mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-12-15 14:50:58 +00:00
3242 lines
73 KiB
C
3242 lines
73 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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// cg_draw.c -- draw all of the graphical elements during
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// active (after loading) gameplay
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#include "cg_local.h"
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#ifdef MISSIONPACK
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#include "../ui/ui_shared.h"
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// used for scoreboard
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extern displayContextDef_t cgDC;
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menuDef_t *menuScoreboard = NULL;
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#else
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int drawTeamOverlayModificationCount = -1;
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#endif
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int sortedTeamPlayers[TEAM_MAXOVERLAY];
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int numSortedTeamPlayers;
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char systemChat[256];
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char teamChat1[256];
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char teamChat2[256];
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#ifdef MISSIONPACK
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int CG_Text_Width(const char *text, float scale, int limit) {
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int count,len;
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float out;
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glyphInfo_t *glyph;
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float useScale;
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const char *s = text;
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fontInfo_t *font = &cgDC.Assets.textFont;
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if (scale <= cg_smallFont.value) {
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font = &cgDC.Assets.smallFont;
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} else if (scale > cg_bigFont.value) {
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font = &cgDC.Assets.bigFont;
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}
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useScale = scale * font->glyphScale;
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out = 0;
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if (text) {
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len = strlen(text);
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if (limit > 0 && len > limit) {
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len = limit;
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}
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count = 0;
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while (s && *s && count < len) {
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if ( Q_IsColorString(s) ) {
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s += 2;
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continue;
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} else {
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glyph = &font->glyphs[*s & 255];
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out += glyph->xSkip;
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s++;
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count++;
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}
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}
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}
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return out * useScale;
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}
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int CG_Text_Height(const char *text, float scale, int limit) {
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int len, count;
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float max;
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glyphInfo_t *glyph;
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float useScale;
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const char *s = text;
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fontInfo_t *font = &cgDC.Assets.textFont;
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if (scale <= cg_smallFont.value) {
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font = &cgDC.Assets.smallFont;
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} else if (scale > cg_bigFont.value) {
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font = &cgDC.Assets.bigFont;
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}
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useScale = scale * font->glyphScale;
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max = 0;
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if (text) {
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len = strlen(text);
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if (limit > 0 && len > limit) {
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len = limit;
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}
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count = 0;
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while (s && *s && count < len) {
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if ( Q_IsColorString(s) ) {
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s += 2;
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continue;
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} else {
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glyph = &font->glyphs[*s & 255];
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if (max < glyph->height) {
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max = glyph->height;
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}
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s++;
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count++;
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}
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}
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}
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return max * useScale;
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}
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void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) {
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float w, h;
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w = width * scale;
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h = height * scale;
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CG_AdjustFrom640( &x, &y, &w, &h );
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trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader );
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}
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void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) {
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int len, count;
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vec4_t newColor;
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glyphInfo_t *glyph;
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float useScale;
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fontInfo_t *font = &cgDC.Assets.textFont;
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if (scale <= cg_smallFont.value) {
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font = &cgDC.Assets.smallFont;
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} else if (scale > cg_bigFont.value) {
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font = &cgDC.Assets.bigFont;
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}
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useScale = scale * font->glyphScale;
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if (text) {
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const char *s = text;
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trap_R_SetColor( color );
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memcpy(&newColor[0], &color[0], sizeof(vec4_t));
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len = strlen(text);
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if (limit > 0 && len > limit) {
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len = limit;
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}
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count = 0;
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while (s && *s && count < len) {
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glyph = &font->glyphs[*s & 255];
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//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
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//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
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if ( Q_IsColorString( s ) ) {
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memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
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newColor[3] = color[3];
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trap_R_SetColor( newColor );
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s += 2;
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continue;
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} else {
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float yadj = useScale * glyph->top;
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if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
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int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
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colorBlack[3] = newColor[3];
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trap_R_SetColor( colorBlack );
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CG_Text_PaintChar(x + ofs, y - yadj + ofs,
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glyph->imageWidth,
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glyph->imageHeight,
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useScale,
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glyph->s,
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glyph->t,
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glyph->s2,
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glyph->t2,
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glyph->glyph);
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colorBlack[3] = 1.0;
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trap_R_SetColor( newColor );
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}
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CG_Text_PaintChar(x, y - yadj,
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glyph->imageWidth,
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glyph->imageHeight,
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useScale,
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glyph->s,
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glyph->t,
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glyph->s2,
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glyph->t2,
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glyph->glyph);
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// CG_DrawPic(x, y - yadj, scale * cgDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * cgDC.Assets.textFont.glyphs[text[i]].imageHeight, cgDC.Assets.textFont.glyphs[text[i]].glyph);
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x += (glyph->xSkip * useScale) + adjust;
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s++;
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count++;
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}
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}
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trap_R_SetColor( NULL );
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}
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}
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#endif
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/*
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==============================================================
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CG_DrawField - Draws large numbers for status bar and powerups
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==============================================================
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*/
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#ifndef MISSIONPACK
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static void CG_DrawField (int x, int y, int width, int value) {
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char num[16], *ptr;
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int l;
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int frame;
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if ( width < 1 ) {
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return;
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}
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// draw number string
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if ( width > 5 ) {
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width = 5;
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}
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switch ( width ) {
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case 1:
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value = value > 9 ? 9 : value;
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value = value < 0 ? 0 : value;
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break;
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case 2:
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value = value > 99 ? 99 : value;
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value = value < -9 ? -9 : value;
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break;
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case 3:
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value = value > 999 ? 999 : value;
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value = value < -99 ? -99 : value;
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break;
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case 4:
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value = value > 9999 ? 9999 : value;
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value = value < -999 ? -999 : value;
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break;
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}
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Com_sprintf (num, sizeof(num), "%i", value);
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l = strlen(num);
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if (l > width)
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l = width;
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x += 2 + CHAR_WIDTH*(width - l);
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// center x, move y to bottom.
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x += (1.0f-cg_statusScale.value)*l*CHAR_WIDTH*0.5f;
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y += (1.0f-cg_statusScale.value)*CHAR_HEIGHT;
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ptr = num;
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while (*ptr && l)
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{
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if (*ptr == '-')
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frame = STAT_MINUS;
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else
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frame = *ptr -'0';
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CG_DrawPic( x,y, CHAR_WIDTH*cg_statusScale.value, CHAR_HEIGHT*cg_statusScale.value, cgs.media.numberShaders[frame] );
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x += CHAR_WIDTH*cg_statusScale.value;
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ptr++;
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l--;
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}
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}
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#endif // MISSIONPACK
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/*
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==============
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CG_Draw3DModel
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==============
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*/
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void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles ) {
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refdef_t refdef;
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refEntity_t ent;
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if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) {
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return;
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}
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CG_AdjustFrom640( &x, &y, &w, &h );
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memset( &refdef, 0, sizeof( refdef ) );
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memset( &ent, 0, sizeof( ent ) );
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AnglesToAxis( angles, ent.axis );
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VectorCopy( origin, ent.origin );
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ent.hModel = model;
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ent.customSkin = skin;
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ent.renderfx = RF_NOSHADOW; // no stencil shadows
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refdef.rdflags = RDF_NOWORLDMODEL;
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AxisClear( refdef.viewaxis );
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refdef.fov_x = 30;
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refdef.fov_y = 30;
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refdef.x = x;
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refdef.y = y;
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refdef.width = w;
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refdef.height = h;
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refdef.time = cg.time;
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trap_R_ClearScene();
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trap_R_AddRefEntityToScene( &ent );
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trap_R_RenderScene( &refdef );
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}
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/*
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==================
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CG_DrawHealthModel
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==================
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*/
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void CG_DrawHealthModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, qhandle_t model2, vec3_t origin, vec3_t angles, float yaw2 ) {
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refdef_t refdef;
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refEntity_t ent;
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if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) {
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return;
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}
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CG_AdjustFrom640( &x, &y, &w, &h );
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memset( &refdef, 0, sizeof( refdef ) );
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memset( &ent, 0, sizeof( ent ) );
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AnglesToAxis( angles, ent.axis );
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VectorCopy( origin, ent.origin );
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ent.hModel = model;
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ent.customSkin = skin;
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ent.renderfx = RF_NOSHADOW; // no stencil shadows
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refdef.rdflags = RDF_NOWORLDMODEL;
