mirror of
https://github.com/Q3Rally-Team/q3rally.git
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0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
1870 lines
51 KiB
C
1870 lines
51 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_map.c
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#include "tr_local.h"
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/*
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Loads and prepares a map file for scene rendering.
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A single entry point:
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void RE_LoadWorldMap( const char *name );
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*/
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static world_t s_worldData;
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static byte *fileBase;
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int c_subdivisions;
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int c_gridVerts;
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//===============================================================================
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static void HSVtoRGB( float h, float s, float v, float rgb[3] )
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{
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int i;
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float f;
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float p, q, t;
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h *= 5;
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i = floor( h );
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f = h - i;
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p = v * ( 1 - s );
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q = v * ( 1 - s * f );
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t = v * ( 1 - s * ( 1 - f ) );
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switch ( i )
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{
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case 0:
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rgb[0] = v;
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rgb[1] = t;
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rgb[2] = p;
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break;
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case 1:
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rgb[0] = q;
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rgb[1] = v;
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rgb[2] = p;
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break;
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case 2:
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rgb[0] = p;
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rgb[1] = v;
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rgb[2] = t;
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break;
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case 3:
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rgb[0] = p;
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rgb[1] = q;
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rgb[2] = v;
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break;
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case 4:
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rgb[0] = t;
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rgb[1] = p;
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rgb[2] = v;
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break;
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case 5:
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rgb[0] = v;
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rgb[1] = p;
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rgb[2] = q;
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break;
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}
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}
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/*
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===============
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R_ColorShiftLightingBytes
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===============
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*/
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static void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) {
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int shift, r, g, b;
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// shift the color data based on overbright range
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shift = r_mapOverBrightBits->integer - tr.overbrightBits;
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// shift the data based on overbright range
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r = in[0] << shift;
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g = in[1] << shift;
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b = in[2] << shift;
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// normalize by color instead of saturating to white
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if ( ( r | g | b ) > 255 ) {
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int max;
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max = r > g ? r : g;
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max = max > b ? max : b;
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r = r * 255 / max;
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g = g * 255 / max;
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b = b * 255 / max;
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}
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out[0] = r;
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out[1] = g;
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out[2] = b;
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out[3] = in[3];
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}
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/*
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===============
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R_LoadLightmaps
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===============
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*/
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#define LIGHTMAP_SIZE 128
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static void R_LoadLightmaps( lump_t *l ) {
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byte *buf, *buf_p;
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int len;
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byte image[LIGHTMAP_SIZE*LIGHTMAP_SIZE*4];
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int i, j;
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float maxIntensity = 0;
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double sumIntensity = 0;
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len = l->filelen;
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if ( !len ) {
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return;
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}
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buf = fileBase + l->fileofs;
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// we are about to upload textures
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R_IssuePendingRenderCommands();
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// create all the lightmaps
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tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3);
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if ( tr.numLightmaps == 1 ) {
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//FIXME: HACK: maps with only one lightmap turn up fullbright for some reason.
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//this avoids this, but isn't the correct solution.
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tr.numLightmaps++;
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}
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// if we are in r_vertexLight mode, we don't need the lightmaps at all
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if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
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return;
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}
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tr.lightmaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low );
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for ( i = 0 ; i < tr.numLightmaps ; i++ ) {
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// expand the 24 bit on-disk to 32 bit
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buf_p = buf + i * LIGHTMAP_SIZE*LIGHTMAP_SIZE * 3;
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if ( r_lightmap->integer == 2 )
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{ // color code by intensity as development tool (FIXME: check range)
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for ( j = 0; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ )
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{
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float r = buf_p[j*3+0];
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float g = buf_p[j*3+1];
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float b = buf_p[j*3+2];
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float intensity;
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float out[3] = {0.0, 0.0, 0.0};
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intensity = 0.33f * r + 0.685f * g + 0.063f * b;
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if ( intensity > 255 )
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intensity = 1.0f;
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else
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intensity /= 255.0f;
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if ( intensity > maxIntensity )
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maxIntensity = intensity;
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HSVtoRGB( intensity, 1.00, 0.50, out );
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image[j*4+0] = out[0] * 255;
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image[j*4+1] = out[1] * 255;
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image[j*4+2] = out[2] * 255;
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image[j*4+3] = 255;
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sumIntensity += intensity;
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}
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} else {
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for ( j = 0 ; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ ) {
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R_ColorShiftLightingBytes( &buf_p[j*3], &image[j*4] );
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image[j*4+3] = 255;
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}
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}
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tr.lightmaps[i] = R_CreateImage( va("*lightmap%d",i), image,
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LIGHTMAP_SIZE, LIGHTMAP_SIZE, IMGTYPE_COLORALPHA,
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IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 );
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}
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if ( r_lightmap->integer == 2 ) {
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ri.Printf( PRINT_ALL, "Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) );
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}
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}
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/*
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=================
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RE_SetWorldVisData
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This is called by the clipmodel subsystem so we can share the 1.8 megs of
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space in big maps...
