mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 20:11:48 +00:00
0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
690 lines
16 KiB
C
690 lines
16 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "q_shared.h"
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#include "qcommon.h"
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/*
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packet header
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-------------
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4 outgoing sequence. high bit will be set if this is a fragmented message
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[2 qport (only for client to server)]
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[2 fragment start byte]
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[2 fragment length. if < FRAGMENT_SIZE, this is the last fragment]
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if the sequence number is -1, the packet should be handled as an out-of-band
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message instead of as part of a netcon.
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All fragments will have the same sequence numbers.
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The qport field is a workaround for bad address translating routers that
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sometimes remap the client's source port on a packet during gameplay.
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If the base part of the net address matches and the qport matches, then the
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channel matches even if the IP port differs. The IP port should be updated
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to the new value before sending out any replies.
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*/
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#define MAX_PACKETLEN 1400 // max size of a network packet
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#define FRAGMENT_SIZE (MAX_PACKETLEN - 100)
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#define PACKET_HEADER 10 // two ints and a short
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#define FRAGMENT_BIT (1U<<31)
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cvar_t *showpackets;
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cvar_t *showdrop;
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cvar_t *qport;
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static char *netsrcString[2] = {
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"client",
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"server"
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};
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/*
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===============
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Netchan_Init
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===============
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*/
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void Netchan_Init( int port ) {
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port &= 0xffff;
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showpackets = Cvar_Get ("showpackets", "0", CVAR_TEMP );
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showdrop = Cvar_Get ("showdrop", "0", CVAR_TEMP );
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qport = Cvar_Get ("net_qport", va("%i", port), CVAR_INIT );
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}
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/*
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==============
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Netchan_Setup
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called to open a channel to a remote system
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==============
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*/
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void Netchan_Setup(netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, int challenge, qboolean compat)
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{
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Com_Memset (chan, 0, sizeof(*chan));
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chan->sock = sock;
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chan->remoteAddress = adr;
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chan->qport = qport;
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chan->incomingSequence = 0;
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chan->outgoingSequence = 1;
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chan->challenge = challenge;
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#ifdef LEGACY_PROTOCOL
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chan->compat = compat;
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#endif
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}
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/*
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=================
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Netchan_TransmitNextFragment
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Send one fragment of the current message
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=================
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*/
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void Netchan_TransmitNextFragment( netchan_t *chan ) {
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msg_t send;
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byte send_buf[MAX_PACKETLEN];
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int fragmentLength;
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int outgoingSequence;
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// write the packet header
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MSG_InitOOB (&send, send_buf, sizeof(send_buf)); // <-- only do the oob here
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outgoingSequence = chan->outgoingSequence | FRAGMENT_BIT;
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MSG_WriteLong(&send, outgoingSequence);
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// send the qport if we are a client
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if ( chan->sock == NS_CLIENT ) {
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MSG_WriteShort( &send, qport->integer );
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}
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#ifdef LEGACY_PROTOCOL
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if(!chan->compat)
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#endif
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MSG_WriteLong(&send, NETCHAN_GENCHECKSUM(chan->challenge, chan->outgoingSequence));
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// copy the reliable message to the packet first
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fragmentLength = FRAGMENT_SIZE;
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if ( chan->unsentFragmentStart + fragmentLength > chan->unsentLength ) {
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fragmentLength = chan->unsentLength - chan->unsentFragmentStart;
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}
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MSG_WriteShort( &send, chan->unsentFragmentStart );
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MSG_WriteShort( &send, fragmentLength );
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MSG_WriteData( &send, chan->unsentBuffer + chan->unsentFragmentStart, fragmentLength );
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// send the datagram
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NET_SendPacket(chan->sock, send.cursize, send.data, chan->remoteAddress);
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// Store send time and size of this packet for rate control
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chan->lastSentTime = Sys_Milliseconds();
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chan->lastSentSize = send.cursize;
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if ( showpackets->integer ) {
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Com_Printf ("%s send %4i : s=%i fragment=%i,%i\n"
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, netsrcString[ chan->sock ]
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, send.cursize
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, chan->outgoingSequence
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, chan->unsentFragmentStart, fragmentLength);
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}
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chan->unsentFragmentStart += fragmentLength;
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// this exit condition is a little tricky, because a packet
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// that is exactly the fragment length still needs to send
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// a second packet of zero length so that the other side
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// can tell there aren't more to follow
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if ( chan->unsentFragmentStart == chan->unsentLength && fragmentLength != FRAGMENT_SIZE ) {
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chan->outgoingSequence++;
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chan->unsentFragments = qfalse;
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}
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}
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/*
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===============
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Netchan_Transmit
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Sends a message to a connection, fragmenting if necessary
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A 0 length will still generate a packet.
