q3rally/engine/code/client/cl_keys.c
zturtleman 866aa787cf ioquake3 resync to 3306 from 1951.
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
2017-07-10 01:33:41 +00:00

1585 lines
34 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
/*
key up events are sent even if in console mode
*/
field_t historyEditLines[COMMAND_HISTORY];
int nextHistoryLine; // the last line in the history buffer, not masked
int historyLine; // the line being displayed from history buffer
// will be <= nextHistoryLine
field_t g_consoleField;
field_t chatField;
qboolean chat_team;
int chat_playerNum;
qboolean key_overstrikeMode;
int anykeydown;
qkey_t keys[MAX_KEYS];
typedef struct {
char *name;
int keynum;
} keyname_t;
// names not in this list can either be lowercase ascii, or '0xnn' hex sequences
keyname_t keynames[] =
{
{"TAB", K_TAB},
{"ENTER", K_ENTER},
{"ESCAPE", K_ESCAPE},
{"SPACE", K_SPACE},
{"BACKSPACE", K_BACKSPACE},
{"UPARROW", K_UPARROW},
{"DOWNARROW", K_DOWNARROW},
{"LEFTARROW", K_LEFTARROW},
{"RIGHTARROW", K_RIGHTARROW},
{"ALT", K_ALT},
{"CTRL", K_CTRL},
{"SHIFT", K_SHIFT},
{"COMMAND", K_COMMAND},
{"CAPSLOCK", K_CAPSLOCK},
{"F1", K_F1},
{"F2", K_F2},
{"F3", K_F3},
{"F4", K_F4},
{"F5", K_F5},
{"F6", K_F6},
{"F7", K_F7},
{"F8", K_F8},
{"F9", K_F9},
{"F10", K_F10},
{"F11", K_F11},
{"F12", K_F12},
{"F13", K_F13},
{"F14", K_F14},
{"F15", K_F15},
{"INS", K_INS},
{"DEL", K_DEL},
{"PGDN", K_PGDN},
{"PGUP", K_PGUP},
{"HOME", K_HOME},
{"END", K_END},
{"MOUSE1", K_MOUSE1},
{"MOUSE2", K_MOUSE2},
{"MOUSE3", K_MOUSE3},
{"MOUSE4", K_MOUSE4},
{"MOUSE5", K_MOUSE5},
{"MWHEELUP", K_MWHEELUP },
{"MWHEELDOWN", K_MWHEELDOWN },
{"JOY1", K_JOY1},
{"JOY2", K_JOY2},
{"JOY3", K_JOY3},
{"JOY4", K_JOY4},
{"JOY5", K_JOY5},
{"JOY6", K_JOY6},
{"JOY7", K_JOY7},
{"JOY8", K_JOY8},
{"JOY9", K_JOY9},
{"JOY10", K_JOY10},
{"JOY11", K_JOY11},
{"JOY12", K_JOY12},
{"JOY13", K_JOY13},
{"JOY14", K_JOY14},
{"JOY15", K_JOY15},
{"JOY16", K_JOY16},
{"JOY17", K_JOY17},
{"JOY18", K_JOY18},
{"JOY19", K_JOY19},
{"JOY20", K_JOY20},
{"JOY21", K_JOY21},
{"JOY22", K_JOY22},
{"JOY23", K_JOY23},
{"JOY24", K_JOY24},
{"JOY25", K_JOY25},
{"JOY26", K_JOY26},
{"JOY27", K_JOY27},
{"JOY28", K_JOY28},
{"JOY29", K_JOY29},
{"JOY30", K_JOY30},
{"JOY31", K_JOY31},
{"JOY32", K_JOY32},
{"AUX1", K_AUX1},
{"AUX2", K_AUX2},
{"AUX3", K_AUX3},
{"AUX4", K_AUX4},
{"AUX5", K_AUX5},
{"AUX6", K_AUX6},
{"AUX7", K_AUX7},
{"AUX8", K_AUX8},
{"AUX9", K_AUX9},
{"AUX10", K_AUX10},
{"AUX11", K_AUX11},
{"AUX12", K_AUX12},
{"AUX13", K_AUX13},
{"AUX14", K_AUX14},
{"AUX15", K_AUX15},
{"AUX16", K_AUX16},
{"KP_HOME", K_KP_HOME },
{"KP_UPARROW", K_KP_UPARROW },
{"KP_PGUP", K_KP_PGUP },
{"KP_LEFTARROW", K_KP_LEFTARROW },
{"KP_5", K_KP_5 },
{"KP_RIGHTARROW", K_KP_RIGHTARROW },
{"KP_END", K_KP_END },
{"KP_DOWNARROW", K_KP_DOWNARROW },
{"KP_PGDN", K_KP_PGDN },
{"KP_ENTER", K_KP_ENTER },
{"KP_INS", K_KP_INS },
{"KP_DEL", K_KP_DEL },
{"KP_SLASH", K_KP_SLASH },
{"KP_MINUS", K_KP_MINUS },
{"KP_PLUS", K_KP_PLUS },
{"KP_NUMLOCK", K_KP_NUMLOCK },
{"KP_STAR", K_KP_STAR },
{"KP_EQUALS", K_KP_EQUALS },
{"PAUSE", K_PAUSE},
{"SEMICOLON", ';'}, // because a raw semicolon seperates commands
{"WORLD_0", K_WORLD_0},
{"WORLD_1", K_WORLD_1},
{"WORLD_2", K_WORLD_2},
{"WORLD_3", K_WORLD_3},
{"WORLD_4", K_WORLD_4},
{"WORLD_5", K_WORLD_5},
{"WORLD_6", K_WORLD_6},
{"WORLD_7", K_WORLD_7},
{"WORLD_8", K_WORLD_8},
{"WORLD_9", K_WORLD_9},
{"WORLD_10", K_WORLD_10},
{"WORLD_11", K_WORLD_11},
{"WORLD_12", K_WORLD_12},
{"WORLD_13", K_WORLD_13},
{"WORLD_14", K_WORLD_14},
{"WORLD_15", K_WORLD_15},
