the file appears in the list of referenced
|
|
// paks to prevent downloading of arbitrary files.
|
|
Cmd_TokenizeStringIgnoreQuotes(referencedPaks);
|
|
numRefPaks = Cmd_Argc();
|
|
|
|
for(curindex = 0; curindex < numRefPaks; curindex++)
|
|
{
|
|
if(!FS_FilenameCompare(Cmd_Argv(curindex), pakbuf))
|
|
{
|
|
unreferenced = 0;
|
|
|
|
// now that we know the file is referenced,
|
|
// check whether it's legal to download it.
|
|
#ifndef STANDALONE
|
|
missionPack = FS_idPak(pakbuf, BASETA, NUM_TA_PAKS);
|
|
idPack = missionPack;
|
|
#endif
|
|
idPack = idPack || FS_idPak(pakbuf, BASEGAME, NUM_ID_PAKS);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cl->download = 0;
|
|
|
|
// We open the file here
|
|
if ( !(sv_allowDownload->integer & DLF_ENABLE) ||
|
|
(sv_allowDownload->integer & DLF_NO_UDP) ||
|
|
idPack || unreferenced ||
|
|
( cl->downloadSize = FS_SV_FOpenFileRead( cl->downloadName, &cl->download ) ) < 0 ) {
|
|
// cannot auto-download file
|
|
if(unreferenced)
|
|
{
|
|
Com_Printf("clientDownload: %d : \"%s\" is not referenced and cannot be downloaded.\n", (int) (cl - svs.clients), cl->downloadName);
|
|
Com_sprintf(errorMessage, sizeof(errorMessage), "File \"%s\" is not referenced and cannot be downloaded.", cl->downloadName);
|
|
}
|
|
else if (idPack) {
|
|
Com_Printf("clientDownload: %d : \"%s\" cannot download id pk3 files\n", (int) (cl - svs.clients), cl->downloadName);
|
|
#ifndef STANDALONE
|
|
if(missionPack)
|
|
{
|
|
Com_sprintf(errorMessage, sizeof(errorMessage), "Cannot autodownload Team Arena file \"%s\"\n"
|
|
"The Team Arena mission pack can be found in your local game store.", cl->downloadName);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Com_sprintf(errorMessage, sizeof(errorMessage), "Cannot autodownload id pk3 file \"%s\"", cl->downloadName);
|
|
}
|
|
}
|
|
else if ( !(sv_allowDownload->integer & DLF_ENABLE) ||
|
|
(sv_allowDownload->integer & DLF_NO_UDP) ) {
|
|
|
|
Com_Printf("clientDownload: %d : \"%s\" download disabled\n", (int) (cl - svs.clients), cl->downloadName);
|
|
if (sv_pure->integer) {
|
|
Com_sprintf(errorMessage, sizeof(errorMessage), "Could not download \"%s\" because autodownloading is disabled on the server.\n\n"
|
|
"You will need to get this file elsewhere before you "
|
|
"can connect to this pure server.\n", cl->downloadName);
|
|
} else {
|
|
Com_sprintf(errorMessage, sizeof(errorMessage), "Could not download \"%s\" because autodownloading is disabled on the server.\n\n"
|
|
"The server you are connecting to is not a pure server, "
|
|
"set autodownload to No in your settings and you might be "
|
|
"able to join the game anyway.\n", cl->downloadName);
|
|
}
|
|
} else {
|
|
// NOTE TTimo this is NOT supposed to happen unless bug in our filesystem scheme?
|
|
// if the pk3 is referenced, it must have been found somewhere in the filesystem
|
|
Com_Printf("clientDownload: %d : \"%s\" file not found on server\n", (int) (cl - svs.clients), cl->downloadName);
|
|
Com_sprintf(errorMessage, sizeof(errorMessage), "File \"%s\" not found on server for autodownloading.\n", cl->downloadName);
|
|
}
|
|
MSG_WriteByte( msg, svc_download );
|
|
MSG_WriteShort( msg, 0 ); // client is expecting block zero
|
|
MSG_WriteLong( msg, -1 ); // illegal file size
|
|
MSG_WriteString( msg, errorMessage );
|
|
|
|
*cl->downloadName = 0;
|
|
|
|
if(cl->download)
|
|
FS_FCloseFile(cl->download);
|
|
|
|
return 1;
|
|
}
|
|
|
|
Com_Printf( "clientDownload: %d : beginning \"%s\"\n", (int) (cl - svs.clients), cl->downloadName );
|
|
|
|
// Init
|
|
cl->downloadCurrentBlock = cl->downloadClientBlock = cl->downloadXmitBlock = 0;
|
|
cl->downloadCount = 0;
|
|
cl->downloadEOF = qfalse;
|
|
}
|
|
|
|
// Perform any reads that we need to
|
|
while (cl->downloadCurrentBlock - cl->downloadClientBlock < MAX_DOWNLOAD_WINDOW &&
|
|
cl->downloadSize != cl->downloadCount) {
|
|
|
|
