mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-12-02 00:11:58 +00:00
0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
461 lines
13 KiB
C
461 lines
13 KiB
C
/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2015 *
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* by the Xiph.Org Foundation http://www.xiph.org/ *
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* *
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********************************************************************
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function: basic codebook pack/unpack/code/decode operations
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********************************************************************/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <ogg/ogg.h>
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#include "vorbis/codec.h"
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#include "codebook.h"
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#include "scales.h"
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#include "misc.h"
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#include "os.h"
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/* packs the given codebook into the bitstream **************************/
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int vorbis_staticbook_pack(const static_codebook *c,oggpack_buffer *opb){
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long i,j;
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int ordered=0;
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/* first the basic parameters */
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oggpack_write(opb,0x564342,24);
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oggpack_write(opb,c->dim,16);
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oggpack_write(opb,c->entries,24);
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/* pack the codewords. There are two packings; length ordered and
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length random. Decide between the two now. */
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for(i=1;i<c->entries;i++)
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if(c->lengthlist[i-1]==0 || c->lengthlist[i]<c->lengthlist[i-1])break;
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if(i==c->entries)ordered=1;
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if(ordered){
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/* length ordered. We only need to say how many codewords of
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each length. The actual codewords are generated
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deterministically */
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long count=0;
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oggpack_write(opb,1,1); /* ordered */
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oggpack_write(opb,c->lengthlist[0]-1,5); /* 1 to 32 */
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for(i=1;i<c->entries;i++){
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char this=c->lengthlist[i];
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char last=c->lengthlist[i-1];
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if(this>last){
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for(j=last;j<this;j++){
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oggpack_write(opb,i-count,ov_ilog(c->entries-count));
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count=i;
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}
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}
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}
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oggpack_write(opb,i-count,ov_ilog(c->entries-count));
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}else{
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/* length random. Again, we don't code the codeword itself, just
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the length. This time, though, we have to encode each length */
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oggpack_write(opb,0,1); /* unordered */
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/* algortihmic mapping has use for 'unused entries', which we tag
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here. The algorithmic mapping happens as usual, but the unused
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entry has no codeword. */
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for(i=0;i<c->entries;i++)
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if(c->lengthlist[i]==0)break;
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if(i==c->entries){
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oggpack_write(opb,0,1); /* no unused entries */
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for(i=0;i<c->entries;i++)
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oggpack_write(opb,c->lengthlist[i]-1,5);
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}else{
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oggpack_write(opb,1,1); /* we have unused entries; thus we tag */
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for(i=0;i<c->entries;i++){
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if(c->lengthlist[i]==0){
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oggpack_write(opb,0,1);
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}else{
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oggpack_write(opb,1,1);
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oggpack_write(opb,c->lengthlist[i]-1,5);
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}
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}
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}
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}
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/* is the entry number the desired return value, or do we have a
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mapping? If we have a mapping, what type? */
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oggpack_write(opb,c->maptype,4);
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switch(c->maptype){
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case 0:
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/* no mapping */
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break;
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case 1:case 2:
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/* implicitly populated value mapping */
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/* explicitly populated value mapping */
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if(!c->quantlist){
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/* no quantlist? error */
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return(-1);
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}
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/* values that define the dequantization */
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oggpack_write(opb,c->q_min,32);
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oggpack_write(opb,c->q_delta,32);
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oggpack_write(opb,c->q_quant-1,4);
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oggpack_write(opb,c->q_sequencep,1);
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{
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int quantvals;
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switch(c->maptype){
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case 1:
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/* a single column of (c->entries/c->dim) quantized values for
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building a full value list algorithmically (square lattice) */
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quantvals=_book_maptype1_quantvals(c);
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break;
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case 2:
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/* every value (c->entries*c->dim total) specified explicitly */
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quantvals=c->entries*c->dim;
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break;
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default: /* NOT_REACHABLE */
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quantvals=-1;
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}
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/* quantized values */
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for(i=0;i<quantvals;i++)
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oggpack_write(opb,labs(c->quantlist[i]),c->q_quant);
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}
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break;
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default:
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/* error case; we don't have any other map types now */
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return(-1);
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}
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return(0);
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}
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/* unpacks a codebook from the packet buffer into the codebook struct,
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readies the codebook auxiliary structures for decode *************/
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static_codebook *vorbis_staticbook_unpack(oggpack_buffer *opb){
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long i,j;
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static_codebook *s=_ogg_calloc(1,sizeof(*s));
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s->allocedp=1;
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/* make sure alignment is correct */
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if(oggpack_read(opb,24)!=0x564342)goto _eofout;
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/* first the basic parameters */
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s->dim=oggpack_read(opb,16);
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s->entries=oggpack_read(opb,24);
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if(s->entries==-1)goto _eofout;
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if(ov_ilog(s->dim)+ov_ilog(s->entries)>24)goto _eofout;
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/* codeword ordering.... length ordered or unordered? */
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switch((int)oggpack_read(opb,1)){
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case 0:{
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long unused;
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/* allocated but unused entries? */
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unused=oggpack_read(opb,1);
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if((s->entries*(unused?1:5)+7)>>3>opb->storage-oggpack_bytes(opb))
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goto _eofout;
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/* unordered */
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s->lengthlist=_ogg_malloc(sizeof(*s->lengthlist)*s->entries);
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/* allocated but unused entries? */
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if(unused){
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/* yes, unused entries */
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for(i=0;i<s->entries;i++){
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if(oggpack_read(opb,1)){
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long num=oggpack_read(opb,5);
