mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-29 23:22:55 +00:00
613 lines
18 KiB
C
613 lines
18 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2019 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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MAIN MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define ID_SINGLEPLAYER 10
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#define ID_MULTIPLAYER 11
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#define ID_SETUP 12
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#define ID_DEMOS 13
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#define ID_CINEMATICS 14
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// STONELANCE
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// #define ID_TEAMARENA 15
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// END
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#define ID_MODS 16
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#define ID_EXIT 17
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// STONELANCE
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//#define MAIN_BANNER_MODEL "models/mapobjects/banners/banner5.md3"
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//#define MAIN_MENU_VERTICAL_SPACING 34
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#define MAIN_BANNER_MODEL "models/mapobjects/q3rtitle/q3rtitle.md3"
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#define MAIN_MENU_VERTICAL_SPACING 50
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#define MAX_PLAYERMODELS 256
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// END
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typedef struct {
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menuframework_s menu;
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menutext_s singleplayer;
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menutext_s multiplayer;
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menutext_s setup;
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menutext_s demos;
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menutext_s cinematics;
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// STONELANCE
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// menutext_s teamArena;
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// END
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menutext_s mods;
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menutext_s exit;
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// STONELANCE
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menutext_s banner;
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menubitmap_s carlogo;
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playerInfo_t playerinfo;
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char modelskin[MAX_QPATH];
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char rimskin[MAX_QPATH];
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char headskin[MAX_QPATH];
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// qhandle_t bannerModel;
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// END
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} mainmenu_t;
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static mainmenu_t s_main;
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// STONELANCE (new function)
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/*
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=================
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MainMenu_UpdateModel
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=================
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*/
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static void MainMenu_UpdateModel( void )
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{
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vec3_t viewangles;
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vec3_t moveangles;
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char plate[MAX_QPATH];
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VectorClear( viewangles );
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VectorClear( moveangles );
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trap_Cvar_VariableStringBuffer( "plate", plate, sizeof( plate ) );
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UI_PlayerInfo_SetModel( &s_main.playerinfo, s_main.modelskin, s_main.rimskin, s_main.headskin, plate);
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UI_PlayerInfo_SetInfo( &s_main.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, moveangles, WP_NONE, qfalse );
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}
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/*
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=================
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MainMenu_DrawPlayer
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=================
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*/
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static void MainMenu_DrawPlayer( void *self ) {
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menubitmap_s *b;
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uis.mainMenu = 1;
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b = (menubitmap_s*) self;
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UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_main.playerinfo, uis.realtime );
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}
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/*
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=================
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MainMenu_BuildList
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=================
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*/
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static void MainMenu_BuildList( void )
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{
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int numItems;
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int car, skin;
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char cars[MAX_PLAYERMODELS][MAX_QPATH];
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char carName[MAX_QPATH];
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char skinName[MAX_QPATH];
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// get car list
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numItems = UI_BuildFileList("models/players", "md3", "body", qtrue, qtrue, qfalse, 0, cars);
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// choose one from list randomly
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if (numItems){
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car = (int)(UI_Random() * numItems);
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strncpy(carName, cars[car], sizeof(carName));
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}
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else
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strncpy(carName, DEFAULT_MODEL, sizeof(carName));
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// Com_Printf("car: %d, numItems %d\n", car, numItems);
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// Com_Printf("carName: %s\n", carName);
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// get skins for the choosen car
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numItems = UI_BuildFileList( va("models/players/%s", carName), "skin", "", qtrue, qfalse, qfalse, 0, cars);
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// choose a skin from the list randomly
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if (numItems){
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skin = UI_Random() * numItems;
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strncpy(skinName, cars[skin], sizeof(skinName));
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}
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else
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strncpy(skinName, DEFAULT_SKIN, sizeof(skinName));
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// Com_Printf("skin: %d, numItems %d\n", skin, numItems);
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// Com_Printf("skinName: %s\n", skinName);
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// FIXME: choose rim randomly?
