mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-26 13:51:42 +00:00
3b4f4cdfa9
Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
1071 lines
26 KiB
C
1071 lines
26 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#ifdef SMP
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# ifdef USE_LOCAL_HEADERS
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# include "SDL_thread.h"
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# else
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# include <SDL_thread.h>
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# endif
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#endif
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "../renderer/tr_local.h"
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#include "../sys/sys_local.h"
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#include "sdl_icon.h"
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/* Just hack it for now. */
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#ifdef MACOS_X
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#include <OpenGL/OpenGL.h>
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typedef CGLContextObj QGLContext;
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#define GLimp_GetCurrentContext() CGLGetCurrentContext()
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#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
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#else
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typedef void *QGLContext;
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#define GLimp_GetCurrentContext() (NULL)
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#define GLimp_SetCurrentContext(ctx)
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#endif
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static QGLContext opengl_context;
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typedef enum
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{
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RSERR_OK,
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RSERR_INVALID_FULLSCREEN,
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RSERR_INVALID_MODE,
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RSERR_UNKNOWN
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} rserr_t;
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static SDL_Surface *screen = NULL;
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static const SDL_VideoInfo *videoInfo = NULL;
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
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cvar_t *r_allowResize; // make window resizable
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cvar_t *r_centerWindow;
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cvar_t *r_sdlDriver;
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void (APIENTRYP qglActiveTextureARB) (GLenum texture);
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void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
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void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
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void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
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void (APIENTRYP qglUnlockArraysEXT) (void);
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/*
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===============
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GLimp_Shutdown
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===============
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*/
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void GLimp_Shutdown( void )
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{
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ri.IN_Shutdown();
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SDL_QuitSubSystem( SDL_INIT_VIDEO );
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screen = NULL;
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Com_Memset( &glConfig, 0, sizeof( glConfig ) );
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Com_Memset( &glState, 0, sizeof( glState ) );
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}
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/*
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===============
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GLimp_Minimize
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Minimize the game so that user is back at the desktop
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===============
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*/
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void GLimp_Minimize(void)
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{
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SDL_WM_IconifyWindow();
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}
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/*
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===============
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GLimp_LogComment
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===============
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*/
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void GLimp_LogComment( char *comment )
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{
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}
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/*
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===============
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GLimp_CompareModes
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===============
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*/
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static int GLimp_CompareModes( const void *a, const void *b )
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{
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const float ASPECT_EPSILON = 0.001f;
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SDL_Rect *modeA = *(SDL_Rect **)a;
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SDL_Rect *modeB = *(SDL_Rect **)b;
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float aspectA = (float)modeA->w / (float)modeA->h;
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float aspectB = (float)modeB->w / (float)modeB->h;
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int areaA = modeA->w * modeA->h;
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int areaB = modeB->w * modeB->h;
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float aspectDiffA = fabs( aspectA - displayAspect );
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float aspectDiffB = fabs( aspectB - displayAspect );
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float aspectDiffsDiff = aspectDiffA - aspectDiffB;
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if( aspectDiffsDiff > ASPECT_EPSILON )
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return 1;
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else if( aspectDiffsDiff < -ASPECT_EPSILON )
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return -1;
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else
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return areaA - areaB;
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}
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/*
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===============
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GLimp_DetectAvailableModes
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===============
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*/
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static void GLimp_DetectAvailableModes(void)
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{
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char buf[ MAX_STRING_CHARS ] = { 0 };
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SDL_Rect **modes;
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int numModes;
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int i;
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modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
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if( !modes )
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{
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ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" );
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return;
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}
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if( modes == (SDL_Rect **)-1 )
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{
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ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
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return; // can set any resolution
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}
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for( numModes = 0; modes[ numModes ]; numModes++ );
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if( numModes > 1 )
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qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
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for( i = 0; i < numModes; i++ )
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{
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const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
