q3rally/engine/Makefile
zturtleman 6afd8f13d2 ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.

#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors.  Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support.  Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem.  This removes the SDL Framework and makes use of a SDL library that is position independant.  This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00

2741 lines
69 KiB
Makefile

#
# Q3Rally Makefile
#
# GNU Make required
#
COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'|sed -e 's/\//_/g')
COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/)
ifeq ($(COMPILE_PLATFORM),sunos)
# Solaris uname and GNU uname differ
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
ifeq ($(COMPILE_PLATFORM),darwin)
# Apple does some things a little differently...
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
ifeq ($(COMPILE_PLATFORM),mingw32)
ifeq ($(COMPILE_ARCH),i386)
COMPILE_ARCH=x86
endif
ifeq ($(COMPILE_ARCH),x86_64)
COMPILE_ARCH=x64
endif
endif
ifndef BUILD_STANDALONE
BUILD_STANDALONE = 1
endif
ifndef BUILD_CLIENT
BUILD_CLIENT =
endif
ifndef BUILD_CLIENT_SMP
BUILD_CLIENT_SMP =
endif
ifndef BUILD_SERVER
BUILD_SERVER =
endif
ifndef BUILD_GAME_SO
BUILD_GAME_SO =
endif
ifndef BUILD_GAME_QVM
BUILD_GAME_QVM =
endif
ifndef BUILD_BASEGAME
BUILD_BASEGAME =
endif
ifndef BUILD_MISSIONPACK
BUILD_MISSIONPACK= 0
endif
ifndef BUILD_RENDERER_REND2
BUILD_RENDERER_REND2=
endif
ifneq ($(PLATFORM),darwin)
BUILD_CLIENT_SMP = 0
endif
ifndef BUILD_DEFINES
BUILD_DEFINES =
endif
# ioquake3 svn version that this is based on
IOQ3_REVISION = 2398
#############################################################################
#
# If you require a different configuration from the defaults below, create a
# new file named "Makefile.local" in the same directory as this file and define
# your parameters there. This allows you to change configuration without
# causing problems with keeping up to date with the repository.
#
#############################################################################
-include Makefile.local
ifndef PLATFORM
PLATFORM=$(COMPILE_PLATFORM)
endif
export PLATFORM
ifeq ($(COMPILE_ARCH),powerpc)
COMPILE_ARCH=ppc
endif
ifeq ($(COMPILE_ARCH),powerpc64)
COMPILE_ARCH=ppc64
endif
ifndef ARCH
ARCH=$(COMPILE_ARCH)
endif
export ARCH
ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
CROSS_COMPILING=1
else
CROSS_COMPILING=0
ifneq ($(ARCH),$(COMPILE_ARCH))
CROSS_COMPILING=1
endif
endif
export CROSS_COMPILING
ifndef VERSION
VERSION=v0.0.0.4
endif
ifndef CLIENTBIN
CLIENTBIN=q3rally
endif
ifndef SERVERBIN
SERVERBIN=q3rally-server
endif
ifndef BASEGAME
BASEGAME=baseq3r
endif
ifndef BASEGAME_CFLAGS
BASEGAME_CFLAGS=
endif
ifndef MISSIONPACK
MISSIONPACK=missionpack
endif
ifndef MISSIONPACK_CFLAGS
MISSIONPACK_CFLAGS=-DMISSIONPACK
endif
ifndef COPYDIR
COPYDIR="/usr/local/games/quake3"
endif
ifndef COPYBINDIR
COPYBINDIR=$(COPYDIR)
endif
ifndef MOUNT_DIR
MOUNT_DIR=code
endif
ifndef BUILD_DIR
BUILD_DIR=build
endif
ifndef TEMPDIR
TEMPDIR=/tmp
endif
ifndef GENERATE_DEPENDENCIES
GENERATE_DEPENDENCIES=1
endif
ifndef USE_OPENAL
USE_OPENAL=1
endif
ifndef USE_OPENAL_DLOPEN
USE_OPENAL_DLOPEN=1
endif
ifndef USE_CURL
USE_CURL=1
endif
ifndef USE_CURL_DLOPEN
ifeq ($(PLATFORM),mingw32)
USE_CURL_DLOPEN=0
else
USE_CURL_DLOPEN=1
endif
endif
ifndef USE_CODEC_VORBIS
USE_CODEC_VORBIS=0
endif
ifndef USE_MUMBLE
USE_MUMBLE=1
endif
ifndef USE_VOIP
USE_VOIP=1
endif
ifndef USE_FREETYPE
USE_FREETYPE=0
endif
ifndef USE_INTERNAL_SPEEX
USE_INTERNAL_SPEEX=1
endif
ifndef USE_INTERNAL_ZLIB
USE_INTERNAL_ZLIB=1
endif
ifndef USE_INTERNAL_JPEG
USE_INTERNAL_JPEG=1
endif
ifndef USE_LOCAL_HEADERS
USE_LOCAL_HEADERS=1
endif
ifndef USE_RENDERER_DLOPEN
USE_RENDERER_DLOPEN=1
endif
ifndef DEBUG_CFLAGS
DEBUG_CFLAGS=-g -O0
endif
ifndef USE_OLD_VM64
USE_OLD_VM64=0
endif
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
R2DIR=$(MOUNT_DIR)/rend2
CMDIR=$(MOUNT_DIR)/qcommon
SDLDIR=$(MOUNT_DIR)/sdl
ASMDIR=$(MOUNT_DIR)/asm
SYSDIR=$(MOUNT_DIR)/sys
GDIR=$(MOUNT_DIR)/game
CGDIR=$(MOUNT_DIR)/cgame
BLIBDIR=$(MOUNT_DIR)/botlib
NDIR=$(MOUNT_DIR)/null
UIDIR=$(MOUNT_DIR)/ui
Q3UIDIR=$(MOUNT_DIR)/q3_ui
JPDIR=$(MOUNT_DIR)/jpeg-8c
SPEEXDIR=$(MOUNT_DIR)/libspeex
ZDIR=$(MOUNT_DIR)/zlib
Q3ASMDIR=$(MOUNT_DIR)/tools/asm
LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
LOKISETUPDIR=misc/setup
NSISDIR=misc/nsis
SDLHDIR=$(MOUNT_DIR)/SDL12
LIBSDIR=$(MOUNT_DIR)/libs
bin_path=$(shell which $(1) 2> /dev/null)
# We won't need this if we only build the server
ifneq ($(BUILD_CLIENT),0)
# set PKG_CONFIG_PATH to influence this, e.g.
# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig
ifneq ($(call bin_path, pkg-config),)
CURL_CFLAGS=$(shell pkg-config --silence-errors --cflags libcurl)
CURL_LIBS=$(shell pkg-config --silence-errors --libs libcurl)
OPENAL_CFLAGS=$(shell pkg-config --silence-errors --cflags openal)
OPENAL_LIBS=$(shell pkg-config --silence-errors --libs openal)
SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl|sed 's/-Dmain=SDL_main//')
SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl)
FREETYPE_CFLAGS=$(shell pkg-config --silence-errors --cflags freetype2)
endif
# Use sdl-config if all else fails
ifeq ($(SDL_CFLAGS),)
ifneq ($(call bin_path, sdl-config),)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LIBS=$(shell sdl-config --libs)
endif
endif
endif
# Add svn version info
USE_SVN=
ifeq ($(wildcard .svn),.svn)
SVN_REV=$(shell LANG=C svnversion .)
ifneq ($(SVN_REV),)
VERSION:=$(VERSION)_SVN$(SVN_REV)
USE_SVN=1
endif
else
ifeq ($(wildcard .git/svn/.metadata),.git/svn/.metadata)
SVN_REV=$(shell LANG=C git svn info | awk '$$1 == "Revision:" {print $$2; exit 0}')
ifneq ($(SVN_REV),)
VERSION:=$(VERSION)_SVN$(SVN_REV)
endif
endif
endif
ifdef IOQ3_REVISION
VERSION:=$(VERSION)_IOQ3r$(IOQ3_REVISION)
endif
#############################################################################
# SETUP AND BUILD -- LINUX
#############################################################################
## Defaults
LIB=lib
INSTALL=install
MKDIR=mkdir
ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
ifeq ($(ARCH),axp)
ARCH=alpha
else
ifeq ($(ARCH),x86_64)
LIB=lib64
else
ifeq ($(ARCH),ppc64)
LIB=lib64
else
ifeq ($(ARCH),s390x)
LIB=lib64
endif
endif
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-pipe -DUSE_ICON
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
ifeq ($(ARCH),x86_64)
OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
else
ifeq ($(ARCH),i386)
OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
-funroll-loops -falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),sparc)
OPTIMIZE += -mtune=ultrasparc3 -mv8plus
OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),alpha)
# According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
# -ffast-math will cause the client to die with SIGFPE on Alpha
OPTIMIZE = $(OPTIMIZEVM)
endif
endif
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC -fvisibility=hidden
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-ldl -lm
CLIENT_LIBS=$(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += -lopenal
endif
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_MUMBLE),1)
CLIENT_LIBS += -lrt
endif
ifeq ($(USE_FREETYPE),1)
BASE_CFLAGS += $(FREETYPE_CFLAGS)
endif
ifeq ($(ARCH),i386)
