mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-26 22:01:50 +00:00
3b4f4cdfa9
Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
932 lines
23 KiB
C
932 lines
23 KiB
C
/*
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===========================================================================
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Copyright (C) 2007-2009 Robert Beckebans <trebor_7@users.sourceforge.net>
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This file is part of XreaL source code.
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XreaL source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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XreaL source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with XreaL source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_vbo.c
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#include "tr_local.h"
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/*
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============
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R_CreateVBO
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============
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*/
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VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize, vboUsage_t usage)
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{
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VBO_t *vbo;
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int glUsage;
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switch (usage)
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{
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case VBO_USAGE_STATIC:
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glUsage = GL_STATIC_DRAW_ARB;
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break;
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case VBO_USAGE_DYNAMIC:
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glUsage = GL_DYNAMIC_DRAW_ARB;
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break;
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default:
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Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
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return NULL;
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}
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if(strlen(name) >= MAX_QPATH)
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{
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ri.Error(ERR_DROP, "R_CreateVBO: \"%s\" is too long\n", name);
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}
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if ( tr.numVBOs == MAX_VBOS ) {
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ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit\n");
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}
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// make sure the render thread is stopped
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R_SyncRenderThread();
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vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
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tr.numVBOs++;
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memset(vbo, 0, sizeof(*vbo));
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Q_strncpyz(vbo->name, name, sizeof(vbo->name));
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vbo->vertexesSize = vertexesSize;
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qglGenBuffersARB(1, &vbo->vertexesVBO);
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qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO);
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qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vertexesSize, vertexes, glUsage);
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qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glState.currentVBO = NULL;
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GL_CheckErrors();
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return vbo;
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}
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/*
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============
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R_CreateVBO2
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============
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*/
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VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts, unsigned int stateBits, vboUsage_t usage)
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{
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VBO_t *vbo;
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int i;
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byte *data;
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int dataSize;
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int dataOfs;
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int glUsage;
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switch (usage)
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{
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case VBO_USAGE_STATIC:
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glUsage = GL_STATIC_DRAW_ARB;
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break;
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case VBO_USAGE_DYNAMIC:
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glUsage = GL_DYNAMIC_DRAW_ARB;
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break;
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default:
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Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
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return NULL;
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}
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if(!numVertexes)
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return NULL;
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if(strlen(name) >= MAX_QPATH)
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{
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ri.Error(ERR_DROP, "R_CreateVBO2: \"%s\" is too long\n", name);
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}
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if ( tr.numVBOs == MAX_VBOS ) {
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ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit\n");
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}
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// make sure the render thread is stopped
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R_SyncRenderThread();
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vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
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tr.numVBOs++;
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memset(vbo, 0, sizeof(*vbo));
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Q_strncpyz(vbo->name, name, sizeof(vbo->name));
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if (usage == VBO_USAGE_STATIC)
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{
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// since these vertex attributes are never altered, interleave them
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vbo->ofs_xyz = 0;
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dataSize = sizeof(verts[0].xyz);
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if(stateBits & ATTR_NORMAL)