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AxisClear( refdef.viewaxis );
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refdef.fov_x = 30;
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refdef.fov_y = 30;
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refdef.x = x;
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refdef.y = y;
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refdef.width = w;
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refdef.height = h;
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refdef.time = cg.time;
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trap_R_ClearScene();
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trap_R_AddRefEntityToScene( &ent );
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if ( model2 ) {
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ent.hModel = model2;
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angles[YAW] = yaw2;
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AnglesToAxis( angles, ent.axis );
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trap_R_AddRefEntityToScene( &ent );
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}
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trap_R_RenderScene( &refdef );
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}
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/*
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==================================================================
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CG_DrawFlagModel - Used for both the status bar and the scoreboard
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==================================================================
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*/
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void CG_DrawFlagModel( float x, float y, float w, float h, int team, qboolean force2D ) {
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qhandle_t cm;
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float len;
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vec3_t origin, angles;
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vec3_t mins, maxs;
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qhandle_t handle;
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if ( !force2D && cg_draw3dIcons.integer ) {
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VectorClear( angles );
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cm = cgs.media.redFlagModel;
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// offset the origin y and z to center the flag
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trap_R_ModelBounds( cm, mins, maxs );
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origin[2] = -0.5 * ( mins[2] + maxs[2] );
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origin[1] = 0.5 * ( mins[1] + maxs[1] );
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// calculate distance so the flag nearly fills the box
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// assume heads are taller than wide
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len = 0.5 * ( maxs[2] - mins[2] );
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origin[0] = len / 0.268; // len / tan( fov/2 )
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angles[YAW] = 60 * sin( cg.time / 2000.0 );;
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if( team == TEAM_RED ) {
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handle = cgs.media.redFlagModel;
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} else if( team == TEAM_BLUE ) {
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handle = cgs.media.blueFlagModel;
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} else if( team == TEAM_FREE ) {
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handle = cgs.media.neutralFlagModel;
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} else {
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return;
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}
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CG_Draw3DModel( x, y, w, h, handle, 0, origin, angles );
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} else if ( cg_drawIcons.integer ) {
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gitem_t *item;
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if( team == TEAM_RED ) {
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item = BG_FindItemForPowerup( PW_REDFLAG );
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} else if( team == TEAM_BLUE ) {
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item = BG_FindItemForPowerup( PW_BLUEFLAG );
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} else if( team == TEAM_FREE ) {
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item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
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} else {
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return;
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}
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if (item) {
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CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon );
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}
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}
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}
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/*
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====================
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CG_DrawStatusBarHead
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====================
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*/
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#ifndef MISSIONPACK
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#if 0 // ZTM: Not used by Q3Rally
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static void CG_DrawStatusBarHead( float x ) {
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vec3_t angles;
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float size, stretch;
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float frac;
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VectorClear( angles );
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if ( cg.damageTime && cg.time - cg.damageTime < DAMAGE_TIME ) {
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frac = (float)(cg.time - cg.damageTime ) / DAMAGE_TIME;
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size = ICON_SIZE * 1.25 * ( 1.5 - frac * 0.5 );
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stretch = size - ICON_SIZE * 1.25;
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// kick in the direction of damage
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x -= stretch * 0.5 + cg.damageX * stretch * 0.5;
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cg.headStartYaw = 180 + cg.damageX * 45;
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cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
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cg.headEndPitch = 5 * cos( crandom()*M_PI );
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cg.headStartTime = cg.time;
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cg.headEndTime = cg.time + 100 + random() * 2000;
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} else {
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if ( cg.time >= cg.headEndTime ) {
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// select a new head angle
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cg.headStartYaw = cg.headEndYaw;
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cg.headStartPitch = cg.headEndPitch;
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cg.headStartTime = cg.headEndTime;
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cg.headEndTime = cg.time + 100 + random() * 2000;
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cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
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cg.headEndPitch = 5 * cos( crandom()*M_PI );
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}
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size = ICON_SIZE * 1.25;
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}
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// if the server was frozen for a while we may have a bad head start time
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if ( cg.headStartTime > cg.time ) {
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cg.headStartTime = cg.time;
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}
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frac = ( cg.time - cg.headStartTime ) / (float)( cg.headEndTime - cg.headStartTime );
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frac = frac * frac * ( 3 - 2 * frac );
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angles[YAW] = cg.headStartYaw + ( cg.headEndYaw - cg.headStartYaw ) * frac;
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angles[PITCH] = cg.headStartPitch + ( cg.headEndPitch - cg.headStartPitch ) * frac;
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}
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#endif
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#endif // MISSIONPACK
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/*
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====================
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|
CG_DrawStatusBarFlag
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====================
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*/
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#ifndef MISSIONPACK
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static void CG_DrawStatusBarFlag( float x, int team ) {
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int iconSize = ICON_SIZE*cg_statusScale.value;
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CG_DrawFlagModel( x+(1.0f-cg_statusScale.value)*ICON_SIZE*0.5f, 480 - iconSize, iconSize, iconSize, team, qfalse );
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}
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#endif // MISSIONPACK
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/*
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=====================
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CG_DrawTeamBackground
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=====================
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*/
|
|
void CG_DrawTeamBackground( int x, int y, int w, int h, float alpha, int team )
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{
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vec4_t hcolor;
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hcolor[3] = alpha;
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if ( team == TEAM_RED ) {
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hcolor[0] = 1;
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hcolor[1] = 0;
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hcolor[2] = 0;
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} else if ( team == TEAM_BLUE ) {
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hcolor[0] = 0;
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hcolor[1] = 0;
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hcolor[2] = 1;
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}
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// Q3Rally Code Start
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else if ( team == TEAM_GREEN ) {
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hcolor[0] = 0;
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hcolor[1] = 1;
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hcolor[2] = 0;
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}
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else if ( team == TEAM_YELLOW ) {
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hcolor[0] = 1;
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hcolor[1] = 1;
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hcolor[2] = 0;
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}
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// END
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else {
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return;
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}
|
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trap_R_SetColor( hcolor );
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CG_SetScreenPlacement(PLACE_STRETCH, CG_GetScreenVerticalPlacement());
|
|
CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
|
|
CG_PopScreenPlacement();
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CG_DrawSigilHUD
|
|
===============
|
|
*/
|
|
|
|
void CG_DrawSigilHUD( void ) {
|
|
|
|
int i, x=440, y=0;
|
|
for (i=0; i<MAX_SIGILS; i++) {
|
|
switch ( cgs.sigil[i] )
|
|
|
|
{
|
|
|
|
case SIGIL_ISRED:
|
|
CG_DrawPic( x, y, 18, 18, cgs.media.redsigilShader );
|
|
break;
|
|
|
|
case SIGIL_ISBLUE:
|
|
CG_DrawPic( x, y, 18, 18, cgs.media.bluesigilShader );
|
|
break;
|
|
|
|
case SIGIL_ISGREEN:
|
|
CG_DrawPic( x, y, 18, 18, cgs.media.greensigilShader );
|
|
break;
|
|
|
|
case SIGIL_ISYELLOW:
|
|
CG_DrawPic( x, y, 18, 18, cgs.media.yellowsigilShader );
|
|
break;
|
|
|
|
case SIGIL_ISWHITE:
|
|
CG_DrawPic( x, y, 18, 18, cgs.media.sigilShader );
|
|
break;
|
|
|
|
case SIGIL_NONE:
|
|
break;
|
|
}
|
|
|
|
x+= 19;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_DrawStatusBar
|
|
================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
#if 0
|
|
static void CG_DrawStatusBar( void ) {
|
|
int color;
|
|
centity_t *cent;
|
|
playerState_t *ps;
|
|
int value;
|
|
vec4_t hcolor;
|
|
vec3_t angles;
|
|
vec3_t origin;
|
|
float scale, iconSize;
|
|
|
|
static float colors[4][4] = {
|
|
// { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} };
|
|
{ 1.0f, 0.69f, 0.0f, 1.0f }, // normal
|
|
{ 1.0f, 0.2f, 0.2f, 1.0f }, // low health
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f }, // weapon firing
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f } }; // health > 100
|
|
|
|
if ( cg_drawStatus.integer == 0 ) {
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
|
|
|
|
scale = Com_Clamp( 0.1f, 2, cg_statusScale.value);
|
|
|
|
iconSize = scale * ICON_SIZE;
|
|
|
|
// draw the team background
|
|
CG_DrawTeamBackground( 0, 480 - 60*scale, 640, 60*scale, 0.33f, cg.snap->ps.persistant[PERS_TEAM] );
|
|
|
|
cent = &cg_entities[cg.snap->ps.clientNum];
|
|
ps = &cg.snap->ps;
|
|
|
|
VectorClear( angles );
|
|
|
|
// draw any 3D icons first, so the changes back to 2D are minimized
|
|
if ( cent->currentState.weapon && cg_weapons[ cent->currentState.weapon ].ammoModel ) {
|
|
origin[0] = 70;
|
|
origin[1] = 0;
|
|
origin[2] = 0;
|
|
angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );
|
|
CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480-iconSize, iconSize, iconSize,
|
|
cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
|
|
}
|
|
|
|
if ( cg_drawStatusHead.integer == 2 ) {
|
|
origin[0] = 60;
|
|
origin[1] = 0;
|
|
origin[2] = -5;
|
|
angles[YAW] = ( cg.time & 2047 ) * 360 / 4096.0;
|
|
CG_DrawHealthModel( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480-iconSize, iconSize, iconSize,
|
|
cg_items[ 6 /*item_health_large*/].models[0], 0, cg_items[ 6 /*item_health_large*/].models[1], origin, angles, 0 );
|
|
|
|
// if we didn't draw a 3D icon, draw a 2D icon for health
|
|
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
|
CG_DrawPic( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480 - iconSize, iconSize, iconSize, cg_items[6/*item_health_large*/].icon );
|
|
}
|
|
}
|
|
else if ( cg_drawStatusHead.integer == 1 )
|
|
CG_DrawStatusBarHead( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE );
|
|
|
|
if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
|
|
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
|
|
} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
|
|
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
|
|
} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
|
|
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
|
|
}
|
|
|
|
if ( ps->stats[ STAT_ARMOR ] ) {
|
|
origin[0] = 90;
|
|
origin[1] = 0;
|
|
origin[2] = -10;
|
|
angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
|
|
CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480 - iconSize, iconSize, iconSize,
|
|
cgs.media.armorModel, 0, origin, angles );
|
|
}
|
|
//
|
|
// ammo
|
|
//
|
|
if ( cent->currentState.weapon ) {
|
|
value = ps->ammo[cent->currentState.weapon];
|
|
if ( value > -1 ) {
|
|
if ( cg.predictedPlayerState.weaponstate == WEAPON_FIRING
|
|
|
|
&& (cg.predictedPlayerState.weaponTime & NORMAL_WEAPON_TIME_MASK) > 100 ) {
|
|
|
|
// draw as dark grey when reloading
|
|
color = 2; // dark grey
|
|
} else {
|
|
if ( value >= 0 ) {
|
|
color = 0; // green
|
|
} else {
|
|
color = 1; // red
|
|
}
|
|
}
|
|
trap_R_SetColor( colors[color] );
|
|
|
|
CG_DrawField (0, 432, 3, value);
|
|
trap_R_SetColor( NULL );
|
|
|
|
// if we didn't draw a 3D icon, draw a 2D icon for ammo
|
|
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
|
qhandle_t icon;
|
|
|
|
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
|
|
if ( icon ) {
|
|
CG_DrawPic( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480 - iconSize, iconSize, iconSize, icon );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// health
|
|
//
|
|
value = ps->stats[STAT_HEALTH];
|
|
if ( value > 100 ) {
|
|
trap_R_SetColor( colors[3] ); // white
|
|
} else if (value > 25) {
|
|
trap_R_SetColor( colors[0] ); // green
|
|
} else if (value > 0) {
|
|
color = (cg.time >> 8) & 1; // flash
|
|
trap_R_SetColor( colors[color] );
|
|
} else {
|
|
trap_R_SetColor( colors[1] ); // red
|
|
}
|
|
|
|
// stretch the health up when taking damage
|
|
CG_DrawField ( 185, 432, 3, value);
|
|
CG_ColorForHealth( hcolor );
|
|
trap_R_SetColor( hcolor );
|
|
|
|
|
|
//
|
|
// armor
|
|
//
|
|
value = ps->stats[STAT_ARMOR];
|
|
if (value > 0 ) {
|
|
trap_R_SetColor( colors[0] );
|
|
CG_DrawField (370, 432, 3, value);
|
|
trap_R_SetColor( NULL );
|
|
// if we didn't draw a 3D icon, draw a 2D icon for armor
|
|
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
|
CG_DrawPic( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 480 - iconSize, iconSize, iconSize, cgs.media.armorIcon );
|
|
}
|
|
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
=====================
|
|
CG_DrawRallyStatusBar
|
|
=====================
|
|
*/
|
|
static void CG_DrawRallyStatusBar( void ) {
|
|
int color;
|
|
centity_t *cent;
|
|
playerState_t *ps;
|
|
int value;
|
|
vec4_t hcolor;
|
|
vec3_t angles;
|
|
vec3_t origin;
|
|
qhandle_t healthModel;
|
|
vec4_t bg_color;
|
|
int weapon, i;
|
|
|
|
if ( !cg_drawStatus.integer ) {
|
|
return;
|
|
}
|
|
|
|
|
|
// draw the dtf sigils
|
|
|
|
if ( cgs.gametype == GT_DOMINATION )
|
|
|
|
CG_DrawSigilHUD();
|
|
|
|
cent = &cg_entities[cg.snap->ps.clientNum];
|
|
ps = &cg.snap->ps;
|
|
|
|
VectorClear( angles );
|
|
|
|
switch (cgs.clientinfo[cg.snap->ps.clientNum].team){
|
|
case TEAM_RED:
|
|
Vector4Copy(colorRed, bg_color);
|
|
bg_color[3] = 0.5;
|
|
break;
|
|
|
|
case TEAM_BLUE:
|
|
Vector4Copy(colorBlue, bg_color);
|
|
bg_color[3] = 0.5;
|
|
break;
|
|
|
|
case TEAM_GREEN:
|
|
Vector4Copy(colorGreen, bg_color);
|
|
bg_color[3] = 0.5;
|
|
break;
|
|
|
|
case TEAM_YELLOW:
|
|
Vector4Copy(colorYellow, bg_color);
|
|
bg_color[3] = 0.5;
|
|
break;
|
|
|
|
default:
|
|
Vector4Copy(bgColor, bg_color);
|
|
}
|
|
|
|
// draw ammo background
|
|
value = ps->ammo[cent->currentState.weapon];
|
|
if ( value > -1 )
|
|
CG_FillRect( -20, 476 - 32, 106, 32, bg_color );
|
|
|
|
// health background
|
|
CG_FillRect( 106, 476 - 32, 106, 32, bg_color );
|
|
|
|
// armor background
|
|
if ( ps->stats[ STAT_ARMOR ] )
|
|
|
|
CG_FillRect( 232, 476 - 32, 106, 32, bg_color );
|
|
|
|
// rearammo background
|
|
weapon = 0;
|
|
for (i = RWP_SMOKE; i < WP_NUM_WEAPONS; i++){
|
|
if (ps->stats[STAT_WEAPONS] & ( 1 << i )){
|
|
if (ps->ammo[ i ]){
|
|
weapon = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( weapon )
|
|
CG_FillRect( 358, 476 - 32, 106, 32, bg_color );
|
|
|
|
// draw any 3D icons now, so the changes back to 2D are minimized
|
|
if ( cent->currentState.weapon && cg_weapons[ cent->currentState.weapon ].ammoModel ) {
|
|
origin[0] = 70;
|
|
origin[1] = 0;
|
|
origin[2] = 0;
|
|
angles[YAW] = 270 * sin( cg.time / 1000.0 );
|
|
CG_Draw3DModel( -14, 476 - 28, 26, 26,
|
|
cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
|
|
}
|
|
|
|
// Replace head with '+' sign.