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if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
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Q_strcat( buf, sizeof( buf ), newModeString );
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else
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ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
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}
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if( *buf )
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{
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buf[ strlen( buf ) - 1 ] = 0;
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ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
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ri.Cvar_Set( "r_availableModes", buf );
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}
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}
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/*
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===============
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GLimp_SetMode
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===============
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*/
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static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
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{
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const char* glstring;
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int sdlcolorbits;
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int colorbits, depthbits, stencilbits;
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int tcolorbits, tdepthbits, tstencilbits;
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int samples;
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int i = 0;
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SDL_Surface *vidscreen = NULL;
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Uint32 flags = SDL_OPENGL;
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ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
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if ( r_allowResize->integer )
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flags |= SDL_RESIZABLE;
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if( videoInfo == NULL )
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{
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static SDL_VideoInfo sVideoInfo;
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static SDL_PixelFormat sPixelFormat;
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videoInfo = SDL_GetVideoInfo( );
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// Take a copy of the videoInfo
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Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
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sPixelFormat.palette = NULL; // Should already be the case
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Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
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sVideoInfo.vfmt = &sPixelFormat;
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videoInfo = &sVideoInfo;
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if( videoInfo->current_h > 0 )
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{
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// Guess the display aspect ratio through the desktop resolution
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// by assuming (relatively safely) that it is set at or close to
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// the display's native aspect ratio
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displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
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ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
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}
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else
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{
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ri.Printf( PRINT_ALL,
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"Cannot estimate display aspect, assuming 1.333\n" );
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}
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}
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ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
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if (mode == -2)
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{
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// use desktop video resolution
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if( videoInfo->current_h > 0 )
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{
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glConfig.vidWidth = videoInfo->current_w;
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glConfig.vidHeight = videoInfo->current_h;
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}
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else
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{
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glConfig.vidWidth = 640;
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glConfig.vidHeight = 480;
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ri.Printf( PRINT_ALL,
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"Cannot determine display resolution, assuming 640x480\n" );
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}
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glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
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}
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else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
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{
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ri.Printf( PRINT_ALL, " invalid mode\n" );
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return RSERR_INVALID_MODE;
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}
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ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
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if (fullscreen)
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{
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flags |= SDL_FULLSCREEN;
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glConfig.isFullscreen = qtrue;
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}
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else
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{
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if (noborder)
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flags |= SDL_NOFRAME;
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glConfig.isFullscreen = qfalse;
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}
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colorbits = r_colorbits->value;
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if ((!colorbits) || (colorbits >= 32))
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colorbits = 24;
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if (!r_depthbits->value)
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depthbits = 24;
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else
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depthbits = r_depthbits->value;
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stencilbits = r_stencilbits->value;
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samples = r_ext_multisample->value;
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for (i = 0; i < 16; i++)
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{
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// 0 - default
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// 1 - minus colorbits
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// 2 - minus depthbits
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// 3 - minus stencil
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if ((i % 4) == 0 && i)
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{
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// one pass, reduce
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switch (i / 4)
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{
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case 2 :
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if (colorbits == 24)
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colorbits = 16;
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break;
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case 1 :
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if (depthbits == 24)
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depthbits = 16;
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else if (depthbits == 16)
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depthbits = 8;
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case 3 :
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if (stencilbits == 24)
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stencilbits = 16;
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else if (stencilbits == 16)
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stencilbits = 8;
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}
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}