curindex = (cl->downloadCurrentBlock % MAX_DOWNLOAD_WINDOW);
|
|
|
|
if (!cl->downloadBlocks[curindex])
|
|
cl->downloadBlocks[curindex] = Z_Malloc(MAX_DOWNLOAD_BLKSIZE);
|
|
|
|
cl->downloadBlockSize[curindex] = FS_Read( cl->downloadBlocks[curindex], MAX_DOWNLOAD_BLKSIZE, cl->download );
|
|
|
|
if (cl->downloadBlockSize[curindex] < 0) {
|
|
// EOF right now
|
|
cl->downloadCount = cl->downloadSize;
|
|
break;
|
|
}
|
|
|
|
cl->downloadCount += cl->downloadBlockSize[curindex];
|
|
|
|
// Load in next block
|
|
cl->downloadCurrentBlock++;
|
|
}
|
|
|
|
// Check to see if we have eof condition and add the EOF block
|
|
if (cl->downloadCount == cl->downloadSize &&
|
|
!cl->downloadEOF &&
|
|
cl->downloadCurrentBlock - cl->downloadClientBlock < MAX_DOWNLOAD_WINDOW) {
|
|
|
|
cl->downloadBlockSize[cl->downloadCurrentBlock % MAX_DOWNLOAD_WINDOW] = 0;
|
|
cl->downloadCurrentBlock++;
|
|
|
|
cl->downloadEOF = qtrue; // We have added the EOF block
|
|
}
|
|
|
|
if (cl->downloadClientBlock == cl->downloadCurrentBlock)
|
|
return 0; // Nothing to transmit
|
|
|
|
// Write out the next section of the file, if we have already reached our window,
|
|
// automatically start retransmitting
|
|
if (cl->downloadXmitBlock == cl->downloadCurrentBlock)
|
|
{
|
|
// We have transmitted the complete window, should we start resending?
|
|
if (svs.time - cl->downloadSendTime > 1000)
|
|
cl->downloadXmitBlock = cl->downloadClientBlock;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
// Send current block
|
|
curindex = (cl->downloadXmitBlock % MAX_DOWNLOAD_WINDOW);
|
|
|
|
MSG_WriteByte( msg, svc_download );
|
|
MSG_WriteShort( msg, cl->downloadXmitBlock );
|
|
|
|
// block zero is special, contains file size
|
|
if ( cl->downloadXmitBlock == 0 )
|
|
MSG_WriteLong( msg, cl->downloadSize );
|
|
|
|
MSG_WriteShort( msg, cl->downloadBlockSize[curindex] );
|
|
|
|
// Write the block
|
|
if(cl->downloadBlockSize[curindex])
|
|
MSG_WriteData(msg, cl->downloadBlocks[curindex], cl->downloadBlockSize[curindex]);
|
|
|
|
Com_DPrintf( "clientDownload: %d : writing block %d\n", (int) (cl - svs.clients), cl->downloadXmitBlock );
|
|
|
|
// Move on to the next block
|
|
// It will get sent with next snap shot. The rate will keep us in line.
|
|
cl->downloadXmitBlock++;
|
|
cl->downloadSendTime = svs.time;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_SendQueuedMessages
|
|
|
|
Send one round of fragments, or queued messages to all clients that have data pending.
|
|
Return the shortest time interval for sending next packet to client
|
|
==================
|
|
*/
|
|
|
|
int SV_SendQueuedMessages(void)
|
|
{
|
|
int i, retval = -1, nextFragT;
|
|
client_t *cl;
|
|
|
|
for(i=0; i < sv_maxclients->integer; i++)
|
|
{
|
|
cl = &svs.clients[i];
|
|
|
|
if(cl->state)
|
|
{
|
|
nextFragT = SV_RateMsec(cl);
|
|
|
|
if(!nextFragT)
|
|
nextFragT = SV_Netchan_TransmitNextFragment(cl);
|
|
|
|
if(nextFragT >= 0 && (retval == -1 || retval > nextFragT))
|
|
retval = nextFragT;
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_SendDownloadMessages
|
|
|
|
Send one round of download messages to all clients
|
|
==================
|
|
*/
|
|
|
|
int SV_SendDownloadMessages(void)
|
|
{
|
|
int i, numDLs = 0, retval;
|
|
client_t *cl;
|
|
msg_t msg;
|
|
byte msgBuffer[MAX_MSGLEN];
|
|
|
|
for(i=0; i < sv_maxclients->integer; i++)
|
|
{
|
|
cl = &svs.clients[i];
|
|
|
|
if(cl->state && *cl->downloadName)
|
|
{
|
|
MSG_Init(&msg, msgBuffer, sizeof(msgBuffer));
|
|
MSG_WriteLong(&msg, cl->lastClientCommand);
|
|
|
|
retval = SV_WriteDownloadToClient(cl, &msg);
|
|
|
|
if(retval)
|
|
{
|
|
MSG_WriteByte(&msg, svc_EOF);
|
|
SV_Netchan_Transmit(cl, &msg);
|
|
numDLs += retval;
|
|
}
|
|
}
|
|
}
|
|
|
|
return numDLs;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_Disconnect_f
|
|
|
|
The client is going to disconnect, so remove the connection immediately FIXME: move to game?