{"WORLD_16", K_WORLD_16},
{"WORLD_17", K_WORLD_17},
{"WORLD_18", K_WORLD_18},
{"WORLD_19", K_WORLD_19},
{"WORLD_20", K_WORLD_20},
{"WORLD_21", K_WORLD_21},
{"WORLD_22", K_WORLD_22},
{"WORLD_23", K_WORLD_23},
{"WORLD_24", K_WORLD_24},
{"WORLD_25", K_WORLD_25},
{"WORLD_26", K_WORLD_26},
{"WORLD_27", K_WORLD_27},
{"WORLD_28", K_WORLD_28},
{"WORLD_29", K_WORLD_29},
{"WORLD_30", K_WORLD_30},
{"WORLD_31", K_WORLD_31},
{"WORLD_32", K_WORLD_32},
{"WORLD_33", K_WORLD_33},
{"WORLD_34", K_WORLD_34},
{"WORLD_35", K_WORLD_35},
{"WORLD_36", K_WORLD_36},
{"WORLD_37", K_WORLD_37},
{"WORLD_38", K_WORLD_38},
{"WORLD_39", K_WORLD_39},
{"WORLD_40", K_WORLD_40},
{"WORLD_41", K_WORLD_41},
{"WORLD_42", K_WORLD_42},
{"WORLD_43", K_WORLD_43},
{"WORLD_44", K_WORLD_44},
{"WORLD_45", K_WORLD_45},
{"WORLD_46", K_WORLD_46},
{"WORLD_47", K_WORLD_47},
{"WORLD_48", K_WORLD_48},
{"WORLD_49", K_WORLD_49},
{"WORLD_50", K_WORLD_50},
{"WORLD_51", K_WORLD_51},
{"WORLD_52", K_WORLD_52},
{"WORLD_53", K_WORLD_53},
{"WORLD_54", K_WORLD_54},
{"WORLD_55", K_WORLD_55},
{"WORLD_56", K_WORLD_56},
{"WORLD_57", K_WORLD_57},
{"WORLD_58", K_WORLD_58},
{"WORLD_59", K_WORLD_59},
{"WORLD_60", K_WORLD_60},
{"WORLD_61", K_WORLD_61},
{"WORLD_62", K_WORLD_62},
{"WORLD_63", K_WORLD_63},
{"WORLD_64", K_WORLD_64},
{"WORLD_65", K_WORLD_65},
{"WORLD_66", K_WORLD_66},
{"WORLD_67", K_WORLD_67},
{"WORLD_68", K_WORLD_68},
{"WORLD_69", K_WORLD_69},
{"WORLD_70", K_WORLD_70},
{"WORLD_71", K_WORLD_71},
{"WORLD_72", K_WORLD_72},
{"WORLD_73", K_WORLD_73},
{"WORLD_74", K_WORLD_74},
{"WORLD_75", K_WORLD_75},
{"WORLD_76", K_WORLD_76},
{"WORLD_77", K_WORLD_77},
{"WORLD_78", K_WORLD_78},
{"WORLD_79", K_WORLD_79},
{"WORLD_80", K_WORLD_80},
{"WORLD_81", K_WORLD_81},
{"WORLD_82", K_WORLD_82},
{"WORLD_83", K_WORLD_83},
{"WORLD_84", K_WORLD_84},
{"WORLD_85", K_WORLD_85},
{"WORLD_86", K_WORLD_86},
{"WORLD_87", K_WORLD_87},
{"WORLD_88", K_WORLD_88},
{"WORLD_89", K_WORLD_89},
{"WORLD_90", K_WORLD_90},
{"WORLD_91", K_WORLD_91},
{"WORLD_92", K_WORLD_92},
{"WORLD_93", K_WORLD_93},
{"WORLD_94", K_WORLD_94},
{"WORLD_95", K_WORLD_95},
{"WINDOWS", K_SUPER},
{"COMPOSE", K_COMPOSE},
{"MODE", K_MODE},
{"HELP", K_HELP},
{"PRINT", K_PRINT},
{"SYSREQ", K_SYSREQ},
{"SCROLLOCK", K_SCROLLOCK },
{"BREAK", K_BREAK},
{"MENU", K_MENU},
{"POWER", K_POWER},
{"EURO", K_EURO},
{"UNDO", K_UNDO},
{"PAD0_A", K_PAD0_A },
{"PAD0_B", K_PAD0_B },
{"PAD0_X", K_PAD0_X },
{"PAD0_Y", K_PAD0_Y },
{"PAD0_BACK", K_PAD0_BACK },
{"PAD0_GUIDE", K_PAD0_GUIDE },
{"PAD0_START", K_PAD0_START },
{"PAD0_LEFTSTICK_CLICK", K_PAD0_LEFTSTICK_CLICK },
{"PAD0_RIGHTSTICK_CLICK", K_PAD0_RIGHTSTICK_CLICK },
{"PAD0_LEFTSHOULDER", K_PAD0_LEFTSHOULDER },
{"PAD0_RIGHTSHOULDER", K_PAD0_RIGHTSHOULDER },
{"PAD0_DPAD_UP", K_PAD0_DPAD_UP },
{"PAD0_DPAD_DOWN", K_PAD0_DPAD_DOWN },
{"PAD0_DPAD_LEFT", K_PAD0_DPAD_LEFT },
{"PAD0_DPAD_RIGHT", K_PAD0_DPAD_RIGHT },
{"PAD0_LEFTSTICK_LEFT", K_PAD0_LEFTSTICK_LEFT },
{"PAD0_LEFTSTICK_RIGHT", K_PAD0_LEFTSTICK_RIGHT },
{"PAD0_LEFTSTICK_UP", K_PAD0_LEFTSTICK_UP },
{"PAD0_LEFTSTICK_DOWN", K_PAD0_LEFTSTICK_DOWN },
{"PAD0_RIGHTSTICK_LEFT", K_PAD0_RIGHTSTICK_LEFT },
{"PAD0_RIGHTSTICK_RIGHT", K_PAD0_RIGHTSTICK_RIGHT },
{"PAD0_RIGHTSTICK_UP", K_PAD0_RIGHTSTICK_UP },
{"PAD0_RIGHTSTICK_DOWN", K_PAD0_RIGHTSTICK_DOWN },
{"PAD0_LEFTTRIGGER", K_PAD0_LEFTTRIGGER },
{"PAD0_RIGHTTRIGGER", K_PAD0_RIGHTTRIGGER },
{NULL,0}
};
/*
=============================================================================
EDIT FIELDS
=============================================================================