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if(num==-1)goto _eofout;
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s->lengthlist[i]=num+1;
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}else
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s->lengthlist[i]=0;
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}
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}else{
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/* all entries used; no tagging */
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for(i=0;i<s->entries;i++){
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long num=oggpack_read(opb,5);
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if(num==-1)goto _eofout;
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s->lengthlist[i]=num+1;
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}
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}
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break;
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}
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case 1:
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/* ordered */
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{
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long length=oggpack_read(opb,5)+1;
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if(length==0)goto _eofout;
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s->lengthlist=_ogg_malloc(sizeof(*s->lengthlist)*s->entries);
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for(i=0;i<s->entries;){
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long num=oggpack_read(opb,ov_ilog(s->entries-i));
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if(num==-1)goto _eofout;
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if(length>32 || num>s->entries-i ||
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(num>0 && (num-1)>>(length-1)>1)){
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goto _errout;
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}
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if(length>32)goto _errout;
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for(j=0;j<num;j++,i++)
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s->lengthlist[i]=length;
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length++;
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}
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}
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break;
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default:
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/* EOF */
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goto _eofout;
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}
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/* Do we have a mapping to unpack? */
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switch((s->maptype=oggpack_read(opb,4))){
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case 0:
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/* no mapping */
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break;
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case 1: case 2:
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/* implicitly populated value mapping */
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/* explicitly populated value mapping */
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s->q_min=oggpack_read(opb,32);
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s->q_delta=oggpack_read(opb,32);
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s->q_quant=oggpack_read(opb,4)+1;
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s->q_sequencep=oggpack_read(opb,1);
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if(s->q_sequencep==-1)goto _eofout;
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{
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int quantvals=0;
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switch(s->maptype){
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case 1:
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quantvals=(s->dim==0?0:_book_maptype1_quantvals(s));
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break;
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case 2:
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quantvals=s->entries*s->dim;
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break;
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}
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/* quantized values */
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if(((quantvals*s->q_quant+7)>>3)>opb->storage-oggpack_bytes(opb))
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goto _eofout;
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s->quantlist=_ogg_malloc(sizeof(*s->quantlist)*quantvals);
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for(i=0;i<quantvals;i++)
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s->quantlist[i]=oggpack_read(opb,s->q_quant);
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if(quantvals&&s->quantlist[quantvals-1]==-1)goto _eofout;
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}
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break;
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default:
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goto _errout;
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}
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/* all set */
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return(s);
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_errout:
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_eofout:
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vorbis_staticbook_destroy(s);
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return(NULL);
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}
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/* returns the number of bits ************************************************/
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int vorbis_book_encode(codebook *book, int a, oggpack_buffer *b){
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if(a<0 || a>=book->c->entries)return(0);
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oggpack_write(b,book->codelist[a],book->c->lengthlist[a]);
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return(book->c->lengthlist[a]);
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}
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/* the 'eliminate the decode tree' optimization actually requires the
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codewords to be MSb first, not LSb. This is an annoying inelegancy
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(and one of the first places where carefully thought out design
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turned out to be wrong; Vorbis II and future Ogg codecs should go
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to an MSb bitpacker), but not actually the huge hit it appears to
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be. The first-stage decode table catches most words so that
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bitreverse is not in the main execution path. */
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static ogg_uint32_t bitreverse(ogg_uint32_t x){
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x= ((x>>16)&0x0000ffff) | ((x<<16)&0xffff0000);
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x= ((x>> 8)&0x00ff00ff) | ((x<< 8)&0xff00ff00);
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x= ((x>> 4)&0x0f0f0f0f) | ((x<< 4)&0xf0f0f0f0);
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x= ((x>> 2)&0x33333333) | ((x<< 2)&0xcccccccc);
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return((x>> 1)&0x55555555) | ((x<< 1)&0xaaaaaaaa);
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}
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STIN long decode_packed_entry_number(codebook *book, oggpack_buffer *b){
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int read=book->dec_maxlength;
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long lo,hi;
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long lok = oggpack_look(b,book->dec_firsttablen);
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if (lok >= 0) {
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long entry = book->dec_firsttable[lok];
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if(entry&0x80000000UL){
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lo=(entry>>15)&0x7fff;
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hi=book->used_entries-(entry&0x7fff);
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}else{
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oggpack_adv(b, book->dec_codelengths[entry-1]);
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return(entry-1);
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}
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}else{
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lo=0;
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hi=book->used_entries;
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}
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/* Single entry codebooks use a firsttablen of 1 and a
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dec_maxlength of 1. If a single-entry codebook gets here (due to
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failure to read one bit above), the next look attempt will also
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fail and we'll correctly kick out instead of trying to walk the
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underformed tree */
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lok = oggpack_look(b, read);
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while(lok<0 && read>1)
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lok = oggpack_look(b, --read);
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if(lok<0)return -1;
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/* bisect search for the codeword in the ordered list */
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{
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ogg_uint32_t testword=bitreverse((ogg_uint32_t)lok);
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while(hi-lo>1){
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long p=(hi-lo)>>1;
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long test=book->codelist[lo+p]>testword;
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lo+=p&(test-1);
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hi-=p&(-test);
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}
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if(book->dec_codelengths[lo]<=read){
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oggpack_adv(b, book->dec_codelengths[lo]);
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return(lo);
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}
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}
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oggpack_adv(b, read);
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return(-1);
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}
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/* Decode side is specced and easier, because we don't need to find
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matches using different criteria; we simply read and map. There are
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two things we need to do 'depending':
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We may need to support interleave. We don't really, but it's
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convenient to do it here rather than rebuild the vector later.