|
|
=================
|
|
*/
|
|
static void SV_Disconnect_f( client_t *cl ) {
|
|
SV_DropClient( cl, "disconnected" );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_VerifyPaks_f
|
|
|
|
If we are pure, disconnect the client if they do no meet the following conditions:
|
|
|
|
1. the first two checksums match our view of cgame and ui
|
|
2. there are no any additional checksums that we do not have
|
|
|
|
This routine would be a bit simpler with a goto but i abstained
|
|
|
|
=================
|
|
*/
|
|
static void SV_VerifyPaks_f( client_t *cl ) {
|
|
int nChkSum1, nChkSum2, nClientPaks, nServerPaks, i, j, nCurArg;
|
|
int nClientChkSum[1024];
|
|
int nServerChkSum[1024];
|
|
const char *pPaks, *pArg;
|
|
qboolean bGood = qtrue;
|
|
|
|
// if we are pure, we "expect" the client to load certain things from
|
|
// certain pk3 files, namely we want the client to have loaded the
|
|
// ui and cgame that we think should be loaded based on the pure setting
|
|
//
|
|
if ( sv_pure->integer != 0 ) {
|
|
|
|
nChkSum1 = nChkSum2 = 0;
|
|
// we run the game, so determine which cgame and ui the client "should" be running
|
|
bGood = (FS_FileIsInPAK("vm/cgame.qvm", &nChkSum1) == 1);
|
|
if (bGood)
|
|
bGood = (FS_FileIsInPAK("vm/ui.qvm", &nChkSum2) == 1);
|
|
|
|
nClientPaks = Cmd_Argc();
|
|
|
|
// start at arg 2 ( skip serverId cl_paks )
|
|
nCurArg = 1;
|
|
|
|
pArg = Cmd_Argv(nCurArg++);
|
|
if(!pArg) {
|
|
bGood = qfalse;
|
|
}
|
|
else
|
|
{
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
|
|
// we may get incoming cp sequences from a previous checksumFeed, which we need to ignore
|
|
// since serverId is a frame count, it always goes up
|
|
if (atoi(pArg) < sv.checksumFeedServerId)
|
|
{
|
|
Com_DPrintf("ignoring outdated cp command from client %s\n", cl->name);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// we basically use this while loop to avoid using 'goto' :)
|
|
while (bGood) {
|
|
|
|
// must be at least 6: "cl_paks cgame ui @ firstref ... numChecksums"
|
|
// numChecksums is encoded
|
|
if (nClientPaks < 6) {
|
|
bGood = qfalse;
|
|
break;
|
|
}
|
|
// verify first to be the cgame checksum
|
|
pArg = Cmd_Argv(nCurArg++);
|
|
if (!pArg || *pArg == '@' || atoi(pArg) != nChkSum1 ) {
|
|
bGood = qfalse;
|
|
break;
|
|
}
|
|
// verify the second to be the ui checksum
|
|
pArg = Cmd_Argv(nCurArg++);
|
|
if (!pArg || *pArg == '@' || atoi(pArg) != nChkSum2 ) {
|
|
bGood = qfalse;
|
|
break;
|
|
}
|
|
// should be sitting at the delimeter now
|
|
pArg = Cmd_Argv(nCurArg++);
|
|
if (*pArg != '@') {
|
|
bGood = qfalse;
|
|
break;
|
|
}
|
|
// store checksums since tokenization is not re-entrant
|
|
for (i = 0; nCurArg < nClientPaks; i++) {
|
|
nClientChkSum[i] = atoi(Cmd_Argv(nCurArg++));
|
|
}
|
|
|
|
// store number to compare against (minus one cause the last is the number of checksums)
|
|
nClientPaks = i - 1;
|
|
|
|
// make sure none of the client check sums are the same
|
|
// so the client can't send 5 the same checksums
|
|
for (i = 0; i < nClientPaks; i++) {
|
|
for (j = 0; j < nClientPaks; j++) {
|
|
if (i == j)
|
|
continue;
|
|
if (nClientChkSum[i] == nClientChkSum[j]) {
|
|
bGood = qfalse;
|
|
break;
|
|
}
|
|
}
|
|
if (bGood == qfalse)
|
|
break;
|
|
}
|
|
if (bGood == qfalse)
|
|
break;
|
|
|
|
// get the pure checksums of the pk3 files loaded by the server
|
|
pPaks = FS_LoadedPakPureChecksums();
|
|
Cmd_TokenizeString( pPaks );
|
|
nServerPaks = Cmd_Argc();
|
|
if (nServerPaks > 1024)
|
|
nServerPaks = 1024;
|
|
|
|
for (i = 0; i < nServerPaks; i++) {
|
|
nServerChkSum[i] = atoi(Cmd_Argv(i));
|
|
}
|
|
|
|
// check if the client has provided any pure checksums of pk3 files not loaded by the server
|
|
for (i = 0; i < nClientPaks; i++) {
|
|
for (j = 0; j < nServerPaks; j++) {
|
|
if (nClientChkSum[i] == nServerChkSum[j]) {
|
|
break;
|
|
}
|
|
}
|
|
if (j >= nServerPaks) {
|
|
bGood = qfalse;
|
|
break;
|
|
}
|
|
}
|
|
if ( bGood == qfalse ) {
|
|
break;
|
|
}
|
|
|
|
// check if the number of checksums was correct
|
|
nChkSum1 = sv.checksumFeed;
|
|
for (i = 0; i < nClientPaks; i++) {
|
|
nChkSum1 ^= nClientChkSum[i];
|
|
}
|
|
nChkSum1 ^= nClientPaks;
|
|
if (nChkSum1 != nClientChkSum[nClientPaks]) {
|
|
bGood = qfalse;
|
|
break;
|
|
}
|
|
|
|
// break out
|
|
break;
|
|
}
|
|
|
|
cl->gotCP = qtrue;
|
|
|
|
if (bGood) {
|
|
cl->pureAuthentic = 1;
|
|
}
|
|
else {
|
|
cl->pureAuthentic = 0;
|
|
cl->lastSnapshotTime = 0;
|
|
cl->state = CS_ACTIVE;
|
|
SV_SendClientSnapshot( cl );
|
|
SV_DropClient( cl, "Unpure client detected. Invalid .PK3 files referenced!" );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_ResetPureClient_f
|
|
=================
|
|
*/
|
|
static void SV_ResetPureClient_f( client_t *cl ) {
|
|
cl->pureAuthentic = 0;
|
|
cl->gotCP = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_UserinfoChanged
|
|
|
|
Pull specific info from a newly changed userinfo string
|
|
into a more C friendly form.
