mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-29 23:22:55 +00:00
3b4f4cdfa9
Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
1058 lines
31 KiB
C
1058 lines
31 KiB
C
/*
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===========================================================================
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Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
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Copyright (C) 2011 Matthias Bentrup <matthias.bentrup@googlemail.com>
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "tr_local.h"
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#define LL(x) x=LittleLong(x)
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static qboolean IQM_CheckRange( iqmHeader_t *header, int offset,
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int count,int size ) {
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// return true if the range specified by offset, count and size
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// doesn't fit into the file
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return ( count <= 0 ||
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offset < 0 ||
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offset > header->filesize ||
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offset + count * size < 0 ||
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offset + count * size > header->filesize );
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}
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// "multiply" 3x4 matrices, these are assumed to be the top 3 rows
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// of a 4x4 matrix with the last row = (0 0 0 1)
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static void Matrix34Multiply( float *a, float *b, float *out ) {
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out[ 0] = a[0] * b[0] + a[1] * b[4] + a[ 2] * b[ 8];
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out[ 1] = a[0] * b[1] + a[1] * b[5] + a[ 2] * b[ 9];
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out[ 2] = a[0] * b[2] + a[1] * b[6] + a[ 2] * b[10];
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out[ 3] = a[0] * b[3] + a[1] * b[7] + a[ 2] * b[11] + a[ 3];
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out[ 4] = a[4] * b[0] + a[5] * b[4] + a[ 6] * b[ 8];
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out[ 5] = a[4] * b[1] + a[5] * b[5] + a[ 6] * b[ 9];
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out[ 6] = a[4] * b[2] + a[5] * b[6] + a[ 6] * b[10];
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out[ 7] = a[4] * b[3] + a[5] * b[7] + a[ 6] * b[11] + a[ 7];
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out[ 8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[ 8];
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out[ 9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[ 9];
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out[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10];
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out[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11];
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}
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static void InterpolateMatrix( float *a, float *b, float lerp, float *mat ) {
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float unLerp = 1.0f - lerp;
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mat[ 0] = a[ 0] * unLerp + b[ 0] * lerp;
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mat[ 1] = a[ 1] * unLerp + b[ 1] * lerp;
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mat[ 2] = a[ 2] * unLerp + b[ 2] * lerp;
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mat[ 3] = a[ 3] * unLerp + b[ 3] * lerp;
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mat[ 4] = a[ 4] * unLerp + b[ 4] * lerp;
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mat[ 5] = a[ 5] * unLerp + b[ 5] * lerp;
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mat[ 6] = a[ 6] * unLerp + b[ 6] * lerp;
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mat[ 7] = a[ 7] * unLerp + b[ 7] * lerp;
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mat[ 8] = a[ 8] * unLerp + b[ 8] * lerp;
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mat[ 9] = a[ 9] * unLerp + b[ 9] * lerp;
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mat[10] = a[10] * unLerp + b[10] * lerp;
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mat[11] = a[11] * unLerp + b[11] * lerp;
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}
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static void JointToMatrix( vec4_t rot, vec3_t scale, vec3_t trans,
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float *mat ) {
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float xx = 2.0f * rot[0] * rot[0];
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float yy = 2.0f * rot[1] * rot[1];
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float zz = 2.0f * rot[2] * rot[2];
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float xy = 2.0f * rot[0] * rot[1];
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float xz = 2.0f * rot[0] * rot[2];
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float yz = 2.0f * rot[1] * rot[2];
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float wx = 2.0f * rot[3] * rot[0];
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float wy = 2.0f * rot[3] * rot[1];
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float wz = 2.0f * rot[3] * rot[2];
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mat[ 0] = scale[0] * (1.0f - (yy + zz));
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mat[ 1] = scale[0] * (xy - wz);
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mat[ 2] = scale[0] * (xz + wy);
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mat[ 3] = trans[0];
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mat[ 4] = scale[1] * (xy + wz);
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mat[ 5] = scale[1] * (1.0f - (xx + zz));
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mat[ 6] = scale[1] * (yz - wx);
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mat[ 7] = trans[1];
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mat[ 8] = scale[2] * (xz - wy);
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mat[ 9] = scale[2] * (yz + wx);
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mat[10] = scale[2] * (1.0f - (xx + yy));
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mat[11] = trans[2];
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}
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static void Matrix34Invert( float *inMat, float *outMat )
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{
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vec3_t trans;
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float invSqrLen, *v;
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outMat[ 0] = inMat[ 0]; outMat[ 1] = inMat[ 4]; outMat[ 2] = inMat[ 8];
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outMat[ 4] = inMat[ 1]; outMat[ 5] = inMat[ 5]; outMat[ 6] = inMat[ 9];
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outMat[ 8] = inMat[ 2]; outMat[ 9] = inMat[ 6]; outMat[10] = inMat[10];
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v = outMat + 0; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v);
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v = outMat + 4; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v);
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v = outMat + 8; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v);
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trans[0] = inMat[ 3];
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trans[1] = inMat[ 7];
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trans[2] = inMat[11];
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outMat[ 3] = -DotProduct(outMat + 0, trans);
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outMat[ 7] = -DotProduct(outMat + 4, trans);
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outMat[11] = -DotProduct(outMat + 8, trans);
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}
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/*
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=================
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R_LoadIQM
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Load an IQM model and compute the joint matrices for every frame.