*/
/*
===================
Field_Draw
Handles horizontal scrolling and cursor blinking
x, y, and width are in pixels
===================
*/
void Field_VariableSizeDraw( field_t *edit, int x, int y, int width, int size, qboolean showCursor,
qboolean noColorEscape ) {
int len;
int drawLen;
int prestep;
int cursorChar;
char str[MAX_STRING_CHARS];
int i;
drawLen = edit->widthInChars - 1; // - 1 so there is always a space for the cursor
len = strlen( edit->buffer );
// guarantee that cursor will be visible
if ( len <= drawLen ) {
prestep = 0;
} else {
if ( edit->scroll + drawLen > len ) {
edit->scroll = len - drawLen;
if ( edit->scroll < 0 ) {
edit->scroll = 0;
}
}
prestep = edit->scroll;
}
if ( prestep + drawLen > len ) {
drawLen = len - prestep;
}
// extract <drawLen> characters from the field at <prestep>
if ( drawLen >= MAX_STRING_CHARS ) {
Com_Error( ERR_DROP, "drawLen >= MAX_STRING_CHARS" );
}
Com_Memcpy( str, edit->buffer + prestep, drawLen );
str[ drawLen ] = 0;
// draw it
if ( size == SMALLCHAR_WIDTH ) {
float color[4];
color[0] = color[1] = color[2] = color[3] = 1.0;
SCR_DrawSmallStringExt( x, y, str, color, qfalse, noColorEscape );
} else {
// draw big string with drop shadow
SCR_DrawBigString( x, y, str, 1.0, noColorEscape );
}
// draw the cursor
if ( showCursor ) {
if ( (int)( cls.realtime >> 8 ) & 1 ) {
return; // off blink
}
if ( key_overstrikeMode ) {
cursorChar = 11;
} else {
cursorChar = 10;
}
i = drawLen - strlen( str );
if ( size == SMALLCHAR_WIDTH ) {
SCR_DrawSmallChar( x + ( edit->cursor - prestep - i ) * size, y, cursorChar );
} else {
str[0] = cursorChar;
str[1] = 0;
SCR_DrawBigString( x + ( edit->cursor - prestep - i ) * size, y, str, 1.0, qfalse );
}
}
}
void Field_Draw( field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape )
{
Field_VariableSizeDraw( edit, x, y, width, SMALLCHAR_WIDTH, showCursor, noColorEscape );
}
void Field_BigDraw( field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape )
{
Field_VariableSizeDraw( edit, x, y, width, BIGCHAR_WIDTH, showCursor, noColorEscape );
}
/*
================
Field_Paste
================
*/
void Field_Paste( field_t *edit ) {
char *cbd;
int pasteLen, i;
cbd = Sys_GetClipboardData();
if ( !cbd ) {
return;
}
// send as if typed, so insert / overstrike works properly
pasteLen = strlen( cbd );
for ( i = 0 ; i < pasteLen ; i++ ) {
Field_CharEvent( edit, cbd[i] );
}
Z_Free( cbd );
}
/*
=================
Field_KeyDownEvent
Performs the basic line editing functions for the console,
in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
=================
*/
void Field_KeyDownEvent( field_t *edit, int key ) {
int len;
// shift-insert is paste
if ( ( ( key == K_INS ) || ( key == K_KP_INS ) ) && keys[K_SHIFT].down ) {
Field_Paste( edit );
return;
}
key = tolower( key );
len = strlen( edit->buffer );
switch ( key ) {
case K_DEL:
if ( edit->cursor < len ) {
memmove( edit->buffer + edit->cursor,
edit->buffer + edit->cursor + 1, len - edit->cursor );
}
break;
case K_RIGHTARROW:
if ( edit->cursor < len ) {
edit->cursor++;
}
break;
case K_LEFTARROW:
if ( edit->cursor > 0 ) {
edit->cursor--;
}
break;
case K_HOME:
edit->cursor = 0;
break;
case K_END:
edit->cursor = len;
break;
case K_INS:
key_overstrikeMode = !key_overstrikeMode;
break;
default:
break;
}
// Change scroll if cursor is no longer visible
if ( edit->cursor < edit->scroll ) {
edit->scroll = edit->cursor;
} else if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len ) {
edit->scroll = edit->cursor - edit->widthInChars + 1;