|
|
=================
|
|
*/
|
|
void SV_UserinfoChanged( client_t *cl ) {
|
|
char *val;
|
|
char *ip;
|
|
int i;
|
|
int len;
|
|
|
|
// name for C code
|
|
Q_strncpyz( cl->name, Info_ValueForKey (cl->userinfo, "name"), sizeof(cl->name) );
|
|
|
|
// rate command
|
|
|
|
// if the client is on the same subnet as the server and we aren't running an
|
|
// internet public server, assume they don't need a rate choke
|
|
if ( Sys_IsLANAddress( cl->netchan.remoteAddress ) && com_dedicated->integer != 2 && sv_lanForceRate->integer == 1) {
|
|
cl->rate = 99999; // lans should not rate limit
|
|
} else {
|
|
val = Info_ValueForKey (cl->userinfo, "rate");
|
|
if (strlen(val)) {
|
|
i = atoi(val);
|
|
cl->rate = i;
|
|
if (cl->rate < 1000) {
|
|
cl->rate = 1000;
|
|
} else if (cl->rate > 90000) {
|
|
cl->rate = 90000;
|
|
}
|
|
} else {
|
|
cl->rate = 3000;
|
|
}
|
|
}
|
|
val = Info_ValueForKey (cl->userinfo, "handicap");
|
|
if (strlen(val)) {
|
|
i = atoi(val);
|
|
if (i<=0 || i>100 || strlen(val) > 4) {
|
|
Info_SetValueForKey( cl->userinfo, "handicap", "100" );
|
|
}
|
|
}
|
|
|
|
// snaps command
|
|
val = Info_ValueForKey (cl->userinfo, "snaps");
|
|
|
|
if(strlen(val))
|
|
{
|
|
i = atoi(val);
|
|
|
|
if(i < 1)
|
|
i = 1;
|
|
else if(i > sv_fps->integer)
|
|
i = sv_fps->integer;
|
|
|
|
i = 1000 / i;
|
|
}
|
|
else
|
|
i = 50;
|
|
|
|
if(i != cl->snapshotMsec)
|
|
{
|
|
// Reset last sent snapshot so we avoid desync between server frame time and snapshot send time
|
|
cl->lastSnapshotTime = 0;
|
|
cl->snapshotMsec = i;
|
|
}
|
|
|
|
#ifdef USE_VOIP
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(cl->compat)
|
|
cl->hasVoip = qfalse;
|
|
else
|
|
#endif
|
|
{
|
|
val = Info_ValueForKey(cl->userinfo, "cl_voipProtocol");
|
|
cl->hasVoip = !Q_stricmp( val, "opus" );
|
|
}
|
|
#endif
|
|
|
|
// TTimo
|
|
// maintain the IP information
|
|
// the banning code relies on this being consistently present
|
|
if( NET_IsLocalAddress(cl->netchan.remoteAddress) )
|
|
ip = "localhost";
|
|
else
|
|
ip = (char*)NET_AdrToString( cl->netchan.remoteAddress );
|
|
|
|
val = Info_ValueForKey( cl->userinfo, "ip" );
|
|
if( val[0] )
|
|
len = strlen( ip ) - strlen( val ) + strlen( cl->userinfo );
|
|
else
|
|
len = strlen( ip ) + 4 + strlen( cl->userinfo );
|
|
|
|
if( len >= MAX_INFO_STRING )
|
|
SV_DropClient( cl, "userinfo string length exceeded" );
|
|
else
|
|
Info_SetValueForKey( cl->userinfo, "ip", ip );
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_UpdateUserinfo_f
|
|
==================
|
|
*/
|
|
static void SV_UpdateUserinfo_f( client_t *cl ) {
|
|
Q_strncpyz( cl->userinfo, Cmd_Argv(1), sizeof(cl->userinfo) );
|
|
|
|
SV_UserinfoChanged( cl );
|
|
// call prog code to allow overrides
|
|
VM_Call( gvm, GAME_CLIENT_USERINFO_CHANGED, cl - svs.clients );
|
|
}
|
|
|
|
|
|
#ifdef USE_VOIP
|
|
static
|
|
void SV_UpdateVoipIgnore(client_t *cl, const char *idstr, qboolean ignore)
|
|
{
|
|
if ((*idstr >= '0') && (*idstr <= '9')) {
|
|
const int id = atoi(idstr);
|
|
if ((id >= 0) && (id < MAX_CLIENTS)) {
|
|
cl->ignoreVoipFromClient[id] = ignore;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Voip_f
|
|
==================
|
|
*/
|
|
static void SV_Voip_f( client_t *cl ) {
|
|
const char *cmd = Cmd_Argv(1);
|
|
if (strcmp(cmd, "ignore") == 0) {
|
|
SV_UpdateVoipIgnore(cl, Cmd_Argv(2), qtrue);
|
|
} else if (strcmp(cmd, "unignore") == 0) {
|
|
SV_UpdateVoipIgnore(cl, Cmd_Argv(2), qfalse);
|
|
} else if (strcmp(cmd, "muteall") == 0) {
|
|
cl->muteAllVoip = qtrue;
|
|
} else if (strcmp(cmd, "unmuteall") == 0) {
|
|
cl->muteAllVoip = qfalse;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
typedef struct {
|
|
char *name;
|
|
void (*func)( client_t *cl );
|
|
} ucmd_t;
|
|
|
|
static ucmd_t ucmds[] = {