# linux32 make ...
BASE_CFLAGS += -m32
else
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -m64
endif
endif
else # ifeq Linux
#############################################################################
# SETUP AND BUILD -- MAC OS X
#############################################################################
ifeq ($(PLATFORM),darwin)
HAVE_VM_COMPILED=true
LIBS = -framework Cocoa
CLIENT_LIBS=
RENDERER_LIBS=
OPTIMIZEVM=
BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -arch ppc -faltivec -mmacosx-version-min=10.2
OPTIMIZEVM += -O3
endif
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -arch ppc64 -faltivec -mmacosx-version-min=10.2
endif
ifeq ($(ARCH),i386)
OPTIMIZEVM += -march=prescott -mfpmath=sse
# x86 vm will crash without -mstackrealign since MMX instructions will be
# used no matter what and they corrupt the frame pointer in VM calls
BASE_CFLAGS += -arch i386 -m32 -mstackrealign
endif
ifeq ($(ARCH),x86_64)
OPTIMIZEVM += -arch x86_64 -mfpmath=sse
endif
BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += -framework OpenAL
endif
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
ifeq ($(USE_FREETYPE),1)
BASE_CFLAGS += $(FREETYPE_CFLAGS)
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
BASE_CFLAGS += -D_THREAD_SAFE=1
ifeq ($(USE_LOCAL_HEADERS),1)
BASE_CFLAGS += -I$(SDLHDIR)/include
endif
# We copy sdlmain before ranlib'ing it so that subversion doesn't think
# the file has been modified by each build.
LIBSDLMAIN=$(B)/libSDLmain.a
LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a
CLIENT_LIBS += -framework IOKit \
$(LIBSDIR)/macosx/libSDL-1.2.0.dylib
RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL-1.2.0.dylib
OPTIMIZEVM += -falign-loops=16
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=dylib
SHLIBCFLAGS=-fPIC -fno-common
SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) -Wl,-U,_com_altivec
NOTSHLIBCFLAGS=-mdynamic-no-pic
TOOLS_CFLAGS += -DMACOS_X
else # ifeq darwin
#############################################################################
# SETUP AND BUILD -- MINGW32
#############################################################################
ifeq ($(PLATFORM),mingw32)
# Some MinGW installations define CC to cc, but don't actually provide cc,
# so explicitly use gcc instead (which is the only option anyway)
ifeq ($(call bin_path, $(CC)),)
CC=gcc
endif
ifndef WINDRES
WINDRES=windres
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON
# In the absence of wspiapi.h, require Windows XP or later
ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1)
BASE_CFLAGS += -DWINVER=0x501
endif
ifeq ($(USE_OPENAL),1)
CLIENT_CFLAGS += $(OPENAL_CFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += $(OPENAL_LDFLAGS)
endif
endif
ifeq ($(ARCH),x64)
OPTIMIZEVM = -O3 -fno-omit-frame-pointer \
-falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) --fast-math
HAVE_VM_COMPILED = true
endif
ifeq ($(ARCH),x86)
OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \
-falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
endif
SHLIBEXT=dll
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared $(LDFLAGS)
BINEXT=.exe
LIBS= -lws2_32 -lwinmm -lpsapi
CLIENT_LDFLAGS += -mwindows
CLIENT_LIBS = -lgdi32 -lole32
RENDERER_LIBS = -lgdi32 -lole32 -lopengl32
ifeq ($(USE_FREETYPE),1)
BASE_CFLAGS += -Ifreetype2
endif
ifeq ($(USE_CURL),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
ifneq ($(USE_CURL_DLOPEN),1)
ifeq ($(USE_LOCAL_HEADERS),1)
CLIENT_CFLAGS += -DCURL_STATICLIB
ifeq ($(ARCH),x64)
CLIENT_LIBS += $(LIBSDIR)/win64/libcurl.a
else
CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a
endif
else
CLIENT_LIBS += $(CURL_LIBS)
endif
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(ARCH),x86)
# build 32bit
BASE_CFLAGS += -m32
else
BASE_CFLAGS += -m64
endif
# libmingw32 must be linked before libSDLmain
CLIENT_LIBS += -lmingw32
RENDERER_LIBS += -lmingw32
ifeq ($(USE_LOCAL_HEADERS),1)
CLIENT_CFLAGS += -I$(SDLHDIR)/include
ifeq ($(ARCH), x86)
CLIENT_LIBS += $(LIBSDIR)/win32/libSDLmain.a \
$(LIBSDIR)/win32/libSDL.dll.a
RENDERER_LIBS += $(LIBSDIR)/win32/libSDLmain.a \
$(LIBSDIR)/win32/libSDL.dll.a
SDLDLL=SDL.dll
else
CLIENT_LIBS += $(LIBSDIR)/win64/libSDLmain.a \
$(LIBSDIR)/win64/libSDL64.dll.a
RENDERER_LIBS += $(LIBSDIR)/win64/libSDLmain.a \
$(LIBSDIR)/win64/libSDL64.dll.a
SDLDLL=SDL64.dll
endif
else
CLIENT_CFLAGS += $(SDL_CFLAGS)
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS += $(SDL_LIBS)
SDLDLL=SDL.dll
endif
BUILD_CLIENT_SMP = 0
else # ifeq mingw32
#############################################################################
# SETUP AND BUILD -- FREEBSD
#############################################################################
ifeq ($(PLATFORM),freebsd)
# flags
BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
-Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
CLIENT_CFLAGS += $(SDL_CFLAGS)
HAVE_VM_COMPILED = true
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
# don't need -ldl (FreeBSD)
LIBS=-lm
CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL
# optional features/libraries
ifeq ($(USE_OPENAL),1)
ifeq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += $(THREAD_LIBS) -lopenal
endif
endif
ifeq ($(USE_CURL),1)
ifeq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
# cross-compiling tweaks
ifeq ($(ARCH),i386)
ifeq ($(CROSS_COMPILING),1)
BASE_CFLAGS += -m32
endif
endif
ifeq ($(ARCH),amd64)
ifeq ($(CROSS_COMPILING),1)
BASE_CFLAGS += -m64
endif
endif
else # ifeq freebsd
#############################################################################
# SETUP AND BUILD -- OPENBSD
#############################################################################
ifeq ($(PLATFORM),openbsd)
ARCH=$(shell uname -m)
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
CLIENT_CFLAGS += $(SDL_CFLAGS)
ifeq ($(USE_CURL),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
USE_CURL_DLOPEN=0
endif
# no shm_open on OpenBSD
USE_MUMBLE=0
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-pthread
LIBS=-lm
CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += $(THREAD_LIBS) -lossaudio -lopenal
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
else # ifeq openbsd
#############################################################################
# SETUP AND BUILD -- NETBSD
#############################################################################
ifeq ($(PLATFORM),netbsd)
ifeq ($(shell uname -m),i386)
ARCH=i386
endif
LIBS=-lm
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
ifeq ($(ARCH),i386)
HAVE_VM_COMPILED=true
endif
BUILD_CLIENT = 0
else # ifeq netbsd
#############################################################################
# SETUP AND BUILD -- IRIX
#############################################################################
ifeq ($(PLATFORM),irix64)