}
}
/*
==================
Field_CharEvent
==================
*/
void Field_CharEvent( field_t *edit, int ch ) {
int len;
if ( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste
Field_Paste( edit );
return;
}
if ( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field
Field_Clear( edit );
return;
}
len = strlen( edit->buffer );
if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace
if ( edit->cursor > 0 ) {
memmove( edit->buffer + edit->cursor - 1,
edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->cursor--;
if ( edit->cursor < edit->scroll )
{
edit->scroll--;
}
}
return;
}
if ( ch == 'a' - 'a' + 1 ) { // ctrl-a is home
edit->cursor = 0;
edit->scroll = 0;
return;
}
if ( ch == 'e' - 'a' + 1 ) { // ctrl-e is end
edit->cursor = len;
edit->scroll = edit->cursor - edit->widthInChars;
return;
}
//
// ignore any other non printable chars
//
if ( ch < 32 ) {
return;
}
if ( key_overstrikeMode ) {
// - 2 to leave room for the leading slash and trailing \0
if ( edit->cursor == MAX_EDIT_LINE - 2 )
return;
edit->buffer[edit->cursor] = ch;
edit->cursor++;
} else { // insert mode
// - 2 to leave room for the leading slash and trailing \0
if ( len == MAX_EDIT_LINE - 2 ) {
return; // all full
}
memmove( edit->buffer + edit->cursor + 1,
edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
if ( edit->cursor >= edit->widthInChars ) {
edit->scroll++;
}
if ( edit->cursor == len + 1) {
edit->buffer[edit->cursor] = 0;
}
}
/*
=============================================================================
CONSOLE LINE EDITING
==============================================================================
*/
/*
====================
Console_Key
Handles history and console scrollback
====================
*/
void Console_Key (int key) {
// ctrl-L clears screen
if ( key == 'l' && keys[K_CTRL].down ) {
Cbuf_AddText ("clear\n");
return;
}
// enter finishes the line
if ( key == K_ENTER || key == K_KP_ENTER ) {
// if not in the game explicitly prepend a slash if needed
if ( clc.state != CA_ACTIVE && con_autochat->integer &&
g_consoleField.buffer[0] &&
g_consoleField.buffer[0] != '\\' &&
g_consoleField.buffer[0] != '/' ) {
char temp[MAX_EDIT_LINE-1];
Q_strncpyz( temp, g_consoleField.buffer, sizeof( temp ) );
Com_sprintf( g_consoleField.buffer, sizeof( g_consoleField.buffer ), "\\%s", temp );
g_consoleField.cursor++;
}
Com_Printf ( "]%s\n", g_consoleField.buffer );
// leading slash is an explicit command
if ( g_consoleField.buffer[0] == '\\' || g_consoleField.buffer[0] == '/' ) {
Cbuf_AddText( g_consoleField.buffer+1 ); // valid command
Cbuf_AddText ("\n");
} else {
// other text will be chat messages
if ( !g_consoleField.buffer[0] ) {
return; // empty lines just scroll the console without adding to history
} else {
if ( con_autochat->integer ) {
Cbuf_AddText ("cmd say ");
}
Cbuf_AddText( g_consoleField.buffer );
Cbuf_AddText ("\n");
}
}
// copy line to history buffer
historyEditLines[nextHistoryLine % COMMAND_HISTORY] = g_consoleField;
nextHistoryLine++;
historyLine = nextHistoryLine;
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
CL_SaveConsoleHistory( );
if ( clc.state == CA_DISCONNECTED ) {
SCR_UpdateScreen (); // force an update, because the command
} // may take some time
return;
}
// command completion
if (key == K_TAB) {
Field_AutoComplete(&g_consoleField);
return;
}
// command history (ctrl-p ctrl-n for unix style)
if ( (key == K_MWHEELUP && keys[K_SHIFT].down) || ( key == K_UPARROW ) || ( key == K_KP_UPARROW ) ||
( ( tolower(key) == 'p' ) && keys[K_CTRL].down ) ) {
