mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 03:51:23 +00:00
683 lines
No EOL
15 KiB
GLSL
683 lines
No EOL
15 KiB
GLSL
// ------------------------------------------------------------
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// Shaders for Q3Rally common textures - rewritten by P3rlE
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// based on the common.shader
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// ------------------------------------------------------------
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// ------------------------------------------------------------
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// 1.mirror
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// ------------------------------------------------------------
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textures/common/mirrortut
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{
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qer_editorimage textures/common/mirrortut.tga
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surfaceparm nolightmap
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portal
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{
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map textures/common/mirrortut.tga
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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depthWrite
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}
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}
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// ------------------------------------------------------------
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// 1b.mirror1
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// ------------------------------------------------------------
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textures/common/mirror1
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{
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qer_editorimage textures/common/mirror1.tga
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surfaceparm nolightmap
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portal
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{
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map textures/common/mirror1.tga
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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depthWrite
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}
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}
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// ------------------------------------------------------------
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// 1c.mirror2
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// ------------------------------------------------------------
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textures/common/mirror2
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{
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qer_editorimage textures/common/qer_mirror.tga
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surfaceparm nolightmap
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portal
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{
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map textures/common/mirror1.tga
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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depthWrite
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}
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{
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map textures/sfx/mirror.tga
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blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
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}
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}
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// ------------------------------------------------------------
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// 2.rain
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// ------------------------------------------------------------
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textures/common/rain
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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// ------------------------------------------------------------
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// 3.snow
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// ------------------------------------------------------------
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textures/common/snow
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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// ------------------------------------------------------------
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// 4.checkpoint
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// ------------------------------------------------------------
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textures/common/checkpoint
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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// ------------------------------------------------------------
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// 5.startfinish
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// ------------------------------------------------------------
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textures/common/startfinish
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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// ------------------------------------------------------------
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// 6.areaportal
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// ------------------------------------------------------------
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textures/common/areaportal
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{
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm structural
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm areaportal
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}
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// ------------------------------------------------------------
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// 7.caulk
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// ------------------------------------------------------------
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textures/common/caulk
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{
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nomarks
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}
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// ------------------------------------------------------------
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// 8.clip
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// ------------------------------------------------------------
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textures/common/clip
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm noimpact
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surfaceparm playerclip
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}
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// ------------------------------------------------------------
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// 9.clusterportal
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// ------------------------------------------------------------
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textures/common/clusterportal
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{
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm clusterportal
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}
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// ------------------------------------------------------------
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// 10.cushion
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// ------------------------------------------------------------
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textures/common/cushion
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{
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qer_nocarve
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm nodamage
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}
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// ------------------------------------------------------------
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// 11.donotenter
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// ------------------------------------------------------------
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textures/common/donotenter
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{
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm donotenter
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}
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// ------------------------------------------------------------
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// 12.full_clip
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// ------------------------------------------------------------
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textures/common/full_clip
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm playerclip
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}
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// ------------------------------------------------------------
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// 13.hint
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// ------------------------------------------------------------
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textures/common/hint
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{
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qer_nocarve
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qer_trans 0.30
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm structural
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surfaceparm trans
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surfaceparm noimpact
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surfaceparm hint
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}
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// ------------------------------------------------------------
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// 13b.hintlocal
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// ------------------------------------------------------------
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textures/common/hintlocal
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{
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qer_nocarve
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qer_trans 0.30
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qer_editorImage textures/common/hintlocal.tga
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm structural
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surfaceparm trans
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surfaceparm noimpact
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}
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// ------------------------------------------------------------
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// 14.invisible (solid, transparent polygons, casts shadows)
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// ------------------------------------------------------------