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tcolorbits = colorbits;
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tdepthbits = depthbits;
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tstencilbits = stencilbits;
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if ((i % 4) == 3)
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{ // reduce colorbits
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if (tcolorbits == 24)
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tcolorbits = 16;
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}
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if ((i % 4) == 2)
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{ // reduce depthbits
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if (tdepthbits == 24)
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tdepthbits = 16;
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else if (tdepthbits == 16)
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tdepthbits = 8;
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}
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if ((i % 4) == 1)
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{ // reduce stencilbits
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if (tstencilbits == 24)
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tstencilbits = 16;
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else if (tstencilbits == 16)
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tstencilbits = 8;
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else
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tstencilbits = 0;
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}
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sdlcolorbits = 4;
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if (tcolorbits == 24)
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sdlcolorbits = 8;
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#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
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if (sdlcolorbits == 4)
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sdlcolorbits = 0; /* Use minimum size for 16-bit color */
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/* Need alpha or else SGIs choose 36+ bit RGB mode */
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SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
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#endif
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SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
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if(r_stereoEnabled->integer)
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{
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glConfig.stereoEnabled = qtrue;
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SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
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}
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else
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{
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glConfig.stereoEnabled = qfalse;
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SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
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}
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
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// If not allowing software GL, demand accelerated
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if( !r_allowSoftwareGL->integer )
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{
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if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
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{
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ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
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"visual with libSDL < 1.2.10\n" );
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}
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}
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#endif
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if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
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ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
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#ifdef USE_ICON
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{
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SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
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(void *)CLIENT_WINDOW_ICON.pixel_data,
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CLIENT_WINDOW_ICON.width,
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CLIENT_WINDOW_ICON.height,
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CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
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CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
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#ifdef Q3_LITTLE_ENDIAN
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0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
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#else
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
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#endif
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);
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SDL_WM_SetIcon( icon, NULL );
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SDL_FreeSurface( icon );
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}
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#endif
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SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
|
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SDL_ShowCursor(0);
|
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|
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if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
|
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{
|
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ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
|
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continue;
|
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}
|
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|
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opengl_context = GLimp_GetCurrentContext();
|
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ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
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sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
|
|
|
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glConfig.colorBits = tcolorbits;
|
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glConfig.depthBits = tdepthbits;
|
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glConfig.stencilBits = tstencilbits;
|
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break;
|
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}
|
|
|
|
GLimp_DetectAvailableModes();
|
|
|
|
if (!vidscreen)
|
|
{
|
|
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
|
|
return RSERR_INVALID_MODE;
|
|
}
|
|
|
|
screen = vidscreen;
|
|
|
|
glstring = (char *) qglGetString (GL_RENDERER);
|
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ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
|
|
|
|
return RSERR_OK;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_StartDriverAndSetMode
|
|
===============
|
|
*/
|
|
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
|
|
{
|
|
rserr_t err;
|
|
|
|
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
|
char driverName[ 64 ];
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
|
{
|
|
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
|
|
SDL_GetError());
|
|
return qfalse;
|
|
}
|
|
|
|
SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
|
|
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
|
|
ri.Cvar_Set( "r_sdlDriver", driverName );
|
|
}
|
|
|
|
if (fullscreen && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
fullscreen = qfalse;
|
|
}
|
|
|
|
err = GLimp_SetMode(mode, fullscreen, noborder);
|
|
|
|
switch ( err )
|
|
{
|
|
case RSERR_INVALID_FULLSCREEN:
|
|
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
|
|
return qfalse;
|
|
case RSERR_INVALID_MODE:
|
|
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
|
|
return qfalse;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
static qboolean GLimp_HaveExtension(const char *ext)
|
|
{
|
|
const char *ptr = Q_stristr( glConfig.extensions_string, ext );
|
|
if (ptr == NULL)
|
|
return qfalse;
|
|
ptr += strlen(ext);
|
|
return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_InitExtensions
|
|
===============
|
|
*/
|
|
static void GLimp_InitExtensions( void )
|
|
{
|
|
if ( !r_allowExtensions->integer )
|
|
{
|
|
ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" );
|
|
return;
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
|
|
|
|
glConfig.textureCompression = TC_NONE;
|
|
|
|
// GL_EXT_texture_compression_s3tc
|
|
if ( GLimp_HaveExtension( "GL_ARB_texture_compression" ) &&
|
|
GLimp_HaveExtension( "GL_EXT_texture_compression_s3tc" ) )
|
|
{
|
|
if ( r_ext_compressed_textures->value )
|
|
{
|
|
glConfig.textureCompression = TC_S3TC_ARB;
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" );
|
|
}
|
|
|
|
// GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc.