if ( nextHistoryLine - historyLine < COMMAND_HISTORY
&& historyLine > 0 ) {
historyLine--;
}
g_consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ];
return;
}
if ( (key == K_MWHEELDOWN && keys[K_SHIFT].down) || ( key == K_DOWNARROW ) || ( key == K_KP_DOWNARROW ) ||
( ( tolower(key) == 'n' ) && keys[K_CTRL].down ) ) {
historyLine++;
if (historyLine >= nextHistoryLine) {
historyLine = nextHistoryLine;
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
return;
}
g_consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ];
return;
}
// console scrolling
if ( key == K_PGUP ) {
Con_PageUp();
return;
}
if ( key == K_PGDN) {
Con_PageDown();
return;
}
if ( key == K_MWHEELUP) { //----(SA) added some mousewheel functionality to the console
Con_PageUp();
if(keys[K_CTRL].down) { // hold <ctrl> to accelerate scrolling
Con_PageUp();
Con_PageUp();
}
return;
}
if ( key == K_MWHEELDOWN) { //----(SA) added some mousewheel functionality to the console
Con_PageDown();
if(keys[K_CTRL].down) { // hold <ctrl> to accelerate scrolling
Con_PageDown();
Con_PageDown();
}
return;
}
// ctrl-home = top of console
if ( key == K_HOME && keys[K_CTRL].down ) {
Con_Top();
return;
}
// ctrl-end = bottom of console
if ( key == K_END && keys[K_CTRL].down ) {
Con_Bottom();
return;
}
// pass to the normal editline routine
Field_KeyDownEvent( &g_consoleField, key );
}
//============================================================================
/*
================
Message_Key
In game talk message
================
*/
void Message_Key( int key ) {
char buffer[MAX_STRING_CHARS];
if (key == K_ESCAPE) {
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE );
Field_Clear( &chatField );
return;
}
if ( key == K_ENTER || key == K_KP_ENTER )
{
if ( chatField.buffer[0] && clc.state == CA_ACTIVE ) {
if (chat_playerNum != -1 )
Com_sprintf( buffer, sizeof( buffer ), "tell %i \"%s\"\n", chat_playerNum, chatField.buffer );
else if (chat_team)
Com_sprintf( buffer, sizeof( buffer ), "say_team \"%s\"\n", chatField.buffer );
else
Com_sprintf( buffer, sizeof( buffer ), "say \"%s\"\n", chatField.buffer );
CL_AddReliableCommand(buffer, qfalse);
}
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE );
Field_Clear( &chatField );
return;
}
Field_KeyDownEvent( &chatField, key );
}
//============================================================================
qboolean Key_GetOverstrikeMode( void ) {
return key_overstrikeMode;
}
void Key_SetOverstrikeMode( qboolean state ) {
key_overstrikeMode = state;
}
/*
===================
Key_IsDown
===================
*/
qboolean Key_IsDown( int keynum ) {
if ( keynum < 0 || keynum >= MAX_KEYS ) {
return qfalse;
}
return keys[keynum].down;
}
/*
===================
Key_StringToKeynum
Returns a key number to be used to index keys[] by looking at
the given string. Single ascii characters return themselves, while
the K_* names are matched up.
0x11 will be interpreted as raw hex, which will allow new controlers
to be configured even if they don't have defined names.
===================
*/
int Key_StringToKeynum( char *str ) {
keyname_t *kn;
if ( !str || !str[0] ) {
return -1;
}
if ( !str[1] ) {
return tolower( str[0] );
}
// check for hex code
if ( strlen( str ) == 4 ) {
int n = Com_HexStrToInt( str );
if ( n >= 0 ) {
return n;
}
}
// scan for a text match
for ( kn=keynames ; kn->name ; kn++ ) {
if ( !Q_stricmp( str,kn->name ) )
return kn->keynum;
}
return -1;
}
/*
===================
Key_KeynumToString
Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the
given keynum.
