mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-26 22:01:50 +00:00
3b4f4cdfa9
Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
655 lines
15 KiB
C
655 lines
15 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "tr_local.h"
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volatile renderCommandList_t *renderCommandList;
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volatile qboolean renderThreadActive;
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/*
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=====================
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R_PerformanceCounters
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=====================
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*/
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void R_PerformanceCounters( void ) {
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if ( !r_speeds->integer ) {
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// clear the counters even if we aren't printing
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Com_Memset( &tr.pc, 0, sizeof( tr.pc ) );
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Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) );
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return;
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}
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if (r_speeds->integer == 1) {
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ri.Printf (PRINT_ALL, "%i/%i/%i shaders/batches/surfs %i leafs %i verts %i/%i tris %.2f mtex %.2f dc\n",
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backEnd.pc.c_shaders, backEnd.pc.c_surfBatches, backEnd.pc.c_surfaces, tr.pc.c_leafs, backEnd.pc.c_vertexes,
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backEnd.pc.c_indexes/3, backEnd.pc.c_totalIndexes/3,
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R_SumOfUsedImages()/(1000000.0f), backEnd.pc.c_overDraw / (float)(glConfig.vidWidth * glConfig.vidHeight) );
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} else if (r_speeds->integer == 2) {
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ri.Printf (PRINT_ALL, "(patch) %i sin %i sclip %i sout %i bin %i bclip %i bout\n",
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tr.pc.c_sphere_cull_patch_in, tr.pc.c_sphere_cull_patch_clip, tr.pc.c_sphere_cull_patch_out,
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tr.pc.c_box_cull_patch_in, tr.pc.c_box_cull_patch_clip, tr.pc.c_box_cull_patch_out );
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ri.Printf (PRINT_ALL, "(md3) %i sin %i sclip %i sout %i bin %i bclip %i bout\n",
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tr.pc.c_sphere_cull_md3_in, tr.pc.c_sphere_cull_md3_clip, tr.pc.c_sphere_cull_md3_out,
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tr.pc.c_box_cull_md3_in, tr.pc.c_box_cull_md3_clip, tr.pc.c_box_cull_md3_out );
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} else if (r_speeds->integer == 3) {
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ri.Printf (PRINT_ALL, "viewcluster: %i\n", tr.viewCluster );
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} else if (r_speeds->integer == 4) {
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if ( backEnd.pc.c_dlightVertexes ) {
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ri.Printf (PRINT_ALL, "dlight srf:%i culled:%i verts:%i tris:%i\n",
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tr.pc.c_dlightSurfaces, tr.pc.c_dlightSurfacesCulled,
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backEnd.pc.c_dlightVertexes, backEnd.pc.c_dlightIndexes / 3 );
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}
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}
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else if (r_speeds->integer == 5 )
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{
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ri.Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar );
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}
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else if (r_speeds->integer == 6 )
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{
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ri.Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n",
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backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders );
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}
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else if (r_speeds->integer == 7 )
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{
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ri.Printf( PRINT_ALL, "VBO draws: static %i dynamic %i\nMultidraws: %i merged %i\n",
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backEnd.pc.c_staticVboDraws, backEnd.pc.c_dynamicVboDraws, backEnd.pc.c_multidraws, backEnd.pc.c_multidrawsMerged );
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ri.Printf( PRINT_ALL, "GLSL binds: %i draws: gen %i light %i fog %i dlight %i\n",
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backEnd.pc.c_glslShaderBinds, backEnd.pc.c_genericDraws, backEnd.pc.c_lightallDraws, backEnd.pc.c_fogDraws, backEnd.pc.c_dlightDraws);
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}
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Com_Memset( &tr.pc, 0, sizeof( tr.pc ) );
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Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) );
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}
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/*
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====================
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R_InitCommandBuffers
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====================
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*/
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void R_InitCommandBuffers( void ) {
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glConfig.smpActive = qfalse;
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if ( r_smp->integer ) {
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ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" );
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if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) {
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ri.Printf( PRINT_ALL, "...succeeded.\n" );
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glConfig.smpActive = qtrue;
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} else {
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ri.Printf( PRINT_ALL, "...failed.\n" );
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}
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}
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}
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/*
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====================
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R_ShutdownCommandBuffers
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====================
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*/
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void R_ShutdownCommandBuffers( void ) {
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// kill the rendering thread
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if ( glConfig.smpActive ) {
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GLimp_WakeRenderer( NULL );
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glConfig.smpActive = qfalse;
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}
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}
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/*
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====================
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R_IssueRenderCommands
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====================
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*/
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int c_blockedOnRender;
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int c_blockedOnMain;
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void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
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renderCommandList_t *cmdList;
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cmdList = &backEndData[tr.smpFrame]->commands;
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assert(cmdList);
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// add an end-of-list command
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*(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
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// clear it out, in case this is a sync and not a buffer flip
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cmdList->used = 0;
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if ( glConfig.smpActive ) {
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// if the render thread is not idle, wait for it
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if ( renderThreadActive ) {
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c_blockedOnRender++;
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if ( r_showSmp->integer ) {
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ri.Printf( PRINT_ALL, "R" );
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}
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} else {
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c_blockedOnMain++;
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if ( r_showSmp->integer ) {
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ri.Printf( PRINT_ALL, "." );
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}
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}
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// sleep until the renderer has completed
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GLimp_FrontEndSleep();
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}
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// at this point, the back end thread is idle, so it is ok
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// to look at its performance counters
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if ( runPerformanceCounters ) {
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R_PerformanceCounters();
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}
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// actually start the commands going
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if ( !r_skipBackEnd->integer ) {
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// let it start on the new batch
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if ( !glConfig.smpActive ) {
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RB_ExecuteRenderCommands( cmdList->cmds );
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} else {
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GLimp_WakeRenderer( cmdList );
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}
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}
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}
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/*
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====================
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R_SyncRenderThread
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Issue any pending commands and wait for them to complete.