|
|
VectorClear( angles );
|
|
if (ps->stats[STAT_HEALTH] < 25)
|
|
healthModel = trap_R_RegisterModel( "models/powerups/health/large_cross.md3" );
|
|
else if (ps->stats[STAT_HEALTH] < 50)
|
|
healthModel = trap_R_RegisterModel( "models/powerups/health/medium_cross.md3" );
|
|
else
|
|
healthModel = trap_R_RegisterModel( "models/powerups/health/small_cross.md3" );
|
|
|
|
if ( healthModel ) {
|
|
origin[0] = 68;
|
|
origin[1] = 0;
|
|
origin[2] = 0;
|
|
angles[YAW] = 270 * sin( cg.time / 1000.0 );
|
|
CG_Draw3DModel( 112, 476 - 28, 26, 26,
|
|
healthModel, 0, origin, angles );
|
|
}
|
|
|
|
if (cg.predictedPlayerState.powerups[PW_REDFLAG])
|
|
CG_DrawStatusBarFlag( -70, TEAM_RED);
|
|
else if (cg.predictedPlayerState.powerups[PW_BLUEFLAG])
|
|
CG_DrawStatusBarFlag( -70, TEAM_BLUE);
|
|
else if (cg_entities[cg.snap->ps.clientNum].finishRaceTime &&
|
|
cg_entities[cg.snap->ps.clientNum].currentPosition == 1){
|
|
|
|
CG_DrawStatusBarFlag( -70, -1);
|
|
}
|
|
|
|
if ( ps->stats[ STAT_ARMOR ] ) {
|
|
origin[0] = 45;
|
|
origin[1] = 0;
|
|
origin[2] = -10;
|
|
angles[YAW] = 270 * sin( cg.time / 1000.0 );
|
|
// CG_Draw3DModel( 196, 476 - 64, 26, 26,
|
|
CG_Draw3DModel( 238, 476 - 28, 26, 26,
|
|
cgs.media.armorModel, 0, origin, angles );
|
|
}
|
|
|
|
|
|
//
|
|
// Draw numbers and 2D icons now
|
|
//
|
|
|
|
//
|
|
// ammo
|
|
//
|
|
if ( cent->currentState.weapon ) {
|
|
value = ps->ammo[cent->currentState.weapon];
|
|
if ( value > -1 ) {
|
|
if ( cg.predictedPlayerState.weaponstate == WEAPON_FIRING
|
|
&& (cg.predictedPlayerState.weaponTime & NORMAL_WEAPON_TIME_MASK) > 100 ) {
|
|
// draw as dark grey when reloading
|
|
color = 2; // dark grey
|
|
} else {
|
|
if ( value >= 0 ) {
|
|
color = 0; // green
|
|
} else {
|
|
color = 1; // red
|
|
}
|
|
}
|
|
trap_R_SetColor( colors[color] );
|
|
|
|
CG_DrawField (28, 476 - 28, 3, value);
|
|
trap_R_SetColor( NULL );
|
|
|
|
// if we didn't draw a 3D icon, draw a 2D icon for ammo
|
|
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
|
qhandle_t icon;
|
|
|
|
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
|
|
if ( icon ) {
|
|
CG_DrawPic( 10, 476 - 28, 26, 26, icon );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// rear ammo
|
|
//
|
|
if ( weapon && cg_weapons[ weapon ].weaponModel ) {
|
|
origin[0] = 70;
|
|
origin[1] = 0;
|
|
origin[2] = 0;
|
|
angles[YAW] = 270 * sin( cg.time / 1000.0 );
|
|
CG_Draw3DModel( 364, 476 - 32, 26, 26,
|
|
cg_weapons[ weapon ].weaponModel, 0, origin, angles );
|
|
}
|
|
|
|
if ( weapon ) {
|
|
value = ps->ammo[weapon];
|
|
if ( value > -1 ) {
|
|
if ( cg.predictedPlayerState.weaponstate == WEAPON_REARFIRING
|
|
&& ((cg.predictedPlayerState.weaponTime & REAR_WEAPON_TIME_MASK) >> 16) > 100 ) {
|
|
// draw as dark grey when reloading
|
|
color = 2; // dark grey
|
|
} else {
|
|
if ( value >= 0 ) {
|
|
color = 0; // green
|
|
} else {
|
|
color = 1; // red
|
|
}
|
|
}
|
|
trap_R_SetColor( colors[color] );
|
|
|
|
CG_DrawField (422, 476 - 28, 2, value);
|
|
trap_R_SetColor( NULL );
|
|
|
|
// if we didn't draw a 3D icon, draw a 2D icon for ammo
|
|
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
|
qhandle_t icon;
|
|
|
|
icon = cg_weapons[ weapon ].weaponIcon;
|
|
if ( icon ) {
|
|
CG_DrawPic( 6, 480 - 67, 26, 26, icon );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// health
|
|
//
|
|
value = ps->stats[STAT_HEALTH];
|
|
if ( value > 100 ) {
|
|
trap_R_SetColor( colors[3] ); // white
|
|
} else if (value > 25) {
|
|
trap_R_SetColor( colors[0] ); // green
|
|
} else if (value > 0) {
|
|
color = (cg.time >> 8) & 1; // flash
|
|
trap_R_SetColor( colors[color] );
|
|
} else {
|
|
trap_R_SetColor( colors[1] ); // red
|
|
}
|
|
|
|
// stretch the health up when taking damage
|
|
CG_DrawField ( 154, 476 - 28, 3, value);
|
|
CG_ColorForHealth( hcolor );
|
|
trap_R_SetColor( hcolor );
|
|
|
|
|
|
//
|
|
// armor
|
|
//
|
|
value = ps->stats[STAT_ARMOR];
|
|
if (value > 0 ) {
|
|
trap_R_SetColor( colors[0] );
|
|
// CG_DrawField ( 242, 476 - 64, 3, value);
|
|
CG_DrawField ( 280, 476 - 28, 3, value);
|
|
trap_R_SetColor( NULL );
|
|
// if we didn't draw a 3D icon, draw a 2D icon for armor
|
|
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
|
CG_DrawPic( 196, 476 - 64, 26, 26, cgs.media.armorIcon );
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
===========================================================================================
|
|
|
|
UPPER RIGHT CORNER
|
|
|
|
===========================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
CG_DrawAttacker
|
|
================
|
|
*/
|
|
static float CG_DrawAttacker( float y ) {
|
|
int t;
|
|
float size;
|
|
// Q3Rally Code
|
|
//vec3_t angles;
|
|
// Q3Rally Code END
|
|
const char *info;
|
|
const char *name;
|
|
int clientNum;
|
|
|
|
if ( cg.predictedPlayerState.stats[STAT_HEALTH] <= 0 ) {
|
|
return y;
|
|
}
|
|
|
|
if ( !cg.attackerTime ) {
|
|
return y;
|
|
}
|
|
|
|
clientNum = cg.predictedPlayerState.persistant[PERS_ATTACKER];
|
|
if ( clientNum < 0 || clientNum >= MAX_CLIENTS || clientNum == cg.snap->ps.clientNum ) {
|
|
return y;
|
|
}
|
|
|
|
if ( !cgs.clientinfo[clientNum].infoValid ) {
|
|
cg.attackerTime = 0;
|
|
return y;
|
|
}
|
|
|
|
t = cg.time - cg.attackerTime;
|
|
if ( t > ATTACKER_HEAD_TIME ) {
|
|
cg.attackerTime = 0;
|
|
return y;
|
|
}
|
|
|
|
size = ICON_SIZE * 1.25;
|
|
|
|
// Q3Rally Code ( removed function )
|
|
// angles[PITCH] = 0;
|
|
// angles[YAW] = 180;
|
|
// angles[ROLL] = 0;
|
|
// CG_DrawHead( 640 - size, y, size, size, clientNum, angles );
|
|
// Q3Rally Code END
|
|
|
|
info = CG_ConfigString( CS_PLAYERS + clientNum );
|
|
name = Info_ValueForKey( info, "n" );
|
|
y += size;
|
|
CG_DrawBigString( 640 - ( Q_PrintStrlen( name ) * BIGCHAR_WIDTH), y, name, 0.5 );
|
|
|
|
return y + BIGCHAR_HEIGHT + 2;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CG_DrawSnapshot
|
|
===============
|
|
*/
|
|
static float CG_DrawSnapshot( float y ) {
|
|
char *s;
|
|
int w;
|
|
|
|
s = va( "time:%i snap:%i cmd:%i", cg.snap->serverTime,
|
|
cg.latestSnapshotNum, cgs.serverCommandSequence );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
|
|
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
|
|
|
|
return y + BIGCHAR_HEIGHT + 4;
|
|
}
|
|
|
|
/*
|
|
==========
|
|
CG_DrawFPS
|
|
==========
|
|
*/
|
|
#define FPS_FRAMES 4
|
|
static float CG_DrawFPS( float y ) {
|
|
char *s;
|
|
int w;
|
|
static int previousTimes[FPS_FRAMES];
|
|
static int index;
|
|
int i, total;
|
|
int fps;
|
|
static int previous;
|
|
int t, frameTime;
|
|
|
|
// don't use serverTime, because that will be drifting to
|
|
// correct for internet lag changes, timescales, timedemos, etc
|
|
t = trap_Milliseconds();
|
|
frameTime = t - previous;
|
|
previous = t;
|
|
|
|
previousTimes[index % FPS_FRAMES] = frameTime;
|
|
index++;
|
|
if ( index > FPS_FRAMES ) {
|
|
// average multiple frames together to smooth changes out a bit
|
|
total = 0;
|
|
for ( i = 0 ; i < FPS_FRAMES ; i++ ) {
|
|
total += previousTimes[i];
|
|
}
|
|
if ( !total ) {
|
|
total = 1;
|
|
}
|
|
fps = 1000 * FPS_FRAMES / total;
|
|
|
|
s = va( "%ifps", fps );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
|
|
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
|
|
}
|
|
|
|
return y + BIGCHAR_HEIGHT + 4;
|
|
}
|
|
|
|
/*
|
|
============
|
|
CG_DrawTimer
|
|
============
|
|
*/
|
|
static float CG_DrawTimer( float y ) {
|
|
char *s;
|
|
int w;
|
|
int mins, seconds, tens;
|
|
int msec;
|
|
|
|
msec = cg.time - cgs.levelStartTime;
|
|
|
|
seconds = msec / 1000;
|
|
mins = seconds / 60;
|
|
seconds -= mins * 60;
|
|
tens = seconds / 10;
|
|
seconds -= tens * 10;
|
|
|
|
s = va( "%i:%i%i", mins, tens, seconds );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
|
|
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
|
|
|
|
return y + BIGCHAR_HEIGHT + 4;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CG_DrawTeamOverlay
|
|
==================
|
|
*/
|
|
|
|
static float CG_DrawTeamOverlay( float y, qboolean right, qboolean upper ) {
|
|
int x, w, h, xx;
|
|
int i, j, len;
|
|
const char *p;
|
|
vec4_t hcolor;
|
|
int pwidth, lwidth;
|
|
int plyrs;
|
|
char st[16];
|
|
clientInfo_t *ci;
|
|
gitem_t *item;
|
|
int ret_y, count;
|
|
|
|
if ( !cg_drawTeamOverlay.integer ) {
|
|
return y;
|
|
}
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] != TEAM_RED && cg.snap->ps.persistant[PERS_TEAM] != TEAM_BLUE ) {
|
|
return y; // Not on any team
|
|
}
|
|
|
|
plyrs = 0;
|
|
|
|
// max player name width
|
|
pwidth = 0;
|
|
count = (numSortedTeamPlayers > 8) ? 8 : numSortedTeamPlayers;
|
|
for (i = 0; i < count; i++) {
|
|
ci = cgs.clientinfo + sortedTeamPlayers[i];
|
|
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
|
|
plyrs++;
|
|
len = CG_DrawStrlen(ci->name);
|
|
if (len > pwidth)
|
|
pwidth = len;
|
|
}
|
|
}
|
|
|
|
if (!plyrs)
|
|
return y;
|
|
|
|
if (pwidth > TEAM_OVERLAY_MAXNAME_WIDTH)
|
|
pwidth = TEAM_OVERLAY_MAXNAME_WIDTH;
|
|
|
|
// max location name width
|
|
lwidth = 0;
|
|
for (i = 1; i < MAX_LOCATIONS; i++) {
|
|
p = CG_ConfigString(CS_LOCATIONS + i);
|
|
if (p && *p) {
|
|
len = CG_DrawStrlen(p);
|
|
if (len > lwidth)
|
|
lwidth = len;
|
|
}
|
|
}
|
|
|
|
if (lwidth > TEAM_OVERLAY_MAXLOCATION_WIDTH)
|
|
lwidth = TEAM_OVERLAY_MAXLOCATION_WIDTH;
|
|
|
|
w = (pwidth + lwidth + 4 + 7) * TINYCHAR_WIDTH;
|
|
|
|
if ( right )
|
|
x = 640 - w;
|
|
else
|
|
x = 0;
|
|
|
|
h = plyrs * TINYCHAR_HEIGHT;
|
|
|
|
if ( upper ) {
|
|
ret_y = y + h;
|
|
} else {
|
|
y -= h;
|
|
ret_y = y;
|
|
}
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
|
|
hcolor[0] = 1.0f;
|
|
hcolor[1] = 0.0f;
|
|
hcolor[2] = 0.0f;
|
|
hcolor[3] = 0.33f;
|
|
} else { // if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
|
|
hcolor[0] = 0.0f;
|
|
hcolor[1] = 0.0f;
|
|
hcolor[2] = 1.0f;
|
|
hcolor[3] = 0.33f;
|
|
}
|
|
trap_R_SetColor( hcolor );
|
|
CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
|
|
trap_R_SetColor( NULL );
|
|
|
|
for (i = 0; i < count; i++) {
|
|
ci = cgs.clientinfo + sortedTeamPlayers[i];
|
|
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
|
|
|
|
hcolor[0] = hcolor[1] = hcolor[2] = hcolor[3] = 1.0;
|
|
|
|
xx = x + TINYCHAR_WIDTH;
|
|
|
|
CG_DrawStringExt( xx, y,
|
|
ci->name, hcolor, qfalse, qfalse,
|
|
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, TEAM_OVERLAY_MAXNAME_WIDTH);
|
|
|
|
if (lwidth) {
|
|
p = CG_ConfigString(CS_LOCATIONS + ci->location);
|
|
if (!p || !*p)
|
|
p = "unknown";
|
|