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=================
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*/
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void RE_SetWorldVisData( const byte *vis ) {
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tr.externalVisData = vis;
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}
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/*
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=================
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R_LoadVisibility
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=================
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*/
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static void R_LoadVisibility( lump_t *l ) {
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int len;
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byte *buf;
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len = ( s_worldData.numClusters + 63 ) & ~63;
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s_worldData.novis = ri.Hunk_Alloc( len, h_low );
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Com_Memset( s_worldData.novis, 0xff, len );
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len = l->filelen;
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if ( !len ) {
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return;
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}
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buf = fileBase + l->fileofs;
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s_worldData.numClusters = LittleLong( ((int *)buf)[0] );
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s_worldData.clusterBytes = LittleLong( ((int *)buf)[1] );
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// CM_Load should have given us the vis data to share, so
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// we don't need to allocate another copy
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if ( tr.externalVisData ) {
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s_worldData.vis = tr.externalVisData;
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} else {
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byte *dest;
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dest = ri.Hunk_Alloc( len - 8, h_low );
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Com_Memcpy( dest, buf + 8, len - 8 );
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s_worldData.vis = dest;
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}
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}
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//===============================================================================
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/*
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===============
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ShaderForShaderNum
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===============
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*/
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static shader_t *ShaderForShaderNum( int shaderNum, int lightmapNum ) {
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shader_t *shader;
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dshader_t *dsh;
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int _shaderNum = LittleLong( shaderNum );
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if ( _shaderNum < 0 || _shaderNum >= s_worldData.numShaders ) {
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ri.Error( ERR_DROP, "ShaderForShaderNum: bad num %i", _shaderNum );
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}
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dsh = &s_worldData.shaders[ _shaderNum ];
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if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
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lightmapNum = LIGHTMAP_BY_VERTEX;
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}
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if ( r_fullbright->integer ) {
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lightmapNum = LIGHTMAP_WHITEIMAGE;
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}
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shader = R_FindShader( dsh->shader, lightmapNum, qtrue );
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// if the shader had errors, just use default shader
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if ( shader->defaultShader ) {
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return tr.defaultShader;
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}
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return shader;
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}
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/*
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===============
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ParseFace
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===============
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*/
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static void ParseFace( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) {
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int i, j;
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srfSurfaceFace_t *cv;
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int numPoints, numIndexes;
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int lightmapNum;
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int sfaceSize, ofsIndexes;
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lightmapNum = LittleLong( ds->lightmapNum );
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// get fog volume
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surf->fogIndex = LittleLong( ds->fogNum ) + 1;
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// get shader value
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surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum );
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if ( r_singleShader->integer && !surf->shader->isSky ) {
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surf->shader = tr.defaultShader;
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}
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numPoints = LittleLong( ds->numVerts );
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if (numPoints > MAX_FACE_POINTS) {
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ri.Printf( PRINT_WARNING, "WARNING: MAX_FACE_POINTS exceeded: %i\n", numPoints);
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numPoints = MAX_FACE_POINTS;
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surf->shader = tr.defaultShader;
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}
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numIndexes = LittleLong( ds->numIndexes );
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// create the srfSurfaceFace_t
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sfaceSize = offsetof( srfSurfaceFace_t, points ) + sizeof( *cv->points ) * numPoints;
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ofsIndexes = sfaceSize;
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sfaceSize += sizeof( int ) * numIndexes;
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cv = ri.Hunk_Alloc( sfaceSize, h_low );
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cv->surfaceType = SF_FACE;
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cv->numPoints = numPoints;
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cv->numIndices = numIndexes;
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cv->ofsIndices = ofsIndexes;
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verts += LittleLong( ds->firstVert );
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for ( i = 0 ; i < numPoints ; i++ ) {
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for ( j = 0 ; j < 3 ; j++ ) {
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cv->points[i][j] = LittleFloat( verts[i].xyz[j] );
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}
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for ( j = 0 ; j < 2 ; j++ ) {
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cv->points[i][3+j] = LittleFloat( verts[i].st[j] );
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cv->points[i][5+j] = LittleFloat( verts[i].lightmap[j] );
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}
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R_ColorShiftLightingBytes( verts[i].color, (byte *)&cv->points[i][7] );
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}
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indexes += LittleLong( ds->firstIndex );
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for ( i = 0 ; i < numIndexes ; i++ ) {
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((int *)((byte *)cv + cv->ofsIndices ))[i] = LittleLong( indexes[ i ] );
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}
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// take the plane information from the lightmap vector
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for ( i = 0 ; i < 3 ; i++ ) {
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cv->plane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
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}
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cv->plane.dist = DotProduct( cv->points[0], cv->plane.normal );
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SetPlaneSignbits( &cv->plane );
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cv->plane.type = PlaneTypeForNormal( cv->plane.normal );
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surf->data = (surfaceType_t *)cv;
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}
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/*
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===============
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ParseMesh
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===============
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*/
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static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, msurface_t *surf ) {
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srfGridMesh_t *grid;
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int i, j;
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int width, height, numPoints;
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drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE];
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int lightmapNum;
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vec3_t bounds[2];
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vec3_t tmpVec;
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static surfaceType_t skipData = SF_SKIP;
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lightmapNum = LittleLong( ds->lightmapNum );
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// get fog volume
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surf->fogIndex = LittleLong( ds->fogNum ) + 1;
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// get shader value
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surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum );
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if ( r_singleShader->integer && !surf->shader->isSky ) {
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surf->shader = tr.defaultShader;
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}
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// we may have a nodraw surface, because they might still need to
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// be around for movement clipping
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if ( s_worldData.shaders[ LittleLong( ds->shaderNum ) ].surfaceFlags & SURF_NODRAW ) {
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surf->data = &skipData;