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After exiting, the render thread will have completed its work
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and will remain idle and the main thread is free to issue
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OpenGL calls until R_IssueRenderCommands is called.
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====================
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*/
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void R_SyncRenderThread( void ) {
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if ( !tr.registered ) {
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return;
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}
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R_IssueRenderCommands( qfalse );
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if ( !glConfig.smpActive ) {
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return;
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}
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GLimp_FrontEndSleep();
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}
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/*
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============
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R_GetCommandBuffer
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make sure there is enough command space, waiting on the
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render thread if needed.
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============
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*/
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void *R_GetCommandBuffer( int bytes ) {
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renderCommandList_t *cmdList;
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cmdList = &backEndData[tr.smpFrame]->commands;
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bytes = PAD(bytes, sizeof(void *));
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// always leave room for the end of list command
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if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) {
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if ( bytes > MAX_RENDER_COMMANDS - 4 ) {
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ri.Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes );
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}
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// if we run out of room, just start dropping commands
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return NULL;
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}
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cmdList->used += bytes;
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return cmdList->cmds + cmdList->used - bytes;
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}
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/*
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=============
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R_AddDrawSurfCmd
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=============
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*/
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void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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drawSurfsCommand_t *cmd;
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cmd = R_GetCommandBuffer( sizeof( *cmd ) );
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if ( !cmd ) {
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return;
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}
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cmd->commandId = RC_DRAW_SURFS;
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cmd->drawSurfs = drawSurfs;
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cmd->numDrawSurfs = numDrawSurfs;
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cmd->refdef = tr.refdef;
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cmd->viewParms = tr.viewParms;
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}
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/*
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=============
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R_AddCapShadowmapCmd
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=============
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*/
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void R_AddCapShadowmapCmd( int map, int cubeSide ) {
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capShadowmapCommand_t *cmd;
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cmd = R_GetCommandBuffer( sizeof( *cmd ) );
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if ( !cmd ) {
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return;
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}
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cmd->commandId = RC_CAPSHADOWMAP;
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cmd->map = map;
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cmd->cubeSide = cubeSide;
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}
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/*
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=============
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R_PostProcessingCmd
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=============
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*/
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void R_AddPostProcessCmd( ) {
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postProcessCommand_t *cmd;
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cmd = R_GetCommandBuffer( sizeof( *cmd ) );
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if ( !cmd ) {
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return;
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}
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cmd->commandId = RC_POSTPROCESS;
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cmd->refdef = tr.refdef;
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cmd->viewParms = tr.viewParms;
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}
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/*
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=============
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RE_SetColor
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Passing NULL will set the color to white
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=============
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*/
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void RE_SetColor( const float *rgba ) {
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setColorCommand_t *cmd;
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if ( !tr.registered ) {
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return;
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}
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cmd = R_GetCommandBuffer( sizeof( *cmd ) );
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if ( !cmd ) {
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return;
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}
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cmd->commandId = RC_SET_COLOR;
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if ( !rgba ) {
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static float colorWhite[4] = { 1, 1, 1, 1 };
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rgba = colorWhite;
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}
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cmd->color[0] = rgba[0];
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cmd->color[1] = rgba[1];
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cmd->color[2] = rgba[2];
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cmd->color[3] = rgba[3];
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}
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/*
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=============
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RE_StretchPic
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=============
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*/
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void RE_StretchPic ( float x, float y, float w, float h,
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float s1, float t1, float s2, float t2, qhandle_t hShader ) {
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stretchPicCommand_t *cmd;
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if (!tr.registered) {
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return;
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}
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cmd = R_GetCommandBuffer( sizeof( *cmd ) );
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if ( !cmd ) {
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return;
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}
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cmd->commandId = RC_STRETCH_PIC;
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cmd->shader = R_GetShaderByHandle( hShader );
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cmd->x = x;
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cmd->y = y;
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cmd->w = w;
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cmd->h = h;
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cmd->s1 = s1;
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cmd->t1 = t1;
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cmd->s2 = s2;
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cmd->t2 = t2;
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}