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textures/common/invisible
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{
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surfaceparm nolightmap
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{
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map textures/common/invisible.tga
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alphaFunc GE128
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depthWrite
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rgbGen vertex
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}
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}
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// ------------------------------------------------------------
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// 15.missileclip
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// ------------------------------------------------------------
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textures/common/missileclip
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{
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qer_trans 0.40
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surfaceparm nodamage
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surfaceparm nomarks
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surfaceparm nodraw
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//surfaceparm nonsolid
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surfaceparm playerclip
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surfaceparm trans
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}
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// ------------------------------------------------------------
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// 16.nodraw
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// ------------------------------------------------------------
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textures/common/nodraw
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{
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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// ------------------------------------------------------------
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// 17.nodrawnonsolid
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// ------------------------------------------------------------
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textures/common/nodrawnonsolid
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{
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surfaceparm nonsolid
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surfaceparm nolightmap
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surfaceparm nodraw
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}
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// ------------------------------------------------------------
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// 18.nodrop
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// ------------------------------------------------------------
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textures/common/nodrop
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{
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qer_nocarve
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm nodrop
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}
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// ------------------------------------------------------------
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// 19.noimpact
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// ------------------------------------------------------------
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textures/common/noimpact
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{
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qer_editorimage textures/common/nolightmap.tga
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surfaceparm noimpact
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}
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// ------------------------------------------------------------
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// 20.nolightmap
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// ------------------------------------------------------------
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textures/common/nolightmap
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{
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surfaceparm nolightmap
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}
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// ------------------------------------------------------------
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// 21.origin
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// ------------------------------------------------------------
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textures/common/origin
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{
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qer_nocarve
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm origin
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}
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// ------------------------------------------------------------
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// 22.portal
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// ------------------------------------------------------------
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textures/common/portal
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{
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qer_editorimage textures/common/qer_portal.tga
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surfaceparm nolightmap
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portal
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{
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map textures/common/mirror1.tga
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tcMod turb 0 0.25 0 0.05
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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depthWrite
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}
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}
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// ------------------------------------------------------------
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// 23.slick
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// ------------------------------------------------------------
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textures/common/slick
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{
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qer_trans 0.50
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nomarks
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surfaceparm trans
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surfaceparm slick
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}
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// ------------------------------------------------------------
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// 24.terrain
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// ------------------------------------------------------------
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textures/common/terrain
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{
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q3map_terrain
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nomarks
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}
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// ------------------------------------------------------------
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// 25.terrain2
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// ------------------------------------------------------------
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textures/common/terrain2
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{
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q3map_terrain
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qer_editorimage textures/common/terrain.tga
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surfaceparm dust
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surfaceparm nodraw
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surfaceparm nomarks
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surfaceparm nolightmap
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}
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// ------------------------------------------------------------
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// 26.timportal
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// ------------------------------------------------------------
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textures/common/timportal
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{
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qer_editorimage textures/common/qer_portal.tga
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portal
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surfaceparm nolightmap
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{
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map textures/common/portal.tga
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tcMod turb 0 0.25 0 0.05
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blendFunc GL_ONE GL_SRC_ALPHA
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depthWrite
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}
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}
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// ------------------------------------------------------------
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// 27.trigger
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// ------------------------------------------------------------
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textures/common/trigger
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{
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qer_trans 0.50
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qer_nocarve
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surfaceparm nodraw
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}
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// ------------------------------------------------------------
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// 28.weapclip
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// ------------------------------------------------------------
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textures/common/weapclip
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm trans
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surfaceparm nomarks
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}
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// ------------------------------------------------------------
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// 29.metalclip
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// ------------------------------------------------------------
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textures/common/metalclip
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm noimpact
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surfaceparm playerclip
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surfaceparm metalsteps
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}