|
|
if (glConfig.textureCompression == TC_NONE)
|
|
{
|
|
if ( GLimp_HaveExtension( "GL_S3_s3tc" ) )
|
|
{
|
|
if ( r_ext_compressed_textures->value )
|
|
{
|
|
glConfig.textureCompression = TC_S3TC;
|
|
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
|
|
}
|
|
}
|
|
|
|
|
|
// GL_EXT_texture_env_add
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
if ( GLimp_HaveExtension( "EXT_texture_env_add" ) )
|
|
{
|
|
if ( r_ext_texture_env_add->integer )
|
|
{
|
|
glConfig.textureEnvAddAvailable = qtrue;
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
|
|
}
|
|
else
|
|
{
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
|
}
|
|
|
|
// GL_ARB_multitexture
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
if ( GLimp_HaveExtension( "GL_ARB_multitexture" ) )
|
|
{
|
|
if ( r_ext_multitexture->value )
|
|
{
|
|
qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
|
|
qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
|
|
qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
|
|
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
GLint glint = 0;
|
|
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
|
|
glConfig.numTextureUnits = (int) glint;
|
|
if ( glConfig.numTextureUnits > 1 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
|
|
}
|
|
else
|
|
{
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
|
|
}
|
|
|
|
// GL_EXT_compiled_vertex_array
|
|
if ( GLimp_HaveExtension( "GL_EXT_compiled_vertex_array" ) )
|
|
{
|
|
if ( r_ext_compiled_vertex_array->value )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
|
|
qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
|
|
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
|
|
if (!qglLockArraysEXT || !qglUnlockArraysEXT)
|
|
{
|
|
ri.Error (ERR_FATAL, "bad getprocaddress");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
|
}
|
|
|
|
textureFilterAnisotropic = qfalse;
|
|
if ( GLimp_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) )
|
|
{
|
|
if ( r_ext_texture_filter_anisotropic->integer ) {
|
|
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
|
|
if ( maxAnisotropy <= 0 ) {
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
|
maxAnisotropy = 0;
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
|
textureFilterAnisotropic = qtrue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
|
|
}
|
|
}
|
|
|
|
#define R_MODE_FALLBACK 3 // 640 * 480
|
|
|
|
/*
|
|
===============
|
|
GLimp_Init
|
|
|
|
This routine is responsible for initializing the OS specific portions
|
|
of OpenGL
|
|
===============
|
|
*/
|
|
void GLimp_Init( void )
|
|
{
|
|
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
|
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
|
|
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE );
|
|
r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE );
|
|
|
|
if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) )
|
|
{
|
|
ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
ri.Cvar_Set( "r_centerWindow", "0" );
|
|
ri.Cvar_Set( "com_abnormalExit", "0" );
|
|
}
|
|
|
|
ri.Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
|
|
|
|
ri.Sys_GLimpInit( );
|
|
|
|
// Create the window and set up the context
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer))
|
|
goto success;
|
|
|
|
// Try again, this time in a platform specific "safe mode"
|
|
ri.Sys_GLimpSafeInit( );
|
|
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse))
|
|
goto success;
|
|
|
|
// Finally, try the default screen resolution
|
|
if( r_mode->integer != R_MODE_FALLBACK )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
|
|
r_mode->integer, R_MODE_FALLBACK );
|
|
|
|
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
|
|
goto success;
|
|
}
|
|
|
|
// Nothing worked, give up
|
|
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
|
|
|
|
success:
|
|
// This values force the UI to disable driver selection
|
|
glConfig.driverType = GLDRV_ICD;
|
|
glConfig.hardwareType = GLHW_GENERIC;
|
|
glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
|
|
|
|
// Mysteriously, if you use an NVidia graphics card and multiple monitors,
|
|
// SDL_SetGamma will incorrectly return false... the first time; ask
|
|
// again and you get the correct answer. This is a suspected driver bug, see
|
|
// http://bugzilla.icculus.org/show_bug.cgi?id=4316
|
|
glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
|
|
|
|
if ( -1 == r_ignorehwgamma->integer)
|
|
glConfig.deviceSupportsGamma = 1;
|
|
|
|
if ( 1 == r_ignorehwgamma->integer)
|
|
glConfig.deviceSupportsGamma = 0;
|
|
|
|
// get our config strings
|
|
Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
|
|
Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
|
|
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
|
|
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
|
|
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
|
|
Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
|
|
|
|
// initialize extensions
|
|
GLimp_InitExtensions( );
|
|
|
|
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
|
|
|
|
// This depends on SDL_INIT_VIDEO, hence having it here
|
|
ri.IN_Init( );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_EndFrame
|
|
|
|
Responsible for doing a swapbuffers
|
|
===============
|
|
*/
|
|
void GLimp_EndFrame( void )
|
|
{
|
|
// don't flip if drawing to front buffer
|
|
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
|
{
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
if( r_fullscreen->modified )
|
|
{
|
|
qboolean fullscreen;
|
|
qboolean needToToggle = qtrue;
|
|
qboolean sdlToggled = qfalse;
|
|
SDL_Surface *s = SDL_GetVideoSurface( );
|
|
|
|
if( s )
|
|
{
|
|
// Find out the current state
|
|
fullscreen = !!( s->flags & SDL_FULLSCREEN );
|
|
|
|
if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
|
|
// Is the state we want different from the current state?