// len = CG_DrawStrlen(p);
|
|
// if (len > lwidth)
|
|
// len = lwidth;
|
|
|
|
// xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth +
|
|
// ((lwidth/2 - len/2) * TINYCHAR_WIDTH);
|
|
xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth;
|
|
CG_DrawStringExt( xx, y,
|
|
p, hcolor, qfalse, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
|
|
TEAM_OVERLAY_MAXLOCATION_WIDTH);
|
|
}
|
|
|
|
CG_GetColorForHealth( ci->health, ci->armor, hcolor );
|
|
|
|
Com_sprintf (st, sizeof(st), "%3i %3i", ci->health, ci->armor);
|
|
|
|
xx = x + TINYCHAR_WIDTH * 3 +
|
|
TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth;
|
|
|
|
CG_DrawStringExt( xx, y,
|
|
st, hcolor, qfalse, qfalse,
|
|
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
|
|
|
|
// draw weapon icon
|
|
xx += TINYCHAR_WIDTH * 3;
|
|
|
|
if ( cg_weapons[ci->curWeapon].weaponIcon ) {
|
|
CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
|
|
cg_weapons[ci->curWeapon].weaponIcon );
|
|
} else {
|
|
CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
|
|
cgs.media.deferShader );
|
|
}
|
|
|
|
// Draw powerup icons
|
|
if (right) {
|
|
xx = x;
|
|
} else {
|
|
xx = x + w - TINYCHAR_WIDTH;
|
|
}
|
|
for (j = 0; j <= PW_NUM_POWERUPS; j++) {
|
|
if (ci->powerups & (1 << j)) {
|
|
|
|
item = BG_FindItemForPowerup( j );
|
|
|
|
if (item) {
|
|
CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
|
|
trap_R_RegisterShader( item->icon ) );
|
|
if (right) {
|
|
xx -= TINYCHAR_WIDTH;
|
|
} else {
|
|
xx += TINYCHAR_WIDTH;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
y += TINYCHAR_HEIGHT;
|
|
}
|
|
}
|
|
|
|
return ret_y;
|
|
//#endif
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_DrawUpperRight
|
|
=================
|
|
*/
|
|
static void CG_DrawUpperRight(stereoFrame_t stereoFrame)
|
|
{
|
|
float y;
|
|
|
|
y = 0;
|
|
|
|
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_TOP);
|
|
|
|
y = CG_DrawUpperRightHUD( y );
|
|
|
|
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 1 ) {
|
|
y = CG_DrawTeamOverlay( y, qtrue, qtrue );
|
|
}
|
|
if ( cg_drawSnapshot.integer ) {
|
|
y = CG_DrawSnapshot( y );
|
|
}
|
|
if (cg_drawFPS.integer && (stereoFrame == STEREO_CENTER || stereoFrame == STEREO_RIGHT)) {
|
|
y = CG_DrawFPS( y );
|
|
}
|
|
if ( cg_drawTimer.integer ) {
|
|
y = CG_DrawTimer( y );
|
|
}
|
|
if ( cg_drawAttacker.integer ) {
|
|
CG_DrawAttacker( y );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===========================================================================================
|
|
|
|
LOWER RIGHT CORNER
|
|
|
|
===========================================================================================
|
|
*/
|
|
|
|
/*
|
|
================================================
|
|
CG_DrawScores - Draw the small two score display
|
|
================================================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
|
|
float CG_DrawScores( float x, float y ) {
|
|
|
|
const char *s;
|
|
int s1, s2, score;
|
|
int s3, s4, w;
|
|
int v;
|
|
vec4_t color;
|
|
float y1;
|
|
gitem_t *item;
|
|
|
|
if ( !cg_drawScores.integer ) {
|
|
return y;
|
|
}
|
|
|
|
s1 = cgs.scores1;
|
|
s2 = cgs.scores2;
|
|
s3 = cgs.scores3;
|
|
s4 = cgs.scores4;
|
|
|
|
y1 = y + 18;
|
|
|
|
|
|
// draw from the right side to left
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
|
|
CG_FillRect( x - 80, y, 96, 18, bgColor );
|
|
|
|
if (cgs.gametype >= GT_TEAM){
|
|
// draw yellow
|
|
color[0] = 1.0f;
|
|
color[1] = 1.0f;
|
|
color[2] = 0.0f;
|
|
color[3] = 0.33f;
|
|
s = va( "%2i", s4 );
|
|
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
|
|
x -= w;
|
|
CG_FillRect( x+1, y+1, w-2, 16, color );
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_YELLOW ) {
|
|
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
|
|
}
|
|
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
|
|
|
|
// draw green
|
|
color[0] = 0.0f;
|
|
color[1] = 1.0f;
|
|
color[2] = 0.0f;
|
|
color[3] = 0.33f;
|
|
s = va( "%2i", s3 );
|
|
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
|
|
x -= w;
|
|
CG_FillRect( x+1, y+1, w-2, 16, color );
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_GREEN ) {
|
|
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
|
|
}
|
|
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
|
|
}
|
|
|
|
color[0] = 0.0f;
|
|
color[1] = 0.0f;
|
|
color[2] = 1.0f;
|
|
color[3] = 0.33f;
|
|
s = va( "%2i", s2 );
|
|
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
|
|
x -= w;
|
|
|
|
CG_FillRect( x+1, y+1, w-2, 16, color );
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
|
|
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
|
|
|
|
}
|
|
|
|
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
|
|
|
|
if ( cgs.gametype == GT_CTF ) {
|
|
// Display flag status
|
|
item = BG_FindItemForPowerup( PW_BLUEFLAG );
|
|
|
|
if (item) {
|
|
|
|
y1 = y + TINYCHAR_HEIGHT + 8;
|
|
if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
|
|
|
|
CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.blueFlagShader[cgs.blueflag] );
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
color[0] = 1.0f;
|
|
color[1] = 0.0f;
|
|
color[2] = 0.0f;
|
|
color[3] = 0.33f;
|
|
s = va( "%2i", s1 );
|
|
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
|
|
x -= w;
|
|
|
|
CG_FillRect( x+1, y+1, w-2, 16, color );
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
|
|
|
|
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
|
|
|
|
}
|
|
|
|
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
|
|
|
|
if ( cgs.gametype == GT_CTF ) {
|
|
// Display flag status
|
|
item = BG_FindItemForPowerup( PW_REDFLAG );
|
|
|
|
if (item) {
|
|
|
|
y1 = y + TINYCHAR_HEIGHT + 8;
|
|
|
|
if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
|
|
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef MISSIONPACK
|
|
if ( cgs.gametype == GT_1FCTF ) {
|
|
// Display flag status
|
|
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
|
|
|
|
if (item) {
|
|
y1 = y - BIGCHAR_HEIGHT - 8;
|
|
if( cgs.flagStatus >= 0 && cgs.flagStatus <= 3 ) {
|
|
CG_DrawPic( x, y1-4, w, BIGCHAR_HEIGHT+8, cgs.media.flagShader[cgs.flagStatus] );
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if ( cgs.gametype >= GT_CTF ) {
|
|
v = cgs.capturelimit;
|
|
} else {
|
|
v = cgs.fraglimit;
|
|
}
|
|
|
|
if ( v && !isRallyRace()) {
|
|
|
|
s = va( "%2i", v );
|
|
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
|
|
x -= w;
|
|
|
|
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
|
|
|
|
}
|
|
|
|
} else {
|
|
qboolean spectator;
|
|
|
|
CG_FillRect( x - 80, y, 96, 18, bgColor );
|
|
|
|
score = cg.snap->ps.persistant[PERS_SCORE];
|
|
spectator = ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR );
|
|
|
|
// always show your score in the second box if not in first place
|
|
if ( s1 != score ) {
|
|
s2 = score;
|
|
}
|
|
if ( s2 != SCORE_NOT_PRESENT ) {
|
|
s = va( "%2i", s2 );
|
|
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
|
|
x -= w;
|
|
if ( !spectator && score == s2 && score != s1 ) {
|
|
color[0] = 1.0f;
|
|
color[1] = 0.0f;
|
|
color[2] = 0.0f;
|
|
color[3] = 0.33f;
|
|
|
|
CG_FillRect( x+1, y+1, w-2, 16, color );
|
|
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
|
|
|
|
} else {
|
|
color[0] = 0.5f;
|
|
color[1] = 0.5f;
|
|
color[2] = 0.5f;
|
|
color[3] = 0.33f;
|
|
|
|
CG_FillRect( x+1, y+1, w-2, 16, color );
|
|
|
|
}
|
|
|
|
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
|
|
|
|
}
|
|
|
|
// first place
|
|
if ( s1 != SCORE_NOT_PRESENT ) {
|
|
s = va( "%2i", s1 );
|
|
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
|
|
x -= w;
|
|
if ( !spectator && score == s1 ) {
|
|
color[0] = 0.0f;
|
|
color[1] = 0.0f;
|
|
color[2] = 1.0f;
|
|
color[3] = 0.33f;
|
|
|
|
CG_FillRect( x+1, y+1, w-2, 16, color );
|
|
CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
|
|
|
|
} else {
|
|
color[0] = 0.5f;
|
|
color[1] = 0.5f;
|
|
color[2] = 0.5f;
|
|
color[3] = 0.33f;
|
|
|
|
CG_FillRect( x+1, y+1, w-2, 16, color );
|
|
|
|
}
|
|
|
|
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
|
|
|
|
}
|
|
|
|
if ( cgs.fraglimit ) {
|
|
s = va( "%2i", cgs.fraglimit );
|
|
w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
|
|
x -= w;
|
|
|
|
CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return y1;
|
|
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
/*
|
|
================
|
|
CG_DrawPowerups
|
|
================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
#if 0 // ZTM: Not used by Q3Rally
|
|
static float CG_DrawPowerups( float y ) {
|
|
int sorted[MAX_POWERUPS];
|
|
int sortedTime[MAX_POWERUPS];
|
|
int i, j, k;
|
|
int active;
|
|
playerState_t *ps;
|
|
int t;
|
|
gitem_t *item;
|
|
int x;
|
|
int color;
|
|
float size;
|
|
float f;
|
|
static float colors[2][4] = {
|
|
{ 0.2f, 1.0f, 0.2f, 1.0f } ,
|
|
{ 1.0f, 0.2f, 0.2f, 1.0f }
|
|
};
|
|
|
|
ps = &cg.snap->ps;
|
|
|
|
if ( ps->stats[STAT_HEALTH] <= 0 ) {
|
|
return y;
|
|
}
|
|
|
|
// sort the list by time remaining
|
|
active = 0;
|
|
for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
|
|
if ( !ps->powerups[ i ] ) {
|
|
continue;
|
|
}
|
|
|
|
// ZOID--don't draw if the power up has unlimited time
|
|
// This is true of the CTF flags
|
|
if ( ps->powerups[ i ] == INT_MAX ) {
|
|
continue;
|
|
}
|
|
|
|
t = ps->powerups[ i ] - cg.time;
|
|
if ( t <= 0 ) {
|
|
continue;
|
|
}
|
|
|
|
// insert into the list
|
|
for ( j = 0 ; j < active ; j++ ) {
|
|
if ( sortedTime[j] >= t ) {
|
|
for ( k = active - 1 ; k >= j ; k-- ) {
|
|
sorted[k+1] = sorted[k];
|
|
sortedTime[k+1] = sortedTime[k];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
sorted[j] = i;
|
|
sortedTime[j] = t;
|
|
active++;
|
|
}
|
|
|
|
// draw the icons and timers
|
|
x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
|
|
for ( i = 0 ; i < active ; i++ ) {
|
|
item = BG_FindItemForPowerup( sorted[i] );
|
|
|
|
if (item) {
|
|
|
|
color = 1;
|
|
|
|
y -= ICON_SIZE;
|
|
|
|
trap_R_SetColor( colors[color] );
|
|
CG_DrawField( x, y, 2, sortedTime[ i ] / 1000 );
|
|
|
|
t = ps->powerups[ sorted[i] ];
|
|
if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
|
|
trap_R_SetColor( NULL );
|
|
} else {
|
|
vec4_t modulate;
|
|
|
|
f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
|
|
f -= (int)f;
|
|
modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
|
|
trap_R_SetColor( modulate );
|
|
}
|
|
|
|
if ( cg.powerupActive == sorted[i] &&
|
|
cg.time - cg.powerupTime < PULSE_TIME ) {
|
|
f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
