q3rally/baseq3r/scripts/am_proto2.shader
2011-02-18 14:31:32 +00:00

84 lines
1.2 KiB
Text

textures/proto2/bluea_dcl
{
surfaceparm nomarks
surfaceparm trans
surfaceparm pointlight
surfaceparm nonsolid
nopicmip
polygonoffset
{
clampmap textures/proto2/bluea_dcl.tga
alphafunc GE128
depthwrite
}
{
map $lightmap
rgbgen identity
blendfunc filter
depthfunc equal
}
}
textures/proto2/blueat_dcl
{
surfaceparm nomarks
surfaceparm trans
surfaceparm pointlight
surfaceparm nonsolid
nopicmip
polygonoffset
{
clampmap textures/proto2/blueat_dcl.tga
alphafunc GE128
depthwrite
}
{
map $lightmap
rgbgen identity
blendfunc filter
depthfunc equal
}
}
textures/proto2/redat_dcl
{
surfaceparm nomarks
surfaceparm trans
surfaceparm pointlight
surfaceparm nonsolid
nopicmip
polygonoffset
{
clampmap textures/proto2/redat_dcl.tga
alphafunc GE128
depthwrite
}
{
map $lightmap
rgbgen identity
blendfunc filter
depthfunc equal
}
}
textures/proto2/reda_dcl
{
surfaceparm nomarks
surfaceparm trans
surfaceparm pointlight
surfaceparm nonsolid
nopicmip
polygonoffset
{
clampmap textures/proto2/reda_dcl.tga
alphafunc GE128
depthwrite
}
{
map $lightmap
rgbgen identity
blendfunc filter
depthfunc equal
}
}