|
|
needToToggle = !!r_fullscreen->integer != fullscreen;
|
|
|
|
if( needToToggle )
|
|
sdlToggled = SDL_WM_ToggleFullScreen( s );
|
|
}
|
|
|
|
if( needToToggle )
|
|
{
|
|
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
|
|
if( !sdlToggled )
|
|
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart");
|
|
|
|
ri.IN_Restart( );
|
|
}
|
|
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#ifdef SMP
|
|
/*
|
|
===========================================================
|
|
|
|
SMP acceleration
|
|
|
|
===========================================================
|
|
*/
|
|
|
|
/*
|
|
* I have no idea if this will even work...most platforms don't offer
|
|
* thread-safe OpenGL libraries, and it looks like the original Linux
|
|
* code counted on each thread claiming the GL context with glXMakeCurrent(),
|
|
* which you can't currently do in SDL. We'll just have to hope for the best.
|
|
*/
|
|
|
|
static SDL_mutex *smpMutex = NULL;
|
|
static SDL_cond *renderCommandsEvent = NULL;
|
|
static SDL_cond *renderCompletedEvent = NULL;
|
|
static void (*glimpRenderThread)( void ) = NULL;
|
|
static SDL_Thread *renderThread = NULL;
|
|
|
|
/*
|
|
===============
|
|
GLimp_ShutdownRenderThread
|
|
===============
|
|
*/
|
|
static void GLimp_ShutdownRenderThread(void)
|
|
{
|
|
if (smpMutex != NULL)
|
|
{
|
|
SDL_DestroyMutex(smpMutex);
|
|
smpMutex = NULL;
|
|
}
|
|
|
|
if (renderCommandsEvent != NULL)
|
|
{
|
|
SDL_DestroyCond(renderCommandsEvent);
|
|
renderCommandsEvent = NULL;
|
|
}
|
|
|
|
if (renderCompletedEvent != NULL)
|
|
{
|
|
SDL_DestroyCond(renderCompletedEvent);
|
|
renderCompletedEvent = NULL;
|
|
}
|
|
|
|
glimpRenderThread = NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_RenderThreadWrapper
|
|
===============
|
|
*/
|
|
static int GLimp_RenderThreadWrapper( void *arg )
|
|
{
|
|
Com_Printf( "Render thread starting\n" );
|
|
|
|
glimpRenderThread();
|
|
|
|
GLimp_SetCurrentContext(NULL);
|
|
|
|
Com_Printf( "Render thread terminating\n" );
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_SpawnRenderThread
|
|
===============
|
|
*/
|
|
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
|
{
|
|
static qboolean warned = qfalse;
|
|
if (!warned)
|
|
{
|
|
Com_Printf("WARNING: You enable r_smp at your own risk!\n");
|
|
warned = qtrue;
|
|
}
|
|
|
|
#ifndef MACOS_X
|
|
return qfalse; /* better safe than sorry for now. */
|
|
#endif
|
|
|
|
if (renderThread != NULL) /* hopefully just a zombie at this point... */
|
|
{
|
|
Com_Printf("Already a render thread? Trying to clean it up...\n");
|
|
SDL_WaitThread(renderThread, NULL);
|
|
renderThread = NULL;
|
|
GLimp_ShutdownRenderThread();
|
|
}
|
|
|
|
smpMutex = SDL_CreateMutex();
|
|
if (smpMutex == NULL)
|
|
{
|
|
Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() );
|
|
GLimp_ShutdownRenderThread();
|
|
return qfalse;
|
|
}
|
|
|
|