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=================
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*/
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qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_name ) {
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iqmHeader_t *header;
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iqmVertexArray_t *vertexarray;
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iqmTriangle_t *triangle;
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iqmMesh_t *mesh;
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iqmJoint_t *joint;
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iqmPose_t *pose;
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iqmBounds_t *bounds;
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unsigned short *framedata;
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char *str;
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int i, j;
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float jointMats[IQM_MAX_JOINTS * 2 * 12];
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float *mat;
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size_t size, joint_names;
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iqmData_t *iqmData;
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srfIQModel_t *surface;
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if( filesize < sizeof(iqmHeader_t) ) {
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return qfalse;
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}
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header = (iqmHeader_t *)buffer;
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if( Q_strncmp( header->magic, IQM_MAGIC, sizeof(header->magic) ) ) {
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return qfalse;
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}
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LL( header->version );
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if( header->version != IQM_VERSION ) {
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ri.Printf(PRINT_WARNING, "R_LoadIQM: %s is a unsupported IQM version (%d), only version %d is supported.\n",
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mod_name, header->version, IQM_VERSION);
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return qfalse;
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}
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LL( header->filesize );
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if( header->filesize > filesize || header->filesize > 16<<20 ) {
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return qfalse;
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}
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LL( header->flags );
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LL( header->num_text );
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LL( header->ofs_text );
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LL( header->num_meshes );
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LL( header->ofs_meshes );
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LL( header->num_vertexarrays );
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LL( header->num_vertexes );
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LL( header->ofs_vertexarrays );
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LL( header->num_triangles );
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LL( header->ofs_triangles );
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LL( header->ofs_adjacency );
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LL( header->num_joints );
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LL( header->ofs_joints );
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LL( header->num_poses );
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LL( header->ofs_poses );
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LL( header->num_anims );
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LL( header->ofs_anims );
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LL( header->num_frames );
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LL( header->num_framechannels );
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LL( header->ofs_frames );
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LL( header->ofs_bounds );
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LL( header->num_comment );
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LL( header->ofs_comment );
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LL( header->num_extensions );
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LL( header->ofs_extensions );
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// check ioq3 joint limit
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if ( header->num_joints > IQM_MAX_JOINTS ) {
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ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %d joints (%d).\n",
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mod_name, IQM_MAX_JOINTS, header->num_joints);
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return qfalse;
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}
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// check and swap vertex arrays
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if( IQM_CheckRange( header, header->ofs_vertexarrays,
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header->num_vertexarrays,
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sizeof(iqmVertexArray_t) ) ) {
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return qfalse;
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}
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vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays);
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for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) {
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int j, n, *intPtr;