|
|
{"userinfo", SV_UpdateUserinfo_f},
|
|
{"disconnect", SV_Disconnect_f},
|
|
{"cp", SV_VerifyPaks_f},
|
|
{"vdr", SV_ResetPureClient_f},
|
|
{"download", SV_BeginDownload_f},
|
|
{"nextdl", SV_NextDownload_f},
|
|
{"stopdl", SV_StopDownload_f},
|
|
{"donedl", SV_DoneDownload_f},
|
|
|
|
#ifdef USE_VOIP
|
|
{"voip", SV_Voip_f},
|
|
#endif
|
|
|
|
{NULL, NULL}
|
|
};
|
|
|
|
/*
|
|
==================
|
|
SV_ExecuteClientCommand
|
|
|
|
Also called by bot code
|
|
==================
|
|
*/
|
|
void SV_ExecuteClientCommand( client_t *cl, const char *s, qboolean clientOK ) {
|
|
ucmd_t *u;
|
|
qboolean bProcessed = qfalse;
|
|
|
|
Cmd_TokenizeString( s );
|
|
|
|
// see if it is a server level command
|
|
for (u=ucmds ; u->name ; u++) {
|
|
if (!strcmp (Cmd_Argv(0), u->name) ) {
|
|
u->func( cl );
|
|
bProcessed = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (clientOK) {
|
|
// pass unknown strings to the game
|
|
if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) {
|
|
Cmd_Args_Sanitize();
|
|
VM_Call( gvm, GAME_CLIENT_COMMAND, cl - svs.clients );
|
|
}
|
|
}
|
|
else if (!bProcessed)
|
|
Com_DPrintf( "client text ignored for %s: %s\n", cl->name, Cmd_Argv(0) );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_ClientCommand
|
|
===============
|
|
*/
|
|
static qboolean SV_ClientCommand( client_t *cl, msg_t *msg ) {
|
|
int seq;
|
|
const char *s;
|
|
qboolean clientOk = qtrue;
|
|
|
|
seq = MSG_ReadLong( msg );
|
|
s = MSG_ReadString( msg );
|
|
|
|
// see if we have already executed it
|
|
if ( cl->lastClientCommand >= seq ) {
|
|
return qtrue;
|
|
}
|
|
|
|
Com_DPrintf( "clientCommand: %s : %i : %s\n", cl->name, seq, s );
|
|
|
|
// drop the connection if we have somehow lost commands
|
|
if ( seq > cl->lastClientCommand + 1 ) {
|
|
Com_Printf( "Client %s lost %i clientCommands\n", cl->name,
|
|
seq - cl->lastClientCommand + 1 );
|
|
SV_DropClient( cl, "Lost reliable commands" );
|
|
return qfalse;
|
|
}
|
|
|
|
// malicious users may try using too many string commands
|
|
// to lag other players. If we decide that we want to stall
|
|
// the command, we will stop processing the rest of the packet,
|
|
// including the usercmd. This causes flooders to lag themselves
|
|
// but not other people
|
|
// We don't do this when the client hasn't been active yet since it's
|
|
// normal to spam a lot of commands when downloading
|
|
if ( !com_cl_running->integer &&
|
|
cl->state >= CS_ACTIVE &&
|
|
sv_floodProtect->integer &&
|
|
svs.time < cl->nextReliableTime ) {
|
|
// ignore any other text messages from this client but let them keep playing
|
|
// TTimo - moved the ignored verbose to the actual processing in SV_ExecuteClientCommand, only printing if the core doesn't intercept
|
|
clientOk = qfalse;
|
|
}
|
|
|
|
// don't allow another command for one second
|
|
cl->nextReliableTime = svs.time + 1000;
|
|
|
|
SV_ExecuteClientCommand( cl, s, clientOk );
|
|
|
|
cl->lastClientCommand = seq;
|
|
Com_sprintf(cl->lastClientCommandString, sizeof(cl->lastClientCommandString), "%s", s);
|
|
|
|
return qtrue; // continue procesing
|
|
}
|
|
|
|
|
|
//==================================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_ClientThink
|
|
|
|
Also called by bot code
|
|
==================
|
|
*/
|
|
void SV_ClientThink (client_t *cl, usercmd_t *cmd) {
|
|
cl->lastUsercmd = *cmd;
|
|
|
|
if ( cl->state != CS_ACTIVE ) {
|
|
return; // may have been kicked during the last usercmd
|
|
}
|
|
|
|
VM_Call( gvm, GAME_CLIENT_THINK, cl - svs.clients );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_UserMove
|
|
|
|
The message usually contains all the movement commands
|
|
that were in the last three packets, so that the information
|
|
in dropped packets can be recovered.
