mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-26 13:51:42 +00:00
334 lines
9.2 KiB
C
334 lines
9.2 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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// *********************** Race Entities ************************
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// *********************** Race Entities ************************
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// *********************** Race Entities ************************
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// *********************** Race Entities ************************
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// *********************** Race Entities ************************
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#define CHECKPOINT_SOUNDS 1
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#define CHECKPOINT_MESSAGES 2
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void Touch_StartFinish (gentity_t *self, gentity_t *other, trace_t *trace ){
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char *place;
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if ( !other->client ) {
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return;
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}
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if (g_developer.integer)
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G_Printf( "Client %i touched the startfinish line. Checkpoint number %i\n", other->s.clientNum, self->number );
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if ( other->currentLap > level.numberOfLaps && level.numberOfLaps ){
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return;
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}
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if (self->number == other->number){
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other->currentLap++;
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// increment lap
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if ( other->currentLap > level.numberOfLaps && level.numberOfLaps ){
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other->client->finishRaceTime = level.time;
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other->s.weapon = WP_NONE;
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other->takedamage = qfalse;
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trap_SendServerCommand( -1, va("raceFinishTime %i %i", other->s.clientNum, other->client->finishRaceTime) );
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if (!level.finishRaceTime){
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other->client->ps.stats[STAT_POSITION] = 1; // make sure the player is first
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level.winnerNumber = other->s.clientNum;
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level.finishRaceTime = level.time;
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trap_SendServerCommand( -1, va("print \"%s won the race!\n\"", other->client->pers.netname ));
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trap_SendServerCommand( level.winnerNumber, "cp \"You won the race!\n\"");
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}
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else {
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switch ( other->client->ps.stats[STAT_POSITION] ){
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case 1:
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place = "first";
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break;
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case 2:
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place = "second";
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break;
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case 3:
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place = "third";
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break;
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case 4:
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place = "forth";
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break;
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case 5:
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place = "fifth";
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break;
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case 6:
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place = "sixth";
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break;
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case 7:
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place = "seventh";
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break;
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case 8:
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place = "eighth";
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break;
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default:
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place = NULL;
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Com_Printf( "Unknown placing: %i\n", other->client->ps.stats[STAT_POSITION] );
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break;
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}
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if ( other->client->ps.stats[STAT_POSITION] <= 8 ){
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trap_SendServerCommand( -1, va("print \"%s finished the race in %s place!\n\"", other->client->pers.netname, place ));
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}
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else {
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trap_SendServerCommand( -1, va("print \"%s finished the race!\n\"", other->client->pers.netname ));
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}
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}
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}
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else {
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other->number = 1;
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other->client->ps.stats[STAT_NEXT_CHECKPOINT] = other->number;
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other->client->ps.stats[STAT_FRAC_TO_NEXT_CHECKPOINT] = FLOAT2SHORT(0.1f);
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// Com_Printf( "resetting frac, sf\n" );
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trap_SendServerCommand( other->client->ps.clientNum, va("newLapTime %i %i\n", other->currentLap, level.time));
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}
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if (other->currentLap == level.numberOfLaps ){
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trap_SendServerCommand( other->s.number, "cp \"Final lap\n\"");
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Rally_Sound( self, EV_GLOBAL_SOUND, CHAN_ANNOUNCER, G_SoundIndex("sound/rally/race/finallap.wav") );
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}
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else {
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Rally_Sound( self, EV_GLOBAL_SOUND, CHAN_ANNOUNCER, G_SoundIndex("sound/rally/race/checkpoint.wav") );
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}
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}
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}
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void Think_StartFinish( gentity_t *self ){
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gentity_t *ent;
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int checkpoints;
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// FIXME: only do this a couple times after a client joins
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// send checkpoint to clients
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/*
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if ((level.time / 2000) % 2)
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self->r.svFlags |= SVF_BROADCAST;
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else
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self->r.svFlags |= SVF_NOCLIENT;
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self->nextthink = level.time + 2000;
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*/
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// if there is a target use its origin and angles instead
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if ( self->target ){
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ent = G_PickTarget( self->target );
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if (ent){
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VectorCopy(ent->s.origin, self->s.origin);
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VectorCopy(ent->s.angles, self->s.angles);
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self->s.frame = 1;
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G_FreeEntity( ent );
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}
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self->target = 0;
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}
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if( self->s.origin2[0] == 0.0f &&
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self->s.origin2[1] == 0.0f &&
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self->s.origin2[2] == 0.0f &&
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( self->s.origin[0] != 0.0f ||
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self->s.origin[1] != 0.0f ||
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self->s.origin[2] != 0.0f ) )
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VectorCopy( self->s.origin, self->s.origin2 );
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checkpoints = 0;
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ent = NULL;
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while ((ent = G_Find (ent, FOFS(classname), "rally_checkpoint")) != NULL) checkpoints++;
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level.numCheckpoints = checkpoints;
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if (g_trackReversed.integer && level.trackIsReversable){
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ent = NULL;
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while ((ent = G_Find (ent, FOFS(classname), "rally_checkpoint")) != NULL) {
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ent->number = level.numCheckpoints - ent->number;
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}
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}
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self->number = level.numCheckpoints;
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self->s.weapon = self->number;
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}
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void SP_rally_startfinish( gentity_t *ent ) {
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ent->classname = "rally_checkpoint";
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trap_SetBrushModel( ent, ent->model );
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if (!g_laplimit.integer){
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level.numberOfLaps = ent->laps;
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trap_Cvar_Set( "laplimit", va("%d", level.numberOfLaps) );
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}
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else
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level.numberOfLaps = g_laplimit.integer;
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// STONELANCE - April 23, 2002 temp for testing bezier curve stuff
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ent->r.svFlags |= SVF_BROADCAST;
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//
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ent->s.eType = ET_CHECKPOINT;
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ent->touch = Touch_StartFinish;
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ent->think = Think_StartFinish;
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ent->nextthink = level.time + 100;
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ent->s.frame = 0;
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trap_LinkEntity (ent);
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}
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//
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// rally_checkpoint
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//
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void Touch_Checkpoint (gentity_t *self, gentity_t *other, trace_t *trace ){
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if ( !other->client ) {
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return;
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}
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if (g_developer.integer)
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G_Printf( "Client %i touched checkpoint number %i\n", other->s.clientNum, self->number );
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if (self->number == other->number){
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other->number++; // FIXME: get rid of number? use s.weapon instead?
