q3rally/baseq3r/scripts/gothic_light_reps.shader
2011-02-18 14:31:32 +00:00

1002 lines
23 KiB
Text

textures/gothic_light/ironcrosslt_2000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt_3000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt_4000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt_5000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt_10000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt_20000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt_30000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 30000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
// Red
textures/gothic_light/ironcrossltred_2000
{
qer_editorimage textures/gothic_light/ironcrosslt2red_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2red_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2red_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2red_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltred_3000
{
qer_editorimage textures/gothic_light/ironcrosslt2red_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2red_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2red_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2red_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltred_4000
{
qer_editorimage textures/gothic_light/ironcrosslt2red_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2red_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2red_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2red_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltred_5000
{
qer_editorimage textures/gothic_light/ironcrosslt2red_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2red_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2red_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2red_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltred_10000
{
qer_editorimage textures/gothic_light/ironcrosslt2red_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2red_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2red_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2red_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltred_20000
{
qer_editorimage textures/gothic_light/ironcrosslt2red_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2red_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2red_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2red_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltred_30000
{
qer_editorimage textures/gothic_light/ironcrosslt2red_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2red_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 30000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2red_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2red_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
// Blue
textures/gothic_light/ironcrossltblue_2000
{
qer_editorimage textures/gothic_light/ironcrosslt2blue_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2blue_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2blue_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2blue_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltblue_3000
{
qer_editorimage textures/gothic_light/ironcrosslt2blue_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2blue_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2blue_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2blue_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltblue_4000
{
qer_editorimage textures/gothic_light/ironcrosslt2blue_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2blue_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2blue_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2blue_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltblue_5000
{
qer_editorimage textures/gothic_light/ironcrosslt2blue_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2blue_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2blue_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2blue_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltblue_10000
{
qer_editorimage textures/gothic_light/ironcrosslt2blue_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2blue_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2blue_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2blue_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltblue_20000
{
qer_editorimage textures/gothic_light/ironcrosslt2blue_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2blue_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2blue_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2blue_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrossltblue_30000
{
qer_editorimage textures/gothic_light/ironcrosslt2blue_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2blue_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 30000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2blue_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2blue_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
// 1
textures/gothic_light/ironcrosslt1_1000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 1000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_2000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_2500
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_3000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_4000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_5000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_10000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_20000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_30000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 30000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_40000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 40000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_120000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 120000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt1_500000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
// 2
textures/gothic_light/ironcrosslt2_1000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 1000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_2000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_2500
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_3000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_4000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_5000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_10000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_10000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_20000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_30000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 30000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_40000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 40000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_120000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 120000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/gothic_light/ironcrosslt2_500000
{
qer_editorimage textures/gothic_light/ironcrosslt2_1000.tga
q3map_lightimage textures/gothic_light/ironcrosslt2_1000_blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader
{
map textures/gothic_light/ironcrosslt2_1000.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/gothic_light/ironcrosslt2_1000_blend.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}