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================
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*/
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void Netchan_Transmit( netchan_t *chan, int length, const byte *data ) {
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msg_t send;
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byte send_buf[MAX_PACKETLEN];
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if ( length > MAX_MSGLEN ) {
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Com_Error( ERR_DROP, "Netchan_Transmit: length = %i", length );
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}
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chan->unsentFragmentStart = 0;
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// fragment large reliable messages
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if ( length >= FRAGMENT_SIZE ) {
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chan->unsentFragments = qtrue;
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chan->unsentLength = length;
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Com_Memcpy( chan->unsentBuffer, data, length );
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// only send the first fragment now
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Netchan_TransmitNextFragment( chan );
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return;
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}
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// write the packet header
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MSG_InitOOB (&send, send_buf, sizeof(send_buf));
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MSG_WriteLong( &send, chan->outgoingSequence );
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// send the qport if we are a client
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if(chan->sock == NS_CLIENT)
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MSG_WriteShort(&send, qport->integer);
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#ifdef LEGACY_PROTOCOL
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if(!chan->compat)
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#endif
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MSG_WriteLong(&send, NETCHAN_GENCHECKSUM(chan->challenge, chan->outgoingSequence));
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chan->outgoingSequence++;
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MSG_WriteData( &send, data, length );
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// send the datagram
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NET_SendPacket( chan->sock, send.cursize, send.data, chan->remoteAddress );
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// Store send time and size of this packet for rate control
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chan->lastSentTime = Sys_Milliseconds();
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chan->lastSentSize = send.cursize;
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if ( showpackets->integer ) {
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Com_Printf( "%s send %4i : s=%i ack=%i\n"
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, netsrcString[ chan->sock ]
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, send.cursize
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, chan->outgoingSequence - 1
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, chan->incomingSequence );
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}
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}
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/*
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=================
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Netchan_Process
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Returns qfalse if the message should not be processed due to being
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out of order or a fragment.
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Msg must be large enough to hold MAX_MSGLEN, because if this is the
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final fragment of a multi-part message, the entire thing will be
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copied out.