===================
*/
char *Key_KeynumToString( int keynum ) {
keyname_t *kn;
static char tinystr[5];
int i, j;
if ( keynum == -1 ) {
return "<KEY NOT FOUND>";
}
if ( keynum < 0 || keynum >= MAX_KEYS ) {
return "<OUT OF RANGE>";
}
// check for printable ascii (don't use quote)
if ( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' ) {
tinystr[0] = keynum;
tinystr[1] = 0;
return tinystr;
}
// check for a key string
for ( kn=keynames ; kn->name ; kn++ ) {
if (keynum == kn->keynum) {
return kn->name;
}
}
// make a hex string
i = keynum >> 4;
j = keynum & 15;
tinystr[0] = '0';
tinystr[1] = 'x';
tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0';
tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0';
tinystr[4] = 0;
return tinystr;
}
/*
===================
Key_SetBinding
===================
*/
void Key_SetBinding( int keynum, const char *binding ) {
if ( keynum < 0 || keynum >= MAX_KEYS ) {
return;
}
// free old bindings
if ( keys[ keynum ].binding ) {
Z_Free( keys[ keynum ].binding );
}
// allocate memory for new binding
keys[keynum].binding = CopyString( binding );
// consider this like modifying an archived cvar, so the
// file write will be triggered at the next oportunity
cvar_modifiedFlags |= CVAR_ARCHIVE;
}
/*
===================
Key_GetBinding
===================
*/
char *Key_GetBinding( int keynum ) {
if ( keynum < 0 || keynum >= MAX_KEYS ) {
return "";
}
return keys[ keynum ].binding;
}
/*
===================
Key_GetKey
===================
*/
int Key_GetKey(const char *binding) {
int i;
if (binding) {
for (i=0 ; i < MAX_KEYS ; i++) {
if (keys[i].binding && Q_stricmp(binding, keys[i].binding) == 0) {
return i;
}
}
}
return -1;
}
/*
===================
Key_Unbind_f
===================
*/
void Key_Unbind_f (void)
{
int b;
if (Cmd_Argc() != 2)
{
Com_Printf ("unbind <key> : remove commands from a key\n");
return;
}
b = Key_StringToKeynum (Cmd_Argv(1));
if (b==-1)
{
Com_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
return;
}
Key_SetBinding (b, "");
}
/*
===================
Key_Unbindall_f
===================
*/
void Key_Unbindall_f (void)
{
int i;
for (i=0 ; i < MAX_KEYS; i++)
if (keys[i].binding)
Key_SetBinding (i, "");
}
/*
===================
Key_Bind_f
===================
*/
void Key_Bind_f (void)
{
int i, c, b;
char cmd[1024];
c = Cmd_Argc();
if (c < 2)
{
Com_Printf ("bind <key> [command] : attach a command to a key\n");
return;
}
b = Key_StringToKeynum (Cmd_Argv(1));
if (b==-1)
{
Com_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
return;
}
if (c == 2)
{
if (keys[b].binding && keys[b].binding[0])
Com_Printf ("\"%s\" = \"%s\"\n", Key_KeynumToString(b), keys[b].binding );
else
Com_Printf ("\"%s\" is not bound\n", Key_KeynumToString(b) );
return;
}
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
for (i=2 ; i< c ; i++)
{
strcat (cmd, Cmd_Argv(i));
if (i != (c-1))
strcat (cmd, " ");
}
Key_SetBinding (b, cmd);
}
/*
============
Key_WriteBindings
Writes lines containing "bind key value"
============
*/
void Key_WriteBindings( fileHandle_t f ) {
int i;
FS_Printf (f, "unbindall\n" );
for (i=0 ; i<MAX_KEYS ; i++) {
if (keys[i].binding && keys[i].binding[0] ) {
FS_Printf (f, "bind %s \"%s\"\n", Key_KeynumToString(i), keys[i].binding);
}
}
}
/*
============
Key_Bindlist_f
============
*/
void Key_Bindlist_f( void ) {
int i;
for ( i = 0 ; i < MAX_KEYS ; i++ ) {
if ( keys[i].binding && keys[i].binding[0] ) {
Com_Printf( "%s \"%s\"\n", Key_KeynumToString(i), keys[i].binding );
}
}
}
/*
============
Key_KeynameCompletion
============
*/
void Key_KeynameCompletion( void(*callback)(const char *s) ) {
int i;
for( i = 0; keynames[ i ].name != NULL; i++ )
callback( keynames[ i ].name );
}
/*
====================
Key_CompleteUnbind
====================
*/
static void Key_CompleteUnbind( char *args, int argNum )
{
if( argNum == 2 )
{
// Skip "unbind "
char *p = Com_SkipTokens( args, 1, " " );
if( p > args )
Field_CompleteKeyname( );
}
}
/*
====================
Key_CompleteBind
====================
*/
static void Key_CompleteBind( char *args, int argNum )
{
char *p;
if( argNum == 2 )
{
// Skip "bind "
p = Com_SkipTokens( args, 1, " " );
if( p > args )
Field_CompleteKeyname( );
}
else if( argNum >= 3 )
{
// Skip "bind <key> "
p = Com_SkipTokens( args, 2, " " );
if( p > args )
Field_CompleteCommand( p, qtrue, qtrue );
}
}
/*
===================
CL_InitKeyCommands
===================
*/
void CL_InitKeyCommands( void ) {
// register our functions
Cmd_AddCommand ("bind",Key_Bind_f);
Cmd_SetCommandCompletionFunc( "bind", Key_CompleteBind );
Cmd_AddCommand ("unbind",Key_Unbind_f);
Cmd_SetCommandCompletionFunc( "unbind", Key_CompleteUnbind );