|
|
size = ICON_SIZE * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
|
|
} else {
|
|
size = ICON_SIZE;
|
|
}
|
|
|
|
CG_DrawPic( 640 - size, y + ICON_SIZE / 2 - size / 2,
|
|
size, size, trap_R_RegisterShader( item->icon ) );
|
|
}
|
|
}
|
|
trap_R_SetColor( NULL );
|
|
|
|
return y;
|
|
}
|
|
#endif
|
|
|
|
// Q3Rally Code Start
|
|
/*
|
|
====================
|
|
CG_DrawRallyPowerups
|
|
====================
|
|
*/
|
|
static float CG_DrawRallyPowerups( float y ) {
|
|
int sorted[MAX_POWERUPS];
|
|
int sortedTime[MAX_POWERUPS];
|
|
int i, j, k;
|
|
int active;
|
|
playerState_t *ps;
|
|
int t;
|
|
gitem_t *item;
|
|
int x;
|
|
int color;
|
|
float size;
|
|
float f;
|
|
vec4_t bg_color;
|
|
|
|
static float colors[2][4] = {
|
|
{ 0.2f, 1.0f, 0.2f, 1.0f } ,
|
|
{ 1.0f, 0.2f, 0.2f, 1.0f }
|
|
};
|
|
|
|
ps = &cg.snap->ps;
|
|
|
|
if ( ps->stats[STAT_HEALTH] <= 0 ) {
|
|
return y;
|
|
}
|
|
|
|
switch (cgs.clientinfo[cg.snap->ps.clientNum].team){
|
|
case TEAM_RED:
|
|
Vector4Copy(colorRed, bg_color);
|
|
bg_color[3] = 0.5f;
|
|
break;
|
|
|
|
case TEAM_BLUE:
|
|
Vector4Copy(colorBlue, bg_color);
|
|
bg_color[3] = 0.5f;
|
|
break;
|
|
|
|
case TEAM_GREEN:
|
|
Vector4Copy(colorGreen, bg_color);
|
|
bg_color[3] = 0.5f;
|
|
break;
|
|
|
|
case TEAM_YELLOW:
|
|
Vector4Copy(colorYellow, bg_color);
|
|
bg_color[3] = 0.5f;
|
|
break;
|
|
|
|
default:
|
|
Vector4Copy(bgColor, bg_color);
|
|
}
|
|
|
|
// sort the list by time remaining
|
|
active = 0;
|
|
for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
|
|
if ( !ps->powerups[ i ] ) {
|
|
continue;
|
|
}
|
|
t = ps->powerups[ i ] - cg.time;
|
|
|
|
if (i == PW_TURBO && ps->powerups[ i ] < 0)
|
|
t = -ps->powerups[ i ];
|
|
|
|
// ZOID--don't draw if the power up has unlimited time (999 seconds)
|
|
// This is true of the CTF flags
|
|
if ( t < 0 || t > 999000 ) {
|
|
continue;
|
|
}
|
|
|
|
// insert into the list
|
|
for ( j = 0 ; j < active ; j++ ) {
|
|
if ( sortedTime[j] >= t ) {
|
|
for ( k = active - 1 ; k >= j ; k-- ) {
|
|
sorted[k+1] = sorted[k];
|
|
sortedTime[k+1] = sortedTime[k];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
sorted[j] = i;
|
|
sortedTime[j] = t;
|
|
active++;
|
|
}
|
|
|
|
// draw the icons and timers
|
|
x = 380;
|
|
y -= 32;
|
|
for ( i = 0 ; i < active ; i++ ) {
|
|
item = BG_FindItemForPowerup( sorted[i] );
|
|
|
|
color = 1;
|
|
|
|
CG_FillRect( x, y, 106, 32, bg_color );
|
|
|
|
trap_R_SetColor( colors[color] );
|
|
CG_DrawField( x + 48 + CHAR_WIDTH, y + 3, 2, sortedTime[ i ] / 1000 );
|
|
|
|
t = ps->powerups[ sorted[i] ];
|
|
if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
// dont blink turbo when not on
|
|
else if (item->giTag == PW_TURBO && ps->powerups[ item->giTag ] < 0){
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
else {
|
|
vec4_t modulate;
|
|
|
|
f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
|
|
f -= (int)f;
|
|
modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
|
|
trap_R_SetColor( modulate );
|
|
}
|
|
|
|
if ( cg.powerupActive == sorted[i] &&
|
|
cg.time - cg.powerupTime < PULSE_TIME ) {
|
|
f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
|
|
size = 26 * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
|
|
} else {
|
|
size = 26;
|
|
}
|
|
|
|
CG_DrawPic( x + 6, y + 3,
|
|
size, size, trap_R_RegisterShader( item->icon ) );
|
|
|
|
y -= 36;
|
|
}
|
|
trap_R_SetColor( NULL );
|
|
|
|
return y;
|
|
}
|
|
#endif // MISSIONPACK
|
|
// Q3Rally Code END
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_DrawLowerRight
|
|
=================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static void CG_DrawLowerRight( void ) {
|
|
float y;
|
|
|
|
y = 470;
|
|
|
|
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
|
|
|
|
if ( isRaceObserver( cg.snap->ps.clientNum ) )
|
|
return;
|
|
|
|
CG_DrawRallyPowerups( 476 );
|
|
|
|
y = CG_DrawLowerRightHUD( y );
|
|
|
|
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 2 ) {
|
|
y = CG_DrawTeamOverlay( y, qtrue, qfalse );
|
|
}
|
|
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
/*
|
|
=================
|
|
CG_DrawPickupItem
|
|
=================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static int CG_DrawPickupItem( int y ) {
|
|
int value;
|
|
float *fadeColor;
|
|
float iconSize, charWidth, charHeight;
|
|
|
|
if ( cg_drawPickups.value <= 0 ) {
|
|
return y;
|
|
}
|
|
|
|
if ( cg.snap->ps.stats[STAT_HEALTH] <= 0 ) {
|
|
return y;
|
|
}
|
|
|
|
iconSize = ICON_SIZE*cg_drawPickups.value;
|
|
charWidth = BIGCHAR_WIDTH*cg_drawPickups.value;
|
|
charHeight = BIGCHAR_HEIGHT*cg_drawPickups.value;
|
|
|
|
y -= iconSize;
|
|
|
|
value = cg.itemPickup;
|
|
if ( value ) {
|
|
fadeColor = CG_FadeColor( cg.itemPickupTime, 3000 );
|
|
if ( fadeColor ) {
|
|
CG_RegisterItemVisuals( value );
|
|
trap_R_SetColor( fadeColor );
|
|
CG_DrawPic( 8, y, iconSize, iconSize, cg_items[ value ].icon );
|
|
CG_DrawStringExt( iconSize + 16, y + (iconSize/2 - charHeight/2), bg_itemlist[ value ].pickup_name, fadeColor, qfalse, qtrue, charWidth, charHeight, 0 );
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
}
|
|
|
|
return y;
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
/*
|
|
================
|
|
CG_DrawLowerLeft
|
|
================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static void CG_DrawLowerLeft( void ) {
|
|
float y;
|
|
|
|
y = 480;
|
|
|
|
CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
|
|
|
|
if (y > 404)
|
|
y = 404;
|
|
|
|
y = CG_DrawLowerLeftHUD( y );
|
|
|
|
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 3 ) {
|
|
y = CG_DrawTeamOverlay( y, qfalse, qfalse );
|
|
}
|
|
|
|
|
|
CG_DrawPickupItem( y );
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
|
|
//===========================================================================================
|
|
|
|
/*
|
|
=================
|
|
CG_DrawTeamInfo
|
|
=================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static void CG_DrawTeamInfo( void ) {
|
|
int h;
|
|
int i;
|
|
vec4_t hcolor;
|
|
int chatHeight;
|
|
|
|
#define CHATLOC_Y 420 // bottom end
|
|
#define CHATLOC_X 0
|
|
|
|
if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT)
|
|
chatHeight = cg_teamChatHeight.integer;
|
|
else
|
|
chatHeight = TEAMCHAT_HEIGHT;
|
|
if (chatHeight <= 0)
|
|
return; // disabled
|
|
|
|
CG_SetScreenPlacement( PLACE_LEFT, PLACE_BOTTOM );
|
|
|
|
if (cgs.teamLastChatPos != cgs.teamChatPos) {
|
|
if (cg.time - cgs.teamChatMsgTimes[cgs.teamLastChatPos % chatHeight] > cg_teamChatTime.integer) {
|
|
cgs.teamLastChatPos++;
|
|
}
|
|
|
|
h = (cgs.teamChatPos - cgs.teamLastChatPos) * TINYCHAR_HEIGHT;
|
|
|
|
if ( cgs.clientinfo[cg.clientNum].team == TEAM_RED ) {
|
|
hcolor[0] = 1.0f;
|
|
hcolor[1] = 0.0f;
|
|
hcolor[2] = 0.0f;
|
|
hcolor[3] = 0.33f;
|
|
} else if ( cgs.clientinfo[cg.clientNum].team == TEAM_BLUE ) {
|
|
hcolor[0] = 0.0f;
|
|
hcolor[1] = 0.0f;
|
|
hcolor[2] = 1.0f;
|
|
hcolor[3] = 0.33f;
|
|
} else {
|
|
hcolor[0] = 0.0f;
|
|
hcolor[1] = 1.0f;
|
|
hcolor[2] = 0.0f;
|
|
hcolor[3] = 0.33f;
|
|
}
|
|
|
|
trap_R_SetColor( hcolor );
|
|
CG_DrawPic( CHATLOC_X, CHATLOC_Y - h, 640, h, cgs.media.teamStatusBar );
|
|
trap_R_SetColor( NULL );
|
|
|
|
hcolor[0] = hcolor[1] = hcolor[2] = 1.0f;
|
|
hcolor[3] = 1.0f;
|
|
|
|
for (i = cgs.teamChatPos - 1; i >= cgs.teamLastChatPos; i--) {
|
|
CG_DrawStringExt( CHATLOC_X + TINYCHAR_WIDTH,
|
|
CHATLOC_Y - (cgs.teamChatPos - i)*TINYCHAR_HEIGHT,
|
|
cgs.teamChatMsgs[i % chatHeight], hcolor, qfalse, qfalse,
|
|
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
|
|
}
|
|
}
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
/*
|
|
===================
|
|
CG_DrawHoldableItem
|
|
===================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static void CG_DrawHoldableItem( void ) {
|
|
int value;
|
|
|
|
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
|
|
|
|
value = cg.snap->ps.stats[STAT_HOLDABLE_ITEM];
|
|
if ( value ) {
|
|
CG_RegisterItemVisuals( value );
|
|
CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
|
|
}
|
|
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
#ifdef MISSIONPACK
|
|
/*
|
|
========================
|
|
CG_DrawPersistantPowerup
|
|
========================
|
|
*/
|
|
#if 0 // sos001208 - DEAD
|
|
static void CG_DrawPersistantPowerup( void ) {
|
|
int value;
|
|
|
|
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
|
|
|
|
value = cg.snap->ps.stats[STAT_PERSISTANT_POWERUP];
|
|
if ( value ) {
|
|
CG_RegisterItemVisuals( value );
|
|
CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2 - ICON_SIZE, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
|
|
}
|
|
}
|
|
#endif
|
|
#endif // MISSIONPACK
|
|
|
|
|
|
/*
|
|
=============
|
|
CG_DrawReward
|
|
=============
|
|
*/
|
|
static void CG_DrawReward( void ) {
|
|
float *color;
|
|
int i, count;
|
|
float x, y;
|
|
char buf[32];
|
|
|
|
if ( !cg_drawRewards.integer ) {
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
|
|
|
|
color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
|
|
if ( !color ) {
|
|
if (cg.rewardStack > 0) {
|
|
for(i = 0; i < cg.rewardStack; i++) {
|
|
cg.rewardSound[i] = cg.rewardSound[i+1];
|
|
cg.rewardShader[i] = cg.rewardShader[i+1];
|
|
cg.rewardCount[i] = cg.rewardCount[i+1];
|
|
}
|
|
cg.rewardTime = cg.time;
|
|
cg.rewardStack--;
|
|
color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
|
|
trap_S_StartLocalSound(cg.rewardSound[0], CHAN_ANNOUNCER);
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
trap_R_SetColor( color );
|
|
|
|
/*
|
|
count = cg.rewardCount[0]/10; // number of big rewards to draw
|
|
|
|
if (count) {
|
|
y = 4;
|
|
x = 320 - count * ICON_SIZE;
|
|
for ( i = 0 ; i < count ; i++ ) {
|
|
CG_DrawPic( x, y, (ICON_SIZE*2)-4, (ICON_SIZE*2)-4, cg.rewardShader[0] );
|
|
x += (ICON_SIZE*2);
|
|
}
|
|
}
|
|
|
|
count = cg.rewardCount[0] - count*10; // number of small rewards to draw
|
|
*/
|
|
|
|
if ( cg.rewardCount[0] >= 10 ) {
|
|
y = 112;
|
|
x = 320 - ICON_SIZE/2;
|
|
CG_DrawPic( x, y, ICON_SIZE-4, ICON_SIZE-4, cg.rewardShader[0] );
|
|
Com_sprintf(buf, sizeof(buf), "%d", cg.rewardCount[0]);
|
|
x = ( SCREEN_WIDTH - SMALLCHAR_WIDTH * CG_DrawStrlen( buf ) ) / 2;
|
|
CG_DrawStringExt( x, y+ICON_SIZE, buf, color, qfalse, qtrue,
|
|
SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
|
|
}
|
|
else {
|
|
|
|
count = cg.rewardCount[0];
|
|
|
|
y = 112;
|
|
x = 320 - count * ICON_SIZE/2;
|
|
for ( i = 0 ; i < count ; i++ ) {
|
|