|
|
|
|
On very fast clients, there may be multiple usercmd packed into
|
|
each of the backup packets.
|
|
==================
|
|
*/
|
|
static void SV_UserMove( client_t *cl, msg_t *msg, qboolean delta ) {
|
|
int i, key;
|
|
int cmdCount;
|
|
usercmd_t nullcmd;
|
|
usercmd_t cmds[MAX_PACKET_USERCMDS];
|
|
usercmd_t *cmd, *oldcmd;
|
|
|
|
if ( delta ) {
|
|
cl->deltaMessage = cl->messageAcknowledge;
|
|
} else {
|
|
cl->deltaMessage = -1;
|
|
}
|
|
|
|
cmdCount = MSG_ReadByte( msg );
|
|
|
|
if ( cmdCount < 1 ) {
|
|
Com_Printf( "cmdCount < 1\n" );
|
|
return;
|
|
}
|
|
|
|
if ( cmdCount > MAX_PACKET_USERCMDS ) {
|
|
Com_Printf( "cmdCount > MAX_PACKET_USERCMDS\n" );
|
|
return;
|
|
}
|
|
|
|
// use the checksum feed in the key
|
|
key = sv.checksumFeed;
|
|
// also use the message acknowledge
|
|
key ^= cl->messageAcknowledge;
|
|
// also use the last acknowledged server command in the key
|
|
key ^= MSG_HashKey(cl->reliableCommands[ cl->reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ], 32);
|
|
|
|
Com_Memset( &nullcmd, 0, sizeof(nullcmd) );
|
|
oldcmd = &nullcmd;
|
|
for ( i = 0 ; i < cmdCount ; i++ ) {
|
|
cmd = &cmds[i];
|
|
MSG_ReadDeltaUsercmdKey( msg, key, oldcmd, cmd );
|
|
oldcmd = cmd;
|
|
}
|
|
|
|
// save time for ping calculation
|
|
cl->frames[ cl->messageAcknowledge & PACKET_MASK ].messageAcked = svs.time;
|
|
|
|
// TTimo
|
|
// catch the no-cp-yet situation before SV_ClientEnterWorld
|
|
// if CS_ACTIVE, then it's time to trigger a new gamestate emission
|
|
// if not, then we are getting remaining parasite usermove commands, which we should ignore
|
|
if (sv_pure->integer != 0 && cl->pureAuthentic == 0 && !cl->gotCP) {
|
|
if (cl->state == CS_ACTIVE)
|
|
{
|
|
// we didn't get a cp yet, don't assume anything and just send the gamestate all over again
|
|
Com_DPrintf( "%s: didn't get cp command, resending gamestate\n", cl->name);
|
|
SV_SendClientGameState( cl );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// if this is the first usercmd we have received
|
|
// this gamestate, put the client into the world
|
|
if ( cl->state == CS_PRIMED ) {
|
|
SV_ClientEnterWorld( cl, &cmds[0] );
|
|
// the moves can be processed normaly
|
|
}
|
|
|
|
// a bad cp command was sent, drop the client
|
|
if (sv_pure->integer != 0 && cl->pureAuthentic == 0) {
|
|
SV_DropClient( cl, "Cannot validate pure client!");
|
|
return;
|
|
}
|
|
|
|
if ( cl->state != CS_ACTIVE ) {
|
|
cl->deltaMessage = -1;
|
|
return;
|
|
}
|
|
|
|
// usually, the first couple commands will be duplicates
|
|
// of ones we have previously received, but the servertimes
|
|
// in the commands will cause them to be immediately discarded
|
|
for ( i = 0 ; i < cmdCount ; i++ ) {
|
|
// if this is a cmd from before a map_restart ignore it
|
|
if ( cmds[i].serverTime > cmds[cmdCount-1].serverTime ) {
|
|
continue;
|
|
}
|
|
// extremely lagged or cmd from before a map_restart
|
|
//if ( cmds[i].serverTime > svs.time + 3000 ) {
|
|
// continue;
|
|
//}
|
|
// don't execute if this is an old cmd which is already executed
|
|
// these old cmds are included when cl_packetdup > 0
|
|
if ( cmds[i].serverTime <= cl->lastUsercmd.serverTime ) {
|
|
continue;
|
|
}
|
|
SV_ClientThink (cl, &cmds[ i ]);
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef USE_VOIP
|
|
/*
|
|
==================
|
|
SV_ShouldIgnoreVoipSender
|
|
|
|
Blocking of voip packets based on source client
|
|
==================
|
|
*/
|
|
|
|
static qboolean SV_ShouldIgnoreVoipSender(const client_t *cl)
|
|
{
|
|
if (!sv_voip->integer)
|
|
return qtrue; // VoIP disabled on this server.