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Cascades may be additive or multiplicitive; this is not inherent in
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the codebook, but set in the code using the codebook. Like
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interleaving, it's easiest to do it here.
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addmul==0 -> declarative (set the value)
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addmul==1 -> additive
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addmul==2 -> multiplicitive */
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/* returns the [original, not compacted] entry number or -1 on eof *********/
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long vorbis_book_decode(codebook *book, oggpack_buffer *b){
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if(book->used_entries>0){
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long packed_entry=decode_packed_entry_number(book,b);
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if(packed_entry>=0)
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return(book->dec_index[packed_entry]);
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}
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/* if there's no dec_index, the codebook unpacking isn't collapsed */
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return(-1);
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}
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/* returns 0 on OK or -1 on eof *************************************/
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/* decode vector / dim granularity gaurding is done in the upper layer */
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long vorbis_book_decodevs_add(codebook *book,float *a,oggpack_buffer *b,int n){
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if(book->used_entries>0){
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int step=n/book->dim;
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long *entry = alloca(sizeof(*entry)*step);
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float **t = alloca(sizeof(*t)*step);
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int i,j,o;
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for (i = 0; i < step; i++) {
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entry[i]=decode_packed_entry_number(book,b);
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if(entry[i]==-1)return(-1);
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t[i] = book->valuelist+entry[i]*book->dim;
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}
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for(i=0,o=0;i<book->dim;i++,o+=step)
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for (j=0;o+j<n && j<step;j++)
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a[o+j]+=t[j][i];
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}
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return(0);
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}
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/* decode vector / dim granularity gaurding is done in the upper layer */
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long vorbis_book_decodev_add(codebook *book,float *a,oggpack_buffer *b,int n){
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if(book->used_entries>0){
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int i,j,entry;
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float *t;
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for(i=0;i<n;){
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entry = decode_packed_entry_number(book,b);
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if(entry==-1)return(-1);
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t = book->valuelist+entry*book->dim;
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for(j=0;i<n && j<book->dim;)
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a[i++]+=t[j++];
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}
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}
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return(0);
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}
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/* unlike the others, we guard against n not being an integer number
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of <dim> internally rather than in the upper layer (called only by
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floor0) */
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long vorbis_book_decodev_set(codebook *book,float *a,oggpack_buffer *b,int n){
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if(book->used_entries>0){
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int i,j,entry;
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float *t;
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for(i=0;i<n;){
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entry = decode_packed_entry_number(book,b);
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if(entry==-1)return(-1);
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t = book->valuelist+entry*book->dim;
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for (j=0;i<n && j<book->dim;){
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a[i++]=t[j++];
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}
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}
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}else{
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int i;
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for(i=0;i<n;){
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a[i++]=0.f;
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}
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}
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return(0);
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}
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long vorbis_book_decodevv_add(codebook *book,float **a,long offset,int ch,
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oggpack_buffer *b,int n){
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long i,j,entry;
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int chptr=0;
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if(book->used_entries>0){
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int m=(offset+n)/ch;
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for(i=offset/ch;i<m;){
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entry = decode_packed_entry_number(book,b);
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|
if(entry==-1)return(-1);
|
|
{
|
|
const float *t = book->valuelist+entry*book->dim;
|
|
for (j=0;i<m && j<book->dim;j++){
|
|
a[chptr++][i]+=t[j];
|
|
if(chptr==ch){
|
|
chptr=0;
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return(0);
|
|
}
|