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if( vertexarray->size <= 0 || vertexarray->size > 4 ) {
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return qfalse;
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}
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// total number of values
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n = header->num_vertexes * vertexarray->size;
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switch( vertexarray->format ) {
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case IQM_BYTE:
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case IQM_UBYTE:
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// 1 byte, no swapping necessary
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if( IQM_CheckRange( header, vertexarray->offset,
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n, sizeof(byte) ) ) {
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return qfalse;
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}
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break;
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case IQM_INT:
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case IQM_UINT:
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case IQM_FLOAT:
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// 4-byte swap
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if( IQM_CheckRange( header, vertexarray->offset,
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n, sizeof(float) ) ) {
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return qfalse;
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}
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intPtr = (int *)((byte *)header + vertexarray->offset);
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for( j = 0; j < n; j++, intPtr++ ) {
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LL( *intPtr );
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}
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break;
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default:
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// not supported
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return qfalse;
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break;
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}
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switch( vertexarray->type ) {
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case IQM_POSITION:
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case IQM_NORMAL:
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if( vertexarray->format != IQM_FLOAT ||
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vertexarray->size != 3 ) {
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return qfalse;
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}
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break;
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case IQM_TANGENT:
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if( vertexarray->format != IQM_FLOAT ||
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vertexarray->size != 4 ) {
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return qfalse;
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}
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break;
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case IQM_TEXCOORD:
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if( vertexarray->format != IQM_FLOAT ||
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vertexarray->size != 2 ) {
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return qfalse;
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}
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break;
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case IQM_BLENDINDEXES:
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case IQM_BLENDWEIGHTS:
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if( vertexarray->format != IQM_UBYTE ||
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vertexarray->size != 4 ) {
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return qfalse;
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}
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break;
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case IQM_COLOR:
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if( vertexarray->format != IQM_UBYTE ||
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vertexarray->size != 4 ) {
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return qfalse;
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}
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break;
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}
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}
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// check and swap triangles
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if( IQM_CheckRange( header, header->ofs_triangles,
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header->num_triangles, sizeof(iqmTriangle_t) ) ) {
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return qfalse;
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}
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triangle = (iqmTriangle_t *)((byte *)header + header->ofs_triangles);
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for( i = 0; i < header->num_triangles; i++, triangle++ ) {
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LL( triangle->vertex[0] );
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LL( triangle->vertex[1] );
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LL( triangle->vertex[2] );
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if( triangle->vertex[0] > header->num_vertexes ||
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triangle->vertex[1] > header->num_vertexes ||
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triangle->vertex[2] > header->num_vertexes ) {
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return qfalse;