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{
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vbo->ofs_normal = dataSize;
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dataSize += sizeof(verts[0].normal);
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}
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#ifdef USE_VERT_TANGENT_SPACE
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if(stateBits & ATTR_TANGENT)
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{
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vbo->ofs_tangent = dataSize;
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dataSize += sizeof(verts[0].tangent);
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}
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if(stateBits & ATTR_BITANGENT)
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{
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vbo->ofs_bitangent = dataSize;
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dataSize += sizeof(verts[0].bitangent);
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}
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#endif
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if(stateBits & ATTR_TEXCOORD)
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{
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vbo->ofs_st = dataSize;
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dataSize += sizeof(verts[0].st);
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}
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if(stateBits & ATTR_LIGHTCOORD)
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{
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vbo->ofs_lightmap = dataSize;
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dataSize += sizeof(verts[0].lightmap);
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}
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if(stateBits & ATTR_COLOR)
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{
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vbo->ofs_vertexcolor = dataSize;
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dataSize += sizeof(verts[0].vertexColors);
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}
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if(stateBits & ATTR_LIGHTDIRECTION)
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{
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vbo->ofs_lightdir = dataSize;
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dataSize += sizeof(verts[0].lightdir);
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}
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vbo->stride_xyz = dataSize;
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vbo->stride_normal = dataSize;
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#ifdef USE_VERT_TANGENT_SPACE
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vbo->stride_tangent = dataSize;
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vbo->stride_bitangent = dataSize;
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#endif
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vbo->stride_st = dataSize;
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vbo->stride_lightmap = dataSize;
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vbo->stride_vertexcolor = dataSize;
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vbo->stride_lightdir = dataSize;
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// create VBO
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dataSize *= numVertexes;
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data = ri.Hunk_AllocateTempMemory(dataSize);
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dataOfs = 0;
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//ri.Printf(PRINT_ALL, "CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor,
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//vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor);
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for (i = 0; i < numVertexes; i++)
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{
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// xyz
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memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
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dataOfs += sizeof(verts[i].xyz);
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// normal
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if(stateBits & ATTR_NORMAL)
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{
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memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal));
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dataOfs += sizeof(verts[i].normal);
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}
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#ifdef USE_VERT_TANGENT_SPACE
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// tangent
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if(stateBits & ATTR_TANGENT)
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{
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memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent));
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dataOfs += sizeof(verts[i].tangent);
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}
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// bitangent
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if(stateBits & ATTR_BITANGENT)
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{
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memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent));
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dataOfs += sizeof(verts[i].bitangent);
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}
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#endif
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// vertex texcoords
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if(stateBits & ATTR_TEXCOORD)
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{
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memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
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dataOfs += sizeof(verts[i].st);
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}
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// feed vertex lightmap texcoords
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if(stateBits & ATTR_LIGHTCOORD)
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{
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memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
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dataOfs += sizeof(verts[i].lightmap);
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}
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// feed vertex colors
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if(stateBits & ATTR_COLOR)
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{
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memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
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dataOfs += sizeof(verts[i].vertexColors);
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}
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// feed vertex light directions
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if(stateBits & ATTR_LIGHTDIRECTION)
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{
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memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir));
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dataOfs += sizeof(verts[i].lightdir);