ARCH=mips
CC = c99
MKDIR = mkdir -p
BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
-I. -I$(ROOT)/usr/include
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZE = -O3
SHLIBEXT=so
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared
LIBS=-ldl -lm -lgen
# FIXME: The X libraries probably aren't necessary?
CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \
-lX11 -lXext -lm
RENDERER_LIBS = $(SDL_LIBS) -lGL
else # ifeq IRIX
#############################################################################
# SETUP AND BUILD -- SunOS
#############################################################################
ifeq ($(PLATFORM),sunos)
CC=gcc
INSTALL=ginstall
MKDIR=gmkdir
COPYDIR="/usr/local/share/games/quake3"
ifneq (,$(findstring i86pc,$(shell uname -m)))
ARCH=i386
else #default to sparc
ARCH=sparc
endif
ifneq ($(ARCH),i386)
ifneq ($(ARCH),sparc)
$(error arch $(ARCH) is currently not supported)
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-pipe -DUSE_ICON
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZEVM = -O3 -funroll-loops
ifeq ($(ARCH),sparc)
OPTIMIZEVM += -O3 \
-fstrength-reduce -falign-functions=2 \
-mtune=ultrasparc3 -mv8plus -mno-faster-structs
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),i386)
OPTIMIZEVM += -march=i586 -fomit-frame-pointer \
-falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
BASE_CFLAGS += -m32
CLIENT_CFLAGS += -I/usr/X11/include/NVIDIA
CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA
endif
endif
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LIBS=-lpthread
LIBS=-lsocket -lnsl -ldl -lm
BOTCFLAGS=-O0
CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm
RENDERER_LIBS = $(SDL_LIBS) -lGL
else # ifeq sunos
#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################
BASE_CFLAGS=
OPTIMIZE = -O3
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared
endif #Linux
endif #darwin
endif #mingw32
endif #FreeBSD
endif #OpenBSD
endif #NetBSD
endif #IRIX
endif #SunOS
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
BUILD_GAME_QVM=0
endif
TARGETS =
ifeq ($(USE_FREETYPE),1)
BASE_CFLAGS += -DBUILD_FREETYPE
endif
ifndef FULLBINEXT
# Leave .x86 off win32 binaries
ifeq ($(ARCH),x86)
FULLBINEXT=$(BINEXT)
else
FULLBINEXT=.$(ARCH)$(BINEXT)
endif
endif
ifndef SHLIBNAME
SHLIBNAME=$(ARCH).$(SHLIBEXT)
endif
ifneq ($(BUILD_SERVER),0)
TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/renderer_opengl1_smp_$(SHLIBNAME)
endif
ifneq ($(BUILD_RENDERER_REND2), 0)
TARGETS += $(B)/renderer_rend2_$(SHLIBNAME)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/renderer_rend2_smp_$(SHLIBNAME)
endif
endif
else
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(BUILD_RENDERER_REND2), 0)
TARGETS += $(B)/$(CLIENTBIN)_rend2$(FULLBINEXT)
endif
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/$(CLIENTBIN)-smp$(FULLBINEXT)
ifneq ($(BUILD_RENDERER_REND2), 0)
TARGETS += $(B)/$(CLIENTBIN)_rend2-smp$(FULLBINEXT)
endif
endif
endif
endif
ifneq ($(BUILD_GAME_SO),0)
ifneq ($(BUILD_BASEGAME),0)
TARGETS += \
$(B)/$(BASEGAME)/cgame$(SHLIBNAME) \
$(B)/$(BASEGAME)/qagame$(SHLIBNAME) \
$(B)/$(BASEGAME)/ui$(SHLIBNAME)
endif
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/$(MISSIONPACK)/cgame$(SHLIBNAME) \
$(B)/$(MISSIONPACK)/qagame$(SHLIBNAME) \
$(B)/$(MISSIONPACK)/ui$(SHLIBNAME)
endif
endif
ifneq ($(BUILD_GAME_QVM),0)
ifneq ($(CROSS_COMPILING),1)
ifneq ($(BUILD_BASEGAME),0)
TARGETS += \
$(B)/$(BASEGAME)/vm/cgame.qvm \
$(B)/$(BASEGAME)/vm/qagame.qvm \
$(B)/$(BASEGAME)/vm/ui.qvm
endif
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/$(MISSIONPACK)/vm/qagame.qvm \
$(B)/$(MISSIONPACK)/vm/cgame.qvm \
$(B)/$(MISSIONPACK)/vm/ui.qvm
endif
endif
endif
ifeq ($(USE_OPENAL),1)
CLIENT_CFLAGS += -DUSE_OPENAL
ifeq ($(USE_OPENAL_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
endif
endif
ifeq ($(USE_CURL),1)
CLIENT_CFLAGS += -DUSE_CURL
ifeq ($(USE_CURL_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_CURL_DLOPEN
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
endif
ifeq ($(USE_RENDERER_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_RENDERER_DLOPEN
endif
ifeq ($(USE_MUMBLE),1)
CLIENT_CFLAGS += -DUSE_MUMBLE
endif
ifeq ($(USE_VOIP),1)
CLIENT_CFLAGS += -DUSE_VOIP
SERVER_CFLAGS += -DUSE_VOIP
ifeq ($(USE_INTERNAL_SPEEX),1)
CLIENT_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include
else
CLIENT_LIBS += -lspeex -lspeexdsp
endif
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
BASE_CFLAGS += -DNO_GZIP
BASE_CFLAGS += -I$(ZDIR)
else
LIBS += -lz
endif
ifeq ($(USE_INTERNAL_JPEG),1)
BASE_CFLAGS += -DUSE_INTERNAL_JPEG
BASE_CFLAGS += -I$(JPDIR)
else
RENDERER_LIBS += -ljpeg
endif
ifeq ($(USE_FREETYPE),1)
RENDERER_LIBS += -lfreetype
endif
ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
BASE_CFLAGS += -Qunused-arguments
endif
ifdef DEFAULT_BASEDIR
BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
endif
ifeq ($(USE_LOCAL_HEADERS),1)
BASE_CFLAGS += -DUSE_LOCAL_HEADERS
endif
ifeq ($(BUILD_STANDALONE),1)
BUILD_DEFINES += -DSTANDALONE
endif
ifeq ($(GENERATE_DEPENDENCIES),1)
DEPEND_CFLAGS = -MMD
else
DEPEND_CFLAGS =
endif
ifeq ($(NO_STRIP),1)
STRIP_FLAG =
else
STRIP_FLAG = -s
endif
BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
BASE_CFLAGS += -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral
BASE_CFLAGS += -Wstrict-aliasing=2 -Wmissing-format-attribute
BASE_CFLAGS += -Wdisabled-optimization
BASE_CFLAGS += -Werror-implicit-function-declaration
BASE_CFLAGS += $(BUILD_DEFINES)
ifeq ($(V),1)
echo_cmd=@:
Q=
else
echo_cmd=@echo
Q=@
endif
define DO_CC
$(echo_cmd) "CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $<
endef
define DO_REF_CC
$(echo_cmd) "REF_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $<
endef
define DO_REF_STR
$(echo_cmd) "REF_STR $<"
$(Q)rm -f $@
$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
$(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
$(Q)echo ";" >> $@
endef
define DO_SMP_CC
$(echo_cmd) "SMP_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -DSMP -o $@ -c $<
endef
define DO_BOT_CC
$(echo_cmd) "BOT_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) $(OPTIMIZE) -DBOTLIB -o $@ -c $<
endef
ifeq ($(GENERATE_DEPENDENCIES),1)
DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
endif
define DO_SHLIB_CC
$(echo_cmd) "SHLIB_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_GAME_CC
$(echo_cmd) "GAME_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_CGAME_CC
$(echo_cmd) "CGAME_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_UI_CC
$(echo_cmd) "UI_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_SHLIB_CC_MISSIONPACK
$(echo_cmd) "SHLIB_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_GAME_CC_MISSIONPACK
$(echo_cmd) "GAME_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_CGAME_CC_MISSIONPACK
$(echo_cmd) "CGAME_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_UI_CC_MISSIONPACK
$(echo_cmd) "UI_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_AS
$(echo_cmd) "AS $<"
$(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $<
endef
define DO_DED_CC
$(echo_cmd) "DED_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) $(SERVER_CFLAGS) $(OPTIMIZE) -o $@ -c $<
endef
define DO_WINDRES
$(echo_cmd) "WINDRES $<"
$(Q)$(WINDRES) -i $< -o $@
endef
#############################################################################
# MAIN TARGETS
#############################################################################
default: release
all: debug release
debug:
@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" \
CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V)
release:
@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" \
CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V)
# Create the build directories, check libraries and print out
# an informational message, then start building
targets: makedirs
@echo ""
@echo "Building $(CLIENTBIN) in $(B):"
ifdef IOQ3_REVISION
@echo " IOQ3_REVISION: $(IOQ3_REVISION)"
endif
@echo " PLATFORM: $(PLATFORM)"
@echo " ARCH: $(ARCH)"
@echo " VERSION: $(VERSION)"
@echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
@echo " CC: $(CC)"
@echo ""
@echo " CFLAGS:"
-@for i in $(CFLAGS); \
do \
echo " $$i"; \
done
-@for i in $(OPTIMIZE); \
do \
echo " $$i"; \
done
@echo ""
@echo " CLIENT_CFLAGS:"
-@for i in $(CLIENT_CFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " SERVER_CFLAGS:"
-@for i in $(SERVER_CFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " LDFLAGS:"
-@for i in $(LDFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " LIBS:"
-@for i in $(LIBS); \
do \
echo " $$i"; \
done
@echo ""
@echo " CLIENT_LIBS:"
-@for i in $(CLIENT_LIBS); \
do \
echo " $$i"; \
done
@echo ""
@echo " Output:"
-@for i in $(TARGETS); \
do \
echo " $$i"; \
done
@echo ""
ifneq ($(TARGETS),)
@$(MAKE) $(TARGETS) V=$(V)
endif
makedirs:
@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
@if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
@if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi
@if [ ! -d $(B)/rend2 ];then $(MKDIR) $(B)/rend2;fi
@if [ ! -d $(B)/rend2/glsl ];then $(MKDIR) $(B)/rend2/glsl;fi
@if [ ! -d $(B)/renderersmp ];then $(MKDIR) $(B)/renderersmp;fi
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
@if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi
@if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi
@if [ ! -d $(B)/$(BASEGAME)/game ];then $(MKDIR) $(B)/$(BASEGAME)/game;fi
@if [ ! -d $(B)/$(BASEGAME)/ui ];then $(MKDIR) $(B)/$(BASEGAME)/ui;fi
@if [ ! -d $(B)/$(BASEGAME)/qcommon ];then $(MKDIR) $(B)/$(BASEGAME)/qcommon;fi
@if [ ! -d $(B)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(BASEGAME)/vm;fi
@if [ ! -d $(B)/$(MISSIONPACK) ];then $(MKDIR) $(B)/$(MISSIONPACK);fi
@if [ ! -d $(B)/$(MISSIONPACK)/cgame ];then $(MKDIR) $(B)/$(MISSIONPACK)/cgame;fi
@if [ ! -d $(B)/$(MISSIONPACK)/game ];then $(MKDIR) $(B)/$(MISSIONPACK)/game;fi
@if [ ! -d $(B)/$(MISSIONPACK)/ui ];then $(MKDIR) $(B)/$(MISSIONPACK)/ui;fi
@if [ ! -d $(B)/$(MISSIONPACK)/qcommon ];then $(MKDIR) $(B)/$(MISSIONPACK)/qcommon;fi
@if [ ! -d $(B)/$(MISSIONPACK)/vm ];then $(MKDIR) $(B)/$(MISSIONPACK)/vm;fi
@if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
@if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
@if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
@if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi
@if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi
@if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi
#############################################################################
# QVM BUILD TOOLS
#############################################################################
TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing
TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \
-DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \
-I$(Q3LCCSRCDIR) \
-I$(LBURGDIR)
TOOLS_LIBS =
TOOLS_LDFLAGS =
ifeq ($(GENERATE_DEPENDENCIES),1)
TOOLS_CFLAGS += -MMD
endif
define DO_TOOLS_CC
$(echo_cmd) "TOOLS_CC $<"
$(Q)$(CC) $(TOOLS_CFLAGS) -o $@ -c $<
endef
define DO_TOOLS_CC_DAGCHECK
$(echo_cmd) "TOOLS_CC_DAGCHECK $<"
$(Q)$(CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $<
endef
LBURG = $(B)/tools/lburg/lburg$(BINEXT)
DAGCHECK_C = $(B)/tools/rcc/dagcheck.c
Q3RCC = $(B)/tools/q3rcc$(BINEXT)
Q3CPP = $(B)/tools/q3cpp$(BINEXT)
Q3LCC = $(B)/tools/q3lcc$(BINEXT)
Q3ASM = $(B)/tools/q3asm$(BINEXT)
LBURGOBJ= \
$(B)/tools/lburg/lburg.o \
$(B)/tools/lburg/gram.o
$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c
$(DO_TOOLS_CC)
$(LBURG): $(LBURGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3RCCOBJ = \
$(B)/tools/rcc/alloc.o \
$(B)/tools/rcc/bind.o \
$(B)/tools/rcc/bytecode.o \
$(B)/tools/rcc/dag.o \
$(B)/tools/rcc/dagcheck.o \
$(B)/tools/rcc/decl.o \
$(B)/tools/rcc/enode.o \
$(B)/tools/rcc/error.o \
$(B)/tools/rcc/event.o \
$(B)/tools/rcc/expr.o \
$(B)/tools/rcc/gen.o \
$(B)/tools/rcc/init.o \
$(B)/tools/rcc/inits.o \
$(B)/tools/rcc/input.o \
$(B)/tools/rcc/lex.o \
$(B)/tools/rcc/list.o \
$(B)/tools/rcc/main.o \
$(B)/tools/rcc/null.o \
$(B)/tools/rcc/output.o \
$(B)/tools/rcc/prof.o \
$(B)/tools/rcc/profio.o \
$(B)/tools/rcc/simp.o \
$(B)/tools/rcc/stmt.o \
$(B)/tools/rcc/string.o \
$(B)/tools/rcc/sym.o \
$(B)/tools/rcc/symbolic.o \
$(B)/tools/rcc/trace.o \
$(B)/tools/rcc/tree.o \
$(B)/tools/rcc/types.o
$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md
$(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md"
$(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@
$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C)
$(DO_TOOLS_CC_DAGCHECK)
$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c
$(DO_TOOLS_CC)
$(Q3RCC): $(Q3RCCOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3CPPOBJ = \
$(B)/tools/cpp/cpp.o \
$(B)/tools/cpp/lex.o \
$(B)/tools/cpp/nlist.o \
$(B)/tools/cpp/tokens.o \
$(B)/tools/cpp/macro.o \
$(B)/tools/cpp/eval.o \
$(B)/tools/cpp/include.o \
$(B)/tools/cpp/hideset.o \
$(B)/tools/cpp/getopt.o \
$(B)/tools/cpp/unix.o
$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c
$(DO_TOOLS_CC)
$(Q3CPP): $(Q3CPPOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3LCCOBJ = \
$(B)/tools/etc/lcc.o \
$(B)/tools/etc/bytecode.o
$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c
$(DO_TOOLS_CC)
$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS)
define DO_Q3LCC
$(echo_cmd) "Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) $(BUILD_DEFINES) -o $@ $<
endef
define DO_CGAME_Q3LCC
$(echo_cmd) "CGAME_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME $(BUILD_DEFINES) -o $@ $<
endef
define DO_GAME_Q3LCC
$(echo_cmd) "GAME_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DQAGAME $(BUILD_DEFINES) -o $@ $<
endef
define DO_UI_Q3LCC
$(echo_cmd) "UI_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI $(BUILD_DEFINES) -o $@ $<
endef
define DO_Q3LCC_MISSIONPACK
$(echo_cmd) "Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) $(BUILD_DEFINES) -o $@ $<
endef
define DO_CGAME_Q3LCC_MISSIONPACK
$(echo_cmd) "CGAME_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DCGAME $(BUILD_DEFINES) -o $@ $<
endef
define DO_GAME_Q3LCC_MISSIONPACK
$(echo_cmd) "GAME_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DQAGAME $(BUILD_DEFINES) -o $@ $<
endef
define DO_UI_Q3LCC_MISSIONPACK
$(echo_cmd) "UI_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DUI $(BUILD_DEFINES) -o $@ $<
endef
Q3ASMOBJ = \
$(B)/tools/asm/q3asm.o \
$(B)/tools/asm/cmdlib.o
$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c
$(DO_TOOLS_CC)
$(Q3ASM): $(Q3ASMOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
#############################################################################
# CLIENT/SERVER
#############################################################################
Q3OBJ = \
$(B)/client/cl_cgame.o \
$(B)/client/cl_cin.o \
$(B)/client/cl_console.o \
$(B)/client/cl_input.o \
$(B)/client/cl_keys.o \
$(B)/client/cl_main.o \
$(B)/client/cl_net_chan.o \
$(B)/client/cl_parse.o \
$(B)/client/cl_scrn.o \
$(B)/client/cl_ui.o \
$(B)/client/cl_avi.o \
\
$(B)/client/cm_load.o \
$(B)/client/cm_patch.o \
