mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-28 22:51:57 +00:00
136 lines
2.4 KiB
GLSL
136 lines
2.4 KiB
GLSL
f_bfg3
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{
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deformVertexes autosprite
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{
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clampmap models/weapons2/bfg/f_bfg3.tga
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blendfunc add
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rgbGen const ( 0.376471 0.576471 0.403922 )
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tcMod rotate 8288
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}
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{
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clampmap models/weapons2/bfg/f_bfg3.tga
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blendfunc add
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rgbGen const ( 0.478431 0.603922 0.447059 )
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tcMod rotate -2288
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tcMod stretch sin 1.3 0 0 0
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}
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}
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f_bfg1
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{
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deformVertexes autosprite
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{
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clampmap models/weapons2/bfg/f_bfg3.tga
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blendfunc add
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rgbGen const ( 0.376471 0.576471 0.403922 )
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tcMod rotate 8288
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}
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{
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clampmap models/weapons2/bfg/f_bfg3.tga
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blendfunc add
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rgbGen const ( 0.478431 0.603922 0.447059 )
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tcMod rotate -2288
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tcMod stretch sin 1.3 0 0 0
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}
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}
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models/weapons2/bfg/bfgbody
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{
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cull disable
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{
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map models\weapons2\bfg\bfgbody.tga
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}
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{
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map textures\effects\skinspeciso.tga
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blendfunc add
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rgbGen lightingDiffuse
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tcGen environment
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}
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}
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models/weapons2/bfg/bfgtube
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{
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cull disable
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{
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map models\weapons2\bfg\bfgtube.tga
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blendfunc blend
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rgbGen lightingDiffuse
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tcMod scroll -0.04 0
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alphaGen wave inversesawtooth 0.5 0 0 1
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}
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{
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map models\weapons2\bfg\bubbles.tga
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blendfunc gl_src_alpha gl_one
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rgbGen lightingDiffuse
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tcMod scale 1.8 1
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tcMod scroll -2 0
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}
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{
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map textures\effects\tinfx3.tga
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blendfunc add
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rgbGen lightingDiffuse
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tcGen environment
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}
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}
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f_bfg2
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{
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cull disable
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{
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clampmap models/weapons2/bfg/f_bfg2.tga
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blendfunc add
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rgbGen const ( 0.694118 0.694118 0.694118 )
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tcMod rotate 2122
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}
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{
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clampmap models/weapons2/bfg/f_bfg2.tga
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blendfunc add
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rgbGen const ( 0.286275 0.54902 0.25098 )
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tcMod rotate -3201
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tcMod stretch sin 1.3 0 0 0
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}
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}
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BFGNexus
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{
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deformVertexes autoSprite
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{
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clampmap models/weaphits/bfg.tga
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blendfunc add
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tcMod rotate 999
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}
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{
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clampmap models/weaphits/bfg3.tga
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blendfunc add
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rgbGen const ( 0.188235 0.247059 0.180392 )
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tcMod rotate 700
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tcMod stretch sin 1.3 0.3 0 4
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}
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{
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clampmap models/weaphits/bfg2.tga
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blendfunc add
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rgbGen const ( 0.254902 0.352941 0.227451 )
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tcMod rotate 244
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tcMod stretch sin 1.3 0.3 0 4
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}
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}
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BFGTrail
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{
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cull disable
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{
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clampmap models/weaphits/bfg2.tga
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blendfunc add
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rgbGen const ( 0.694118 0.694118 0.694118 )
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tcMod rotate 1522
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}
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{
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clampmap models/weaphits/bfg2.tga
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blendfunc add
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rgbGen const ( 0.286275 0.54902 0.25098 )
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tcMod rotate -1222
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tcMod stretch sin 1.3 0.3 0 4
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}
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}
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