renderCommandsEvent = SDL_CreateCond();
|
|
if (renderCommandsEvent == NULL)
|
|
{
|
|
Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() );
|
|
GLimp_ShutdownRenderThread();
|
|
return qfalse;
|
|
}
|
|
|
|
renderCompletedEvent = SDL_CreateCond();
|
|
if (renderCompletedEvent == NULL)
|
|
{
|
|
Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() );
|
|
GLimp_ShutdownRenderThread();
|
|
return qfalse;
|
|
}
|
|
|
|
glimpRenderThread = function;
|
|
renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL);
|
|
if ( renderThread == NULL )
|
|
{
|
|
ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() );
|
|
GLimp_ShutdownRenderThread();
|
|
return qfalse;
|
|
}
|
|
else
|
|
{
|
|
// tma 01/09/07: don't think this is necessary anyway?
|
|
//
|
|
// !!! FIXME: No detach API available in SDL!
|
|
//ret = pthread_detach( renderThread );
|
|
//if ( ret ) {
|
|
//ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
|
|
//}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
static volatile void *smpData = NULL;
|
|
static volatile qboolean smpDataReady;
|
|
|
|
/*
|
|
===============
|
|
GLimp_RendererSleep
|
|
===============
|
|
*/
|
|
void *GLimp_RendererSleep( void )
|
|
{
|
|
void *data = NULL;
|
|
|
|
GLimp_SetCurrentContext(NULL);
|
|
|
|
SDL_LockMutex(smpMutex);
|
|
{
|
|
smpData = NULL;
|
|
smpDataReady = qfalse;
|
|
|
|
// after this, the front end can exit GLimp_FrontEndSleep
|
|
SDL_CondSignal(renderCompletedEvent);
|
|
|
|
while ( !smpDataReady )
|
|
SDL_CondWait(renderCommandsEvent, smpMutex);
|
|
|
|
data = (void *)smpData;
|
|
}
|
|
SDL_UnlockMutex(smpMutex);
|
|
|
|
GLimp_SetCurrentContext(opengl_context);
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_FrontEndSleep
|
|
===============
|
|
*/
|
|
void GLimp_FrontEndSleep( void )
|
|
{
|
|
SDL_LockMutex(smpMutex);
|
|
{
|
|
while ( smpData )
|
|
SDL_CondWait(renderCompletedEvent, smpMutex);
|
|
}
|
|
SDL_UnlockMutex(smpMutex);
|
|
|
|
GLimp_SetCurrentContext(opengl_context);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_WakeRenderer
|
|
===============
|
|
*/
|
|
void GLimp_WakeRenderer( void *data )
|
|
{
|
|
GLimp_SetCurrentContext(NULL);
|
|
|
|
SDL_LockMutex(smpMutex);
|
|
{
|
|
assert( smpData == NULL );
|
|
smpData = data;
|
|
smpDataReady = qtrue;
|
|
|
|
// after this, the renderer can continue through GLimp_RendererSleep
|
|
SDL_CondSignal(renderCommandsEvent);
|
|
}
|
|
SDL_UnlockMutex(smpMutex);
|
|
}
|
|
|
|
#else
|
|
|
|
// No SMP - stubs
|
|
void GLimp_RenderThreadWrapper( void *arg )
|
|
{
|
|
}
|
|
|
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qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
|
|
return qfalse;
|
|
}
|
|
|
|
void *GLimp_RendererSleep( void )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void GLimp_FrontEndSleep( void )
|
|
{
|
|
}
|
|
|
|
void GLimp_WakeRenderer( void *data )
|
|
{
|
|
}
|
|
|
|
#endif
|