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// ------------------------------------------------------------
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// 30.botclip
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// ------------------------------------------------------------
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textures/common/botclip
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{
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qer_trans 0.40
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm noimpact
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surfaceparm botclip
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}
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// ------------------------------------------------------------
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// 31.lightgrid
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// ------------------------------------------------------------
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// ------------------------------------------------------------
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// ydnar q3map lightgrid bounds
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//
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// the min/max bounds of brushes with this shader in a map
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// will def the bounds of the map's lightgrid (model lighting)
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// note: make it as small as possible around player space
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// to minimize bsp size and compile time
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// ------------------------------------------------------------
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textures/common/lightgrid
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nolightmap
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surfaceparm nonsolid
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surfaceparm detail
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surfaceparm nomarks
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surfaceparm trans
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surfaceparm lightgrid
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}
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// ------------------------------------------------------------
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// 32.q3r_checkpoint_a
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// ------------------------------------------------------------
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textures/common/q3r_checkpoint_a
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{
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qer_editorimage textures/common/q3r_checkpoint_a.tga
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cull disable
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{
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AnimMap 2 textures/common/q3r_checkpoint_a.tga textures/common/q3r_checkpoint_ainv.tga
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}
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}
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// ------------------------------------------------------------
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// 33.energypad
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// ------------------------------------------------------------
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textures/common/energypad
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{
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qer_editorimage textures/sfx/bluegoal.jpg
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surfaceparm nolightmap
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cull twosided
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{
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map textures/sfx/bluegoal.jpg
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blendFunc GL_ONE GL_SRC_ALPHA
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tcGen environment
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tcMod turb 0 0.25 0 0.05
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}
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}
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// ------------------------------------------------------------
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// 34.antiportal (works like hint, but supresses portals)
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// ------------------------------------------------------------
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textures/common/antiportal
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{
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qer_nocarve
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qer_trans 0.30
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm structural
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surfaceparm trans
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surfaceparm noimpact
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surfaceparm antiportal
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}
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// ------------------------------------------------------------
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// 35.skip
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// ------------------------------------------------------------
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// ydnar: skip works like quake 2 hint: it doesn't generate bsp splits
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// use on sides of hint brushes where you don't want bsp splits or portals
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textures/common/skip
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{
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qer_nocarve
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qer_trans 0.30
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm structural
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surfaceparm trans
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surfaceparm noimpact
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surfaceparm skip
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}
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// ------------------------------------------------------------
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// 36.hintskip
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// ------------------------------------------------------------
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// same as skip but name changed to allow CTRL+H to filter both hint and skip
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textures/common/hintskip
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{
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qer_nocarve
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qer_trans 0.30
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qer_editorImage textures/common/skip.tga
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm structural
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surfaceparm trans
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surfaceparm noimpact
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surfaceparm skip
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}
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// ------------------------------------------------------------
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// 37.watercaulk
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// ------------------------------------------------------------
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// 2 usages for watercaulk depending on water brush complexity
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// SIMPLE WATER BRUSHES - use watercaulk on faces between water brushes
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// COMPLEX WATER BRUSHES - overlap complex water brushes with watercaulk.
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// Water shader should be nodraw, nonsolid, trans, *sans-water*
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textures/common/watercaulk
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm water
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}
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// ------------------------------------------------------------
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// 38.slimecaulk
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// ------------------------------------------------------------
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textures/common/slimecaulk
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm slime
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}
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// ------------------------------------------------------------
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// 39.lavacaulk
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// ------------------------------------------------------------
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textures/common/lavacaulk
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm lava
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}
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// ------------------------------------------------------------
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// 40.alphafade
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// ------------------------------------------------------------
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// alpha fade shaders
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// (c) 2004 randy reddig
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// http://www.shaderlab.com
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textures/common/alpha_100
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{
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qer_trans 0.5
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q3map_alphaMod volume
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q3map_alphaMod scale 1.0
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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}
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textures/common/alpha_75
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{
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qer_trans 0.5
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q3map_alphaMod volume
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q3map_alphaMod scale 0.75
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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}
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textures/common/alpha_50
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{
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qer_trans 0.5
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q3map_alphaMod volume
|
|
q3map_alphaMod scale 0.5
|
|
surfaceparm nodraw
|
|
surfaceparm nonsolid
|
|
surfaceparm trans
|
|
}
|
|
|
|
textures/common/alpha_25
|
|
{
|
|
qer_trans 0.5
|
|
q3map_alphaMod volume
|
|
q3map_alphaMod scale 0.25
|
|
surfaceparm nodraw
|
|
surfaceparm nonsolid
|
|
surfaceparm trans
|
|
}
|
|
|
|
textures/common/alpha_0
|
|
{
|
|
qer_trans 0.5
|
|
q3map_alphaMod volume
|
|
q3map_alphaMod scale 0
|
|
surfaceparm nodraw
|
|
surfaceparm nonsolid
|
|
surfaceparm trans
|
|
} |