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return;
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}
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width = LittleLong( ds->patchWidth );
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height = LittleLong( ds->patchHeight );
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verts += LittleLong( ds->firstVert );
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numPoints = width * height;
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for ( i = 0 ; i < numPoints ; i++ ) {
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for ( j = 0 ; j < 3 ; j++ ) {
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points[i].xyz[j] = LittleFloat( verts[i].xyz[j] );
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points[i].normal[j] = LittleFloat( verts[i].normal[j] );
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}
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for ( j = 0 ; j < 2 ; j++ ) {
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points[i].st[j] = LittleFloat( verts[i].st[j] );
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points[i].lightmap[j] = LittleFloat( verts[i].lightmap[j] );
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}
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R_ColorShiftLightingBytes( verts[i].color, points[i].color );
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}
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// pre-tesseleate
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grid = R_SubdividePatchToGrid( width, height, points );
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surf->data = (surfaceType_t *)grid;
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// copy the level of detail origin, which is the center
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// of the group of all curves that must subdivide the same
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// to avoid cracking
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for ( i = 0 ; i < 3 ; i++ ) {
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bounds[0][i] = LittleFloat( ds->lightmapVecs[0][i] );
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bounds[1][i] = LittleFloat( ds->lightmapVecs[1][i] );
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}
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VectorAdd( bounds[0], bounds[1], bounds[1] );
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VectorScale( bounds[1], 0.5f, grid->lodOrigin );
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VectorSubtract( bounds[0], grid->lodOrigin, tmpVec );
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grid->lodRadius = VectorLength( tmpVec );
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}
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/*
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===============
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ParseTriSurf
|
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===============
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*/
|
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static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) {
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srfTriangles_t *tri;
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int i, j;
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int numVerts, numIndexes;
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// get fog volume
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surf->fogIndex = LittleLong( ds->fogNum ) + 1;
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// get shader
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surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX );
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if ( r_singleShader->integer && !surf->shader->isSky ) {
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surf->shader = tr.defaultShader;
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}
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numVerts = LittleLong( ds->numVerts );
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numIndexes = LittleLong( ds->numIndexes );
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tri = ri.Hunk_Alloc( sizeof( *tri ) + numVerts * sizeof( tri->verts[0] )
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+ numIndexes * sizeof( tri->indexes[0] ), h_low );
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tri->surfaceType = SF_TRIANGLES;
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tri->numVerts = numVerts;
|
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tri->numIndexes = numIndexes;
|
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tri->verts = (drawVert_t *)(tri + 1);
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tri->indexes = (int *)(tri->verts + tri->numVerts );
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surf->data = (surfaceType_t *)tri;
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// copy vertexes
|
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ClearBounds( tri->bounds[0], tri->bounds[1] );
|
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verts += LittleLong( ds->firstVert );
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for ( i = 0 ; i < numVerts ; i++ ) {
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
tri->verts[i].xyz[j] = LittleFloat( verts[i].xyz[j] );
|
|
tri->verts[i].normal[j] = LittleFloat( verts[i].normal[j] );
|
|
}
|
|
AddPointToBounds( tri->verts[i].xyz, tri->bounds[0], tri->bounds[1] );
|
|
for ( j = 0 ; j < 2 ; j++ ) {
|
|
tri->verts[i].st[j] = LittleFloat( verts[i].st[j] );
|
|
tri->verts[i].lightmap[j] = LittleFloat( verts[i].lightmap[j] );
|
|
}
|
|
|
|
R_ColorShiftLightingBytes( verts[i].color, tri->verts[i].color );
|
|
}
|
|
|
|
// copy indexes
|
|
indexes += LittleLong( ds->firstIndex );
|
|
for ( i = 0 ; i < numIndexes ; i++ ) {
|
|
tri->indexes[i] = LittleLong( indexes[i] );
|
|
if ( tri->indexes[i] < 0 || tri->indexes[i] >= numVerts ) {
|
|
ri.Error( ERR_DROP, "Bad index in triangle surface" );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
ParseFlare
|
|
===============
|
|
*/
|
|
static void ParseFlare( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) {
|
|
srfFlare_t *flare;
|
|
int i;
|
|
|
|
// get fog volume
|
|
surf->fogIndex = LittleLong( ds->fogNum ) + 1;
|
|
|
|
// get shader
|
|
surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX );
|
|
if ( r_singleShader->integer && !surf->shader->isSky ) {
|
|
surf->shader = tr.defaultShader;
|
|
}
|
|
|
|
flare = ri.Hunk_Alloc( sizeof( *flare ), h_low );
|
|
flare->surfaceType = SF_FLARE;
|
|
|
|
surf->data = (surfaceType_t *)flare;
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
flare->origin[i] = LittleFloat( ds->lightmapOrigin[i] );
|
|
flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] );
|
|
flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_MergedWidthPoints
|
|
|
|
returns true if there are grid points merged on a width edge
|
|
=================
|
|
*/
|
|
int R_MergedWidthPoints(srfGridMesh_t *grid, int offset) {
|
|
int i, j;
|
|
|
|
for (i = 1; i < grid->width-1; i++) {
|
|
for (j = i + 1; j < grid->width-1; j++) {
|
|
if ( fabs(grid->verts[i + offset].xyz[0] - grid->verts[j + offset].xyz[0]) > .1) continue;
|
|
if ( fabs(grid->verts[i + offset].xyz[1] - grid->verts[j + offset].xyz[1]) > .1) continue;
|
|
if ( fabs(grid->verts[i + offset].xyz[2] - grid->verts[j + offset].xyz[2]) > .1) continue;
|
|
return qtrue;
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_MergedHeightPoints
|
|
|
|
returns true if there are grid points merged on a height edge
|
|
=================
|
|
*/
|
|
int R_MergedHeightPoints(srfGridMesh_t *grid, int offset) {
|
|
int i, j;
|
|
|
|
for (i = 1; i < grid->height-1; i++) {
|
|
for (j = i + 1; j < grid->height-1; j++) {
|
|
if ( fabs(grid->verts[grid->width * i + offset].xyz[0] - grid->verts[grid->width * j + offset].xyz[0]) > .1) continue;
|
|
if ( fabs(grid->verts[grid->width * i + offset].xyz[1] - grid->verts[grid->width * j + offset].xyz[1]) > .1) continue;
|
|
if ( fabs(grid->verts[grid->width * i + offset].xyz[2] - grid->verts[grid->width * j + offset].xyz[2]) > .1) continue;
|
|
return qtrue;
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_FixSharedVertexLodError_r
|
|
|
|
NOTE: never sync LoD through grid edges with merged points!
|
|
|
|
FIXME: write generalized version that also avoids cracks between a patch and one that meets half way?
|
|
=================
|
|
*/
|
|
void R_FixSharedVertexLodError_r( int start, srfGridMesh_t *grid1 ) {
|
|
int j, k, l, m, n, offset1, offset2, touch;
|
|
srfGridMesh_t *grid2;
|
|
|
|
for ( j = start; j < s_worldData.numsurfaces; j++ ) {
|
|
//
|
|
grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data;
|
|
// if this surface is not a grid
|
|
if ( grid2->surfaceType != SF_GRID ) continue;
|
|
// if the LOD errors are already fixed for this patch
|
|
if ( grid2->lodFixed == 2 ) continue;
|
|
// grids in the same LOD group should have the exact same lod radius
|
|
if ( grid1->lodRadius != grid2->lodRadius ) continue;
|
|
// grids in the same LOD group should have the exact same lod origin
|
|
if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue;
|
|
if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue;
|
|
if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue;
|
|
//
|
|
touch = qfalse;
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = (grid1->height-1) * grid1->width;
|
|
else offset1 = 0;
|
|
if (R_MergedWidthPoints(grid1, offset1)) continue;
|
|
for (k = 1; k < grid1->width-1; k++) {
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
if (R_MergedWidthPoints(grid2, offset2)) continue;
|
|
for ( l = 1; l < grid2->width-1; l++) {
|
|
//
|
|
if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue;
|
|
if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue;
|
|
if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue;
|
|
// ok the points are equal and should have the same lod error
|
|
grid2->widthLodError[l] = grid1->widthLodError[k];
|
|
touch = qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
if (R_MergedHeightPoints(grid2, offset2)) continue;
|
|
for ( l = 1; l < grid2->height-1; l++) {
|
|
//
|
|
if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue;
|
|
if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue;
|
|
if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue;
|
|
// ok the points are equal and should have the same lod error
|
|
grid2->heightLodError[l] = grid1->widthLodError[k];
|
|
touch = qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = grid1->width-1;
|
|
else offset1 = 0;
|
|
if (R_MergedHeightPoints(grid1, offset1)) continue;
|
|
for (k = 1; k < grid1->height-1; k++) {
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
if (R_MergedWidthPoints(grid2, offset2)) continue;
|
|
for ( l = 1; l < grid2->width-1; l++) {
|
|
//
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue;
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue;
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue;
|
|
// ok the points are equal and should have the same lod error
|
|
grid2->widthLodError[l] = grid1->heightLodError[k];
|
|
touch = qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
if (R_MergedHeightPoints(grid2, offset2)) continue;
|
|
for ( l = 1; l < grid2->height-1; l++) {
|
|
//
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue;
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue;
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue;
|
|
// ok the points are equal and should have the same lod error
|
|
grid2->heightLodError[l] = grid1->heightLodError[k];
|
|
touch = qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (touch) {
|
|
grid2->lodFixed = 2;
|
|
R_FixSharedVertexLodError_r ( start, grid2 );
|
|
//NOTE: this would be correct but makes things really slow
|
|
//grid2->lodFixed = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_FixSharedVertexLodError
|
|
|
|
This function assumes that all patches in one group are nicely stitched together for the highest LoD.