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}
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}
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}
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else
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{
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// since these vertex attributes may be changed, put them in flat arrays
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dataSize = sizeof(verts[0].xyz);
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if(stateBits & ATTR_NORMAL)
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{
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dataSize += sizeof(verts[0].normal);
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}
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#ifdef USE_VERT_TANGENT_SPACE
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if(stateBits & ATTR_TANGENT)
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{
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dataSize += sizeof(verts[0].tangent);
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}
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if(stateBits & ATTR_BITANGENT)
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{
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dataSize += sizeof(verts[0].bitangent);
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}
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#endif
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if(stateBits & ATTR_TEXCOORD)
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{
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dataSize += sizeof(verts[0].st);
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}
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if(stateBits & ATTR_LIGHTCOORD)
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{
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dataSize += sizeof(verts[0].lightmap);
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}
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if(stateBits & ATTR_COLOR)
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{
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dataSize += sizeof(verts[0].vertexColors);
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}
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if(stateBits & ATTR_LIGHTDIRECTION)
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{
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dataSize += sizeof(verts[0].lightdir);
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}
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// create VBO
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dataSize *= numVertexes;
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data = ri.Hunk_AllocateTempMemory(dataSize);
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dataOfs = 0;
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vbo->ofs_xyz = 0;
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vbo->ofs_normal = 0;
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#ifdef USE_VERT_TANGENT_SPACE
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vbo->ofs_tangent = 0;
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vbo->ofs_bitangent = 0;
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#endif
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vbo->ofs_st = 0;
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vbo->ofs_lightmap = 0;
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vbo->ofs_vertexcolor = 0;
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vbo->ofs_lightdir = 0;
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vbo->stride_xyz = sizeof(verts[0].xyz);
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vbo->stride_normal = sizeof(verts[0].normal);
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#ifdef USE_VERT_TANGENT_SPACE
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vbo->stride_tangent = sizeof(verts[0].tangent);
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vbo->stride_bitangent = sizeof(verts[0].bitangent);
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#endif
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vbo->stride_vertexcolor = sizeof(verts[0].vertexColors);
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vbo->stride_st = sizeof(verts[0].st);
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vbo->stride_lightmap = sizeof(verts[0].lightmap);
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vbo->stride_lightdir = sizeof(verts[0].lightdir);
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//ri.Printf(PRINT_ALL, "2CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor,
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//vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor);
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// xyz
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
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dataOfs += sizeof(verts[i].xyz);
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}
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// normal
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if(stateBits & ATTR_NORMAL)
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{
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vbo->ofs_normal = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal));
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dataOfs += sizeof(verts[i].normal);
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}
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}
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#ifdef USE_VERT_TANGENT_SPACE
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// tangent
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if(stateBits & ATTR_TANGENT)
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{
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vbo->ofs_tangent = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent));
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dataOfs += sizeof(verts[i].tangent);
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}
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}
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// bitangent
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if(stateBits & ATTR_BITANGENT)
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{
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vbo->ofs_bitangent = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent));
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dataOfs += sizeof(verts[i].bitangent);
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}
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}
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#endif
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// vertex texcoords
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if(stateBits & ATTR_TEXCOORD)
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{
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vbo->ofs_st = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
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dataOfs += sizeof(verts[i].st);
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}
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}
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// feed vertex lightmap texcoords
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if(stateBits & ATTR_LIGHTCOORD)
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{
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vbo->ofs_lightmap = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