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#define MODE_RED_CYAN 1
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#define MODE_RED_BLUE 2
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#define MODE_RED_GREEN 3
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#define MODE_GREEN_MAGENTA 4
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#define MODE_MAX MODE_GREEN_MAGENTA
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void R_SetColorMode(GLboolean *rgba, stereoFrame_t stereoFrame, int colormode)
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{
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rgba[0] = rgba[1] = rgba[2] = rgba[3] = GL_TRUE;
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if(colormode > MODE_MAX)
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{
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if(stereoFrame == STEREO_LEFT)
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stereoFrame = STEREO_RIGHT;
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else if(stereoFrame == STEREO_RIGHT)
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stereoFrame = STEREO_LEFT;
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colormode -= MODE_MAX;
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}
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if(colormode == MODE_GREEN_MAGENTA)
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{
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if(stereoFrame == STEREO_LEFT)
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rgba[0] = rgba[2] = GL_FALSE;
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else if(stereoFrame == STEREO_RIGHT)
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rgba[1] = GL_FALSE;
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}
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else
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{
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if(stereoFrame == STEREO_LEFT)
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rgba[1] = rgba[2] = GL_FALSE;
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else if(stereoFrame == STEREO_RIGHT)
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{
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rgba[0] = GL_FALSE;
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if(colormode == MODE_RED_BLUE)
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rgba[1] = GL_FALSE;
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else if(colormode == MODE_RED_GREEN)
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rgba[2] = GL_FALSE;
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}
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}
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}
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/*
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====================
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RE_BeginFrame
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If running in stereo, RE_BeginFrame will be called twice
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for each RE_EndFrame
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====================
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*/
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void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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drawBufferCommand_t *cmd = NULL;
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colorMaskCommand_t *colcmd = NULL;
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if ( !tr.registered ) {
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return;
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}
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glState.finishCalled = qfalse;
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tr.frameCount++;
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tr.frameSceneNum = 0;
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//
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// do overdraw measurement
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//
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if ( r_measureOverdraw->integer )
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{
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if ( glConfig.stencilBits < 4 )
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{
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ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits );
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ri.Cvar_Set( "r_measureOverdraw", "0" );
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r_measureOverdraw->modified = qfalse;
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}
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else if ( r_shadows->integer == 2 )
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{
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ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" );
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ri.Cvar_Set( "r_measureOverdraw", "0" );
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r_measureOverdraw->modified = qfalse;
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}
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else
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{
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R_SyncRenderThread();
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qglEnable( GL_STENCIL_TEST );
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qglStencilMask( ~0U );
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qglClearStencil( 0U );
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qglStencilFunc( GL_ALWAYS, 0U, ~0U );
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qglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
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}
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r_measureOverdraw->modified = qfalse;
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}
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else
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{
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// this is only reached if it was on and is now off
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if ( r_measureOverdraw->modified ) {
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R_SyncRenderThread();
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qglDisable( GL_STENCIL_TEST );
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}
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r_measureOverdraw->modified = qfalse;
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}
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//
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// texturemode stuff
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//
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if ( r_textureMode->modified ) {
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R_SyncRenderThread();
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GL_TextureMode( r_textureMode->string );
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r_textureMode->modified = qfalse;
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}
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//
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// gamma stuff
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//
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if ( r_gamma->modified ) {
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r_gamma->modified = qfalse;
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R_SyncRenderThread();
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R_SetColorMappings();
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}
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// check for errors
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if ( !r_ignoreGLErrors->integer )
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{
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int err;
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R_SyncRenderThread();
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if ((err = qglGetError()) != GL_NO_ERROR)
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ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err);
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}
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if (glConfig.stereoEnabled) {
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if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) )
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return;
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cmd->commandId = RC_DRAW_BUFFER;
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if ( stereoFrame == STEREO_LEFT ) {
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cmd->buffer = (int)GL_BACK_LEFT;
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} else if ( stereoFrame == STEREO_RIGHT ) {
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cmd->buffer = (int)GL_BACK_RIGHT;
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} else {
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ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame );
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}
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}
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else
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{
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if(r_anaglyphMode->integer)
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{
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if(r_anaglyphMode->modified)
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{
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// clear both, front and backbuffer.