|
|
If this is not the case this function will still do its job but won't fix the highest LoD cracks.
|
|
=================
|
|
*/
|
|
void R_FixSharedVertexLodError( void ) {
|
|
int i;
|
|
srfGridMesh_t *grid1;
|
|
|
|
for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
|
|
//
|
|
grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data;
|
|
// if this surface is not a grid
|
|
if ( grid1->surfaceType != SF_GRID )
|
|
continue;
|
|
//
|
|
if ( grid1->lodFixed )
|
|
continue;
|
|
//
|
|
grid1->lodFixed = 2;
|
|
// recursively fix other patches in the same LOD group
|
|
R_FixSharedVertexLodError_r( i + 1, grid1);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_StitchPatches
|
|
===============
|
|
*/
|
|
int R_StitchPatches( int grid1num, int grid2num ) {
|
|
float *v1, *v2;
|
|
srfGridMesh_t *grid1, *grid2;
|
|
int k, l, m, n, offset1, offset2, row, column;
|
|
|
|
grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data;
|
|
grid2 = (srfGridMesh_t *) s_worldData.surfaces[grid2num].data;
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = (grid1->height-1) * grid1->width;
|
|
else offset1 = 0;
|
|
if (R_MergedWidthPoints(grid1, offset1))
|
|
continue;
|
|
for (k = 0; k < grid1->width-2; k += 2) {
|
|
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if ( grid2->width >= MAX_GRID_SIZE )
|
|
break;
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->width-1; l++) {
|
|
//
|
|
v1 = grid1->verts[k + offset1].xyz;
|
|
v2 = grid2->verts[l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[k + 2 + offset1].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[l + offset2].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert column into grid2 right after after column l
|
|
if (m) row = grid2->height-1;
|
|
else row = 0;
|
|
grid2 = R_GridInsertColumn( grid2, l+1, row,
|
|
grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (grid2->height >= MAX_GRID_SIZE)
|
|
break;
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->height-1; l++) {
|
|
//
|
|
v1 = grid1->verts[k + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[k + 2 + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert row into grid2 right after after row l
|
|
if (m) column = grid2->width-1;
|
|
else column = 0;
|
|
grid2 = R_GridInsertRow( grid2, l+1, column,
|
|
grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = grid1->width-1;
|
|
else offset1 = 0;
|
|
if (R_MergedHeightPoints(grid1, offset1))
|
|
continue;
|
|
for (k = 0; k < grid1->height-2; k += 2) {
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if ( grid2->width >= MAX_GRID_SIZE )
|
|
break;
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->width-1; l++) {
|
|
//
|
|
v1 = grid1->verts[grid1->width * k + offset1].xyz;
|
|
v2 = grid2->verts[l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[l + offset2].xyz;
|
|
v2 = grid2->verts[(l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert column into grid2 right after after column l
|
|
if (m) row = grid2->height-1;
|
|
else row = 0;
|
|
grid2 = R_GridInsertColumn( grid2, l+1, row,
|
|
grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (grid2->height >= MAX_GRID_SIZE)
|
|
break;
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->height-1; l++) {
|
|
//
|
|
v1 = grid1->verts[grid1->width * k + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert row into grid2 right after after row l
|
|
if (m) column = grid2->width-1;
|
|
else column = 0;
|
|
grid2 = R_GridInsertRow( grid2, l+1, column,
|
|
grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = (grid1->height-1) * grid1->width;
|
|
else offset1 = 0;
|
|
if (R_MergedWidthPoints(grid1, offset1))
|
|
continue;
|
|
for (k = grid1->width-1; k > 1; k -= 2) {
|
|
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if ( !grid2 || grid2->width >= MAX_GRID_SIZE )
|
|
break;
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->width-1; l++) {
|
|
//
|
|
v1 = grid1->verts[k + offset1].xyz;
|
|
v2 = grid2->verts[l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[k - 2 + offset1].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[l + offset2].xyz;
|
|
v2 = grid2->verts[(l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert column into grid2 right after after column l
|
|
if (m) row = grid2->height-1;
|
|
else row = 0;
|
|
grid2 = R_GridInsertColumn( grid2, l+1, row,
|
|
grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (!grid2 || grid2->height >= MAX_GRID_SIZE)
|
|
break;
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->height-1; l++) {
|
|
//
|
|
v1 = grid1->verts[k + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[k - 2 + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert row into grid2 right after after row l
|
|
if (m) column = grid2->width-1;
|
|
else column = 0;
|
|
grid2 = R_GridInsertRow( grid2, l+1, column,
|
|
grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
|
|
if (!grid2)
|
|
break;
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = grid1->width-1;
|
|
else offset1 = 0;
|
|
if (R_MergedHeightPoints(grid1, offset1))
|
|
continue;
|
|
for (k = grid1->height-1; k > 1; k -= 2) {
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if ( !grid2 || grid2->width >= MAX_GRID_SIZE )
|
|
break;
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->width-1; l++) {
|
|
//
|
|
v1 = grid1->verts[grid1->width * k + offset1].xyz;
|
|
v2 = grid2->verts[l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[l + offset2].xyz;
|
|
v2 = grid2->verts[(l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert column into grid2 right after after column l
|
|
if (m) row = grid2->height-1;
|
|
else row = 0;
|
|
grid2 = R_GridInsertColumn( grid2, l+1, row,
|
|
grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (!grid2 || grid2->height >= MAX_GRID_SIZE)
|
|
break;
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->height-1; l++) {
|
|
//
|
|
v1 = grid1->verts[grid1->width * k + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert row into grid2 right after after row l
|
|
if (m) column = grid2->width-1;
|
|
else column = 0;
|
|
grid2 = R_GridInsertRow( grid2, l+1, column,
|
|
grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TryStitchPatch
|
|
|
|
This function will try to stitch patches in the same LoD group together for the highest LoD.