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dataOfs += sizeof(verts[i].lightmap);
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}
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}
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// feed vertex colors
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if(stateBits & ATTR_COLOR)
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{
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vbo->ofs_vertexcolor = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
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dataOfs += sizeof(verts[i].vertexColors);
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}
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}
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// feed vertex lightdirs
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if(stateBits & ATTR_LIGHTDIRECTION)
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{
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vbo->ofs_lightdir = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir));
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dataOfs += sizeof(verts[i].lightdir);
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}
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}
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}
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vbo->vertexesSize = dataSize;
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qglGenBuffersARB(1, &vbo->vertexesVBO);
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qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO);
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qglBufferDataARB(GL_ARRAY_BUFFER_ARB, dataSize, data, glUsage);
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qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glState.currentVBO = NULL;
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GL_CheckErrors();
|
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ri.Hunk_FreeTempMemory(data);
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|
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return vbo;
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}
|
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|
|
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/*
|
|
============
|
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R_CreateIBO
|
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============
|
|
*/
|
|
IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, vboUsage_t usage)
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|
{
|
|
IBO_t *ibo;
|
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int glUsage;
|
|
|
|
switch (usage)
|
|
{
|
|
case VBO_USAGE_STATIC:
|
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glUsage = GL_STATIC_DRAW_ARB;
|
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break;
|
|
|
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case VBO_USAGE_DYNAMIC:
|
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glUsage = GL_DYNAMIC_DRAW_ARB;
|
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break;
|
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|
|
default:
|
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Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
|
|
return NULL;
|
|
}
|
|
|
|
if(strlen(name) >= MAX_QPATH)
|
|
{
|
|
ri.Error(ERR_DROP, "R_CreateIBO: \"%s\" is too long\n", name);
|
|
}
|
|
|
|
if ( tr.numIBOs == MAX_IBOS ) {
|
|
ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit\n");
|
|
}
|
|
|
|
// make sure the render thread is stopped
|
|
R_SyncRenderThread();
|
|
|
|
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
|
tr.numIBOs++;
|
|
|
|
Q_strncpyz(ibo->name, name, sizeof(ibo->name));
|
|
|
|
ibo->indexesSize = indexesSize;
|
|
|
|
qglGenBuffersARB(1, &ibo->indexesVBO);
|
|
|
|
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO);
|
|
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage);
|
|
|
|
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
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|
|
glState.currentIBO = NULL;
|
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|
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GL_CheckErrors();
|
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|
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return ibo;
|
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}
|
|
|
|
/*
|
|
============
|
|
R_CreateIBO2
|
|
============
|
|
*/
|
|
IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t * triangles, vboUsage_t usage)
|
|
{
|
|
IBO_t *ibo;
|
|
int i, j;
|
|
|
|
byte *indexes;
|
|
int indexesSize;
|
|
int indexesOfs;
|
|
|
|
srfTriangle_t *tri;
|
|
glIndex_t index;
|
|
int glUsage;
|
|
|
|
switch (usage)
|
|
{
|
|
case VBO_USAGE_STATIC:
|
|
glUsage = GL_STATIC_DRAW_ARB;
|
|
break;
|
|
|
|
case VBO_USAGE_DYNAMIC:
|
|
glUsage = GL_DYNAMIC_DRAW_ARB;
|
|
break;
|
|
|
|
default:
|
|
Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
|
|
return NULL;
|
|
}
|
|
|
|
if(!numTriangles)
|
|
return NULL;
|
|
|
|
if(strlen(name) >= MAX_QPATH)
|
|
{
|
|
ri.Error(ERR_DROP, "R_CreateIBO2: \"%s\" is too long\n", name);
|
|
}
|
|
|
|
if ( tr.numIBOs == MAX_IBOS ) {
|
|
ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit\n");
|
|
}
|
|
|
|
// make sure the render thread is stopped
|
|
R_SyncRenderThread();
|
|
|
|
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
|
tr.numIBOs++;
|
|
|
|
Q_strncpyz(ibo->name, name, sizeof(ibo->name));
|
|
|
|
indexesSize = numTriangles * 3 * sizeof(int);
|
|
indexes = ri.Hunk_AllocateTempMemory(indexesSize);
|
|
indexesOfs = 0;
|
|
|
|
for(i = 0, tri = triangles; i < numTriangles; i++, tri++)
|
|
{
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
index = tri->indexes[j];
|
|
memcpy(indexes + indexesOfs, &index, sizeof(glIndex_t));
|
|
indexesOfs += sizeof(glIndex_t);
|
|
}
|
|
}
|
|
|
|
ibo->indexesSize = indexesSize;
|
|
|
|
qglGenBuffersARB(1, &ibo->indexesVBO);
|
|
|
|
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO);
|
|
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage);
|
|
|
|
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
|
|
|
glState.currentIBO = NULL;
|
|
|
|
GL_CheckErrors();
|
|
|
|
ri.Hunk_FreeTempMemory(indexes);
|
|
|
|
return ibo;
|
|
}
|
|
|
|
/*
|
|
============
|
|
R_BindVBO
|
|
============
|
|
*/
|
|
void R_BindVBO(VBO_t * vbo)
|
|
{
|
|
if(!vbo)
|
|
{
|
|
//R_BindNullVBO();
|
|
ri.Error(ERR_DROP, "R_BindNullVBO: NULL vbo");
|
|
return;
|
|
}
|
|
|
|
if(r_logFile->integer)
|
|
{
|
|
// don't just call LogComment, or we will get a call to va() every frame!
|
|
GLimp_LogComment(va("--- R_BindVBO( %s ) ---\n", vbo->name));
|
|
}
|
|
|
|
if(glState.currentVBO != vbo)
|
|
{
|
|
glState.currentVBO = vbo;
|
|
glState.vertexAttribPointersSet = 0;
|
|
|
|
glState.vertexAttribsInterpolation = 0;
|
|
glState.vertexAttribsOldFrame = 0;
|
|
glState.vertexAttribsNewFrame = 0;
|
|
|
|
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO);
|
|
|
|
backEnd.pc.c_vboVertexBuffers++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
R_BindNullVBO
|
|
============
|
|
*/
|
|
void R_BindNullVBO(void)
|
|
{
|
|
GLimp_LogComment("--- R_BindNullVBO ---\n");
|
|
|
|
if(glState.currentVBO)
|
|
{
|
|
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
glState.currentVBO = NULL;
|
|
}
|
|
|
|
GL_CheckErrors();
|
|
}
|
|
|
|
/*
|
|
============
|
|
R_BindIBO
|
|
============
|
|
*/
|
|
void R_BindIBO(IBO_t * ibo)
|
|
{
|
|
if(!ibo)
|
|
{
|
|
//R_BindNullIBO();
|
|
ri.Error(ERR_DROP, "R_BindIBO: NULL ibo");
|
|
return;
|
|
}
|
|
|
|
if(r_logFile->integer)
|
|
{
|
|
// don't just call LogComment, or we will get a call to va() every frame!