Cmd_AddCommand ("unbindall",Key_Unbindall_f);
Cmd_AddCommand ("bindlist",Key_Bindlist_f);
}
/*
===================
CL_BindUICommand
Returns qtrue if bind command should be executed while user interface is shown
===================
*/
static qboolean CL_BindUICommand( const char *cmd ) {
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
return qfalse;
if ( !Q_stricmp( cmd, "toggleconsole" ) )
return qtrue;
if ( !Q_stricmp( cmd, "togglemenu" ) )
return qtrue;
return qfalse;
}
/*
===================
CL_ParseBinding
Execute the commands in the bind string
===================
*/
void CL_ParseBinding( int key, qboolean down, unsigned time )
{
char buf[ MAX_STRING_CHARS ], *p = buf, *end;
qboolean allCommands, allowUpCmds;
if( clc.state == CA_DISCONNECTED && Key_GetCatcher( ) == 0 )
return;
if( !keys[key].binding || !keys[key].binding[0] )
return;
Q_strncpyz( buf, keys[key].binding, sizeof( buf ) );
// run all bind commands if console, ui, etc aren't reading keys
allCommands = ( Key_GetCatcher( ) == 0 );
// allow button up commands if in game even if key catcher is set
allowUpCmds = ( clc.state != CA_DISCONNECTED );
while( 1 )
{
while( isspace( *p ) )
p++;
end = strchr( p, ';' );
if( end )
*end = '\0';
if( *p == '+' )
{
// button commands add keynum and time as parameters
// so that multiple sources can be discriminated and
// subframe corrected
if ( allCommands || ( allowUpCmds && !down ) ) {
char cmd[1024];
Com_sprintf( cmd, sizeof( cmd ), "%c%s %d %d\n",
( down ) ? '+' : '-', p + 1, key, time );
Cbuf_AddText( cmd );
}
}
else if( down )
{
// normal commands only execute on key press
if ( allCommands || CL_BindUICommand( p ) ) {
Cbuf_AddText( p );
Cbuf_AddText( "\n" );
}
}
if( !end )
break;
p = end + 1;
}
}
/*
===================
CL_KeyDownEvent
Called by CL_KeyEvent to handle a keypress
===================
*/
void CL_KeyDownEvent( int key, unsigned time )
{
keys[key].down = qtrue;
keys[key].repeats++;
if( keys[key].repeats == 1 )
anykeydown++;
if( keys[K_ALT].down && key == K_ENTER )
{
// don't repeat fullscreen toggle when keys are held down
if ( keys[K_ENTER].repeats > 1 ) {
return;
}
Cvar_SetValue( "r_fullscreen",
!Cvar_VariableIntegerValue( "r_fullscreen" ) );
return;
}
// console key is hardcoded, so the user can never unbind it
if( key == K_CONSOLE || ( keys[K_SHIFT].down && key == K_ESCAPE ) )
{
Con_ToggleConsole_f ();
Key_ClearStates ();
return;
}
// keys can still be used for bound actions
if ( ( key < 128 || key == K_MOUSE1 ) &&
( clc.demoplaying || clc.state == CA_CINEMATIC ) && Key_GetCatcher( ) == 0 ) {
if (Cvar_VariableValue ("com_cameraMode") == 0) {
Cvar_Set ("nextdemo","");
key = K_ESCAPE;
}
}
// escape is always handled special
if ( key == K_ESCAPE ) {
if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE ) {
// clear message mode
Message_Key( key );
return;
}
// escape always gets out of CGAME stuff
if (Key_GetCatcher( ) & KEYCATCH_CGAME) {
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CGAME );
VM_Call (cgvm, CG_EVENT_HANDLING, CGAME_EVENT_NONE);
return;
}
if ( !( Key_GetCatcher( ) & KEYCATCH_UI ) ) {
if ( clc.state == CA_ACTIVE && !clc.demoplaying ) {
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_INGAME );
}
else if ( clc.state != CA_DISCONNECTED ) {
CL_Disconnect_f();
S_StopAllSounds();
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
}
return;
}
VM_Call( uivm, UI_KEY_EVENT, key, qtrue );
return;
}
// send the bound action
CL_ParseBinding( key, qtrue, time );
// distribute the key down event to the apropriate handler
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) {
Console_Key( key );
} else if ( Key_GetCatcher( ) & KEYCATCH_UI ) {
if ( uivm ) {
VM_Call( uivm, UI_KEY_EVENT, key, qtrue );
}
} else if ( Key_GetCatcher( ) & KEYCATCH_CGAME ) {
if ( cgvm ) {
VM_Call( cgvm, CG_KEY_EVENT, key, qtrue );
}
} else if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE ) {
Message_Key( key );
} else if ( clc.state == CA_DISCONNECTED ) {
Console_Key( key );
}
}
/*
===================
CL_KeyUpEvent
Called by CL_KeyEvent to handle a keyrelease
===================
*/
void CL_KeyUpEvent( int key, unsigned time )
{
keys[key].repeats = 0;
keys[key].down = qfalse;
anykeydown--;
if (anykeydown < 0) {
anykeydown = 0;
}
// don't process key-up events for the console key
if ( key == K_CONSOLE || ( key == K_ESCAPE && keys[K_SHIFT].down ) )
return;
//
// key up events only perform actions if the game key binding is
// a button command (leading + sign). These will be processed even in
// console mode and menu mode, to keep the character from continuing
// an action started before a mode switch.