|
|
|
|
Only single missing vertice cracks will be fixed.
|
|
|
|
Vertices will be joined at the patch side a crack is first found, at the other side
|
|
of the patch (on the same row or column) the vertices will not be joined and cracks
|
|
might still appear at that side.
|
|
===============
|
|
*/
|
|
int R_TryStitchingPatch( int grid1num ) {
|
|
int j, numstitches;
|
|
srfGridMesh_t *grid1, *grid2;
|
|
|
|
numstitches = 0;
|
|
grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data;
|
|
for ( j = 0; j < s_worldData.numsurfaces; j++ ) {
|
|
//
|
|
grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data;
|
|
// if this surface is not a grid
|
|
if ( grid2->surfaceType != SF_GRID ) continue;
|
|
// grids in the same LOD group should have the exact same lod radius
|
|
if ( grid1->lodRadius != grid2->lodRadius ) continue;
|
|
// grids in the same LOD group should have the exact same lod origin
|
|
if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue;
|
|
if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue;
|
|
if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue;
|
|
//
|
|
while (R_StitchPatches(grid1num, j))
|
|
{
|
|
numstitches++;
|
|
}
|
|
}
|
|
return numstitches;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_StitchAllPatches
|
|
===============
|
|
*/
|
|
void R_StitchAllPatches( void ) {
|
|
int i, stitched, numstitches;
|
|
srfGridMesh_t *grid1;
|
|
|
|
numstitches = 0;
|
|
do
|
|
{
|
|
stitched = qfalse;
|
|
for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
|
|
//
|
|
grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data;
|
|
// if this surface is not a grid
|
|
if ( grid1->surfaceType != SF_GRID )
|
|
continue;
|
|
//
|
|
if ( grid1->lodStitched )
|
|
continue;
|
|
//
|
|
grid1->lodStitched = qtrue;
|
|
stitched = qtrue;
|
|
//
|
|
numstitches += R_TryStitchingPatch( i );
|
|
}
|
|
}
|
|
while (stitched);
|
|
ri.Printf( PRINT_ALL, "stitched %d LoD cracks\n", numstitches );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_MovePatchSurfacesToHunk
|
|
===============
|
|
*/
|
|
void R_MovePatchSurfacesToHunk(void) {
|
|
int i, size;
|
|
srfGridMesh_t *grid, *hunkgrid;
|
|
|
|
for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
|
|
//
|
|
grid = (srfGridMesh_t *) s_worldData.surfaces[i].data;
|
|
// if this surface is not a grid
|
|
if ( grid->surfaceType != SF_GRID )
|
|
continue;
|
|
//
|
|
size = (grid->width * grid->height - 1) * sizeof( drawVert_t ) + sizeof( *grid );
|
|
hunkgrid = ri.Hunk_Alloc( size, h_low );
|
|
Com_Memcpy(hunkgrid, grid, size);
|
|
|
|
hunkgrid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low );
|
|
Com_Memcpy( hunkgrid->widthLodError, grid->widthLodError, grid->width * 4 );
|
|
|
|
hunkgrid->heightLodError = ri.Hunk_Alloc( grid->height * 4, h_low );
|
|
Com_Memcpy( hunkgrid->heightLodError, grid->heightLodError, grid->height * 4 );
|
|
|
|
R_FreeSurfaceGridMesh( grid );
|
|
|
|
s_worldData.surfaces[i].data = (void *) hunkgrid;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_LoadSurfaces
|
|
===============
|
|
*/
|
|
static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
|
|
dsurface_t *in;
|
|
msurface_t *out;
|
|
drawVert_t *dv;
|
|
int *indexes;
|
|
int count;
|
|
int numFaces, numMeshes, numTriSurfs, numFlares;
|
|
int i;
|
|
|
|
numFaces = 0;
|
|
numMeshes = 0;
|
|
numTriSurfs = 0;
|
|
numFlares = 0;
|
|
|
|
in = (void *)(fileBase + surfs->fileofs);
|
|
if (surfs->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = surfs->filelen / sizeof(*in);
|
|
|
|
dv = (void *)(fileBase + verts->fileofs);
|
|
if (verts->filelen % sizeof(*dv))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
indexes = (void *)(fileBase + indexLump->fileofs);
|
|
if ( indexLump->filelen % sizeof(*indexes))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
out = ri.Hunk_Alloc ( count * sizeof(*out), h_low );
|
|
|
|
s_worldData.surfaces = out;
|
|
s_worldData.numsurfaces = count;
|
|
|
|
for ( i = 0 ; i < count ; i++, in++, out++ ) {
|
|
switch ( LittleLong( in->surfaceType ) ) {
|
|
case MST_PATCH:
|
|
ParseMesh ( in, dv, out );
|
|
numMeshes++;
|
|
break;
|
|
case MST_TRIANGLE_SOUP:
|
|
ParseTriSurf( in, dv, out, indexes );
|
|
numTriSurfs++;
|
|
break;
|
|
case MST_PLANAR:
|
|
ParseFace( in, dv, out, indexes );
|
|
numFaces++;
|
|
break;
|
|
case MST_FLARE:
|
|
ParseFlare( in, dv, out, indexes );
|
|
numFlares++;
|
|
break;
|
|
default:
|
|
ri.Error( ERR_DROP, "Bad surfaceType" );
|
|
}
|
|
}
|
|
|
|
#ifdef PATCH_STITCHING
|
|
R_StitchAllPatches();
|
|
#endif
|
|
|
|
R_FixSharedVertexLodError();
|
|
|
|
#ifdef PATCH_STITCHING
|
|
R_MovePatchSurfacesToHunk();
|
|
#endif
|
|
|
|
ri.Printf( PRINT_ALL, "...loaded %d faces, %i meshes, %i trisurfs, %i flares\n",
|
|
numFaces, numMeshes, numTriSurfs, numFlares );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
R_LoadSubmodels
|
|
=================
|
|
*/
|
|
static void R_LoadSubmodels( lump_t *l ) {
|
|
dmodel_t *in;
|
|
bmodel_t *out;
|
|
int i, j, count;
|
|
|
|
in = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