|
|
GLimp_LogComment(va("--- R_BindIBO( %s ) ---\n", ibo->name));
|
|
}
|
|
|
|
if(glState.currentIBO != ibo)
|
|
{
|
|
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO);
|
|
|
|
glState.currentIBO = ibo;
|
|
|
|
backEnd.pc.c_vboIndexBuffers++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
R_BindNullIBO
|
|
============
|
|
*/
|
|
void R_BindNullIBO(void)
|
|
{
|
|
GLimp_LogComment("--- R_BindNullIBO ---\n");
|
|
|
|
if(glState.currentIBO)
|
|
{
|
|
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
|
glState.currentIBO = NULL;
|
|
glState.vertexAttribPointersSet = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
R_InitVBOs
|
|
============
|
|
*/
|
|
void R_InitVBOs(void)
|
|
{
|
|
int dataSize;
|
|
int offset;
|
|
|
|
ri.Printf(PRINT_ALL, "------- R_InitVBOs -------\n");
|
|
|
|
tr.numVBOs = 0;
|
|
tr.numIBOs = 0;
|
|
|
|
dataSize = sizeof(tess.xyz[0]);
|
|
dataSize += sizeof(tess.normal[0]);
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
dataSize += sizeof(tess.tangent[0]);
|
|
dataSize += sizeof(tess.bitangent[0]);
|
|
#endif
|
|
dataSize += sizeof(tess.vertexColors[0]);
|
|
dataSize += sizeof(tess.texCoords[0][0]) * 2;
|
|
dataSize += sizeof(tess.lightdir[0]);
|
|
dataSize *= SHADER_MAX_VERTEXES;
|
|
|
|
tess.vbo = R_CreateVBO("tessVertexArray_VBO", NULL, dataSize, VBO_USAGE_DYNAMIC);
|
|
|
|
offset = 0;
|
|
|
|
tess.vbo->ofs_xyz = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES;
|
|
tess.vbo->ofs_normal = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES;
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
tess.vbo->ofs_tangent = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES;
|
|
tess.vbo->ofs_bitangent = offset; offset += sizeof(tess.bitangent[0]) * SHADER_MAX_VERTEXES;
|
|
#endif
|
|
// these next two are actually interleaved
|
|
tess.vbo->ofs_st = offset;
|
|
tess.vbo->ofs_lightmap = offset + sizeof(tess.texCoords[0][0]);
|
|
offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES;
|
|
|
|
tess.vbo->ofs_vertexcolor = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES;
|
|
tess.vbo->ofs_lightdir = offset;
|
|
|
|
tess.vbo->stride_xyz = sizeof(tess.xyz[0]);
|
|
tess.vbo->stride_normal = sizeof(tess.normal[0]);
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
tess.vbo->stride_tangent = sizeof(tess.tangent[0]);
|
|
tess.vbo->stride_bitangent = sizeof(tess.bitangent[0]);
|
|
#endif
|
|
tess.vbo->stride_vertexcolor = sizeof(tess.vertexColors[0]);
|
|
tess.vbo->stride_st = sizeof(tess.texCoords[0][0]) * 2;
|
|
tess.vbo->stride_lightmap = sizeof(tess.texCoords[0][0]) * 2;
|
|
tess.vbo->stride_lightdir = sizeof(tess.lightdir[0]);
|
|
|
|
dataSize = sizeof(tess.indexes[0]) * SHADER_MAX_INDEXES;
|
|
|
|
tess.ibo = R_CreateIBO("tessVertexArray_IBO", NULL, dataSize, VBO_USAGE_DYNAMIC);
|
|
|
|
R_BindNullVBO();
|
|
R_BindNullIBO();
|
|
|
|
GL_CheckErrors();
|
|
}
|
|
|
|
/*
|
|
============
|
|
R_ShutdownVBOs
|
|
============
|
|
*/
|
|
void R_ShutdownVBOs(void)
|
|
{
|
|
int i;
|
|
VBO_t *vbo;
|
|
IBO_t *ibo;
|
|
|
|
ri.Printf(PRINT_ALL, "------- R_ShutdownVBOs -------\n");
|
|
|
|
R_BindNullVBO();
|
|
R_BindNullIBO();
|
|
|
|
|
|
for(i = 0; i < tr.numVBOs; i++)
|
|
{
|
|
vbo = tr.vbos[i];
|
|
|
|
if(vbo->vertexesVBO)
|
|
{
|
|
qglDeleteBuffersARB(1, &vbo->vertexesVBO);
|
|
}
|
|
|
|
//ri.Free(vbo);
|
|
}
|
|
|
|
for(i = 0; i < tr.numIBOs; i++)
|
|
{
|
|
ibo = tr.ibos[i];
|
|
|
|
if(ibo->indexesVBO)
|
|
{
|
|
qglDeleteBuffersARB(1, &ibo->indexesVBO);
|
|
}
|
|
|
|
//ri.Free(ibo);
|
|
}
|
|
|
|
tr.numVBOs = 0;
|
|
tr.numIBOs = 0;
|
|
}
|
|
|
|
/*
|
|
============
|
|
R_VBOList_f
|
|
============
|
|
*/
|
|
void R_VBOList_f(void)
|
|
{
|