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}
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}
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// check and swap meshes
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if( IQM_CheckRange( header, header->ofs_meshes,
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header->num_meshes, sizeof(iqmMesh_t) ) ) {
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return qfalse;
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}
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mesh = (iqmMesh_t *)((byte *)header + header->ofs_meshes);
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for( i = 0; i < header->num_meshes; i++, mesh++) {
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LL( mesh->name );
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LL( mesh->material );
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LL( mesh->first_vertex );
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LL( mesh->num_vertexes );
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LL( mesh->first_triangle );
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LL( mesh->num_triangles );
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// check ioq3 limits
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if ( mesh->num_vertexes > SHADER_MAX_VERTEXES )
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{
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ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on a surface (%i).\n",
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mod_name, SHADER_MAX_VERTEXES, mesh->num_vertexes );
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return qfalse;
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}
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if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES )
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{
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ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on a surface (%i).\n",
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mod_name, SHADER_MAX_INDEXES / 3, mesh->num_triangles );
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return qfalse;
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}
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if( mesh->first_vertex >= header->num_vertexes ||
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mesh->first_vertex + mesh->num_vertexes > header->num_vertexes ||
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mesh->first_triangle >= header->num_triangles ||
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mesh->first_triangle + mesh->num_triangles > header->num_triangles ||
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mesh->name >= header->num_text ||
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mesh->material >= header->num_text ) {
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return qfalse;
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}
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}
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// check and swap joints
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if( IQM_CheckRange( header, header->ofs_joints,
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header->num_joints, sizeof(iqmJoint_t) ) ) {
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return qfalse;
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}
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joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
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joint_names = 0;
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for( i = 0; i < header->num_joints; i++, joint++ ) {
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LL( joint->name );
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LL( joint->parent );
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LL( joint->translate[0] );
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LL( joint->translate[1] );
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LL( joint->translate[2] );
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LL( joint->rotate[0] );
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LL( joint->rotate[1] );
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LL( joint->rotate[2] );
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LL( joint->rotate[3] );
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LL( joint->scale[0] );
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LL( joint->scale[1] );
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LL( joint->scale[2] );
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if( joint->parent < -1 ||
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joint->parent >= (int)header->num_joints ||
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joint->name >= (int)header->num_text ) {
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return qfalse;
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}
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joint_names += strlen( (char *)header + header->ofs_text +
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joint->name ) + 1;
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}
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// check and swap poses
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if( header->num_poses != header->num_joints ) {
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return qfalse;
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}
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if( IQM_CheckRange( header, header->ofs_poses,
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header->num_poses, sizeof(iqmPose_t) ) ) {
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return qfalse;
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}
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pose = (iqmPose_t *)((byte *)header + header->ofs_poses);