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=================
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*/
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qboolean Netchan_Process( netchan_t *chan, msg_t *msg ) {
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int sequence;
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int fragmentStart, fragmentLength;
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qboolean fragmented;
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// XOR unscramble all data in the packet after the header
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// Netchan_UnScramblePacket( msg );
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// get sequence numbers
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MSG_BeginReadingOOB( msg );
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sequence = MSG_ReadLong( msg );
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// check for fragment information
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if ( sequence & FRAGMENT_BIT ) {
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sequence &= ~FRAGMENT_BIT;
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fragmented = qtrue;
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} else {
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fragmented = qfalse;
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}
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// read the qport if we are a server
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if ( chan->sock == NS_SERVER ) {
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MSG_ReadShort( msg );
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}
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#ifdef LEGACY_PROTOCOL
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if(!chan->compat)
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#endif
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{
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int checksum = MSG_ReadLong(msg);
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// UDP spoofing protection
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if(NETCHAN_GENCHECKSUM(chan->challenge, sequence) != checksum)
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return qfalse;
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}
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// read the fragment information
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if ( fragmented ) {
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fragmentStart = MSG_ReadShort( msg );
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fragmentLength = MSG_ReadShort( msg );
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} else {
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fragmentStart = 0; // stop warning message
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fragmentLength = 0;
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}
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if ( showpackets->integer ) {
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if ( fragmented ) {
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Com_Printf( "%s recv %4i : s=%i fragment=%i,%i\n"
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, netsrcString[ chan->sock ]
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, msg->cursize
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, sequence
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, fragmentStart, fragmentLength );
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} else {
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Com_Printf( "%s recv %4i : s=%i\n"
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, netsrcString[ chan->sock ]
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, msg->cursize
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, sequence );
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}
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}
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//
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// discard out of order or duplicated packets
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//
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if ( sequence <= chan->incomingSequence ) {
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if ( showdrop->integer || showpackets->integer ) {
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Com_Printf( "%s:Out of order packet %i at %i\n"
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, NET_AdrToString( chan->remoteAddress )
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, sequence
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, chan->incomingSequence );
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}
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return qfalse;
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}
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//
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// dropped packets don't keep the message from being used
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//
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chan->dropped = sequence - (chan->incomingSequence+1);
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if ( chan->dropped > 0 ) {
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if ( showdrop->integer || showpackets->integer ) {
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Com_Printf( "%s:Dropped %i packets at %i\n"
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, NET_AdrToString( chan->remoteAddress )
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, chan->dropped
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, sequence );
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}
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}
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//
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// if this is the final framgent of a reliable message,
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// bump incoming_reliable_sequence
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//
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if ( fragmented ) {
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// TTimo
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// make sure we add the fragments in correct order
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// either a packet was dropped, or we received this one too soon
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// we don't reconstruct the fragments. we will wait till this fragment gets to us again
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// (NOTE: we could probably try to rebuild by out of order chunks if needed)
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if ( sequence != chan->fragmentSequence ) {
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chan->fragmentSequence = sequence;
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chan->fragmentLength = 0;
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}
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// if we missed a fragment, dump the message