|
int i;
|
|
VBO_t *vbo;
|
|
IBO_t *ibo;
|
|
int vertexesSize = 0;
|
|
int indexesSize = 0;
|
|
|
|
ri.Printf(PRINT_ALL, " size name\n");
|
|
ri.Printf(PRINT_ALL, "----------------------------------------------------------\n");
|
|
|
|
for(i = 0; i < tr.numVBOs; i++)
|
|
{
|
|
vbo = tr.vbos[i];
|
|
|
|
ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", vbo->vertexesSize / (1024 * 1024),
|
|
(vbo->vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024), vbo->name);
|
|
|
|
vertexesSize += vbo->vertexesSize;
|
|
}
|
|
|
|
for(i = 0; i < tr.numIBOs; i++)
|
|
{
|
|
ibo = tr.ibos[i];
|
|
|
|
ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", ibo->indexesSize / (1024 * 1024),
|
|
(ibo->indexesSize % (1024 * 1024)) * 100 / (1024 * 1024), ibo->name);
|
|
|
|
indexesSize += ibo->indexesSize;
|
|
}
|
|
|
|
ri.Printf(PRINT_ALL, " %i total VBOs\n", tr.numVBOs);
|
|
ri.Printf(PRINT_ALL, " %d.%02d MB total vertices memory\n", vertexesSize / (1024 * 1024),
|
|
(vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024));
|
|
|
|
ri.Printf(PRINT_ALL, " %i total IBOs\n", tr.numIBOs);
|
|
ri.Printf(PRINT_ALL, " %d.%02d MB total triangle indices memory\n", indexesSize / (1024 * 1024),
|
|
(indexesSize % (1024 * 1024)) * 100 / (1024 * 1024));
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
RB_UpdateVBOs
|
|
|
|
Adapted from Tess_UpdateVBOs from xreal
|
|
|
|
Tr3B: update the default VBO to replace the client side vertex arrays
|
|
==============
|
|
*/
|
|
void RB_UpdateVBOs(unsigned int attribBits)
|
|
{
|
|
GLimp_LogComment("--- RB_UpdateVBOs ---\n");
|
|
|
|
backEnd.pc.c_dynamicVboDraws++;
|
|
|
|
// update the default VBO
|
|
if(tess.numVertexes > 0 && tess.numVertexes <= SHADER_MAX_VERTEXES)
|
|
{
|
|
R_BindVBO(tess.vbo);
|
|
|
|
if(attribBits & ATTR_BITS)
|
|
{
|
|
if(attribBits & ATTR_POSITION)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]));
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz);
|
|
}
|
|
|
|
if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD)
|
|
{
|
|
// these are interleaved, so we update both if either need it
|
|
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2);
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords);
|
|
}
|
|
|
|
if(attribBits & ATTR_NORMAL)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]));
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal);
|
|
}
|
|
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
if(attribBits & ATTR_TANGENT)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]));
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
|
|
}
|
|
|
|
if(attribBits & ATTR_BITANGENT)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]));
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent);
|
|
}
|
|
#endif
|
|
|
|
if(attribBits & ATTR_COLOR)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]));
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors);
|
|
}
|
|
|
|
if(attribBits & ATTR_LIGHTDIRECTION)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]));
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz);
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords);
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal);
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent);
|
|
#endif
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors);
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir);
|
|
}
|
|
|
|
}
|
|
|
|
// update the default IBO
|
|
if(tess.numIndexes > 0 && tess.numIndexes <= SHADER_MAX_INDEXES)
|
|
{
|
|
R_BindIBO(tess.ibo);
|
|
|
|
qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, tess.numIndexes * sizeof(tess.indexes[0]), tess.indexes);
|
|
}
|
|
}
|