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for( i = 0; i < header->num_poses; i++, pose++ ) {
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LL( pose->parent );
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LL( pose->mask );
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LL( pose->channeloffset[0] );
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LL( pose->channeloffset[1] );
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LL( pose->channeloffset[2] );
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LL( pose->channeloffset[3] );
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LL( pose->channeloffset[4] );
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LL( pose->channeloffset[5] );
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LL( pose->channeloffset[6] );
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LL( pose->channeloffset[7] );
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LL( pose->channeloffset[8] );
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LL( pose->channeloffset[9] );
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LL( pose->channelscale[0] );
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LL( pose->channelscale[1] );
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LL( pose->channelscale[2] );
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LL( pose->channelscale[3] );
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LL( pose->channelscale[4] );
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LL( pose->channelscale[5] );
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LL( pose->channelscale[6] );
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LL( pose->channelscale[7] );
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LL( pose->channelscale[8] );
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LL( pose->channelscale[9] );
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}
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if (header->ofs_bounds)
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{
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// check and swap model bounds
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if(IQM_CheckRange(header, header->ofs_bounds,
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header->num_frames, sizeof(*bounds)))
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{
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return qfalse;
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}
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bounds = (iqmBounds_t *) ((byte *) header + header->ofs_bounds);
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for(i = 0; i < header->num_frames; i++)
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{
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LL(bounds->bbmin[0]);
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LL(bounds->bbmin[1]);
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LL(bounds->bbmin[2]);
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LL(bounds->bbmax[0]);
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LL(bounds->bbmax[1]);
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LL(bounds->bbmax[2]);
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bounds++;
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}
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}
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// allocate the model and copy the data
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size = sizeof(iqmData_t);
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size += header->num_meshes * sizeof( srfIQModel_t );
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size += header->num_joints * header->num_frames * 12 * sizeof( float );
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if(header->ofs_bounds)
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size += header->num_frames * 6 * sizeof(float); // model bounds
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size += header->num_vertexes * 3 * sizeof(float); // positions
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size += header->num_vertexes * 2 * sizeof(float); // texcoords
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size += header->num_vertexes * 3 * sizeof(float); // normals
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size += header->num_vertexes * 4 * sizeof(float); // tangents
|
|
size += header->num_vertexes * 4 * sizeof(byte); // blendIndexes
|
|
size += header->num_vertexes * 4 * sizeof(byte); // blendWeights
|
|
size += header->num_vertexes * 4 * sizeof(byte); // colors
|
|
size += header->num_joints * sizeof(int); // parents
|
|
size += header->num_triangles * 3 * sizeof(int); // triangles
|
|
size += joint_names; // joint names
|
|
|
|
mod->type = MOD_IQM;
|
|
iqmData = (iqmData_t *)ri.Hunk_Alloc( size, h_low );
|
|
mod->modelData = iqmData;
|
|
|
|
// fill header
|
|
iqmData->num_vertexes = header->num_vertexes;
|
|
iqmData->num_triangles = header->num_triangles;
|
|
iqmData->num_frames = header->num_frames;
|
|
iqmData->num_surfaces = header->num_meshes;
|
|
iqmData->num_joints = header->num_joints;
|
|
iqmData->surfaces = (srfIQModel_t *)(iqmData + 1);
|
|
iqmData->poseMats = (float *) (iqmData->surfaces + iqmData->num_surfaces);
|
|
if(header->ofs_bounds)
|
|
{
|
|
iqmData->bounds = iqmData->poseMats + 12 * header->num_joints * header->num_frames;
|
|
iqmData->positions = iqmData->bounds + 6 * header->num_frames;
|
|
}
|
|
else
|
|
iqmData->positions = iqmData->poseMats + 12 * header->num_joints * header->num_frames;
|
|
iqmData->texcoords = iqmData->positions + 3 * header->num_vertexes;
|
|
iqmData->normals = iqmData->texcoords + 2 * header->num_vertexes;
|
|
iqmData->tangents = iqmData->normals + 3 * header->num_vertexes;
|
|
iqmData->blendIndexes = (byte *)(iqmData->tangents + 4 * header->num_vertexes);
|
|
iqmData->blendWeights = iqmData->blendIndexes + 4 * header->num_vertexes;
|
|
iqmData->colors = iqmData->blendWeights + 4 * header->num_vertexes;