$(B)/client/cm_polylib.o \
$(B)/client/cm_test.o \
$(B)/client/cm_trace.o \
\
$(B)/client/cmd.o \
$(B)/client/common.o \
$(B)/client/cvar.o \
$(B)/client/files.o \
$(B)/client/md4.o \
$(B)/client/md5.o \
$(B)/client/msg.o \
$(B)/client/net_chan.o \
$(B)/client/net_ip.o \
$(B)/client/huffman.o \
\
$(B)/client/snd_adpcm.o \
$(B)/client/snd_dma.o \
$(B)/client/snd_mem.o \
$(B)/client/snd_mix.o \
$(B)/client/snd_wavelet.o \
\
$(B)/client/snd_main.o \
$(B)/client/snd_codec.o \
$(B)/client/snd_codec_wav.o \
$(B)/client/snd_codec_ogg.o \
\
$(B)/client/qal.o \
$(B)/client/snd_openal.o \
\
$(B)/client/cl_curl.o \
\
$(B)/client/sv_bot.o \
$(B)/client/sv_ccmds.o \
$(B)/client/sv_client.o \
$(B)/client/sv_game.o \
$(B)/client/sv_init.o \
$(B)/client/sv_main.o \
$(B)/client/sv_net_chan.o \
$(B)/client/sv_snapshot.o \
$(B)/client/sv_world.o \
\
$(B)/client/q_math.o \
$(B)/client/q_shared.o \
\
$(B)/client/unzip.o \
$(B)/client/ioapi.o \
$(B)/client/puff.o \
$(B)/client/vm.o \
$(B)/client/vm_interpreted.o \
\
$(B)/client/be_aas_bspq3.o \
$(B)/client/be_aas_cluster.o \
$(B)/client/be_aas_debug.o \
$(B)/client/be_aas_entity.o \
$(B)/client/be_aas_file.o \
$(B)/client/be_aas_main.o \
$(B)/client/be_aas_move.o \
$(B)/client/be_aas_optimize.o \
$(B)/client/be_aas_reach.o \
$(B)/client/be_aas_route.o \
$(B)/client/be_aas_routealt.o \
$(B)/client/be_aas_sample.o \
$(B)/client/be_ai_char.o \
$(B)/client/be_ai_chat.o \
$(B)/client/be_ai_gen.o \
$(B)/client/be_ai_goal.o \
$(B)/client/be_ai_move.o \
$(B)/client/be_ai_weap.o \
$(B)/client/be_ai_weight.o \
$(B)/client/be_ea.o \
$(B)/client/be_interface.o \
$(B)/client/l_crc.o \
$(B)/client/l_libvar.o \
$(B)/client/l_log.o \
$(B)/client/l_memory.o \
$(B)/client/l_precomp.o \
$(B)/client/l_script.o \
$(B)/client/l_struct.o \
\
$(B)/client/sdl_input.o \
$(B)/client/sdl_snd.o \
\
$(B)/client/con_log.o \
$(B)/client/sys_main.o
ifeq ($(PLATFORM),mingw32)
Q3OBJ += \
$(B)/client/con_passive.o
else
Q3OBJ += \
$(B)/client/con_tty.o
endif
Q3R2OBJ = \
$(B)/rend2/tr_animation.o \
$(B)/rend2/tr_backend.o \
$(B)/rend2/tr_bsp.o \
$(B)/rend2/tr_cmds.o \
$(B)/rend2/tr_curve.o \
$(B)/rend2/tr_extramath.o \
$(B)/rend2/tr_extensions.o \
$(B)/rend2/tr_fbo.o \
$(B)/rend2/tr_flares.o \
$(B)/rend2/tr_font.o \
$(B)/rend2/tr_glsl.o \
$(B)/rend2/tr_image.o \
$(B)/rend2/tr_image_png.o \
$(B)/rend2/tr_image_jpg.o \
$(B)/rend2/tr_image_bmp.o \
$(B)/rend2/tr_image_tga.o \
$(B)/rend2/tr_image_pcx.o \
$(B)/rend2/tr_init.o \
$(B)/rend2/tr_light.o \
$(B)/rend2/tr_main.o \
$(B)/rend2/tr_marks.o \
$(B)/rend2/tr_mesh.o \
$(B)/rend2/tr_model.o \
$(B)/rend2/tr_model_iqm.o \
$(B)/rend2/tr_noise.o \
$(B)/rend2/tr_postprocess.o \
$(B)/rend2/tr_scene.o \
$(B)/rend2/tr_shade.o \
$(B)/rend2/tr_shade_calc.o \
$(B)/rend2/tr_shader.o \
$(B)/rend2/tr_shadows.o \
$(B)/rend2/tr_sky.o \
$(B)/rend2/tr_surface.o \
$(B)/rend2/tr_vbo.o \
$(B)/rend2/tr_world.o \
\
$(B)/renderer/sdl_gamma.o
Q3R2STRINGOBJ = \
$(B)/rend2/glsl/bokeh_fp.o \
$(B)/rend2/glsl/bokeh_vp.o \
$(B)/rend2/glsl/calclevels4x_fp.o \
$(B)/rend2/glsl/calclevels4x_vp.o \
$(B)/rend2/glsl/depthblur_fp.o \
$(B)/rend2/glsl/depthblur_vp.o \
$(B)/rend2/glsl/dlight_fp.o \
$(B)/rend2/glsl/dlight_vp.o \
$(B)/rend2/glsl/down4x_fp.o \
$(B)/rend2/glsl/down4x_vp.o \
$(B)/rend2/glsl/fogpass_fp.o \
$(B)/rend2/glsl/fogpass_vp.o \
$(B)/rend2/glsl/generic_fp.o \
$(B)/rend2/glsl/generic_vp.o \
$(B)/rend2/glsl/lightall_fp.o \
$(B)/rend2/glsl/lightall_vp.o \
$(B)/rend2/glsl/pshadow_fp.o \
$(B)/rend2/glsl/pshadow_vp.o \
$(B)/rend2/glsl/shadowfill_fp.o \
$(B)/rend2/glsl/shadowfill_vp.o \
$(B)/rend2/glsl/shadowmask_fp.o \
$(B)/rend2/glsl/shadowmask_vp.o \
$(B)/rend2/glsl/ssao_fp.o \
$(B)/rend2/glsl/ssao_vp.o \
$(B)/rend2/glsl/texturecolor_fp.o \
$(B)/rend2/glsl/texturecolor_vp.o \
$(B)/rend2/glsl/tonemap_fp.o \
$(B)/rend2/glsl/tonemap_vp.o
Q3ROBJ = \
$(B)/renderer/tr_animation.o \
$(B)/renderer/tr_backend.o \
$(B)/renderer/tr_bsp.o \
$(B)/renderer/tr_cmds.o \
$(B)/renderer/tr_curve.o \
$(B)/renderer/tr_flares.o \
$(B)/renderer/tr_font.o \
$(B)/renderer/tr_image.o \
$(B)/renderer/tr_image_png.o \
$(B)/renderer/tr_image_jpg.o \
$(B)/renderer/tr_image_bmp.o \
$(B)/renderer/tr_image_tga.o \
$(B)/renderer/tr_image_pcx.o \
$(B)/renderer/tr_init.o \
$(B)/renderer/tr_light.o \
$(B)/renderer/tr_main.o \
$(B)/renderer/tr_marks.o \
$(B)/renderer/tr_mesh.o \
$(B)/renderer/tr_model.o \
$(B)/renderer/tr_model_iqm.o \
$(B)/renderer/tr_noise.o \
$(B)/renderer/tr_scene.o \
$(B)/renderer/tr_shade.o \
$(B)/renderer/tr_shade_calc.o \
$(B)/renderer/tr_shader.o \
$(B)/renderer/tr_shadows.o \
$(B)/renderer/tr_sky.o \
$(B)/renderer/tr_surface.o \
$(B)/renderer/tr_world.o \
\
$(B)/renderer/sdl_gamma.o
Q3RPOBJ_UP = \
$(B)/renderer/sdl_glimp.o
Q3RPOBJ_SMP = \
$(B)/renderersmp/sdl_glimp.o
ifneq ($(USE_RENDERER_DLOPEN), 0)
Q3ROBJ += \
$(B)/renderer/q_shared.o \
$(B)/renderer/puff.o \
$(B)/renderer/q_math.o \
$(B)/renderer/tr_subs.o
Q3R2OBJ += \
$(B)/renderer/q_shared.o \
$(B)/renderer/puff.o \
$(B)/renderer/q_math.o \
$(B)/renderer/tr_subs.o
endif
ifneq ($(USE_INTERNAL_JPEG),0)
JPGOBJ = \
$(B)/renderer/jaricom.o \
$(B)/renderer/jcapimin.o \
$(B)/renderer/jcapistd.o \
$(B)/renderer/jcarith.o \
$(B)/renderer/jccoefct.o \
$(B)/renderer/jccolor.o \
$(B)/renderer/jcdctmgr.o \
$(B)/renderer/jchuff.o \
$(B)/renderer/jcinit.o \
$(B)/renderer/jcmainct.o \
$(B)/renderer/jcmarker.o \
$(B)/renderer/jcmaster.o \
$(B)/renderer/jcomapi.o \
$(B)/renderer/jcparam.o \
$(B)/renderer/jcprepct.o \
$(B)/renderer/jcsample.o \
$(B)/renderer/jctrans.o \
$(B)/renderer/jdapimin.o \
$(B)/renderer/jdapistd.o \
$(B)/renderer/jdarith.o \
$(B)/renderer/jdatadst.o \
$(B)/renderer/jdatasrc.o \
$(B)/renderer/jdcoefct.o \
$(B)/renderer/jdcolor.o \
$(B)/renderer/jddctmgr.o \
$(B)/renderer/jdhuff.o \
$(B)/renderer/jdinput.o \
$(B)/renderer/jdmainct.o \
$(B)/renderer/jdmarker.o \
$(B)/renderer/jdmaster.o \
$(B)/renderer/jdmerge.o \
$(B)/renderer/jdpostct.o \
$(B)/renderer/jdsample.o \
$(B)/renderer/jdtrans.o \
$(B)/renderer/jerror.o \
$(B)/renderer/jfdctflt.o \
$(B)/renderer/jfdctfst.o \
$(B)/renderer/jfdctint.o \
$(B)/renderer/jidctflt.o \
$(B)/renderer/jidctfst.o \
$(B)/renderer/jidctint.o \
$(B)/renderer/jmemmgr.o \
$(B)/renderer/jmemnobs.o \
$(B)/renderer/jquant1.o \
$(B)/renderer/jquant2.o \
$(B)/renderer/jutils.o
endif
ifeq ($(ARCH),i386)
Q3OBJ += \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x86)
Q3OBJ += \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x86_64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),amd64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(USE_VOIP),1)
ifeq ($(USE_INTERNAL_SPEEX),1)
Q3OBJ += \
$(B)/client/bits.o \
$(B)/client/buffer.o \
$(B)/client/cb_search.o \
$(B)/client/exc_10_16_table.o \
$(B)/client/exc_10_32_table.o \
$(B)/client/exc_20_32_table.o \
$(B)/client/exc_5_256_table.o \
$(B)/client/exc_5_64_table.o \
$(B)/client/exc_8_128_table.o \
$(B)/client/fftwrap.o \
$(B)/client/filterbank.o \
$(B)/client/filters.o \
$(B)/client/gain_table.o \
$(B)/client/gain_table_lbr.o \
$(B)/client/hexc_10_32_table.o \
$(B)/client/hexc_table.o \
$(B)/client/high_lsp_tables.o \
$(B)/client/jitter.o \
$(B)/client/kiss_fft.o \
$(B)/client/kiss_fftr.o \
$(B)/client/lpc.o \
$(B)/client/lsp.o \
$(B)/client/lsp_tables_nb.o \
$(B)/client/ltp.o \
$(B)/client/mdf.o \
$(B)/client/modes.o \
$(B)/client/modes_wb.o \
$(B)/client/nb_celp.o \
$(B)/client/preprocess.o \
$(B)/client/quant_lsp.o \
$(B)/client/resample.o \
$(B)/client/sb_celp.o \
$(B)/client/smallft.o \
$(B)/client/speex.o \
$(B)/client/speex_callbacks.o \
