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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
316 lines
5.1 KiB
C
316 lines
5.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#ifndef __KEYCODES_H__
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#define __KEYCODES_H__
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//
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// these are the key numbers that should be passed to KeyEvent
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//
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// normal keys should be passed as lowercased ascii
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typedef enum {
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K_TAB = 9,
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K_ENTER = 13,
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K_ESCAPE = 27,
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K_SPACE = 32,
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K_BACKSPACE = 127,
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K_COMMAND = 128,
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K_CAPSLOCK,
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K_POWER,
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K_PAUSE,
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K_UPARROW,
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K_DOWNARROW,
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K_LEFTARROW,
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K_RIGHTARROW,
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K_ALT,
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K_CTRL,
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K_SHIFT,
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K_INS,
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K_DEL,
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K_PGDN,
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K_PGUP,
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K_HOME,
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K_END,
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K_F1,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_F11,
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K_F12,
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K_F13,
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K_F14,
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K_F15,
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K_KP_HOME,
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K_KP_UPARROW,
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K_KP_PGUP,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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K_KP_END,
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K_KP_DOWNARROW,
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K_KP_PGDN,
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K_KP_ENTER,
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K_KP_INS,
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K_KP_DEL,
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K_KP_SLASH,
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K_KP_MINUS,
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K_KP_PLUS,
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K_KP_NUMLOCK,
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K_KP_STAR,
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K_KP_EQUALS,
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K_MOUSE1,
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K_MOUSE2,
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K_MOUSE3,
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K_MOUSE4,
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K_MOUSE5,
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K_MWHEELDOWN,
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K_MWHEELUP,
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K_JOY1,
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K_JOY2,
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K_JOY3,
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K_JOY4,
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K_JOY5,
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K_JOY6,
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K_JOY7,
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K_JOY8,
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K_JOY9,
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K_JOY10,
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K_JOY11,
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K_JOY12,
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K_JOY13,
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K_JOY14,
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K_JOY15,
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K_JOY16,
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K_JOY17,
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K_JOY18,
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K_JOY19,
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K_JOY20,
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K_JOY21,
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K_JOY22,
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K_JOY23,
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K_JOY24,
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K_JOY25,
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K_JOY26,
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K_JOY27,
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K_JOY28,
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K_JOY29,
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K_JOY30,
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K_JOY31,
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K_JOY32,
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K_AUX1,
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K_AUX2,
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K_AUX3,
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K_AUX4,
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K_AUX5,
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K_AUX6,
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K_AUX7,
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K_AUX8,
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K_AUX9,
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K_AUX10,
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K_AUX11,
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K_AUX12,
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K_AUX13,
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K_AUX14,
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K_AUX15,
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K_AUX16,
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K_WORLD_0,
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K_WORLD_1,
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K_WORLD_2,
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K_WORLD_3,
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K_WORLD_4,
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K_WORLD_5,
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K_WORLD_6,
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K_WORLD_7,
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K_WORLD_8,
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K_WORLD_9,
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K_WORLD_10,
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K_WORLD_11,
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K_WORLD_12,
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K_WORLD_13,
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K_WORLD_14,
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K_WORLD_15,
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K_WORLD_16,
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K_WORLD_17,
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K_WORLD_18,
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K_WORLD_19,
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K_WORLD_20,
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K_WORLD_21,
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K_WORLD_22,
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K_WORLD_23,
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K_WORLD_24,
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K_WORLD_25,
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K_WORLD_26,
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K_WORLD_27,
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K_WORLD_28,
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K_WORLD_29,
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K_WORLD_30,