|
|
else if (!cl->hasVoip) // client doesn't have VoIP support?!
|
|
return qtrue;
|
|
|
|
// !!! FIXME: implement player blacklist.
|
|
|
|
return qfalse; // don't ignore.
|
|
}
|
|
|
|
static
|
|
void SV_UserVoip(client_t *cl, msg_t *msg, qboolean ignoreData)
|
|
{
|
|
int sender, generation, sequence, frames, packetsize;
|
|
uint8_t recips[(MAX_CLIENTS + 7) / 8];
|
|
int flags;
|
|
byte encoded[sizeof(cl->voipPacket[0]->data)];
|
|
client_t *client = NULL;
|
|
voipServerPacket_t *packet = NULL;
|
|
int i;
|
|
|
|
sender = cl - svs.clients;
|
|
generation = MSG_ReadByte(msg);
|
|
sequence = MSG_ReadLong(msg);
|
|
frames = MSG_ReadByte(msg);
|
|
MSG_ReadData(msg, recips, sizeof(recips));
|
|
flags = MSG_ReadByte(msg);
|
|
packetsize = MSG_ReadShort(msg);
|
|
|
|
if (msg->readcount > msg->cursize)
|
|
return; // short/invalid packet, bail.
|
|
|
|
if (packetsize > sizeof (encoded)) { // overlarge packet?
|
|
int bytesleft = packetsize;
|
|
while (bytesleft) {
|
|
int br = bytesleft;
|
|
if (br > sizeof (encoded))
|
|
br = sizeof (encoded);
|
|
MSG_ReadData(msg, encoded, br);
|
|
bytesleft -= br;
|
|
}
|
|
return; // overlarge packet, bail.
|
|
}
|
|
|
|
MSG_ReadData(msg, encoded, packetsize);
|
|
|
|
if (ignoreData || SV_ShouldIgnoreVoipSender(cl))
|
|
return; // Blacklisted, disabled, etc.
|
|
|
|
// !!! FIXME: see if we read past end of msg...
|
|
|
|
// !!! FIXME: reject if not opus data.
|
|
// !!! FIXME: decide if this is bogus data?
|
|
|
|
// decide who needs this VoIP packet sent to them...
|
|
for (i = 0, client = svs.clients; i < sv_maxclients->integer ; i++, client++) {
|
|
if (client->state != CS_ACTIVE)
|
|
continue; // not in the game yet, don't send to this guy.
|
|
else if (i == sender)
|
|
continue; // don't send voice packet back to original author.
|
|
else if (!client->hasVoip)
|
|
continue; // no VoIP support, or unsupported protocol
|
|
else if (client->muteAllVoip)
|
|
continue; // client is ignoring everyone.
|
|
else if (client->ignoreVoipFromClient[sender])
|
|
continue; // client is ignoring this talker.
|
|
else if (*cl->downloadName) // !!! FIXME: possible to DoS?
|
|
continue; // no VoIP allowed if downloading, to save bandwidth.
|
|
|
|
if(Com_IsVoipTarget(recips, sizeof(recips), i))
|
|
flags |= VOIP_DIRECT;
|
|
else
|
|
flags &= ~VOIP_DIRECT;
|
|
|
|
if (!(flags & (VOIP_SPATIAL | VOIP_DIRECT)))
|
|
continue; // not addressed to this player.
|
|
|
|
// Transmit this packet to the client.
|
|
if (client->queuedVoipPackets >= ARRAY_LEN(client->voipPacket)) {
|
|
Com_Printf("Too many VoIP packets queued for client #%d\n", i);
|
|
continue; // no room for another packet right now.