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qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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backEnd.colorMask[0] = GL_FALSE;
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backEnd.colorMask[1] = GL_FALSE;
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backEnd.colorMask[2] = GL_FALSE;
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backEnd.colorMask[3] = GL_FALSE;
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qglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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|
|
if (glRefConfig.framebufferObject)
|
|
{
|
|
// clear all framebuffers
|
|
if (tr.msaaResolveFbo)
|
|
{
|
|
FBO_Bind(tr.msaaResolveFbo);
|
|
qglClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
if (tr.renderFbo)
|
|
{
|
|
FBO_Bind(tr.renderFbo);
|
|
qglClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
if (tr.screenScratchFbo)
|
|
{
|
|
FBO_Bind(tr.screenScratchFbo);
|
|
qglClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
FBO_Bind(NULL);
|
|
}
|
|
|
|
qglDrawBuffer(GL_FRONT);
|
|
qglClear(GL_COLOR_BUFFER_BIT);
|
|
qglDrawBuffer(GL_BACK);
|
|
qglClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
r_anaglyphMode->modified = qfalse;
|
|
}
|
|
|
|
if(stereoFrame == STEREO_LEFT)
|
|
{
|
|
if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) )
|
|
return;
|
|
|
|
if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) )
|
|
return;
|
|
}
|
|
else if(stereoFrame == STEREO_RIGHT)
|
|
{
|
|
clearDepthCommand_t *cldcmd;
|
|
|
|
if( !(cldcmd = R_GetCommandBuffer(sizeof(*cldcmd))) )
|
|
return;
|
|
|
|
cldcmd->commandId = RC_CLEARDEPTH;
|
|
|
|
if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) )
|
|
return;
|
|
}
|
|
else
|
|
ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame );
|
|
|
|
R_SetColorMode(colcmd->rgba, stereoFrame, r_anaglyphMode->integer);
|
|
colcmd->commandId = RC_COLORMASK;
|
|
}
|
|
else
|
|
{
|
|
if(stereoFrame != STEREO_CENTER)
|
|
ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame );
|
|
|
|
if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) )
|
|
return;
|
|
}
|
|
|
|
if(cmd)
|
|
{
|
|
cmd->commandId = RC_DRAW_BUFFER;
|
|
|
|
if(r_anaglyphMode->modified)
|
|
{
|
|
qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
backEnd.colorMask[0] = 0;
|
|
backEnd.colorMask[1] = 0;
|
|
backEnd.colorMask[2] = 0;
|
|
backEnd.colorMask[3] = 0;
|
|
r_anaglyphMode->modified = qfalse;
|
|
}
|
|
|
|
if (!Q_stricmp(r_drawBuffer->string, "GL_FRONT"))
|
|
cmd->buffer = (int)GL_FRONT;
|
|
else
|
|
cmd->buffer = (int)GL_BACK;
|
|
}
|
|
}
|
|
|
|
tr.refdef.stereoFrame = stereoFrame;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
RE_EndFrame
|
|
|
|
Returns the number of msec spent in the back end
|
|
=============
|
|
*/
|
|
void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
|
|
swapBuffersCommand_t *cmd;
|
|
|
|
if ( !tr.registered ) {
|
|
return;
|
|
}
|
|
cmd = R_GetCommandBuffer( sizeof( *cmd ) );
|
|
if ( !cmd ) {
|
|
return;
|
|
}
|
|
cmd->commandId = RC_SWAP_BUFFERS;
|
|
|
|
R_IssueRenderCommands( qtrue );
|
|
|
|
// use the other buffers next frame, because another CPU
|
|
// may still be rendering into the current ones
|
|
R_ToggleSmpFrame();
|
|
|
|
if ( frontEndMsec ) {
|
|
*frontEndMsec = tr.frontEndMsec;
|
|
}
|
|
tr.frontEndMsec = 0;
|
|
if ( backEndMsec ) {
|
|
*backEndMsec = backEnd.pc.msec;
|
|
}
|
|
backEnd.pc.msec = 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
RE_TakeVideoFrame
|
|
=============
|
|
*/
|
|
void RE_TakeVideoFrame( int width, int height,
|
|
byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg )
|
|
{
|
|
videoFrameCommand_t *cmd;
|
|
|
|
if( !tr.registered ) {
|
|
return;
|
|
}
|
|
|
|
cmd = R_GetCommandBuffer( sizeof( *cmd ) );
|
|
if( !cmd ) {
|
|
return;
|
|
}
|
|
|
|
cmd->commandId = RC_VIDEOFRAME;
|
|
|
|
cmd->width = width;
|
|
cmd->height = height;
|
|
cmd->captureBuffer = captureBuffer;
|
|
cmd->encodeBuffer = encodeBuffer;
|
|
cmd->motionJpeg = motionJpeg;
|
|
}
|