|
|
iqmData->jointParents = (int *)(iqmData->colors + 4 * header->num_vertexes);
|
|
iqmData->triangles = iqmData->jointParents + header->num_joints;
|
|
iqmData->names = (char *)(iqmData->triangles + 3 * header->num_triangles);
|
|
|
|
// calculate joint matrices and their inverses
|
|
// they are needed only until the pose matrices are calculated
|
|
mat = jointMats;
|
|
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
|
|
for( i = 0; i < header->num_joints; i++, joint++ ) {
|
|
float baseFrame[12], invBaseFrame[12];
|
|
|
|
JointToMatrix( joint->rotate, joint->scale, joint->translate, baseFrame );
|
|
Matrix34Invert( baseFrame, invBaseFrame );
|
|
|
|
if ( joint->parent >= 0 )
|
|
{
|
|
Matrix34Multiply( jointMats + 2 * 12 * joint->parent, baseFrame, mat );
|
|
mat += 12;
|
|
Matrix34Multiply( invBaseFrame, jointMats + 2 * 12 * joint->parent + 12, mat );
|
|
mat += 12;
|
|
}
|
|
else
|
|
{
|
|
Com_Memcpy( mat, baseFrame, sizeof(baseFrame) );
|
|
mat += 12;
|
|
Com_Memcpy( mat, invBaseFrame, sizeof(invBaseFrame) );
|
|
mat += 12;
|
|
}
|
|
}
|
|
|
|
// calculate pose matrices
|
|
framedata = (unsigned short *)((byte *)header + header->ofs_frames);
|
|
mat = iqmData->poseMats;
|
|
for( i = 0; i < header->num_frames; i++ ) {
|
|
pose = (iqmPose_t *)((byte *)header + header->ofs_poses);
|
|
for( j = 0; j < header->num_poses; j++, pose++ ) {
|
|
vec3_t translate;
|
|
vec4_t rotate;
|
|
vec3_t scale;
|
|
float mat1[12], mat2[12];
|
|
|
|
translate[0] = pose->channeloffset[0];
|
|
if( pose->mask & 0x001)
|
|
translate[0] += *framedata++ * pose->channelscale[0];
|
|
translate[1] = pose->channeloffset[1];
|
|
if( pose->mask & 0x002)
|
|
translate[1] += *framedata++ * pose->channelscale[1];
|
|
translate[2] = pose->channeloffset[2];
|
|
if( pose->mask & 0x004)
|
|
translate[2] += *framedata++ * pose->channelscale[2];
|
|
|
|
rotate[0] = pose->channeloffset[3];
|
|
if( pose->mask & 0x008)
|
|
rotate[0] += *framedata++ * pose->channelscale[3];
|
|
rotate[1] = pose->channeloffset[4];
|
|
if( pose->mask & 0x010)
|
|
rotate[1] += *framedata++ * pose->channelscale[4];
|
|
rotate[2] = pose->channeloffset[5];
|
|
if( pose->mask & 0x020)
|
|
rotate[2] += *framedata++ * pose->channelscale[5];
|
|
rotate[3] = pose->channeloffset[6];
|
|
if( pose->mask & 0x040)
|
|
rotate[3] += *framedata++ * pose->channelscale[6];
|
|
|
|
scale[0] = pose->channeloffset[7];
|
|
if( pose->mask & 0x080)
|
|
scale[0] += *framedata++ * pose->channelscale[7];
|
|
scale[1] = pose->channeloffset[8];
|
|
if( pose->mask & 0x100)
|
|
scale[1] += *framedata++ * pose->channelscale[8];
|
|
scale[2] = pose->channeloffset[9];
|
|
if( pose->mask & 0x200)
|
|
scale[2] += *framedata++ * pose->channelscale[9];
|
|
|
|
// construct transformation matrix
|
|
JointToMatrix( rotate, scale, translate, mat1 );
|
|
|
|
if( pose->parent >= 0 ) {
|
|
Matrix34Multiply( jointMats + 12 * 2 * pose->parent,
|
|
mat1, mat2 );
|
|
} else {
|
|
Com_Memcpy( mat2, mat1, sizeof(mat1) );
|
|
}
|
|
|
|
Matrix34Multiply( mat2, jointMats + 12 * (2 * j + 1), mat );
|
|
mat += 12;
|
|
}
|
|
}
|
|
|
|
// register shaders
|
|
// overwrite the material offset with the shader index
|
|
mesh = (iqmMesh_t *)((byte *)header + header->ofs_meshes);
|
|
surface = iqmData->surfaces;
|
|
str = (char *)header + header->ofs_text;
|
|
for( i = 0; i < header->num_meshes; i++, mesh++, surface++ ) {
|
|
surface->surfaceType = SF_IQM;
|
|
Q_strncpyz(surface->name, str + mesh->name, sizeof (surface->name));
|
|
Q_strlwr(surface->name); // lowercase the surface name so skin compares are faster
|
|
surface->shader = R_FindShader( str + mesh->material, LIGHTMAP_NONE, qtrue );
|
|
if( surface->shader->defaultShader )
|
|
surface->shader = tr.defaultShader;
|
|
surface->data = iqmData;
|
|
surface->first_vertex = mesh->first_vertex;
|
|
surface->num_vertexes = mesh->num_vertexes;
|
|
surface->first_triangle = mesh->first_triangle;
|
|
surface->num_triangles = mesh->num_triangles;
|
|
}
|
|
|
|
// copy vertexarrays and indexes
|
|
vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays);
|
|
for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) {
|
|
int n;
|
|
|
|
// total number of values
|
|
n = header->num_vertexes * vertexarray->size;
|
|
|
|
switch( vertexarray->type ) {
|
|
case IQM_POSITION:
|
|
Com_Memcpy( iqmData->positions,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(float) );
|
|
break;
|
|
case IQM_NORMAL:
|
|
Com_Memcpy( iqmData->normals,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(float) );
|
|
break;
|
|
case IQM_TANGENT:
|
|
Com_Memcpy( iqmData->tangents,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(float) );
|
|
break;
|
|
case IQM_TEXCOORD:
|
|
Com_Memcpy( iqmData->texcoords,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(float) );
|
|
break;
|
|
case IQM_BLENDINDEXES:
|
|
Com_Memcpy( iqmData->blendIndexes,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(byte) );
|
|
break;
|
|
case IQM_BLENDWEIGHTS:
|
|
Com_Memcpy( iqmData->blendWeights,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(byte) );
|
|
break;
|
|
case IQM_COLOR:
|
|
Com_Memcpy( iqmData->colors,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(byte) );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// copy joint parents
|
|
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
|
|
for( i = 0; i < header->num_joints; i++, joint++ ) {
|
|
iqmData->jointParents[i] = joint->parent;
|
|
}
|
|
|
|
// copy triangles
|
|
triangle = (iqmTriangle_t *)((byte *)header + header->ofs_triangles);
|
|
for( i = 0; i < header->num_triangles; i++, triangle++ ) {
|
|
iqmData->triangles[3*i+0] = triangle->vertex[0];
|
|
iqmData->triangles[3*i+1] = triangle->vertex[1];
|
|
iqmData->triangles[3*i+2] = triangle->vertex[2];
|
|
}
|
|
|
|
// copy joint names
|
|
str = iqmData->names;
|
|
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
|
|
for( i = 0; i < header->num_joints; i++, joint++ ) {
|
|
char *name = (char *)header + header->ofs_text +
|
|
joint->name;
|
|
int len = strlen( name ) + 1;
|
|
Com_Memcpy( str, name, len );
|
|
str += len;
|
|
}
|
|
|
|