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Com_sprintf(s_main.modelskin, sizeof(s_main.modelskin), "%s/%s", carName, skinName);
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}
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/*
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=================
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MainMenu_Update
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=================
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*/
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void MainMenu_Update( void ){
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/*
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seed = rand();
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if(s_main.modelskin[0])
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return;
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// get model
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model = (int)(uis.realtime % s_main.nummodels);
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buffptr = s_main.modelnames[model] + strlen("models/players/");
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strcpy(s_main.modelskin, buffptr);
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*/
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MainMenu_BuildList();
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trap_Cvar_VariableStringBuffer( "rim", s_main.rimskin, sizeof( s_main.rimskin ) );
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trap_Cvar_VariableStringBuffer( "head", s_main.headskin, sizeof( s_main.headskin ) );
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MainMenu_UpdateModel();
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}
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// END
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/*
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=================
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MainMenu_ExitAction
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=================
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*/
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static void MainMenu_ExitAction( qboolean result ) {
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if( !result ) {
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return;
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}
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UI_PopMenu();
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// STONELANCE
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UI_Rally_CreditMenu();
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// END
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UI_CreditMenu();
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}
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/*
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=================
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Main_MenuEvent
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=================
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*/
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void Main_MenuEvent (void* ptr, int event) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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// STONELANCE
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case ID_SINGLEPLAYER:
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case ID_MULTIPLAYER:
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case ID_SETUP:
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case ID_DEMOS:
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case ID_CINEMATICS:
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case ID_MODS:
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s_main.menu.transitionMenu = ((menucommon_s*)ptr)->id;
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uis.transitionOut = uis.realtime;
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break;
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/*
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case ID_SINGLEPLAYER:
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UI_SPLevelMenu();
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break;
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case ID_MULTIPLAYER:
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UI_ArenaServersMenu();
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break;
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case ID_SETUP:
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UI_SetupMenu();
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break;
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case ID_DEMOS:
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UI_DemosMenu();
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break;
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case ID_CINEMATICS:
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UI_CinematicsMenu();
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break;
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case ID_MODS:
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UI_ModsMenu();
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break;
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case ID_TEAMARENA:
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trap_Cvar_Set( "fs_game", BASETA);
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trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
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break;
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*/
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// END
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case ID_EXIT:
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UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction );
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break;
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}
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}
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// STONELANCE
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/*
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===============
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MainMenu_ChangeMenu
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===============
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*/
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void MainMenu_ChangeMenu( int menuId ){
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switch( menuId) {
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case ID_SINGLEPLAYER:
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UI_StartServerMenu( qfalse );
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break;
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case ID_MULTIPLAYER:
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UI_ArenaServersMenu();
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break;
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case ID_SETUP:
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uis.mainMenu = 0;
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UI_SetupMenu();
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break;
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case ID_DEMOS:
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UI_DemosMenu();
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break;
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case ID_CINEMATICS:
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UI_CinematicsMenu();
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break;
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case ID_MODS:
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UI_ModsMenu();
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break;
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}
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}
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/*
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===============
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MainMenu_RunTransition
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===============
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*/
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void MainMenu_RunTransition( float frac ) {
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uis.text_color[0] = text_color_normal[0];