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if ( fragmentStart != chan->fragmentLength ) {
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if ( showdrop->integer || showpackets->integer ) {
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Com_Printf( "%s:Dropped a message fragment\n"
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, NET_AdrToString( chan->remoteAddress ));
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}
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// we can still keep the part that we have so far,
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// so we don't need to clear chan->fragmentLength
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return qfalse;
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}
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// copy the fragment to the fragment buffer
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if ( fragmentLength < 0 || msg->readcount + fragmentLength > msg->cursize ||
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chan->fragmentLength + fragmentLength > sizeof( chan->fragmentBuffer ) ) {
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if ( showdrop->integer || showpackets->integer ) {
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Com_Printf ("%s:illegal fragment length\n"
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, NET_AdrToString (chan->remoteAddress ) );
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}
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return qfalse;
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}
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Com_Memcpy( chan->fragmentBuffer + chan->fragmentLength,
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msg->data + msg->readcount, fragmentLength );
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chan->fragmentLength += fragmentLength;
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// if this wasn't the last fragment, don't process anything
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if ( fragmentLength == FRAGMENT_SIZE ) {
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return qfalse;
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}
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if ( chan->fragmentLength > msg->maxsize ) {
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Com_Printf( "%s:fragmentLength %i > msg->maxsize\n"
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, NET_AdrToString (chan->remoteAddress ),
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chan->fragmentLength );
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return qfalse;
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}
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// copy the full message over the partial fragment
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// make sure the sequence number is still there
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*(int *)msg->data = LittleLong( sequence );
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Com_Memcpy( msg->data + 4, chan->fragmentBuffer, chan->fragmentLength );
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msg->cursize = chan->fragmentLength + 4;
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chan->fragmentLength = 0;
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msg->readcount = 4; // past the sequence number
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msg->bit = 32; // past the sequence number
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// TTimo
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// clients were not acking fragmented messages
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chan->incomingSequence = sequence;
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return qtrue;
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}
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//
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// the message can now be read from the current message pointer
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//
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chan->incomingSequence = sequence;
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return qtrue;
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}
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//==============================================================================
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/*
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=============================================================================
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LOOPBACK BUFFERS FOR LOCAL PLAYER
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=============================================================================
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*/
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// there needs to be enough loopback messages to hold a complete
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// gamestate of maximum size
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#define MAX_LOOPBACK 16
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typedef struct {
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byte data[MAX_PACKETLEN];
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int datalen;
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} loopmsg_t;
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typedef struct {
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loopmsg_t msgs[MAX_LOOPBACK];
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int get, send;
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} loopback_t;
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loopback_t loopbacks[2];
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qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message)
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{
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int i;
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loopback_t *loop;
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loop = &loopbacks[sock];
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if (loop->send - loop->get > MAX_LOOPBACK)
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loop->get = loop->send - MAX_LOOPBACK;
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if (loop->get >= loop->send)
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return qfalse;
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i = loop->get & (MAX_LOOPBACK-1);
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loop->get++;
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Com_Memcpy (net_message->data, loop->msgs[i].data, loop->msgs[i].datalen);
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net_message->cursize = loop->msgs[i].datalen;
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Com_Memset (net_from, 0, sizeof(*net_from));
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net_from->type = NA_LOOPBACK;
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return qtrue;
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}