// copy model bounds
|
|
if(header->ofs_bounds)
|
|
{
|
|
mat = iqmData->bounds;
|
|
bounds = (iqmBounds_t *) ((byte *) header + header->ofs_bounds);
|
|
for(i = 0; i < header->num_frames; i++)
|
|
{
|
|
mat[0] = bounds->bbmin[0];
|
|
mat[1] = bounds->bbmin[1];
|
|
mat[2] = bounds->bbmin[2];
|
|
mat[3] = bounds->bbmax[0];
|
|
mat[4] = bounds->bbmax[1];
|
|
mat[5] = bounds->bbmax[2];
|
|
|
|
mat += 6;
|
|
bounds++;
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_CullIQM
|
|
=============
|
|
*/
|
|
static int R_CullIQM( iqmData_t *data, trRefEntity_t *ent ) {
|
|
vec3_t bounds[2];
|
|
vec_t *oldBounds, *newBounds;
|
|
int i;
|
|
|
|
if (!data->bounds) {
|
|
tr.pc.c_box_cull_md3_clip++;
|
|
return CULL_CLIP;
|
|
}
|
|
|
|
// compute bounds pointers
|
|
oldBounds = data->bounds + 6*ent->e.oldframe;
|
|
newBounds = data->bounds + 6*ent->e.frame;
|
|
|
|
// calculate a bounding box in the current coordinate system
|
|
for (i = 0 ; i < 3 ; i++) {
|
|
bounds[0][i] = oldBounds[i] < newBounds[i] ? oldBounds[i] : newBounds[i];
|
|
bounds[1][i] = oldBounds[i+3] > newBounds[i+3] ? oldBounds[i+3] : newBounds[i+3];
|
|
}
|
|
|
|
switch ( R_CullLocalBox( bounds ) )
|
|
{
|
|
case CULL_IN:
|
|
tr.pc.c_box_cull_md3_in++;
|
|
return CULL_IN;
|
|
case CULL_CLIP:
|
|
tr.pc.c_box_cull_md3_clip++;
|
|
return CULL_CLIP;
|
|
case CULL_OUT:
|
|
default:
|
|
tr.pc.c_box_cull_md3_out++;
|
|
return CULL_OUT;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_ComputeIQMFogNum
|
|
|
|
=================
|
|
*/
|
|
int R_ComputeIQMFogNum( iqmData_t *data, trRefEntity_t *ent ) {
|
|
int i, j;
|
|
fog_t *fog;
|
|
const vec_t *bounds;
|
|
const vec_t defaultBounds[6] = { -8, -8, -8, 8, 8, 8 };
|
|
vec3_t diag, center;
|
|
vec3_t localOrigin;
|
|
vec_t radius;
|
|
|
|
if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) {
|
|
return 0;
|
|
}
|
|
|
|
// FIXME: non-normalized axis issues
|
|
if (data->bounds) {
|
|
bounds = data->bounds + 6*ent->e.frame;
|
|
} else {
|
|
bounds = defaultBounds;
|
|
}
|
|
VectorSubtract( bounds+3, bounds, diag );
|
|
VectorMA( bounds, 0.5f, diag, center );
|
|
VectorAdd( ent->e.origin, center, localOrigin );
|
|
radius = 0.5f * VectorLength( diag );
|
|
|
|
for ( i = 1 ; i < tr.world->numfogs ; i++ ) {
|
|
fog = &tr.world->fogs[i];
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
if ( localOrigin[j] - radius >= fog->bounds[1][j] ) {
|
|
break;
|
|
}
|
|
if ( localOrigin[j] + radius <= fog->bounds[0][j] ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( j == 3 ) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_AddIQMSurfaces
|
|
|
|
Add all surfaces of this model
|
|
=================
|
|
*/
|
|
void R_AddIQMSurfaces( trRefEntity_t *ent ) {
|
|
iqmData_t *data;
|
|
srfIQModel_t *surface;
|
|
int i, j;
|
|
qboolean personalModel;
|
|
int cull;
|
|
int fogNum;
|
|
shader_t *shader;
|
|
skin_t *skin;
|
|
|
|
data = tr.currentModel->modelData;
|
|
surface = data->surfaces;
|
|
|
|
// don't add third_person objects if not in a portal
|
|
personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal;
|
|
|
|
if ( ent->e.renderfx & RF_WRAP_FRAMES ) {
|
|
ent->e.frame %= data->num_frames;
|
|
ent->e.oldframe %= data->num_frames;
|
|
}
|
|
|
|
//
|
|
// Validate the frames so there is no chance of a crash.
|
|
// This will write directly into the entity structure, so
|
|
// when the surfaces are rendered, they don't need to be
|
|
// range checked again.
|
|
//
|
|
if ( (ent->e.frame >= data->num_frames)
|
|
|| (ent->e.frame < 0)
|
|
|| (ent->e.oldframe >= data->num_frames)
|
|
|| (ent->e.oldframe < 0) ) {
|
|
ri.Printf( PRINT_DEVELOPER, "R_AddIQMSurfaces: no such frame %d to %d for '%s'\n",
|
|
ent->e.oldframe, ent->e.frame,
|
|
tr.currentModel->name );
|
|
ent->e.frame = 0;
|
|
ent->e.oldframe = 0;
|
|
}
|
|
|
|
//
|
|
// cull the entire model if merged bounding box of both frames
|
|
// is outside the view frustum.
|
|
//
|
|
cull = R_CullIQM ( data, ent );
|
|
if ( cull == CULL_OUT ) {
|
|
return;
|
|
}
|
|
|
|
//
|
|
// set up lighting now that we know we aren't culled
|
|
//
|
|
if ( !personalModel || r_shadows->integer > 1 ) {
|
|
R_SetupEntityLighting( &tr.refdef, ent );
|
|
}
|
|
|
|
//
|
|
// see if we are in a fog volume
|
|
//
|
|
fogNum = R_ComputeIQMFogNum( data, ent );
|
|
|
|
for ( i = 0 ; i < data->num_surfaces ; i++ ) {
|
|
if(ent->e.customShader)
|
|
shader = R_GetShaderByHandle( ent->e.customShader );
|
|
else if(ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins)
|
|
{
|
|
skin = R_GetSkinByHandle(ent->e.customSkin);
|
|
shader = tr.defaultShader;
|
|
|
|
for(j = 0; j < skin->numSurfaces; j++)
|
|
{
|
|
if (!strcmp(skin->surfaces[j]->name, surface->name))
|
|
{
|
|
shader = skin->surfaces[j]->shader;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
shader = surface->shader;
|
|
}
|
|
|
|
// we will add shadows even if the main object isn't visible in the view
|
|
|
|
// stencil shadows can't do personal models unless I polyhedron clip
|
|
if ( !personalModel
|
|
&& r_shadows->integer == 2
|
|
&& fogNum == 0
|
|
&& !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) )
|
|
&& shader->sort == SS_OPAQUE ) {
|
|
R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, 0, 0 );
|
|
}
|
|
|
|
// projection shadows work fine with personal models
|
|
if ( r_shadows->integer == 3
|
|
&& fogNum == 0
|
|
&& (ent->e.renderfx & RF_SHADOW_PLANE )
|
|
&& shader->sort == SS_OPAQUE ) {
|
|
R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0, 0 );
|
|
}
|
|
|
|
if( !personalModel ) {
|
|
R_AddDrawSurf( (void *)surface, shader, fogNum, 0, 0 );
|
|
}
|
|
|
|
surface++;
|
|
}
|
|
}
|
|
|
|
|
|
static void ComputeJointMats( iqmData_t *data, int frame, int oldframe,
|
|
float backlerp, float *mat ) {
|
|
float *mat1, *mat2;
|
|
int *joint = data->jointParents;
|
|
int i;
|
|
|
|
if ( oldframe == frame ) {
|
|
mat1 = data->poseMats + 12 * data->num_joints * frame;
|
|
for( i = 0; i < data->num_joints; i++, joint++ ) {
|
|
if( *joint >= 0 ) {
|
|
Matrix34Multiply( mat + 12 * *joint,
|
|
mat1 + 12*i, mat + 12*i );
|
|
} else {
|
|
