mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-28 22:51:57 +00:00
484 lines
6.9 KiB
GLSL
484 lines
6.9 KiB
GLSL
//
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// special effects as seen on players
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//
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powerups/battleSuit
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{
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deformVertexes wave 100 sin 1 0 0 0
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{
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map textures/effects/envmapgold2.tga
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//map textures/sfx/specular.tga
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tcGen environment
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tcMod turb 0 0.15 0 0.3
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tcmod rotate 333
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tcmod scroll .3 .3
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blendfunc GL_ONE GL_ONE
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}
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}
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powerups/battleWeapon
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{
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deformVertexes wave 100 sin 0.5 0 0 0
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{
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map textures/effects/envmapgold2.tga
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//map textures/sfx/specular.tga
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tcGen environment
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tcMod turb 0 0.15 0 0.3
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tcmod rotate 333
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tcmod scroll .3 .3
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blendfunc GL_ONE GL_ONE
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}
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}
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powerups/invisibility
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{
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{
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map textures/effects/invismap.tga
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//map textures/sfx/specular.tga
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blendfunc GL_ONE GL_ONE
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tcMod turb 0 0.15 0 0.25
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tcGen environment
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}
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}
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powerups/quad
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{
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deformVertexes wave 100 sin 3 0 0 0
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{
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map textures/effects/quadmap2.tga
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blendfunc GL_ONE GL_ONE
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tcGen environment
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tcmod rotate 30
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//tcMod turb 0 0.2 0 .2
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tcmod scroll 1 .1
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}
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}
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powerups/quadWeapon
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{
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deformVertexes wave 100 sin 0.5 0 0 0
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{
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map textures/effects/quadmap2.tga
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blendfunc GL_ONE GL_ONE
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tcGen environment
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tcmod rotate 30
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//tcMod turb 0 0.2 0 .2
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tcmod scroll 1 .1
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}
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}
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powerups/regen
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{
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deformVertexes wave 100 sin 3 0 0 0
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{
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map textures/effects/regenmap2.tga
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blendfunc GL_ONE GL_ONE
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tcGen environment
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tcmod rotate 30
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//tcMod turb 0 0.2 0 .2
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tcmod scroll 1 .1
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}
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}
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powerups/blueflag
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{
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deformVertexes wave 100 sin 3 0 0 0
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{
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map textures/effects/blueflagmap.tga
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blendfunc GL_ONE GL_ONE
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tcGen environment
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tcMod turb 0 0.2 0 1
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}
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}
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powerups/redflag
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{
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deformVertexes wave 100 sin 3 0 0 0
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{
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map textures/effects/redflagmap.tga
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blendfunc GL_ONE GL_ONE
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tcGen environment
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tcMod turb 0 0.2 0 1
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}
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}
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//
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// holdable item icons
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//
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icons/medkit
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{
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nopicmip
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{
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map icons/medkit.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/teleporter
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{
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nopicmip
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{
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map icons/teleporter.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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//
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// powerup icons
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//
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icons/envirosuit
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{
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nopicmip
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{
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map icons/envirosuit.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/flight
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{
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nopicmip
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{
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map icons/flight.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/haste
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{
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nopicmip
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{
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map icons/haste.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/invis
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{
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nopicmip
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{
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map icons/invis.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/quad
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{
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nopicmip
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{
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map icons/quad.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/regen
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{
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nopicmip
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{
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map icons/regen.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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// reward medals used in the game floating over client's heads
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medal_excellent
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{
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nopicmip
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{
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clampmap menu/medals/medal_excellent.tga
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blendFunc blend
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}
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}
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medal_gauntlet
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{
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nopicmip
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{
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clampmap menu/medals/medal_gauntlet.tga
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blendFunc blend
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}
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}
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medal_impressive
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{
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nopicmip
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{
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clampmap menu/medals/medal_impressive.tga
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blendFunc blend
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}
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}
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//
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// weapon icons
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//
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icons/iconw_gauntlet
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{
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nopicmip
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{
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map icons/iconw_gauntlet.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconw_machinegun
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{
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nopicmip
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{
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map icons/iconw_machinegun.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconw_rocket
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{
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nopicmip
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{
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map icons/iconw_rocket.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconw_shotgun
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{
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nopicmip
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{
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map icons/iconw_shotgun.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbgen identitylighting
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}
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}
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icons/iconw_grenade
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{
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nopicmip
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{
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map icons/iconw_grenade.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconw_lightning
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{
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nopicmip
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{
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map icons/iconw_lightning.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconw_plasma
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{
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nopicmip
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{
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map icons/iconw_plasma.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconw_railgun
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{
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nopicmip
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{
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map icons/iconw_railgun.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconw_bfg
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{
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nopicmip
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{
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map icons/iconw_bfg.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconw_grapple
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{
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nopicmip
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{
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map icons/iconw_grapple.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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//
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// ammo icons
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//
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icons/icona_machinegun
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{
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nopicmip
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{
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map icons/icona_machinegun.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/icona_rocket
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{
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nopicmip
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{
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map icons/icona_rocket.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/icona_shotgun
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{
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nopicmip
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{
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map icons/icona_shotgun.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbgen identitylighting
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}
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}
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icons/icona_grenade
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{
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nopicmip
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{
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map icons/icona_grenade.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/icona_lightning
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{
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nopicmip
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{
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map icons/icona_lightning.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/icona_plasma
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{
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nopicmip
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{
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map icons/icona_plasma.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/icona_railgun
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{
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nopicmip
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{
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map icons/icona_railgun.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/icona_bfg
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{
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nopicmip
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{
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map icons/icona_bfg.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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//
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// armor icons
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//
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icons/iconr_shard
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{
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nopicmip
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{
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map icons/iconr_shard.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconr_yellow
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{
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nopicmip
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{
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map icons/iconr_yellow.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconr_red
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{
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nopicmip
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{
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map icons/iconr_red.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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//
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// health icons
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//
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icons/iconh_green
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{
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nopicmip
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{
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map icons/iconh_green.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconh_yellow
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{
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nopicmip
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{
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map icons/iconh_yellow.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconh_red
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{
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nopicmip
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{
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map icons/iconh_red.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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//{
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// clampmap icons/iconh_red2.tga
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// blendFunc blend
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// tcMod stretch sin .04 1 0 1
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//}
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}
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icons/iconh_mega
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{
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nopicmip
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{
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map icons/iconh_mega.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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//
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// CTF icons
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//
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icons/iconf_red
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{
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nopicmip
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{
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map icons/iconf_red.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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icons/iconf_blu
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{
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nopicmip
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{
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map icons/iconf_blu.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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}
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