$(B)/client/speex_header.o \
$(B)/client/stereo.o \
$(B)/client/vbr.o \
$(B)/client/vq.o \
$(B)/client/window.o
endif
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
Q3OBJ += \
$(B)/client/adler32.o \
$(B)/client/crc32.o \
$(B)/client/inffast.o \
$(B)/client/inflate.o \
$(B)/client/inftrees.o \
$(B)/client/zutil.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),i386)
Q3OBJ += \
$(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86)
Q3OBJ += \
$(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
ifeq ($(USE_OLD_VM64),1)
Q3OBJ += \
$(B)/client/vm_x86_64.o \
$(B)/client/vm_x86_64_assembler.o
else
Q3OBJ += \
$(B)/client/vm_x86.o
endif
endif
ifeq ($(ARCH),amd64)
ifeq ($(USE_OLD_VM64),1)
Q3OBJ += \
$(B)/client/vm_x86_64.o \
$(B)/client/vm_x86_64_assembler.o
else
Q3OBJ += \
$(B)/client/vm_x86.o
endif
endif
ifeq ($(ARCH),x64)
ifeq ($(USE_OLD_VM64),1)
Q3OBJ += \
$(B)/client/vm_x86_64.o \
$(B)/client/vm_x86_64_assembler.o
else
Q3OBJ += \
$(B)/client/vm_x86.o
endif
endif
ifeq ($(ARCH),ppc)
Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
endif
ifeq ($(ARCH),ppc64)
Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
endif
ifeq ($(ARCH),sparc)
Q3OBJ += $(B)/client/vm_sparc.o
endif
endif
ifeq ($(PLATFORM),mingw32)
Q3OBJ += \
$(B)/client/win_resource.o \
$(B)/client/sys_win32.o
else
Q3OBJ += \
$(B)/client/sys_unix.o
endif
ifeq ($(PLATFORM),darwin)
Q3OBJ += \
$(B)/client/sys_osx.o
endif
ifeq ($(USE_MUMBLE),1)
Q3OBJ += \
$(B)/client/libmumblelink.o
endif
ifneq ($(USE_RENDERER_DLOPEN),0)
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
$(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
$(B)/renderer_opengl1_smp_$(SHLIBNAME): $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
$(B)/renderer_rend2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
$(B)/renderer_rend2_smp_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
else
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
$(B)/$(CLIENTBIN)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
$(B)/$(CLIENTBIN)_rend2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
$(B)/$(CLIENTBIN)_rend2-smp$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
endif
ifneq ($(strip $(LIBSDLMAIN)),)
ifneq ($(strip $(LIBSDLMAINSRC)),)
$(LIBSDLMAIN) : $(LIBSDLMAINSRC)
cp $< $@
ranlib $@
endif
endif
#############################################################################
# DEDICATED SERVER
#############################################################################
Q3DOBJ = \
$(B)/ded/sv_bot.o \
$(B)/ded/sv_client.o \
$(B)/ded/sv_ccmds.o \
$(B)/ded/sv_game.o \
$(B)/ded/sv_init.o \
$(B)/ded/sv_main.o \
$(B)/ded/sv_net_chan.o \
$(B)/ded/sv_snapshot.o \
$(B)/ded/sv_world.o \
\
$(B)/ded/cm_load.o \
$(B)/ded/cm_patch.o \
$(B)/ded/cm_polylib.o \
$(B)/ded/cm_test.o \
$(B)/ded/cm_trace.o \
$(B)/ded/cmd.o \
$(B)/ded/common.o \
$(B)/ded/cvar.o \
$(B)/ded/files.o \
$(B)/ded/md4.o \
$(B)/ded/msg.o \
$(B)/ded/net_chan.o \
$(B)/ded/net_ip.o \
$(B)/ded/huffman.o \
\
$(B)/ded/q_math.o \
$(B)/ded/q_shared.o \
\
$(B)/ded/unzip.o \
$(B)/ded/ioapi.o \
$(B)/ded/vm.o \
$(B)/ded/vm_interpreted.o \
\
$(B)/ded/be_aas_bspq3.o \
$(B)/ded/be_aas_cluster.o \
$(B)/ded/be_aas_debug.o \
$(B)/ded/be_aas_entity.o \
$(B)/ded/be_aas_file.o \
$(B)/ded/be_aas_main.o \
$(B)/ded/be_aas_move.o \
$(B)/ded/be_aas_optimize.o \
$(B)/ded/be_aas_reach.o \
$(B)/ded/be_aas_route.o \
$(B)/ded/be_aas_routealt.o \
$(B)/ded/be_aas_sample.o \
$(B)/ded/be_ai_char.o \
$(B)/ded/be_ai_chat.o \
$(B)/ded/be_ai_gen.o \
$(B)/ded/be_ai_goal.o \
$(B)/ded/be_ai_move.o \
$(B)/ded/be_ai_weap.o \
$(B)/ded/be_ai_weight.o \
$(B)/ded/be_ea.o \
$(B)/ded/be_interface.o \
$(B)/ded/l_crc.o \
$(B)/ded/l_libvar.o \
$(B)/ded/l_log.o \
$(B)/ded/l_memory.o \
$(B)/ded/l_precomp.o \
$(B)/ded/l_script.o \
$(B)/ded/l_struct.o \
\
$(B)/ded/null_client.o \
$(B)/ded/null_input.o \
$(B)/ded/null_snddma.o \
\
$(B)/ded/con_log.o \
$(B)/ded/sys_main.o
ifeq ($(ARCH),i386)
Q3DOBJ += \
$(B)/ded/matha.o \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x86)
Q3DOBJ += \
$(B)/ded/matha.o \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x86_64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),amd64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
Q3DOBJ += \
$(B)/ded/adler32.o \
$(B)/ded/crc32.o \
$(B)/ded/inffast.o \
$(B)/ded/inflate.o \
$(B)/ded/inftrees.o \
$(B)/ded/zutil.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),i386)
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
ifeq ($(ARCH),x86)
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
ifeq ($(USE_OLD_VM64),1)
Q3DOBJ += \
$(B)/ded/vm_x86_64.o \
$(B)/ded/vm_x86_64_assembler.o
else
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
endif
ifeq ($(ARCH),amd64)
ifeq ($(USE_OLD_VM64),1)
Q3DOBJ += \
$(B)/ded/vm_x86_64.o \
$(B)/ded/vm_x86_64_assembler.o
else
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
endif
ifeq ($(ARCH),x64)
ifeq ($(USE_OLD_VM64),1)
Q3DOBJ += \
$(B)/ded/vm_x86_64.o \
$(B)/ded/vm_x86_64_assembler.o
else
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
endif
ifeq ($(ARCH),ppc)
Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
endif
ifeq ($(ARCH),ppc64)
Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
endif
ifeq ($(ARCH),sparc)
Q3DOBJ += $(B)/ded/vm_sparc.o
endif
endif
ifeq ($(PLATFORM),mingw32)
Q3DOBJ += \
$(B)/ded/win_resource.o \
$(B)/ded/sys_win32.o \
$(B)/ded/con_win32.o
else
Q3DOBJ += \
$(B)/ded/sys_unix.o \
$(B)/ded/con_tty.o
endif
ifeq ($(PLATFORM),darwin)
Q3DOBJ += \
$(B)/ded/sys_osx.o
endif
$(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS)
#############################################################################
## Q3RALLY CGAME
#############################################################################
Q3CGOBJ_ = \
$(B)/$(BASEGAME)/cgame/cg_main.o \
$(B)/$(BASEGAME)/cgame/bg_misc.o \
$(B)/$(BASEGAME)/cgame/bg_pmove.o \
$(B)/$(BASEGAME)/cgame/bg_physics.o \
$(B)/$(BASEGAME)/cgame/bg_slidemove.o \
$(B)/$(BASEGAME)/cgame/bg_lib.o \
$(B)/$(BASEGAME)/cgame/bg_wheel_forces.o \
$(B)/$(BASEGAME)/cgame/cg_atmospheric.o \
$(B)/$(BASEGAME)/cgame/cg_consolecmds.o \
$(B)/$(BASEGAME)/cgame/cg_draw.o \
$(B)/$(BASEGAME)/cgame/cg_drawtools.o \
$(B)/$(BASEGAME)/cgame/cg_effects.o \
$(B)/$(BASEGAME)/cgame/cg_ents.o \
$(B)/$(BASEGAME)/cgame/cg_event.o \
$(B)/$(BASEGAME)/cgame/cg_info.o \
$(B)/$(BASEGAME)/cgame/cg_localents.o \
$(B)/$(BASEGAME)/cgame/cg_marks.o \
$(B)/$(BASEGAME)/cgame/cg_particles.o \
$(B)/$(BASEGAME)/cgame/cg_players.o \
$(B)/$(BASEGAME)/cgame/cg_playerstate.o \
$(B)/$(BASEGAME)/cgame/cg_predict.o \
$(B)/$(BASEGAME)/cgame/cg_rally_draw.o \
$(B)/$(BASEGAME)/cgame/cg_rally_drawtools.o \
$(B)/$(BASEGAME)/cgame/cg_rally_hud.o \
$(B)/$(BASEGAME)/cgame/cg_rally_hud2.o \
$(B)/$(BASEGAME)/cgame/cg_rally_platetools.o \
$(B)/$(BASEGAME)/cgame/cg_rally_racetools.o \
$(B)/$(BASEGAME)/cgame/cg_rally_rearweapons.o \
$(B)/$(BASEGAME)/cgame/cg_rally_scripted_objects.o \
$(B)/$(BASEGAME)/cgame/cg_rally_tools.o \
$(B)/$(BASEGAME)/cgame/cg_scoreboard.o \
$(B)/$(BASEGAME)/cgame/cg_servercmds.o \
$(B)/$(BASEGAME)/cgame/cg_snapshot.o \
$(B)/$(BASEGAME)/cgame/cg_view.o \
$(B)/$(BASEGAME)/cgame/cg_weapons.o \
\
$(B)/$(BASEGAME)/qcommon/q_math.o \
$(B)/$(BASEGAME)/qcommon/q_shared.o
Q3CGOBJ = $(Q3CGOBJ_) $(B)/$(BASEGAME)/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm)
$(B)/$(BASEGAME)/cgame$(SHLIBNAME): $(Q3CGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## MISSIONPACK CGAME
#############################################################################