s_worldData.bmodels = out = ri.Hunk_Alloc( count * sizeof(*out), h_low );
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++ ) {
|
|
model_t *model;
|
|
|
|
model = R_AllocModel();
|
|
|
|
assert( model != NULL ); // this should never happen
|
|
if ( model == NULL ) {
|
|
ri.Error(ERR_DROP, "R_LoadSubmodels: R_AllocModel() failed");
|
|
}
|
|
|
|
model->type = MOD_BRUSH;
|
|
model->bmodel = out;
|
|
Com_sprintf( model->name, sizeof( model->name ), "*%d", i );
|
|
|
|
for (j=0 ; j<3 ; j++) {
|
|
out->bounds[0][j] = LittleFloat (in->mins[j]);
|
|
out->bounds[1][j] = LittleFloat (in->maxs[j]);
|
|
}
|
|
|
|
out->firstSurface = s_worldData.surfaces + LittleLong( in->firstSurface );
|
|
out->numSurfaces = LittleLong( in->numSurfaces );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//==================================================================
|
|
|
|
/*
|
|
=================
|
|
R_SetParent
|
|
=================
|
|
*/
|
|
static void R_SetParent (mnode_t *node, mnode_t *parent)
|
|
{
|
|
node->parent = parent;
|
|
if (node->contents != -1)
|
|
return;
|
|
R_SetParent (node->children[0], node);
|
|
R_SetParent (node->children[1], node);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_LoadNodesAndLeafs
|
|
=================
|
|
*/
|
|
static void R_LoadNodesAndLeafs (lump_t *nodeLump, lump_t *leafLump) {
|
|
int i, j, p;
|
|
dnode_t *in;
|
|
dleaf_t *inLeaf;
|
|
mnode_t *out;
|
|
int numNodes, numLeafs;
|
|
|
|
in = (void *)(fileBase + nodeLump->fileofs);
|
|
if (nodeLump->filelen % sizeof(dnode_t) ||
|
|
leafLump->filelen % sizeof(dleaf_t) ) {
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
}
|
|
numNodes = nodeLump->filelen / sizeof(dnode_t);
|
|
numLeafs = leafLump->filelen / sizeof(dleaf_t);
|
|
|
|
out = ri.Hunk_Alloc ( (numNodes + numLeafs) * sizeof(*out), h_low);
|
|
|
|
s_worldData.nodes = out;
|
|
s_worldData.numnodes = numNodes + numLeafs;
|
|
s_worldData.numDecisionNodes = numNodes;
|
|
|
|
// load nodes
|
|
for ( i=0 ; i<numNodes; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->mins[j] = LittleLong (in->mins[j]);
|
|
out->maxs[j] = LittleLong (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planeNum);
|
|
out->plane = s_worldData.planes + p;
|
|
|
|
out->contents = CONTENTS_NODE; // differentiate from leafs
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleLong (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = s_worldData.nodes + p;
|
|
else
|
|
out->children[j] = s_worldData.nodes + numNodes + (-1 - p);
|
|
}
|
|
}
|
|
|
|
// load leafs
|
|
inLeaf = (void *)(fileBase + leafLump->fileofs);
|
|
for ( i=0 ; i<numLeafs ; i++, inLeaf++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->mins[j] = LittleLong (inLeaf->mins[j]);
|
|
out->maxs[j] = LittleLong (inLeaf->maxs[j]);
|
|
}
|
|
|
|
out->cluster = LittleLong(inLeaf->cluster);
|
|
out->area = LittleLong(inLeaf->area);
|
|
|
|
if ( out->cluster >= s_worldData.numClusters ) {
|
|
s_worldData.numClusters = out->cluster + 1;
|
|
}
|
|
|
|
out->firstmarksurface = s_worldData.marksurfaces +
|
|
LittleLong(inLeaf->firstLeafSurface);
|
|
out->nummarksurfaces = LittleLong(inLeaf->numLeafSurfaces);
|
|
}
|
|
|
|
// chain descendants
|
|
R_SetParent (s_worldData.nodes, NULL);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=================
|
|
R_LoadShaders
|
|
=================
|
|
*/
|
|
static void R_LoadShaders( lump_t *l ) {
|
|
int i, count;
|
|
dshader_t *in, *out;
|
|
|
|
in = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = ri.Hunk_Alloc ( count*sizeof(*out), h_low );
|
|
|
|
s_worldData.shaders = out;
|
|
s_worldData.numShaders = count;
|
|
|
|
Com_Memcpy( out, in, count*sizeof(*out) );
|
|
|
|
for ( i=0 ; i<count ; i++ ) {
|
|
out[i].surfaceFlags = LittleLong( out[i].surfaceFlags );
|
|
out[i].contentFlags = LittleLong( out[i].contentFlags );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_LoadMarksurfaces
|
|
=================
|
|
*/
|
|
static void R_LoadMarksurfaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
int *in;
|
|
msurface_t **out;
|
|
|
|
in = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = ri.Hunk_Alloc ( count*sizeof(*out), h_low);
|
|
|
|
s_worldData.marksurfaces = out;
|
|
s_worldData.nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = LittleLong(in[i]);
|
|
out[i] = s_worldData.surfaces + j;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_LoadPlanes
|
|
=================
|
|
*/
|
|
static void R_LoadPlanes( lump_t *l ) {
|
|
int i, j;
|
|
cplane_t *out;
|
|
dplane_t *in;
|
|
int count;
|
|
int bits;
|
|
|
|
in = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = ri.Hunk_Alloc ( count*2*sizeof(*out), h_low);
|
|
|
|
s_worldData.planes = out;
|
|
s_worldData.numplanes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++) {
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++) {
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0) {
|
|
bits |= 1<<j;
|
|
}
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = PlaneTypeForNormal( out->normal );
|
|