CG_DrawPic( x, y, ICON_SIZE-4, ICON_SIZE-4, cg.rewardShader[0] );
|
|
x += ICON_SIZE;
|
|
}
|
|
}
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
/*
|
|
=========
|
|
LAGOMETER
|
|
=========
|
|
*/
|
|
|
|
#define LAG_SAMPLES 128
|
|
|
|
|
|
typedef struct {
|
|
int frameSamples[LAG_SAMPLES];
|
|
int frameCount;
|
|
int snapshotFlags[LAG_SAMPLES];
|
|
int snapshotSamples[LAG_SAMPLES];
|
|
int snapshotCount;
|
|
} lagometer_t;
|
|
|
|
lagometer_t lagometer;
|
|
|
|
/*
|
|
========================================================================================
|
|
CG_AddLagometerFrameInfo - Adds the current interpolate / extrapolate bar for this frame
|
|
========================================================================================
|
|
*/
|
|
void CG_AddLagometerFrameInfo( void ) {
|
|
int offset;
|
|
|
|
offset = cg.time - cg.latestSnapshotTime;
|
|
lagometer.frameSamples[ lagometer.frameCount & ( LAG_SAMPLES - 1) ] = offset;
|
|
lagometer.frameCount++;
|
|
}
|
|
|
|
/*
|
|
=======================================================
|
|
CG_AddLagometerSnapshotInfo
|
|
|
|
Each time a snapshot is received, log its ping time and
|
|
the number of snapshots that were dropped before it.
|
|
|
|
Pass NULL for a dropped packet.
|
|
=======================================================
|
|
*/
|
|
void CG_AddLagometerSnapshotInfo( snapshot_t *snap ) {
|
|
// dropped packet
|
|
if ( !snap ) {
|
|
lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = -1;
|
|
lagometer.snapshotCount++;
|
|
return;
|
|
}
|
|
|
|
// add this snapshot's info
|
|
lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->ping;
|
|
lagometer.snapshotFlags[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->snapFlags;
|
|
lagometer.snapshotCount++;
|
|
}
|
|
|
|
/*
|
|
==================================================================================
|
|
CG_DrawDisconnect - Should we draw something differnet for long lag vs no packets?
|
|
==================================================================================
|
|
*/
|
|
static void CG_DrawDisconnect( void ) {
|
|
float x, y;
|
|
int cmdNum;
|
|
usercmd_t cmd;
|
|
const char *s;
|
|
int w;
|
|
|
|
// draw the phone jack if we are completely past our buffers
|
|
cmdNum = trap_GetCurrentCmdNumber() - CMD_BACKUP + 1;
|
|
trap_GetUserCmd( cmdNum, &cmd );
|
|
if ( cmd.serverTime <= cg.snap->ps.commandTime
|
|
|| cmd.serverTime > cg.time ) { // special check for map_restart
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
|
|
|
|
// also add text in center of screen
|
|
s = "Connection Interrupted";
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
CG_DrawBigString( 320 - w/2, 100, s, 1.0F);
|
|
|
|
// blink the icon
|
|
if ( ( cg.time >> 9 ) & 1 ) {
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
|
|
|
|
#ifdef MISSIONPACK
|
|
x = 640 - 48;
|
|
y = 480 - 144;
|
|
#else
|
|
x = 640 - 48;
|
|
y = 480 - 48;
|
|
#endif
|
|
|
|
CG_DrawPic( x, y, 48, 48, trap_R_RegisterShader("gfx/2d/net.tga" ) );
|
|
}
|
|
|
|
|
|
#define MAX_LAGOMETER_PING 900
|
|
#define MAX_LAGOMETER_RANGE 300
|
|
|
|
/*
|
|
================
|
|
CG_DrawLagometer
|
|
================
|
|
*/
|
|
static void CG_DrawLagometer( void ) {
|
|
int a, x, y, i;
|
|
float v;
|
|
float ax, ay, aw, ah, mid, range;
|
|
int color;
|
|
float vscale;
|
|
|
|
if ( !cg_lagometer.integer || cgs.localServer ) {
|
|
CG_DrawDisconnect();
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
|
|
|
|
//
|
|
// draw the graph
|
|
//
|
|
#ifdef MISSIONPACK
|
|
x = 640 - 48;
|
|
y = 480 - 144;
|
|
#else
|
|
x = 640 - 48;
|
|
y = 480 - 48;
|
|
#endif
|
|
|
|
trap_R_SetColor( NULL );
|
|
CG_DrawPic( x, y, 48, 48, cgs.media.lagometerShader );
|
|
|
|
ax = x;
|
|
ay = y;
|
|
aw = 48;
|
|
ah = 48;
|
|
CG_AdjustFrom640( &ax, &ay, &aw, &ah );
|
|
|
|
color = -1;
|
|
range = ah / 3;
|
|
mid = ay + range;
|
|
|
|
vscale = range / MAX_LAGOMETER_RANGE;
|
|
|
|
// draw the frame interpoalte / extrapolate graph
|
|
for ( a = 0 ; a < aw ; a++ ) {
|
|
i = ( lagometer.frameCount - 1 - a ) & (LAG_SAMPLES - 1);
|
|
v = lagometer.frameSamples[i];
|
|
v *= vscale;
|
|
if ( v > 0 ) {
|
|
if ( color != 1 ) {
|
|
color = 1;
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
|
|
}
|
|
if ( v > range ) {
|
|
v = range;
|
|
}
|
|
trap_R_DrawStretchPic ( ax + aw - a, mid - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
} else if ( v < 0 ) {
|
|
if ( color != 2 ) {
|
|
color = 2;
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_BLUE)] );
|
|
}
|
|
v = -v;
|
|
if ( v > range ) {
|
|
v = range;
|
|
}
|
|
trap_R_DrawStretchPic( ax + aw - a, mid, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
}
|
|
}
|
|
|
|
// draw the snapshot latency / drop graph
|
|
range = ah / 2;
|
|
vscale = range / MAX_LAGOMETER_PING;
|
|
|
|
for ( a = 0 ; a < aw ; a++ ) {
|
|
i = ( lagometer.snapshotCount - 1 - a ) & (LAG_SAMPLES - 1);
|
|
v = lagometer.snapshotSamples[i];
|
|
if ( v > 0 ) {
|
|
if ( lagometer.snapshotFlags[i] & SNAPFLAG_RATE_DELAYED ) {
|
|
if ( color != 5 ) {
|
|
color = 5; // YELLOW for rate delay
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
|
|
}
|
|
} else {
|
|
if ( color != 3 ) {
|
|
color = 3;
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_GREEN)] );
|
|
}
|
|
}
|
|
v = v * vscale;
|
|
if ( v > range ) {
|
|
v = range;
|
|
}
|
|
trap_R_DrawStretchPic( ax + aw - a, ay + ah - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
} else if ( v < 0 ) {
|
|
if ( color != 4 ) {
|
|
color = 4; // RED for dropped snapshots
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_RED)] );
|
|
}
|
|
trap_R_DrawStretchPic( ax + aw - a, ay + ah - range, 1, range, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
}
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
|
|
if ( cg_nopredict.integer || cg_synchronousClients.integer ) {
|
|
CG_DrawBigString( x, y, "snc", 1.0 );
|
|
}
|
|
|
|
CG_DrawDisconnect();
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
CENTER PRINTING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
==============
|
|
CG_CenterPrint
|
|
|
|
Called for important messages that should stay in the center of the screen
|
|
for a few moments
|
|
==============
|
|
*/
|
|
void CG_CenterPrint( const char *str, int y, int charWidth ) {
|
|
char *s;
|
|
|
|
Q_strncpyz( cg.centerPrint, str, sizeof(cg.centerPrint) );
|
|
|
|
cg.centerPrintTime = cg.time;
|
|
cg.centerPrintY = y;
|
|
cg.centerPrintCharWidth = charWidth;
|
|
|
|
// count the number of lines for centering
|
|
cg.centerPrintLines = 1;
|
|
s = cg.centerPrint;
|
|
while( *s ) {
|
|
if (*s == '\n')
|
|
cg.centerPrintLines++;
|
|
s++;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CG_DrawCenterString
|
|
===================
|
|
*/
|
|
static void CG_DrawCenterString( void ) {
|
|
char *start;
|
|
int l;
|
|
int x, y, w;
|
|
#ifdef MISSIONPACK
|
|
int h;
|
|
#endif
|
|
float *color;
|
|
|
|
if ( !cg.centerPrintTime ) {
|
|
return;
|
|
}
|
|
|
|
color = CG_FadeColor( cg.centerPrintTime, 1000 * cg_centertime.value );
|
|
if ( !color ) {
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
|
|
|
|
trap_R_SetColor( color );
|
|
|
|
start = cg.centerPrint;
|
|
|
|
y = cg.centerPrintY - cg.centerPrintLines * BIGCHAR_HEIGHT / 2;
|
|
|
|
while ( 1 ) {
|
|
char linebuffer[1024];
|
|
|
|
for ( l = 0; l < 50; l++ ) {
|
|
if ( !start[l] || start[l] == '\n' ) {
|
|
break;
|
|
}
|
|
linebuffer[l] = start[l];
|
|
}
|
|
linebuffer[l] = 0;
|
|
|
|
#ifdef MISSIONPACK
|
|
w = CG_Text_Width(linebuffer, 0.5, 0);
|
|
h = CG_Text_Height(linebuffer, 0.5, 0);
|
|
x = (SCREEN_WIDTH - w) / 2;
|
|
CG_Text_Paint(x, y + h, 0.5, color, linebuffer, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
|
|
y += h + 6;
|
|
#else
|
|
w = cg.centerPrintCharWidth * CG_DrawStrlen( linebuffer );
|
|
|
|
x = ( SCREEN_WIDTH - w ) / 2;
|
|
|
|
CG_DrawStringExt( x, y, linebuffer, color, qfalse, qtrue,
|
|
cg.centerPrintCharWidth, (int)(cg.centerPrintCharWidth * 1.5), 0 );
|
|
|
|
y += cg.centerPrintCharWidth * 1.5;
|
|
#endif
|
|
while ( *start && ( *start != '\n' ) ) {
|
|
start++;
|
|
}
|
|
if ( !*start ) {
|
|
break;
|
|
}
|
|
start++;
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
CROSSHAIR
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_DrawCrosshair
|
|
=================
|
|
|
|
static void CG_DrawCrosshair(void)
|
|
{
|
|
float w, h;
|
|
qhandle_t hShader;
|
|
float f;
|
|
float x, y;
|
|
int ca;
|
|
|
|
if ( !cg_drawCrosshair.integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.renderingThirdPerson ) {
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
|
|
|
|
// set color based on health
|
|
if ( cg_crosshairHealth.integer ) {
|
|
vec4_t hcolor;
|
|
|
|
CG_ColorForHealth( hcolor );
|
|
trap_R_SetColor( hcolor );
|
|
} else {
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
w = h = cg_crosshairSize.value;
|
|
|
|
// pulse the size of the crosshair when picking up items
|
|
f = cg.time - cg.itemPickupBlendTime;
|
|
if ( f > 0 && f < ITEM_BLOB_TIME ) {
|
|
f /= ITEM_BLOB_TIME;
|
|
w *= ( 1 + f );
|
|
h *= ( 1 + f );
|
|
}
|
|
|
|
x = cg_crosshairX.integer;
|
|
y = cg_crosshairY.integer;
|
|
|
|
ca = cg_drawCrosshair.integer;
|
|
if (ca < 0) {
|
|
ca = 0;
|
|
}
|
|
hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
|
|
|
|
CG_DrawPic( ((SCREEN_WIDTH-w)*0.5f)+x, ((SCREEN_HEIGHT-h)*0.5f)+y, w, h, hShader );
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
*/
|
|
/*
|
|
==================
|
|
CG_DrawCrosshair3D
|
|
==================
|
|
|
|
static void CG_DrawCrosshair3D(void)
|
|
{
|
|
float w;
|
|
qhandle_t hShader;
|
|
float f;
|
|
int ca;
|
|
|
|
trace_t trace;
|
|
vec3_t endpos;
|
|
float stereoSep, zProj, maxdist, xmax;
|
|
char rendererinfos[128];
|
|
refEntity_t ent;
|
|
|
|
if ( !cg_drawCrosshair.integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.renderingThirdPerson ) {
|
|
return;
|
|
}
|
|
|
|
w = cg_crosshairSize.value;
|
|
|
|
// pulse the size of the crosshair when picking up items
|
|
f = cg.time - cg.itemPickupBlendTime;
|
|
if ( f > 0 && f < ITEM_BLOB_TIME ) {
|
|
f /= ITEM_BLOB_TIME;
|
|
w *= ( 1 + f );
|
|
}
|
|
|
|
ca = cg_drawCrosshair.integer;
|
|
if (ca < 0) {
|
|
ca = 0;
|
|
}
|
|
hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
|
|
|
|
// Use a different method rendering the crosshair so players don't see two of them when
|
|
// focusing their eyes at distant objects with high stereo separation
|
|
// We are going to trace to the next shootable object and place the crosshair in front of it.