//
CL_ParseBinding( key, qfalse, time );
if ( Key_GetCatcher( ) & KEYCATCH_UI && uivm ) {
VM_Call( uivm, UI_KEY_EVENT, key, qfalse );
} else if ( Key_GetCatcher( ) & KEYCATCH_CGAME && cgvm ) {
VM_Call( cgvm, CG_KEY_EVENT, key, qfalse );
}
}
/*
===================
CL_KeyEvent
Called by the system for both key up and key down events
===================
*/
void CL_KeyEvent (int key, qboolean down, unsigned time) {
if( down )
CL_KeyDownEvent( key, time );
else
CL_KeyUpEvent( key, time );
}
/*
===================
CL_CharEvent
Normal keyboard characters, already shifted / capslocked / etc
===================
*/
void CL_CharEvent( int key ) {
// delete is not a printable character and is
// otherwise handled by Field_KeyDownEvent
if ( key == 127 ) {
return;
}
// distribute the key down event to the apropriate handler
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
{
Field_CharEvent( &g_consoleField, key );
}
else if ( Key_GetCatcher( ) & KEYCATCH_UI )
{
VM_Call( uivm, UI_KEY_EVENT, key | K_CHAR_FLAG, qtrue );
}
else if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE )
{
Field_CharEvent( &chatField, key );
}
else if ( clc.state == CA_DISCONNECTED )
{
Field_CharEvent( &g_consoleField, key );
}
}
/*
===================
Key_ClearStates
===================
*/
void Key_ClearStates (void)
{
int i;
anykeydown = 0;
for ( i=0 ; i < MAX_KEYS ; i++ ) {
if ( keys[i].down ) {
CL_KeyEvent( i, qfalse, 0 );
}
keys[i].down = 0;
keys[i].repeats = 0;
}
}
static int keyCatchers = 0;
/*
====================
Key_GetCatcher
====================
*/
int Key_GetCatcher( void ) {
return keyCatchers;
}
/*
====================
Key_SetCatcher
====================
*/
void Key_SetCatcher( int catcher ) {
// If the catcher state is changing, clear all key states
if( catcher != keyCatchers )
Key_ClearStates( );
keyCatchers = catcher;
}
// This must not exceed MAX_CMD_LINE
#define MAX_CONSOLE_SAVE_BUFFER 1024
#define CONSOLE_HISTORY_FILE "q3history"
static char consoleSaveBuffer[ MAX_CONSOLE_SAVE_BUFFER ];
static int consoleSaveBufferSize = 0;
/*
================
CL_LoadConsoleHistory
Load the console history from cl_consoleHistory
================
*/
void CL_LoadConsoleHistory( void )
{
char *token, *text_p;
int i, numChars, numLines = 0;
fileHandle_t f;
consoleSaveBufferSize = FS_FOpenFileRead( CONSOLE_HISTORY_FILE, &f, qfalse );
if( !f )
{
Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE );
return;
}
if( consoleSaveBufferSize <= MAX_CONSOLE_SAVE_BUFFER &&
FS_Read( consoleSaveBuffer, consoleSaveBufferSize, f ) == consoleSaveBufferSize )
{
text_p = consoleSaveBuffer;
for( i = COMMAND_HISTORY - 1; i >= 0; i-- )
{
if( !*( token = COM_Parse( &text_p ) ) )
break;
historyEditLines[ i ].cursor = atoi( token );
if( !*( token = COM_Parse( &text_p ) ) )
break;
historyEditLines[ i ].scroll = atoi( token );
if( !*( token = COM_Parse( &text_p ) ) )
break;
numChars = atoi( token );
text_p++;
if( numChars > ( strlen( consoleSaveBuffer ) - ( text_p - consoleSaveBuffer ) ) )
{
Com_DPrintf( S_COLOR_YELLOW "WARNING: probable corrupt history\n" );
break;
}
Com_Memcpy( historyEditLines[ i ].buffer,
text_p, numChars );
historyEditLines[ i ].buffer[ numChars ] = '\0';
text_p += numChars;
numLines++;
}
memmove( &historyEditLines[ 0 ], &historyEditLines[ i + 1 ],
numLines * sizeof( field_t ) );
for( i = numLines; i < COMMAND_HISTORY; i++ )
Field_Clear( &historyEditLines[ i ] );
historyLine = nextHistoryLine = numLines;
}
else
Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE );
FS_FCloseFile( f );
}
/*
================
CL_SaveConsoleHistory
Save the console history into the cvar cl_consoleHistory
so that it persists across invocations of q3
================
*/
void CL_SaveConsoleHistory( void )
{
int i;
int lineLength, saveBufferLength, additionalLength;
fileHandle_t f;
consoleSaveBuffer[ 0 ] = '\0';
i = ( nextHistoryLine - 1 ) % COMMAND_HISTORY;
do
{
if( historyEditLines[ i ].buffer[ 0 ] )
{
lineLength = strlen( historyEditLines[ i ].buffer );
saveBufferLength = strlen( consoleSaveBuffer );
//ICK
additionalLength = lineLength + strlen( "999 999 999 " );
if( saveBufferLength + additionalLength < MAX_CONSOLE_SAVE_BUFFER )
{
Q_strcat( consoleSaveBuffer, MAX_CONSOLE_SAVE_BUFFER,
va( "%d %d %d %s ",
historyEditLines[ i ].cursor,
historyEditLines[ i ].scroll,
lineLength,
historyEditLines[ i ].buffer ) );
}
else
break;
}
i = ( i - 1 + COMMAND_HISTORY ) % COMMAND_HISTORY;
}
while( i != ( nextHistoryLine - 1 ) % COMMAND_HISTORY );
consoleSaveBufferSize = strlen( consoleSaveBuffer );
f = FS_FOpenFileWrite( CONSOLE_HISTORY_FILE );
if( !f )
{
Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE );
return;
}
if( FS_Write( consoleSaveBuffer, consoleSaveBufferSize, f ) < consoleSaveBufferSize )
Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE );
FS_FCloseFile( f );
}