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K_WORLD_31,
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K_WORLD_32,
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K_WORLD_33,
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K_WORLD_34,
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K_WORLD_35,
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K_WORLD_36,
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K_WORLD_37,
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K_WORLD_38,
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K_WORLD_39,
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K_WORLD_40,
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K_WORLD_41,
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K_WORLD_42,
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K_WORLD_43,
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K_WORLD_44,
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K_WORLD_45,
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K_WORLD_46,
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K_WORLD_47,
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K_WORLD_48,
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K_WORLD_49,
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K_WORLD_50,
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K_WORLD_51,
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K_WORLD_52,
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K_WORLD_53,
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K_WORLD_54,
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K_WORLD_55,
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K_WORLD_56,
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K_WORLD_57,
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K_WORLD_58,
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K_WORLD_59,
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K_WORLD_60,
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K_WORLD_61,
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K_WORLD_62,
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K_WORLD_63,
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K_WORLD_64,
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K_WORLD_65,
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K_WORLD_66,
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K_WORLD_67,
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K_WORLD_68,
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K_WORLD_69,
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K_WORLD_70,
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K_WORLD_71,
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K_WORLD_72,
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K_WORLD_73,
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K_WORLD_74,
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K_WORLD_75,
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K_WORLD_76,
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K_WORLD_77,
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K_WORLD_78,
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K_WORLD_79,
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K_WORLD_80,
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K_WORLD_81,
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K_WORLD_82,
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K_WORLD_83,
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K_WORLD_84,
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K_WORLD_85,
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K_WORLD_86,
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K_WORLD_87,
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K_WORLD_88,
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K_WORLD_89,
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K_WORLD_90,
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K_WORLD_91,
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K_WORLD_92,
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K_WORLD_93,
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K_WORLD_94,
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K_WORLD_95,
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K_SUPER,
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K_COMPOSE,
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K_MODE,
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K_HELP,
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K_PRINT,
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K_SYSREQ,
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K_SCROLLOCK,
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K_BREAK,
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K_MENU,
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K_EURO,
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K_UNDO,
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// Gamepad controls
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// Ordered to match SDL2 game controller buttons and axes
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// Do not change this order without also changing IN_GamepadMove() in SDL_input.c
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K_PAD0_A,
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K_PAD0_B,
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K_PAD0_X,
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K_PAD0_Y,
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K_PAD0_BACK,
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K_PAD0_GUIDE,
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K_PAD0_START,
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K_PAD0_LEFTSTICK_CLICK,
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K_PAD0_RIGHTSTICK_CLICK,
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K_PAD0_LEFTSHOULDER,
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K_PAD0_RIGHTSHOULDER,
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K_PAD0_DPAD_UP,
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K_PAD0_DPAD_DOWN,
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K_PAD0_DPAD_LEFT,
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K_PAD0_DPAD_RIGHT,
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K_PAD0_LEFTSTICK_LEFT,
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K_PAD0_LEFTSTICK_RIGHT,
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K_PAD0_LEFTSTICK_UP,
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K_PAD0_LEFTSTICK_DOWN,
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K_PAD0_RIGHTSTICK_LEFT,
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K_PAD0_RIGHTSTICK_RIGHT,
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K_PAD0_RIGHTSTICK_UP,
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K_PAD0_RIGHTSTICK_DOWN,
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K_PAD0_LEFTTRIGGER,
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K_PAD0_RIGHTTRIGGER,
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K_PAD0_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */
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K_PAD0_PADDLE1, /* Xbox Elite paddle P1 */
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K_PAD0_PADDLE2, /* Xbox Elite paddle P3 */
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K_PAD0_PADDLE3, /* Xbox Elite paddle P2 */
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K_PAD0_PADDLE4, /* Xbox Elite paddle P4 */
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K_PAD0_TOUCHPAD, /* PS4/PS5 touchpad button */
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// Pseudo-key that brings the console down
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K_CONSOLE,
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MAX_KEYS
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} keyNum_t;
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// MAX_KEYS replaces K_LAST_KEY, however some mods may have used K_LAST_KEY
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// in detecting binds, so we leave it defined to the old hardcoded value
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// of maxiumum keys to prevent mods from crashing older versions of the engine
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#define K_LAST_KEY 256
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// The menu code needs to get both key and char events, but
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// to avoid duplicating the paths, the char events are just
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// distinguished by or'ing in K_CHAR_FLAG (ugly)
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#define K_CHAR_FLAG 1024
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#endif
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