|
|
|
|
// first get all the important renderer information
|
|
trap_Cvar_VariableStringBuffer("r_zProj", rendererinfos, sizeof(rendererinfos));
|
|
zProj = atof(rendererinfos);
|
|
trap_Cvar_VariableStringBuffer("r_stereoSeparation", rendererinfos, sizeof(rendererinfos));
|
|
stereoSep = zProj / atof(rendererinfos);
|
|
|
|
xmax = zProj * tan(cg.refdef.fov_x * M_PI / 360.0f);
|
|
|
|
// let the trace run through until a change in stereo separation of the crosshair becomes less than one pixel.
|
|
maxdist = cgs.glconfig.vidWidth * stereoSep * zProj / (2 * xmax);
|
|
VectorMA(cg.refdef.vieworg, maxdist, cg.refdef.viewaxis[0], endpos);
|
|
CG_Trace(&trace, cg.refdef.vieworg, NULL, NULL, endpos, 0, MASK_SHOT);
|
|
|
|
memset(&ent, 0, sizeof(ent));
|
|
ent.reType = RT_SPRITE;
|
|
ent.renderfx = RF_DEPTHHACK | RF_CROSSHAIR;
|
|
|
|
VectorCopy(trace.endpos, ent.origin);
|
|
|
|
// scale the crosshair so it appears the same size for all distances
|
|
ent.radius = w / 640 * xmax * trace.fraction * maxdist / zProj;
|
|
ent.customShader = hShader;
|
|
|
|
trap_R_AddRefEntityToScene(&ent);
|
|
}
|
|
|
|
*/
|
|
|
|
/*
|
|
=========================
|
|
CG_ScanForCrosshairEntity
|
|
=========================
|
|
*/
|
|
static void CG_ScanForCrosshairEntity( void ) {
|
|
trace_t trace;
|
|
vec3_t start, end;
|
|
int content;
|
|
|
|
VectorCopy( cg.refdef.vieworg, start );
|
|
VectorMA( start, 131072, cg.refdef.viewaxis[0], end );
|
|
|
|
CG_Trace( &trace, start, vec3_origin, vec3_origin, end,
|
|
cg.snap->ps.clientNum, CONTENTS_SOLID|CONTENTS_BODY );
|
|
if ( trace.entityNum >= MAX_CLIENTS ) {
|
|
return;
|
|
}
|
|
|
|
// if the player is in fog, don't show it
|
|
content = CG_PointContents( trace.endpos, 0 );
|
|
if ( content & CONTENTS_FOG ) {
|
|
return;
|
|
}
|
|
|
|
// if the player is invisible, don't show it
|
|
if ( cg_entities[ trace.entityNum ].currentState.powerups & ( 1 << PW_INVIS ) ) {
|
|
return;
|
|
}
|
|
|
|
// update the fade timer
|
|
cg.crosshairClientNum = trace.entityNum;
|
|
cg.crosshairClientTime = cg.time;
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CG_DrawCrosshairNames
|
|
=====================
|
|
*/
|
|
static void CG_DrawCrosshairNames( void ) {
|
|
float *color;
|
|
char *name;
|
|
float w;
|
|
|
|
if ( !cg_drawCrosshair.integer ) {
|
|
return;
|
|
}
|
|
if ( !cg_drawCrosshairNames.integer ) {
|
|
return;
|
|
}
|
|
if ( cg.renderingThirdPerson ) {
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
|
|
|
|
// scan the known entities to see if the crosshair is sighted on one
|
|
CG_ScanForCrosshairEntity();
|
|
|
|
// draw the name of the player being looked at
|
|
color = CG_FadeColor( cg.crosshairClientTime, 1000 );
|
|
if ( !color ) {
|
|
trap_R_SetColor( NULL );
|
|
return;
|
|
}
|
|
|
|
name = cgs.clientinfo[ cg.crosshairClientNum ].name;
|
|
#ifdef MISSIONPACK
|
|
color[3] *= 0.5f;
|
|
w = CG_Text_Width(name, 0.3f, 0);
|
|
CG_Text_Paint( 320 - w / 2, 190, 0.3f, color, name, 0, 0, ITEM_TEXTSTYLE_SHADOWED);
|
|
#else
|
|
w = CG_DrawStrlen( name ) * BIGCHAR_WIDTH;
|
|
CG_DrawBigString( 320 - w / 2, 170, name, color[3] * 0.5f );
|
|
#endif
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/*
|
|
=================
|
|
CG_DrawSpectator
|
|
=================
|
|
*/
|
|
static void CG_DrawSpectator(void) {
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
|
|
CG_DrawBigString(320 - 9 * 8, 440, "SPECTATOR", 1.0F);
|
|
// Q3Rally Code Start - removed gametype
|
|
/*
|
|
if ( cgs.gametype == GT_TOURNAMENT ) {
|
|
CG_DrawBigString(320 - 15 * 8, 460, "waiting to play", 1.0F);
|
|
}
|
|
else
|
|
*/
|
|
// Q3Rally Code END
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
CG_DrawBigString(320 - 39 * 8, 460, "press ESC and use the START menu to play", 1.0F);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===========
|
|
CG_DrawVote
|
|
===========
|
|
*/
|
|
static void CG_DrawVote(void) {
|
|
char *s;
|
|
int sec;
|
|
|
|
if ( !cgs.voteTime ) {
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
|
|
|
|
// play a talk beep whenever it is modified
|
|
if ( cgs.voteModified ) {
|
|
cgs.voteModified = qfalse;
|
|
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
|
|
}
|
|
|
|
sec = ( VOTE_TIME - ( cg.time - cgs.voteTime ) ) / 1000;
|
|
if ( sec < 0 ) {
|
|
sec = 0;
|
|
}
|
|
#ifdef MISSIONPACK
|
|
s = va("VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo);
|
|
CG_DrawSmallString( 0, 58, s, 1.0F );
|
|
s = "or press ESC then click Vote";
|
|
CG_DrawSmallString( 0, 58 + SMALLCHAR_HEIGHT + 2, s, 1.0F );
|
|
#else
|
|
s = va("VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo );
|
|
CG_DrawSmallString( 0, 58, s, 1.0F );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CG_DrawTeamVote
|
|
===============
|
|
*/
|
|
static void CG_DrawTeamVote(void) {
|
|
char *s;
|
|
int sec, cs_offset;
|
|
|
|
if ( cgs.clientinfo[cg.clientNum].team == TEAM_RED )
|
|
cs_offset = 0;
|
|
else if ( cgs.clientinfo[cg.clientNum].team == TEAM_BLUE )
|
|
cs_offset = 1;
|
|
else
|
|
return;
|
|
|
|
if ( !cgs.teamVoteTime[cs_offset] ) {
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
|
|
|
|
// play a talk beep whenever it is modified
|
|
if ( cgs.teamVoteModified[cs_offset] ) {
|
|
cgs.teamVoteModified[cs_offset] = qfalse;
|
|
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
|
|
}
|
|
|
|
sec = ( VOTE_TIME - ( cg.time - cgs.teamVoteTime[cs_offset] ) ) / 1000;
|
|
if ( sec < 0 ) {
|
|
sec = 0;
|
|
}
|
|
s = va("TEAMVOTE(%i):%s yes:%i no:%i", sec, cgs.teamVoteString[cs_offset],
|
|
cgs.teamVoteYes[cs_offset], cgs.teamVoteNo[cs_offset] );
|
|
CG_DrawSmallString( 0, 90, s, 1.0F );
|
|
}
|
|
|
|
|
|
static qboolean CG_DrawScoreboard( void ) {
|
|
#ifdef MISSIONPACK
|
|
static qboolean firstTime = qtrue;
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
|
|
|
|
if (menuScoreboard) {
|
|
menuScoreboard->window.flags &= ~WINDOW_FORCED;
|
|
}
|
|
if (cg_paused.integer) {
|
|
cg.deferredPlayerLoading = 0;
|
|
firstTime = qtrue;
|
|
return qfalse;
|
|
}
|
|
|
|
// should never happen in Team Arena
|
|
if (cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
|
|
cg.deferredPlayerLoading = 0;
|
|
firstTime = qtrue;
|
|
return qfalse;
|
|
}
|
|
|
|
// don't draw scoreboard during death while warmup up
|
|
if ( cg.warmup && !cg.showScores ) {
|
|
return qfalse;
|
|
}
|
|
|
|
if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
|
|
} else {
|
|
if ( !CG_FadeColor( cg.scoreFadeTime, FADE_TIME ) ) {
|
|
// next time scoreboard comes up, don't print killer
|
|
cg.deferredPlayerLoading = 0;
|
|
cg.killerName[0] = 0;
|
|
firstTime = qtrue;
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
if (menuScoreboard == NULL) {
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
menuScoreboard = Menus_FindByName("teamscore_menu");
|
|
} else {
|
|
menuScoreboard = Menus_FindByName("score_menu");
|
|
}
|
|
}
|
|
|
|
if (menuScoreboard) {
|
|
if (firstTime) {
|
|
CG_SetScoreSelection(menuScoreboard);
|
|
firstTime = qfalse;
|
|
}
|
|
Menu_Paint(menuScoreboard, qtrue);
|
|
}
|
|
|
|
// load any models that have been deferred
|
|
if ( ++cg.deferredPlayerLoading > 10 ) {
|
|
CG_LoadDeferredPlayers();
|
|
}
|
|
|
|
return qtrue;
|
|
#else
|
|
return CG_DrawOldScoreboard();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CG_DrawIntermission
|
|
===================
|
|
*/
|
|
static void CG_DrawIntermission( void ) {
|
|
// int key;
|
|
#ifdef MISSIONPACK
|
|
//if (cg_singlePlayer.integer) {
|
|
// CG_DrawCenterString();
|
|
// return;
|
|
//}
|
|
#else
|
|
if ( cgs.gametype == GT_SINGLE_PLAYER ) {
|
|
CG_DrawCenterString();
|
|
return;
|
|
}
|
|
#endif
|
|
cg.scoreFadeTime = cg.time;
|
|
|
|
// Q3Rally Code Start
|
|
cg.scoreBoardShowing = CG_DrawHUD();
|
|
|
|
if (!cg.scoreBoardShowing)
|
|
// Q3Rally Code END
|
|
cg.scoreBoardShowing = CG_DrawScoreboard();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CG_DrawFollow
|
|
=============
|
|
*/
|
|
static qboolean CG_DrawFollow( void ) {
|
|
float x;
|
|
vec4_t color;
|
|
const char *name;
|
|
|
|
if ( !(cg.snap->ps.pm_flags & PMF_FOLLOW) ) {
|
|
return qfalse;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
|
|
|
|
color[0] = 1;
|
|
color[1] = 1;
|
|
color[2] = 1;
|
|
color[3] = 1;
|
|
|
|
|
|
CG_DrawBigString( 320 - 9 * 8, 24, "following", 1.0F );
|
|
|
|
name = cgs.clientinfo[ cg.snap->ps.clientNum ].name;
|
|
|
|
x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( name ) );
