mirror of
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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0 |
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README |
_ _ ____ _ ___| | | | _ \| | / __| | | | |_) | | | (__| |_| | _ <| |___ \___|\___/|_| \_\_____| Include files for libcurl, external users. They're all placed in the curl subdirectory here for better fit in any kind of environment. You must include files from here using... #include <curl/curl.h> ... style and point the compiler's include path to the directory holding the curl subdirectory. It makes it more likely to survive future modifications. NOTE FOR LIBCURL HACKERS The following notes apply to libcurl version 7.19.0 and later. * The distributed curl/curlbuild.h file is only intended to be used on systems which can not run the also distributed configure script. * The distributed curlbuild.h file is generated as a copy of curlbuild.h.dist when the libcurl source code distribution archive file is originally created. * If you check out from git on a non-configure platform, you must run the appropriate buildconf* script to set up curlbuild.h and other local files before being able of compiling the library. * On systems capable of running the configure script, the configure process will overwrite the distributed include/curl/curlbuild.h file with one that is suitable and specific to the library being configured and built, which is generated from the include/curl/curlbuild.h.in template file. * If you intend to distribute an already compiled libcurl library you _MUST_ also distribute along with it the generated curl/curlbuild.h which has been used to compile it. Otherwise the library will be of no use for the users of the library that you have built. It is _your_ responsibility to provide this file. No one at the curl project can know how you have built the library. * File curl/curlbuild.h includes platform and configuration dependent info, and must not be modified by anyone. Configure script generates it for you. * We cannot assume anything else but very basic compiler features being present. While libcurl requires an ANSI C compiler to build, some of the earlier ANSI compilers clearly can't deal with some preprocessor operators. * Newlines must remain unix-style for older compilers' sake. * Comments must be written in the old-style /* unnested C-fashion */ To figure out how to do good and portable checks for features, operating systems or specific hardwarare, a very good resource is Bjorn Reese's collection at http://predef.sf.net/