MPCGOBJ_ = \
$(B)/$(MISSIONPACK)/cgame/cg_main.o \
$(B)/$(MISSIONPACK)/cgame/bg_misc.o \
$(B)/$(MISSIONPACK)/cgame/bg_pmove.o \
$(B)/$(MISSIONPACK)/cgame/bg_slidemove.o \
$(B)/$(MISSIONPACK)/cgame/bg_lib.o \
$(B)/$(MISSIONPACK)/cgame/cg_consolecmds.o \
$(B)/$(MISSIONPACK)/cgame/cg_newdraw.o \
$(B)/$(MISSIONPACK)/cgame/cg_draw.o \
$(B)/$(MISSIONPACK)/cgame/cg_drawtools.o \
$(B)/$(MISSIONPACK)/cgame/cg_effects.o \
$(B)/$(MISSIONPACK)/cgame/cg_ents.o \
$(B)/$(MISSIONPACK)/cgame/cg_event.o \
$(B)/$(MISSIONPACK)/cgame/cg_info.o \
$(B)/$(MISSIONPACK)/cgame/cg_localents.o \
$(B)/$(MISSIONPACK)/cgame/cg_marks.o \
$(B)/$(MISSIONPACK)/cgame/cg_particles.o \
$(B)/$(MISSIONPACK)/cgame/cg_players.o \
$(B)/$(MISSIONPACK)/cgame/cg_playerstate.o \
$(B)/$(MISSIONPACK)/cgame/cg_predict.o \
$(B)/$(MISSIONPACK)/cgame/cg_scoreboard.o \
$(B)/$(MISSIONPACK)/cgame/cg_servercmds.o \
$(B)/$(MISSIONPACK)/cgame/cg_snapshot.o \
$(B)/$(MISSIONPACK)/cgame/cg_view.o \
$(B)/$(MISSIONPACK)/cgame/cg_weapons.o \
$(B)/$(MISSIONPACK)/ui/ui_shared.o \
\
$(B)/$(MISSIONPACK)/qcommon/q_math.o \
$(B)/$(MISSIONPACK)/qcommon/q_shared.o
MPCGOBJ = $(MPCGOBJ_) $(B)/$(MISSIONPACK)/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm)
$(B)/$(MISSIONPACK)/cgame$(SHLIBNAME): $(MPCGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## Q3RALLY GAME
#############################################################################
Q3GOBJ_ = \
$(B)/$(BASEGAME)/game/g_main.o \
$(B)/$(BASEGAME)/game/ai_chat.o \
$(B)/$(BASEGAME)/game/ai_cmd.o \
$(B)/$(BASEGAME)/game/ai_dmnet.o \
$(B)/$(BASEGAME)/game/ai_dmq3.o \
$(B)/$(BASEGAME)/game/ai_main.o \
$(B)/$(BASEGAME)/game/ai_team.o \
$(B)/$(BASEGAME)/game/ai_vcmd.o \
$(B)/$(BASEGAME)/game/bg_misc.o \
$(B)/$(BASEGAME)/game/bg_pmove.o \
$(B)/$(BASEGAME)/game/bg_physics.o \
$(B)/$(BASEGAME)/game/bg_slidemove.o \
$(B)/$(BASEGAME)/game/bg_lib.o \
$(B)/$(BASEGAME)/game/bg_wheel_forces.o \
$(B)/$(BASEGAME)/game/g_active.o \
$(B)/$(BASEGAME)/game/g_arenas.o \
$(B)/$(BASEGAME)/game/g_bot.o \
$(B)/$(BASEGAME)/game/g_client.o \
$(B)/$(BASEGAME)/game/g_cmds.o \
$(B)/$(BASEGAME)/game/g_combat.o \
$(B)/$(BASEGAME)/game/g_items.o \
$(B)/$(BASEGAME)/game/g_mem.o \
$(B)/$(BASEGAME)/game/g_misc.o \
$(B)/$(BASEGAME)/game/g_missile.o \
$(B)/$(BASEGAME)/game/g_mover.o \
$(B)/$(BASEGAME)/game/g_rally_hazard.o \
$(B)/$(BASEGAME)/game/g_rally_mapents.o \
$(B)/$(BASEGAME)/game/g_rally_mapobjects.o \
$(B)/$(BASEGAME)/game/g_rally_observer_cams.o \
$(B)/$(BASEGAME)/game/g_rally_racetools.o \
$(B)/$(BASEGAME)/game/g_rally_rearweapon.o \
$(B)/$(BASEGAME)/game/g_rally_scripted_objects.o \
$(B)/$(BASEGAME)/game/g_rally_tools.o \
$(B)/$(BASEGAME)/game/g_session.o \
$(B)/$(BASEGAME)/game/g_spawn.o \
$(B)/$(BASEGAME)/game/g_svcmds.o \
$(B)/$(BASEGAME)/game/g_target.o \
$(B)/$(BASEGAME)/game/g_team.o \
$(B)/$(BASEGAME)/game/g_trigger.o \
$(B)/$(BASEGAME)/game/g_utils.o \
$(B)/$(BASEGAME)/game/g_weapon.o \
\
$(B)/$(BASEGAME)/qcommon/q_math.o \
$(B)/$(BASEGAME)/qcommon/q_shared.o
Q3GOBJ = $(Q3GOBJ_) $(B)/$(BASEGAME)/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm)
$(B)/$(BASEGAME)/qagame$(SHLIBNAME): $(Q3GOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## MISSIONPACK GAME
#############################################################################
MPGOBJ_ = \
$(B)/$(MISSIONPACK)/game/g_main.o \
$(B)/$(MISSIONPACK)/game/ai_chat.o \
$(B)/$(MISSIONPACK)/game/ai_cmd.o \
$(B)/$(MISSIONPACK)/game/ai_dmnet.o \
$(B)/$(MISSIONPACK)/game/ai_dmq3.o \
$(B)/$(MISSIONPACK)/game/ai_main.o \
$(B)/$(MISSIONPACK)/game/ai_team.o \
$(B)/$(MISSIONPACK)/game/ai_vcmd.o \
$(B)/$(MISSIONPACK)/game/bg_misc.o \
$(B)/$(MISSIONPACK)/game/bg_pmove.o \
$(B)/$(MISSIONPACK)/game/bg_slidemove.o \
$(B)/$(MISSIONPACK)/game/bg_lib.o \
$(B)/$(MISSIONPACK)/game/g_active.o \
$(B)/$(MISSIONPACK)/game/g_arenas.o \
$(B)/$(MISSIONPACK)/game/g_bot.o \
$(B)/$(MISSIONPACK)/game/g_client.o \
$(B)/$(MISSIONPACK)/game/g_cmds.o \
$(B)/$(MISSIONPACK)/game/g_combat.o \
$(B)/$(MISSIONPACK)/game/g_items.o \
$(B)/$(MISSIONPACK)/game/g_mem.o \
$(B)/$(MISSIONPACK)/game/g_misc.o \
$(B)/$(MISSIONPACK)/game/g_missile.o \
$(B)/$(MISSIONPACK)/game/g_mover.o \
$(B)/$(MISSIONPACK)/game/g_session.o \
$(B)/$(MISSIONPACK)/game/g_spawn.o \
$(B)/$(MISSIONPACK)/game/g_svcmds.o \
$(B)/$(MISSIONPACK)/game/g_target.o \
$(B)/$(MISSIONPACK)/game/g_team.o \
$(B)/$(MISSIONPACK)/game/g_trigger.o \
$(B)/$(MISSIONPACK)/game/g_utils.o \
$(B)/$(MISSIONPACK)/game/g_weapon.o \
\
$(B)/$(MISSIONPACK)/qcommon/q_math.o \
$(B)/$(MISSIONPACK)/qcommon/q_shared.o
MPGOBJ = $(MPGOBJ_) $(B)/$(MISSIONPACK)/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm)
$(B)/$(MISSIONPACK)/qagame$(SHLIBNAME): $(MPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## Q3RALLY UI
#############################################################################
# $(B)/$(BASEGAME)/ui/ui_controls2.o
# $(B)/$(BASEGAME)/ui/ui_servers2.o
# $(B)/$(BASEGAME)/ui/ui_startserver.o
Q3UIOBJ_ = \
$(B)/$(BASEGAME)/ui/ui_main.o \
$(B)/$(BASEGAME)/ui/bg_misc.o \
$(B)/$(BASEGAME)/ui/bg_lib.o \
$(B)/$(BASEGAME)/ui/ui_addbots.o \
$(B)/$(BASEGAME)/ui/ui_atoms.o \
$(B)/$(BASEGAME)/ui/ui_cdkey.o \
$(B)/$(BASEGAME)/ui/ui_cinematics.o \
$(B)/$(BASEGAME)/ui/ui_confirm.o \
$(B)/$(BASEGAME)/ui/ui_connect.o \
$(B)/$(BASEGAME)/ui/ui_credits.o \
$(B)/$(BASEGAME)/ui/ui_demo2.o \
$(B)/$(BASEGAME)/ui/ui_display.o \
$(B)/$(BASEGAME)/ui/ui_gameinfo.o \
$(B)/$(BASEGAME)/ui/ui_ingame.o \
$(B)/$(BASEGAME)/ui/ui_loadconfig.o \
$(B)/$(BASEGAME)/ui/ui_menu.o \
$(B)/$(BASEGAME)/ui/ui_mfield.o \
$(B)/$(BASEGAME)/ui/ui_mods.o \
$(B)/$(BASEGAME)/ui/ui_network.o \
$(B)/$(BASEGAME)/ui/ui_options.o \
$(B)/$(BASEGAME)/ui/ui_playermodel.o \
$(B)/$(BASEGAME)/ui/ui_players.o \
$(B)/$(BASEGAME)/ui/ui_playersettings.o \
$(B)/$(BASEGAME)/ui/ui_preferences.o \
$(B)/$(BASEGAME)/ui/ui_qmenu.o \
$(B)/$(BASEGAME)/ui/ui_rally_controls.o \
$(B)/$(BASEGAME)/ui/ui_rally_credits.o \
$(B)/$(BASEGAME)/ui/ui_rally_favorites.o \
$(B)/$(BASEGAME)/ui/ui_rally_gfxloading.o \
$(B)/$(BASEGAME)/ui/ui_rally_options.o \
$(B)/$(BASEGAME)/ui/ui_rally_servers.o \
$(B)/$(BASEGAME)/ui/ui_rally_startserver.o \
$(B)/$(BASEGAME)/ui/ui_rally_tools.o \
$(B)/$(BASEGAME)/ui/ui_removebots.o \
$(B)/$(BASEGAME)/ui/ui_saveconfig.o \
$(B)/$(BASEGAME)/ui/ui_serverinfo.o \
$(B)/$(BASEGAME)/ui/ui_setup.o \
$(B)/$(BASEGAME)/ui/ui_sound.o \
$(B)/$(BASEGAME)/ui/ui_sparena.o \
$(B)/$(BASEGAME)/ui/ui_specifyserver.o \
$(B)/$(BASEGAME)/ui/ui_splevel.o \
$(B)/$(BASEGAME)/ui/ui_sppostgame.o \
$(B)/$(BASEGAME)/ui/ui_spskill.o \
$(B)/$(BASEGAME)/ui/ui_team.o \
$(B)/$(BASEGAME)/ui/ui_teamorders.o \
$(B)/$(BASEGAME)/ui/ui_video.o \
\
$(B)/$(BASEGAME)/qcommon/q_math.o \
$(B)/$(BASEGAME)/qcommon/q_shared.o
Q3UIOBJ = $(Q3UIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
$(B)/$(BASEGAME)/ui$(SHLIBNAME): $(Q3UIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## MISSIONPACK UI
#############################################################################
MPUIOBJ_ = \
$(B)/$(MISSIONPACK)/ui/ui_main.o \
$(B)/$(MISSIONPACK)/ui/ui_atoms.o \
$(B)/$(MISSIONPACK)/ui/ui_gameinfo.o \
$(B)/$(MISSIONPACK)/ui/ui_players.o \
$(B)/$(MISSIONPACK)/ui/ui_shared.o \
\
$(B)/$(MISSIONPACK)/ui/bg_misc.o \
$(B)/$(MISSIONPACK)/ui/bg_lib.o \
\
$(B)/$(MISSIONPACK)/qcommon/q_math.o \
$(B)/$(MISSIONPACK)/qcommon/q_shared.o
MPUIOBJ = $(MPUIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm)
$(B)/$(MISSIONPACK)/ui$(SHLIBNAME): $(MPUIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
$(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## CLIENT/SERVER RULES