out->signbits = bits;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_LoadFogs
|
|
|
|
=================
|
|
*/
|
|
static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) {
|
|
int i;
|
|
fog_t *out;
|
|
dfog_t *fogs;
|
|
dbrush_t *brushes, *brush;
|
|
dbrushside_t *sides;
|
|
int count, brushesCount, sidesCount;
|
|
int sideNum;
|
|
int planeNum;
|
|
shader_t *shader;
|
|
float d;
|
|
int firstSide;
|
|
|
|
fogs = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*fogs)) {
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
}
|
|
count = l->filelen / sizeof(*fogs);
|
|
|
|
// create fog structures for them
|
|
s_worldData.numfogs = count + 1;
|
|
s_worldData.fogs = ri.Hunk_Alloc ( s_worldData.numfogs*sizeof(*out), h_low);
|
|
out = s_worldData.fogs + 1;
|
|
|
|
if ( !count ) {
|
|
return;
|
|
}
|
|
|
|
brushes = (void *)(fileBase + brushesLump->fileofs);
|
|
if (brushesLump->filelen % sizeof(*brushes)) {
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
}
|
|
brushesCount = brushesLump->filelen / sizeof(*brushes);
|
|
|
|
sides = (void *)(fileBase + sidesLump->fileofs);
|
|
if (sidesLump->filelen % sizeof(*sides)) {
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
}
|
|
sidesCount = sidesLump->filelen / sizeof(*sides);
|
|
|
|
for ( i=0 ; i<count ; i++, fogs++) {
|
|
out->originalBrushNumber = LittleLong( fogs->brushNum );
|
|
|
|
if ( (unsigned)out->originalBrushNumber >= brushesCount ) {
|
|
ri.Error( ERR_DROP, "fog brushNumber out of range" );
|
|
}
|
|
brush = brushes + out->originalBrushNumber;
|
|
|
|
firstSide = LittleLong( brush->firstSide );
|
|
|
|
if ( (unsigned)firstSide > sidesCount - 6 ) {
|
|
ri.Error( ERR_DROP, "fog brush sideNumber out of range" );
|
|
}
|
|
|
|
// brushes are always sorted with the axial sides first
|
|
sideNum = firstSide + 0;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[0][0] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 1;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[1][0] = s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 2;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[0][1] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 3;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[1][1] = s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 4;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[0][2] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 5;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[1][2] = s_worldData.planes[ planeNum ].dist;
|
|
|
|
// get information from the shader for fog parameters
|
|
shader = R_FindShader( fogs->shader, LIGHTMAP_NONE, qtrue );
|
|
|
|
out->parms = shader->fogParms;
|
|
|
|
out->colorInt = ColorBytes4 ( shader->fogParms.color[0] * tr.identityLight,
|
|
shader->fogParms.color[1] * tr.identityLight,
|
|
shader->fogParms.color[2] * tr.identityLight, 1.0 );
|
|
|
|
d = shader->fogParms.depthForOpaque < 1 ? 1 : shader->fogParms.depthForOpaque;
|
|
out->tcScale = 1.0f / ( d * 8 );
|
|
|
|
// set the gradient vector
|
|
sideNum = LittleLong( fogs->visibleSide );
|
|
|
|
if ( sideNum == -1 ) {
|
|
out->hasSurface = qfalse;
|
|
} else {
|
|
out->hasSurface = qtrue;
|
|
planeNum = LittleLong( sides[ firstSide + sideNum ].planeNum );
|
|
VectorSubtract( vec3_origin, s_worldData.planes[ planeNum ].normal, out->surface );
|
|
out->surface[3] = -s_worldData.planes[ planeNum ].dist;
|
|
}
|
|
|
|
out++;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_LoadLightGrid
|
|
|
|
================
|
|
*/
|
|
void R_LoadLightGrid( lump_t *l ) {
|
|
int i;
|
|
vec3_t maxs;
|
|
int numGridPoints;
|
|
world_t *w;
|
|
float *wMins, *wMaxs;
|
|
|
|
w = &s_worldData;
|
|
|
|
w->lightGridInverseSize[0] = 1.0f / w->lightGridSize[0];
|
|
w->lightGridInverseSize[1] = 1.0f / w->lightGridSize[1];
|
|
w->lightGridInverseSize[2] = 1.0f / w->lightGridSize[2];
|
|
|
|
wMins = w->bmodels[0].bounds[0];
|
|
wMaxs = w->bmodels[0].bounds[1];
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
w->lightGridOrigin[i] = w->lightGridSize[i] * ceil( wMins[i] / w->lightGridSize[i] );
|
|
maxs[i] = w->lightGridSize[i] * floor( wMaxs[i] / w->lightGridSize[i] );
|
|
w->lightGridBounds[i] = (maxs[i] - w->lightGridOrigin[i])/w->lightGridSize[i] + 1;
|
|
}
|
|
|
|
numGridPoints = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2];
|
|
|
|
if ( l->filelen != numGridPoints * 8 ) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: light grid mismatch\n" );
|
|
w->lightGridData = NULL;
|
|
return;
|
|
}
|
|
|
|
w->lightGridData = ri.Hunk_Alloc( l->filelen, h_low );
|
|
Com_Memcpy( w->lightGridData, (void *)(fileBase + l->fileofs), l->filelen );
|
|
|
|
// deal with overbright bits
|
|
for ( i = 0 ; i < numGridPoints ; i++ ) {
|
|
R_ColorShiftLightingBytes( &w->lightGridData[i*8], &w->lightGridData[i*8] );
|
|
R_ColorShiftLightingBytes( &w->lightGridData[i*8+3], &w->lightGridData[i*8+3] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_LoadEntities
|
|
================
|
|
*/
|
|
void R_LoadEntities( lump_t *l ) {
|
|
char *p, *token, *s;
|
|