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uis.text_color[1] = text_color_normal[1];
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uis.text_color[2] = text_color_normal[2];
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uis.text_color[3] = text_color_normal[3] * frac;
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s_main.banner.color = uis.text_color;
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s_main.singleplayer.color = uis.text_color;
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s_main.multiplayer.color = uis.text_color;
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s_main.setup.color = uis.text_color;
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s_main.cinematics.color = uis.text_color;
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s_main.demos.color = uis.text_color;
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s_main.mods.color = uis.text_color;
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s_main.exit.color = uis.text_color;
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s_main.carlogo.generic.x = (int)(640 - 440 * frac);
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}
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// END
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/*
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===============
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MainMenu_Cache
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===============
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*/
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void MainMenu_Cache( void ) {
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// STONELANCE
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// s_main.bannerModel = trap_R_RegisterModel( MAIN_BANNER_MODEL );
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MainMenu_Update();
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// END
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}
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/*
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===============
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Main_MenuDraw
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===============
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*/
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static void Main_MenuDraw( void ) {
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// STONELANCE - dont draw 3d banner
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/*
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refdef_t refdef;
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refEntity_t ent;
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vec3_t origin;
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vec3_t angles;
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float adjust;
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float x, y, w, h;
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vec4_t color = {0.5, 0, 0, 1};
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// setup the refdef
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memset( &refdef, 0, sizeof( refdef ) );
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refdef.rdflags = RDF_NOWORLDMODEL;
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AxisClear( refdef.viewaxis );
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x = 0;
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y = 0;
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w = 640;
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h = 120;
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UI_AdjustFrom640( &x, &y, &w, &h );
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refdef.x = x;
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refdef.y = y;
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refdef.width = w;
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refdef.height = h;
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adjust = 0; // JDC: Kenneth asked me to stop this 1.0 * sin( (float)uis.realtime / 1000 );
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refdef.fov_x = 60 + adjust;
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refdef.fov_y = 19.6875 + adjust;
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refdef.time = uis.realtime;
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origin[0] = 300;
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origin[1] = 0;
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origin[2] = -32;
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trap_R_ClearScene();
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// add the model
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memset( &ent, 0, sizeof(ent) );
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adjust = 5.0 * sin( (float)uis.realtime / 5000 );
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VectorSet( angles, 0, 180 + adjust, 0 );
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AnglesToAxis( angles, ent.axis );
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ent.hModel = s_main.bannerModel;
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VectorCopy( origin, ent.origin );
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VectorCopy( origin, ent.lightingOrigin );
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ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
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VectorCopy( ent.origin, ent.oldorigin );
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trap_R_AddRefEntityToScene( &ent );
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trap_R_RenderScene( &refdef );
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*/
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// END
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// standard menu drawing
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Menu_Draw( &s_main.menu );
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if (uis.demoversion) {
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// STONELANCE
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UI_DrawProportionalString( 320, 432, "DEMO FOR MATURE AUDIENCES DEMO", UI_CENTER|UI_SMALLFONT, text_color_normal );
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//UI_DrawString( 320, 460, Q3_VERSION " (c) 2002 - 2009 New Team Q3Rally | www.q3rally.com", UI_CENTER|UI_SMALLFONT, text_color_normal );
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UI_DrawString( 320, 460, Q3_VERSION " (c) 2002 - 2021 | 19 Years of Q3R | www.q3rally.com | It's damn fast baby!", UI_CENTER|UI_SMALLFONT, text_color_normal );
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// UI_DrawProportionalString( 320, 372, "DEMO FOR MATURE AUDIENCES DEMO", UI_CENTER|UI_SMALLFONT, color );
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// UI_DrawString( 320, 400, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
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// END
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} else {
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// STONELANCE
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//UI_DrawString( 320, 460, Q3_VERSION " (c) 2002 - 2009 New Team Q3Rally | www.q3rally.com", UI_CENTER|UI_SMALLFONT, text_color_normal );
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UI_DrawString( 320, 460, Q3_VERSION " (c) 2002 - 2021 | 19 Years of Q3R | www.q3rally.com | It's damn fast baby!", UI_CENTER|UI_SMALLFONT, text_color_normal );
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// UI_DrawString( 320, 450, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
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// END
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}
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}
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#if 0
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/*
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===============
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UI_TeamArenaExists
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===============
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*/
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static qboolean UI_TeamArenaExists( void ) {
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int numdirs;
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char dirlist[2048];