Com_Memcpy( mat + 12*i, mat1 + 12*i, 12 * sizeof(float) );
|
|
}
|
|
}
|
|
} else {
|
|
mat1 = data->poseMats + 12 * data->num_joints * frame;
|
|
mat2 = data->poseMats + 12 * data->num_joints * oldframe;
|
|
|
|
for( i = 0; i < data->num_joints; i++, joint++ ) {
|
|
if( *joint >= 0 ) {
|
|
float tmpMat[12];
|
|
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
|
backlerp, tmpMat );
|
|
Matrix34Multiply( mat + 12 * *joint,
|
|
tmpMat, mat + 12*i );
|
|
|
|
} else {
|
|
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
|
backlerp, mat );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
RB_AddIQMSurfaces
|
|
|
|
Compute vertices for this model surface
|
|
=================
|
|
*/
|
|
void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
|
|
srfIQModel_t *surf = (srfIQModel_t *)surface;
|
|
iqmData_t *data = surf->data;
|
|
float jointMats[IQM_MAX_JOINTS * 12];
|
|
int i;
|
|
|
|
vec4_t *outXYZ = &tess.xyz[tess.numVertexes];
|
|
vec4_t *outNormal = &tess.normal[tess.numVertexes];
|
|
vec2_t (*outTexCoord)[2] = &tess.texCoords[tess.numVertexes];
|
|
vec4_t *outColor = &tess.vertexColors[tess.numVertexes];
|
|
|
|
int frame = backEnd.currentEntity->e.frame % data->num_frames;
|
|
int oldframe = backEnd.currentEntity->e.oldframe % data->num_frames;
|
|
float backlerp = backEnd.currentEntity->e.backlerp;
|
|
|
|
int *tri;
|
|
glIndex_t *ptr;
|
|
glIndex_t base;
|
|
|
|
RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 );
|
|
|
|
// compute interpolated joint matrices
|
|
ComputeJointMats( data, frame, oldframe, backlerp, jointMats );
|
|
|
|
// transform vertexes and fill other data
|
|
for( i = 0; i < surf->num_vertexes;
|
|
i++, outXYZ++, outNormal++, outTexCoord++, outColor++ ) {
|
|
int j, k;
|
|
float vtxMat[12];
|
|
float nrmMat[9];
|
|
int vtx = i + surf->first_vertex;
|
|
|
|
// compute the vertex matrix by blending the up to
|
|
// four blend weights
|
|
for( k = 0; k < 12; k++ )
|
|
vtxMat[k] = data->blendWeights[4*vtx]
|
|
* jointMats[12*data->blendIndexes[4*vtx] + k];
|
|
for( j = 1; j < 4; j++ ) {
|
|
if( data->blendWeights[4*vtx + j] <= 0 )
|
|
break;
|
|
for( k = 0; k < 12; k++ )
|
|
vtxMat[k] += data->blendWeights[4*vtx + j]
|
|
* jointMats[12*data->blendIndexes[4*vtx + j] + k];
|
|
}
|
|
for( k = 0; k < 12; k++ )
|
|
vtxMat[k] *= 1.0f / 255.0f;
|
|
|
|
// compute the normal matrix as transpose of the adjoint
|
|
// of the vertex matrix
|
|
nrmMat[ 0] = vtxMat[ 5]*vtxMat[10] - vtxMat[ 6]*vtxMat[ 9];
|
|
nrmMat[ 1] = vtxMat[ 6]*vtxMat[ 8] - vtxMat[ 4]*vtxMat[10];
|
|
nrmMat[ 2] = vtxMat[ 4]*vtxMat[ 9] - vtxMat[ 5]*vtxMat[ 8];
|
|
nrmMat[ 3] = vtxMat[ 2]*vtxMat[ 9] - vtxMat[ 1]*vtxMat[10];
|
|
nrmMat[ 4] = vtxMat[ 0]*vtxMat[10] - vtxMat[ 2]*vtxMat[ 8];
|
|
nrmMat[ 5] = vtxMat[ 1]*vtxMat[ 8] - vtxMat[ 0]*vtxMat[ 9];
|
|
nrmMat[ 6] = vtxMat[ 1]*vtxMat[ 6] - vtxMat[ 2]*vtxMat[ 5];
|
|
nrmMat[ 7] = vtxMat[ 2]*vtxMat[ 4] - vtxMat[ 0]*vtxMat[ 6];
|
|
nrmMat[ 8] = vtxMat[ 0]*vtxMat[ 5] - vtxMat[ 1]*vtxMat[ 4];
|
|
|
|
(*outTexCoord)[0][0] = data->texcoords[2*vtx + 0];
|
|
(*outTexCoord)[0][1] = data->texcoords[2*vtx + 1];
|
|
(*outTexCoord)[1][0] = (*outTexCoord)[0][0];
|
|
(*outTexCoord)[1][1] = (*outTexCoord)[0][1];
|
|
|
|
(*outXYZ)[0] =
|
|
vtxMat[ 0] * data->positions[3*vtx+0] +
|
|
vtxMat[ 1] * data->positions[3*vtx+1] +
|
|
vtxMat[ 2] * data->positions[3*vtx+2] +
|
|
vtxMat[ 3];
|
|
(*outXYZ)[1] =
|
|
vtxMat[ 4] * data->positions[3*vtx+0] +
|
|
vtxMat[ 5] * data->positions[3*vtx+1] +
|
|
vtxMat[ 6] * data->positions[3*vtx+2] +
|
|
vtxMat[ 7];
|
|
(*outXYZ)[2] =
|
|
vtxMat[ 8] * data->positions[3*vtx+0] +
|
|
vtxMat[ 9] * data->positions[3*vtx+1] +
|
|
vtxMat[10] * data->positions[3*vtx+2] +
|
|
vtxMat[11];
|
|
(*outXYZ)[3] = 1.0f;
|
|
|
|
(*outNormal)[0] =
|
|
nrmMat[ 0] * data->normals[3*vtx+0] +
|
|
nrmMat[ 1] * data->normals[3*vtx+1] +
|
|
nrmMat[ 2] * data->normals[3*vtx+2];
|
|
(*outNormal)[1] =
|
|
nrmMat[ 3] * data->normals[3*vtx+0] +
|
|
nrmMat[ 4] * data->normals[3*vtx+1] +
|
|
nrmMat[ 5] * data->normals[3*vtx+2];
|
|
(*outNormal)[2] =
|
|
nrmMat[ 6] * data->normals[3*vtx+0] +
|
|
nrmMat[ 7] * data->normals[3*vtx+1] +
|
|
nrmMat[ 8] * data->normals[3*vtx+2];
|
|
(*outNormal)[3] = 0.0f;
|
|
|
|
(*outColor)[0] = data->colors[4*vtx+0] / 255.0f;
|
|
(*outColor)[1] = data->colors[4*vtx+1] / 255.0f;
|
|
(*outColor)[2] = data->colors[4*vtx+2] / 255.0f;
|
|
(*outColor)[3] = data->colors[4*vtx+3] / 255.0f;
|
|
}
|
|
|
|
tri = data->triangles + 3 * surf->first_triangle;
|
|
ptr = &tess.indexes[tess.numIndexes];
|
|
base = tess.numVertexes;
|
|
|
|
for( i = 0; i < surf->num_triangles; i++ ) {
|
|
*ptr++ = base + (*tri++ - surf->first_vertex);
|
|
*ptr++ = base + (*tri++ - surf->first_vertex);
|
|
*ptr++ = base + (*tri++ - surf->first_vertex);
|
|
}
|
|
|
|
tess.numIndexes += 3 * surf->num_triangles;
|
|
tess.numVertexes += surf->num_vertexes;
|
|
}
|
|
|
|
int R_IQMLerpTag( orientation_t *tag, iqmData_t *data,
|
|
int startFrame, int endFrame,
|
|
float frac, const char *tagName ) {
|
|
float jointMats[IQM_MAX_JOINTS * 12];
|
|
int joint;
|
|
char *names = data->names;
|
|
|
|
// get joint number by reading the joint names
|
|
for( joint = 0; joint < data->num_joints; joint++ ) {
|
|
if( !strcmp( tagName, names ) )
|
|
break;
|
|
names += strlen( names ) + 1;
|
|
}
|
|
if( joint >= data->num_joints ) {
|
|
AxisClear( tag->axis );
|
|
VectorClear( tag->origin );
|
|
return qfalse;
|
|
}
|
|
|
|
ComputeJointMats( data, startFrame, endFrame, frac, jointMats );
|
|
|
|
tag->axis[0][0] = jointMats[12 * joint + 0];
|
|
tag->axis[1][0] = jointMats[12 * joint + 1];
|
|
tag->axis[2][0] = jointMats[12 * joint + 2];
|
|
tag->origin[0] = jointMats[12 * joint + 3];
|
|
tag->axis[0][1] = jointMats[12 * joint + 4];
|
|
tag->axis[1][1] = jointMats[12 * joint + 5];
|
|
tag->axis[2][1] = jointMats[12 * joint + 6];
|
|
tag->origin[1] = jointMats[12 * joint + 7];
|
|
tag->axis[0][2] = jointMats[12 * joint + 8];
|
|
tag->axis[1][2] = jointMats[12 * joint + 9];
|
|
tag->axis[2][2] = jointMats[12 * joint + 10];
|
|
tag->origin[2] = jointMats[12 * joint + 11];
|
|
|
|
return qtrue;
|
|
}
|