char keyname[MAX_TOKEN_CHARS];
|
|
char value[MAX_TOKEN_CHARS];
|
|
world_t *w;
|
|
|
|
w = &s_worldData;
|
|
w->lightGridSize[0] = 64;
|
|
w->lightGridSize[1] = 64;
|
|
w->lightGridSize[2] = 128;
|
|
|
|
p = (char *)(fileBase + l->fileofs);
|
|
|
|
// store for reference by the cgame
|
|
w->entityString = ri.Hunk_Alloc( l->filelen + 1, h_low );
|
|
strcpy( w->entityString, p );
|
|
w->entityParsePoint = w->entityString;
|
|
|
|
token = COM_ParseExt( &p, qtrue );
|
|
if (!*token || *token != '{') {
|
|
return;
|
|
}
|
|
|
|
// only parse the world spawn
|
|
while ( 1 ) {
|
|
// parse key
|
|
token = COM_ParseExt( &p, qtrue );
|
|
|
|
if ( !*token || *token == '}' ) {
|
|
break;
|
|
}
|
|
Q_strncpyz(keyname, token, sizeof(keyname));
|
|
|
|
// parse value
|
|
token = COM_ParseExt( &p, qtrue );
|
|
|
|
if ( !*token || *token == '}' ) {
|
|
break;
|
|
}
|
|
Q_strncpyz(value, token, sizeof(value));
|
|
|
|
// check for remapping of shaders for vertex lighting
|
|
s = "vertexremapshader";
|
|
if (!Q_strncmp(keyname, s, strlen(s)) ) {
|
|
s = strchr(value, ';');
|
|
if (!s) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: no semi colon in vertexshaderremap '%s'\n", value );
|
|
break;
|
|
}
|
|
*s++ = 0;
|
|
if (r_vertexLight->integer) {
|
|
R_RemapShader(value, s, "0");
|
|
}
|
|
continue;
|
|
}
|
|
// check for remapping of shaders
|
|
s = "remapshader";
|
|
if (!Q_strncmp(keyname, s, strlen(s)) ) {
|
|
s = strchr(value, ';');
|
|
if (!s) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: no semi colon in shaderremap '%s'\n", value );
|
|
break;
|
|
}
|
|
*s++ = 0;
|
|
R_RemapShader(value, s, "0");
|
|
continue;
|
|
}
|
|
// check for a different grid size
|
|
if (!Q_stricmp(keyname, "gridsize")) {
|
|
sscanf(value, "%f %f %f", &w->lightGridSize[0], &w->lightGridSize[1], &w->lightGridSize[2] );
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_GetEntityToken
|
|
=================
|
|
*/
|
|
qboolean R_GetEntityToken( char *buffer, int size ) {
|
|
const char *s;
|
|
|
|
s = COM_Parse( &s_worldData.entityParsePoint );
|
|
Q_strncpyz( buffer, s, size );
|
|
if ( !s_worldData.entityParsePoint && !s[0] ) {
|
|
s_worldData.entityParsePoint = s_worldData.entityString;
|
|
return qfalse;
|
|
} else {
|
|
return qtrue;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
RE_LoadWorldMap
|
|
|
|
Called directly from cgame
|
|
=================
|
|
*/
|
|
void RE_LoadWorldMap( const char *name ) {
|
|
int i;
|
|
dheader_t *header;
|
|
union {
|
|
byte *b;
|
|
void *v;
|
|
} buffer;
|
|
byte *startMarker;
|
|
|
|
if ( tr.worldMapLoaded ) {
|
|
ri.Error( ERR_DROP, "ERROR: attempted to redundantly load world map" );
|
|
}
|
|
|
|
// set default sun direction to be used if it isn't
|
|
// overridden by a shader
|
|
tr.sunDirection[0] = 0.45f;
|
|
tr.sunDirection[1] = 0.3f;
|
|
tr.sunDirection[2] = 0.9f;
|
|
|
|
VectorNormalize( tr.sunDirection );
|
|
|
|
tr.worldMapLoaded = qtrue;
|
|
|
|
// load it
|
|
ri.FS_ReadFile( name, &buffer.v );
|
|
if ( !buffer.b ) {
|
|
ri.Error (ERR_DROP, "RE_LoadWorldMap: %s not found", name);
|
|
}
|
|
|
|
// clear tr.world so if the level fails to load, the next
|
|
// try will not look at the partially loaded version
|
|
tr.world = NULL;
|
|
|
|
Com_Memset( &s_worldData, 0, sizeof( s_worldData ) );
|
|
Q_strncpyz( s_worldData.name, name, sizeof( s_worldData.name ) );
|
|
|
|
Q_strncpyz( s_worldData.baseName, COM_SkipPath( s_worldData.name ), sizeof( s_worldData.name ) );
|
|
COM_StripExtension(s_worldData.baseName, s_worldData.baseName, sizeof(s_worldData.baseName));
|
|
|
|
startMarker = ri.Hunk_Alloc(0, h_low);
|
|
c_gridVerts = 0;
|
|
|
|
header = (dheader_t *)buffer.b;
|
|
fileBase = (byte *)header;
|
|
|
|
i = LittleLong (header->version);
|
|
if ( i != BSP_VERSION ) {
|
|
ri.Error (ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be %i)",
|
|
name, i, BSP_VERSION);
|
|
}
|
|
|
|
// swap all the lumps
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++) {
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
}
|
|
|
|
// load into heap
|
|
R_LoadShaders( &header->lumps[LUMP_SHADERS] );
|
|
R_LoadLightmaps( &header->lumps[LUMP_LIGHTMAPS] );
|
|
R_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
R_LoadFogs( &header->lumps[LUMP_FOGS], &header->lumps[LUMP_BRUSHES], &header->lumps[LUMP_BRUSHSIDES] );
|
|
R_LoadSurfaces( &header->lumps[LUMP_SURFACES], &header->lumps[LUMP_DRAWVERTS], &header->lumps[LUMP_DRAWINDEXES] );
|
|
R_LoadMarksurfaces (&header->lumps[LUMP_LEAFSURFACES]);
|
|
R_LoadNodesAndLeafs (&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS]);
|
|
R_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
R_LoadVisibility( &header->lumps[LUMP_VISIBILITY] );
|
|
R_LoadEntities( &header->lumps[LUMP_ENTITIES] );
|
|
R_LoadLightGrid( &header->lumps[LUMP_LIGHTGRID] );
|
|
|
|
s_worldData.dataSize = (byte *)ri.Hunk_Alloc(0, h_low) - startMarker;
|
|
|
|
// only set tr.world now that we know the entire level has loaded properly
|
|
tr.world = &s_worldData;
|
|
|
|
ri.FS_FreeFile( buffer.v );
|
|
}
|
|
|