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other->client->ps.stats[STAT_NEXT_CHECKPOINT] = other->number;
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other->client->ps.stats[STAT_FRAC_TO_NEXT_CHECKPOINT] = FLOAT2SHORT(0.1f);
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// Com_Printf( "resetting frac, cp\n" );
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if (self->spawnflags & CHECKPOINT_SOUNDS)
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Rally_Sound( self, EV_GLOBAL_SOUND, CHAN_ANNOUNCER, G_SoundIndex("sound/rally/race/checkpoint.wav") );
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if ( self->spawnflags & CHECKPOINT_MESSAGES && self->s.otherEntityNum != -1 &&
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self->s.otherEntityNum != other->s.number )
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{
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if ( g_entities[self->s.otherEntityNum].client->ps.stats[STAT_POSITION] < other->client->ps.stats[STAT_POSITION] )
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{
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trap_SendServerCommand( other->s.number,
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va("print \"%s is ahead by %i seconds\n\"",
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g_entities[self->s.otherEntityNum].client->pers.netname,
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(level.time - self->updateTime) / 1000) );
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}
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}
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self->s.otherEntityNum = other->s.number;
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self->updateTime = level.time;
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}
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}
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void Think_Checkpoint( gentity_t *self ){
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gentity_t *ent;
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/*
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// FIXME: only do this a couple times after a client joins
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// send checkpoint to clients
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if ((level.time / 2000) % 2){
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Com_Printf("Broadcast %d\n", self->s.number);
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self->r.svFlags |= SVF_BROADCAST;
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trap_LinkEntity (ent);
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}
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else{
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Com_Printf("Noclient\n");
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self->r.svFlags |= SVF_NOCLIENT;
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trap_LinkEntity (ent);
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}
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self->nextthink = level.time + 2000;
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*/
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// if there is a target use its origin and angles instead
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if ( self->target ){
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ent = G_PickTarget( self->target );
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if (ent){
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VectorCopy(ent->s.origin, self->s.origin);
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VectorCopy(ent->s.angles, self->s.angles);
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self->s.frame = 1;
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G_FreeEntity( ent );
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}
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self->target = 0;
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}
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if( self->s.origin2[0] == 0.0f &&
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self->s.origin2[1] == 0.0f &&
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self->s.origin2[2] == 0.0f &&
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( self->s.origin[0] != 0.0f ||
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self->s.origin[1] != 0.0f ||
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self->s.origin[2] != 0.0f ) )
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VectorCopy( self->s.origin, self->s.origin2 );
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self->s.weapon = self->number;
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}
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// spawnflag 1 enable messages, spawn flag 2 enable sound, 3 is enable both
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void SP_rally_checkpoint( gentity_t *ent ) {
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trap_SetBrushModel( ent, ent->model );
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// STONELANCE - April 23, 2002 temp for testing bezier curve stuff
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ent->r.svFlags |= SVF_BROADCAST;
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//
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ent->s.eType = ET_CHECKPOINT;
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ent->think = Think_Checkpoint;
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ent->nextthink = level.time + 200;
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ent->touch = Touch_Checkpoint;
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ent->s.frame = 0;
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trap_LinkEntity (ent);
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}
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void SP_rally_sun( gentity_t *ent ){
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// ent->s.eType = ET_LIGHT;
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G_SetOrigin(ent, ent->s.origin);
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trap_LinkEntity (ent);
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}
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// FIXME: improve these so they only need to be send to the client once?
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void SP_rally_weather_rain( gentity_t *ent ){
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trap_SetBrushModel( ent, ent->model );
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ent->s.eType = ET_WEATHER;
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ent->s.powerups = ent->number;
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ent->s.weapon = 0;
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ent->s.legsAnim = ent->spawnflags;
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trap_LinkEntity (ent);
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}
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void SP_rally_weather_snow( gentity_t *ent ){
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trap_SetBrushModel( ent, ent->model );
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ent->s.eType = ET_WEATHER;
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ent->s.powerups = ent->number;
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ent->s.weapon = 1;
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ent->s.legsAnim = 0;
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trap_LinkEntity (ent);
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}
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