#############################################################################
$(B)/client/%.o: $(ASMDIR)/%.s
$(DO_AS)
# k8 so inline assembler knows about SSE
$(B)/client/%.o: $(ASMDIR)/%.c
$(DO_CC) -march=k8
$(B)/client/%.o: $(CDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(CMDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/client/%.o: $(SPEEXDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(ZDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SDLDIR)/%.c
$(DO_CC)
$(B)/renderersmp/%.o: $(SDLDIR)/%.c
$(DO_SMP_CC)
$(B)/client/%.o: $(SYSDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SYSDIR)/%.m
$(DO_CC)
$(B)/client/%.o: $(SYSDIR)/%.rc
$(DO_WINDRES)
$(B)/renderer/%.o: $(CMDIR)/%.c
$(DO_REF_CC)
$(B)/renderer/%.o: $(SDLDIR)/%.c
$(DO_REF_CC)
$(B)/renderer/%.o: $(JPDIR)/%.c
$(DO_REF_CC)
$(B)/renderer/%.o: $(RDIR)/%.c
$(DO_REF_CC)
$(B)/rend2/glsl/%.c: $(R2DIR)/glsl/%.glsl
$(DO_REF_STR)
$(B)/rend2/glsl/%.o: $(B)/rend2/glsl/%.c
$(DO_REF_CC)
$(B)/rend2/%.o: $(R2DIR)/%.c
$(DO_REF_CC)
$(B)/ded/%.o: $(ASMDIR)/%.s
$(DO_AS)
# k8 so inline assembler knows about SSE
$(B)/ded/%.o: $(ASMDIR)/%.c
$(DO_CC) -march=k8
$(B)/ded/%.o: $(SDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(CMDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(ZDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/ded/%.o: $(SYSDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(SYSDIR)/%.m
$(DO_DED_CC)
$(B)/ded/%.o: $(SYSDIR)/%.rc
$(DO_WINDRES)
$(B)/ded/%.o: $(NDIR)/%.c
$(DO_DED_CC)
# Extra dependencies to ensure the SVN version is incorporated
ifeq ($(USE_SVN),1)
$(B)/client/cl_console.o : .svn/entries
$(B)/client/common.o : .svn/entries
$(B)/ded/common.o : .svn/entries
endif
#############################################################################
## GAME MODULE RULES
#############################################################################
$(B)/$(BASEGAME)/cgame/bg_%.o: $(GDIR)/bg_%.c
$(DO_CGAME_CC)
$(B)/$(BASEGAME)/cgame/%.o: $(CGDIR)/%.c
$(DO_CGAME_CC)
$(B)/$(BASEGAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/$(BASEGAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/$(MISSIONPACK)/cgame/bg_%.o: $(GDIR)/bg_%.c
$(DO_CGAME_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/cgame/%.o: $(CGDIR)/%.c
$(DO_CGAME_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_CGAME_Q3LCC_MISSIONPACK)
$(B)/$(MISSIONPACK)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC_MISSIONPACK)
$(B)/$(BASEGAME)/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC)
$(B)/$(BASEGAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC)
$(B)/$(MISSIONPACK)/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC_MISSIONPACK)
$(B)/$(BASEGAME)/ui/bg_%.o: $(GDIR)/bg_%.c
$(DO_UI_CC)
$(B)/$(BASEGAME)/ui/%.o: $(Q3UIDIR)/%.c
$(DO_UI_CC)
$(B)/$(BASEGAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/baseq3r/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/$(MISSIONPACK)/ui/bg_%.o: $(GDIR)/bg_%.c
$(DO_UI_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/ui/%.o: $(UIDIR)/%.c
$(DO_UI_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_UI_Q3LCC_MISSIONPACK)
$(B)/$(MISSIONPACK)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC_MISSIONPACK)
$(B)/$(BASEGAME)/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
$(B)/$(BASEGAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC)
$(B)/$(MISSIONPACK)/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC_MISSIONPACK)
#############################################################################
# MISC
#############################################################################
OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3RPOBJ_UP) $(Q3RPOBJ_SMP) $(Q3DOBJ) $(JPGOBJ) \
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
STRINGOBJ = $(Q3R2STRINGOBJ)
copyfiles: release
@if [ ! -d $(COPYDIR)/$(BASEGAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
ifneq ($(BUILD_GAME_SO),0)
ifneq ($(BUILD_BASEGAME),0)
-$(MKDIR) -p -m 0755 $(COPYDIR)/$(BASEGAME)
endif
ifneq ($(BUILD_MISSIONPACK),0)
-$(MKDIR) -p -m 0755 $(COPYDIR)/$(MISSIONPACK)
endif
endif
ifneq ($(BUILD_CLIENT),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(USE_RENDERER_DLOPEN),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME)
ifneq ($(BUILD_RENDERER_REND2),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_rend2_$(SHLIBNAME) $(COPYBINDIR)/renderer_rend2_$(SHLIBNAME)
endif
endif
endif
# Don't copy the SMP until it's working together with SDL.
ifneq ($(BUILD_CLIENT_SMP),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME)
else
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)-smp$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)-smp$(FULLBINEXT)
endif
endif
ifneq ($(BUILD_SERVER),0)
@if [ -f $(BR)/$(SERVERBIN)$(FULLBINEXT) ]; then \
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(SERVERBIN)$(FULLBINEXT) $(COPYBINDIR)/$(SERVERBIN)$(FULLBINEXT); \
fi
endif
ifneq ($(BUILD_GAME_SO),0)
ifneq ($(BUILD_BASEGAME),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/cgame$(SHLIBNAME) \
$(COPYDIR)/$(BASEGAME)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/qagame$(SHLIBNAME) \
$(COPYDIR)/$(BASEGAME)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/ui$(SHLIBNAME) \
$(COPYDIR)/$(BASEGAME)/.
endif
ifneq ($(BUILD_MISSIONPACK),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/cgame$(SHLIBNAME) \
$(COPYDIR)/$(MISSIONPACK)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/qagame$(SHLIBNAME) \
$(COPYDIR)/$(MISSIONPACK)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/ui$(SHLIBNAME) \
$(COPYDIR)/$(MISSIONPACK)/.
endif
endif
clean: clean-debug clean-release
ifeq ($(PLATFORM),mingw32)
@$(MAKE) -C $(NSISDIR) clean
else
@$(MAKE) -C $(LOKISETUPDIR) clean
endif
clean-debug:
@$(MAKE) clean2 B=$(BD)
clean-release:
@$(MAKE) clean2 B=$(BR)
clean2:
@echo "CLEAN $(B)"
@rm -f $(OBJ)
@rm -f $(OBJ_D_FILES)
@rm -f $(STRINGOBJ)
@rm -f $(TARGETS)
toolsclean: toolsclean-debug toolsclean-release
toolsclean-debug:
@$(MAKE) toolsclean2 B=$(BD)
toolsclean-release:
@$(MAKE) toolsclean2 B=$(BR)
toolsclean2:
@echo "TOOLS_CLEAN $(B)"
@rm -f $(TOOLSOBJ)
@rm -f $(TOOLSOBJ_D_FILES)
@rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM)
distclean: clean toolsclean
@rm -rf $(BUILD_DIR)
installer: release
ifeq ($(PLATFORM),mingw32)
@$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) \
SDLDLL=$(SDLDLL) \
USE_RENDERER_DLOPEN=$(USE_RENDERER_DLOPEN) \
USE_OPENAL_DLOPEN=$(USE_OPENAL_DLOPEN) \
USE_CURL_DLOPEN=$(USE_CURL_DLOPEN) \
USE_INTERNAL_SPEEX=$(USE_INTERNAL_SPEEX) \
USE_INTERNAL_ZLIB=$(USE_INTERNAL_ZLIB) \
USE_INTERNAL_JPEG=$(USE_INTERNAL_JPEG)
else
@$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V)
endif
dist:
rm -rf $(CLIENTBIN)-$(VERSION)
svn export . $(CLIENTBIN)-$(VERSION)
tar --owner=root --group=root --force-local -cjf $(CLIENTBIN)-$(VERSION).tar.bz2 $(CLIENTBIN)-$(VERSION)
rm -rf $(CLIENTBIN)-$(VERSION)
#############################################################################
# DEPENDENCIES
#############################################################################
ifneq ($(B),)
OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d))
TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d))
-include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
endif
.PHONY: all clean clean2 clean-debug clean-release copyfiles \
debug default dist distclean installer makedirs \
release targets \
toolsclean toolsclean2 toolsclean-debug toolsclean-release \
$(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)