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void NET_SendLoopPacket (netsrc_t sock, int length, const void *data, netadr_t to)
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{
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int i;
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loopback_t *loop;
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loop = &loopbacks[sock^1];
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i = loop->send & (MAX_LOOPBACK-1);
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loop->send++;
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Com_Memcpy (loop->msgs[i].data, data, length);
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loop->msgs[i].datalen = length;
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}
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//=============================================================================
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typedef struct packetQueue_s {
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struct packetQueue_s *next;
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int length;
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byte *data;
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netadr_t to;
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int release;
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} packetQueue_t;
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packetQueue_t *packetQueue = NULL;
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static void NET_QueuePacket( int length, const void *data, netadr_t to,
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int offset )
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{
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packetQueue_t *new, *next = packetQueue;
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if(offset > 999)
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offset = 999;
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new = S_Malloc(sizeof(packetQueue_t));
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new->data = S_Malloc(length);
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Com_Memcpy(new->data, data, length);
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new->length = length;
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new->to = to;
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new->release = Sys_Milliseconds() + (int)((float)offset / com_timescale->value);
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new->next = NULL;
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if(!packetQueue) {
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packetQueue = new;
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return;
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}
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while(next) {
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if(!next->next) {
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next->next = new;
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return;
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}
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next = next->next;
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}
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}
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|
void NET_FlushPacketQueue(void)
|
|
{
|
|
packetQueue_t *last;
|
|
int now;
|
|
|
|
while(packetQueue) {
|
|
now = Sys_Milliseconds();
|
|
if(packetQueue->release >= now)
|
|
break;
|
|
Sys_SendPacket(packetQueue->length, packetQueue->data,
|
|
packetQueue->to);
|
|
last = packetQueue;
|
|
packetQueue = packetQueue->next;
|
|
Z_Free(last->data);
|
|
Z_Free(last);
|
|
}
|
|
}
|
|
|
|
void NET_SendPacket( netsrc_t sock, int length, const void *data, netadr_t to ) {
|
|
|
|
// sequenced packets are shown in netchan, so just show oob
|
|
if ( showpackets->integer && *(int *)data == -1 ) {
|
|
Com_Printf ("send packet %4i\n", length);
|
|
}
|
|
|
|
if ( to.type == NA_LOOPBACK ) {
|
|
NET_SendLoopPacket (sock, length, data, to);
|
|
return;
|
|
}
|
|
if ( to.type == NA_BOT ) {
|
|
return;
|
|
}
|
|
if ( to.type == NA_BAD ) {
|
|
return;
|
|
}
|
|
|
|
if ( sock == NS_CLIENT && cl_packetdelay->integer > 0 ) {
|
|
NET_QueuePacket( length, data, to, cl_packetdelay->integer );
|
|
}
|
|
else if ( sock == NS_SERVER && sv_packetdelay->integer > 0 ) {
|
|
NET_QueuePacket( length, data, to, sv_packetdelay->integer );
|
|
}
|
|
else {
|
|
Sys_SendPacket( length, data, to );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
NET_OutOfBandPrint
|
|
|
|
Sends a text message in an out-of-band datagram
|
|
================
|
|
*/
|
|
void QDECL NET_OutOfBandPrint( netsrc_t sock, netadr_t adr, const char *format, ... ) {
|
|
va_list argptr;
|
|
char string[MAX_MSGLEN];
|
|
|
|
|
|
// set the header
|
|
string[0] = -1;
|
|
string[1] = -1;
|
|
string[2] = -1;
|
|
string[3] = -1;
|
|
|
|
va_start( argptr, format );
|
|
Q_vsnprintf( string+4, sizeof(string)-4, format, argptr );
|
|
va_end( argptr );
|
|
|
|
// send the datagram
|
|
NET_SendPacket( sock, strlen( string ), string, adr );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
NET_OutOfBandPrint
|
|
|
|
Sends a data message in an out-of-band datagram (only used for "connect")
|
|
================
|
|
*/
|
|
void QDECL NET_OutOfBandData( netsrc_t sock, netadr_t adr, byte *format, int len ) {
|
|
byte string[MAX_MSGLEN*2];
|
|
int i;
|
|
msg_t mbuf;
|
|
|
|
// set the header
|
|
string[0] = 0xff;
|
|
string[1] = 0xff;
|
|
string[2] = 0xff;
|
|
string[3] = 0xff;
|
|
|
|
for(i=0;i<len;i++) {
|
|
string[i+4] = format[i];
|
|
}
|
|
|
|
mbuf.data = string;
|
|
mbuf.cursize = len+4;
|
|
Huff_Compress( &mbuf, 12);
|
|
// send the datagram
|
|
NET_SendPacket( sock, mbuf.cursize, mbuf.data, adr );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
NET_StringToAdr
|
|
|
|
Traps "localhost" for loopback, passes everything else to system
|
|
return 0 on address not found, 1 on address found with port, 2 on address found without port.
|
|
=============
|
|
*/
|
|
int NET_StringToAdr( const char *s, netadr_t *a, netadrtype_t family )
|
|
{
|
|
char base[MAX_STRING_CHARS], *search;
|
|
char *port = NULL;
|
|
|
|
if (!strcmp (s, "localhost")) {
|
|
Com_Memset (a, 0, sizeof(*a));
|
|
a->type = NA_LOOPBACK;
|
|
// as NA_LOOPBACK doesn't require ports report port was given.
|
|
return 1;
|
|
}
|
|
|
|
Q_strncpyz( base, s, sizeof( base ) );
|
|
|
|
if(*base == '[' || Q_CountChar(base, ':') > 1)
|
|
{
|
|
// This is an ipv6 address, handle it specially.
|
|
search = strchr(base, ']');
|
|
if(search)
|
|
{
|
|
*search = '\0';
|
|
search++;
|
|
|
|
if(*search == ':')
|
|
port = search + 1;
|
|
}
|
|
|
|
if(*base == '[')
|
|
search = base + 1;
|
|
else
|
|
search = base;
|
|
}
|
|
else
|
|
{
|
|
// look for a port number
|
|
port = strchr( base, ':' );
|
|
|
|
if ( port ) {
|
|
*port = '\0';
|
|
port++;
|
|
}
|
|
|
|
search = base;
|
|
}
|
|
|
|
if(!Sys_StringToAdr(search, a, family))
|
|
{
|
|
a->type = NA_BAD;
|
|
return 0;
|
|
}
|
|
|
|
if(port)
|
|
{
|
|
a->port = BigShort((short) atoi(port));
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
a->port = BigShort(PORT_SERVER);
|
|
return 2;
|
|
}
|
|
}
|