|
|
|
|
CG_DrawStringExt( x, 40, name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
CG_DrawAmmoWarning
|
|
==================
|
|
*/
|
|
static void CG_DrawAmmoWarning( void ) {
|
|
const char *s;
|
|
int w;
|
|
|
|
// Q3Rally Code Start
|
|
if (isRallyNonDMRace()){
|
|
return;
|
|
}
|
|
// Q3Rally Code END
|
|
|
|
if ( cg_drawAmmoWarning.integer == 0 ) {
|
|
return;
|
|
}
|
|
|
|
if ( !cg.lowAmmoWarning ) {
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
|
|
|
|
if ( cg.lowAmmoWarning == 2 ) {
|
|
s = "OUT OF AMMO";
|
|
} else {
|
|
s = "LOW AMMO WARNING";
|
|
}
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
CG_DrawBigString(320 - w / 2, 98, s, 1.0F);
|
|
}
|
|
|
|
|
|
#ifdef MISSIONPACK
|
|
/*
|
|
==================
|
|
CG_DrawProxWarning
|
|
==================
|
|
*/
|
|
static void CG_DrawProxWarning( void ) {
|
|
char s [32];
|
|
int w;
|
|
static int proxTime;
|
|
int proxTick;
|
|
|
|
if( !(cg.snap->ps.eFlags & EF_TICKING ) ) {
|
|
proxTime = 0;
|
|
return;
|
|
}
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
|
|
|
|
if (proxTime == 0) {
|
|
proxTime = cg.time;
|
|
}
|
|
|
|
proxTick = 10 - ((cg.time - proxTime) / 1000);
|
|
|
|
if (proxTick > 0 && proxTick <= 5) {
|
|
Com_sprintf(s, sizeof(s), "INTERNAL COMBUSTION IN: %i", proxTick);
|
|
} else {
|
|
Com_sprintf(s, sizeof(s), "YOU HAVE BEEN MINED");
|
|
}
|
|
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
CG_DrawBigStringColor( 320 - w / 2, 64 + BIGCHAR_HEIGHT, s, g_color_table[ColorIndex(COLOR_RED)] );
|
|
}
|
|
#endif
|
|
|
|
//========================
|
|
//CG_DrawSigilLocationInfo
|
|
//========================
|
|
|
|
void CG_DrawSigilLocationInfo( vec3_t origin, vec3_t target, qhandle_t shader, vec4_t color ) {
|
|
|
|
int x = 320, y = 240;
|
|
int w = 320, h = 240;
|
|
float angle, distance;
|
|
vec3_t temp, angles;
|
|
VectorSubtract(origin, target, temp);
|
|
distance=VectorLength(temp);
|
|
VectorNormalize(temp);
|
|
vectoangles(temp,angles);
|
|
|
|
angles[YAW]=AngleSubtract(cg.refdefViewAngles[YAW],angles[YAW]);
|
|
angle=(angles[YAW] + 180.0f)/360.0f;
|
|
angle -=0.25;
|
|
angle *= (2*M_PI);
|
|
w=sqrt((w*w)+(h*h));
|
|
x +=cos(angle)*w;
|
|
y +=sin(angle)*w;
|
|
|
|
if (x<15)
|
|
x=15;
|
|
else {
|
|
|
|
if (x>605)
|
|
x=605;
|
|
}
|
|
if (y<20)
|
|
y=20;
|
|
else
|
|
{
|
|
if (y>440)
|
|
y=440;
|
|
}
|
|
CG_DrawPic( x, y, 20, 20, shader );
|
|
CG_DrawStringExt( x-50, y+20, va("%10.2f",distance/100.0), color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
|
|
}
|
|
|
|
//=====================
|
|
//CG_DrawSigilLocations
|
|
//=====================
|
|
|
|
static void CG_DrawSigilLocations( void ) {
|
|
snapshot_t *snap;
|
|
int i;
|
|
vec3_t origin, end;
|
|
int redSigil, blueSigil, greenSigil, yellowSigil, whiteSigil;
|
|
|
|
if ( cgs.gametype != GT_DOMINATION)
|
|
return;
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR )
|
|
return;
|
|
|
|
if ( cg.nextSnap && (!cg.nextFrameTeleport && !cg.thisFrameTeleport))
|
|
|
|
snap = cg.nextSnap;
|
|
else
|
|
snap = cg.snap;
|
|
|
|
VectorCopy(cg.snap->ps.origin,origin);
|
|
redSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILRED ) );
|
|
blueSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILBLUE ) );
|
|
greenSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILGREEN ) );
|
|
yellowSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILYELLOW ) );
|
|
whiteSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILWHITE ) );
|
|
|
|
for ( i = 0; i < snap->numEntities; i++ )
|
|
{
|
|
|
|
centity_t *target = &cg_entities[snap->entities[i].number];
|
|
if (target->currentState.eType != ET_ITEM)
|
|
continue;
|
|
|
|
if ( target->currentState.modelindex != redSigil && target->currentState.modelindex != blueSigil && target->currentState.modelindex != greenSigil && target->currentState.modelindex != yellowSigil && target->currentState.modelindex != whiteSigil )
|
|
continue;
|
|
|
|
VectorCopy(target->lerpOrigin,end);
|
|
|
|
if (target->currentState.modelindex == redSigil)
|
|
CG_DrawSigilLocationInfo(origin, end, cgs.media.redsigilShader, colorRed);
|
|
|
|
else if (target->currentState.modelindex == blueSigil)
|
|
CG_DrawSigilLocationInfo(origin, end, cgs.media.bluesigilShader, colorBlue);
|
|
|
|
else if (target->currentState.modelindex == greenSigil)
|
|
CG_DrawSigilLocationInfo(origin, end, cgs.media.greensigilShader, colorGreen);
|
|
|
|
else if (target->currentState.modelindex == yellowSigil)
|
|
CG_DrawSigilLocationInfo(origin, end, cgs.media.yellowsigilShader, colorYellow);
|
|
|
|
else if (target->currentState.modelindex == whiteSigil)
|
|
CG_DrawSigilLocationInfo(origin, end, cgs.media.sigilShader, colorWhite);
|
|
}
|
|
}
|
|
//==================================================================================
|
|
#ifdef MISSIONPACK
|
|
/*
|
|
=================
|
|
CG_DrawTimedMenus
|
|
=================
|
|
*/
|
|
void CG_DrawTimedMenus( void ) {
|
|
if (cg.voiceTime) {
|
|
int t = cg.time - cg.voiceTime;
|
|
if ( t > 2500 ) {
|
|
Menus_CloseByName("voiceMenu");
|
|
trap_Cvar_Set("cl_conXOffset", "0");
|
|
cg.voiceTime = 0;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
/*
|
|
=========
|
|
CG_Draw2D
|
|
=========
|
|
*/
|
|
static void CG_Draw2D(stereoFrame_t stereoFrame)
|
|
{
|
|
#ifdef MISSIONPACK
|
|
if (cgs.orderPending && cg.time > cgs.orderTime) {
|
|
CG_CheckOrderPending();
|
|
}
|
|
#endif
|
|
// if we are taking a levelshot for the menu, don't draw anything
|
|
if ( cg.levelShot ) {
|
|
return;
|
|
}
|
|
|
|
if ( cg_draw2D.integer == 0 ) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.snap->ps.pm_type == PM_INTERMISSION ) {
|
|
CG_DrawIntermission();
|
|
return;
|
|
}
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
|
|
|| isRaceObserver( cg.snap->ps.clientNum ) ) {
|
|
|
|
CG_DrawSpectator();
|
|
|
|
if(stereoFrame == STEREO_CENTER)
|
|
|
|
CG_DrawCrosshairNames();
|
|
} else {
|
|
// don't draw any status if dead or the scoreboard is being explicitly shown
|
|
|
|
if ( !cg.showScores && cg.snap->ps.stats[STAT_HEALTH] > 0 ) {
|
|
|
|
#ifdef MISSIONPACK
|
|
if ( cg_drawStatus.integer ) {
|
|
|
|
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
|
|
|
|
Menu_PaintAll();
|
|
CG_DrawTimedMenus();
|
|
}
|
|
#else
|
|
|
|
CG_DrawRallyStatusBar();
|
|
|
|
#endif
|
|
|
|
CG_DrawAmmoWarning();
|
|
|
|
#ifdef MISSIONPACK
|
|
CG_DrawProxWarning();
|
|
#endif
|
|
if(stereoFrame == STEREO_CENTER)
|
|
CG_DrawCrosshairNames();
|
|
CG_DrawWeaponSelect();
|
|
|
|
#ifndef MISSIONPACK
|
|
CG_DrawHoldableItem();
|
|
#else
|
|
|
|
#endif
|
|
CG_DrawReward();
|
|
}
|
|
}
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
#ifndef MISSIONPACK
|
|
CG_DrawTeamInfo();
|
|
#endif
|
|
}
|
|
|
|
CG_DrawVote();
|
|
CG_DrawTeamVote();
|
|
|
|
CG_DrawLagometer();
|
|
|
|
if (cg_sigilLocator.integer == 1)
|
|
CG_DrawSigilLocations();
|
|
|
|
#ifdef MISSIONPACK
|
|
if (!cg_paused.integer) {
|
|
CG_DrawUpperRight(stereoFrame);
|
|
}
|
|
#else
|
|
CG_DrawUpperRight(stereoFrame);
|
|
#endif
|
|
|
|
#ifndef MISSIONPACK
|
|
CG_DrawLowerRight();
|
|
CG_DrawLowerLeft();
|
|
#endif
|
|
|
|
CG_DrawFollow();
|
|
|
|
cg.scoreBoardShowing = CG_DrawHUD();
|
|
|
|
|
|
// don't draw center string if scoreboard is up
|
|
|
|
if (!cg.scoreBoardShowing)
|
|
|
|
cg.scoreBoardShowing = CG_DrawScoreboard();
|
|
|
|
if ( !cg.scoreBoardShowing) {
|
|
CG_DrawCenterString();
|
|
|
|
CG_DrawRaceCountDown();
|
|
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
CG_DrawActive - Perform all drawing needed to completely fill the screen
|
|
========================================================================
|
|
*/
|
|
void CG_DrawActive( stereoFrame_t stereoView ) {
|
|
// optionally draw the info screen instead
|
|
if ( !cg.snap ) {
|
|
CG_DrawInformation();
|
|
return;
|
|
}
|
|
|
|
// clear around the rendered view if sized down
|
|
CG_TileClear();
|
|
|
|
if(stereoView != STEREO_CENTER)
|
|
// CG_DrawCrosshair3D();
|
|
// apply earthquake effect
|
|
CG_Earthquake();
|
|
|
|
// draw 3D view
|
|
trap_R_RenderScene( &cg.refdef );
|
|
|
|
// Q3Rally Code Start
|
|
if ( !cg.scoreBoardShowing )
|
|
CG_DrawRearviewMirror( 170, 10, 300, 75);
|
|
|
|
CG_DrawMMap( 0, 25, 160, 120); //TBB draw minimap function
|
|
|
|
// Q3Rally Code END
|
|
|
|
// draw status bar and other floating elements
|
|
CG_Draw2D(stereoView);
|
|
}
|
|
|
|
|
|
|