|
|
}
|
|
|
|
packet = Z_Malloc(sizeof(*packet));
|
|
packet->sender = sender;
|
|
packet->frames = frames;
|
|
packet->len = packetsize;
|
|
packet->generation = generation;
|
|
packet->sequence = sequence;
|
|
packet->flags = flags;
|
|
memcpy(packet->data, encoded, packetsize);
|
|
|
|
client->voipPacket[(client->queuedVoipIndex + client->queuedVoipPackets) % ARRAY_LEN(client->voipPacket)] = packet;
|
|
client->queuedVoipPackets++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
===========================================================================
|
|
|
|
USER CMD EXECUTION
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
/*
|
|
===================
|
|
SV_ExecuteClientMessage
|
|
|
|
Parse a client packet
|
|
===================
|
|
*/
|
|
void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ) {
|
|
int c;
|
|
int serverId;
|
|
|
|
MSG_Bitstream(msg);
|
|
|
|
serverId = MSG_ReadLong( msg );
|
|
cl->messageAcknowledge = MSG_ReadLong( msg );
|
|
|
|
if (cl->messageAcknowledge < 0) {
|
|
// usually only hackers create messages like this
|
|
// it is more annoying for them to let them hanging
|
|
#ifndef NDEBUG
|
|
SV_DropClient( cl, "DEBUG: illegible client message" );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
cl->reliableAcknowledge = MSG_ReadLong( msg );
|
|
|
|
// NOTE: when the client message is fux0red the acknowledgement numbers
|
|
// can be out of range, this could cause the server to send thousands of server
|
|
// commands which the server thinks are not yet acknowledged in SV_UpdateServerCommandsToClient
|
|
if (cl->reliableAcknowledge < cl->reliableSequence - MAX_RELIABLE_COMMANDS) {
|
|
// usually only hackers create messages like this
|
|
// it is more annoying for them to let them hanging
|
|
#ifndef NDEBUG
|
|
SV_DropClient( cl, "DEBUG: illegible client message" );
|
|
#endif
|
|
cl->reliableAcknowledge = cl->reliableSequence;
|
|
return;
|
|
}
|
|
// if this is a usercmd from a previous gamestate,
|
|
// ignore it or retransmit the current gamestate
|
|
//
|
|
// if the client was downloading, let it stay at whatever serverId and
|
|
// gamestate it was at. This allows it to keep downloading even when
|
|
// the gamestate changes. After the download is finished, we'll
|
|
// notice and send it a new game state
|
|
//
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
|
|
// don't drop as long as previous command was a nextdl, after a dl is done, downloadName is set back to ""
|
|
// but we still need to read the next message to move to next download or send gamestate
|
|
// I don't like this hack though, it must have been working fine at some point, suspecting the fix is somewhere else
|
|
if ( serverId != sv.serverId && !*cl->downloadName && !strstr(cl->lastClientCommandString, "nextdl") ) {
|
|
if ( serverId >= sv.restartedServerId && serverId < sv.serverId ) { // TTimo - use a comparison here to catch multiple map_restart
|
|
// they just haven't caught the map_restart yet
|
|
Com_DPrintf("%s : ignoring pre map_restart / outdated client message\n", cl->name);
|
|
return;
|
|
}
|
|
// if we can tell that the client has dropped the last
|
|
// gamestate we sent them, resend it
|
|
if ( cl->state != CS_ACTIVE && cl->messageAcknowledge > cl->gamestateMessageNum ) {
|
|
Com_DPrintf( "%s : dropped gamestate, resending\n", cl->name );
|
|
SV_SendClientGameState( cl );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// this client has acknowledged the new gamestate so it's
|
|
// safe to start sending it the real time again
|
|
if( cl->oldServerTime && serverId == sv.serverId ){
|
|
Com_DPrintf( "%s acknowledged gamestate\n", cl->name );
|
|
cl->oldServerTime = 0;
|
|
}
|
|
|
|
// read optional clientCommand strings
|
|
do {
|
|
c = MSG_ReadByte( msg );
|
|
|
|
if ( c == clc_EOF ) {
|
|
break;
|
|
}
|
|
|
|
if ( c != clc_clientCommand ) {
|
|
break;
|
|
}
|
|
if ( !SV_ClientCommand( cl, msg ) ) {
|
|
return; // we couldn't execute it because of the flood protection
|
|
}
|
|
if (cl->state == CS_ZOMBIE) {
|
|
return; // disconnect command
|
|
}
|
|
} while ( 1 );
|
|
|
|
// skip legacy speex voip data
|
|
if ( c == clc_voipSpeex ) {
|
|
#ifdef USE_VOIP
|
|
SV_UserVoip( cl, msg, qtrue );
|
|
c = MSG_ReadByte( msg );
|
|
#endif
|
|
}
|
|
|
|
// read optional voip data
|
|
if ( c == clc_voipOpus ) {
|
|
#ifdef USE_VOIP
|
|
SV_UserVoip( cl, msg, qfalse );
|
|
c = MSG_ReadByte( msg );
|
|
#endif
|
|
}
|
|
|
|
// read the usercmd_t
|
|
if ( c == clc_move ) {
|
|
SV_UserMove( cl, msg, qtrue );
|
|
} else if ( c == clc_moveNoDelta ) {
|
|
SV_UserMove( cl, msg, qfalse );
|
|
} else if ( c != clc_EOF ) {
|
|
Com_Printf( "WARNING: bad command byte for client %i\n", (int) (cl - svs.clients) );
|
|
}
|
|
// if ( msg->readcount != msg->cursize ) {
|
|
// Com_Printf( "WARNING: Junk at end of packet for client %i\n", cl - svs.clients );
|
|
// }
|
|
}
|