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char *dirptr;
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char *descptr;
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int i;
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int dirlen;
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numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
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dirptr = dirlist;
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for( i = 0; i < numdirs; i++ ) {
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dirlen = strlen( dirptr ) + 1;
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descptr = dirptr + dirlen;
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if (Q_stricmp(dirptr, BASETA) == 0) {
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return qtrue;
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}
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dirptr += dirlen + strlen(descptr) + 1;
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}
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return qfalse;
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}
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#endif
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/*
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===============
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UI_MainMenu
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The main menu only comes up when not in a game,
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so make sure that the attract loop server is down
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and that local cinematics are killed
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===============
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*/
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void UI_MainMenu( void ) {
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int y;
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// qboolean teamArena = qfalse;
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// STONELANCE
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int x;
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// int style = UI_CENTER | UI_DROPSHADOW;
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int style = UI_RIGHT | UI_DROPSHADOW;
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trap_Cmd_ExecuteText( EXEC_APPEND, "music music/q3r_menumusic\n" );
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// END
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trap_Cvar_Set( "sv_killserver", "1" );
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if( !uis.demoversion && !ui_cdkeychecked.integer ) {
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char key[17];
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trap_GetCDKey( key, sizeof(key) );
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if( trap_VerifyCDKey( key, NULL ) == qfalse ) {
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UI_CDKeyMenu();
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return;
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}
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}
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memset( &s_main, 0 ,sizeof(mainmenu_t) );
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MainMenu_Cache();
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s_main.menu.draw = Main_MenuDraw;
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s_main.menu.fullscreen = qtrue;
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s_main.menu.wrapAround = qtrue;
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s_main.menu.showlogo = qtrue;
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s_main.menu.transition = MainMenu_RunTransition;
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s_main.menu.changeMenu = MainMenu_ChangeMenu;
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s_main.banner.generic.type = MTYPE_BTEXT;
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s_main.banner.generic.flags = QMF_INACTIVE;
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s_main.banner.generic.x = 320;
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s_main.banner.generic.y = 17;
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s_main.banner.string = "Q 3 R A L L Y";
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s_main.banner.color = text_color_normal;
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s_main.banner.style = UI_CENTER|UI_DROPSHADOW;
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x = 175;
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y = 100;
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s_main.singleplayer.generic.type = MTYPE_PTEXT;
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s_main.singleplayer.generic.id = ID_SINGLEPLAYER;
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s_main.singleplayer.generic.callback = Main_MenuEvent;
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s_main.singleplayer.style = style;
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s_main.singleplayer.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.singleplayer.generic.x = x - 10;
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s_main.singleplayer.generic.y = y + 12;
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s_main.singleplayer.string = "OFFLINE";
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s_main.singleplayer.color = text_color_normal;
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y += MAIN_MENU_VERTICAL_SPACING;
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s_main.multiplayer.generic.type = MTYPE_PTEXT;
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s_main.multiplayer.generic.id = ID_MULTIPLAYER;
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s_main.multiplayer.generic.callback = Main_MenuEvent;
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s_main.multiplayer.style = style;
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s_main.multiplayer.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.multiplayer.generic.x = x - 10;
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s_main.multiplayer.generic.y = y + 12;
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s_main.multiplayer.string = "ONLINE";
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|
s_main.multiplayer.color = text_color_normal;
|
|
|
|
|
|
y += MAIN_MENU_VERTICAL_SPACING;
|
|
s_main.setup.generic.type = MTYPE_PTEXT;
|
|
s_main.setup.generic.id = ID_SETUP;
|
|
s_main.setup.generic.callback = Main_MenuEvent;
|
|
s_main.setup.style = style;
|
|
s_main.setup.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.setup.generic.x = x - 10;
|
|
s_main.setup.generic.y = y + 12;
|
|
s_main.setup.string = "CONFIG";
|
|
s_main.setup.color = text_color_normal;
|
|
|
|
|
|
y += MAIN_MENU_VERTICAL_SPACING;
|
|
s_main.demos.generic.type = MTYPE_PTEXT;
|
|
s_main.demos.generic.id = ID_DEMOS;
|
|
s_main.demos.generic.callback = Main_MenuEvent;
|
|
s_main.demos.style = style;
|
|
s_main.demos.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.demos.generic.x = x - 10;
|
|
s_main.demos.generic.y = y + 12;
|
|
s_main.demos.string = "DEMOS";
|
|
s_main.demos.color = text_color_normal;
|
|
|
|
|
|
s_main.carlogo.generic.type = MTYPE_BITMAP;
|
|
s_main.carlogo.generic.flags = QMF_INACTIVE;
|
|
s_main.carlogo.generic.ownerdraw = MainMenu_DrawPlayer;
|
|
s_main.carlogo.generic.x = 200;
|
|
s_main.carlogo.generic.y = 0;
|
|
s_main.carlogo.width = 480;
|
|
s_main.carlogo.height = 480;
|
|
|
|
|
|
y += MAIN_MENU_VERTICAL_SPACING;
|
|
s_main.exit.generic.type = MTYPE_PTEXT;
|
|
s_main.exit.generic.id = ID_EXIT;
|
|
s_main.exit.generic.callback = Main_MenuEvent;
|
|
s_main.exit.style = style;
|
|
s_main.exit.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.exit.generic.x = x - 10;
|
|
s_main.exit.generic.y = y + 12;
|
|
s_main.exit.string = "QUIT";
|
|
s_main.exit.color = text_color_normal;
|
|
|
|
|
|
Menu_AddItem( &s_main.menu, &s_main.banner );
|
|
Menu_AddItem( &s_main.menu, &s_main.carlogo );
|
|
Menu_AddItem( &s_main.menu, &s_main.singleplayer );
|
|
Menu_AddItem( &s_main.menu, &s_main.multiplayer );
|
|
Menu_AddItem( &s_main.menu, &s_main.setup );
|
|
Menu_AddItem( &s_main.menu, &s_main.demos );
|
|
Menu_AddItem( &s_main.menu, &s_main.exit );
|
|
|
|
trap_Key_SetCatcher( KEYCATCH_UI );
|
|
uis.menusp = 0;
|
|
|
|
UI_PushMenu ( &s_main.menu );
|
|
|
|
|
|
uis.transitionIn = uis.realtime;
|
|
|
|
}
|